Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-24 02:31:24 +08:00
Code Issues Packages Projects Releases Wiki Activity
spine-runtimes/spine-ue4/Plugins/SpinePlugin
History
badlogic c6f8b943b1 [ue4] Closes #2172, check state before returning Spine::Skeleton
2022-10-24 14:31:53 +02:00
..
Content
[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
2019-06-26 16:19:58 +02:00
Resources
Applied oxipng.
2021-08-04 18:44:16 -04:00
Source
[ue4] Closes #2172, check state before returning Spine::Skeleton
2022-10-24 14:31:53 +02:00
SpinePlugin.uplugin
[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
2018-06-07 15:44:51 +02:00
Powered by Gitea Version: 1.23.4 Page: 144ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API