2018-03-05 16:58:12 +01:00

130 lines
3.3 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Slot_h
#define Spine_Slot_h
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/Color.h>
#include <string>
namespace Spine {
class SlotData;
class Bone;
class Skeleton;
class Attachment;
class Slot : public SpineObject {
friend class VertexAttachment;
friend class Skeleton;
friend class SkeletonBounds;
friend class SkeletonClipping;
friend class AttachmentTimeline;
friend class ColorTimeline;
friend class DeformTimeline;
friend class DrawOrderTimeline;
friend class EventTimeline;
friend class IkConstraintTimeline;
friend class PathConstraintMixTimeline;
friend class PathConstraintPositionTimeline;
friend class PathConstraintSpacingTimeline;
friend class ScaleTimeline;
friend class ShearTimeline;
friend class TransformConstraintTimeline;
friend class TranslateTimeline;
friend class TwoColorTimeline;
public:
Slot(SlotData &data, Bone &bone);
void setToSetupPose();
SlotData &getData();
Bone &getBone();
Skeleton &getSkeleton();
Color &getColor();
Color &getDarkColor();
bool hasDarkColor();
void setHasDarkColor(bool inValue);
/// May be NULL.
Attachment *getAttachment();
void setAttachment(Attachment *inValue);
float getAttachmentTime();
void setAttachmentTime(float inValue);
Vector<float> &getAttachmentVertices();
private:
SlotData &_data;
Bone &_bone;
Skeleton &_skeleton;
Color _color;
Color _darkColor;
bool _hasDarkColor;
Attachment *_attachment;
float _attachmentTime;
Vector<float> _attachmentVertices;
};
}
#endif /* Spine_Slot_h */