spine-runtimes/spine-sdl/src/spine-sdl-cpp.h
2023-07-31 13:29:16 +02:00

72 lines
2.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SDL
#define SPINE_SDL
#include <spine/spine.h>
#include <SDL.h>
namespace spine {
class SkeletonDrawable {
public:
SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *animationStateData = nullptr);
~SkeletonDrawable();
void update(float delta);
void draw(SDL_Renderer *renderer);
Skeleton *skeleton;
AnimationState *animationState;
private:
bool ownsAnimationStateData;
SkeletonClipping clipper;
Vector<float> worldVertices;
Vector<SDL_Vertex> sdlVertices;
Vector<int> sdlIndices;
};
class SDLTextureLoader : public spine::TextureLoader {
SDL_Renderer *renderer;
public:
SDLTextureLoader(SDL_Renderer *renderer) : renderer(renderer) {
}
void load(AtlasPage &page, const String &path);
void unload(void *texture);
};
}// namespace spine
#endif