mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
127 lines
4.1 KiB
JavaScript
127 lines
4.1 KiB
JavaScript
var meshesDemo = function(pathPrefix) {
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var CIRCLE_INNER_COLOR = new spine.Color(0.8, 0, 0, 0.5);
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var CIRCLE_OUTER_COLOR = new spine.Color(0.8, 0, 0, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, state, bounds;
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var lastFrameTime = Date.now() / 1000;
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var playButton, timeLine, isPlaying = true, playTime = 0;
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function init () {
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if (pathPrefix === undefined) pathPrefix = "";
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canvas = document.getElementById("meshesdemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
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assetManager.loadTexture("assets/raptor.png");
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assetManager.loadText("assets/raptor.json");
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assetManager.loadText("assets/raptor.atlas");
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requestAnimationFrame(load);
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}
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function load () {
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if (assetManager.isLoadingComplete()) {
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var atlas = new spine.TextureAtlas(assetManager.get("assets/raptor.atlas"), function(path) {
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return assetManager.get("assets/" + path);
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});
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/raptor.json"));
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skeleton = new spine.Skeleton(skeletonData);
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state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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state.setAnimation(0, "walk", true);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds);
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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setupUI();
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requestAnimationFrame(render);
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} else requestAnimationFrame(load);
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}
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function setupUI() {
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playButton = $("#meshesdemo-playbutton");
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var playButtonUpdate = function () {
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isPlaying = !isPlaying;
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if (isPlaying) {
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playButton.val("Pause");
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playButton.addClass("pause").removeClass("play");
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} else {
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playButton.val("Play");
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playButton.addClass("play").removeClass("pause");
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}
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}
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playButton.click(playButtonUpdate);
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timeLine = $("#meshesdemo-timeline");
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timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () {
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if (isPlaying) playButton.click();
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if (!isPlaying) {
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var time = timeLine.slider("value") / 100;
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var animationDuration = state.getCurrent(0).animation.duration;
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time = animationDuration * time;
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state.update(time - playTime);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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playTime = time;
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}
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}});
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$("#meshesdemo-drawbonescheckbox").change(function() {
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renderer.skeletonDebugRenderer.drawBones = this.checked;
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});
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$("#meshesdemo-drawregionscheckbox").change(function() {
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renderer.skeletonDebugRenderer.drawRegionAttachments = this.checked;
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});
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$("#meshesdemo-drawmeshhullcheckbox").change(function() {
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renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
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});
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$("#meshesdemo-drawmeshtrianglescheckbox").change(function() {
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renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
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});
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}
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function render () {
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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lastFrameTime = now;
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if (delta > 0.032) delta = 0.032;
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(0.2, 0.2, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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if (isPlaying) {
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var animationDuration = state.getCurrent(0).animation.duration;
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playTime += delta;
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while (playTime >= animationDuration) {
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playTime -= animationDuration;
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}
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timeLine.slider("value", (playTime / animationDuration * 100));
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state.update(delta);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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}
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renderer.begin();
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton);
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renderer.end();
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requestAnimationFrame(render);
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}
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init();
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}; |