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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Spine;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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namespace spinemonogameexample
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register ("AppDelegate")]
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public partial class AppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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UIWindow window;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override bool FinishedLaunching (UIApplication app, NSDictionary options)
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{
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// create a new window instance based on the screen size
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window = new UIWindow (UIScreen.MainScreen.Bounds);
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var animationDemo = new Example ();
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animationDemo.Run ();
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return true;
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}
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}
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}
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