2024-04-04 15:26:48 +02:00

101 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "SpineConstant.h"
#include <spine/BoneData.h>
class SpineSkeletonDataResource;
class SpineBoneData : public SpineSkeletonDataResourceOwnedObject<spine::BoneData> {
GDCLASS(SpineBoneData, SpineObjectWrapper)
protected:
static void _bind_methods();
public:
int get_index();
String get_bone_name();
Ref<SpineBoneData> get_parent();
float get_length();
void set_length(float v);
float get_x();
void set_x(float v);
float get_y();
void set_y(float v);
float get_rotation();
void set_rotation(float v);
float get_scale_x();
void set_scale_x(float v);
float get_scale_y();
void set_scale_y(float v);
float get_shear_x();
void set_shear_x(float v);
float get_shear_y();
void set_shear_y(float v);
SpineConstant::Inherit get_inherit();
void set_inherit(SpineConstant::Inherit v);
bool is_skin_required();
void set_skin_required(bool v);
Color get_color();
void set_color(Color color);
String get_icon();
bool is_visible();
void set_visible(bool v);
};