mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
130 lines
5.2 KiB
C++
130 lines
5.2 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes Software License v2.5
|
|
*
|
|
* Copyright (c) 2013-2016, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
* non-transferable license to use, install, execute, and perform the Spine
|
|
* Runtimes software and derivative works solely for personal or internal
|
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
* form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#ifndef Spine_TranslateTimeline_h
|
|
#define Spine_TranslateTimeline_h
|
|
|
|
#include <spine/CurveTimeline.h>
|
|
|
|
#include <spine/Animation.h>
|
|
#include <spine/TimelineType.h>
|
|
|
|
namespace Spine
|
|
{
|
|
class TranslateTimeline : public CurveTimeline
|
|
{
|
|
RTTI_DECL;
|
|
|
|
// public const int ENTRIES = 3;
|
|
// protected const int PREV_TIME = -3, PREV_X = -2, PREV_Y = -1;
|
|
// protected const int X = 1, Y = 2;
|
|
//
|
|
// internal int boneIndex;
|
|
// internal float[] frames;
|
|
//
|
|
// public int getBoneIndex { return boneIndex; } set { boneIndex = inValue; }
|
|
// public Vector<float> getFrames { return frames; } set { frames = inValue; } // time, value, value, ...
|
|
//
|
|
// virtual int getPropertyId()
|
|
// {
|
|
// return ((int)TimelineType_Translate << 24) + boneIndex;
|
|
// }
|
|
//
|
|
// public TranslateTimeline(int frameCount) : CurveTimeline(frameCount)
|
|
// {
|
|
// frames = new float[frameCount * ENTRIES];
|
|
// }
|
|
//
|
|
// /// Sets the time and value of the specified keyframe.
|
|
// public void setFrame(int frameIndex, float time, float x, float y)
|
|
// {
|
|
// frameIndex *= ENTRIES;
|
|
// frames[frameIndex] = time;
|
|
// frames[frameIndex + X] = x;
|
|
// frames[frameIndex + Y] = y;
|
|
// }
|
|
//
|
|
// override public void apply(Skeleton skeleton, float lastTime, float time, Vector<Event> firedEvents, float alpha, MixPose pose, MixDirection direction)
|
|
// {
|
|
// Bone bone = skeleton.bones.Items[boneIndex];
|
|
//
|
|
// float[] frames = _frames;
|
|
// if (time < frames[0])
|
|
// {
|
|
// switch (pose)
|
|
// {
|
|
// case MixPose_Setup:
|
|
// bone.x = bone.data.x;
|
|
// bone.y = bone.data.y;
|
|
// return;
|
|
// case MixPose_Current:
|
|
// bone.x += (bone.data.x - bone.x) * alpha;
|
|
// bone.y += (bone.data.y - bone.y) * alpha;
|
|
// return;
|
|
// }
|
|
// return;
|
|
// }
|
|
//
|
|
// float x, y;
|
|
// if (time >= frames[frames.Length - ENTRIES])
|
|
// {
|
|
// // Time is after last frame.
|
|
// x = frames[frames.Length + PREV_X];
|
|
// y = frames[frames.Length + PREV_Y];
|
|
// }
|
|
// else
|
|
// {
|
|
// // Interpolate between the previous frame and the current frame.
|
|
// int frame = Animation::binarySearch(frames, time, ENTRIES);
|
|
// x = frames[frame + PREV_X];
|
|
// y = frames[frame + PREV_Y];
|
|
// float frameTime = frames[frame];
|
|
// float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
//
|
|
// x += (frames[frame + X] - x) * percent;
|
|
// y += (frames[frame + Y] - y) * percent;
|
|
// }
|
|
//
|
|
// if (pose == MixPose_Setup)
|
|
// {
|
|
// bone.x = bone.data.x + x * alpha;
|
|
// bone.y = bone.data.y + y * alpha;
|
|
// }
|
|
// else
|
|
// {
|
|
// bone.x += (bone.data.x + x - bone.x) * alpha;
|
|
// bone.y += (bone.data.y + y - bone.y) * alpha;
|
|
// }
|
|
// }
|
|
};
|
|
}
|
|
|
|
#endif /* Spine_TranslateTimeline_h */
|