Jhett Black c36e0a93ed [Unity] Use AssetDatabase for locating editor base directory (#1207)
The current method assumes the Spine Runtime exists in a sub-directory of the project's "Assets" folder.

With the package manager, and the support of local packages in Unity 2018, the runtime could be located elsewhere. The AssetDatabase would be a more reliable option for finding this path.
2018-12-11 04:46:34 +08:00
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