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UnityMirror
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spine-runtimes
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spine-runtimes
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spine-ts
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webgl
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example
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badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
..
assets
Updated exports
2017-03-27 10:19:51 +02:00
index.html
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
test.html
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00