93 lines
3.2 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation;
import spine.Event;
import spine.Skeleton;
import spine.Slot;
class DrawOrderTimeline extends Timeline {
public var drawOrders:Array<Array<Int>>;
public function new(frameCount:Int) {
super(frameCount, [Std.string(Property.drawOrder)]);
drawOrders = new Array<Array<Int>>();
drawOrders.resize(frameCount);
}
public var frameCount(get, never):Int;
private function get_frameCount():Int {
return frames.length;
}
/** Sets the time and value of the specified keyframe. */
public function setFrame(frame:Int, time:Float, drawOrder:Array<Int>):Void {
frames[frame] = time;
drawOrders[frame] = drawOrder;
}
override public function apply(skeleton:Skeleton, lastTime:Float, time:Float, events:Array<Event>, alpha:Float, blend:MixBlend,
direction:MixDirection):Void {
var drawOrder:Array<Slot> = skeleton.drawOrder;
var slots:Array<Slot> = skeleton.slots;
var i:Int = 0, n:Int = slots.length;
if (direction == MixDirection.mixOut) {
if (blend == MixBlend.setup) {
for (i in 0...n) {
drawOrder[i] = slots[i];
}
}
return;
}
if (time < frames[0]) {
if (blend == MixBlend.setup || blend == MixBlend.first) {
for (i in 0...n) {
drawOrder[i] = slots[i];
}
}
return;
}
var drawOrderToSetupIndex:Array<Int> = drawOrders[Timeline.search1(frames, time)];
if (drawOrderToSetupIndex == null) {
for (i in 0...n) {
drawOrder[i] = slots[i];
}
} else {
for (i in 0...n) {
drawOrder[i] = slots[drawOrderToSetupIndex[i]];
}
}
}
}