mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
[gd_scene format=2]
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[node name="Node2D" type="Node2D"]
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[node name="A" type="RigidBody2D" parent="."]
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position = Vector2( 483, 158 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="A"]
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position = Vector2( 6, 17 )
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polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="B" type="RigidBody2D" parent="."]
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position = Vector2( 484, 228 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="B"]
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position = Vector2( 6, 17 )
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polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="C" type="RigidBody2D" parent="."]
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position = Vector2( 485, 296 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="C"]
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position = Vector2( 6, 17 )
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polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="PinJoint2D" type="PinJoint2D" parent="."]
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position = Vector2( 484, 189 )
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node_a = NodePath("../A")
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node_b = NodePath("../B")
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bias = 0.9
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disable_collision = false
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[node name="PinJoint2D2" type="PinJoint2D" parent="."]
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position = Vector2( 486, 257 )
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node_a = NodePath("../B")
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node_b = NodePath("../C")
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bias = 0.9
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disable_collision = false
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[node name="Ground" type="StaticBody2D" parent="."]
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position = Vector2( 489, 478 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ground"]
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polygon = PoolVector2Array( -116, -4, 128, -100, 204, 34, -156, 48 )
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