Stephen Gowen 87a18e22b8 wip
Almost ready to implement file loading
2017-10-29 20:54:08 -04:00

101 lines
3.4 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Slot_h
#define Spine_Slot_h
#include <spine/Vector.h>
#include <string>
namespace Spine
{
class SlotData;
class Bone;
class Skeleton;
class Attachment;
class Slot
{
friend class VertexAttachment;
friend class Skeleton;
public:
Slot(SlotData& data, Bone& bone);
void setToSetupPose();
SlotData& getData();
Bone& getBone();
Skeleton& getSkeleton();
float getR();
void setR(float inValue);
float getG();
void setG(float inValue);
float getB();
void setB(float inValue);
float getA();
void setA(float inValue);
float getR2();
void setR2(float inValue);
float getG2();
void setG2(float inValue);
float getB2();
void setB2(float inValue);
bool hasSecondColor();
void setHasSecondColor(bool inValue);
/// May be NULL.
Attachment* getAttachment();
void setAttachment(Attachment* inValue);
float getAttachmentTime();
void setAttachmentTime(float inValue);
Vector<float>& getAttachmentVertices();
void setAttachmentVertices(Vector<float> inValue);
private:
SlotData& _data;
Bone& _bone;
Skeleton& _skeleton;
float _r, _g, _b, _a;
float _r2, _g2, _b2;
bool _hasSecondColor;
Attachment* _attachment;
float _attachmentTime;
Vector<float> _attachmentVertices;
};
}
#endif /* Spine_Slot_h */