2022-04-27 15:27:16 +02:00

12 lines
456 B
GDScript

extends Node2D
@onready var spineboy: SpineSprite = $Spineboy
@onready var raptor: SpineSprite = $Spineboy/SlotNodeGun/Raptor
@onready var tiny_spineboy: SpineSprite = $Spineboy/SlotNodeFrontFist/TinySpineboy
func _ready():
var entry = spineboy.get_animation_state().set_animation("run", true, 0)
entry.set_time_scale(0.1)
raptor.get_animation_state().set_animation("walk", true, 0)
tiny_spineboy.get_animation_state().set_animation("walk", true, 0)