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spine-runtimes/spine-unity/Assets
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Harald Csaszar 05d8b248b0 [unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
2020-05-29 16:20:37 +02:00
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Spine
[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
2020-05-29 16:20:37 +02:00
Spine Examples
[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
2020-05-25 20:22:04 +02:00
SpineTests
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00
Spine Examples.meta
[unity] Rename Examples to Spine Examples
2018-02-11 18:13:52 +08:00
Spine.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
SpineTests.meta
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00
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