58 lines
3.5 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_C_BONETIMELINE1_H
#define SPINE_C_BONETIMELINE1_H
#ifdef __cplusplus
extern "C" {
#endif
#include "../custom.h"
SPINE_OPAQUE_TYPE(spine_bone_timeline1)
SPINE_C_EXPORT spine_bone_timeline1 spine_bone_timeline1_create(spine_size_t frameCount, spine_size_t bezierCount, int32_t boneIndex, spine_property property);
SPINE_C_EXPORT void spine_bone_timeline1_dispose(spine_bone_timeline1 obj);
SPINE_C_EXPORT spine_rtti spine_bone_timeline1_get_rtti(spine_bone_timeline1 obj);
SPINE_C_EXPORT void spine_bone_timeline1_apply(spine_bone_timeline1 obj, spine_skeleton skeleton, float lastTime, float time, void * pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, spine_bool appliedPose);
SPINE_C_EXPORT void spine_bone_timeline1_set_frame(spine_bone_timeline1 obj, spine_size_t frame, float time, float value);
SPINE_C_EXPORT float spine_bone_timeline1_get_curve_value(spine_bone_timeline1 obj, float time);
SPINE_C_EXPORT float spine_bone_timeline1_get_relative_value(spine_bone_timeline1 obj, float time, float alpha, spine_mix_blend blend, float current, float setup);
SPINE_C_EXPORT float spine_bone_timeline1_get_absolute_value(spine_bone_timeline1 obj, float time, float alpha, spine_mix_blend blend, float current, float setup);
SPINE_C_EXPORT float spine_bone_timeline1_get_absolute_value(spine_bone_timeline1 obj, float time, float alpha, spine_mix_blend blend, float current, float setup, float value);
SPINE_C_EXPORT float spine_bone_timeline1_get_scale_value(spine_bone_timeline1 obj, float time, float alpha, spine_mix_blend blend, spine_mix_direction direction, float current, float setup);
SPINE_C_EXPORT int32_t spine_bone_timeline1_get_bone_index(spine_bone_timeline1 obj);
SPINE_C_EXPORT void spine_bone_timeline1_set_bone_index(spine_bone_timeline1 obj, int32_t value);
#ifdef __cplusplus
}
#endif
#endif // SPINE_C_BONETIMELINE1_H