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spine-runtimes
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spine-ts
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badlogic
1bb212a110
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
..
spine-all.d.ts
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
spine-all.js
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
spine-all.js.map
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
spine-canvas.d.ts
[ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md.
Closes
#844
2017-03-02 13:33:00 +01:00
spine-canvas.js
[ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md.
Closes
#844
2017-03-02 13:33:00 +01:00
spine-canvas.js.map
Merged with master, resolved conflicts
2017-03-02 13:04:44 +01:00
spine-core.d.ts
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
spine-core.js
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
spine-core.js.map
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
spine-threejs.d.ts
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
spine-threejs.js
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
spine-threejs.js.map
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
spine-webgl.d.ts
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
spine-webgl.js
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
spine-webgl.js.map
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
spine-widget.d.ts
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
spine-widget.js
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
spine-widget.js.map
[ts] Merged with master.
2017-03-07 11:57:19 +01:00