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https://github.com/EsotericSoftware/spine-runtimes.git
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72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SDL
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#define SPINE_SDL
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#include <spine/spine.h>
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#include <SDL.h>
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namespace spine {
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class SkeletonDrawable {
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public:
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SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *animationStateData = nullptr);
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~SkeletonDrawable();
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void update(float delta);
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void draw(SDL_Renderer *renderer);
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Skeleton *skeleton;
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AnimationState *animationState;
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private:
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bool ownsAnimationStateData;
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SkeletonClipping clipper;
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Vector<float> worldVertices;
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Vector<SDL_Vertex> sdlVertices;
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Vector<int> sdlIndices;
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};
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class SDLTextureLoader : public spine::TextureLoader {
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SDL_Renderer *renderer;
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public:
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SDLTextureLoader(SDL_Renderer *renderer) : renderer(renderer) {
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}
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void load(AtlasPage &page, const String &path);
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void unload(void *texture);
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};
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}// namespace spine
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#endif
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