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spine-runtimes/spine-starling/spine-starling/.settings
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badlogic 4935284449 [starling] Added two color tinting. Closes part of #843
2017-03-10 11:28:51 +01:00
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launch
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
com.powerflasher.fdt.classpath
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
2016-07-12 14:18:29 +02:00
com.powerflasher.fdt.core.prefs
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
2016-07-12 14:18:29 +02:00
com.powerflasher.fdt.exclude
[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
org.eclipse.core.resources.prefs
[starling] Added two color tinting. Closes part of #843
2017-03-10 11:28:51 +01:00
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