spine-runtimes/spine-monogame/xamarinstudio-ios/example/spine-monogame-example.csproj
Randolph Burt f6bf7d650e Minor change to game.exit() logic
* Revert back to preprocessor directive to exclude call to game.exit() for iOS.
2016-03-19 13:02:59 +00:00

156 lines
6.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<AssemblyName>spinemonogameexample</AssemblyName>
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<DefineConstants>DEBUG;IOS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>i386</MtouchArch>
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<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<DefineConstants>IOS</DefineConstants>
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<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;IOS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<CodesignKey>iPhone Developer</CodesignKey>
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<IpaPackageName>
</IpaPackageName>
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<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
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<DefineConstants>IOS</DefineConstants>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<DefineConstants>IOS</DefineConstants>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
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<OutputPath>bin\iPhone\AppStore</OutputPath>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<DefineConstants>IOS</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="MonoGame.Framework">
<HintPath>packages\MonoGame.Framework.iOS.3.5.0.1678\lib\XamariniOS\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
<Folder Include="data\" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="..\..\..\spine-xna\example\src\ExampleGame.cs">
<Link>ExampleGame.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\src\spine-monogame-xamarinstudio-ios.csproj">
<Project>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</Project>
<Name>spine-monogame-xamarinstudio-ios</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\..\spine-xna\example\data\raptor.atlas">
<Link>data\raptor.atlas</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\raptor.json">
<Link>data\raptor.json</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\raptor.png">
<Link>data\raptor.png</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
<Link>data\spineboy.atlas</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\spineboy.json">
<Link>data\spineboy.json</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\spineboy.png">
<Link>data\spineboy.png</Link>
</Content>
<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.png">
<Link>data\goblins-mesh.png</Link>
</Content>
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<Link>data\goblins-mesh.json</Link>
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<Link>data\raptor.skel</Link>
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</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>