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spine-runtimes
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spine-runtimes
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spine-cocos2d-iphone
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3.0
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src
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spine
History
NathanSweet
e648aa66ae
Changed cocos2d-based runtimes to not apply contentScale.
...
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
2014-06-04 01:59:00 +02:00
..
PolygonBatch.h
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00
PolygonBatch.m
Don't clear VAO on each PolygonBatch flush.
2014-05-29 19:34:09 +02:00
SkeletonAnimation.h
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00
SkeletonAnimation.m
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00
SkeletonRenderer.h
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00
SkeletonRenderer.m
Changed cocos2d-based runtimes to not apply contentScale.
2014-06-04 01:59:00 +02:00
spine-cocos2d-iphone.h
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00
spine-cocos2d-iphone.m
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00