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spine-runtimes
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spine-unity
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com.esotericsoftware.spine.urp-shaders
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Harald Csaszar
3c1492ac32
[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
2023-10-18 18:20:54 +02:00
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SpineCoreShaders
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Spine-Common-ShadowCasterPass-URP.hlsl
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Spine-Common-ShadowCasterPass-URP.hlsl.meta
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Spine-Common-URP.hlsl
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Spine-Common-URP.hlsl.meta
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Spine-DepthNormalsPass-URP.hlsl
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Spine-DepthNormalsPass-URP.hlsl.meta
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Spine-DepthOnlyPass-URP.hlsl
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Spine-DepthOnlyPass-URP.hlsl.meta
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Spine-Input-Outline-URP.hlsl
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Spine-Input-Outline-URP.hlsl.meta
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Spine-Input-Sprite-URP.hlsl
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Spine-Input-Sprite-URP.hlsl.meta
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Spine-Input-URP.hlsl
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Spine-Input-URP.hlsl.meta
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Spine-Outline-Pass-URP.hlsl
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Spine-Outline-Pass-URP.hlsl.meta
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Spine-Skeleton-ForwardPass-URP.hlsl
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Spine-Skeleton-ForwardPass-URP.hlsl.meta
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Spine-SkeletonLit-ForwardPass-URP.hlsl
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Spine-SkeletonLit-ForwardPass-URP.hlsl.meta
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Spine-SkeletonLit-ShadowCasterPass-URP.hlsl
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Spine-SkeletonLit-ShadowCasterPass-URP.hlsl.meta
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Spine-Sprite-Common-URP.hlsl
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Spine-Sprite-Common-URP.hlsl.meta
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Spine-Sprite-DepthNormalsPass-URP.hlsl
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Spine-Sprite-DepthNormalsPass-URP.hlsl.meta
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Spine-Sprite-DepthOnlyPass-URP.hlsl
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Spine-Sprite-DepthOnlyPass-URP.hlsl.meta
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Spine-Sprite-ForwardPass-URP.hlsl
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Spine-Sprite-ForwardPass-URP.hlsl.meta
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Spine-Sprite-ShadowCasterPass-URP.hlsl
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Spine-Sprite-ShadowCasterPass-URP.hlsl.meta
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SpineCoreShaders.meta
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