2023-07-31 13:29:16 +02:00

104 lines
3.1 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "SpineAttachment.h"
class SpineSkeletonDataResource;
class SpineSprite;
class SpineSkin : public SpineSkeletonDataResourceOwnedObject<spine::Skin> {
GDCLASS(SpineSkin, SpineObjectWrapper)
protected:
static void _bind_methods();
private:
bool owns_skin;
public:
SpineSkin();
~SpineSkin() override;
Ref<SpineSkin> init(const String &name, SpineSprite *sprite);
void set_attachment(int slot_index, const String &name, Ref<SpineAttachment> attachment);
Ref<SpineAttachment> get_attachment(int slot_index, const String &name);
void remove_attachment(int slot_index, const String &name);
Array find_names_for_slot(int slot_index);
Array find_attachments_for_slot(int slot_index);
String get_name();
void add_skin(Ref<SpineSkin> other);
void copy_skin(Ref<SpineSkin> other);
Array get_attachments();
Array get_bones();
Array get_constraints();
};
class SpineSkinEntry : public REFCOUNTED {
GDCLASS(SpineSkinEntry, REFCOUNTED);
friend class SpineSkin;
protected:
static void _bind_methods();
void init(int _slot_index, const String &_name, Ref<SpineAttachment> _attachment) {
this->slot_index = _slot_index;
this->name = _name;
this->attachment = _attachment;
}
private:
int slot_index;
String name;
Ref<SpineAttachment> attachment;
public:
SpineSkinEntry();
int get_slot_index();
const String &get_name();
Ref<SpineAttachment> get_attachment();
};