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spine-runtimes/spine-csharp/src
History
NathanSweet e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
..
Attachments
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
Animation.cs
License headers.
2013-04-11 10:42:24 +02:00
AnimationState.cs
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
AnimationStateData.cs
Remove before adding to mix map.
2013-04-22 11:33:07 +02:00
Atlas.cs
Refactoring: RegionAttachment vertices, texture->rendererObject...
2013-05-05 12:37:24 +02:00
Bone.cs
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
BoneData.cs
Fix up property name case.
2013-05-28 17:52:34 +02:00
Json.cs
Refactoring.
2013-04-13 19:17:37 +02:00
Skeleton.cs
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
SkeletonData.cs
Refactoring: changed references to "bind pose" to "setup pose".
2013-05-05 12:38:06 +02:00
SkeletonJson.cs
Fix up property name case.
2013-05-28 17:52:34 +02:00
Skin.cs
AnimationState for spine-csharp.
2013-04-15 11:16:58 +02:00
Slot.cs
Refactoring: changed references to "bind pose" to "setup pose".
2013-05-05 12:38:06 +02:00
SlotData.cs
License headers.
2013-04-11 10:42:24 +02:00
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