mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
22 lines
741 B
C#
22 lines
741 B
C#
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class SpineUE4 : ModuleRules
|
|
{
|
|
public SpineUE4(TargetInfo Target)
|
|
{
|
|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[] { });
|
|
|
|
// Uncomment if you are using Slate UI
|
|
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
|
|
|
// Uncomment if you are using online features
|
|
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
|
|
|
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
|
}
|
|
}
|