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https://github.com/EsotericSoftware/spine-runtimes.git
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63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_SKELETONDATA_H_
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#define SPINE_SKELETONDATA_H_
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#include <string>
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#include <vector>
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namespace spine {
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class BoneData;
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class SlotData;
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class Skin;
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class SkeletonData {
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public:
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/** The SkeletonData owns the bones. */
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std::vector<BoneData*> bones;
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/** The SkeletonData owns the slots. */
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std::vector<SlotData*> slots;
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/** The SkeletonData owns the skins. */
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std::vector<Skin*> skins;
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/** May be null. */
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Skin *defaultSkin;
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SkeletonData ();
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~SkeletonData ();
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BoneData* findBone (const std::string &boneName) const;
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int findBoneIndex (const std::string &boneName) const;
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SlotData* findSlot (const std::string &slotName) const;
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int findSlotIndex (const std::string &slotName) const;
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Skin* findSkin (const std::string &skinName) const;
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};
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} /* namespace spine */
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#endif /* SPINE_SKELETONDATA_H_ */
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