mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
100 lines
3.4 KiB
JavaScript
100 lines
3.4 KiB
JavaScript
var ikConstraintDemo = function(pathPrefix) {
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var CIRCLE_INNER_COLOR = new spine.Color(0.8, 0, 0, 0.5);
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var CIRCLE_OUTER_COLOR = new spine.Color(0.8, 0, 0, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, bounds;
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var lastFrameTime = Date.now() / 1000;
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var target = null;
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var boneName = "hip";
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var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
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function init () {
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canvas = document.getElementById("ikdemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
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input = new spine.webgl.Input(canvas);
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input.addListener({
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down: function(x, y) {
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var bone = skeleton.findBone(boneName);
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
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target = bone;
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}
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},
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up: function(x, y) {
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target = null;
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},
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moved: function(x, y) {
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if (target != null) {
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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if (target.parent !== null) {
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target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
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target.x = temp2.x;
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target.y = temp2.y;
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} else {
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target.x = coords.x - skeleton.x;
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target.y = coords.y - skeleton.y;
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}
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}
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}
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})
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assetManager.loadTexture("assets/spineboy.png");
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assetManager.loadText("assets/spineboy-mesh.json");
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assetManager.loadText("assets/spineboy.atlas");
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requestAnimationFrame(load);
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}
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function load () {
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if (assetManager.isLoadingComplete()) {
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var atlas = new spine.TextureAtlas(assetManager.get("assets/spineboy.atlas"), function(path) {
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return assetManager.get("assets/" + path);
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});
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/spineboy-mesh.json"));
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skeleton = new spine.Skeleton(skeletonData);
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skeleton.setToSetupPose();
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds);
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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requestAnimationFrame(render);
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} else requestAnimationFrame(load);
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}
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function render () {
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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lastFrameTime = now;
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if (delta > 0.032) delta = 0.032;
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(0.2, 0.2, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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skeleton.updateWorldTransform();
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renderer.begin();
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renderer.drawSkeleton(skeleton);
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var bone = skeleton.findBone(boneName);
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renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, CIRCLE_INNER_COLOR);
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renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, CIRCLE_OUTER_COLOR);
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renderer.end();
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requestAnimationFrame(render);
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}
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init();
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}; |