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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-22 10:16:01 +08:00
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spine-runtimes/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Outline
History
Harald Csaszar a3e0ab37ed [unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
2022-09-02 19:56:51 +02:00
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Spine-Skeleton-OutlineOnly-URP.shader
[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
2022-09-02 19:56:51 +02:00
Spine-Skeleton-OutlineOnly-URP.shader.meta
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
2020-03-27 16:56:33 +01:00
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