149 lines
6.4 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'package:universal_ffi/ffi.dart';
import 'package:universal_ffi/ffi_utils.dart';
import 'spine_dart_bindings_generated.dart';
import '../spine_bindings.dart';
import 'arrays.dart';
import 'attachment.dart';
import 'bounding_box_attachment.dart';
import 'clipping_attachment.dart';
import 'color.dart';
import 'mesh_attachment.dart';
import 'path_attachment.dart';
import 'point_attachment.dart';
import 'region_attachment.dart';
/// Stores attachments by slot index and attachment name. See
/// SkeletonData::getDefaultSkin, Skeleton::getSkin, and
/// http://esotericsoftware.com/spine-runtime-skins in the Spine Runtimes Guide.
class Skin {
final Pointer<spine_skin_wrapper> _ptr;
Skin.fromPointer(this._ptr);
/// Get the native pointer for FFI calls
Pointer get nativePtr => _ptr;
factory Skin(String name) {
final ptr = SpineBindings.bindings.spine_skin_create(name.toNativeUtf8().cast<Char>());
return Skin.fromPointer(ptr);
}
void dispose() {
SpineBindings.bindings.spine_skin_dispose(_ptr);
}
/// Adds an attachment to the skin for the specified slot index and name. If
/// the name already exists for the slot, the previous value is replaced.
void setAttachment(int slotIndex, String name, Attachment? attachment) {
SpineBindings.bindings.spine_skin_set_attachment(
_ptr, slotIndex, name.toNativeUtf8().cast<Char>(), attachment?.nativePtr.cast() ?? Pointer.fromAddress(0));
}
/// Returns the attachment for the specified slot index and name, or NULL.
Attachment? getAttachment(int slotIndex, String name) {
final result = SpineBindings.bindings.spine_skin_get_attachment(_ptr, slotIndex, name.toNativeUtf8().cast<Char>());
if (result.address == 0) return null;
final rtti = SpineBindings.bindings.spine_attachment_get_rtti(result);
final className = SpineBindings.bindings.spine_rtti_get_class_name(rtti).cast<Utf8>().toDartString();
switch (className) {
case 'BoundingBoxAttachment':
final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_bounding_box_attachment(result);
return BoundingBoxAttachment.fromPointer(castedPtr);
case 'ClippingAttachment':
final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_clipping_attachment(result);
return ClippingAttachment.fromPointer(castedPtr);
case 'MeshAttachment':
final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_mesh_attachment(result);
return MeshAttachment.fromPointer(castedPtr);
case 'PathAttachment':
final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_path_attachment(result);
return PathAttachment.fromPointer(castedPtr);
case 'PointAttachment':
final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_point_attachment(result);
return PointAttachment.fromPointer(castedPtr);
case 'RegionAttachment':
final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_region_attachment(result);
return RegionAttachment.fromPointer(castedPtr);
default:
throw UnsupportedError('Unknown concrete type: $className for abstract class Attachment');
}
}
/// Removes the attachment from the skin.
void removeAttachment(int slotIndex, String name) {
SpineBindings.bindings.spine_skin_remove_attachment(_ptr, slotIndex, name.toNativeUtf8().cast<Char>());
}
/// Finds the attachments for a given slot. The results are added to the
/// passed array of Attachments.
///
/// [slotIndex] The target slotIndex. To find the slot index, use SkeletonData::findSlot and SlotData::getIndex.
/// [attachments] Found Attachments will be added to this array.
void findAttachmentsForSlot(int slotIndex, ArrayAttachment attachments) {
SpineBindings.bindings.spine_skin_find_attachments_for_slot(_ptr, slotIndex, attachments.nativePtr.cast());
}
String get name {
final result = SpineBindings.bindings.spine_skin_get_name(_ptr);
return result.cast<Utf8>().toDartString();
}
/// Adds all attachments, bones, and constraints from the specified skin to
/// this skin.
void addSkin(Skin other) {
SpineBindings.bindings.spine_skin_add_skin(_ptr, other.nativePtr.cast());
}
/// Adds all attachments, bones, and constraints from the specified skin to
/// this skin. Attachments are deep copied.
void copySkin(Skin other) {
SpineBindings.bindings.spine_skin_copy_skin(_ptr, other.nativePtr.cast());
}
ArrayBoneData get bones {
final result = SpineBindings.bindings.spine_skin_get_bones(_ptr);
return ArrayBoneData.fromPointer(result);
}
ArrayConstraintData get constraints {
final result = SpineBindings.bindings.spine_skin_get_constraints(_ptr);
return ArrayConstraintData.fromPointer(result);
}
Color get color {
final result = SpineBindings.bindings.spine_skin_get_color(_ptr);
return Color.fromPointer(result);
}
}