127 lines
4.1 KiB
JavaScript

var meshesDemo = function(pathPrefix) {
var CIRCLE_INNER_COLOR = new spine.Color(0.8, 0, 0, 0.5);
var CIRCLE_OUTER_COLOR = new spine.Color(0.8, 0, 0, 0.8);
var canvas, gl, renderer, input, assetManager;
var skeleton, state, bounds;
var lastFrameTime = Date.now() / 1000;
var playButton, timeLine, isPlaying = true, playTime = 0;
function init () {
if (pathPrefix === undefined) pathPrefix = "";
canvas = document.getElementById("meshesdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
assetManager.loadTexture("assets/raptor.png");
assetManager.loadText("assets/raptor.json");
assetManager.loadText("assets/raptor.atlas");
requestAnimationFrame(load);
}
function load () {
if (assetManager.isLoadingComplete()) {
var atlas = new spine.TextureAtlas(assetManager.get("assets/raptor.atlas"), function(path) {
return assetManager.get("assets/" + path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/raptor.json"));
skeleton = new spine.Skeleton(skeletonData);
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
state.setAnimation(0, "walk", true);
state.apply(skeleton);
skeleton.updateWorldTransform();
var offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds);
renderer.camera.position.x = offset.x + bounds.x / 2;
renderer.camera.position.y = offset.y + bounds.y / 2;
setupUI();
requestAnimationFrame(render);
} else requestAnimationFrame(load);
}
function setupUI() {
playButton = $("#meshesdemo-playbutton");
var playButtonUpdate = function () {
isPlaying = !isPlaying;
if (isPlaying) {
playButton.val("Pause");
playButton.addClass("pause").removeClass("play");
} else {
playButton.val("Play");
playButton.addClass("play").removeClass("pause");
}
}
playButton.click(playButtonUpdate);
timeLine = $("#meshesdemo-timeline");
timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () {
if (isPlaying) playButton.click();
if (!isPlaying) {
var time = timeLine.slider("value") / 100;
var animationDuration = state.getCurrent(0).animation.duration;
time = animationDuration * time;
state.update(time - playTime);
state.apply(skeleton);
skeleton.updateWorldTransform();
playTime = time;
}
}});
$("#meshesdemo-drawbonescheckbox").change(function() {
renderer.skeletonDebugRenderer.drawBones = this.checked;
});
$("#meshesdemo-drawregionscheckbox").change(function() {
renderer.skeletonDebugRenderer.drawRegionAttachments = this.checked;
});
$("#meshesdemo-drawmeshhullcheckbox").change(function() {
renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
});
$("#meshesdemo-drawmeshtrianglescheckbox").change(function() {
renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
});
}
function render () {
var now = Date.now() / 1000;
var delta = now - lastFrameTime;
lastFrameTime = now;
if (delta > 0.032) delta = 0.032;
renderer.camera.viewportWidth = bounds.x * 1.2;
renderer.camera.viewportHeight = bounds.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
if (isPlaying) {
var animationDuration = state.getCurrent(0).animation.duration;
playTime += delta;
while (playTime >= animationDuration) {
playTime -= animationDuration;
}
timeLine.slider("value", (playTime / animationDuration * 100));
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
}
renderer.begin();
renderer.drawSkeleton(skeleton);
renderer.drawSkeletonDebug(skeleton);
renderer.end();
requestAnimationFrame(render);
}
init();
};