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3.2 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SFML_H_
#define SPINE_SFML_H_
#include <spine/spine.h>
#include <SFML/Graphics/Vertex.hpp>
#include <SFML/Graphics/VertexArray.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/Graphics/RenderStates.hpp>
namespace spine {
class SkeletonDrawable : public sf::Drawable {
public:
Skeleton *skeleton;
AnimationState *state;
float timeScale;
sf::VertexArray *vertexArray;
VertexEffect* vertexEffect;
SkeletonDrawable(SkeletonData *skeleton, AnimationStateData *stateData = 0);
~SkeletonDrawable();
void update(float deltaTime);
virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;
void setUsePremultipliedAlpha(bool usePMA) { usePremultipliedAlpha = usePMA; };
bool getUsePremultipliedAlpha() { return usePremultipliedAlpha; };
private:
mutable bool ownsAnimationStateData;
mutable Vector<float> worldVertices;
mutable Vector<float> tempUvs;
mutable Vector<Color> tempColors;
mutable Vector<unsigned short> quadIndices;
mutable SkeletonClipping clipper;
mutable bool usePremultipliedAlpha;
};
class SFMLTextureLoader : public TextureLoader {
public:
virtual void load(AtlasPage &page, const String &path);
virtual void unload(void *texture);
String toString() const;
};
} /* namespace spine */
#endif /* SPINE_SFML_H_ */