2017-10-30 14:12:03 +01:00

70 lines
2.1 KiB
HTML

<html>
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<style>
* { margin: 0; padding: 0; }
body, html { height: 100% }
canvas { position: absolute; width: 100% ;height: 100%; }
</style>
<body>
<div id="label" style="position: absolute; top: 0; left: 0; color: #fff; z-index: 10"></div>
<canvas id="canvas" style="background: #ff00ff;"></canvas>
</body>
<script>
var canvas = document.getElementById("canvas");
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
var context = new spine.webgl.ManagedWebGLRenderingContext(canvas, { alpha: false });
var gl = context.gl;
var vertices = [ -1, -1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
1, -1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 0.5, 1, 0, 0, 0, 0];
var indices = [ 0, 1, 2 ];
var mesh = new spine.webgl.Mesh(context,
[new spine.webgl.Position2Attribute(), new spine.webgl.ColorAttribute(), new spine.webgl.TexCoordAttribute()],
10920, 10920 * 3);
mesh.setVertices(vertices);
mesh.setIndices(indices);
var shader = spine.webgl.Shader.newTwoColoredTextured(context);
var assetManager = new spine.webgl.AssetManager(context);
assetManager.loadTexture("../example/assets/spineboy.png");
var camMatrix = new spine.webgl.Matrix4();
var batcher = new spine.webgl.PolygonBatcher(context, true);
requestAnimationFrame(load);
function load () {
if (assetManager.isLoadingComplete()) {
texture = assetManager.get("../example/assets/spineboy.png");
requestAnimationFrame(render);
} else requestAnimationFrame(load);
}
function render() {
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
shader.bind();
shader.setUniform4x4f(spine.webgl.Shader.MVP_MATRIX, camMatrix.values);
shader.setUniformi("u_texture", 0);
if (texture != null) {
/*gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
mesh.setVertices(vertices);
mesh.setIndices(indices);
mesh.draw(shader, gl.TRIANGLES);*/
batcher.begin(shader);
batcher.draw(texture, vertices, indices);
batcher.end();
}
shader.unbind();
requestAnimationFrame(render);
}
</script>