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63 lines
2.8 KiB
C#
63 lines
2.8 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Spine
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{
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/// <summary>The base class for all constraint datas.</summary>
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public abstract class ConstraintData {
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internal readonly string name;
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internal int order;
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internal bool skinRequired;
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public ConstraintData (string name) {
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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this.name = name;
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}
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/// <summary> The constraint's name, which is unique across all constraints in the skeleton of the same type.</summary>
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public string Name { get { return name; } }
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///<summary>The ordinal of this constraint for the order a skeleton's constraints will be applied by
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/// <see cref="Skeleton.UpdateWorldTransform()"/>.</summary>
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public int Order { get { return order; } set { order = value; } }
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///<summary>When true, <see cref="Skeleton.UpdateWorldTransform()"/> only updates this constraint if the <see cref="Skeleton.Skin"/> contains
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/// this constraint.</summary>
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///<seealso cref="Skin.Constraints"/>
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public bool SkinRequired { get { return skinRequired; } set { skinRequired = value; } }
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override public string ToString () {
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return name;
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}
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}
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}
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