spine-runtimes/spine-csharp/src/IkConstraintData.cs

69 lines
2.7 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
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* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
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*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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*****************************************************************************/
using System;
using System.Collections.Generic;
namespace Spine {
/// <summary>Stores the setup pose for an IkConstraint.</summary>
public class IkConstraintData : ConstraintData<IkConstraint, IkConstraintPose> {
internal ExposedList<BoneData> bones = new ExposedList<BoneData>(2);
internal BoneData target;
internal bool uniform;
public IkConstraintData (string name)
: base(name, new IkConstraintPose()) {
}
override public IConstraint Create (Skeleton skeleton) {
return new IkConstraint(this, skeleton);
}
/// <summary>The bones that are constrained by this IK Constraint.</summary>
public ExposedList<BoneData> Bones {
get { return bones; }
}
/// <summary>The bone that is the IK target.</summary>
public BoneData Target {
get { return target; }
set { target = value; }
}
/// <summary>
/// When true and <see cref="IkConstraintPose.Compress"/> or <see cref="IkConstraintPose.Stretch"/> is used, the bone is scaled
/// on both the X and Y axes.
/// </summary>
public bool Uniform {
get { return uniform; }
set { uniform = value; }
}
}
}