mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-24 02:31:24 +08:00
207 lines
6.6 KiB
C
207 lines
6.6 KiB
C
/******************************************************************************
|
|
* Spine Runtimes Software License
|
|
* Version 2
|
|
*
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
* non-transferable license to install, execute and perform the Spine Runtimes
|
|
* Software (the "Software") solely for internal use. Without the written
|
|
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
|
|
* otherwise create derivative works, improvements of the Software or develop
|
|
* new applications using the Software or (b) remove, delete, alter or obscure
|
|
* any trademarks or any copyright, trademark, patent or other intellectual
|
|
* property or proprietary rights notices on or in the Software, including
|
|
* any copy thereof. Redistributions in binary or source form must include
|
|
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include <spine/Skeleton.h>
|
|
#include <string.h>
|
|
#include <spine/extension.h>
|
|
|
|
spSkeleton* spSkeleton_create (spSkeletonData* data) {
|
|
int i, ii;
|
|
|
|
spSkeleton* self = NEW(spSkeleton);
|
|
CONST_CAST(spSkeletonData*, self->data) = data;
|
|
|
|
self->boneCount = self->data->boneCount;
|
|
self->bones = MALLOC(spBone*, self->boneCount);
|
|
|
|
for (i = 0; i < self->boneCount; ++i) {
|
|
spBoneData* boneData = self->data->bones[i];
|
|
spBone* parent = 0;
|
|
if (boneData->parent) {
|
|
/* Find parent bone. */
|
|
for (ii = 0; ii < self->boneCount; ++ii) {
|
|
if (data->bones[ii] == boneData->parent) {
|
|
parent = self->bones[ii];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
self->bones[i] = spBone_create(boneData, parent);
|
|
}
|
|
CONST_CAST(spBone*, self->root) = self->bones[0];
|
|
|
|
self->slotCount = data->slotCount;
|
|
self->slots = MALLOC(spSlot*, self->slotCount);
|
|
for (i = 0; i < self->slotCount; ++i) {
|
|
spSlotData *slotData = data->slots[i];
|
|
|
|
/* Find bone for the slotData's boneData. */
|
|
spBone* bone = 0;
|
|
for (ii = 0; ii < self->boneCount; ++ii) {
|
|
if (data->bones[ii] == slotData->boneData) {
|
|
bone = self->bones[ii];
|
|
break;
|
|
}
|
|
}
|
|
self->slots[i] = spSlot_create(slotData, self, bone);
|
|
}
|
|
|
|
self->drawOrder = MALLOC(spSlot*, self->slotCount);
|
|
memcpy(self->drawOrder, self->slots, sizeof(spSlot*) * self->slotCount);
|
|
|
|
self->r = 1;
|
|
self->g = 1;
|
|
self->b = 1;
|
|
self->a = 1;
|
|
|
|
return self;
|
|
}
|
|
|
|
void spSkeleton_dispose (spSkeleton* self) {
|
|
int i;
|
|
for (i = 0; i < self->boneCount; ++i)
|
|
spBone_dispose(self->bones[i]);
|
|
FREE(self->bones);
|
|
|
|
for (i = 0; i < self->slotCount; ++i)
|
|
spSlot_dispose(self->slots[i]);
|
|
FREE(self->slots);
|
|
|
|
FREE(self->drawOrder);
|
|
FREE(self);
|
|
}
|
|
|
|
void spSkeleton_updateWorldTransform (const spSkeleton* self) {
|
|
int i;
|
|
for (i = 0; i < self->boneCount; ++i)
|
|
spBone_updateWorldTransform(self->bones[i], self->flipX, self->flipY);
|
|
}
|
|
|
|
void spSkeleton_setToSetupPose (const spSkeleton* self) {
|
|
spSkeleton_setBonesToSetupPose(self);
|
|
spSkeleton_setSlotsToSetupPose(self);
|
|
}
|
|
|
|
void spSkeleton_setBonesToSetupPose (const spSkeleton* self) {
|
|
int i;
|
|
for (i = 0; i < self->boneCount; ++i)
|
|
spBone_setToSetupPose(self->bones[i]);
|
|
}
|
|
|
|
void spSkeleton_setSlotsToSetupPose (const spSkeleton* self) {
|
|
int i;
|
|
memcpy(self->drawOrder, self->slots, self->slotCount * sizeof(spSlot*));
|
|
for (i = 0; i < self->slotCount; ++i)
|
|
spSlot_setToSetupPose(self->slots[i]);
|
|
}
|
|
|
|
spBone* spSkeleton_findBone (const spSkeleton* self, const char* boneName) {
|
|
int i;
|
|
for (i = 0; i < self->boneCount; ++i)
|
|
if (strcmp(self->data->bones[i]->name, boneName) == 0) return self->bones[i];
|
|
return 0;
|
|
}
|
|
|
|
int spSkeleton_findBoneIndex (const spSkeleton* self, const char* boneName) {
|
|
int i;
|
|
for (i = 0; i < self->boneCount; ++i)
|
|
if (strcmp(self->data->bones[i]->name, boneName) == 0) return i;
|
|
return -1;
|
|
}
|
|
|
|
spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName) {
|
|
int i;
|
|
for (i = 0; i < self->slotCount; ++i)
|
|
if (strcmp(self->data->slots[i]->name, slotName) == 0) return self->slots[i];
|
|
return 0;
|
|
}
|
|
|
|
int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName) {
|
|
int i;
|
|
for (i = 0; i < self->slotCount; ++i)
|
|
if (strcmp(self->data->slots[i]->name, slotName) == 0) return i;
|
|
return -1;
|
|
}
|
|
|
|
int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName) {
|
|
spSkin *skin;
|
|
if (!skinName) {
|
|
spSkeleton_setSkin(self, 0);
|
|
return 1;
|
|
}
|
|
skin = spSkeletonData_findSkin(self->data, skinName);
|
|
if (!skin) return 0;
|
|
spSkeleton_setSkin(self, skin);
|
|
return 1;
|
|
}
|
|
|
|
void spSkeleton_setSkin (spSkeleton* self, spSkin* newSkin) {
|
|
if (self->skin && newSkin) spSkin_attachAll(newSkin, self, self->skin);
|
|
CONST_CAST(spSkin*, self->skin) = newSkin;
|
|
}
|
|
|
|
spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName) {
|
|
int slotIndex = spSkeletonData_findSlotIndex(self->data, slotName);
|
|
return spSkeleton_getAttachmentForSlotIndex(self, slotIndex, attachmentName);
|
|
}
|
|
|
|
spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName) {
|
|
if (slotIndex == -1) return 0;
|
|
if (self->skin) {
|
|
spAttachment *attachment = spSkin_getAttachment(self->skin, slotIndex, attachmentName);
|
|
if (attachment) return attachment;
|
|
}
|
|
if (self->data->defaultSkin) {
|
|
spAttachment *attachment = spSkin_getAttachment(self->data->defaultSkin, slotIndex, attachmentName);
|
|
if (attachment) return attachment;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName) {
|
|
int i;
|
|
for (i = 0; i < self->slotCount; ++i) {
|
|
spSlot *slot = self->slots[i];
|
|
if (strcmp(slot->data->name, slotName) == 0) {
|
|
if (!attachmentName)
|
|
spSlot_setAttachment(slot, 0);
|
|
else {
|
|
spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(self, i, attachmentName);
|
|
if (!attachment) return 0;
|
|
spSlot_setAttachment(slot, attachment);
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void spSkeleton_update (spSkeleton* self, float deltaTime) {
|
|
self->time += deltaTime;
|
|
}
|