2014-09-04 22:53:57 +01:00

41 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Spine;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace spinemonogameexample
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
var animationDemo = new Example ();
animationDemo.Run ();
return true;
}
}
}