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https://github.com/EsotericSoftware/spine-runtimes.git
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75 lines
3.3 KiB
C
75 lines
3.3 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_REGIONATTACHMENT_H_
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#define SPINE_REGIONATTACHMENT_H_
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#include <spine/dll.h>
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#include <spine/Attachment.h>
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#include <spine/Atlas.h>
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#include <spine/Slot.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spRegionAttachment {
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spAttachment super;
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const char* path;
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float x, y, scaleX, scaleY, rotation, width, height;
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spColor color;
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void* rendererObject;
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int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
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int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
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int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
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float offset[8];
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float uvs[8];
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} spRegionAttachment;
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SP_API spRegionAttachment* spRegionAttachment_create (const char* name);
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SP_API void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);
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SP_API void spRegionAttachment_updateOffset (spRegionAttachment* self);
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SP_API void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices, int offset, int stride);
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#ifdef SPINE_SHORT_NAMES
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typedef spRegionAttachment RegionAttachment;
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#define RegionAttachment_create(...) spRegionAttachment_create(__VA_ARGS__)
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#define RegionAttachment_setUVs(...) spRegionAttachment_setUVs(__VA_ARGS__)
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#define RegionAttachment_updateOffset(...) spRegionAttachment_updateOffset(__VA_ARGS__)
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#define RegionAttachment_computeWorldVertices(...) spRegionAttachment_computeWorldVertices(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_REGIONATTACHMENT_H_ */
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