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https://github.com/EsotericSoftware/spine-runtimes.git
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92 lines
3.4 KiB
C
92 lines
3.4 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_MESHATTACHMENT_H_
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#define SPINE_MESHATTACHMENT_H_
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#include <spine/dll.h>
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#include <spine/Attachment.h>
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#include <spine/VertexAttachment.h>
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#include <spine/Atlas.h>
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#include <spine/Slot.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spMeshAttachment spMeshAttachment;
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struct spMeshAttachment {
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spVertexAttachment super;
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void* rendererObject;
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int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
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int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
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int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
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float regionU, regionV, regionU2, regionV2;
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int/*bool*/regionRotate;
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int regionDegrees;
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const char* path;
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float* regionUVs;
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float* uvs;
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int trianglesCount;
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unsigned short* triangles;
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spColor color;
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int hullLength;
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spMeshAttachment* const parentMesh;
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/* Nonessential. */
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int edgesCount;
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int* edges;
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float width, height;
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};
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SP_API spMeshAttachment* spMeshAttachment_create (const char* name);
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SP_API void spMeshAttachment_updateUVs (spMeshAttachment* self);
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SP_API void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh);
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SP_API spMeshAttachment* spMeshAttachment_newLinkedMesh (spMeshAttachment* self);
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#ifdef SPINE_SHORT_NAMES
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typedef spMeshAttachment MeshAttachment;
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#define MeshAttachment_create(...) spMeshAttachment_create(__VA_ARGS__)
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#define MeshAttachment_updateUVs(...) spMeshAttachment_updateUVs(__VA_ARGS__)
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#define MeshAttachment_setParentMesh(...) spMeshAttachment_setParentMesh(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_MESHATTACHMENT_H_ */
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