2018-03-05 16:58:12 +01:00

99 lines
3.7 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/ShearTimeline.h>
#include <spine/Skeleton.h>
#include <spine/Event.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
using namespace Spine;
RTTI_IMPL(ShearTimeline, TranslateTimeline);
ShearTimeline::ShearTimeline(int frameCount) : TranslateTimeline(frameCount) {
}
void ShearTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
MixPose pose, MixDirection direction) {
Bone *boneP = skeleton._bones[_boneIndex];
Bone &bone = *boneP;
if (time < _frames[0]) {
switch (pose) {
case MixPose_Setup:
bone._shearX = bone._data._shearX;
bone._shearY = bone._data._shearY;
return;
case MixPose_Current:
bone._shearX += (bone._data._shearX - bone._shearX) * alpha;
bone._shearY += (bone._data._shearY - bone._shearY) * alpha;
return;
case MixPose_CurrentLayered:
default:
return;
}
}
float x, y;
if (time >= _frames[_frames.size() - ENTRIES]) {
// Time is after last frame.
x = _frames[_frames.size() + PREV_X];
y = _frames[_frames.size() + PREV_Y];
} else {
// Interpolate between the previous frame and the current frame.
int frame = Animation::binarySearch(_frames, time, ENTRIES);
x = _frames[frame + PREV_X];
y = _frames[frame + PREV_Y];
float frameTime = _frames[frame];
float percent = getCurvePercent(frame / ENTRIES - 1,
1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
x = x + (_frames[frame + X] - x) * percent;
y = y + (_frames[frame + Y] - y) * percent;
}
if (pose == MixPose_Setup) {
bone._shearX = bone._data._shearX + x * alpha;
bone._shearY = bone._data._shearY + y * alpha;
} else {
bone._shearX += (bone._data._shearX + x - bone._shearX) * alpha;
bone._shearY += (bone._data._shearY + y - bone._shearY) * alpha;
}
}
int ShearTimeline::getPropertyId() {
return ((int) TimelineType_Shear << 24) + _boneIndex;
}