mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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37 lines
1.1 KiB
Objective-C
37 lines
1.1 KiB
Objective-C
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#import "cocos2d.h"
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#import "AppDelegate.h"
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#import "IKExample.h"
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@implementation AppController
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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CCFileUtils* sharedFileUtils = [CCFileUtils sharedFileUtils];
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sharedFileUtils.searchPath =
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[NSArray arrayWithObjects:
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[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Images"],
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[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Fonts"],
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[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Resources-shared"],
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[[NSBundle mainBundle] resourcePath],
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nil];
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[self setupCocos2dWithOptions:@{
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CCSetupDepthFormat: @GL_DEPTH24_STENCIL8,
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// CCSetupTabletScale2X: @YES,
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// CCSetupScreenMode: CCScreenModeFixed,
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// CCSetupScreenOrientation: CCScreenOrientationPortrait,
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CCSetupShowDebugStats: @YES,
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}];
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[[CCDirector sharedDirector] runWithScene:[IKExample scene]];
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return YES;
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}
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//- (CCScene*) startScene {
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// return [SpineboyExample scene];
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//}
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@end
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