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spine-runtimes/spine-ue4/Content/GettingStarted
History
Mario Zechner 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
..
Assets
[runtimes] Fixed owl example project, export and runtime scripts
2021-09-14 00:02:04 +02:00
Blueprints
[ue4] Fixed multiple tracks example.
2019-10-09 15:31:54 +02:00
01-basic-animation.umap
[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
2019-06-06 17:55:15 +02:00
02-complex-animation.umap
[ue4] fixed sample binary format...
2018-07-24 16:46:51 +02:00
03-multiple-tracks-and-events.umap
[ue4] Fixed multiple tracks example.
2019-10-09 15:31:54 +02:00
04-basic-controls.umap
[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
2018-07-24 16:13:49 +02:00
05-driving-bones.umap
[ue4] Fixed bone driver example map. See #1513.
2019-10-09 14:39:43 +02:00
06-cpp.umap
[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
2018-06-08 15:40:14 +02:00
07-umg-ui.umap
[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
2019-04-17 16:28:25 +02:00
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