spine-runtimes/spine-flutter/lib/generated/spine_dart_bindings_generated.dart
2025-07-31 00:18:34 +02:00

40577 lines
1.4 MiB

// ignore_for_file: always_specify_types, constant_identifier_names
// ignore_for_file: camel_case_types
// ignore_for_file: non_constant_identifier_names
// AUTO GENERATED FILE, DO NOT EDIT.
//
// Generated by `package:ffigen`.
// ignore_for_file: type=lint
import 'package:universal_ffi/ffi.dart' as ffi;
/// Bindings for Spine C headers.
///
/// Regenerate bindings with `dart run ffigen --config ffigen.yaml`.
///
class SpineDartBindings {
/// Holds the symbol lookup function.
final ffi.Pointer<T> Function<T extends ffi.NativeType>(String symbolName) _lookup;
/// The symbols are looked up in [dynamicLibrary].
SpineDartBindings(ffi.DynamicLibrary dynamicLibrary) : _lookup = dynamicLibrary.lookup;
/// The symbols are looked up with [lookup].
SpineDartBindings.fromLookup(ffi.Pointer<T> Function<T extends ffi.NativeType>(String symbolName) lookup)
: _lookup = lookup;
spine_array_float spine_array_float_create() {
return _spine_array_float_create();
}
late final _spine_array_float_createPtr =
_lookup<ffi.NativeFunction<spine_array_float Function()>>('spine_array_float_create');
late final _spine_array_float_create = _spine_array_float_createPtr.asFunction<spine_array_float Function()>();
spine_array_float spine_array_float_create_with_capacity(
int initialCapacity,
) {
return _spine_array_float_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_float_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(ffi.Size)>>('spine_array_float_create_with_capacity');
late final _spine_array_float_create_with_capacity =
_spine_array_float_create_with_capacityPtr.asFunction<spine_array_float Function(int)>();
void spine_array_float_dispose(
spine_array_float array,
) {
return _spine_array_float_dispose(
array,
);
}
late final _spine_array_float_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_float)>>('spine_array_float_dispose');
late final _spine_array_float_dispose = _spine_array_float_disposePtr.asFunction<void Function(spine_array_float)>();
void spine_array_float_clear(
spine_array_float array,
) {
return _spine_array_float_clear(
array,
);
}
late final _spine_array_float_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_float)>>('spine_array_float_clear');
late final _spine_array_float_clear = _spine_array_float_clearPtr.asFunction<void Function(spine_array_float)>();
int spine_array_float_get_capacity(
spine_array_float array,
) {
return _spine_array_float_get_capacity(
array,
);
}
late final _spine_array_float_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_float)>>('spine_array_float_get_capacity');
late final _spine_array_float_get_capacity =
_spine_array_float_get_capacityPtr.asFunction<int Function(spine_array_float)>();
int spine_array_float_size(
spine_array_float array,
) {
return _spine_array_float_size(
array,
);
}
late final _spine_array_float_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_float)>>('spine_array_float_size');
late final _spine_array_float_size = _spine_array_float_sizePtr.asFunction<int Function(spine_array_float)>();
spine_array_float spine_array_float_set_size(
spine_array_float array,
int newSize,
double defaultValue,
) {
return _spine_array_float_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_float_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_array_float, ffi.Size, ffi.Float)>>(
'spine_array_float_set_size');
late final _spine_array_float_set_size =
_spine_array_float_set_sizePtr.asFunction<spine_array_float Function(spine_array_float, int, double)>();
void spine_array_float_ensure_capacity(
spine_array_float array,
int newCapacity,
) {
return _spine_array_float_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_float_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_float, ffi.Size)>>('spine_array_float_ensure_capacity');
late final _spine_array_float_ensure_capacity =
_spine_array_float_ensure_capacityPtr.asFunction<void Function(spine_array_float, int)>();
void spine_array_float_add(
spine_array_float array,
double inValue,
) {
return _spine_array_float_add(
array,
inValue,
);
}
late final _spine_array_float_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_float, ffi.Float)>>('spine_array_float_add');
late final _spine_array_float_add = _spine_array_float_addPtr.asFunction<void Function(spine_array_float, double)>();
void spine_array_float_add_all(
spine_array_float array,
spine_array_float inValue,
) {
return _spine_array_float_add_all(
array,
inValue,
);
}
late final _spine_array_float_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_float, spine_array_float)>>('spine_array_float_add_all');
late final _spine_array_float_add_all =
_spine_array_float_add_allPtr.asFunction<void Function(spine_array_float, spine_array_float)>();
void spine_array_float_clear_and_add_all(
spine_array_float array,
spine_array_float inValue,
) {
return _spine_array_float_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_float_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_float, spine_array_float)>>(
'spine_array_float_clear_and_add_all');
late final _spine_array_float_clear_and_add_all =
_spine_array_float_clear_and_add_allPtr.asFunction<void Function(spine_array_float, spine_array_float)>();
void spine_array_float_remove_at(
spine_array_float array,
int inIndex,
) {
return _spine_array_float_remove_at(
array,
inIndex,
);
}
late final _spine_array_float_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_float, ffi.Size)>>('spine_array_float_remove_at');
late final _spine_array_float_remove_at =
_spine_array_float_remove_atPtr.asFunction<void Function(spine_array_float, int)>();
bool spine_array_float_contains(
spine_array_float array,
double inValue,
) {
return _spine_array_float_contains(
array,
inValue,
);
}
late final _spine_array_float_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_float, ffi.Float)>>('spine_array_float_contains');
late final _spine_array_float_contains =
_spine_array_float_containsPtr.asFunction<bool Function(spine_array_float, double)>();
int spine_array_float_index_of(
spine_array_float array,
double inValue,
) {
return _spine_array_float_index_of(
array,
inValue,
);
}
late final _spine_array_float_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_float, ffi.Float)>>('spine_array_float_index_of');
late final _spine_array_float_index_of =
_spine_array_float_index_ofPtr.asFunction<int Function(spine_array_float, double)>();
ffi.Pointer<ffi.Float> spine_array_float_buffer(
spine_array_float array,
) {
return _spine_array_float_buffer(
array,
);
}
late final _spine_array_float_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Float> Function(spine_array_float)>>('spine_array_float_buffer');
late final _spine_array_float_buffer =
_spine_array_float_bufferPtr.asFunction<ffi.Pointer<ffi.Float> Function(spine_array_float)>();
spine_array_int spine_array_int_create() {
return _spine_array_int_create();
}
late final _spine_array_int_createPtr =
_lookup<ffi.NativeFunction<spine_array_int Function()>>('spine_array_int_create');
late final _spine_array_int_create = _spine_array_int_createPtr.asFunction<spine_array_int Function()>();
spine_array_int spine_array_int_create_with_capacity(
int initialCapacity,
) {
return _spine_array_int_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_int_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(ffi.Size)>>('spine_array_int_create_with_capacity');
late final _spine_array_int_create_with_capacity =
_spine_array_int_create_with_capacityPtr.asFunction<spine_array_int Function(int)>();
void spine_array_int_dispose(
spine_array_int array,
) {
return _spine_array_int_dispose(
array,
);
}
late final _spine_array_int_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_int)>>('spine_array_int_dispose');
late final _spine_array_int_dispose = _spine_array_int_disposePtr.asFunction<void Function(spine_array_int)>();
void spine_array_int_clear(
spine_array_int array,
) {
return _spine_array_int_clear(
array,
);
}
late final _spine_array_int_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_int)>>('spine_array_int_clear');
late final _spine_array_int_clear = _spine_array_int_clearPtr.asFunction<void Function(spine_array_int)>();
int spine_array_int_get_capacity(
spine_array_int array,
) {
return _spine_array_int_get_capacity(
array,
);
}
late final _spine_array_int_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_int)>>('spine_array_int_get_capacity');
late final _spine_array_int_get_capacity =
_spine_array_int_get_capacityPtr.asFunction<int Function(spine_array_int)>();
int spine_array_int_size(
spine_array_int array,
) {
return _spine_array_int_size(
array,
);
}
late final _spine_array_int_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_int)>>('spine_array_int_size');
late final _spine_array_int_size = _spine_array_int_sizePtr.asFunction<int Function(spine_array_int)>();
spine_array_int spine_array_int_set_size(
spine_array_int array,
int newSize,
int defaultValue,
) {
return _spine_array_int_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_int_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_array_int, ffi.Size, ffi.Int)>>(
'spine_array_int_set_size');
late final _spine_array_int_set_size =
_spine_array_int_set_sizePtr.asFunction<spine_array_int Function(spine_array_int, int, int)>();
void spine_array_int_ensure_capacity(
spine_array_int array,
int newCapacity,
) {
return _spine_array_int_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_int_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_int, ffi.Size)>>('spine_array_int_ensure_capacity');
late final _spine_array_int_ensure_capacity =
_spine_array_int_ensure_capacityPtr.asFunction<void Function(spine_array_int, int)>();
void spine_array_int_add(
spine_array_int array,
int inValue,
) {
return _spine_array_int_add(
array,
inValue,
);
}
late final _spine_array_int_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_int, ffi.Int)>>('spine_array_int_add');
late final _spine_array_int_add = _spine_array_int_addPtr.asFunction<void Function(spine_array_int, int)>();
void spine_array_int_add_all(
spine_array_int array,
spine_array_int inValue,
) {
return _spine_array_int_add_all(
array,
inValue,
);
}
late final _spine_array_int_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_int, spine_array_int)>>('spine_array_int_add_all');
late final _spine_array_int_add_all =
_spine_array_int_add_allPtr.asFunction<void Function(spine_array_int, spine_array_int)>();
void spine_array_int_clear_and_add_all(
spine_array_int array,
spine_array_int inValue,
) {
return _spine_array_int_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_int_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_int, spine_array_int)>>(
'spine_array_int_clear_and_add_all');
late final _spine_array_int_clear_and_add_all =
_spine_array_int_clear_and_add_allPtr.asFunction<void Function(spine_array_int, spine_array_int)>();
void spine_array_int_remove_at(
spine_array_int array,
int inIndex,
) {
return _spine_array_int_remove_at(
array,
inIndex,
);
}
late final _spine_array_int_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_int, ffi.Size)>>('spine_array_int_remove_at');
late final _spine_array_int_remove_at =
_spine_array_int_remove_atPtr.asFunction<void Function(spine_array_int, int)>();
bool spine_array_int_contains(
spine_array_int array,
int inValue,
) {
return _spine_array_int_contains(
array,
inValue,
);
}
late final _spine_array_int_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_int, ffi.Int)>>('spine_array_int_contains');
late final _spine_array_int_contains = _spine_array_int_containsPtr.asFunction<bool Function(spine_array_int, int)>();
int spine_array_int_index_of(
spine_array_int array,
int inValue,
) {
return _spine_array_int_index_of(
array,
inValue,
);
}
late final _spine_array_int_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_int, ffi.Int)>>('spine_array_int_index_of');
late final _spine_array_int_index_of = _spine_array_int_index_ofPtr.asFunction<int Function(spine_array_int, int)>();
ffi.Pointer<ffi.Int> spine_array_int_buffer(
spine_array_int array,
) {
return _spine_array_int_buffer(
array,
);
}
late final _spine_array_int_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Int> Function(spine_array_int)>>('spine_array_int_buffer');
late final _spine_array_int_buffer =
_spine_array_int_bufferPtr.asFunction<ffi.Pointer<ffi.Int> Function(spine_array_int)>();
spine_array_unsigned_short spine_array_unsigned_short_create() {
return _spine_array_unsigned_short_create();
}
late final _spine_array_unsigned_short_createPtr =
_lookup<ffi.NativeFunction<spine_array_unsigned_short Function()>>('spine_array_unsigned_short_create');
late final _spine_array_unsigned_short_create =
_spine_array_unsigned_short_createPtr.asFunction<spine_array_unsigned_short Function()>();
spine_array_unsigned_short spine_array_unsigned_short_create_with_capacity(
int initialCapacity,
) {
return _spine_array_unsigned_short_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_unsigned_short_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_unsigned_short Function(ffi.Size)>>(
'spine_array_unsigned_short_create_with_capacity');
late final _spine_array_unsigned_short_create_with_capacity =
_spine_array_unsigned_short_create_with_capacityPtr.asFunction<spine_array_unsigned_short Function(int)>();
void spine_array_unsigned_short_dispose(
spine_array_unsigned_short array,
) {
return _spine_array_unsigned_short_dispose(
array,
);
}
late final _spine_array_unsigned_short_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_unsigned_short)>>('spine_array_unsigned_short_dispose');
late final _spine_array_unsigned_short_dispose =
_spine_array_unsigned_short_disposePtr.asFunction<void Function(spine_array_unsigned_short)>();
void spine_array_unsigned_short_clear(
spine_array_unsigned_short array,
) {
return _spine_array_unsigned_short_clear(
array,
);
}
late final _spine_array_unsigned_short_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_unsigned_short)>>('spine_array_unsigned_short_clear');
late final _spine_array_unsigned_short_clear =
_spine_array_unsigned_short_clearPtr.asFunction<void Function(spine_array_unsigned_short)>();
int spine_array_unsigned_short_get_capacity(
spine_array_unsigned_short array,
) {
return _spine_array_unsigned_short_get_capacity(
array,
);
}
late final _spine_array_unsigned_short_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_unsigned_short)>>(
'spine_array_unsigned_short_get_capacity');
late final _spine_array_unsigned_short_get_capacity =
_spine_array_unsigned_short_get_capacityPtr.asFunction<int Function(spine_array_unsigned_short)>();
int spine_array_unsigned_short_size(
spine_array_unsigned_short array,
) {
return _spine_array_unsigned_short_size(
array,
);
}
late final _spine_array_unsigned_short_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_unsigned_short)>>('spine_array_unsigned_short_size');
late final _spine_array_unsigned_short_size =
_spine_array_unsigned_short_sizePtr.asFunction<int Function(spine_array_unsigned_short)>();
spine_array_unsigned_short spine_array_unsigned_short_set_size(
spine_array_unsigned_short array,
int newSize,
int defaultValue,
) {
return _spine_array_unsigned_short_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_unsigned_short_set_sizePtr = _lookup<
ffi.NativeFunction<
spine_array_unsigned_short Function(
spine_array_unsigned_short, ffi.Size, ffi.UnsignedShort)>>('spine_array_unsigned_short_set_size');
late final _spine_array_unsigned_short_set_size = _spine_array_unsigned_short_set_sizePtr
.asFunction<spine_array_unsigned_short Function(spine_array_unsigned_short, int, int)>();
void spine_array_unsigned_short_ensure_capacity(
spine_array_unsigned_short array,
int newCapacity,
) {
return _spine_array_unsigned_short_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_unsigned_short_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_unsigned_short, ffi.Size)>>(
'spine_array_unsigned_short_ensure_capacity');
late final _spine_array_unsigned_short_ensure_capacity =
_spine_array_unsigned_short_ensure_capacityPtr.asFunction<void Function(spine_array_unsigned_short, int)>();
void spine_array_unsigned_short_add(
spine_array_unsigned_short array,
int inValue,
) {
return _spine_array_unsigned_short_add(
array,
inValue,
);
}
late final _spine_array_unsigned_short_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_unsigned_short, ffi.UnsignedShort)>>(
'spine_array_unsigned_short_add');
late final _spine_array_unsigned_short_add =
_spine_array_unsigned_short_addPtr.asFunction<void Function(spine_array_unsigned_short, int)>();
void spine_array_unsigned_short_add_all(
spine_array_unsigned_short array,
spine_array_unsigned_short inValue,
) {
return _spine_array_unsigned_short_add_all(
array,
inValue,
);
}
late final _spine_array_unsigned_short_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_unsigned_short, spine_array_unsigned_short)>>(
'spine_array_unsigned_short_add_all');
late final _spine_array_unsigned_short_add_all = _spine_array_unsigned_short_add_allPtr
.asFunction<void Function(spine_array_unsigned_short, spine_array_unsigned_short)>();
void spine_array_unsigned_short_clear_and_add_all(
spine_array_unsigned_short array,
spine_array_unsigned_short inValue,
) {
return _spine_array_unsigned_short_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_unsigned_short_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_unsigned_short, spine_array_unsigned_short)>>(
'spine_array_unsigned_short_clear_and_add_all');
late final _spine_array_unsigned_short_clear_and_add_all = _spine_array_unsigned_short_clear_and_add_allPtr
.asFunction<void Function(spine_array_unsigned_short, spine_array_unsigned_short)>();
void spine_array_unsigned_short_remove_at(
spine_array_unsigned_short array,
int inIndex,
) {
return _spine_array_unsigned_short_remove_at(
array,
inIndex,
);
}
late final _spine_array_unsigned_short_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_unsigned_short, ffi.Size)>>(
'spine_array_unsigned_short_remove_at');
late final _spine_array_unsigned_short_remove_at =
_spine_array_unsigned_short_remove_atPtr.asFunction<void Function(spine_array_unsigned_short, int)>();
bool spine_array_unsigned_short_contains(
spine_array_unsigned_short array,
int inValue,
) {
return _spine_array_unsigned_short_contains(
array,
inValue,
);
}
late final _spine_array_unsigned_short_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_unsigned_short, ffi.UnsignedShort)>>(
'spine_array_unsigned_short_contains');
late final _spine_array_unsigned_short_contains =
_spine_array_unsigned_short_containsPtr.asFunction<bool Function(spine_array_unsigned_short, int)>();
int spine_array_unsigned_short_index_of(
spine_array_unsigned_short array,
int inValue,
) {
return _spine_array_unsigned_short_index_of(
array,
inValue,
);
}
late final _spine_array_unsigned_short_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_unsigned_short, ffi.UnsignedShort)>>(
'spine_array_unsigned_short_index_of');
late final _spine_array_unsigned_short_index_of =
_spine_array_unsigned_short_index_ofPtr.asFunction<int Function(spine_array_unsigned_short, int)>();
ffi.Pointer<ffi.UnsignedShort> spine_array_unsigned_short_buffer(
spine_array_unsigned_short array,
) {
return _spine_array_unsigned_short_buffer(
array,
);
}
late final _spine_array_unsigned_short_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.UnsignedShort> Function(spine_array_unsigned_short)>>(
'spine_array_unsigned_short_buffer');
late final _spine_array_unsigned_short_buffer = _spine_array_unsigned_short_bufferPtr
.asFunction<ffi.Pointer<ffi.UnsignedShort> Function(spine_array_unsigned_short)>();
spine_array_property_id spine_array_property_id_create() {
return _spine_array_property_id_create();
}
late final _spine_array_property_id_createPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function()>>('spine_array_property_id_create');
late final _spine_array_property_id_create =
_spine_array_property_id_createPtr.asFunction<spine_array_property_id Function()>();
spine_array_property_id spine_array_property_id_create_with_capacity(
int initialCapacity,
) {
return _spine_array_property_id_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_property_id_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(ffi.Size)>>(
'spine_array_property_id_create_with_capacity');
late final _spine_array_property_id_create_with_capacity =
_spine_array_property_id_create_with_capacityPtr.asFunction<spine_array_property_id Function(int)>();
void spine_array_property_id_dispose(
spine_array_property_id array,
) {
return _spine_array_property_id_dispose(
array,
);
}
late final _spine_array_property_id_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_property_id)>>('spine_array_property_id_dispose');
late final _spine_array_property_id_dispose =
_spine_array_property_id_disposePtr.asFunction<void Function(spine_array_property_id)>();
void spine_array_property_id_clear(
spine_array_property_id array,
) {
return _spine_array_property_id_clear(
array,
);
}
late final _spine_array_property_id_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_property_id)>>('spine_array_property_id_clear');
late final _spine_array_property_id_clear =
_spine_array_property_id_clearPtr.asFunction<void Function(spine_array_property_id)>();
int spine_array_property_id_get_capacity(
spine_array_property_id array,
) {
return _spine_array_property_id_get_capacity(
array,
);
}
late final _spine_array_property_id_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_property_id)>>('spine_array_property_id_get_capacity');
late final _spine_array_property_id_get_capacity =
_spine_array_property_id_get_capacityPtr.asFunction<int Function(spine_array_property_id)>();
int spine_array_property_id_size(
spine_array_property_id array,
) {
return _spine_array_property_id_size(
array,
);
}
late final _spine_array_property_id_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_property_id)>>('spine_array_property_id_size');
late final _spine_array_property_id_size =
_spine_array_property_id_sizePtr.asFunction<int Function(spine_array_property_id)>();
spine_array_property_id spine_array_property_id_set_size(
spine_array_property_id array,
int newSize,
int defaultValue,
) {
return _spine_array_property_id_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_property_id_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_array_property_id, ffi.Size, ffi.Int64)>>(
'spine_array_property_id_set_size');
late final _spine_array_property_id_set_size = _spine_array_property_id_set_sizePtr
.asFunction<spine_array_property_id Function(spine_array_property_id, int, int)>();
void spine_array_property_id_ensure_capacity(
spine_array_property_id array,
int newCapacity,
) {
return _spine_array_property_id_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_property_id_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_property_id, ffi.Size)>>(
'spine_array_property_id_ensure_capacity');
late final _spine_array_property_id_ensure_capacity =
_spine_array_property_id_ensure_capacityPtr.asFunction<void Function(spine_array_property_id, int)>();
void spine_array_property_id_add(
spine_array_property_id array,
int inValue,
) {
return _spine_array_property_id_add(
array,
inValue,
);
}
late final _spine_array_property_id_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_property_id, ffi.Int64)>>('spine_array_property_id_add');
late final _spine_array_property_id_add =
_spine_array_property_id_addPtr.asFunction<void Function(spine_array_property_id, int)>();
void spine_array_property_id_add_all(
spine_array_property_id array,
spine_array_property_id inValue,
) {
return _spine_array_property_id_add_all(
array,
inValue,
);
}
late final _spine_array_property_id_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_property_id, spine_array_property_id)>>(
'spine_array_property_id_add_all');
late final _spine_array_property_id_add_all =
_spine_array_property_id_add_allPtr.asFunction<void Function(spine_array_property_id, spine_array_property_id)>();
void spine_array_property_id_clear_and_add_all(
spine_array_property_id array,
spine_array_property_id inValue,
) {
return _spine_array_property_id_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_property_id_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_property_id, spine_array_property_id)>>(
'spine_array_property_id_clear_and_add_all');
late final _spine_array_property_id_clear_and_add_all = _spine_array_property_id_clear_and_add_allPtr
.asFunction<void Function(spine_array_property_id, spine_array_property_id)>();
void spine_array_property_id_remove_at(
spine_array_property_id array,
int inIndex,
) {
return _spine_array_property_id_remove_at(
array,
inIndex,
);
}
late final _spine_array_property_id_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_property_id, ffi.Size)>>(
'spine_array_property_id_remove_at');
late final _spine_array_property_id_remove_at =
_spine_array_property_id_remove_atPtr.asFunction<void Function(spine_array_property_id, int)>();
bool spine_array_property_id_contains(
spine_array_property_id array,
int inValue,
) {
return _spine_array_property_id_contains(
array,
inValue,
);
}
late final _spine_array_property_id_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_property_id, ffi.Int64)>>(
'spine_array_property_id_contains');
late final _spine_array_property_id_contains =
_spine_array_property_id_containsPtr.asFunction<bool Function(spine_array_property_id, int)>();
int spine_array_property_id_index_of(
spine_array_property_id array,
int inValue,
) {
return _spine_array_property_id_index_of(
array,
inValue,
);
}
late final _spine_array_property_id_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_property_id, ffi.Int64)>>(
'spine_array_property_id_index_of');
late final _spine_array_property_id_index_of =
_spine_array_property_id_index_ofPtr.asFunction<int Function(spine_array_property_id, int)>();
ffi.Pointer<ffi.Int64> spine_array_property_id_buffer(
spine_array_property_id array,
) {
return _spine_array_property_id_buffer(
array,
);
}
late final _spine_array_property_id_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Int64> Function(spine_array_property_id)>>(
'spine_array_property_id_buffer');
late final _spine_array_property_id_buffer =
_spine_array_property_id_bufferPtr.asFunction<ffi.Pointer<ffi.Int64> Function(spine_array_property_id)>();
spine_array_animation spine_array_animation_create() {
return _spine_array_animation_create();
}
late final _spine_array_animation_createPtr =
_lookup<ffi.NativeFunction<spine_array_animation Function()>>('spine_array_animation_create');
late final _spine_array_animation_create =
_spine_array_animation_createPtr.asFunction<spine_array_animation Function()>();
spine_array_animation spine_array_animation_create_with_capacity(
int initialCapacity,
) {
return _spine_array_animation_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_animation_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_animation Function(ffi.Size)>>(
'spine_array_animation_create_with_capacity');
late final _spine_array_animation_create_with_capacity =
_spine_array_animation_create_with_capacityPtr.asFunction<spine_array_animation Function(int)>();
void spine_array_animation_dispose(
spine_array_animation array,
) {
return _spine_array_animation_dispose(
array,
);
}
late final _spine_array_animation_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_animation)>>('spine_array_animation_dispose');
late final _spine_array_animation_dispose =
_spine_array_animation_disposePtr.asFunction<void Function(spine_array_animation)>();
void spine_array_animation_clear(
spine_array_animation array,
) {
return _spine_array_animation_clear(
array,
);
}
late final _spine_array_animation_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_animation)>>('spine_array_animation_clear');
late final _spine_array_animation_clear =
_spine_array_animation_clearPtr.asFunction<void Function(spine_array_animation)>();
int spine_array_animation_get_capacity(
spine_array_animation array,
) {
return _spine_array_animation_get_capacity(
array,
);
}
late final _spine_array_animation_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_animation)>>('spine_array_animation_get_capacity');
late final _spine_array_animation_get_capacity =
_spine_array_animation_get_capacityPtr.asFunction<int Function(spine_array_animation)>();
int spine_array_animation_size(
spine_array_animation array,
) {
return _spine_array_animation_size(
array,
);
}
late final _spine_array_animation_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_animation)>>('spine_array_animation_size');
late final _spine_array_animation_size =
_spine_array_animation_sizePtr.asFunction<int Function(spine_array_animation)>();
spine_array_animation spine_array_animation_set_size(
spine_array_animation array,
int newSize,
spine_animation defaultValue,
) {
return _spine_array_animation_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_animation_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_animation Function(spine_array_animation, ffi.Size, spine_animation)>>(
'spine_array_animation_set_size');
late final _spine_array_animation_set_size = _spine_array_animation_set_sizePtr
.asFunction<spine_array_animation Function(spine_array_animation, int, spine_animation)>();
void spine_array_animation_ensure_capacity(
spine_array_animation array,
int newCapacity,
) {
return _spine_array_animation_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_animation_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_animation, ffi.Size)>>(
'spine_array_animation_ensure_capacity');
late final _spine_array_animation_ensure_capacity =
_spine_array_animation_ensure_capacityPtr.asFunction<void Function(spine_array_animation, int)>();
void spine_array_animation_add(
spine_array_animation array,
spine_animation inValue,
) {
return _spine_array_animation_add(
array,
inValue,
);
}
late final _spine_array_animation_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_animation, spine_animation)>>(
'spine_array_animation_add');
late final _spine_array_animation_add =
_spine_array_animation_addPtr.asFunction<void Function(spine_array_animation, spine_animation)>();
void spine_array_animation_add_all(
spine_array_animation array,
spine_array_animation inValue,
) {
return _spine_array_animation_add_all(
array,
inValue,
);
}
late final _spine_array_animation_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_animation, spine_array_animation)>>(
'spine_array_animation_add_all');
late final _spine_array_animation_add_all =
_spine_array_animation_add_allPtr.asFunction<void Function(spine_array_animation, spine_array_animation)>();
void spine_array_animation_clear_and_add_all(
spine_array_animation array,
spine_array_animation inValue,
) {
return _spine_array_animation_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_animation_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_animation, spine_array_animation)>>(
'spine_array_animation_clear_and_add_all');
late final _spine_array_animation_clear_and_add_all = _spine_array_animation_clear_and_add_allPtr
.asFunction<void Function(spine_array_animation, spine_array_animation)>();
void spine_array_animation_remove_at(
spine_array_animation array,
int inIndex,
) {
return _spine_array_animation_remove_at(
array,
inIndex,
);
}
late final _spine_array_animation_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_animation, ffi.Size)>>(
'spine_array_animation_remove_at');
late final _spine_array_animation_remove_at =
_spine_array_animation_remove_atPtr.asFunction<void Function(spine_array_animation, int)>();
bool spine_array_animation_contains(
spine_array_animation array,
spine_animation inValue,
) {
return _spine_array_animation_contains(
array,
inValue,
);
}
late final _spine_array_animation_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_animation, spine_animation)>>(
'spine_array_animation_contains');
late final _spine_array_animation_contains =
_spine_array_animation_containsPtr.asFunction<bool Function(spine_array_animation, spine_animation)>();
int spine_array_animation_index_of(
spine_array_animation array,
spine_animation inValue,
) {
return _spine_array_animation_index_of(
array,
inValue,
);
}
late final _spine_array_animation_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_animation, spine_animation)>>(
'spine_array_animation_index_of');
late final _spine_array_animation_index_of =
_spine_array_animation_index_ofPtr.asFunction<int Function(spine_array_animation, spine_animation)>();
ffi.Pointer<spine_animation> spine_array_animation_buffer(
spine_array_animation array,
) {
return _spine_array_animation_buffer(
array,
);
}
late final _spine_array_animation_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_animation> Function(spine_array_animation)>>(
'spine_array_animation_buffer');
late final _spine_array_animation_buffer =
_spine_array_animation_bufferPtr.asFunction<ffi.Pointer<spine_animation> Function(spine_array_animation)>();
spine_array_atlas_page spine_array_atlas_page_create() {
return _spine_array_atlas_page_create();
}
late final _spine_array_atlas_page_createPtr =
_lookup<ffi.NativeFunction<spine_array_atlas_page Function()>>('spine_array_atlas_page_create');
late final _spine_array_atlas_page_create =
_spine_array_atlas_page_createPtr.asFunction<spine_array_atlas_page Function()>();
spine_array_atlas_page spine_array_atlas_page_create_with_capacity(
int initialCapacity,
) {
return _spine_array_atlas_page_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_atlas_page_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_atlas_page Function(ffi.Size)>>(
'spine_array_atlas_page_create_with_capacity');
late final _spine_array_atlas_page_create_with_capacity =
_spine_array_atlas_page_create_with_capacityPtr.asFunction<spine_array_atlas_page Function(int)>();
void spine_array_atlas_page_dispose(
spine_array_atlas_page array,
) {
return _spine_array_atlas_page_dispose(
array,
);
}
late final _spine_array_atlas_page_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_page)>>('spine_array_atlas_page_dispose');
late final _spine_array_atlas_page_dispose =
_spine_array_atlas_page_disposePtr.asFunction<void Function(spine_array_atlas_page)>();
void spine_array_atlas_page_clear(
spine_array_atlas_page array,
) {
return _spine_array_atlas_page_clear(
array,
);
}
late final _spine_array_atlas_page_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_page)>>('spine_array_atlas_page_clear');
late final _spine_array_atlas_page_clear =
_spine_array_atlas_page_clearPtr.asFunction<void Function(spine_array_atlas_page)>();
int spine_array_atlas_page_get_capacity(
spine_array_atlas_page array,
) {
return _spine_array_atlas_page_get_capacity(
array,
);
}
late final _spine_array_atlas_page_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_atlas_page)>>('spine_array_atlas_page_get_capacity');
late final _spine_array_atlas_page_get_capacity =
_spine_array_atlas_page_get_capacityPtr.asFunction<int Function(spine_array_atlas_page)>();
int spine_array_atlas_page_size(
spine_array_atlas_page array,
) {
return _spine_array_atlas_page_size(
array,
);
}
late final _spine_array_atlas_page_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_atlas_page)>>('spine_array_atlas_page_size');
late final _spine_array_atlas_page_size =
_spine_array_atlas_page_sizePtr.asFunction<int Function(spine_array_atlas_page)>();
spine_array_atlas_page spine_array_atlas_page_set_size(
spine_array_atlas_page array,
int newSize,
spine_atlas_page defaultValue,
) {
return _spine_array_atlas_page_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_atlas_page_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_atlas_page Function(spine_array_atlas_page, ffi.Size, spine_atlas_page)>>(
'spine_array_atlas_page_set_size');
late final _spine_array_atlas_page_set_size = _spine_array_atlas_page_set_sizePtr
.asFunction<spine_array_atlas_page Function(spine_array_atlas_page, int, spine_atlas_page)>();
void spine_array_atlas_page_ensure_capacity(
spine_array_atlas_page array,
int newCapacity,
) {
return _spine_array_atlas_page_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_atlas_page_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_page, ffi.Size)>>(
'spine_array_atlas_page_ensure_capacity');
late final _spine_array_atlas_page_ensure_capacity =
_spine_array_atlas_page_ensure_capacityPtr.asFunction<void Function(spine_array_atlas_page, int)>();
void spine_array_atlas_page_add(
spine_array_atlas_page array,
spine_atlas_page inValue,
) {
return _spine_array_atlas_page_add(
array,
inValue,
);
}
late final _spine_array_atlas_page_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_page, spine_atlas_page)>>(
'spine_array_atlas_page_add');
late final _spine_array_atlas_page_add =
_spine_array_atlas_page_addPtr.asFunction<void Function(spine_array_atlas_page, spine_atlas_page)>();
void spine_array_atlas_page_add_all(
spine_array_atlas_page array,
spine_array_atlas_page inValue,
) {
return _spine_array_atlas_page_add_all(
array,
inValue,
);
}
late final _spine_array_atlas_page_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_page, spine_array_atlas_page)>>(
'spine_array_atlas_page_add_all');
late final _spine_array_atlas_page_add_all =
_spine_array_atlas_page_add_allPtr.asFunction<void Function(spine_array_atlas_page, spine_array_atlas_page)>();
void spine_array_atlas_page_clear_and_add_all(
spine_array_atlas_page array,
spine_array_atlas_page inValue,
) {
return _spine_array_atlas_page_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_atlas_page_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_page, spine_array_atlas_page)>>(
'spine_array_atlas_page_clear_and_add_all');
late final _spine_array_atlas_page_clear_and_add_all = _spine_array_atlas_page_clear_and_add_allPtr
.asFunction<void Function(spine_array_atlas_page, spine_array_atlas_page)>();
void spine_array_atlas_page_remove_at(
spine_array_atlas_page array,
int inIndex,
) {
return _spine_array_atlas_page_remove_at(
array,
inIndex,
);
}
late final _spine_array_atlas_page_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_page, ffi.Size)>>(
'spine_array_atlas_page_remove_at');
late final _spine_array_atlas_page_remove_at =
_spine_array_atlas_page_remove_atPtr.asFunction<void Function(spine_array_atlas_page, int)>();
bool spine_array_atlas_page_contains(
spine_array_atlas_page array,
spine_atlas_page inValue,
) {
return _spine_array_atlas_page_contains(
array,
inValue,
);
}
late final _spine_array_atlas_page_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_atlas_page, spine_atlas_page)>>(
'spine_array_atlas_page_contains');
late final _spine_array_atlas_page_contains =
_spine_array_atlas_page_containsPtr.asFunction<bool Function(spine_array_atlas_page, spine_atlas_page)>();
int spine_array_atlas_page_index_of(
spine_array_atlas_page array,
spine_atlas_page inValue,
) {
return _spine_array_atlas_page_index_of(
array,
inValue,
);
}
late final _spine_array_atlas_page_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_atlas_page, spine_atlas_page)>>(
'spine_array_atlas_page_index_of');
late final _spine_array_atlas_page_index_of =
_spine_array_atlas_page_index_ofPtr.asFunction<int Function(spine_array_atlas_page, spine_atlas_page)>();
ffi.Pointer<spine_atlas_page> spine_array_atlas_page_buffer(
spine_array_atlas_page array,
) {
return _spine_array_atlas_page_buffer(
array,
);
}
late final _spine_array_atlas_page_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_atlas_page> Function(spine_array_atlas_page)>>(
'spine_array_atlas_page_buffer');
late final _spine_array_atlas_page_buffer =
_spine_array_atlas_page_bufferPtr.asFunction<ffi.Pointer<spine_atlas_page> Function(spine_array_atlas_page)>();
spine_array_atlas_region spine_array_atlas_region_create() {
return _spine_array_atlas_region_create();
}
late final _spine_array_atlas_region_createPtr =
_lookup<ffi.NativeFunction<spine_array_atlas_region Function()>>('spine_array_atlas_region_create');
late final _spine_array_atlas_region_create =
_spine_array_atlas_region_createPtr.asFunction<spine_array_atlas_region Function()>();
spine_array_atlas_region spine_array_atlas_region_create_with_capacity(
int initialCapacity,
) {
return _spine_array_atlas_region_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_atlas_region_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_atlas_region Function(ffi.Size)>>(
'spine_array_atlas_region_create_with_capacity');
late final _spine_array_atlas_region_create_with_capacity =
_spine_array_atlas_region_create_with_capacityPtr.asFunction<spine_array_atlas_region Function(int)>();
void spine_array_atlas_region_dispose(
spine_array_atlas_region array,
) {
return _spine_array_atlas_region_dispose(
array,
);
}
late final _spine_array_atlas_region_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_region)>>('spine_array_atlas_region_dispose');
late final _spine_array_atlas_region_dispose =
_spine_array_atlas_region_disposePtr.asFunction<void Function(spine_array_atlas_region)>();
void spine_array_atlas_region_clear(
spine_array_atlas_region array,
) {
return _spine_array_atlas_region_clear(
array,
);
}
late final _spine_array_atlas_region_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_region)>>('spine_array_atlas_region_clear');
late final _spine_array_atlas_region_clear =
_spine_array_atlas_region_clearPtr.asFunction<void Function(spine_array_atlas_region)>();
int spine_array_atlas_region_get_capacity(
spine_array_atlas_region array,
) {
return _spine_array_atlas_region_get_capacity(
array,
);
}
late final _spine_array_atlas_region_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_atlas_region)>>('spine_array_atlas_region_get_capacity');
late final _spine_array_atlas_region_get_capacity =
_spine_array_atlas_region_get_capacityPtr.asFunction<int Function(spine_array_atlas_region)>();
int spine_array_atlas_region_size(
spine_array_atlas_region array,
) {
return _spine_array_atlas_region_size(
array,
);
}
late final _spine_array_atlas_region_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_atlas_region)>>('spine_array_atlas_region_size');
late final _spine_array_atlas_region_size =
_spine_array_atlas_region_sizePtr.asFunction<int Function(spine_array_atlas_region)>();
spine_array_atlas_region spine_array_atlas_region_set_size(
spine_array_atlas_region array,
int newSize,
spine_atlas_region defaultValue,
) {
return _spine_array_atlas_region_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_atlas_region_set_sizePtr = _lookup<
ffi
.NativeFunction<spine_array_atlas_region Function(spine_array_atlas_region, ffi.Size, spine_atlas_region)>>(
'spine_array_atlas_region_set_size');
late final _spine_array_atlas_region_set_size = _spine_array_atlas_region_set_sizePtr
.asFunction<spine_array_atlas_region Function(spine_array_atlas_region, int, spine_atlas_region)>();
void spine_array_atlas_region_ensure_capacity(
spine_array_atlas_region array,
int newCapacity,
) {
return _spine_array_atlas_region_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_atlas_region_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_region, ffi.Size)>>(
'spine_array_atlas_region_ensure_capacity');
late final _spine_array_atlas_region_ensure_capacity =
_spine_array_atlas_region_ensure_capacityPtr.asFunction<void Function(spine_array_atlas_region, int)>();
void spine_array_atlas_region_add(
spine_array_atlas_region array,
spine_atlas_region inValue,
) {
return _spine_array_atlas_region_add(
array,
inValue,
);
}
late final _spine_array_atlas_region_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_region, spine_atlas_region)>>(
'spine_array_atlas_region_add');
late final _spine_array_atlas_region_add =
_spine_array_atlas_region_addPtr.asFunction<void Function(spine_array_atlas_region, spine_atlas_region)>();
void spine_array_atlas_region_add_all(
spine_array_atlas_region array,
spine_array_atlas_region inValue,
) {
return _spine_array_atlas_region_add_all(
array,
inValue,
);
}
late final _spine_array_atlas_region_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_region, spine_array_atlas_region)>>(
'spine_array_atlas_region_add_all');
late final _spine_array_atlas_region_add_all = _spine_array_atlas_region_add_allPtr
.asFunction<void Function(spine_array_atlas_region, spine_array_atlas_region)>();
void spine_array_atlas_region_clear_and_add_all(
spine_array_atlas_region array,
spine_array_atlas_region inValue,
) {
return _spine_array_atlas_region_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_atlas_region_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_region, spine_array_atlas_region)>>(
'spine_array_atlas_region_clear_and_add_all');
late final _spine_array_atlas_region_clear_and_add_all = _spine_array_atlas_region_clear_and_add_allPtr
.asFunction<void Function(spine_array_atlas_region, spine_array_atlas_region)>();
void spine_array_atlas_region_remove_at(
spine_array_atlas_region array,
int inIndex,
) {
return _spine_array_atlas_region_remove_at(
array,
inIndex,
);
}
late final _spine_array_atlas_region_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_atlas_region, ffi.Size)>>(
'spine_array_atlas_region_remove_at');
late final _spine_array_atlas_region_remove_at =
_spine_array_atlas_region_remove_atPtr.asFunction<void Function(spine_array_atlas_region, int)>();
bool spine_array_atlas_region_contains(
spine_array_atlas_region array,
spine_atlas_region inValue,
) {
return _spine_array_atlas_region_contains(
array,
inValue,
);
}
late final _spine_array_atlas_region_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_atlas_region, spine_atlas_region)>>(
'spine_array_atlas_region_contains');
late final _spine_array_atlas_region_contains =
_spine_array_atlas_region_containsPtr.asFunction<bool Function(spine_array_atlas_region, spine_atlas_region)>();
int spine_array_atlas_region_index_of(
spine_array_atlas_region array,
spine_atlas_region inValue,
) {
return _spine_array_atlas_region_index_of(
array,
inValue,
);
}
late final _spine_array_atlas_region_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_atlas_region, spine_atlas_region)>>(
'spine_array_atlas_region_index_of');
late final _spine_array_atlas_region_index_of =
_spine_array_atlas_region_index_ofPtr.asFunction<int Function(spine_array_atlas_region, spine_atlas_region)>();
ffi.Pointer<spine_atlas_region> spine_array_atlas_region_buffer(
spine_array_atlas_region array,
) {
return _spine_array_atlas_region_buffer(
array,
);
}
late final _spine_array_atlas_region_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_atlas_region> Function(spine_array_atlas_region)>>(
'spine_array_atlas_region_buffer');
late final _spine_array_atlas_region_buffer = _spine_array_atlas_region_bufferPtr
.asFunction<ffi.Pointer<spine_atlas_region> Function(spine_array_atlas_region)>();
spine_array_attachment spine_array_attachment_create() {
return _spine_array_attachment_create();
}
late final _spine_array_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_array_attachment Function()>>('spine_array_attachment_create');
late final _spine_array_attachment_create =
_spine_array_attachment_createPtr.asFunction<spine_array_attachment Function()>();
spine_array_attachment spine_array_attachment_create_with_capacity(
int initialCapacity,
) {
return _spine_array_attachment_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_attachment_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_attachment Function(ffi.Size)>>(
'spine_array_attachment_create_with_capacity');
late final _spine_array_attachment_create_with_capacity =
_spine_array_attachment_create_with_capacityPtr.asFunction<spine_array_attachment Function(int)>();
void spine_array_attachment_dispose(
spine_array_attachment array,
) {
return _spine_array_attachment_dispose(
array,
);
}
late final _spine_array_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_attachment)>>('spine_array_attachment_dispose');
late final _spine_array_attachment_dispose =
_spine_array_attachment_disposePtr.asFunction<void Function(spine_array_attachment)>();
void spine_array_attachment_clear(
spine_array_attachment array,
) {
return _spine_array_attachment_clear(
array,
);
}
late final _spine_array_attachment_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_attachment)>>('spine_array_attachment_clear');
late final _spine_array_attachment_clear =
_spine_array_attachment_clearPtr.asFunction<void Function(spine_array_attachment)>();
int spine_array_attachment_get_capacity(
spine_array_attachment array,
) {
return _spine_array_attachment_get_capacity(
array,
);
}
late final _spine_array_attachment_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_attachment)>>('spine_array_attachment_get_capacity');
late final _spine_array_attachment_get_capacity =
_spine_array_attachment_get_capacityPtr.asFunction<int Function(spine_array_attachment)>();
int spine_array_attachment_size(
spine_array_attachment array,
) {
return _spine_array_attachment_size(
array,
);
}
late final _spine_array_attachment_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_attachment)>>('spine_array_attachment_size');
late final _spine_array_attachment_size =
_spine_array_attachment_sizePtr.asFunction<int Function(spine_array_attachment)>();
spine_array_attachment spine_array_attachment_set_size(
spine_array_attachment array,
int newSize,
spine_attachment defaultValue,
) {
return _spine_array_attachment_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_attachment_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_attachment Function(spine_array_attachment, ffi.Size, spine_attachment)>>(
'spine_array_attachment_set_size');
late final _spine_array_attachment_set_size = _spine_array_attachment_set_sizePtr
.asFunction<spine_array_attachment Function(spine_array_attachment, int, spine_attachment)>();
void spine_array_attachment_ensure_capacity(
spine_array_attachment array,
int newCapacity,
) {
return _spine_array_attachment_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_attachment_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_attachment, ffi.Size)>>(
'spine_array_attachment_ensure_capacity');
late final _spine_array_attachment_ensure_capacity =
_spine_array_attachment_ensure_capacityPtr.asFunction<void Function(spine_array_attachment, int)>();
void spine_array_attachment_add(
spine_array_attachment array,
spine_attachment inValue,
) {
return _spine_array_attachment_add(
array,
inValue,
);
}
late final _spine_array_attachment_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_attachment, spine_attachment)>>(
'spine_array_attachment_add');
late final _spine_array_attachment_add =
_spine_array_attachment_addPtr.asFunction<void Function(spine_array_attachment, spine_attachment)>();
void spine_array_attachment_add_all(
spine_array_attachment array,
spine_array_attachment inValue,
) {
return _spine_array_attachment_add_all(
array,
inValue,
);
}
late final _spine_array_attachment_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_attachment, spine_array_attachment)>>(
'spine_array_attachment_add_all');
late final _spine_array_attachment_add_all =
_spine_array_attachment_add_allPtr.asFunction<void Function(spine_array_attachment, spine_array_attachment)>();
void spine_array_attachment_clear_and_add_all(
spine_array_attachment array,
spine_array_attachment inValue,
) {
return _spine_array_attachment_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_attachment_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_attachment, spine_array_attachment)>>(
'spine_array_attachment_clear_and_add_all');
late final _spine_array_attachment_clear_and_add_all = _spine_array_attachment_clear_and_add_allPtr
.asFunction<void Function(spine_array_attachment, spine_array_attachment)>();
void spine_array_attachment_remove_at(
spine_array_attachment array,
int inIndex,
) {
return _spine_array_attachment_remove_at(
array,
inIndex,
);
}
late final _spine_array_attachment_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_attachment, ffi.Size)>>(
'spine_array_attachment_remove_at');
late final _spine_array_attachment_remove_at =
_spine_array_attachment_remove_atPtr.asFunction<void Function(spine_array_attachment, int)>();
bool spine_array_attachment_contains(
spine_array_attachment array,
spine_attachment inValue,
) {
return _spine_array_attachment_contains(
array,
inValue,
);
}
late final _spine_array_attachment_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_attachment, spine_attachment)>>(
'spine_array_attachment_contains');
late final _spine_array_attachment_contains =
_spine_array_attachment_containsPtr.asFunction<bool Function(spine_array_attachment, spine_attachment)>();
int spine_array_attachment_index_of(
spine_array_attachment array,
spine_attachment inValue,
) {
return _spine_array_attachment_index_of(
array,
inValue,
);
}
late final _spine_array_attachment_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_attachment, spine_attachment)>>(
'spine_array_attachment_index_of');
late final _spine_array_attachment_index_of =
_spine_array_attachment_index_ofPtr.asFunction<int Function(spine_array_attachment, spine_attachment)>();
ffi.Pointer<spine_attachment> spine_array_attachment_buffer(
spine_array_attachment array,
) {
return _spine_array_attachment_buffer(
array,
);
}
late final _spine_array_attachment_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_attachment> Function(spine_array_attachment)>>(
'spine_array_attachment_buffer');
late final _spine_array_attachment_buffer =
_spine_array_attachment_bufferPtr.asFunction<ffi.Pointer<spine_attachment> Function(spine_array_attachment)>();
spine_array_bone spine_array_bone_create() {
return _spine_array_bone_create();
}
late final _spine_array_bone_createPtr =
_lookup<ffi.NativeFunction<spine_array_bone Function()>>('spine_array_bone_create');
late final _spine_array_bone_create = _spine_array_bone_createPtr.asFunction<spine_array_bone Function()>();
spine_array_bone spine_array_bone_create_with_capacity(
int initialCapacity,
) {
return _spine_array_bone_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_bone_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_bone Function(ffi.Size)>>('spine_array_bone_create_with_capacity');
late final _spine_array_bone_create_with_capacity =
_spine_array_bone_create_with_capacityPtr.asFunction<spine_array_bone Function(int)>();
void spine_array_bone_dispose(
spine_array_bone array,
) {
return _spine_array_bone_dispose(
array,
);
}
late final _spine_array_bone_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone)>>('spine_array_bone_dispose');
late final _spine_array_bone_dispose = _spine_array_bone_disposePtr.asFunction<void Function(spine_array_bone)>();
void spine_array_bone_clear(
spine_array_bone array,
) {
return _spine_array_bone_clear(
array,
);
}
late final _spine_array_bone_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone)>>('spine_array_bone_clear');
late final _spine_array_bone_clear = _spine_array_bone_clearPtr.asFunction<void Function(spine_array_bone)>();
int spine_array_bone_get_capacity(
spine_array_bone array,
) {
return _spine_array_bone_get_capacity(
array,
);
}
late final _spine_array_bone_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bone)>>('spine_array_bone_get_capacity');
late final _spine_array_bone_get_capacity =
_spine_array_bone_get_capacityPtr.asFunction<int Function(spine_array_bone)>();
int spine_array_bone_size(
spine_array_bone array,
) {
return _spine_array_bone_size(
array,
);
}
late final _spine_array_bone_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bone)>>('spine_array_bone_size');
late final _spine_array_bone_size = _spine_array_bone_sizePtr.asFunction<int Function(spine_array_bone)>();
spine_array_bone spine_array_bone_set_size(
spine_array_bone array,
int newSize,
spine_bone defaultValue,
) {
return _spine_array_bone_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_bone_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_bone Function(spine_array_bone, ffi.Size, spine_bone)>>(
'spine_array_bone_set_size');
late final _spine_array_bone_set_size =
_spine_array_bone_set_sizePtr.asFunction<spine_array_bone Function(spine_array_bone, int, spine_bone)>();
void spine_array_bone_ensure_capacity(
spine_array_bone array,
int newCapacity,
) {
return _spine_array_bone_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_bone_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone, ffi.Size)>>('spine_array_bone_ensure_capacity');
late final _spine_array_bone_ensure_capacity =
_spine_array_bone_ensure_capacityPtr.asFunction<void Function(spine_array_bone, int)>();
void spine_array_bone_add(
spine_array_bone array,
spine_bone inValue,
) {
return _spine_array_bone_add(
array,
inValue,
);
}
late final _spine_array_bone_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone, spine_bone)>>('spine_array_bone_add');
late final _spine_array_bone_add = _spine_array_bone_addPtr.asFunction<void Function(spine_array_bone, spine_bone)>();
void spine_array_bone_add_all(
spine_array_bone array,
spine_array_bone inValue,
) {
return _spine_array_bone_add_all(
array,
inValue,
);
}
late final _spine_array_bone_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone, spine_array_bone)>>('spine_array_bone_add_all');
late final _spine_array_bone_add_all =
_spine_array_bone_add_allPtr.asFunction<void Function(spine_array_bone, spine_array_bone)>();
void spine_array_bone_clear_and_add_all(
spine_array_bone array,
spine_array_bone inValue,
) {
return _spine_array_bone_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_bone_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone, spine_array_bone)>>(
'spine_array_bone_clear_and_add_all');
late final _spine_array_bone_clear_and_add_all =
_spine_array_bone_clear_and_add_allPtr.asFunction<void Function(spine_array_bone, spine_array_bone)>();
void spine_array_bone_remove_at(
spine_array_bone array,
int inIndex,
) {
return _spine_array_bone_remove_at(
array,
inIndex,
);
}
late final _spine_array_bone_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone, ffi.Size)>>('spine_array_bone_remove_at');
late final _spine_array_bone_remove_at =
_spine_array_bone_remove_atPtr.asFunction<void Function(spine_array_bone, int)>();
bool spine_array_bone_contains(
spine_array_bone array,
spine_bone inValue,
) {
return _spine_array_bone_contains(
array,
inValue,
);
}
late final _spine_array_bone_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_bone, spine_bone)>>('spine_array_bone_contains');
late final _spine_array_bone_contains =
_spine_array_bone_containsPtr.asFunction<bool Function(spine_array_bone, spine_bone)>();
int spine_array_bone_index_of(
spine_array_bone array,
spine_bone inValue,
) {
return _spine_array_bone_index_of(
array,
inValue,
);
}
late final _spine_array_bone_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_bone, spine_bone)>>('spine_array_bone_index_of');
late final _spine_array_bone_index_of =
_spine_array_bone_index_ofPtr.asFunction<int Function(spine_array_bone, spine_bone)>();
ffi.Pointer<spine_bone> spine_array_bone_buffer(
spine_array_bone array,
) {
return _spine_array_bone_buffer(
array,
);
}
late final _spine_array_bone_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_bone> Function(spine_array_bone)>>('spine_array_bone_buffer');
late final _spine_array_bone_buffer =
_spine_array_bone_bufferPtr.asFunction<ffi.Pointer<spine_bone> Function(spine_array_bone)>();
spine_array_bone_data spine_array_bone_data_create() {
return _spine_array_bone_data_create();
}
late final _spine_array_bone_data_createPtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function()>>('spine_array_bone_data_create');
late final _spine_array_bone_data_create =
_spine_array_bone_data_createPtr.asFunction<spine_array_bone_data Function()>();
spine_array_bone_data spine_array_bone_data_create_with_capacity(
int initialCapacity,
) {
return _spine_array_bone_data_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_bone_data_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function(ffi.Size)>>(
'spine_array_bone_data_create_with_capacity');
late final _spine_array_bone_data_create_with_capacity =
_spine_array_bone_data_create_with_capacityPtr.asFunction<spine_array_bone_data Function(int)>();
void spine_array_bone_data_dispose(
spine_array_bone_data array,
) {
return _spine_array_bone_data_dispose(
array,
);
}
late final _spine_array_bone_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_data)>>('spine_array_bone_data_dispose');
late final _spine_array_bone_data_dispose =
_spine_array_bone_data_disposePtr.asFunction<void Function(spine_array_bone_data)>();
void spine_array_bone_data_clear(
spine_array_bone_data array,
) {
return _spine_array_bone_data_clear(
array,
);
}
late final _spine_array_bone_data_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_data)>>('spine_array_bone_data_clear');
late final _spine_array_bone_data_clear =
_spine_array_bone_data_clearPtr.asFunction<void Function(spine_array_bone_data)>();
int spine_array_bone_data_get_capacity(
spine_array_bone_data array,
) {
return _spine_array_bone_data_get_capacity(
array,
);
}
late final _spine_array_bone_data_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bone_data)>>('spine_array_bone_data_get_capacity');
late final _spine_array_bone_data_get_capacity =
_spine_array_bone_data_get_capacityPtr.asFunction<int Function(spine_array_bone_data)>();
int spine_array_bone_data_size(
spine_array_bone_data array,
) {
return _spine_array_bone_data_size(
array,
);
}
late final _spine_array_bone_data_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bone_data)>>('spine_array_bone_data_size');
late final _spine_array_bone_data_size =
_spine_array_bone_data_sizePtr.asFunction<int Function(spine_array_bone_data)>();
spine_array_bone_data spine_array_bone_data_set_size(
spine_array_bone_data array,
int newSize,
spine_bone_data defaultValue,
) {
return _spine_array_bone_data_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_bone_data_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function(spine_array_bone_data, ffi.Size, spine_bone_data)>>(
'spine_array_bone_data_set_size');
late final _spine_array_bone_data_set_size = _spine_array_bone_data_set_sizePtr
.asFunction<spine_array_bone_data Function(spine_array_bone_data, int, spine_bone_data)>();
void spine_array_bone_data_ensure_capacity(
spine_array_bone_data array,
int newCapacity,
) {
return _spine_array_bone_data_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_bone_data_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_data, ffi.Size)>>(
'spine_array_bone_data_ensure_capacity');
late final _spine_array_bone_data_ensure_capacity =
_spine_array_bone_data_ensure_capacityPtr.asFunction<void Function(spine_array_bone_data, int)>();
void spine_array_bone_data_add(
spine_array_bone_data array,
spine_bone_data inValue,
) {
return _spine_array_bone_data_add(
array,
inValue,
);
}
late final _spine_array_bone_data_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_data, spine_bone_data)>>(
'spine_array_bone_data_add');
late final _spine_array_bone_data_add =
_spine_array_bone_data_addPtr.asFunction<void Function(spine_array_bone_data, spine_bone_data)>();
void spine_array_bone_data_add_all(
spine_array_bone_data array,
spine_array_bone_data inValue,
) {
return _spine_array_bone_data_add_all(
array,
inValue,
);
}
late final _spine_array_bone_data_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_data, spine_array_bone_data)>>(
'spine_array_bone_data_add_all');
late final _spine_array_bone_data_add_all =
_spine_array_bone_data_add_allPtr.asFunction<void Function(spine_array_bone_data, spine_array_bone_data)>();
void spine_array_bone_data_clear_and_add_all(
spine_array_bone_data array,
spine_array_bone_data inValue,
) {
return _spine_array_bone_data_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_bone_data_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_data, spine_array_bone_data)>>(
'spine_array_bone_data_clear_and_add_all');
late final _spine_array_bone_data_clear_and_add_all = _spine_array_bone_data_clear_and_add_allPtr
.asFunction<void Function(spine_array_bone_data, spine_array_bone_data)>();
void spine_array_bone_data_remove_at(
spine_array_bone_data array,
int inIndex,
) {
return _spine_array_bone_data_remove_at(
array,
inIndex,
);
}
late final _spine_array_bone_data_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_data, ffi.Size)>>(
'spine_array_bone_data_remove_at');
late final _spine_array_bone_data_remove_at =
_spine_array_bone_data_remove_atPtr.asFunction<void Function(spine_array_bone_data, int)>();
bool spine_array_bone_data_contains(
spine_array_bone_data array,
spine_bone_data inValue,
) {
return _spine_array_bone_data_contains(
array,
inValue,
);
}
late final _spine_array_bone_data_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_bone_data, spine_bone_data)>>(
'spine_array_bone_data_contains');
late final _spine_array_bone_data_contains =
_spine_array_bone_data_containsPtr.asFunction<bool Function(spine_array_bone_data, spine_bone_data)>();
int spine_array_bone_data_index_of(
spine_array_bone_data array,
spine_bone_data inValue,
) {
return _spine_array_bone_data_index_of(
array,
inValue,
);
}
late final _spine_array_bone_data_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_bone_data, spine_bone_data)>>(
'spine_array_bone_data_index_of');
late final _spine_array_bone_data_index_of =
_spine_array_bone_data_index_ofPtr.asFunction<int Function(spine_array_bone_data, spine_bone_data)>();
ffi.Pointer<spine_bone_data> spine_array_bone_data_buffer(
spine_array_bone_data array,
) {
return _spine_array_bone_data_buffer(
array,
);
}
late final _spine_array_bone_data_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_bone_data> Function(spine_array_bone_data)>>(
'spine_array_bone_data_buffer');
late final _spine_array_bone_data_buffer =
_spine_array_bone_data_bufferPtr.asFunction<ffi.Pointer<spine_bone_data> Function(spine_array_bone_data)>();
spine_array_bone_pose spine_array_bone_pose_create() {
return _spine_array_bone_pose_create();
}
late final _spine_array_bone_pose_createPtr =
_lookup<ffi.NativeFunction<spine_array_bone_pose Function()>>('spine_array_bone_pose_create');
late final _spine_array_bone_pose_create =
_spine_array_bone_pose_createPtr.asFunction<spine_array_bone_pose Function()>();
spine_array_bone_pose spine_array_bone_pose_create_with_capacity(
int initialCapacity,
) {
return _spine_array_bone_pose_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_bone_pose_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_bone_pose Function(ffi.Size)>>(
'spine_array_bone_pose_create_with_capacity');
late final _spine_array_bone_pose_create_with_capacity =
_spine_array_bone_pose_create_with_capacityPtr.asFunction<spine_array_bone_pose Function(int)>();
void spine_array_bone_pose_dispose(
spine_array_bone_pose array,
) {
return _spine_array_bone_pose_dispose(
array,
);
}
late final _spine_array_bone_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_pose)>>('spine_array_bone_pose_dispose');
late final _spine_array_bone_pose_dispose =
_spine_array_bone_pose_disposePtr.asFunction<void Function(spine_array_bone_pose)>();
void spine_array_bone_pose_clear(
spine_array_bone_pose array,
) {
return _spine_array_bone_pose_clear(
array,
);
}
late final _spine_array_bone_pose_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_pose)>>('spine_array_bone_pose_clear');
late final _spine_array_bone_pose_clear =
_spine_array_bone_pose_clearPtr.asFunction<void Function(spine_array_bone_pose)>();
int spine_array_bone_pose_get_capacity(
spine_array_bone_pose array,
) {
return _spine_array_bone_pose_get_capacity(
array,
);
}
late final _spine_array_bone_pose_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bone_pose)>>('spine_array_bone_pose_get_capacity');
late final _spine_array_bone_pose_get_capacity =
_spine_array_bone_pose_get_capacityPtr.asFunction<int Function(spine_array_bone_pose)>();
int spine_array_bone_pose_size(
spine_array_bone_pose array,
) {
return _spine_array_bone_pose_size(
array,
);
}
late final _spine_array_bone_pose_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bone_pose)>>('spine_array_bone_pose_size');
late final _spine_array_bone_pose_size =
_spine_array_bone_pose_sizePtr.asFunction<int Function(spine_array_bone_pose)>();
spine_array_bone_pose spine_array_bone_pose_set_size(
spine_array_bone_pose array,
int newSize,
spine_bone_pose defaultValue,
) {
return _spine_array_bone_pose_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_bone_pose_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_bone_pose Function(spine_array_bone_pose, ffi.Size, spine_bone_pose)>>(
'spine_array_bone_pose_set_size');
late final _spine_array_bone_pose_set_size = _spine_array_bone_pose_set_sizePtr
.asFunction<spine_array_bone_pose Function(spine_array_bone_pose, int, spine_bone_pose)>();
void spine_array_bone_pose_ensure_capacity(
spine_array_bone_pose array,
int newCapacity,
) {
return _spine_array_bone_pose_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_bone_pose_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_pose, ffi.Size)>>(
'spine_array_bone_pose_ensure_capacity');
late final _spine_array_bone_pose_ensure_capacity =
_spine_array_bone_pose_ensure_capacityPtr.asFunction<void Function(spine_array_bone_pose, int)>();
void spine_array_bone_pose_add(
spine_array_bone_pose array,
spine_bone_pose inValue,
) {
return _spine_array_bone_pose_add(
array,
inValue,
);
}
late final _spine_array_bone_pose_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_pose, spine_bone_pose)>>(
'spine_array_bone_pose_add');
late final _spine_array_bone_pose_add =
_spine_array_bone_pose_addPtr.asFunction<void Function(spine_array_bone_pose, spine_bone_pose)>();
void spine_array_bone_pose_add_all(
spine_array_bone_pose array,
spine_array_bone_pose inValue,
) {
return _spine_array_bone_pose_add_all(
array,
inValue,
);
}
late final _spine_array_bone_pose_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_pose, spine_array_bone_pose)>>(
'spine_array_bone_pose_add_all');
late final _spine_array_bone_pose_add_all =
_spine_array_bone_pose_add_allPtr.asFunction<void Function(spine_array_bone_pose, spine_array_bone_pose)>();
void spine_array_bone_pose_clear_and_add_all(
spine_array_bone_pose array,
spine_array_bone_pose inValue,
) {
return _spine_array_bone_pose_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_bone_pose_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_pose, spine_array_bone_pose)>>(
'spine_array_bone_pose_clear_and_add_all');
late final _spine_array_bone_pose_clear_and_add_all = _spine_array_bone_pose_clear_and_add_allPtr
.asFunction<void Function(spine_array_bone_pose, spine_array_bone_pose)>();
void spine_array_bone_pose_remove_at(
spine_array_bone_pose array,
int inIndex,
) {
return _spine_array_bone_pose_remove_at(
array,
inIndex,
);
}
late final _spine_array_bone_pose_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone_pose, ffi.Size)>>(
'spine_array_bone_pose_remove_at');
late final _spine_array_bone_pose_remove_at =
_spine_array_bone_pose_remove_atPtr.asFunction<void Function(spine_array_bone_pose, int)>();
bool spine_array_bone_pose_contains(
spine_array_bone_pose array,
spine_bone_pose inValue,
) {
return _spine_array_bone_pose_contains(
array,
inValue,
);
}
late final _spine_array_bone_pose_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_bone_pose, spine_bone_pose)>>(
'spine_array_bone_pose_contains');
late final _spine_array_bone_pose_contains =
_spine_array_bone_pose_containsPtr.asFunction<bool Function(spine_array_bone_pose, spine_bone_pose)>();
int spine_array_bone_pose_index_of(
spine_array_bone_pose array,
spine_bone_pose inValue,
) {
return _spine_array_bone_pose_index_of(
array,
inValue,
);
}
late final _spine_array_bone_pose_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_bone_pose, spine_bone_pose)>>(
'spine_array_bone_pose_index_of');
late final _spine_array_bone_pose_index_of =
_spine_array_bone_pose_index_ofPtr.asFunction<int Function(spine_array_bone_pose, spine_bone_pose)>();
ffi.Pointer<spine_bone_pose> spine_array_bone_pose_buffer(
spine_array_bone_pose array,
) {
return _spine_array_bone_pose_buffer(
array,
);
}
late final _spine_array_bone_pose_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_bone_pose> Function(spine_array_bone_pose)>>(
'spine_array_bone_pose_buffer');
late final _spine_array_bone_pose_buffer =
_spine_array_bone_pose_bufferPtr.asFunction<ffi.Pointer<spine_bone_pose> Function(spine_array_bone_pose)>();
spine_array_bounding_box_attachment spine_array_bounding_box_attachment_create() {
return _spine_array_bounding_box_attachment_create();
}
late final _spine_array_bounding_box_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_array_bounding_box_attachment Function()>>(
'spine_array_bounding_box_attachment_create');
late final _spine_array_bounding_box_attachment_create =
_spine_array_bounding_box_attachment_createPtr.asFunction<spine_array_bounding_box_attachment Function()>();
spine_array_bounding_box_attachment spine_array_bounding_box_attachment_create_with_capacity(
int initialCapacity,
) {
return _spine_array_bounding_box_attachment_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_bounding_box_attachment_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_bounding_box_attachment Function(ffi.Size)>>(
'spine_array_bounding_box_attachment_create_with_capacity');
late final _spine_array_bounding_box_attachment_create_with_capacity =
_spine_array_bounding_box_attachment_create_with_capacityPtr
.asFunction<spine_array_bounding_box_attachment Function(int)>();
void spine_array_bounding_box_attachment_dispose(
spine_array_bounding_box_attachment array,
) {
return _spine_array_bounding_box_attachment_dispose(
array,
);
}
late final _spine_array_bounding_box_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_dispose');
late final _spine_array_bounding_box_attachment_dispose =
_spine_array_bounding_box_attachment_disposePtr.asFunction<void Function(spine_array_bounding_box_attachment)>();
void spine_array_bounding_box_attachment_clear(
spine_array_bounding_box_attachment array,
) {
return _spine_array_bounding_box_attachment_clear(
array,
);
}
late final _spine_array_bounding_box_attachment_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_clear');
late final _spine_array_bounding_box_attachment_clear =
_spine_array_bounding_box_attachment_clearPtr.asFunction<void Function(spine_array_bounding_box_attachment)>();
int spine_array_bounding_box_attachment_get_capacity(
spine_array_bounding_box_attachment array,
) {
return _spine_array_bounding_box_attachment_get_capacity(
array,
);
}
late final _spine_array_bounding_box_attachment_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_get_capacity');
late final _spine_array_bounding_box_attachment_get_capacity = _spine_array_bounding_box_attachment_get_capacityPtr
.asFunction<int Function(spine_array_bounding_box_attachment)>();
int spine_array_bounding_box_attachment_size(
spine_array_bounding_box_attachment array,
) {
return _spine_array_bounding_box_attachment_size(
array,
);
}
late final _spine_array_bounding_box_attachment_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_size');
late final _spine_array_bounding_box_attachment_size =
_spine_array_bounding_box_attachment_sizePtr.asFunction<int Function(spine_array_bounding_box_attachment)>();
spine_array_bounding_box_attachment spine_array_bounding_box_attachment_set_size(
spine_array_bounding_box_attachment array,
int newSize,
spine_bounding_box_attachment defaultValue,
) {
return _spine_array_bounding_box_attachment_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_bounding_box_attachment_set_sizePtr = _lookup<
ffi.NativeFunction<
spine_array_bounding_box_attachment Function(spine_array_bounding_box_attachment, ffi.Size,
spine_bounding_box_attachment)>>('spine_array_bounding_box_attachment_set_size');
late final _spine_array_bounding_box_attachment_set_size =
_spine_array_bounding_box_attachment_set_sizePtr.asFunction<
spine_array_bounding_box_attachment Function(
spine_array_bounding_box_attachment, int, spine_bounding_box_attachment)>();
void spine_array_bounding_box_attachment_ensure_capacity(
spine_array_bounding_box_attachment array,
int newCapacity,
) {
return _spine_array_bounding_box_attachment_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_bounding_box_attachment_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bounding_box_attachment, ffi.Size)>>(
'spine_array_bounding_box_attachment_ensure_capacity');
late final _spine_array_bounding_box_attachment_ensure_capacity =
_spine_array_bounding_box_attachment_ensure_capacityPtr
.asFunction<void Function(spine_array_bounding_box_attachment, int)>();
void spine_array_bounding_box_attachment_add(
spine_array_bounding_box_attachment array,
spine_bounding_box_attachment inValue,
) {
return _spine_array_bounding_box_attachment_add(
array,
inValue,
);
}
late final _spine_array_bounding_box_attachment_addPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_array_bounding_box_attachment, spine_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_add');
late final _spine_array_bounding_box_attachment_add = _spine_array_bounding_box_attachment_addPtr
.asFunction<void Function(spine_array_bounding_box_attachment, spine_bounding_box_attachment)>();
void spine_array_bounding_box_attachment_add_all(
spine_array_bounding_box_attachment array,
spine_array_bounding_box_attachment inValue,
) {
return _spine_array_bounding_box_attachment_add_all(
array,
inValue,
);
}
late final _spine_array_bounding_box_attachment_add_allPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_array_bounding_box_attachment, spine_array_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_add_all');
late final _spine_array_bounding_box_attachment_add_all = _spine_array_bounding_box_attachment_add_allPtr
.asFunction<void Function(spine_array_bounding_box_attachment, spine_array_bounding_box_attachment)>();
void spine_array_bounding_box_attachment_clear_and_add_all(
spine_array_bounding_box_attachment array,
spine_array_bounding_box_attachment inValue,
) {
return _spine_array_bounding_box_attachment_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_bounding_box_attachment_clear_and_add_allPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_array_bounding_box_attachment, spine_array_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_clear_and_add_all');
late final _spine_array_bounding_box_attachment_clear_and_add_all =
_spine_array_bounding_box_attachment_clear_and_add_allPtr
.asFunction<void Function(spine_array_bounding_box_attachment, spine_array_bounding_box_attachment)>();
void spine_array_bounding_box_attachment_remove_at(
spine_array_bounding_box_attachment array,
int inIndex,
) {
return _spine_array_bounding_box_attachment_remove_at(
array,
inIndex,
);
}
late final _spine_array_bounding_box_attachment_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bounding_box_attachment, ffi.Size)>>(
'spine_array_bounding_box_attachment_remove_at');
late final _spine_array_bounding_box_attachment_remove_at = _spine_array_bounding_box_attachment_remove_atPtr
.asFunction<void Function(spine_array_bounding_box_attachment, int)>();
bool spine_array_bounding_box_attachment_contains(
spine_array_bounding_box_attachment array,
spine_bounding_box_attachment inValue,
) {
return _spine_array_bounding_box_attachment_contains(
array,
inValue,
);
}
late final _spine_array_bounding_box_attachment_containsPtr = _lookup<
ffi.NativeFunction<ffi.Bool Function(spine_array_bounding_box_attachment, spine_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_contains');
late final _spine_array_bounding_box_attachment_contains = _spine_array_bounding_box_attachment_containsPtr
.asFunction<bool Function(spine_array_bounding_box_attachment, spine_bounding_box_attachment)>();
int spine_array_bounding_box_attachment_index_of(
spine_array_bounding_box_attachment array,
spine_bounding_box_attachment inValue,
) {
return _spine_array_bounding_box_attachment_index_of(
array,
inValue,
);
}
late final _spine_array_bounding_box_attachment_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_bounding_box_attachment, spine_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_index_of');
late final _spine_array_bounding_box_attachment_index_of = _spine_array_bounding_box_attachment_index_ofPtr
.asFunction<int Function(spine_array_bounding_box_attachment, spine_bounding_box_attachment)>();
ffi.Pointer<spine_bounding_box_attachment> spine_array_bounding_box_attachment_buffer(
spine_array_bounding_box_attachment array,
) {
return _spine_array_bounding_box_attachment_buffer(
array,
);
}
late final _spine_array_bounding_box_attachment_bufferPtr = _lookup<
ffi.NativeFunction<ffi.Pointer<spine_bounding_box_attachment> Function(spine_array_bounding_box_attachment)>>(
'spine_array_bounding_box_attachment_buffer');
late final _spine_array_bounding_box_attachment_buffer = _spine_array_bounding_box_attachment_bufferPtr
.asFunction<ffi.Pointer<spine_bounding_box_attachment> Function(spine_array_bounding_box_attachment)>();
spine_array_constraint spine_array_constraint_create() {
return _spine_array_constraint_create();
}
late final _spine_array_constraint_createPtr =
_lookup<ffi.NativeFunction<spine_array_constraint Function()>>('spine_array_constraint_create');
late final _spine_array_constraint_create =
_spine_array_constraint_createPtr.asFunction<spine_array_constraint Function()>();
spine_array_constraint spine_array_constraint_create_with_capacity(
int initialCapacity,
) {
return _spine_array_constraint_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_constraint_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_constraint Function(ffi.Size)>>(
'spine_array_constraint_create_with_capacity');
late final _spine_array_constraint_create_with_capacity =
_spine_array_constraint_create_with_capacityPtr.asFunction<spine_array_constraint Function(int)>();
void spine_array_constraint_dispose(
spine_array_constraint array,
) {
return _spine_array_constraint_dispose(
array,
);
}
late final _spine_array_constraint_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint)>>('spine_array_constraint_dispose');
late final _spine_array_constraint_dispose =
_spine_array_constraint_disposePtr.asFunction<void Function(spine_array_constraint)>();
void spine_array_constraint_clear(
spine_array_constraint array,
) {
return _spine_array_constraint_clear(
array,
);
}
late final _spine_array_constraint_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint)>>('spine_array_constraint_clear');
late final _spine_array_constraint_clear =
_spine_array_constraint_clearPtr.asFunction<void Function(spine_array_constraint)>();
int spine_array_constraint_get_capacity(
spine_array_constraint array,
) {
return _spine_array_constraint_get_capacity(
array,
);
}
late final _spine_array_constraint_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_constraint)>>('spine_array_constraint_get_capacity');
late final _spine_array_constraint_get_capacity =
_spine_array_constraint_get_capacityPtr.asFunction<int Function(spine_array_constraint)>();
int spine_array_constraint_size(
spine_array_constraint array,
) {
return _spine_array_constraint_size(
array,
);
}
late final _spine_array_constraint_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_constraint)>>('spine_array_constraint_size');
late final _spine_array_constraint_size =
_spine_array_constraint_sizePtr.asFunction<int Function(spine_array_constraint)>();
spine_array_constraint spine_array_constraint_set_size(
spine_array_constraint array,
int newSize,
spine_constraint defaultValue,
) {
return _spine_array_constraint_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_constraint_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_constraint Function(spine_array_constraint, ffi.Size, spine_constraint)>>(
'spine_array_constraint_set_size');
late final _spine_array_constraint_set_size = _spine_array_constraint_set_sizePtr
.asFunction<spine_array_constraint Function(spine_array_constraint, int, spine_constraint)>();
void spine_array_constraint_ensure_capacity(
spine_array_constraint array,
int newCapacity,
) {
return _spine_array_constraint_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_constraint_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint, ffi.Size)>>(
'spine_array_constraint_ensure_capacity');
late final _spine_array_constraint_ensure_capacity =
_spine_array_constraint_ensure_capacityPtr.asFunction<void Function(spine_array_constraint, int)>();
void spine_array_constraint_add(
spine_array_constraint array,
spine_constraint inValue,
) {
return _spine_array_constraint_add(
array,
inValue,
);
}
late final _spine_array_constraint_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint, spine_constraint)>>(
'spine_array_constraint_add');
late final _spine_array_constraint_add =
_spine_array_constraint_addPtr.asFunction<void Function(spine_array_constraint, spine_constraint)>();
void spine_array_constraint_add_all(
spine_array_constraint array,
spine_array_constraint inValue,
) {
return _spine_array_constraint_add_all(
array,
inValue,
);
}
late final _spine_array_constraint_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint, spine_array_constraint)>>(
'spine_array_constraint_add_all');
late final _spine_array_constraint_add_all =
_spine_array_constraint_add_allPtr.asFunction<void Function(spine_array_constraint, spine_array_constraint)>();
void spine_array_constraint_clear_and_add_all(
spine_array_constraint array,
spine_array_constraint inValue,
) {
return _spine_array_constraint_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_constraint_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint, spine_array_constraint)>>(
'spine_array_constraint_clear_and_add_all');
late final _spine_array_constraint_clear_and_add_all = _spine_array_constraint_clear_and_add_allPtr
.asFunction<void Function(spine_array_constraint, spine_array_constraint)>();
void spine_array_constraint_remove_at(
spine_array_constraint array,
int inIndex,
) {
return _spine_array_constraint_remove_at(
array,
inIndex,
);
}
late final _spine_array_constraint_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint, ffi.Size)>>(
'spine_array_constraint_remove_at');
late final _spine_array_constraint_remove_at =
_spine_array_constraint_remove_atPtr.asFunction<void Function(spine_array_constraint, int)>();
bool spine_array_constraint_contains(
spine_array_constraint array,
spine_constraint inValue,
) {
return _spine_array_constraint_contains(
array,
inValue,
);
}
late final _spine_array_constraint_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_constraint, spine_constraint)>>(
'spine_array_constraint_contains');
late final _spine_array_constraint_contains =
_spine_array_constraint_containsPtr.asFunction<bool Function(spine_array_constraint, spine_constraint)>();
int spine_array_constraint_index_of(
spine_array_constraint array,
spine_constraint inValue,
) {
return _spine_array_constraint_index_of(
array,
inValue,
);
}
late final _spine_array_constraint_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_constraint, spine_constraint)>>(
'spine_array_constraint_index_of');
late final _spine_array_constraint_index_of =
_spine_array_constraint_index_ofPtr.asFunction<int Function(spine_array_constraint, spine_constraint)>();
ffi.Pointer<spine_constraint> spine_array_constraint_buffer(
spine_array_constraint array,
) {
return _spine_array_constraint_buffer(
array,
);
}
late final _spine_array_constraint_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_constraint> Function(spine_array_constraint)>>(
'spine_array_constraint_buffer');
late final _spine_array_constraint_buffer =
_spine_array_constraint_bufferPtr.asFunction<ffi.Pointer<spine_constraint> Function(spine_array_constraint)>();
spine_array_constraint_data spine_array_constraint_data_create() {
return _spine_array_constraint_data_create();
}
late final _spine_array_constraint_data_createPtr =
_lookup<ffi.NativeFunction<spine_array_constraint_data Function()>>('spine_array_constraint_data_create');
late final _spine_array_constraint_data_create =
_spine_array_constraint_data_createPtr.asFunction<spine_array_constraint_data Function()>();
spine_array_constraint_data spine_array_constraint_data_create_with_capacity(
int initialCapacity,
) {
return _spine_array_constraint_data_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_constraint_data_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_constraint_data Function(ffi.Size)>>(
'spine_array_constraint_data_create_with_capacity');
late final _spine_array_constraint_data_create_with_capacity =
_spine_array_constraint_data_create_with_capacityPtr.asFunction<spine_array_constraint_data Function(int)>();
void spine_array_constraint_data_dispose(
spine_array_constraint_data array,
) {
return _spine_array_constraint_data_dispose(
array,
);
}
late final _spine_array_constraint_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint_data)>>(
'spine_array_constraint_data_dispose');
late final _spine_array_constraint_data_dispose =
_spine_array_constraint_data_disposePtr.asFunction<void Function(spine_array_constraint_data)>();
void spine_array_constraint_data_clear(
spine_array_constraint_data array,
) {
return _spine_array_constraint_data_clear(
array,
);
}
late final _spine_array_constraint_data_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint_data)>>('spine_array_constraint_data_clear');
late final _spine_array_constraint_data_clear =
_spine_array_constraint_data_clearPtr.asFunction<void Function(spine_array_constraint_data)>();
int spine_array_constraint_data_get_capacity(
spine_array_constraint_data array,
) {
return _spine_array_constraint_data_get_capacity(
array,
);
}
late final _spine_array_constraint_data_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_constraint_data)>>(
'spine_array_constraint_data_get_capacity');
late final _spine_array_constraint_data_get_capacity =
_spine_array_constraint_data_get_capacityPtr.asFunction<int Function(spine_array_constraint_data)>();
int spine_array_constraint_data_size(
spine_array_constraint_data array,
) {
return _spine_array_constraint_data_size(
array,
);
}
late final _spine_array_constraint_data_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_constraint_data)>>('spine_array_constraint_data_size');
late final _spine_array_constraint_data_size =
_spine_array_constraint_data_sizePtr.asFunction<int Function(spine_array_constraint_data)>();
spine_array_constraint_data spine_array_constraint_data_set_size(
spine_array_constraint_data array,
int newSize,
spine_constraint_data defaultValue,
) {
return _spine_array_constraint_data_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_constraint_data_set_sizePtr = _lookup<
ffi.NativeFunction<
spine_array_constraint_data Function(
spine_array_constraint_data, ffi.Size, spine_constraint_data)>>('spine_array_constraint_data_set_size');
late final _spine_array_constraint_data_set_size = _spine_array_constraint_data_set_sizePtr
.asFunction<spine_array_constraint_data Function(spine_array_constraint_data, int, spine_constraint_data)>();
void spine_array_constraint_data_ensure_capacity(
spine_array_constraint_data array,
int newCapacity,
) {
return _spine_array_constraint_data_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_constraint_data_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint_data, ffi.Size)>>(
'spine_array_constraint_data_ensure_capacity');
late final _spine_array_constraint_data_ensure_capacity =
_spine_array_constraint_data_ensure_capacityPtr.asFunction<void Function(spine_array_constraint_data, int)>();
void spine_array_constraint_data_add(
spine_array_constraint_data array,
spine_constraint_data inValue,
) {
return _spine_array_constraint_data_add(
array,
inValue,
);
}
late final _spine_array_constraint_data_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint_data, spine_constraint_data)>>(
'spine_array_constraint_data_add');
late final _spine_array_constraint_data_add = _spine_array_constraint_data_addPtr
.asFunction<void Function(spine_array_constraint_data, spine_constraint_data)>();
void spine_array_constraint_data_add_all(
spine_array_constraint_data array,
spine_array_constraint_data inValue,
) {
return _spine_array_constraint_data_add_all(
array,
inValue,
);
}
late final _spine_array_constraint_data_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint_data, spine_array_constraint_data)>>(
'spine_array_constraint_data_add_all');
late final _spine_array_constraint_data_add_all = _spine_array_constraint_data_add_allPtr
.asFunction<void Function(spine_array_constraint_data, spine_array_constraint_data)>();
void spine_array_constraint_data_clear_and_add_all(
spine_array_constraint_data array,
spine_array_constraint_data inValue,
) {
return _spine_array_constraint_data_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_constraint_data_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint_data, spine_array_constraint_data)>>(
'spine_array_constraint_data_clear_and_add_all');
late final _spine_array_constraint_data_clear_and_add_all = _spine_array_constraint_data_clear_and_add_allPtr
.asFunction<void Function(spine_array_constraint_data, spine_array_constraint_data)>();
void spine_array_constraint_data_remove_at(
spine_array_constraint_data array,
int inIndex,
) {
return _spine_array_constraint_data_remove_at(
array,
inIndex,
);
}
late final _spine_array_constraint_data_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_constraint_data, ffi.Size)>>(
'spine_array_constraint_data_remove_at');
late final _spine_array_constraint_data_remove_at =
_spine_array_constraint_data_remove_atPtr.asFunction<void Function(spine_array_constraint_data, int)>();
bool spine_array_constraint_data_contains(
spine_array_constraint_data array,
spine_constraint_data inValue,
) {
return _spine_array_constraint_data_contains(
array,
inValue,
);
}
late final _spine_array_constraint_data_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_constraint_data, spine_constraint_data)>>(
'spine_array_constraint_data_contains');
late final _spine_array_constraint_data_contains = _spine_array_constraint_data_containsPtr
.asFunction<bool Function(spine_array_constraint_data, spine_constraint_data)>();
int spine_array_constraint_data_index_of(
spine_array_constraint_data array,
spine_constraint_data inValue,
) {
return _spine_array_constraint_data_index_of(
array,
inValue,
);
}
late final _spine_array_constraint_data_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_constraint_data, spine_constraint_data)>>(
'spine_array_constraint_data_index_of');
late final _spine_array_constraint_data_index_of = _spine_array_constraint_data_index_ofPtr
.asFunction<int Function(spine_array_constraint_data, spine_constraint_data)>();
ffi.Pointer<spine_constraint_data> spine_array_constraint_data_buffer(
spine_array_constraint_data array,
) {
return _spine_array_constraint_data_buffer(
array,
);
}
late final _spine_array_constraint_data_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_constraint_data> Function(spine_array_constraint_data)>>(
'spine_array_constraint_data_buffer');
late final _spine_array_constraint_data_buffer = _spine_array_constraint_data_bufferPtr
.asFunction<ffi.Pointer<spine_constraint_data> Function(spine_array_constraint_data)>();
spine_array_event spine_array_event_create() {
return _spine_array_event_create();
}
late final _spine_array_event_createPtr =
_lookup<ffi.NativeFunction<spine_array_event Function()>>('spine_array_event_create');
late final _spine_array_event_create = _spine_array_event_createPtr.asFunction<spine_array_event Function()>();
spine_array_event spine_array_event_create_with_capacity(
int initialCapacity,
) {
return _spine_array_event_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_event_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_event Function(ffi.Size)>>('spine_array_event_create_with_capacity');
late final _spine_array_event_create_with_capacity =
_spine_array_event_create_with_capacityPtr.asFunction<spine_array_event Function(int)>();
void spine_array_event_dispose(
spine_array_event array,
) {
return _spine_array_event_dispose(
array,
);
}
late final _spine_array_event_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event)>>('spine_array_event_dispose');
late final _spine_array_event_dispose = _spine_array_event_disposePtr.asFunction<void Function(spine_array_event)>();
void spine_array_event_clear(
spine_array_event array,
) {
return _spine_array_event_clear(
array,
);
}
late final _spine_array_event_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event)>>('spine_array_event_clear');
late final _spine_array_event_clear = _spine_array_event_clearPtr.asFunction<void Function(spine_array_event)>();
int spine_array_event_get_capacity(
spine_array_event array,
) {
return _spine_array_event_get_capacity(
array,
);
}
late final _spine_array_event_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_event)>>('spine_array_event_get_capacity');
late final _spine_array_event_get_capacity =
_spine_array_event_get_capacityPtr.asFunction<int Function(spine_array_event)>();
int spine_array_event_size(
spine_array_event array,
) {
return _spine_array_event_size(
array,
);
}
late final _spine_array_event_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_event)>>('spine_array_event_size');
late final _spine_array_event_size = _spine_array_event_sizePtr.asFunction<int Function(spine_array_event)>();
spine_array_event spine_array_event_set_size(
spine_array_event array,
int newSize,
spine_event defaultValue,
) {
return _spine_array_event_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_event_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_event Function(spine_array_event, ffi.Size, spine_event)>>(
'spine_array_event_set_size');
late final _spine_array_event_set_size =
_spine_array_event_set_sizePtr.asFunction<spine_array_event Function(spine_array_event, int, spine_event)>();
void spine_array_event_ensure_capacity(
spine_array_event array,
int newCapacity,
) {
return _spine_array_event_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_event_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event, ffi.Size)>>('spine_array_event_ensure_capacity');
late final _spine_array_event_ensure_capacity =
_spine_array_event_ensure_capacityPtr.asFunction<void Function(spine_array_event, int)>();
void spine_array_event_add(
spine_array_event array,
spine_event inValue,
) {
return _spine_array_event_add(
array,
inValue,
);
}
late final _spine_array_event_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event, spine_event)>>('spine_array_event_add');
late final _spine_array_event_add =
_spine_array_event_addPtr.asFunction<void Function(spine_array_event, spine_event)>();
void spine_array_event_add_all(
spine_array_event array,
spine_array_event inValue,
) {
return _spine_array_event_add_all(
array,
inValue,
);
}
late final _spine_array_event_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event, spine_array_event)>>('spine_array_event_add_all');
late final _spine_array_event_add_all =
_spine_array_event_add_allPtr.asFunction<void Function(spine_array_event, spine_array_event)>();
void spine_array_event_clear_and_add_all(
spine_array_event array,
spine_array_event inValue,
) {
return _spine_array_event_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_event_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event, spine_array_event)>>(
'spine_array_event_clear_and_add_all');
late final _spine_array_event_clear_and_add_all =
_spine_array_event_clear_and_add_allPtr.asFunction<void Function(spine_array_event, spine_array_event)>();
void spine_array_event_remove_at(
spine_array_event array,
int inIndex,
) {
return _spine_array_event_remove_at(
array,
inIndex,
);
}
late final _spine_array_event_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event, ffi.Size)>>('spine_array_event_remove_at');
late final _spine_array_event_remove_at =
_spine_array_event_remove_atPtr.asFunction<void Function(spine_array_event, int)>();
bool spine_array_event_contains(
spine_array_event array,
spine_event inValue,
) {
return _spine_array_event_contains(
array,
inValue,
);
}
late final _spine_array_event_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_event, spine_event)>>('spine_array_event_contains');
late final _spine_array_event_contains =
_spine_array_event_containsPtr.asFunction<bool Function(spine_array_event, spine_event)>();
int spine_array_event_index_of(
spine_array_event array,
spine_event inValue,
) {
return _spine_array_event_index_of(
array,
inValue,
);
}
late final _spine_array_event_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_event, spine_event)>>('spine_array_event_index_of');
late final _spine_array_event_index_of =
_spine_array_event_index_ofPtr.asFunction<int Function(spine_array_event, spine_event)>();
ffi.Pointer<spine_event> spine_array_event_buffer(
spine_array_event array,
) {
return _spine_array_event_buffer(
array,
);
}
late final _spine_array_event_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_event> Function(spine_array_event)>>('spine_array_event_buffer');
late final _spine_array_event_buffer =
_spine_array_event_bufferPtr.asFunction<ffi.Pointer<spine_event> Function(spine_array_event)>();
spine_array_event_data spine_array_event_data_create() {
return _spine_array_event_data_create();
}
late final _spine_array_event_data_createPtr =
_lookup<ffi.NativeFunction<spine_array_event_data Function()>>('spine_array_event_data_create');
late final _spine_array_event_data_create =
_spine_array_event_data_createPtr.asFunction<spine_array_event_data Function()>();
spine_array_event_data spine_array_event_data_create_with_capacity(
int initialCapacity,
) {
return _spine_array_event_data_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_event_data_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_event_data Function(ffi.Size)>>(
'spine_array_event_data_create_with_capacity');
late final _spine_array_event_data_create_with_capacity =
_spine_array_event_data_create_with_capacityPtr.asFunction<spine_array_event_data Function(int)>();
void spine_array_event_data_dispose(
spine_array_event_data array,
) {
return _spine_array_event_data_dispose(
array,
);
}
late final _spine_array_event_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event_data)>>('spine_array_event_data_dispose');
late final _spine_array_event_data_dispose =
_spine_array_event_data_disposePtr.asFunction<void Function(spine_array_event_data)>();
void spine_array_event_data_clear(
spine_array_event_data array,
) {
return _spine_array_event_data_clear(
array,
);
}
late final _spine_array_event_data_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event_data)>>('spine_array_event_data_clear');
late final _spine_array_event_data_clear =
_spine_array_event_data_clearPtr.asFunction<void Function(spine_array_event_data)>();
int spine_array_event_data_get_capacity(
spine_array_event_data array,
) {
return _spine_array_event_data_get_capacity(
array,
);
}
late final _spine_array_event_data_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_event_data)>>('spine_array_event_data_get_capacity');
late final _spine_array_event_data_get_capacity =
_spine_array_event_data_get_capacityPtr.asFunction<int Function(spine_array_event_data)>();
int spine_array_event_data_size(
spine_array_event_data array,
) {
return _spine_array_event_data_size(
array,
);
}
late final _spine_array_event_data_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_event_data)>>('spine_array_event_data_size');
late final _spine_array_event_data_size =
_spine_array_event_data_sizePtr.asFunction<int Function(spine_array_event_data)>();
spine_array_event_data spine_array_event_data_set_size(
spine_array_event_data array,
int newSize,
spine_event_data defaultValue,
) {
return _spine_array_event_data_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_event_data_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_event_data Function(spine_array_event_data, ffi.Size, spine_event_data)>>(
'spine_array_event_data_set_size');
late final _spine_array_event_data_set_size = _spine_array_event_data_set_sizePtr
.asFunction<spine_array_event_data Function(spine_array_event_data, int, spine_event_data)>();
void spine_array_event_data_ensure_capacity(
spine_array_event_data array,
int newCapacity,
) {
return _spine_array_event_data_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_event_data_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event_data, ffi.Size)>>(
'spine_array_event_data_ensure_capacity');
late final _spine_array_event_data_ensure_capacity =
_spine_array_event_data_ensure_capacityPtr.asFunction<void Function(spine_array_event_data, int)>();
void spine_array_event_data_add(
spine_array_event_data array,
spine_event_data inValue,
) {
return _spine_array_event_data_add(
array,
inValue,
);
}
late final _spine_array_event_data_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event_data, spine_event_data)>>(
'spine_array_event_data_add');
late final _spine_array_event_data_add =
_spine_array_event_data_addPtr.asFunction<void Function(spine_array_event_data, spine_event_data)>();
void spine_array_event_data_add_all(
spine_array_event_data array,
spine_array_event_data inValue,
) {
return _spine_array_event_data_add_all(
array,
inValue,
);
}
late final _spine_array_event_data_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event_data, spine_array_event_data)>>(
'spine_array_event_data_add_all');
late final _spine_array_event_data_add_all =
_spine_array_event_data_add_allPtr.asFunction<void Function(spine_array_event_data, spine_array_event_data)>();
void spine_array_event_data_clear_and_add_all(
spine_array_event_data array,
spine_array_event_data inValue,
) {
return _spine_array_event_data_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_event_data_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event_data, spine_array_event_data)>>(
'spine_array_event_data_clear_and_add_all');
late final _spine_array_event_data_clear_and_add_all = _spine_array_event_data_clear_and_add_allPtr
.asFunction<void Function(spine_array_event_data, spine_array_event_data)>();
void spine_array_event_data_remove_at(
spine_array_event_data array,
int inIndex,
) {
return _spine_array_event_data_remove_at(
array,
inIndex,
);
}
late final _spine_array_event_data_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_event_data, ffi.Size)>>(
'spine_array_event_data_remove_at');
late final _spine_array_event_data_remove_at =
_spine_array_event_data_remove_atPtr.asFunction<void Function(spine_array_event_data, int)>();
bool spine_array_event_data_contains(
spine_array_event_data array,
spine_event_data inValue,
) {
return _spine_array_event_data_contains(
array,
inValue,
);
}
late final _spine_array_event_data_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_event_data, spine_event_data)>>(
'spine_array_event_data_contains');
late final _spine_array_event_data_contains =
_spine_array_event_data_containsPtr.asFunction<bool Function(spine_array_event_data, spine_event_data)>();
int spine_array_event_data_index_of(
spine_array_event_data array,
spine_event_data inValue,
) {
return _spine_array_event_data_index_of(
array,
inValue,
);
}
late final _spine_array_event_data_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_event_data, spine_event_data)>>(
'spine_array_event_data_index_of');
late final _spine_array_event_data_index_of =
_spine_array_event_data_index_ofPtr.asFunction<int Function(spine_array_event_data, spine_event_data)>();
ffi.Pointer<spine_event_data> spine_array_event_data_buffer(
spine_array_event_data array,
) {
return _spine_array_event_data_buffer(
array,
);
}
late final _spine_array_event_data_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_event_data> Function(spine_array_event_data)>>(
'spine_array_event_data_buffer');
late final _spine_array_event_data_buffer =
_spine_array_event_data_bufferPtr.asFunction<ffi.Pointer<spine_event_data> Function(spine_array_event_data)>();
spine_array_from_property spine_array_from_property_create() {
return _spine_array_from_property_create();
}
late final _spine_array_from_property_createPtr =
_lookup<ffi.NativeFunction<spine_array_from_property Function()>>('spine_array_from_property_create');
late final _spine_array_from_property_create =
_spine_array_from_property_createPtr.asFunction<spine_array_from_property Function()>();
spine_array_from_property spine_array_from_property_create_with_capacity(
int initialCapacity,
) {
return _spine_array_from_property_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_from_property_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_from_property Function(ffi.Size)>>(
'spine_array_from_property_create_with_capacity');
late final _spine_array_from_property_create_with_capacity =
_spine_array_from_property_create_with_capacityPtr.asFunction<spine_array_from_property Function(int)>();
void spine_array_from_property_dispose(
spine_array_from_property array,
) {
return _spine_array_from_property_dispose(
array,
);
}
late final _spine_array_from_property_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_from_property)>>('spine_array_from_property_dispose');
late final _spine_array_from_property_dispose =
_spine_array_from_property_disposePtr.asFunction<void Function(spine_array_from_property)>();
void spine_array_from_property_clear(
spine_array_from_property array,
) {
return _spine_array_from_property_clear(
array,
);
}
late final _spine_array_from_property_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_from_property)>>('spine_array_from_property_clear');
late final _spine_array_from_property_clear =
_spine_array_from_property_clearPtr.asFunction<void Function(spine_array_from_property)>();
int spine_array_from_property_get_capacity(
spine_array_from_property array,
) {
return _spine_array_from_property_get_capacity(
array,
);
}
late final _spine_array_from_property_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_from_property)>>(
'spine_array_from_property_get_capacity');
late final _spine_array_from_property_get_capacity =
_spine_array_from_property_get_capacityPtr.asFunction<int Function(spine_array_from_property)>();
int spine_array_from_property_size(
spine_array_from_property array,
) {
return _spine_array_from_property_size(
array,
);
}
late final _spine_array_from_property_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_from_property)>>('spine_array_from_property_size');
late final _spine_array_from_property_size =
_spine_array_from_property_sizePtr.asFunction<int Function(spine_array_from_property)>();
spine_array_from_property spine_array_from_property_set_size(
spine_array_from_property array,
int newSize,
spine_from_property defaultValue,
) {
return _spine_array_from_property_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_from_property_set_sizePtr = _lookup<
ffi.NativeFunction<
spine_array_from_property Function(
spine_array_from_property, ffi.Size, spine_from_property)>>('spine_array_from_property_set_size');
late final _spine_array_from_property_set_size = _spine_array_from_property_set_sizePtr
.asFunction<spine_array_from_property Function(spine_array_from_property, int, spine_from_property)>();
void spine_array_from_property_ensure_capacity(
spine_array_from_property array,
int newCapacity,
) {
return _spine_array_from_property_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_from_property_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_from_property, ffi.Size)>>(
'spine_array_from_property_ensure_capacity');
late final _spine_array_from_property_ensure_capacity =
_spine_array_from_property_ensure_capacityPtr.asFunction<void Function(spine_array_from_property, int)>();
void spine_array_from_property_add(
spine_array_from_property array,
spine_from_property inValue,
) {
return _spine_array_from_property_add(
array,
inValue,
);
}
late final _spine_array_from_property_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_from_property, spine_from_property)>>(
'spine_array_from_property_add');
late final _spine_array_from_property_add =
_spine_array_from_property_addPtr.asFunction<void Function(spine_array_from_property, spine_from_property)>();
void spine_array_from_property_add_all(
spine_array_from_property array,
spine_array_from_property inValue,
) {
return _spine_array_from_property_add_all(
array,
inValue,
);
}
late final _spine_array_from_property_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_from_property, spine_array_from_property)>>(
'spine_array_from_property_add_all');
late final _spine_array_from_property_add_all = _spine_array_from_property_add_allPtr
.asFunction<void Function(spine_array_from_property, spine_array_from_property)>();
void spine_array_from_property_clear_and_add_all(
spine_array_from_property array,
spine_array_from_property inValue,
) {
return _spine_array_from_property_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_from_property_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_from_property, spine_array_from_property)>>(
'spine_array_from_property_clear_and_add_all');
late final _spine_array_from_property_clear_and_add_all = _spine_array_from_property_clear_and_add_allPtr
.asFunction<void Function(spine_array_from_property, spine_array_from_property)>();
void spine_array_from_property_remove_at(
spine_array_from_property array,
int inIndex,
) {
return _spine_array_from_property_remove_at(
array,
inIndex,
);
}
late final _spine_array_from_property_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_from_property, ffi.Size)>>(
'spine_array_from_property_remove_at');
late final _spine_array_from_property_remove_at =
_spine_array_from_property_remove_atPtr.asFunction<void Function(spine_array_from_property, int)>();
bool spine_array_from_property_contains(
spine_array_from_property array,
spine_from_property inValue,
) {
return _spine_array_from_property_contains(
array,
inValue,
);
}
late final _spine_array_from_property_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_from_property, spine_from_property)>>(
'spine_array_from_property_contains');
late final _spine_array_from_property_contains = _spine_array_from_property_containsPtr
.asFunction<bool Function(spine_array_from_property, spine_from_property)>();
int spine_array_from_property_index_of(
spine_array_from_property array,
spine_from_property inValue,
) {
return _spine_array_from_property_index_of(
array,
inValue,
);
}
late final _spine_array_from_property_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_from_property, spine_from_property)>>(
'spine_array_from_property_index_of');
late final _spine_array_from_property_index_of =
_spine_array_from_property_index_ofPtr.asFunction<int Function(spine_array_from_property, spine_from_property)>();
ffi.Pointer<spine_from_property> spine_array_from_property_buffer(
spine_array_from_property array,
) {
return _spine_array_from_property_buffer(
array,
);
}
late final _spine_array_from_property_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_from_property> Function(spine_array_from_property)>>(
'spine_array_from_property_buffer');
late final _spine_array_from_property_buffer = _spine_array_from_property_bufferPtr
.asFunction<ffi.Pointer<spine_from_property> Function(spine_array_from_property)>();
spine_array_physics_constraint spine_array_physics_constraint_create() {
return _spine_array_physics_constraint_create();
}
late final _spine_array_physics_constraint_createPtr =
_lookup<ffi.NativeFunction<spine_array_physics_constraint Function()>>('spine_array_physics_constraint_create');
late final _spine_array_physics_constraint_create =
_spine_array_physics_constraint_createPtr.asFunction<spine_array_physics_constraint Function()>();
spine_array_physics_constraint spine_array_physics_constraint_create_with_capacity(
int initialCapacity,
) {
return _spine_array_physics_constraint_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_physics_constraint_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_physics_constraint Function(ffi.Size)>>(
'spine_array_physics_constraint_create_with_capacity');
late final _spine_array_physics_constraint_create_with_capacity =
_spine_array_physics_constraint_create_with_capacityPtr
.asFunction<spine_array_physics_constraint Function(int)>();
void spine_array_physics_constraint_dispose(
spine_array_physics_constraint array,
) {
return _spine_array_physics_constraint_dispose(
array,
);
}
late final _spine_array_physics_constraint_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_physics_constraint)>>(
'spine_array_physics_constraint_dispose');
late final _spine_array_physics_constraint_dispose =
_spine_array_physics_constraint_disposePtr.asFunction<void Function(spine_array_physics_constraint)>();
void spine_array_physics_constraint_clear(
spine_array_physics_constraint array,
) {
return _spine_array_physics_constraint_clear(
array,
);
}
late final _spine_array_physics_constraint_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_physics_constraint)>>(
'spine_array_physics_constraint_clear');
late final _spine_array_physics_constraint_clear =
_spine_array_physics_constraint_clearPtr.asFunction<void Function(spine_array_physics_constraint)>();
int spine_array_physics_constraint_get_capacity(
spine_array_physics_constraint array,
) {
return _spine_array_physics_constraint_get_capacity(
array,
);
}
late final _spine_array_physics_constraint_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_physics_constraint)>>(
'spine_array_physics_constraint_get_capacity');
late final _spine_array_physics_constraint_get_capacity =
_spine_array_physics_constraint_get_capacityPtr.asFunction<int Function(spine_array_physics_constraint)>();
int spine_array_physics_constraint_size(
spine_array_physics_constraint array,
) {
return _spine_array_physics_constraint_size(
array,
);
}
late final _spine_array_physics_constraint_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_physics_constraint)>>(
'spine_array_physics_constraint_size');
late final _spine_array_physics_constraint_size =
_spine_array_physics_constraint_sizePtr.asFunction<int Function(spine_array_physics_constraint)>();
spine_array_physics_constraint spine_array_physics_constraint_set_size(
spine_array_physics_constraint array,
int newSize,
spine_physics_constraint defaultValue,
) {
return _spine_array_physics_constraint_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_physics_constraint_set_sizePtr = _lookup<
ffi.NativeFunction<
spine_array_physics_constraint Function(spine_array_physics_constraint, ffi.Size,
spine_physics_constraint)>>('spine_array_physics_constraint_set_size');
late final _spine_array_physics_constraint_set_size = _spine_array_physics_constraint_set_sizePtr.asFunction<
spine_array_physics_constraint Function(spine_array_physics_constraint, int, spine_physics_constraint)>();
void spine_array_physics_constraint_ensure_capacity(
spine_array_physics_constraint array,
int newCapacity,
) {
return _spine_array_physics_constraint_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_physics_constraint_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_physics_constraint, ffi.Size)>>(
'spine_array_physics_constraint_ensure_capacity');
late final _spine_array_physics_constraint_ensure_capacity = _spine_array_physics_constraint_ensure_capacityPtr
.asFunction<void Function(spine_array_physics_constraint, int)>();
void spine_array_physics_constraint_add(
spine_array_physics_constraint array,
spine_physics_constraint inValue,
) {
return _spine_array_physics_constraint_add(
array,
inValue,
);
}
late final _spine_array_physics_constraint_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_physics_constraint, spine_physics_constraint)>>(
'spine_array_physics_constraint_add');
late final _spine_array_physics_constraint_add = _spine_array_physics_constraint_addPtr
.asFunction<void Function(spine_array_physics_constraint, spine_physics_constraint)>();
void spine_array_physics_constraint_add_all(
spine_array_physics_constraint array,
spine_array_physics_constraint inValue,
) {
return _spine_array_physics_constraint_add_all(
array,
inValue,
);
}
late final _spine_array_physics_constraint_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_physics_constraint, spine_array_physics_constraint)>>(
'spine_array_physics_constraint_add_all');
late final _spine_array_physics_constraint_add_all = _spine_array_physics_constraint_add_allPtr
.asFunction<void Function(spine_array_physics_constraint, spine_array_physics_constraint)>();
void spine_array_physics_constraint_clear_and_add_all(
spine_array_physics_constraint array,
spine_array_physics_constraint inValue,
) {
return _spine_array_physics_constraint_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_physics_constraint_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_physics_constraint, spine_array_physics_constraint)>>(
'spine_array_physics_constraint_clear_and_add_all');
late final _spine_array_physics_constraint_clear_and_add_all = _spine_array_physics_constraint_clear_and_add_allPtr
.asFunction<void Function(spine_array_physics_constraint, spine_array_physics_constraint)>();
void spine_array_physics_constraint_remove_at(
spine_array_physics_constraint array,
int inIndex,
) {
return _spine_array_physics_constraint_remove_at(
array,
inIndex,
);
}
late final _spine_array_physics_constraint_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_physics_constraint, ffi.Size)>>(
'spine_array_physics_constraint_remove_at');
late final _spine_array_physics_constraint_remove_at =
_spine_array_physics_constraint_remove_atPtr.asFunction<void Function(spine_array_physics_constraint, int)>();
bool spine_array_physics_constraint_contains(
spine_array_physics_constraint array,
spine_physics_constraint inValue,
) {
return _spine_array_physics_constraint_contains(
array,
inValue,
);
}
late final _spine_array_physics_constraint_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_physics_constraint, spine_physics_constraint)>>(
'spine_array_physics_constraint_contains');
late final _spine_array_physics_constraint_contains = _spine_array_physics_constraint_containsPtr
.asFunction<bool Function(spine_array_physics_constraint, spine_physics_constraint)>();
int spine_array_physics_constraint_index_of(
spine_array_physics_constraint array,
spine_physics_constraint inValue,
) {
return _spine_array_physics_constraint_index_of(
array,
inValue,
);
}
late final _spine_array_physics_constraint_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_physics_constraint, spine_physics_constraint)>>(
'spine_array_physics_constraint_index_of');
late final _spine_array_physics_constraint_index_of = _spine_array_physics_constraint_index_ofPtr
.asFunction<int Function(spine_array_physics_constraint, spine_physics_constraint)>();
ffi.Pointer<spine_physics_constraint> spine_array_physics_constraint_buffer(
spine_array_physics_constraint array,
) {
return _spine_array_physics_constraint_buffer(
array,
);
}
late final _spine_array_physics_constraint_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_physics_constraint> Function(spine_array_physics_constraint)>>(
'spine_array_physics_constraint_buffer');
late final _spine_array_physics_constraint_buffer = _spine_array_physics_constraint_bufferPtr
.asFunction<ffi.Pointer<spine_physics_constraint> Function(spine_array_physics_constraint)>();
spine_array_polygon spine_array_polygon_create() {
return _spine_array_polygon_create();
}
late final _spine_array_polygon_createPtr =
_lookup<ffi.NativeFunction<spine_array_polygon Function()>>('spine_array_polygon_create');
late final _spine_array_polygon_create = _spine_array_polygon_createPtr.asFunction<spine_array_polygon Function()>();
spine_array_polygon spine_array_polygon_create_with_capacity(
int initialCapacity,
) {
return _spine_array_polygon_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_polygon_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_polygon Function(ffi.Size)>>('spine_array_polygon_create_with_capacity');
late final _spine_array_polygon_create_with_capacity =
_spine_array_polygon_create_with_capacityPtr.asFunction<spine_array_polygon Function(int)>();
void spine_array_polygon_dispose(
spine_array_polygon array,
) {
return _spine_array_polygon_dispose(
array,
);
}
late final _spine_array_polygon_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_polygon)>>('spine_array_polygon_dispose');
late final _spine_array_polygon_dispose =
_spine_array_polygon_disposePtr.asFunction<void Function(spine_array_polygon)>();
void spine_array_polygon_clear(
spine_array_polygon array,
) {
return _spine_array_polygon_clear(
array,
);
}
late final _spine_array_polygon_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_polygon)>>('spine_array_polygon_clear');
late final _spine_array_polygon_clear =
_spine_array_polygon_clearPtr.asFunction<void Function(spine_array_polygon)>();
int spine_array_polygon_get_capacity(
spine_array_polygon array,
) {
return _spine_array_polygon_get_capacity(
array,
);
}
late final _spine_array_polygon_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_polygon)>>('spine_array_polygon_get_capacity');
late final _spine_array_polygon_get_capacity =
_spine_array_polygon_get_capacityPtr.asFunction<int Function(spine_array_polygon)>();
int spine_array_polygon_size(
spine_array_polygon array,
) {
return _spine_array_polygon_size(
array,
);
}
late final _spine_array_polygon_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_polygon)>>('spine_array_polygon_size');
late final _spine_array_polygon_size = _spine_array_polygon_sizePtr.asFunction<int Function(spine_array_polygon)>();
spine_array_polygon spine_array_polygon_set_size(
spine_array_polygon array,
int newSize,
spine_polygon defaultValue,
) {
return _spine_array_polygon_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_polygon_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_polygon Function(spine_array_polygon, ffi.Size, spine_polygon)>>(
'spine_array_polygon_set_size');
late final _spine_array_polygon_set_size = _spine_array_polygon_set_sizePtr
.asFunction<spine_array_polygon Function(spine_array_polygon, int, spine_polygon)>();
void spine_array_polygon_ensure_capacity(
spine_array_polygon array,
int newCapacity,
) {
return _spine_array_polygon_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_polygon_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_polygon, ffi.Size)>>(
'spine_array_polygon_ensure_capacity');
late final _spine_array_polygon_ensure_capacity =
_spine_array_polygon_ensure_capacityPtr.asFunction<void Function(spine_array_polygon, int)>();
void spine_array_polygon_add(
spine_array_polygon array,
spine_polygon inValue,
) {
return _spine_array_polygon_add(
array,
inValue,
);
}
late final _spine_array_polygon_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_polygon, spine_polygon)>>('spine_array_polygon_add');
late final _spine_array_polygon_add =
_spine_array_polygon_addPtr.asFunction<void Function(spine_array_polygon, spine_polygon)>();
void spine_array_polygon_add_all(
spine_array_polygon array,
spine_array_polygon inValue,
) {
return _spine_array_polygon_add_all(
array,
inValue,
);
}
late final _spine_array_polygon_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_polygon, spine_array_polygon)>>(
'spine_array_polygon_add_all');
late final _spine_array_polygon_add_all =
_spine_array_polygon_add_allPtr.asFunction<void Function(spine_array_polygon, spine_array_polygon)>();
void spine_array_polygon_clear_and_add_all(
spine_array_polygon array,
spine_array_polygon inValue,
) {
return _spine_array_polygon_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_polygon_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_polygon, spine_array_polygon)>>(
'spine_array_polygon_clear_and_add_all');
late final _spine_array_polygon_clear_and_add_all =
_spine_array_polygon_clear_and_add_allPtr.asFunction<void Function(spine_array_polygon, spine_array_polygon)>();
void spine_array_polygon_remove_at(
spine_array_polygon array,
int inIndex,
) {
return _spine_array_polygon_remove_at(
array,
inIndex,
);
}
late final _spine_array_polygon_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_polygon, ffi.Size)>>('spine_array_polygon_remove_at');
late final _spine_array_polygon_remove_at =
_spine_array_polygon_remove_atPtr.asFunction<void Function(spine_array_polygon, int)>();
bool spine_array_polygon_contains(
spine_array_polygon array,
spine_polygon inValue,
) {
return _spine_array_polygon_contains(
array,
inValue,
);
}
late final _spine_array_polygon_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_polygon, spine_polygon)>>(
'spine_array_polygon_contains');
late final _spine_array_polygon_contains =
_spine_array_polygon_containsPtr.asFunction<bool Function(spine_array_polygon, spine_polygon)>();
int spine_array_polygon_index_of(
spine_array_polygon array,
spine_polygon inValue,
) {
return _spine_array_polygon_index_of(
array,
inValue,
);
}
late final _spine_array_polygon_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_polygon, spine_polygon)>>('spine_array_polygon_index_of');
late final _spine_array_polygon_index_of =
_spine_array_polygon_index_ofPtr.asFunction<int Function(spine_array_polygon, spine_polygon)>();
ffi.Pointer<spine_polygon> spine_array_polygon_buffer(
spine_array_polygon array,
) {
return _spine_array_polygon_buffer(
array,
);
}
late final _spine_array_polygon_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_polygon> Function(spine_array_polygon)>>(
'spine_array_polygon_buffer');
late final _spine_array_polygon_buffer =
_spine_array_polygon_bufferPtr.asFunction<ffi.Pointer<spine_polygon> Function(spine_array_polygon)>();
spine_array_skin spine_array_skin_create() {
return _spine_array_skin_create();
}
late final _spine_array_skin_createPtr =
_lookup<ffi.NativeFunction<spine_array_skin Function()>>('spine_array_skin_create');
late final _spine_array_skin_create = _spine_array_skin_createPtr.asFunction<spine_array_skin Function()>();
spine_array_skin spine_array_skin_create_with_capacity(
int initialCapacity,
) {
return _spine_array_skin_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_skin_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_skin Function(ffi.Size)>>('spine_array_skin_create_with_capacity');
late final _spine_array_skin_create_with_capacity =
_spine_array_skin_create_with_capacityPtr.asFunction<spine_array_skin Function(int)>();
void spine_array_skin_dispose(
spine_array_skin array,
) {
return _spine_array_skin_dispose(
array,
);
}
late final _spine_array_skin_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_skin)>>('spine_array_skin_dispose');
late final _spine_array_skin_dispose = _spine_array_skin_disposePtr.asFunction<void Function(spine_array_skin)>();
void spine_array_skin_clear(
spine_array_skin array,
) {
return _spine_array_skin_clear(
array,
);
}
late final _spine_array_skin_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_skin)>>('spine_array_skin_clear');
late final _spine_array_skin_clear = _spine_array_skin_clearPtr.asFunction<void Function(spine_array_skin)>();
int spine_array_skin_get_capacity(
spine_array_skin array,
) {
return _spine_array_skin_get_capacity(
array,
);
}
late final _spine_array_skin_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_skin)>>('spine_array_skin_get_capacity');
late final _spine_array_skin_get_capacity =
_spine_array_skin_get_capacityPtr.asFunction<int Function(spine_array_skin)>();
int spine_array_skin_size(
spine_array_skin array,
) {
return _spine_array_skin_size(
array,
);
}
late final _spine_array_skin_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_skin)>>('spine_array_skin_size');
late final _spine_array_skin_size = _spine_array_skin_sizePtr.asFunction<int Function(spine_array_skin)>();
spine_array_skin spine_array_skin_set_size(
spine_array_skin array,
int newSize,
spine_skin defaultValue,
) {
return _spine_array_skin_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_skin_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_skin Function(spine_array_skin, ffi.Size, spine_skin)>>(
'spine_array_skin_set_size');
late final _spine_array_skin_set_size =
_spine_array_skin_set_sizePtr.asFunction<spine_array_skin Function(spine_array_skin, int, spine_skin)>();
void spine_array_skin_ensure_capacity(
spine_array_skin array,
int newCapacity,
) {
return _spine_array_skin_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_skin_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_skin, ffi.Size)>>('spine_array_skin_ensure_capacity');
late final _spine_array_skin_ensure_capacity =
_spine_array_skin_ensure_capacityPtr.asFunction<void Function(spine_array_skin, int)>();
void spine_array_skin_add(
spine_array_skin array,
spine_skin inValue,
) {
return _spine_array_skin_add(
array,
inValue,
);
}
late final _spine_array_skin_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_skin, spine_skin)>>('spine_array_skin_add');
late final _spine_array_skin_add = _spine_array_skin_addPtr.asFunction<void Function(spine_array_skin, spine_skin)>();
void spine_array_skin_add_all(
spine_array_skin array,
spine_array_skin inValue,
) {
return _spine_array_skin_add_all(
array,
inValue,
);
}
late final _spine_array_skin_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_skin, spine_array_skin)>>('spine_array_skin_add_all');
late final _spine_array_skin_add_all =
_spine_array_skin_add_allPtr.asFunction<void Function(spine_array_skin, spine_array_skin)>();
void spine_array_skin_clear_and_add_all(
spine_array_skin array,
spine_array_skin inValue,
) {
return _spine_array_skin_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_skin_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_skin, spine_array_skin)>>(
'spine_array_skin_clear_and_add_all');
late final _spine_array_skin_clear_and_add_all =
_spine_array_skin_clear_and_add_allPtr.asFunction<void Function(spine_array_skin, spine_array_skin)>();
void spine_array_skin_remove_at(
spine_array_skin array,
int inIndex,
) {
return _spine_array_skin_remove_at(
array,
inIndex,
);
}
late final _spine_array_skin_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_skin, ffi.Size)>>('spine_array_skin_remove_at');
late final _spine_array_skin_remove_at =
_spine_array_skin_remove_atPtr.asFunction<void Function(spine_array_skin, int)>();
bool spine_array_skin_contains(
spine_array_skin array,
spine_skin inValue,
) {
return _spine_array_skin_contains(
array,
inValue,
);
}
late final _spine_array_skin_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_skin, spine_skin)>>('spine_array_skin_contains');
late final _spine_array_skin_contains =
_spine_array_skin_containsPtr.asFunction<bool Function(spine_array_skin, spine_skin)>();
int spine_array_skin_index_of(
spine_array_skin array,
spine_skin inValue,
) {
return _spine_array_skin_index_of(
array,
inValue,
);
}
late final _spine_array_skin_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_skin, spine_skin)>>('spine_array_skin_index_of');
late final _spine_array_skin_index_of =
_spine_array_skin_index_ofPtr.asFunction<int Function(spine_array_skin, spine_skin)>();
ffi.Pointer<spine_skin> spine_array_skin_buffer(
spine_array_skin array,
) {
return _spine_array_skin_buffer(
array,
);
}
late final _spine_array_skin_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_skin> Function(spine_array_skin)>>('spine_array_skin_buffer');
late final _spine_array_skin_buffer =
_spine_array_skin_bufferPtr.asFunction<ffi.Pointer<spine_skin> Function(spine_array_skin)>();
spine_array_slot spine_array_slot_create() {
return _spine_array_slot_create();
}
late final _spine_array_slot_createPtr =
_lookup<ffi.NativeFunction<spine_array_slot Function()>>('spine_array_slot_create');
late final _spine_array_slot_create = _spine_array_slot_createPtr.asFunction<spine_array_slot Function()>();
spine_array_slot spine_array_slot_create_with_capacity(
int initialCapacity,
) {
return _spine_array_slot_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_slot_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_slot Function(ffi.Size)>>('spine_array_slot_create_with_capacity');
late final _spine_array_slot_create_with_capacity =
_spine_array_slot_create_with_capacityPtr.asFunction<spine_array_slot Function(int)>();
void spine_array_slot_dispose(
spine_array_slot array,
) {
return _spine_array_slot_dispose(
array,
);
}
late final _spine_array_slot_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot)>>('spine_array_slot_dispose');
late final _spine_array_slot_dispose = _spine_array_slot_disposePtr.asFunction<void Function(spine_array_slot)>();
void spine_array_slot_clear(
spine_array_slot array,
) {
return _spine_array_slot_clear(
array,
);
}
late final _spine_array_slot_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot)>>('spine_array_slot_clear');
late final _spine_array_slot_clear = _spine_array_slot_clearPtr.asFunction<void Function(spine_array_slot)>();
int spine_array_slot_get_capacity(
spine_array_slot array,
) {
return _spine_array_slot_get_capacity(
array,
);
}
late final _spine_array_slot_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_slot)>>('spine_array_slot_get_capacity');
late final _spine_array_slot_get_capacity =
_spine_array_slot_get_capacityPtr.asFunction<int Function(spine_array_slot)>();
int spine_array_slot_size(
spine_array_slot array,
) {
return _spine_array_slot_size(
array,
);
}
late final _spine_array_slot_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_slot)>>('spine_array_slot_size');
late final _spine_array_slot_size = _spine_array_slot_sizePtr.asFunction<int Function(spine_array_slot)>();
spine_array_slot spine_array_slot_set_size(
spine_array_slot array,
int newSize,
spine_slot defaultValue,
) {
return _spine_array_slot_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_slot_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_slot Function(spine_array_slot, ffi.Size, spine_slot)>>(
'spine_array_slot_set_size');
late final _spine_array_slot_set_size =
_spine_array_slot_set_sizePtr.asFunction<spine_array_slot Function(spine_array_slot, int, spine_slot)>();
void spine_array_slot_ensure_capacity(
spine_array_slot array,
int newCapacity,
) {
return _spine_array_slot_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_slot_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot, ffi.Size)>>('spine_array_slot_ensure_capacity');
late final _spine_array_slot_ensure_capacity =
_spine_array_slot_ensure_capacityPtr.asFunction<void Function(spine_array_slot, int)>();
void spine_array_slot_add(
spine_array_slot array,
spine_slot inValue,
) {
return _spine_array_slot_add(
array,
inValue,
);
}
late final _spine_array_slot_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot, spine_slot)>>('spine_array_slot_add');
late final _spine_array_slot_add = _spine_array_slot_addPtr.asFunction<void Function(spine_array_slot, spine_slot)>();
void spine_array_slot_add_all(
spine_array_slot array,
spine_array_slot inValue,
) {
return _spine_array_slot_add_all(
array,
inValue,
);
}
late final _spine_array_slot_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot, spine_array_slot)>>('spine_array_slot_add_all');
late final _spine_array_slot_add_all =
_spine_array_slot_add_allPtr.asFunction<void Function(spine_array_slot, spine_array_slot)>();
void spine_array_slot_clear_and_add_all(
spine_array_slot array,
spine_array_slot inValue,
) {
return _spine_array_slot_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_slot_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot, spine_array_slot)>>(
'spine_array_slot_clear_and_add_all');
late final _spine_array_slot_clear_and_add_all =
_spine_array_slot_clear_and_add_allPtr.asFunction<void Function(spine_array_slot, spine_array_slot)>();
void spine_array_slot_remove_at(
spine_array_slot array,
int inIndex,
) {
return _spine_array_slot_remove_at(
array,
inIndex,
);
}
late final _spine_array_slot_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot, ffi.Size)>>('spine_array_slot_remove_at');
late final _spine_array_slot_remove_at =
_spine_array_slot_remove_atPtr.asFunction<void Function(spine_array_slot, int)>();
bool spine_array_slot_contains(
spine_array_slot array,
spine_slot inValue,
) {
return _spine_array_slot_contains(
array,
inValue,
);
}
late final _spine_array_slot_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_slot, spine_slot)>>('spine_array_slot_contains');
late final _spine_array_slot_contains =
_spine_array_slot_containsPtr.asFunction<bool Function(spine_array_slot, spine_slot)>();
int spine_array_slot_index_of(
spine_array_slot array,
spine_slot inValue,
) {
return _spine_array_slot_index_of(
array,
inValue,
);
}
late final _spine_array_slot_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_slot, spine_slot)>>('spine_array_slot_index_of');
late final _spine_array_slot_index_of =
_spine_array_slot_index_ofPtr.asFunction<int Function(spine_array_slot, spine_slot)>();
ffi.Pointer<spine_slot> spine_array_slot_buffer(
spine_array_slot array,
) {
return _spine_array_slot_buffer(
array,
);
}
late final _spine_array_slot_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_slot> Function(spine_array_slot)>>('spine_array_slot_buffer');
late final _spine_array_slot_buffer =
_spine_array_slot_bufferPtr.asFunction<ffi.Pointer<spine_slot> Function(spine_array_slot)>();
spine_array_slot_data spine_array_slot_data_create() {
return _spine_array_slot_data_create();
}
late final _spine_array_slot_data_createPtr =
_lookup<ffi.NativeFunction<spine_array_slot_data Function()>>('spine_array_slot_data_create');
late final _spine_array_slot_data_create =
_spine_array_slot_data_createPtr.asFunction<spine_array_slot_data Function()>();
spine_array_slot_data spine_array_slot_data_create_with_capacity(
int initialCapacity,
) {
return _spine_array_slot_data_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_slot_data_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_slot_data Function(ffi.Size)>>(
'spine_array_slot_data_create_with_capacity');
late final _spine_array_slot_data_create_with_capacity =
_spine_array_slot_data_create_with_capacityPtr.asFunction<spine_array_slot_data Function(int)>();
void spine_array_slot_data_dispose(
spine_array_slot_data array,
) {
return _spine_array_slot_data_dispose(
array,
);
}
late final _spine_array_slot_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot_data)>>('spine_array_slot_data_dispose');
late final _spine_array_slot_data_dispose =
_spine_array_slot_data_disposePtr.asFunction<void Function(spine_array_slot_data)>();
void spine_array_slot_data_clear(
spine_array_slot_data array,
) {
return _spine_array_slot_data_clear(
array,
);
}
late final _spine_array_slot_data_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot_data)>>('spine_array_slot_data_clear');
late final _spine_array_slot_data_clear =
_spine_array_slot_data_clearPtr.asFunction<void Function(spine_array_slot_data)>();
int spine_array_slot_data_get_capacity(
spine_array_slot_data array,
) {
return _spine_array_slot_data_get_capacity(
array,
);
}
late final _spine_array_slot_data_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_slot_data)>>('spine_array_slot_data_get_capacity');
late final _spine_array_slot_data_get_capacity =
_spine_array_slot_data_get_capacityPtr.asFunction<int Function(spine_array_slot_data)>();
int spine_array_slot_data_size(
spine_array_slot_data array,
) {
return _spine_array_slot_data_size(
array,
);
}
late final _spine_array_slot_data_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_slot_data)>>('spine_array_slot_data_size');
late final _spine_array_slot_data_size =
_spine_array_slot_data_sizePtr.asFunction<int Function(spine_array_slot_data)>();
spine_array_slot_data spine_array_slot_data_set_size(
spine_array_slot_data array,
int newSize,
spine_slot_data defaultValue,
) {
return _spine_array_slot_data_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_slot_data_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_slot_data Function(spine_array_slot_data, ffi.Size, spine_slot_data)>>(
'spine_array_slot_data_set_size');
late final _spine_array_slot_data_set_size = _spine_array_slot_data_set_sizePtr
.asFunction<spine_array_slot_data Function(spine_array_slot_data, int, spine_slot_data)>();
void spine_array_slot_data_ensure_capacity(
spine_array_slot_data array,
int newCapacity,
) {
return _spine_array_slot_data_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_slot_data_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot_data, ffi.Size)>>(
'spine_array_slot_data_ensure_capacity');
late final _spine_array_slot_data_ensure_capacity =
_spine_array_slot_data_ensure_capacityPtr.asFunction<void Function(spine_array_slot_data, int)>();
void spine_array_slot_data_add(
spine_array_slot_data array,
spine_slot_data inValue,
) {
return _spine_array_slot_data_add(
array,
inValue,
);
}
late final _spine_array_slot_data_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot_data, spine_slot_data)>>(
'spine_array_slot_data_add');
late final _spine_array_slot_data_add =
_spine_array_slot_data_addPtr.asFunction<void Function(spine_array_slot_data, spine_slot_data)>();
void spine_array_slot_data_add_all(
spine_array_slot_data array,
spine_array_slot_data inValue,
) {
return _spine_array_slot_data_add_all(
array,
inValue,
);
}
late final _spine_array_slot_data_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot_data, spine_array_slot_data)>>(
'spine_array_slot_data_add_all');
late final _spine_array_slot_data_add_all =
_spine_array_slot_data_add_allPtr.asFunction<void Function(spine_array_slot_data, spine_array_slot_data)>();
void spine_array_slot_data_clear_and_add_all(
spine_array_slot_data array,
spine_array_slot_data inValue,
) {
return _spine_array_slot_data_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_slot_data_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot_data, spine_array_slot_data)>>(
'spine_array_slot_data_clear_and_add_all');
late final _spine_array_slot_data_clear_and_add_all = _spine_array_slot_data_clear_and_add_allPtr
.asFunction<void Function(spine_array_slot_data, spine_array_slot_data)>();
void spine_array_slot_data_remove_at(
spine_array_slot_data array,
int inIndex,
) {
return _spine_array_slot_data_remove_at(
array,
inIndex,
);
}
late final _spine_array_slot_data_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_slot_data, ffi.Size)>>(
'spine_array_slot_data_remove_at');
late final _spine_array_slot_data_remove_at =
_spine_array_slot_data_remove_atPtr.asFunction<void Function(spine_array_slot_data, int)>();
bool spine_array_slot_data_contains(
spine_array_slot_data array,
spine_slot_data inValue,
) {
return _spine_array_slot_data_contains(
array,
inValue,
);
}
late final _spine_array_slot_data_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_slot_data, spine_slot_data)>>(
'spine_array_slot_data_contains');
late final _spine_array_slot_data_contains =
_spine_array_slot_data_containsPtr.asFunction<bool Function(spine_array_slot_data, spine_slot_data)>();
int spine_array_slot_data_index_of(
spine_array_slot_data array,
spine_slot_data inValue,
) {
return _spine_array_slot_data_index_of(
array,
inValue,
);
}
late final _spine_array_slot_data_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_slot_data, spine_slot_data)>>(
'spine_array_slot_data_index_of');
late final _spine_array_slot_data_index_of =
_spine_array_slot_data_index_ofPtr.asFunction<int Function(spine_array_slot_data, spine_slot_data)>();
ffi.Pointer<spine_slot_data> spine_array_slot_data_buffer(
spine_array_slot_data array,
) {
return _spine_array_slot_data_buffer(
array,
);
}
late final _spine_array_slot_data_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_slot_data> Function(spine_array_slot_data)>>(
'spine_array_slot_data_buffer');
late final _spine_array_slot_data_buffer =
_spine_array_slot_data_bufferPtr.asFunction<ffi.Pointer<spine_slot_data> Function(spine_array_slot_data)>();
spine_array_texture_region spine_array_texture_region_create() {
return _spine_array_texture_region_create();
}
late final _spine_array_texture_region_createPtr =
_lookup<ffi.NativeFunction<spine_array_texture_region Function()>>('spine_array_texture_region_create');
late final _spine_array_texture_region_create =
_spine_array_texture_region_createPtr.asFunction<spine_array_texture_region Function()>();
spine_array_texture_region spine_array_texture_region_create_with_capacity(
int initialCapacity,
) {
return _spine_array_texture_region_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_texture_region_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_texture_region Function(ffi.Size)>>(
'spine_array_texture_region_create_with_capacity');
late final _spine_array_texture_region_create_with_capacity =
_spine_array_texture_region_create_with_capacityPtr.asFunction<spine_array_texture_region Function(int)>();
void spine_array_texture_region_dispose(
spine_array_texture_region array,
) {
return _spine_array_texture_region_dispose(
array,
);
}
late final _spine_array_texture_region_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_texture_region)>>('spine_array_texture_region_dispose');
late final _spine_array_texture_region_dispose =
_spine_array_texture_region_disposePtr.asFunction<void Function(spine_array_texture_region)>();
void spine_array_texture_region_clear(
spine_array_texture_region array,
) {
return _spine_array_texture_region_clear(
array,
);
}
late final _spine_array_texture_region_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_texture_region)>>('spine_array_texture_region_clear');
late final _spine_array_texture_region_clear =
_spine_array_texture_region_clearPtr.asFunction<void Function(spine_array_texture_region)>();
int spine_array_texture_region_get_capacity(
spine_array_texture_region array,
) {
return _spine_array_texture_region_get_capacity(
array,
);
}
late final _spine_array_texture_region_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_texture_region)>>(
'spine_array_texture_region_get_capacity');
late final _spine_array_texture_region_get_capacity =
_spine_array_texture_region_get_capacityPtr.asFunction<int Function(spine_array_texture_region)>();
int spine_array_texture_region_size(
spine_array_texture_region array,
) {
return _spine_array_texture_region_size(
array,
);
}
late final _spine_array_texture_region_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_texture_region)>>('spine_array_texture_region_size');
late final _spine_array_texture_region_size =
_spine_array_texture_region_sizePtr.asFunction<int Function(spine_array_texture_region)>();
spine_array_texture_region spine_array_texture_region_set_size(
spine_array_texture_region array,
int newSize,
spine_texture_region defaultValue,
) {
return _spine_array_texture_region_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_texture_region_set_sizePtr = _lookup<
ffi.NativeFunction<
spine_array_texture_region Function(
spine_array_texture_region, ffi.Size, spine_texture_region)>>('spine_array_texture_region_set_size');
late final _spine_array_texture_region_set_size = _spine_array_texture_region_set_sizePtr
.asFunction<spine_array_texture_region Function(spine_array_texture_region, int, spine_texture_region)>();
void spine_array_texture_region_ensure_capacity(
spine_array_texture_region array,
int newCapacity,
) {
return _spine_array_texture_region_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_texture_region_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_texture_region, ffi.Size)>>(
'spine_array_texture_region_ensure_capacity');
late final _spine_array_texture_region_ensure_capacity =
_spine_array_texture_region_ensure_capacityPtr.asFunction<void Function(spine_array_texture_region, int)>();
void spine_array_texture_region_add(
spine_array_texture_region array,
spine_texture_region inValue,
) {
return _spine_array_texture_region_add(
array,
inValue,
);
}
late final _spine_array_texture_region_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_texture_region, spine_texture_region)>>(
'spine_array_texture_region_add');
late final _spine_array_texture_region_add =
_spine_array_texture_region_addPtr.asFunction<void Function(spine_array_texture_region, spine_texture_region)>();
void spine_array_texture_region_add_all(
spine_array_texture_region array,
spine_array_texture_region inValue,
) {
return _spine_array_texture_region_add_all(
array,
inValue,
);
}
late final _spine_array_texture_region_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_texture_region, spine_array_texture_region)>>(
'spine_array_texture_region_add_all');
late final _spine_array_texture_region_add_all = _spine_array_texture_region_add_allPtr
.asFunction<void Function(spine_array_texture_region, spine_array_texture_region)>();
void spine_array_texture_region_clear_and_add_all(
spine_array_texture_region array,
spine_array_texture_region inValue,
) {
return _spine_array_texture_region_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_texture_region_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_texture_region, spine_array_texture_region)>>(
'spine_array_texture_region_clear_and_add_all');
late final _spine_array_texture_region_clear_and_add_all = _spine_array_texture_region_clear_and_add_allPtr
.asFunction<void Function(spine_array_texture_region, spine_array_texture_region)>();
void spine_array_texture_region_remove_at(
spine_array_texture_region array,
int inIndex,
) {
return _spine_array_texture_region_remove_at(
array,
inIndex,
);
}
late final _spine_array_texture_region_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_texture_region, ffi.Size)>>(
'spine_array_texture_region_remove_at');
late final _spine_array_texture_region_remove_at =
_spine_array_texture_region_remove_atPtr.asFunction<void Function(spine_array_texture_region, int)>();
bool spine_array_texture_region_contains(
spine_array_texture_region array,
spine_texture_region inValue,
) {
return _spine_array_texture_region_contains(
array,
inValue,
);
}
late final _spine_array_texture_region_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_texture_region, spine_texture_region)>>(
'spine_array_texture_region_contains');
late final _spine_array_texture_region_contains = _spine_array_texture_region_containsPtr
.asFunction<bool Function(spine_array_texture_region, spine_texture_region)>();
int spine_array_texture_region_index_of(
spine_array_texture_region array,
spine_texture_region inValue,
) {
return _spine_array_texture_region_index_of(
array,
inValue,
);
}
late final _spine_array_texture_region_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_texture_region, spine_texture_region)>>(
'spine_array_texture_region_index_of');
late final _spine_array_texture_region_index_of = _spine_array_texture_region_index_ofPtr
.asFunction<int Function(spine_array_texture_region, spine_texture_region)>();
ffi.Pointer<spine_texture_region> spine_array_texture_region_buffer(
spine_array_texture_region array,
) {
return _spine_array_texture_region_buffer(
array,
);
}
late final _spine_array_texture_region_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_texture_region> Function(spine_array_texture_region)>>(
'spine_array_texture_region_buffer');
late final _spine_array_texture_region_buffer = _spine_array_texture_region_bufferPtr
.asFunction<ffi.Pointer<spine_texture_region> Function(spine_array_texture_region)>();
spine_array_timeline spine_array_timeline_create() {
return _spine_array_timeline_create();
}
late final _spine_array_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_array_timeline Function()>>('spine_array_timeline_create');
late final _spine_array_timeline_create =
_spine_array_timeline_createPtr.asFunction<spine_array_timeline Function()>();
spine_array_timeline spine_array_timeline_create_with_capacity(
int initialCapacity,
) {
return _spine_array_timeline_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_timeline_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_timeline Function(ffi.Size)>>('spine_array_timeline_create_with_capacity');
late final _spine_array_timeline_create_with_capacity =
_spine_array_timeline_create_with_capacityPtr.asFunction<spine_array_timeline Function(int)>();
void spine_array_timeline_dispose(
spine_array_timeline array,
) {
return _spine_array_timeline_dispose(
array,
);
}
late final _spine_array_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_timeline)>>('spine_array_timeline_dispose');
late final _spine_array_timeline_dispose =
_spine_array_timeline_disposePtr.asFunction<void Function(spine_array_timeline)>();
void spine_array_timeline_clear(
spine_array_timeline array,
) {
return _spine_array_timeline_clear(
array,
);
}
late final _spine_array_timeline_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_timeline)>>('spine_array_timeline_clear');
late final _spine_array_timeline_clear =
_spine_array_timeline_clearPtr.asFunction<void Function(spine_array_timeline)>();
int spine_array_timeline_get_capacity(
spine_array_timeline array,
) {
return _spine_array_timeline_get_capacity(
array,
);
}
late final _spine_array_timeline_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_timeline)>>('spine_array_timeline_get_capacity');
late final _spine_array_timeline_get_capacity =
_spine_array_timeline_get_capacityPtr.asFunction<int Function(spine_array_timeline)>();
int spine_array_timeline_size(
spine_array_timeline array,
) {
return _spine_array_timeline_size(
array,
);
}
late final _spine_array_timeline_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_timeline)>>('spine_array_timeline_size');
late final _spine_array_timeline_size =
_spine_array_timeline_sizePtr.asFunction<int Function(spine_array_timeline)>();
spine_array_timeline spine_array_timeline_set_size(
spine_array_timeline array,
int newSize,
spine_timeline defaultValue,
) {
return _spine_array_timeline_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_timeline_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_timeline Function(spine_array_timeline, ffi.Size, spine_timeline)>>(
'spine_array_timeline_set_size');
late final _spine_array_timeline_set_size = _spine_array_timeline_set_sizePtr
.asFunction<spine_array_timeline Function(spine_array_timeline, int, spine_timeline)>();
void spine_array_timeline_ensure_capacity(
spine_array_timeline array,
int newCapacity,
) {
return _spine_array_timeline_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_timeline_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_timeline, ffi.Size)>>(
'spine_array_timeline_ensure_capacity');
late final _spine_array_timeline_ensure_capacity =
_spine_array_timeline_ensure_capacityPtr.asFunction<void Function(spine_array_timeline, int)>();
void spine_array_timeline_add(
spine_array_timeline array,
spine_timeline inValue,
) {
return _spine_array_timeline_add(
array,
inValue,
);
}
late final _spine_array_timeline_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_timeline, spine_timeline)>>('spine_array_timeline_add');
late final _spine_array_timeline_add =
_spine_array_timeline_addPtr.asFunction<void Function(spine_array_timeline, spine_timeline)>();
void spine_array_timeline_add_all(
spine_array_timeline array,
spine_array_timeline inValue,
) {
return _spine_array_timeline_add_all(
array,
inValue,
);
}
late final _spine_array_timeline_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_timeline, spine_array_timeline)>>(
'spine_array_timeline_add_all');
late final _spine_array_timeline_add_all =
_spine_array_timeline_add_allPtr.asFunction<void Function(spine_array_timeline, spine_array_timeline)>();
void spine_array_timeline_clear_and_add_all(
spine_array_timeline array,
spine_array_timeline inValue,
) {
return _spine_array_timeline_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_timeline_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_timeline, spine_array_timeline)>>(
'spine_array_timeline_clear_and_add_all');
late final _spine_array_timeline_clear_and_add_all = _spine_array_timeline_clear_and_add_allPtr
.asFunction<void Function(spine_array_timeline, spine_array_timeline)>();
void spine_array_timeline_remove_at(
spine_array_timeline array,
int inIndex,
) {
return _spine_array_timeline_remove_at(
array,
inIndex,
);
}
late final _spine_array_timeline_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_timeline, ffi.Size)>>('spine_array_timeline_remove_at');
late final _spine_array_timeline_remove_at =
_spine_array_timeline_remove_atPtr.asFunction<void Function(spine_array_timeline, int)>();
bool spine_array_timeline_contains(
spine_array_timeline array,
spine_timeline inValue,
) {
return _spine_array_timeline_contains(
array,
inValue,
);
}
late final _spine_array_timeline_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_timeline, spine_timeline)>>(
'spine_array_timeline_contains');
late final _spine_array_timeline_contains =
_spine_array_timeline_containsPtr.asFunction<bool Function(spine_array_timeline, spine_timeline)>();
int spine_array_timeline_index_of(
spine_array_timeline array,
spine_timeline inValue,
) {
return _spine_array_timeline_index_of(
array,
inValue,
);
}
late final _spine_array_timeline_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_timeline, spine_timeline)>>(
'spine_array_timeline_index_of');
late final _spine_array_timeline_index_of =
_spine_array_timeline_index_ofPtr.asFunction<int Function(spine_array_timeline, spine_timeline)>();
ffi.Pointer<spine_timeline> spine_array_timeline_buffer(
spine_array_timeline array,
) {
return _spine_array_timeline_buffer(
array,
);
}
late final _spine_array_timeline_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_timeline> Function(spine_array_timeline)>>(
'spine_array_timeline_buffer');
late final _spine_array_timeline_buffer =
_spine_array_timeline_bufferPtr.asFunction<ffi.Pointer<spine_timeline> Function(spine_array_timeline)>();
spine_array_to_property spine_array_to_property_create() {
return _spine_array_to_property_create();
}
late final _spine_array_to_property_createPtr =
_lookup<ffi.NativeFunction<spine_array_to_property Function()>>('spine_array_to_property_create');
late final _spine_array_to_property_create =
_spine_array_to_property_createPtr.asFunction<spine_array_to_property Function()>();
spine_array_to_property spine_array_to_property_create_with_capacity(
int initialCapacity,
) {
return _spine_array_to_property_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_to_property_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_to_property Function(ffi.Size)>>(
'spine_array_to_property_create_with_capacity');
late final _spine_array_to_property_create_with_capacity =
_spine_array_to_property_create_with_capacityPtr.asFunction<spine_array_to_property Function(int)>();
void spine_array_to_property_dispose(
spine_array_to_property array,
) {
return _spine_array_to_property_dispose(
array,
);
}
late final _spine_array_to_property_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_to_property)>>('spine_array_to_property_dispose');
late final _spine_array_to_property_dispose =
_spine_array_to_property_disposePtr.asFunction<void Function(spine_array_to_property)>();
void spine_array_to_property_clear(
spine_array_to_property array,
) {
return _spine_array_to_property_clear(
array,
);
}
late final _spine_array_to_property_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_to_property)>>('spine_array_to_property_clear');
late final _spine_array_to_property_clear =
_spine_array_to_property_clearPtr.asFunction<void Function(spine_array_to_property)>();
int spine_array_to_property_get_capacity(
spine_array_to_property array,
) {
return _spine_array_to_property_get_capacity(
array,
);
}
late final _spine_array_to_property_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_to_property)>>('spine_array_to_property_get_capacity');
late final _spine_array_to_property_get_capacity =
_spine_array_to_property_get_capacityPtr.asFunction<int Function(spine_array_to_property)>();
int spine_array_to_property_size(
spine_array_to_property array,
) {
return _spine_array_to_property_size(
array,
);
}
late final _spine_array_to_property_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_to_property)>>('spine_array_to_property_size');
late final _spine_array_to_property_size =
_spine_array_to_property_sizePtr.asFunction<int Function(spine_array_to_property)>();
spine_array_to_property spine_array_to_property_set_size(
spine_array_to_property array,
int newSize,
spine_to_property defaultValue,
) {
return _spine_array_to_property_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_to_property_set_sizePtr = _lookup<
ffi.NativeFunction<spine_array_to_property Function(spine_array_to_property, ffi.Size, spine_to_property)>>(
'spine_array_to_property_set_size');
late final _spine_array_to_property_set_size = _spine_array_to_property_set_sizePtr
.asFunction<spine_array_to_property Function(spine_array_to_property, int, spine_to_property)>();
void spine_array_to_property_ensure_capacity(
spine_array_to_property array,
int newCapacity,
) {
return _spine_array_to_property_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_to_property_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_to_property, ffi.Size)>>(
'spine_array_to_property_ensure_capacity');
late final _spine_array_to_property_ensure_capacity =
_spine_array_to_property_ensure_capacityPtr.asFunction<void Function(spine_array_to_property, int)>();
void spine_array_to_property_add(
spine_array_to_property array,
spine_to_property inValue,
) {
return _spine_array_to_property_add(
array,
inValue,
);
}
late final _spine_array_to_property_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_to_property, spine_to_property)>>(
'spine_array_to_property_add');
late final _spine_array_to_property_add =
_spine_array_to_property_addPtr.asFunction<void Function(spine_array_to_property, spine_to_property)>();
void spine_array_to_property_add_all(
spine_array_to_property array,
spine_array_to_property inValue,
) {
return _spine_array_to_property_add_all(
array,
inValue,
);
}
late final _spine_array_to_property_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_to_property, spine_array_to_property)>>(
'spine_array_to_property_add_all');
late final _spine_array_to_property_add_all =
_spine_array_to_property_add_allPtr.asFunction<void Function(spine_array_to_property, spine_array_to_property)>();
void spine_array_to_property_clear_and_add_all(
spine_array_to_property array,
spine_array_to_property inValue,
) {
return _spine_array_to_property_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_to_property_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_to_property, spine_array_to_property)>>(
'spine_array_to_property_clear_and_add_all');
late final _spine_array_to_property_clear_and_add_all = _spine_array_to_property_clear_and_add_allPtr
.asFunction<void Function(spine_array_to_property, spine_array_to_property)>();
void spine_array_to_property_remove_at(
spine_array_to_property array,
int inIndex,
) {
return _spine_array_to_property_remove_at(
array,
inIndex,
);
}
late final _spine_array_to_property_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_to_property, ffi.Size)>>(
'spine_array_to_property_remove_at');
late final _spine_array_to_property_remove_at =
_spine_array_to_property_remove_atPtr.asFunction<void Function(spine_array_to_property, int)>();
bool spine_array_to_property_contains(
spine_array_to_property array,
spine_to_property inValue,
) {
return _spine_array_to_property_contains(
array,
inValue,
);
}
late final _spine_array_to_property_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_to_property, spine_to_property)>>(
'spine_array_to_property_contains');
late final _spine_array_to_property_contains =
_spine_array_to_property_containsPtr.asFunction<bool Function(spine_array_to_property, spine_to_property)>();
int spine_array_to_property_index_of(
spine_array_to_property array,
spine_to_property inValue,
) {
return _spine_array_to_property_index_of(
array,
inValue,
);
}
late final _spine_array_to_property_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_to_property, spine_to_property)>>(
'spine_array_to_property_index_of');
late final _spine_array_to_property_index_of =
_spine_array_to_property_index_ofPtr.asFunction<int Function(spine_array_to_property, spine_to_property)>();
ffi.Pointer<spine_to_property> spine_array_to_property_buffer(
spine_array_to_property array,
) {
return _spine_array_to_property_buffer(
array,
);
}
late final _spine_array_to_property_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_to_property> Function(spine_array_to_property)>>(
'spine_array_to_property_buffer');
late final _spine_array_to_property_buffer =
_spine_array_to_property_bufferPtr.asFunction<ffi.Pointer<spine_to_property> Function(spine_array_to_property)>();
spine_array_track_entry spine_array_track_entry_create() {
return _spine_array_track_entry_create();
}
late final _spine_array_track_entry_createPtr =
_lookup<ffi.NativeFunction<spine_array_track_entry Function()>>('spine_array_track_entry_create');
late final _spine_array_track_entry_create =
_spine_array_track_entry_createPtr.asFunction<spine_array_track_entry Function()>();
spine_array_track_entry spine_array_track_entry_create_with_capacity(
int initialCapacity,
) {
return _spine_array_track_entry_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_track_entry_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_track_entry Function(ffi.Size)>>(
'spine_array_track_entry_create_with_capacity');
late final _spine_array_track_entry_create_with_capacity =
_spine_array_track_entry_create_with_capacityPtr.asFunction<spine_array_track_entry Function(int)>();
void spine_array_track_entry_dispose(
spine_array_track_entry array,
) {
return _spine_array_track_entry_dispose(
array,
);
}
late final _spine_array_track_entry_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_track_entry)>>('spine_array_track_entry_dispose');
late final _spine_array_track_entry_dispose =
_spine_array_track_entry_disposePtr.asFunction<void Function(spine_array_track_entry)>();
void spine_array_track_entry_clear(
spine_array_track_entry array,
) {
return _spine_array_track_entry_clear(
array,
);
}
late final _spine_array_track_entry_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_track_entry)>>('spine_array_track_entry_clear');
late final _spine_array_track_entry_clear =
_spine_array_track_entry_clearPtr.asFunction<void Function(spine_array_track_entry)>();
int spine_array_track_entry_get_capacity(
spine_array_track_entry array,
) {
return _spine_array_track_entry_get_capacity(
array,
);
}
late final _spine_array_track_entry_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_track_entry)>>('spine_array_track_entry_get_capacity');
late final _spine_array_track_entry_get_capacity =
_spine_array_track_entry_get_capacityPtr.asFunction<int Function(spine_array_track_entry)>();
int spine_array_track_entry_size(
spine_array_track_entry array,
) {
return _spine_array_track_entry_size(
array,
);
}
late final _spine_array_track_entry_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_track_entry)>>('spine_array_track_entry_size');
late final _spine_array_track_entry_size =
_spine_array_track_entry_sizePtr.asFunction<int Function(spine_array_track_entry)>();
spine_array_track_entry spine_array_track_entry_set_size(
spine_array_track_entry array,
int newSize,
spine_track_entry defaultValue,
) {
return _spine_array_track_entry_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_track_entry_set_sizePtr = _lookup<
ffi.NativeFunction<spine_array_track_entry Function(spine_array_track_entry, ffi.Size, spine_track_entry)>>(
'spine_array_track_entry_set_size');
late final _spine_array_track_entry_set_size = _spine_array_track_entry_set_sizePtr
.asFunction<spine_array_track_entry Function(spine_array_track_entry, int, spine_track_entry)>();
void spine_array_track_entry_ensure_capacity(
spine_array_track_entry array,
int newCapacity,
) {
return _spine_array_track_entry_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_track_entry_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_track_entry, ffi.Size)>>(
'spine_array_track_entry_ensure_capacity');
late final _spine_array_track_entry_ensure_capacity =
_spine_array_track_entry_ensure_capacityPtr.asFunction<void Function(spine_array_track_entry, int)>();
void spine_array_track_entry_add(
spine_array_track_entry array,
spine_track_entry inValue,
) {
return _spine_array_track_entry_add(
array,
inValue,
);
}
late final _spine_array_track_entry_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_track_entry, spine_track_entry)>>(
'spine_array_track_entry_add');
late final _spine_array_track_entry_add =
_spine_array_track_entry_addPtr.asFunction<void Function(spine_array_track_entry, spine_track_entry)>();
void spine_array_track_entry_add_all(
spine_array_track_entry array,
spine_array_track_entry inValue,
) {
return _spine_array_track_entry_add_all(
array,
inValue,
);
}
late final _spine_array_track_entry_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_track_entry, spine_array_track_entry)>>(
'spine_array_track_entry_add_all');
late final _spine_array_track_entry_add_all =
_spine_array_track_entry_add_allPtr.asFunction<void Function(spine_array_track_entry, spine_array_track_entry)>();
void spine_array_track_entry_clear_and_add_all(
spine_array_track_entry array,
spine_array_track_entry inValue,
) {
return _spine_array_track_entry_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_track_entry_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_track_entry, spine_array_track_entry)>>(
'spine_array_track_entry_clear_and_add_all');
late final _spine_array_track_entry_clear_and_add_all = _spine_array_track_entry_clear_and_add_allPtr
.asFunction<void Function(spine_array_track_entry, spine_array_track_entry)>();
void spine_array_track_entry_remove_at(
spine_array_track_entry array,
int inIndex,
) {
return _spine_array_track_entry_remove_at(
array,
inIndex,
);
}
late final _spine_array_track_entry_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_track_entry, ffi.Size)>>(
'spine_array_track_entry_remove_at');
late final _spine_array_track_entry_remove_at =
_spine_array_track_entry_remove_atPtr.asFunction<void Function(spine_array_track_entry, int)>();
bool spine_array_track_entry_contains(
spine_array_track_entry array,
spine_track_entry inValue,
) {
return _spine_array_track_entry_contains(
array,
inValue,
);
}
late final _spine_array_track_entry_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_track_entry, spine_track_entry)>>(
'spine_array_track_entry_contains');
late final _spine_array_track_entry_contains =
_spine_array_track_entry_containsPtr.asFunction<bool Function(spine_array_track_entry, spine_track_entry)>();
int spine_array_track_entry_index_of(
spine_array_track_entry array,
spine_track_entry inValue,
) {
return _spine_array_track_entry_index_of(
array,
inValue,
);
}
late final _spine_array_track_entry_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_track_entry, spine_track_entry)>>(
'spine_array_track_entry_index_of');
late final _spine_array_track_entry_index_of =
_spine_array_track_entry_index_ofPtr.asFunction<int Function(spine_array_track_entry, spine_track_entry)>();
ffi.Pointer<spine_track_entry> spine_array_track_entry_buffer(
spine_array_track_entry array,
) {
return _spine_array_track_entry_buffer(
array,
);
}
late final _spine_array_track_entry_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_track_entry> Function(spine_array_track_entry)>>(
'spine_array_track_entry_buffer');
late final _spine_array_track_entry_buffer =
_spine_array_track_entry_bufferPtr.asFunction<ffi.Pointer<spine_track_entry> Function(spine_array_track_entry)>();
spine_array_update spine_array_update_create() {
return _spine_array_update_create();
}
late final _spine_array_update_createPtr =
_lookup<ffi.NativeFunction<spine_array_update Function()>>('spine_array_update_create');
late final _spine_array_update_create = _spine_array_update_createPtr.asFunction<spine_array_update Function()>();
spine_array_update spine_array_update_create_with_capacity(
int initialCapacity,
) {
return _spine_array_update_create_with_capacity(
initialCapacity,
);
}
late final _spine_array_update_create_with_capacityPtr =
_lookup<ffi.NativeFunction<spine_array_update Function(ffi.Size)>>('spine_array_update_create_with_capacity');
late final _spine_array_update_create_with_capacity =
_spine_array_update_create_with_capacityPtr.asFunction<spine_array_update Function(int)>();
void spine_array_update_dispose(
spine_array_update array,
) {
return _spine_array_update_dispose(
array,
);
}
late final _spine_array_update_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_update)>>('spine_array_update_dispose');
late final _spine_array_update_dispose =
_spine_array_update_disposePtr.asFunction<void Function(spine_array_update)>();
void spine_array_update_clear(
spine_array_update array,
) {
return _spine_array_update_clear(
array,
);
}
late final _spine_array_update_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_update)>>('spine_array_update_clear');
late final _spine_array_update_clear = _spine_array_update_clearPtr.asFunction<void Function(spine_array_update)>();
int spine_array_update_get_capacity(
spine_array_update array,
) {
return _spine_array_update_get_capacity(
array,
);
}
late final _spine_array_update_get_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_update)>>('spine_array_update_get_capacity');
late final _spine_array_update_get_capacity =
_spine_array_update_get_capacityPtr.asFunction<int Function(spine_array_update)>();
int spine_array_update_size(
spine_array_update array,
) {
return _spine_array_update_size(
array,
);
}
late final _spine_array_update_sizePtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_array_update)>>('spine_array_update_size');
late final _spine_array_update_size = _spine_array_update_sizePtr.asFunction<int Function(spine_array_update)>();
spine_array_update spine_array_update_set_size(
spine_array_update array,
int newSize,
spine_update defaultValue,
) {
return _spine_array_update_set_size(
array,
newSize,
defaultValue,
);
}
late final _spine_array_update_set_sizePtr =
_lookup<ffi.NativeFunction<spine_array_update Function(spine_array_update, ffi.Size, spine_update)>>(
'spine_array_update_set_size');
late final _spine_array_update_set_size =
_spine_array_update_set_sizePtr.asFunction<spine_array_update Function(spine_array_update, int, spine_update)>();
void spine_array_update_ensure_capacity(
spine_array_update array,
int newCapacity,
) {
return _spine_array_update_ensure_capacity(
array,
newCapacity,
);
}
late final _spine_array_update_ensure_capacityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_update, ffi.Size)>>(
'spine_array_update_ensure_capacity');
late final _spine_array_update_ensure_capacity =
_spine_array_update_ensure_capacityPtr.asFunction<void Function(spine_array_update, int)>();
void spine_array_update_add(
spine_array_update array,
spine_update inValue,
) {
return _spine_array_update_add(
array,
inValue,
);
}
late final _spine_array_update_addPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_update, spine_update)>>('spine_array_update_add');
late final _spine_array_update_add =
_spine_array_update_addPtr.asFunction<void Function(spine_array_update, spine_update)>();
void spine_array_update_add_all(
spine_array_update array,
spine_array_update inValue,
) {
return _spine_array_update_add_all(
array,
inValue,
);
}
late final _spine_array_update_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_update, spine_array_update)>>(
'spine_array_update_add_all');
late final _spine_array_update_add_all =
_spine_array_update_add_allPtr.asFunction<void Function(spine_array_update, spine_array_update)>();
void spine_array_update_clear_and_add_all(
spine_array_update array,
spine_array_update inValue,
) {
return _spine_array_update_clear_and_add_all(
array,
inValue,
);
}
late final _spine_array_update_clear_and_add_allPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_update, spine_array_update)>>(
'spine_array_update_clear_and_add_all');
late final _spine_array_update_clear_and_add_all =
_spine_array_update_clear_and_add_allPtr.asFunction<void Function(spine_array_update, spine_array_update)>();
void spine_array_update_remove_at(
spine_array_update array,
int inIndex,
) {
return _spine_array_update_remove_at(
array,
inIndex,
);
}
late final _spine_array_update_remove_atPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_update, ffi.Size)>>('spine_array_update_remove_at');
late final _spine_array_update_remove_at =
_spine_array_update_remove_atPtr.asFunction<void Function(spine_array_update, int)>();
bool spine_array_update_contains(
spine_array_update array,
spine_update inValue,
) {
return _spine_array_update_contains(
array,
inValue,
);
}
late final _spine_array_update_containsPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_array_update, spine_update)>>('spine_array_update_contains');
late final _spine_array_update_contains =
_spine_array_update_containsPtr.asFunction<bool Function(spine_array_update, spine_update)>();
int spine_array_update_index_of(
spine_array_update array,
spine_update inValue,
) {
return _spine_array_update_index_of(
array,
inValue,
);
}
late final _spine_array_update_index_ofPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_update, spine_update)>>('spine_array_update_index_of');
late final _spine_array_update_index_of =
_spine_array_update_index_ofPtr.asFunction<int Function(spine_array_update, spine_update)>();
ffi.Pointer<spine_update> spine_array_update_buffer(
spine_array_update array,
) {
return _spine_array_update_buffer(
array,
);
}
late final _spine_array_update_bufferPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<spine_update> Function(spine_array_update)>>('spine_array_update_buffer');
late final _spine_array_update_buffer =
_spine_array_update_bufferPtr.asFunction<ffi.Pointer<spine_update> Function(spine_array_update)>();
spine_bone_pose spine_bone_pose_create() {
return _spine_bone_pose_create();
}
late final _spine_bone_pose_createPtr =
_lookup<ffi.NativeFunction<spine_bone_pose Function()>>('spine_bone_pose_create');
late final _spine_bone_pose_create = _spine_bone_pose_createPtr.asFunction<spine_bone_pose Function()>();
void spine_bone_pose_dispose(
spine_bone_pose self,
) {
return _spine_bone_pose_dispose(
self,
);
}
late final _spine_bone_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose)>>('spine_bone_pose_dispose');
late final _spine_bone_pose_dispose = _spine_bone_pose_disposePtr.asFunction<void Function(spine_bone_pose)>();
spine_rtti spine_bone_pose_get_rtti(
spine_bone_pose self,
) {
return _spine_bone_pose_get_rtti(
self,
);
}
late final _spine_bone_pose_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_bone_pose)>>('spine_bone_pose_get_rtti');
late final _spine_bone_pose_get_rtti =
_spine_bone_pose_get_rttiPtr.asFunction<spine_rtti Function(spine_bone_pose)>();
void spine_bone_pose_update(
spine_bone_pose self,
spine_skeleton skeleton,
int physics,
) {
return _spine_bone_pose_update(
self,
skeleton,
physics,
);
}
late final _spine_bone_pose_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, spine_skeleton, ffi.Int32)>>(
'spine_bone_pose_update');
late final _spine_bone_pose_update =
_spine_bone_pose_updatePtr.asFunction<void Function(spine_bone_pose, spine_skeleton, int)>();
void spine_bone_pose_update_world_transform(
spine_bone_pose self,
spine_skeleton skeleton,
) {
return _spine_bone_pose_update_world_transform(
self,
skeleton,
);
}
late final _spine_bone_pose_update_world_transformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, spine_skeleton)>>(
'spine_bone_pose_update_world_transform');
late final _spine_bone_pose_update_world_transform =
_spine_bone_pose_update_world_transformPtr.asFunction<void Function(spine_bone_pose, spine_skeleton)>();
void spine_bone_pose_update_local_transform(
spine_bone_pose self,
spine_skeleton skeleton,
) {
return _spine_bone_pose_update_local_transform(
self,
skeleton,
);
}
late final _spine_bone_pose_update_local_transformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, spine_skeleton)>>(
'spine_bone_pose_update_local_transform');
late final _spine_bone_pose_update_local_transform =
_spine_bone_pose_update_local_transformPtr.asFunction<void Function(spine_bone_pose, spine_skeleton)>();
void spine_bone_pose_validate_local_transform(
spine_bone_pose self,
spine_skeleton skeleton,
) {
return _spine_bone_pose_validate_local_transform(
self,
skeleton,
);
}
late final _spine_bone_pose_validate_local_transformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, spine_skeleton)>>(
'spine_bone_pose_validate_local_transform');
late final _spine_bone_pose_validate_local_transform =
_spine_bone_pose_validate_local_transformPtr.asFunction<void Function(spine_bone_pose, spine_skeleton)>();
void spine_bone_pose_modify_local(
spine_bone_pose self,
spine_skeleton skeleton,
) {
return _spine_bone_pose_modify_local(
self,
skeleton,
);
}
late final _spine_bone_pose_modify_localPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, spine_skeleton)>>('spine_bone_pose_modify_local');
late final _spine_bone_pose_modify_local =
_spine_bone_pose_modify_localPtr.asFunction<void Function(spine_bone_pose, spine_skeleton)>();
void spine_bone_pose_modify_world(
spine_bone_pose self,
int update,
) {
return _spine_bone_pose_modify_world(
self,
update,
);
}
late final _spine_bone_pose_modify_worldPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Int)>>('spine_bone_pose_modify_world');
late final _spine_bone_pose_modify_world =
_spine_bone_pose_modify_worldPtr.asFunction<void Function(spine_bone_pose, int)>();
void spine_bone_pose_reset_world(
spine_bone_pose self,
int update,
) {
return _spine_bone_pose_reset_world(
self,
update,
);
}
late final _spine_bone_pose_reset_worldPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Int)>>('spine_bone_pose_reset_world');
late final _spine_bone_pose_reset_world =
_spine_bone_pose_reset_worldPtr.asFunction<void Function(spine_bone_pose, int)>();
double spine_bone_pose_get_a(
spine_bone_pose self,
) {
return _spine_bone_pose_get_a(
self,
);
}
late final _spine_bone_pose_get_aPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_a');
late final _spine_bone_pose_get_a = _spine_bone_pose_get_aPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_a(
spine_bone_pose self,
double a,
) {
return _spine_bone_pose_set_a(
self,
a,
);
}
late final _spine_bone_pose_set_aPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_a');
late final _spine_bone_pose_set_a = _spine_bone_pose_set_aPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_b(
spine_bone_pose self,
) {
return _spine_bone_pose_get_b(
self,
);
}
late final _spine_bone_pose_get_bPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_b');
late final _spine_bone_pose_get_b = _spine_bone_pose_get_bPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_b(
spine_bone_pose self,
double b,
) {
return _spine_bone_pose_set_b(
self,
b,
);
}
late final _spine_bone_pose_set_bPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_b');
late final _spine_bone_pose_set_b = _spine_bone_pose_set_bPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_c(
spine_bone_pose self,
) {
return _spine_bone_pose_get_c(
self,
);
}
late final _spine_bone_pose_get_cPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_c');
late final _spine_bone_pose_get_c = _spine_bone_pose_get_cPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_c(
spine_bone_pose self,
double c,
) {
return _spine_bone_pose_set_c(
self,
c,
);
}
late final _spine_bone_pose_set_cPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_c');
late final _spine_bone_pose_set_c = _spine_bone_pose_set_cPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_d(
spine_bone_pose self,
) {
return _spine_bone_pose_get_d(
self,
);
}
late final _spine_bone_pose_get_dPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_d');
late final _spine_bone_pose_get_d = _spine_bone_pose_get_dPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_d(
spine_bone_pose self,
double d,
) {
return _spine_bone_pose_set_d(
self,
d,
);
}
late final _spine_bone_pose_set_dPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_d');
late final _spine_bone_pose_set_d = _spine_bone_pose_set_dPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_world_x(
spine_bone_pose self,
) {
return _spine_bone_pose_get_world_x(
self,
);
}
late final _spine_bone_pose_get_world_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_world_x');
late final _spine_bone_pose_get_world_x =
_spine_bone_pose_get_world_xPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_world_x(
spine_bone_pose self,
double worldX,
) {
return _spine_bone_pose_set_world_x(
self,
worldX,
);
}
late final _spine_bone_pose_set_world_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_world_x');
late final _spine_bone_pose_set_world_x =
_spine_bone_pose_set_world_xPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_world_y(
spine_bone_pose self,
) {
return _spine_bone_pose_get_world_y(
self,
);
}
late final _spine_bone_pose_get_world_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_world_y');
late final _spine_bone_pose_get_world_y =
_spine_bone_pose_get_world_yPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_world_y(
spine_bone_pose self,
double worldY,
) {
return _spine_bone_pose_set_world_y(
self,
worldY,
);
}
late final _spine_bone_pose_set_world_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_world_y');
late final _spine_bone_pose_set_world_y =
_spine_bone_pose_set_world_yPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_world_rotation_x(
spine_bone_pose self,
) {
return _spine_bone_pose_get_world_rotation_x(
self,
);
}
late final _spine_bone_pose_get_world_rotation_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_world_rotation_x');
late final _spine_bone_pose_get_world_rotation_x =
_spine_bone_pose_get_world_rotation_xPtr.asFunction<double Function(spine_bone_pose)>();
double spine_bone_pose_get_world_rotation_y(
spine_bone_pose self,
) {
return _spine_bone_pose_get_world_rotation_y(
self,
);
}
late final _spine_bone_pose_get_world_rotation_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_world_rotation_y');
late final _spine_bone_pose_get_world_rotation_y =
_spine_bone_pose_get_world_rotation_yPtr.asFunction<double Function(spine_bone_pose)>();
double spine_bone_pose_get_world_scale_x(
spine_bone_pose self,
) {
return _spine_bone_pose_get_world_scale_x(
self,
);
}
late final _spine_bone_pose_get_world_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_world_scale_x');
late final _spine_bone_pose_get_world_scale_x =
_spine_bone_pose_get_world_scale_xPtr.asFunction<double Function(spine_bone_pose)>();
double spine_bone_pose_get_world_scale_y(
spine_bone_pose self,
) {
return _spine_bone_pose_get_world_scale_y(
self,
);
}
late final _spine_bone_pose_get_world_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_world_scale_y');
late final _spine_bone_pose_get_world_scale_y =
_spine_bone_pose_get_world_scale_yPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_world_to_local(
spine_bone_pose self,
double worldX,
double worldY,
ffi.Pointer<ffi.Float> outLocalX,
ffi.Pointer<ffi.Float> outLocalY,
) {
return _spine_bone_pose_world_to_local(
self,
worldX,
worldY,
outLocalX,
outLocalY,
);
}
late final _spine_bone_pose_world_to_localPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>)>>('spine_bone_pose_world_to_local');
late final _spine_bone_pose_world_to_local = _spine_bone_pose_world_to_localPtr
.asFunction<void Function(spine_bone_pose, double, double, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>)>();
void spine_bone_pose_local_to_world(
spine_bone_pose self,
double localX,
double localY,
ffi.Pointer<ffi.Float> outWorldX,
ffi.Pointer<ffi.Float> outWorldY,
) {
return _spine_bone_pose_local_to_world(
self,
localX,
localY,
outWorldX,
outWorldY,
);
}
late final _spine_bone_pose_local_to_worldPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>)>>('spine_bone_pose_local_to_world');
late final _spine_bone_pose_local_to_world = _spine_bone_pose_local_to_worldPtr
.asFunction<void Function(spine_bone_pose, double, double, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>)>();
void spine_bone_pose_world_to_parent(
spine_bone_pose self,
double worldX,
double worldY,
ffi.Pointer<ffi.Float> outParentX,
ffi.Pointer<ffi.Float> outParentY,
) {
return _spine_bone_pose_world_to_parent(
self,
worldX,
worldY,
outParentX,
outParentY,
);
}
late final _spine_bone_pose_world_to_parentPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>)>>('spine_bone_pose_world_to_parent');
late final _spine_bone_pose_world_to_parent = _spine_bone_pose_world_to_parentPtr
.asFunction<void Function(spine_bone_pose, double, double, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>)>();
void spine_bone_pose_parent_to_world(
spine_bone_pose self,
double parentX,
double parentY,
ffi.Pointer<ffi.Float> outWorldX,
ffi.Pointer<ffi.Float> outWorldY,
) {
return _spine_bone_pose_parent_to_world(
self,
parentX,
parentY,
outWorldX,
outWorldY,
);
}
late final _spine_bone_pose_parent_to_worldPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>)>>('spine_bone_pose_parent_to_world');
late final _spine_bone_pose_parent_to_world = _spine_bone_pose_parent_to_worldPtr
.asFunction<void Function(spine_bone_pose, double, double, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>)>();
double spine_bone_pose_world_to_local_rotation(
spine_bone_pose self,
double worldRotation,
) {
return _spine_bone_pose_world_to_local_rotation(
self,
worldRotation,
);
}
late final _spine_bone_pose_world_to_local_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose, ffi.Float)>>(
'spine_bone_pose_world_to_local_rotation');
late final _spine_bone_pose_world_to_local_rotation =
_spine_bone_pose_world_to_local_rotationPtr.asFunction<double Function(spine_bone_pose, double)>();
double spine_bone_pose_local_to_world_rotation(
spine_bone_pose self,
double localRotation,
) {
return _spine_bone_pose_local_to_world_rotation(
self,
localRotation,
);
}
late final _spine_bone_pose_local_to_world_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose, ffi.Float)>>(
'spine_bone_pose_local_to_world_rotation');
late final _spine_bone_pose_local_to_world_rotation =
_spine_bone_pose_local_to_world_rotationPtr.asFunction<double Function(spine_bone_pose, double)>();
void spine_bone_pose_rotate_world(
spine_bone_pose self,
double degrees,
) {
return _spine_bone_pose_rotate_world(
self,
degrees,
);
}
late final _spine_bone_pose_rotate_worldPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_rotate_world');
late final _spine_bone_pose_rotate_world =
_spine_bone_pose_rotate_worldPtr.asFunction<void Function(spine_bone_pose, double)>();
void spine_bone_pose_set(
spine_bone_pose self,
spine_bone_local pose,
) {
return _spine_bone_pose_set(
self,
pose,
);
}
late final _spine_bone_pose_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, spine_bone_local)>>('spine_bone_pose_set');
late final _spine_bone_pose_set =
_spine_bone_pose_setPtr.asFunction<void Function(spine_bone_pose, spine_bone_local)>();
double spine_bone_pose_get_x(
spine_bone_pose self,
) {
return _spine_bone_pose_get_x(
self,
);
}
late final _spine_bone_pose_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_x');
late final _spine_bone_pose_get_x = _spine_bone_pose_get_xPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_x(
spine_bone_pose self,
double x,
) {
return _spine_bone_pose_set_x(
self,
x,
);
}
late final _spine_bone_pose_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_x');
late final _spine_bone_pose_set_x = _spine_bone_pose_set_xPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_y(
spine_bone_pose self,
) {
return _spine_bone_pose_get_y(
self,
);
}
late final _spine_bone_pose_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_y');
late final _spine_bone_pose_get_y = _spine_bone_pose_get_yPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_y(
spine_bone_pose self,
double y,
) {
return _spine_bone_pose_set_y(
self,
y,
);
}
late final _spine_bone_pose_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_y');
late final _spine_bone_pose_set_y = _spine_bone_pose_set_yPtr.asFunction<void Function(spine_bone_pose, double)>();
void spine_bone_pose_set_position(
spine_bone_pose self,
double x,
double y,
) {
return _spine_bone_pose_set_position(
self,
x,
y,
);
}
late final _spine_bone_pose_set_positionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float)>>(
'spine_bone_pose_set_position');
late final _spine_bone_pose_set_position =
_spine_bone_pose_set_positionPtr.asFunction<void Function(spine_bone_pose, double, double)>();
double spine_bone_pose_get_rotation(
spine_bone_pose self,
) {
return _spine_bone_pose_get_rotation(
self,
);
}
late final _spine_bone_pose_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_rotation');
late final _spine_bone_pose_get_rotation =
_spine_bone_pose_get_rotationPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_rotation(
spine_bone_pose self,
double rotation,
) {
return _spine_bone_pose_set_rotation(
self,
rotation,
);
}
late final _spine_bone_pose_set_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_rotation');
late final _spine_bone_pose_set_rotation =
_spine_bone_pose_set_rotationPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_scale_x(
spine_bone_pose self,
) {
return _spine_bone_pose_get_scale_x(
self,
);
}
late final _spine_bone_pose_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_scale_x');
late final _spine_bone_pose_get_scale_x =
_spine_bone_pose_get_scale_xPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_scale_x(
spine_bone_pose self,
double scaleX,
) {
return _spine_bone_pose_set_scale_x(
self,
scaleX,
);
}
late final _spine_bone_pose_set_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_scale_x');
late final _spine_bone_pose_set_scale_x =
_spine_bone_pose_set_scale_xPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_scale_y(
spine_bone_pose self,
) {
return _spine_bone_pose_get_scale_y(
self,
);
}
late final _spine_bone_pose_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_scale_y');
late final _spine_bone_pose_get_scale_y =
_spine_bone_pose_get_scale_yPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_scale_y(
spine_bone_pose self,
double scaleY,
) {
return _spine_bone_pose_set_scale_y(
self,
scaleY,
);
}
late final _spine_bone_pose_set_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_scale_y');
late final _spine_bone_pose_set_scale_y =
_spine_bone_pose_set_scale_yPtr.asFunction<void Function(spine_bone_pose, double)>();
void spine_bone_pose_set_scale_1(
spine_bone_pose self,
double scaleX,
double scaleY,
) {
return _spine_bone_pose_set_scale_1(
self,
scaleX,
scaleY,
);
}
late final _spine_bone_pose_set_scale_1Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float)>>(
'spine_bone_pose_set_scale_1');
late final _spine_bone_pose_set_scale_1 =
_spine_bone_pose_set_scale_1Ptr.asFunction<void Function(spine_bone_pose, double, double)>();
void spine_bone_pose_set_scale_2(
spine_bone_pose self,
double scale,
) {
return _spine_bone_pose_set_scale_2(
self,
scale,
);
}
late final _spine_bone_pose_set_scale_2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_scale_2');
late final _spine_bone_pose_set_scale_2 =
_spine_bone_pose_set_scale_2Ptr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_shear_x(
spine_bone_pose self,
) {
return _spine_bone_pose_get_shear_x(
self,
);
}
late final _spine_bone_pose_get_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_shear_x');
late final _spine_bone_pose_get_shear_x =
_spine_bone_pose_get_shear_xPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_shear_x(
spine_bone_pose self,
double shearX,
) {
return _spine_bone_pose_set_shear_x(
self,
shearX,
);
}
late final _spine_bone_pose_set_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_shear_x');
late final _spine_bone_pose_set_shear_x =
_spine_bone_pose_set_shear_xPtr.asFunction<void Function(spine_bone_pose, double)>();
double spine_bone_pose_get_shear_y(
spine_bone_pose self,
) {
return _spine_bone_pose_get_shear_y(
self,
);
}
late final _spine_bone_pose_get_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_pose)>>('spine_bone_pose_get_shear_y');
late final _spine_bone_pose_get_shear_y =
_spine_bone_pose_get_shear_yPtr.asFunction<double Function(spine_bone_pose)>();
void spine_bone_pose_set_shear_y(
spine_bone_pose self,
double shearY,
) {
return _spine_bone_pose_set_shear_y(
self,
shearY,
);
}
late final _spine_bone_pose_set_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float)>>('spine_bone_pose_set_shear_y');
late final _spine_bone_pose_set_shear_y =
_spine_bone_pose_set_shear_yPtr.asFunction<void Function(spine_bone_pose, double)>();
int spine_bone_pose_get_inherit(
spine_bone_pose self,
) {
return _spine_bone_pose_get_inherit(
self,
);
}
late final _spine_bone_pose_get_inheritPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_bone_pose)>>('spine_bone_pose_get_inherit');
late final _spine_bone_pose_get_inherit = _spine_bone_pose_get_inheritPtr.asFunction<int Function(spine_bone_pose)>();
void spine_bone_pose_set_inherit(
spine_bone_pose self,
int inherit,
) {
return _spine_bone_pose_set_inherit(
self,
inherit,
);
}
late final _spine_bone_pose_set_inheritPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Int32)>>('spine_bone_pose_set_inherit');
late final _spine_bone_pose_set_inherit =
_spine_bone_pose_set_inheritPtr.asFunction<void Function(spine_bone_pose, int)>();
spine_rtti spine_bone_pose_rtti() {
return _spine_bone_pose_rtti();
}
late final _spine_bone_pose_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_bone_pose_rtti');
late final _spine_bone_pose_rtti = _spine_bone_pose_rttiPtr.asFunction<spine_rtti Function()>();
void spine_atlas_dispose(
spine_atlas self,
) {
return _spine_atlas_dispose(
self,
);
}
late final _spine_atlas_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas)>>('spine_atlas_dispose');
late final _spine_atlas_dispose = _spine_atlas_disposePtr.asFunction<void Function(spine_atlas)>();
void spine_atlas_flip_v(
spine_atlas self,
) {
return _spine_atlas_flip_v(
self,
);
}
late final _spine_atlas_flip_vPtr = _lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas)>>('spine_atlas_flip_v');
late final _spine_atlas_flip_v = _spine_atlas_flip_vPtr.asFunction<void Function(spine_atlas)>();
spine_atlas_region spine_atlas_find_region(
spine_atlas self,
ffi.Pointer<ffi.Char> name,
) {
return _spine_atlas_find_region(
self,
name,
);
}
late final _spine_atlas_find_regionPtr =
_lookup<ffi.NativeFunction<spine_atlas_region Function(spine_atlas, ffi.Pointer<ffi.Char>)>>(
'spine_atlas_find_region');
late final _spine_atlas_find_region =
_spine_atlas_find_regionPtr.asFunction<spine_atlas_region Function(spine_atlas, ffi.Pointer<ffi.Char>)>();
spine_array_atlas_page spine_atlas_get_pages(
spine_atlas self,
) {
return _spine_atlas_get_pages(
self,
);
}
late final _spine_atlas_get_pagesPtr =
_lookup<ffi.NativeFunction<spine_array_atlas_page Function(spine_atlas)>>('spine_atlas_get_pages');
late final _spine_atlas_get_pages =
_spine_atlas_get_pagesPtr.asFunction<spine_array_atlas_page Function(spine_atlas)>();
spine_array_atlas_region spine_atlas_get_regions(
spine_atlas self,
) {
return _spine_atlas_get_regions(
self,
);
}
late final _spine_atlas_get_regionsPtr =
_lookup<ffi.NativeFunction<spine_array_atlas_region Function(spine_atlas)>>('spine_atlas_get_regions');
late final _spine_atlas_get_regions =
_spine_atlas_get_regionsPtr.asFunction<spine_array_atlas_region Function(spine_atlas)>();
spine_skeleton_data spine_skeleton_data_create() {
return _spine_skeleton_data_create();
}
late final _spine_skeleton_data_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function()>>('spine_skeleton_data_create');
late final _spine_skeleton_data_create = _spine_skeleton_data_createPtr.asFunction<spine_skeleton_data Function()>();
void spine_skeleton_data_dispose(
spine_skeleton_data self,
) {
return _spine_skeleton_data_dispose(
self,
);
}
late final _spine_skeleton_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data)>>('spine_skeleton_data_dispose');
late final _spine_skeleton_data_dispose =
_spine_skeleton_data_disposePtr.asFunction<void Function(spine_skeleton_data)>();
spine_bone_data spine_skeleton_data_find_bone(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> boneName,
) {
return _spine_skeleton_data_find_bone(
self,
boneName,
);
}
late final _spine_skeleton_data_find_bonePtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_find_bone');
late final _spine_skeleton_data_find_bone = _spine_skeleton_data_find_bonePtr
.asFunction<spine_bone_data Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
spine_slot_data spine_skeleton_data_find_slot(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> slotName,
) {
return _spine_skeleton_data_find_slot(
self,
slotName,
);
}
late final _spine_skeleton_data_find_slotPtr =
_lookup<ffi.NativeFunction<spine_slot_data Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_find_slot');
late final _spine_skeleton_data_find_slot = _spine_skeleton_data_find_slotPtr
.asFunction<spine_slot_data Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
spine_skin spine_skeleton_data_find_skin(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> skinName,
) {
return _spine_skeleton_data_find_skin(
self,
skinName,
);
}
late final _spine_skeleton_data_find_skinPtr =
_lookup<ffi.NativeFunction<spine_skin Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_find_skin');
late final _spine_skeleton_data_find_skin =
_spine_skeleton_data_find_skinPtr.asFunction<spine_skin Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
spine_event_data spine_skeleton_data_find_event(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> eventDataName,
) {
return _spine_skeleton_data_find_event(
self,
eventDataName,
);
}
late final _spine_skeleton_data_find_eventPtr =
_lookup<ffi.NativeFunction<spine_event_data Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_find_event');
late final _spine_skeleton_data_find_event = _spine_skeleton_data_find_eventPtr
.asFunction<spine_event_data Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
spine_animation spine_skeleton_data_find_animation(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> animationName,
) {
return _spine_skeleton_data_find_animation(
self,
animationName,
);
}
late final _spine_skeleton_data_find_animationPtr =
_lookup<ffi.NativeFunction<spine_animation Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_find_animation');
late final _spine_skeleton_data_find_animation = _spine_skeleton_data_find_animationPtr
.asFunction<spine_animation Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_skeleton_data_get_name(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_name(
self,
);
}
late final _spine_skeleton_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>>('spine_skeleton_data_get_name');
late final _spine_skeleton_data_get_name =
_spine_skeleton_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>();
void spine_skeleton_data_set_name(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_skeleton_data_set_name(
self,
inValue,
);
}
late final _spine_skeleton_data_set_namePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_set_name');
late final _spine_skeleton_data_set_name =
_spine_skeleton_data_set_namePtr.asFunction<void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
spine_array_bone_data spine_skeleton_data_get_bones(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_bones(
self,
);
}
late final _spine_skeleton_data_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function(spine_skeleton_data)>>('spine_skeleton_data_get_bones');
late final _spine_skeleton_data_get_bones =
_spine_skeleton_data_get_bonesPtr.asFunction<spine_array_bone_data Function(spine_skeleton_data)>();
spine_array_slot_data spine_skeleton_data_get_slots(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_slots(
self,
);
}
late final _spine_skeleton_data_get_slotsPtr =
_lookup<ffi.NativeFunction<spine_array_slot_data Function(spine_skeleton_data)>>('spine_skeleton_data_get_slots');
late final _spine_skeleton_data_get_slots =
_spine_skeleton_data_get_slotsPtr.asFunction<spine_array_slot_data Function(spine_skeleton_data)>();
spine_array_skin spine_skeleton_data_get_skins(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_skins(
self,
);
}
late final _spine_skeleton_data_get_skinsPtr =
_lookup<ffi.NativeFunction<spine_array_skin Function(spine_skeleton_data)>>('spine_skeleton_data_get_skins');
late final _spine_skeleton_data_get_skins =
_spine_skeleton_data_get_skinsPtr.asFunction<spine_array_skin Function(spine_skeleton_data)>();
spine_skin spine_skeleton_data_get_default_skin(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_default_skin(
self,
);
}
late final _spine_skeleton_data_get_default_skinPtr =
_lookup<ffi.NativeFunction<spine_skin Function(spine_skeleton_data)>>('spine_skeleton_data_get_default_skin');
late final _spine_skeleton_data_get_default_skin =
_spine_skeleton_data_get_default_skinPtr.asFunction<spine_skin Function(spine_skeleton_data)>();
void spine_skeleton_data_set_default_skin(
spine_skeleton_data self,
spine_skin inValue,
) {
return _spine_skeleton_data_set_default_skin(
self,
inValue,
);
}
late final _spine_skeleton_data_set_default_skinPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, spine_skin)>>(
'spine_skeleton_data_set_default_skin');
late final _spine_skeleton_data_set_default_skin =
_spine_skeleton_data_set_default_skinPtr.asFunction<void Function(spine_skeleton_data, spine_skin)>();
spine_array_event_data spine_skeleton_data_get_events(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_events(
self,
);
}
late final _spine_skeleton_data_get_eventsPtr =
_lookup<ffi.NativeFunction<spine_array_event_data Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_events');
late final _spine_skeleton_data_get_events =
_spine_skeleton_data_get_eventsPtr.asFunction<spine_array_event_data Function(spine_skeleton_data)>();
spine_array_animation spine_skeleton_data_get_animations(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_animations(
self,
);
}
late final _spine_skeleton_data_get_animationsPtr =
_lookup<ffi.NativeFunction<spine_array_animation Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_animations');
late final _spine_skeleton_data_get_animations =
_spine_skeleton_data_get_animationsPtr.asFunction<spine_array_animation Function(spine_skeleton_data)>();
spine_array_constraint_data spine_skeleton_data_get_constraints(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_constraints(
self,
);
}
late final _spine_skeleton_data_get_constraintsPtr =
_lookup<ffi.NativeFunction<spine_array_constraint_data Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_constraints');
late final _spine_skeleton_data_get_constraints =
_spine_skeleton_data_get_constraintsPtr.asFunction<spine_array_constraint_data Function(spine_skeleton_data)>();
double spine_skeleton_data_get_x(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_x(
self,
);
}
late final _spine_skeleton_data_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>('spine_skeleton_data_get_x');
late final _spine_skeleton_data_get_x =
_spine_skeleton_data_get_xPtr.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_x(
spine_skeleton_data self,
double inValue,
) {
return _spine_skeleton_data_set_x(
self,
inValue,
);
}
late final _spine_skeleton_data_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>('spine_skeleton_data_set_x');
late final _spine_skeleton_data_set_x =
_spine_skeleton_data_set_xPtr.asFunction<void Function(spine_skeleton_data, double)>();
double spine_skeleton_data_get_y(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_y(
self,
);
}
late final _spine_skeleton_data_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>('spine_skeleton_data_get_y');
late final _spine_skeleton_data_get_y =
_spine_skeleton_data_get_yPtr.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_y(
spine_skeleton_data self,
double inValue,
) {
return _spine_skeleton_data_set_y(
self,
inValue,
);
}
late final _spine_skeleton_data_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>('spine_skeleton_data_set_y');
late final _spine_skeleton_data_set_y =
_spine_skeleton_data_set_yPtr.asFunction<void Function(spine_skeleton_data, double)>();
double spine_skeleton_data_get_width(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_width(
self,
);
}
late final _spine_skeleton_data_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>('spine_skeleton_data_get_width');
late final _spine_skeleton_data_get_width =
_spine_skeleton_data_get_widthPtr.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_width(
spine_skeleton_data self,
double inValue,
) {
return _spine_skeleton_data_set_width(
self,
inValue,
);
}
late final _spine_skeleton_data_set_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>('spine_skeleton_data_set_width');
late final _spine_skeleton_data_set_width =
_spine_skeleton_data_set_widthPtr.asFunction<void Function(spine_skeleton_data, double)>();
double spine_skeleton_data_get_height(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_height(
self,
);
}
late final _spine_skeleton_data_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>('spine_skeleton_data_get_height');
late final _spine_skeleton_data_get_height =
_spine_skeleton_data_get_heightPtr.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_height(
spine_skeleton_data self,
double inValue,
) {
return _spine_skeleton_data_set_height(
self,
inValue,
);
}
late final _spine_skeleton_data_set_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>('spine_skeleton_data_set_height');
late final _spine_skeleton_data_set_height =
_spine_skeleton_data_set_heightPtr.asFunction<void Function(spine_skeleton_data, double)>();
double spine_skeleton_data_get_reference_scale(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_reference_scale(
self,
);
}
late final _spine_skeleton_data_get_reference_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>('spine_skeleton_data_get_reference_scale');
late final _spine_skeleton_data_get_reference_scale =
_spine_skeleton_data_get_reference_scalePtr.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_reference_scale(
spine_skeleton_data self,
double inValue,
) {
return _spine_skeleton_data_set_reference_scale(
self,
inValue,
);
}
late final _spine_skeleton_data_set_reference_scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>(
'spine_skeleton_data_set_reference_scale');
late final _spine_skeleton_data_set_reference_scale =
_spine_skeleton_data_set_reference_scalePtr.asFunction<void Function(spine_skeleton_data, double)>();
ffi.Pointer<ffi.Char> spine_skeleton_data_get_version(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_version(
self,
);
}
late final _spine_skeleton_data_get_versionPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_version');
late final _spine_skeleton_data_get_version =
_spine_skeleton_data_get_versionPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>();
void spine_skeleton_data_set_version(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_skeleton_data_set_version(
self,
inValue,
);
}
late final _spine_skeleton_data_set_versionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_set_version');
late final _spine_skeleton_data_set_version =
_spine_skeleton_data_set_versionPtr.asFunction<void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_skeleton_data_get_hash(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_hash(
self,
);
}
late final _spine_skeleton_data_get_hashPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>>('spine_skeleton_data_get_hash');
late final _spine_skeleton_data_get_hash =
_spine_skeleton_data_get_hashPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>();
void spine_skeleton_data_set_hash(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_skeleton_data_set_hash(
self,
inValue,
);
}
late final _spine_skeleton_data_set_hashPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_set_hash');
late final _spine_skeleton_data_set_hash =
_spine_skeleton_data_set_hashPtr.asFunction<void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_skeleton_data_get_images_path(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_images_path(
self,
);
}
late final _spine_skeleton_data_get_images_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_images_path');
late final _spine_skeleton_data_get_images_path =
_spine_skeleton_data_get_images_pathPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>();
void spine_skeleton_data_set_images_path(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_skeleton_data_set_images_path(
self,
inValue,
);
}
late final _spine_skeleton_data_set_images_pathPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_set_images_path');
late final _spine_skeleton_data_set_images_path =
_spine_skeleton_data_set_images_pathPtr.asFunction<void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_skeleton_data_get_audio_path(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_audio_path(
self,
);
}
late final _spine_skeleton_data_get_audio_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>>(
'spine_skeleton_data_get_audio_path');
late final _spine_skeleton_data_get_audio_path =
_spine_skeleton_data_get_audio_pathPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data)>();
void spine_skeleton_data_set_audio_path(
spine_skeleton_data self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_skeleton_data_set_audio_path(
self,
inValue,
);
}
late final _spine_skeleton_data_set_audio_pathPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_data_set_audio_path');
late final _spine_skeleton_data_set_audio_path =
_spine_skeleton_data_set_audio_pathPtr.asFunction<void Function(spine_skeleton_data, ffi.Pointer<ffi.Char>)>();
double spine_skeleton_data_get_fps(
spine_skeleton_data self,
) {
return _spine_skeleton_data_get_fps(
self,
);
}
late final _spine_skeleton_data_get_fpsPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_data)>>('spine_skeleton_data_get_fps');
late final _spine_skeleton_data_get_fps =
_spine_skeleton_data_get_fpsPtr.asFunction<double Function(spine_skeleton_data)>();
void spine_skeleton_data_set_fps(
spine_skeleton_data self,
double inValue,
) {
return _spine_skeleton_data_set_fps(
self,
inValue,
);
}
late final _spine_skeleton_data_set_fpsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data, ffi.Float)>>('spine_skeleton_data_set_fps');
late final _spine_skeleton_data_set_fps =
_spine_skeleton_data_set_fpsPtr.asFunction<void Function(spine_skeleton_data, double)>();
/// Version functions
int spine_major_version() {
return _spine_major_version();
}
late final _spine_major_versionPtr = _lookup<ffi.NativeFunction<ffi.Int32 Function()>>('spine_major_version');
late final _spine_major_version = _spine_major_versionPtr.asFunction<int Function()>();
int spine_minor_version() {
return _spine_minor_version();
}
late final _spine_minor_versionPtr = _lookup<ffi.NativeFunction<ffi.Int32 Function()>>('spine_minor_version');
late final _spine_minor_version = _spine_minor_versionPtr.asFunction<int Function()>();
void spine_enable_debug_extension(
bool enable,
) {
return _spine_enable_debug_extension(
enable,
);
}
late final _spine_enable_debug_extensionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>('spine_enable_debug_extension');
late final _spine_enable_debug_extension = _spine_enable_debug_extensionPtr.asFunction<void Function(bool)>();
void spine_report_leaks() {
return _spine_report_leaks();
}
late final _spine_report_leaksPtr = _lookup<ffi.NativeFunction<ffi.Void Function()>>('spine_report_leaks');
late final _spine_report_leaks = _spine_report_leaksPtr.asFunction<void Function()>();
/// Atlas functions
spine_atlas_result spine_atlas_load(
ffi.Pointer<ffi.Char> atlasData,
) {
return _spine_atlas_load(
atlasData,
);
}
late final _spine_atlas_loadPtr =
_lookup<ffi.NativeFunction<spine_atlas_result Function(ffi.Pointer<ffi.Char>)>>('spine_atlas_load');
late final _spine_atlas_load = _spine_atlas_loadPtr.asFunction<spine_atlas_result Function(ffi.Pointer<ffi.Char>)>();
spine_atlas_result spine_atlas_load_callback(
ffi.Pointer<ffi.Char> atlasData,
ffi.Pointer<ffi.Char> atlasDir,
spine_texture_loader_load_func load,
spine_texture_loader_unload_func unload,
) {
return _spine_atlas_load_callback(
atlasData,
atlasDir,
load,
unload,
);
}
late final _spine_atlas_load_callbackPtr = _lookup<
ffi.NativeFunction<
spine_atlas_result Function(ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, spine_texture_loader_load_func,
spine_texture_loader_unload_func)>>('spine_atlas_load_callback');
late final _spine_atlas_load_callback = _spine_atlas_load_callbackPtr.asFunction<
spine_atlas_result Function(ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, spine_texture_loader_load_func,
spine_texture_loader_unload_func)>();
ffi.Pointer<ffi.Char> spine_atlas_result_get_error(
spine_atlas_result result,
) {
return _spine_atlas_result_get_error(
result,
);
}
late final _spine_atlas_result_get_errorPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_result)>>('spine_atlas_result_get_error');
late final _spine_atlas_result_get_error =
_spine_atlas_result_get_errorPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_result)>();
spine_atlas spine_atlas_result_get_atlas(
spine_atlas_result result,
) {
return _spine_atlas_result_get_atlas(
result,
);
}
late final _spine_atlas_result_get_atlasPtr =
_lookup<ffi.NativeFunction<spine_atlas Function(spine_atlas_result)>>('spine_atlas_result_get_atlas');
late final _spine_atlas_result_get_atlas =
_spine_atlas_result_get_atlasPtr.asFunction<spine_atlas Function(spine_atlas_result)>();
void spine_atlas_result_dispose(
spine_atlas_result result,
) {
return _spine_atlas_result_dispose(
result,
);
}
late final _spine_atlas_result_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_result)>>('spine_atlas_result_dispose');
late final _spine_atlas_result_dispose =
_spine_atlas_result_disposePtr.asFunction<void Function(spine_atlas_result)>();
/// Skeleton data functions
spine_skeleton_data_result spine_skeleton_data_load_json(
spine_atlas atlas,
ffi.Pointer<ffi.Char> skeletonData,
ffi.Pointer<ffi.Char> path,
) {
return _spine_skeleton_data_load_json(
atlas,
skeletonData,
path,
);
}
late final _spine_skeleton_data_load_jsonPtr = _lookup<
ffi.NativeFunction<
spine_skeleton_data_result Function(
spine_atlas, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>>('spine_skeleton_data_load_json');
late final _spine_skeleton_data_load_json = _spine_skeleton_data_load_jsonPtr
.asFunction<spine_skeleton_data_result Function(spine_atlas, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>();
spine_skeleton_data_result spine_skeleton_data_load_binary(
spine_atlas atlas,
ffi.Pointer<ffi.Uint8> skeletonData,
int length,
ffi.Pointer<ffi.Char> path,
) {
return _spine_skeleton_data_load_binary(
atlas,
skeletonData,
length,
path,
);
}
late final _spine_skeleton_data_load_binaryPtr = _lookup<
ffi.NativeFunction<
spine_skeleton_data_result Function(spine_atlas, ffi.Pointer<ffi.Uint8>, ffi.Int32,
ffi.Pointer<ffi.Char>)>>('spine_skeleton_data_load_binary');
late final _spine_skeleton_data_load_binary = _spine_skeleton_data_load_binaryPtr.asFunction<
spine_skeleton_data_result Function(spine_atlas, ffi.Pointer<ffi.Uint8>, int, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_skeleton_data_result_get_error(
spine_skeleton_data_result result,
) {
return _spine_skeleton_data_result_get_error(
result,
);
}
late final _spine_skeleton_data_result_get_errorPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data_result)>>(
'spine_skeleton_data_result_get_error');
late final _spine_skeleton_data_result_get_error =
_spine_skeleton_data_result_get_errorPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_data_result)>();
spine_skeleton_data spine_skeleton_data_result_get_data(
spine_skeleton_data_result result,
) {
return _spine_skeleton_data_result_get_data(
result,
);
}
late final _spine_skeleton_data_result_get_dataPtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function(spine_skeleton_data_result)>>(
'spine_skeleton_data_result_get_data');
late final _spine_skeleton_data_result_get_data =
_spine_skeleton_data_result_get_dataPtr.asFunction<spine_skeleton_data Function(spine_skeleton_data_result)>();
void spine_skeleton_data_result_dispose(
spine_skeleton_data_result result,
) {
return _spine_skeleton_data_result_dispose(
result,
);
}
late final _spine_skeleton_data_result_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_data_result)>>('spine_skeleton_data_result_dispose');
late final _spine_skeleton_data_result_dispose =
_spine_skeleton_data_result_disposePtr.asFunction<void Function(spine_skeleton_data_result)>();
/// Skeleton drawable functionsp
spine_skeleton_drawable spine_skeleton_drawable_create(
spine_skeleton_data skeletonData,
) {
return _spine_skeleton_drawable_create(
skeletonData,
);
}
late final _spine_skeleton_drawable_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton_drawable Function(spine_skeleton_data)>>(
'spine_skeleton_drawable_create');
late final _spine_skeleton_drawable_create =
_spine_skeleton_drawable_createPtr.asFunction<spine_skeleton_drawable Function(spine_skeleton_data)>();
spine_render_command spine_skeleton_drawable_render(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_render(
drawable,
);
}
late final _spine_skeleton_drawable_renderPtr =
_lookup<ffi.NativeFunction<spine_render_command Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_render');
late final _spine_skeleton_drawable_render =
_spine_skeleton_drawable_renderPtr.asFunction<spine_render_command Function(spine_skeleton_drawable)>();
void spine_skeleton_drawable_dispose(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_dispose(
drawable,
);
}
late final _spine_skeleton_drawable_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_drawable)>>('spine_skeleton_drawable_dispose');
late final _spine_skeleton_drawable_dispose =
_spine_skeleton_drawable_disposePtr.asFunction<void Function(spine_skeleton_drawable)>();
spine_skeleton spine_skeleton_drawable_get_skeleton(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_skeleton(
drawable,
);
}
late final _spine_skeleton_drawable_get_skeletonPtr =
_lookup<ffi.NativeFunction<spine_skeleton Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_skeleton');
late final _spine_skeleton_drawable_get_skeleton =
_spine_skeleton_drawable_get_skeletonPtr.asFunction<spine_skeleton Function(spine_skeleton_drawable)>();
spine_animation_state spine_skeleton_drawable_get_animation_state(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_animation_state(
drawable,
);
}
late final _spine_skeleton_drawable_get_animation_statePtr =
_lookup<ffi.NativeFunction<spine_animation_state Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_animation_state');
late final _spine_skeleton_drawable_get_animation_state = _spine_skeleton_drawable_get_animation_statePtr
.asFunction<spine_animation_state Function(spine_skeleton_drawable)>();
spine_animation_state_data spine_skeleton_drawable_get_animation_state_data(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_animation_state_data(
drawable,
);
}
late final _spine_skeleton_drawable_get_animation_state_dataPtr =
_lookup<ffi.NativeFunction<spine_animation_state_data Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_animation_state_data');
late final _spine_skeleton_drawable_get_animation_state_data = _spine_skeleton_drawable_get_animation_state_dataPtr
.asFunction<spine_animation_state_data Function(spine_skeleton_drawable)>();
spine_animation_state_events spine_skeleton_drawable_get_animation_state_events(
spine_skeleton_drawable drawable,
) {
return _spine_skeleton_drawable_get_animation_state_events(
drawable,
);
}
late final _spine_skeleton_drawable_get_animation_state_eventsPtr =
_lookup<ffi.NativeFunction<spine_animation_state_events Function(spine_skeleton_drawable)>>(
'spine_skeleton_drawable_get_animation_state_events');
late final _spine_skeleton_drawable_get_animation_state_events =
_spine_skeleton_drawable_get_animation_state_eventsPtr
.asFunction<spine_animation_state_events Function(spine_skeleton_drawable)>();
/// Animation state events functions
int spine_animation_state_events_get_num_events(
spine_animation_state_events events,
) {
return _spine_animation_state_events_get_num_events(
events,
);
}
late final _spine_animation_state_events_get_num_eventsPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_animation_state_events)>>(
'spine_animation_state_events_get_num_events');
late final _spine_animation_state_events_get_num_events =
_spine_animation_state_events_get_num_eventsPtr.asFunction<int Function(spine_animation_state_events)>();
int spine_animation_state_events_get_event_type(
spine_animation_state_events events,
int index,
) {
return _spine_animation_state_events_get_event_type(
events,
index,
);
}
late final _spine_animation_state_events_get_event_typePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_animation_state_events, ffi.Int32)>>(
'spine_animation_state_events_get_event_type');
late final _spine_animation_state_events_get_event_type =
_spine_animation_state_events_get_event_typePtr.asFunction<int Function(spine_animation_state_events, int)>();
spine_track_entry spine_animation_state_events_get_track_entry(
spine_animation_state_events events,
int index,
) {
return _spine_animation_state_events_get_track_entry(
events,
index,
);
}
late final _spine_animation_state_events_get_track_entryPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_animation_state_events, ffi.Int32)>>(
'spine_animation_state_events_get_track_entry');
late final _spine_animation_state_events_get_track_entry = _spine_animation_state_events_get_track_entryPtr
.asFunction<spine_track_entry Function(spine_animation_state_events, int)>();
spine_event spine_animation_state_events_get_event(
spine_animation_state_events events,
int index,
) {
return _spine_animation_state_events_get_event(
events,
index,
);
}
late final _spine_animation_state_events_get_eventPtr =
_lookup<ffi.NativeFunction<spine_event Function(spine_animation_state_events, ffi.Int32)>>(
'spine_animation_state_events_get_event');
late final _spine_animation_state_events_get_event =
_spine_animation_state_events_get_eventPtr.asFunction<spine_event Function(spine_animation_state_events, int)>();
void spine_animation_state_events_reset(
spine_animation_state_events events,
) {
return _spine_animation_state_events_reset(
events,
);
}
late final _spine_animation_state_events_resetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state_events)>>(
'spine_animation_state_events_reset');
late final _spine_animation_state_events_reset =
_spine_animation_state_events_resetPtr.asFunction<void Function(spine_animation_state_events)>();
/// Skin functions
spine_skin_entries spine_skin_get_entries(
spine_skin skin,
) {
return _spine_skin_get_entries(
skin,
);
}
late final _spine_skin_get_entriesPtr =
_lookup<ffi.NativeFunction<spine_skin_entries Function(spine_skin)>>('spine_skin_get_entries');
late final _spine_skin_get_entries = _spine_skin_get_entriesPtr.asFunction<spine_skin_entries Function(spine_skin)>();
/// Skin entries functions
void spine_skin_entries_dispose(
spine_skin_entries entries,
) {
return _spine_skin_entries_dispose(
entries,
);
}
late final _spine_skin_entries_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin_entries)>>('spine_skin_entries_dispose');
late final _spine_skin_entries_dispose =
_spine_skin_entries_disposePtr.asFunction<void Function(spine_skin_entries)>();
int spine_skin_entries_get_num_entries(
spine_skin_entries entries,
) {
return _spine_skin_entries_get_num_entries(
entries,
);
}
late final _spine_skin_entries_get_num_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skin_entries)>>('spine_skin_entries_get_num_entries');
late final _spine_skin_entries_get_num_entries =
_spine_skin_entries_get_num_entriesPtr.asFunction<int Function(spine_skin_entries)>();
spine_skin_entry spine_skin_entries_get_entry(
spine_skin_entries entries,
int index,
) {
return _spine_skin_entries_get_entry(
entries,
index,
);
}
late final _spine_skin_entries_get_entryPtr =
_lookup<ffi.NativeFunction<spine_skin_entry Function(spine_skin_entries, ffi.Int32)>>(
'spine_skin_entries_get_entry');
late final _spine_skin_entries_get_entry =
_spine_skin_entries_get_entryPtr.asFunction<spine_skin_entry Function(spine_skin_entries, int)>();
/// Skin entry functions
int spine_skin_entry_get_slot_index(
spine_skin_entry entry,
) {
return _spine_skin_entry_get_slot_index(
entry,
);
}
late final _spine_skin_entry_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_skin_entry)>>('spine_skin_entry_get_slot_index');
late final _spine_skin_entry_get_slot_index =
_spine_skin_entry_get_slot_indexPtr.asFunction<int Function(spine_skin_entry)>();
ffi.Pointer<ffi.Char> spine_skin_entry_get_name(
spine_skin_entry entry,
) {
return _spine_skin_entry_get_name(
entry,
);
}
late final _spine_skin_entry_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skin_entry)>>('spine_skin_entry_get_name');
late final _spine_skin_entry_get_name =
_spine_skin_entry_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skin_entry)>();
spine_attachment spine_skin_entry_get_attachment(
spine_skin_entry entry,
) {
return _spine_skin_entry_get_attachment(
entry,
);
}
late final _spine_skin_entry_get_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_skin_entry)>>('spine_skin_entry_get_attachment');
late final _spine_skin_entry_get_attachment =
_spine_skin_entry_get_attachmentPtr.asFunction<spine_attachment Function(spine_skin_entry)>();
/// Skeleton functions
void spine_skeleton_get_bounds(
spine_skeleton skeleton,
spine_array_float output,
) {
return _spine_skeleton_get_bounds(
skeleton,
output,
);
}
late final _spine_skeleton_get_boundsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, spine_array_float)>>('spine_skeleton_get_bounds');
late final _spine_skeleton_get_bounds =
_spine_skeleton_get_boundsPtr.asFunction<void Function(spine_skeleton, spine_array_float)>();
void spine_skeleton_get_position_v(
spine_skeleton skeleton,
spine_array_float output,
) {
return _spine_skeleton_get_position_v(
skeleton,
output,
);
}
late final _spine_skeleton_get_position_vPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, spine_array_float)>>(
'spine_skeleton_get_position_v');
late final _spine_skeleton_get_position_v =
_spine_skeleton_get_position_vPtr.asFunction<void Function(spine_skeleton, spine_array_float)>();
/// BonePose functions
void spine_bone_pose_world_to_local_v(
spine_bone_pose self,
double world_x,
double world_y,
spine_array_float output,
) {
return _spine_bone_pose_world_to_local_v(
self,
world_x,
world_y,
output,
);
}
late final _spine_bone_pose_world_to_local_vPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, spine_array_float)>>(
'spine_bone_pose_world_to_local_v');
late final _spine_bone_pose_world_to_local_v = _spine_bone_pose_world_to_local_vPtr
.asFunction<void Function(spine_bone_pose, double, double, spine_array_float)>();
void spine_bone_pose_local_to_world_v(
spine_bone_pose self,
double local_x,
double local_y,
spine_array_float output,
) {
return _spine_bone_pose_local_to_world_v(
self,
local_x,
local_y,
output,
);
}
late final _spine_bone_pose_local_to_world_vPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, spine_array_float)>>(
'spine_bone_pose_local_to_world_v');
late final _spine_bone_pose_local_to_world_v = _spine_bone_pose_local_to_world_vPtr
.asFunction<void Function(spine_bone_pose, double, double, spine_array_float)>();
void spine_bone_pose_world_to_parent_v(
spine_bone_pose self,
double world_x,
double world_y,
spine_array_float output,
) {
return _spine_bone_pose_world_to_parent_v(
self,
world_x,
world_y,
output,
);
}
late final _spine_bone_pose_world_to_parent_vPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, spine_array_float)>>(
'spine_bone_pose_world_to_parent_v');
late final _spine_bone_pose_world_to_parent_v = _spine_bone_pose_world_to_parent_vPtr
.asFunction<void Function(spine_bone_pose, double, double, spine_array_float)>();
void spine_bone_pose_parent_to_world_v(
spine_bone_pose self,
double parent_x,
double parent_y,
spine_array_float output,
) {
return _spine_bone_pose_parent_to_world_v(
self,
parent_x,
parent_y,
output,
);
}
late final _spine_bone_pose_parent_to_world_vPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_pose, ffi.Float, ffi.Float, spine_array_float)>>(
'spine_bone_pose_parent_to_world_v');
late final _spine_bone_pose_parent_to_world_v = _spine_bone_pose_parent_to_world_vPtr
.asFunction<void Function(spine_bone_pose, double, double, spine_array_float)>();
spine_alpha_timeline spine_alpha_timeline_create(
int frameCount,
int bezierCount,
int slotIndex,
) {
return _spine_alpha_timeline_create(
frameCount,
bezierCount,
slotIndex,
);
}
late final _spine_alpha_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_alpha_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_alpha_timeline_create');
late final _spine_alpha_timeline_create =
_spine_alpha_timeline_createPtr.asFunction<spine_alpha_timeline Function(int, int, int)>();
void spine_alpha_timeline_dispose(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_dispose(
self,
);
}
late final _spine_alpha_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_alpha_timeline)>>('spine_alpha_timeline_dispose');
late final _spine_alpha_timeline_dispose =
_spine_alpha_timeline_disposePtr.asFunction<void Function(spine_alpha_timeline)>();
spine_rtti spine_alpha_timeline_get_rtti(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_rtti(
self,
);
}
late final _spine_alpha_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_alpha_timeline)>>('spine_alpha_timeline_get_rtti');
late final _spine_alpha_timeline_get_rtti =
_spine_alpha_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_alpha_timeline)>();
void spine_alpha_timeline_apply(
spine_alpha_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_alpha_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_alpha_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_alpha_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_alpha_timeline_apply');
late final _spine_alpha_timeline_apply = _spine_alpha_timeline_applyPtr.asFunction<
void Function(spine_alpha_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_alpha_timeline_get_slot_index(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_slot_index(
self,
);
}
late final _spine_alpha_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_alpha_timeline)>>('spine_alpha_timeline_get_slot_index');
late final _spine_alpha_timeline_get_slot_index =
_spine_alpha_timeline_get_slot_indexPtr.asFunction<int Function(spine_alpha_timeline)>();
void spine_alpha_timeline_set_slot_index(
spine_alpha_timeline self,
int inValue,
) {
return _spine_alpha_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_alpha_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_alpha_timeline, ffi.Int)>>(
'spine_alpha_timeline_set_slot_index');
late final _spine_alpha_timeline_set_slot_index =
_spine_alpha_timeline_set_slot_indexPtr.asFunction<void Function(spine_alpha_timeline, int)>();
void spine_alpha_timeline_set_frame(
spine_alpha_timeline self,
int frame,
double time,
double value,
) {
return _spine_alpha_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_alpha_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_alpha_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_alpha_timeline_set_frame');
late final _spine_alpha_timeline_set_frame =
_spine_alpha_timeline_set_framePtr.asFunction<void Function(spine_alpha_timeline, int, double, double)>();
double spine_alpha_timeline_get_curve_value(
spine_alpha_timeline self,
double time,
) {
return _spine_alpha_timeline_get_curve_value(
self,
time,
);
}
late final _spine_alpha_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_alpha_timeline, ffi.Float)>>(
'spine_alpha_timeline_get_curve_value');
late final _spine_alpha_timeline_get_curve_value =
_spine_alpha_timeline_get_curve_valuePtr.asFunction<double Function(spine_alpha_timeline, double)>();
double spine_alpha_timeline_get_relative_value(
spine_alpha_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_alpha_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_alpha_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_alpha_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_alpha_timeline_get_relative_value');
late final _spine_alpha_timeline_get_relative_value = _spine_alpha_timeline_get_relative_valuePtr
.asFunction<double Function(spine_alpha_timeline, double, double, int, double, double)>();
double spine_alpha_timeline_get_absolute_value_1(
spine_alpha_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_alpha_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_alpha_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_alpha_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_alpha_timeline_get_absolute_value_1');
late final _spine_alpha_timeline_get_absolute_value_1 = _spine_alpha_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_alpha_timeline, double, double, int, double, double)>();
double spine_alpha_timeline_get_absolute_value_2(
spine_alpha_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_alpha_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_alpha_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_alpha_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_alpha_timeline_get_absolute_value_2');
late final _spine_alpha_timeline_get_absolute_value_2 = _spine_alpha_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_alpha_timeline, double, double, int, double, double, double)>();
double spine_alpha_timeline_get_scale_value(
spine_alpha_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_alpha_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_alpha_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_alpha_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_alpha_timeline_get_scale_value');
late final _spine_alpha_timeline_get_scale_value = _spine_alpha_timeline_get_scale_valuePtr
.asFunction<double Function(spine_alpha_timeline, double, double, int, int, double, double)>();
void spine_alpha_timeline_set_linear(
spine_alpha_timeline self,
int frame,
) {
return _spine_alpha_timeline_set_linear(
self,
frame,
);
}
late final _spine_alpha_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_alpha_timeline, ffi.Size)>>('spine_alpha_timeline_set_linear');
late final _spine_alpha_timeline_set_linear =
_spine_alpha_timeline_set_linearPtr.asFunction<void Function(spine_alpha_timeline, int)>();
void spine_alpha_timeline_set_stepped(
spine_alpha_timeline self,
int frame,
) {
return _spine_alpha_timeline_set_stepped(
self,
frame,
);
}
late final _spine_alpha_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_alpha_timeline, ffi.Size)>>(
'spine_alpha_timeline_set_stepped');
late final _spine_alpha_timeline_set_stepped =
_spine_alpha_timeline_set_steppedPtr.asFunction<void Function(spine_alpha_timeline, int)>();
void spine_alpha_timeline_set_bezier(
spine_alpha_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_alpha_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_alpha_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_alpha_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_alpha_timeline_set_bezier');
late final _spine_alpha_timeline_set_bezier = _spine_alpha_timeline_set_bezierPtr.asFunction<
void Function(
spine_alpha_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_alpha_timeline_get_bezier_value(
spine_alpha_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_alpha_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_alpha_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_alpha_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_alpha_timeline_get_bezier_value');
late final _spine_alpha_timeline_get_bezier_value = _spine_alpha_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_alpha_timeline, double, int, int, int)>();
spine_array_float spine_alpha_timeline_get_curves(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_curves(
self,
);
}
late final _spine_alpha_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_alpha_timeline)>>('spine_alpha_timeline_get_curves');
late final _spine_alpha_timeline_get_curves =
_spine_alpha_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_alpha_timeline)>();
int spine_alpha_timeline_get_frame_entries(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_frame_entries(
self,
);
}
late final _spine_alpha_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_alpha_timeline)>>('spine_alpha_timeline_get_frame_entries');
late final _spine_alpha_timeline_get_frame_entries =
_spine_alpha_timeline_get_frame_entriesPtr.asFunction<int Function(spine_alpha_timeline)>();
int spine_alpha_timeline_get_frame_count(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_frame_count(
self,
);
}
late final _spine_alpha_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_alpha_timeline)>>('spine_alpha_timeline_get_frame_count');
late final _spine_alpha_timeline_get_frame_count =
_spine_alpha_timeline_get_frame_countPtr.asFunction<int Function(spine_alpha_timeline)>();
spine_array_float spine_alpha_timeline_get_frames(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_frames(
self,
);
}
late final _spine_alpha_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_alpha_timeline)>>('spine_alpha_timeline_get_frames');
late final _spine_alpha_timeline_get_frames =
_spine_alpha_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_alpha_timeline)>();
double spine_alpha_timeline_get_duration(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_duration(
self,
);
}
late final _spine_alpha_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_alpha_timeline)>>('spine_alpha_timeline_get_duration');
late final _spine_alpha_timeline_get_duration =
_spine_alpha_timeline_get_durationPtr.asFunction<double Function(spine_alpha_timeline)>();
spine_array_property_id spine_alpha_timeline_get_property_ids(
spine_alpha_timeline self,
) {
return _spine_alpha_timeline_get_property_ids(
self,
);
}
late final _spine_alpha_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_alpha_timeline)>>(
'spine_alpha_timeline_get_property_ids');
late final _spine_alpha_timeline_get_property_ids =
_spine_alpha_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_alpha_timeline)>();
spine_rtti spine_alpha_timeline_rtti() {
return _spine_alpha_timeline_rtti();
}
late final _spine_alpha_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_alpha_timeline_rtti');
late final _spine_alpha_timeline_rtti = _spine_alpha_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_animation spine_animation_create(
ffi.Pointer<ffi.Char> name,
spine_array_timeline timelines,
double duration,
) {
return _spine_animation_create(
name,
timelines,
duration,
);
}
late final _spine_animation_createPtr =
_lookup<ffi.NativeFunction<spine_animation Function(ffi.Pointer<ffi.Char>, spine_array_timeline, ffi.Float)>>(
'spine_animation_create');
late final _spine_animation_create = _spine_animation_createPtr
.asFunction<spine_animation Function(ffi.Pointer<ffi.Char>, spine_array_timeline, double)>();
void spine_animation_dispose(
spine_animation self,
) {
return _spine_animation_dispose(
self,
);
}
late final _spine_animation_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation)>>('spine_animation_dispose');
late final _spine_animation_dispose = _spine_animation_disposePtr.asFunction<void Function(spine_animation)>();
spine_array_timeline spine_animation_get_timelines(
spine_animation self,
) {
return _spine_animation_get_timelines(
self,
);
}
late final _spine_animation_get_timelinesPtr =
_lookup<ffi.NativeFunction<spine_array_timeline Function(spine_animation)>>('spine_animation_get_timelines');
late final _spine_animation_get_timelines =
_spine_animation_get_timelinesPtr.asFunction<spine_array_timeline Function(spine_animation)>();
void spine_animation_set_timelines(
spine_animation self,
spine_array_timeline timelines,
) {
return _spine_animation_set_timelines(
self,
timelines,
);
}
late final _spine_animation_set_timelinesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation, spine_array_timeline)>>(
'spine_animation_set_timelines');
late final _spine_animation_set_timelines =
_spine_animation_set_timelinesPtr.asFunction<void Function(spine_animation, spine_array_timeline)>();
bool spine_animation_has_timeline(
spine_animation self,
spine_array_property_id ids,
) {
return _spine_animation_has_timeline(
self,
ids,
);
}
late final _spine_animation_has_timelinePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_animation, spine_array_property_id)>>(
'spine_animation_has_timeline');
late final _spine_animation_has_timeline =
_spine_animation_has_timelinePtr.asFunction<bool Function(spine_animation, spine_array_property_id)>();
double spine_animation_get_duration(
spine_animation self,
) {
return _spine_animation_get_duration(
self,
);
}
late final _spine_animation_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_animation)>>('spine_animation_get_duration');
late final _spine_animation_get_duration =
_spine_animation_get_durationPtr.asFunction<double Function(spine_animation)>();
void spine_animation_set_duration(
spine_animation self,
double inValue,
) {
return _spine_animation_set_duration(
self,
inValue,
);
}
late final _spine_animation_set_durationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation, ffi.Float)>>('spine_animation_set_duration');
late final _spine_animation_set_duration =
_spine_animation_set_durationPtr.asFunction<void Function(spine_animation, double)>();
void spine_animation_apply(
spine_animation self,
spine_skeleton skeleton,
double lastTime,
double time,
bool loop,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_animation_apply(
self,
skeleton,
lastTime,
time,
loop,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_animation_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_animation, spine_skeleton, ffi.Float, ffi.Float, ffi.Bool, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_animation_apply');
late final _spine_animation_apply = _spine_animation_applyPtr.asFunction<
void Function(
spine_animation, spine_skeleton, double, double, bool, spine_array_event, double, int, int, bool)>();
ffi.Pointer<ffi.Char> spine_animation_get_name(
spine_animation self,
) {
return _spine_animation_get_name(
self,
);
}
late final _spine_animation_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_animation)>>('spine_animation_get_name');
late final _spine_animation_get_name =
_spine_animation_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_animation)>();
spine_array_int spine_animation_get_bones(
spine_animation self,
) {
return _spine_animation_get_bones(
self,
);
}
late final _spine_animation_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_animation)>>('spine_animation_get_bones');
late final _spine_animation_get_bones =
_spine_animation_get_bonesPtr.asFunction<spine_array_int Function(spine_animation)>();
int spine_animation_search_1(
spine_array_float values,
double target,
) {
return _spine_animation_search_1(
values,
target,
);
}
late final _spine_animation_search_1Ptr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_float, ffi.Float)>>('spine_animation_search_1');
late final _spine_animation_search_1 =
_spine_animation_search_1Ptr.asFunction<int Function(spine_array_float, double)>();
int spine_animation_search_2(
spine_array_float values,
double target,
int step,
) {
return _spine_animation_search_2(
values,
target,
step,
);
}
late final _spine_animation_search_2Ptr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_array_float, ffi.Float, ffi.Int)>>('spine_animation_search_2');
late final _spine_animation_search_2 =
_spine_animation_search_2Ptr.asFunction<int Function(spine_array_float, double, int)>();
spine_animation_state spine_animation_state_create(
spine_animation_state_data data,
) {
return _spine_animation_state_create(
data,
);
}
late final _spine_animation_state_createPtr =
_lookup<ffi.NativeFunction<spine_animation_state Function(spine_animation_state_data)>>(
'spine_animation_state_create');
late final _spine_animation_state_create =
_spine_animation_state_createPtr.asFunction<spine_animation_state Function(spine_animation_state_data)>();
void spine_animation_state_dispose(
spine_animation_state self,
) {
return _spine_animation_state_dispose(
self,
);
}
late final _spine_animation_state_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state)>>('spine_animation_state_dispose');
late final _spine_animation_state_dispose =
_spine_animation_state_disposePtr.asFunction<void Function(spine_animation_state)>();
void spine_animation_state_update(
spine_animation_state self,
double delta,
) {
return _spine_animation_state_update(
self,
delta,
);
}
late final _spine_animation_state_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Float)>>('spine_animation_state_update');
late final _spine_animation_state_update =
_spine_animation_state_updatePtr.asFunction<void Function(spine_animation_state, double)>();
bool spine_animation_state_apply(
spine_animation_state self,
spine_skeleton skeleton,
) {
return _spine_animation_state_apply(
self,
skeleton,
);
}
late final _spine_animation_state_applyPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_animation_state, spine_skeleton)>>(
'spine_animation_state_apply');
late final _spine_animation_state_apply =
_spine_animation_state_applyPtr.asFunction<bool Function(spine_animation_state, spine_skeleton)>();
void spine_animation_state_clear_tracks(
spine_animation_state self,
) {
return _spine_animation_state_clear_tracks(
self,
);
}
late final _spine_animation_state_clear_tracksPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state)>>('spine_animation_state_clear_tracks');
late final _spine_animation_state_clear_tracks =
_spine_animation_state_clear_tracksPtr.asFunction<void Function(spine_animation_state)>();
void spine_animation_state_clear_track(
spine_animation_state self,
int trackIndex,
) {
return _spine_animation_state_clear_track(
self,
trackIndex,
);
}
late final _spine_animation_state_clear_trackPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Size)>>(
'spine_animation_state_clear_track');
late final _spine_animation_state_clear_track =
_spine_animation_state_clear_trackPtr.asFunction<void Function(spine_animation_state, int)>();
spine_track_entry spine_animation_state_set_animation_1(
spine_animation_state self,
int trackIndex,
ffi.Pointer<ffi.Char> animationName,
bool loop,
) {
return _spine_animation_state_set_animation_1(
self,
trackIndex,
animationName,
loop,
);
}
late final _spine_animation_state_set_animation_1Ptr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(spine_animation_state, ffi.Size, ffi.Pointer<ffi.Char>,
ffi.Bool)>>('spine_animation_state_set_animation_1');
late final _spine_animation_state_set_animation_1 = _spine_animation_state_set_animation_1Ptr
.asFunction<spine_track_entry Function(spine_animation_state, int, ffi.Pointer<ffi.Char>, bool)>();
spine_track_entry spine_animation_state_set_animation_2(
spine_animation_state self,
int trackIndex,
spine_animation animation,
bool loop,
) {
return _spine_animation_state_set_animation_2(
self,
trackIndex,
animation,
loop,
);
}
late final _spine_animation_state_set_animation_2Ptr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_animation_state, ffi.Size, spine_animation, ffi.Bool)>>(
'spine_animation_state_set_animation_2');
late final _spine_animation_state_set_animation_2 = _spine_animation_state_set_animation_2Ptr
.asFunction<spine_track_entry Function(spine_animation_state, int, spine_animation, bool)>();
spine_track_entry spine_animation_state_add_animation_1(
spine_animation_state self,
int trackIndex,
ffi.Pointer<ffi.Char> animationName,
bool loop,
double delay,
) {
return _spine_animation_state_add_animation_1(
self,
trackIndex,
animationName,
loop,
delay,
);
}
late final _spine_animation_state_add_animation_1Ptr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(spine_animation_state, ffi.Size, ffi.Pointer<ffi.Char>, ffi.Bool,
ffi.Float)>>('spine_animation_state_add_animation_1');
late final _spine_animation_state_add_animation_1 = _spine_animation_state_add_animation_1Ptr
.asFunction<spine_track_entry Function(spine_animation_state, int, ffi.Pointer<ffi.Char>, bool, double)>();
spine_track_entry spine_animation_state_add_animation_2(
spine_animation_state self,
int trackIndex,
spine_animation animation,
bool loop,
double delay,
) {
return _spine_animation_state_add_animation_2(
self,
trackIndex,
animation,
loop,
delay,
);
}
late final _spine_animation_state_add_animation_2Ptr = _lookup<
ffi.NativeFunction<
spine_track_entry Function(spine_animation_state, ffi.Size, spine_animation, ffi.Bool,
ffi.Float)>>('spine_animation_state_add_animation_2');
late final _spine_animation_state_add_animation_2 = _spine_animation_state_add_animation_2Ptr
.asFunction<spine_track_entry Function(spine_animation_state, int, spine_animation, bool, double)>();
spine_track_entry spine_animation_state_set_empty_animation(
spine_animation_state self,
int trackIndex,
double mixDuration,
) {
return _spine_animation_state_set_empty_animation(
self,
trackIndex,
mixDuration,
);
}
late final _spine_animation_state_set_empty_animationPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_animation_state, ffi.Size, ffi.Float)>>(
'spine_animation_state_set_empty_animation');
late final _spine_animation_state_set_empty_animation = _spine_animation_state_set_empty_animationPtr
.asFunction<spine_track_entry Function(spine_animation_state, int, double)>();
spine_track_entry spine_animation_state_add_empty_animation(
spine_animation_state self,
int trackIndex,
double mixDuration,
double delay,
) {
return _spine_animation_state_add_empty_animation(
self,
trackIndex,
mixDuration,
delay,
);
}
late final _spine_animation_state_add_empty_animationPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_animation_state, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_animation_state_add_empty_animation');
late final _spine_animation_state_add_empty_animation = _spine_animation_state_add_empty_animationPtr
.asFunction<spine_track_entry Function(spine_animation_state, int, double, double)>();
void spine_animation_state_set_empty_animations(
spine_animation_state self,
double mixDuration,
) {
return _spine_animation_state_set_empty_animations(
self,
mixDuration,
);
}
late final _spine_animation_state_set_empty_animationsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Float)>>(
'spine_animation_state_set_empty_animations');
late final _spine_animation_state_set_empty_animations =
_spine_animation_state_set_empty_animationsPtr.asFunction<void Function(spine_animation_state, double)>();
spine_track_entry spine_animation_state_get_current(
spine_animation_state self,
int trackIndex,
) {
return _spine_animation_state_get_current(
self,
trackIndex,
);
}
late final _spine_animation_state_get_currentPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_animation_state, ffi.Size)>>(
'spine_animation_state_get_current');
late final _spine_animation_state_get_current =
_spine_animation_state_get_currentPtr.asFunction<spine_track_entry Function(spine_animation_state, int)>();
spine_animation_state_data spine_animation_state_get_data(
spine_animation_state self,
) {
return _spine_animation_state_get_data(
self,
);
}
late final _spine_animation_state_get_dataPtr =
_lookup<ffi.NativeFunction<spine_animation_state_data Function(spine_animation_state)>>(
'spine_animation_state_get_data');
late final _spine_animation_state_get_data =
_spine_animation_state_get_dataPtr.asFunction<spine_animation_state_data Function(spine_animation_state)>();
spine_array_track_entry spine_animation_state_get_tracks(
spine_animation_state self,
) {
return _spine_animation_state_get_tracks(
self,
);
}
late final _spine_animation_state_get_tracksPtr =
_lookup<ffi.NativeFunction<spine_array_track_entry Function(spine_animation_state)>>(
'spine_animation_state_get_tracks');
late final _spine_animation_state_get_tracks =
_spine_animation_state_get_tracksPtr.asFunction<spine_array_track_entry Function(spine_animation_state)>();
double spine_animation_state_get_time_scale(
spine_animation_state self,
) {
return _spine_animation_state_get_time_scale(
self,
);
}
late final _spine_animation_state_get_time_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_animation_state)>>('spine_animation_state_get_time_scale');
late final _spine_animation_state_get_time_scale =
_spine_animation_state_get_time_scalePtr.asFunction<double Function(spine_animation_state)>();
void spine_animation_state_set_time_scale(
spine_animation_state self,
double inValue,
) {
return _spine_animation_state_set_time_scale(
self,
inValue,
);
}
late final _spine_animation_state_set_time_scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Float)>>(
'spine_animation_state_set_time_scale');
late final _spine_animation_state_set_time_scale =
_spine_animation_state_set_time_scalePtr.asFunction<void Function(spine_animation_state, double)>();
void spine_animation_state_disable_queue(
spine_animation_state self,
) {
return _spine_animation_state_disable_queue(
self,
);
}
late final _spine_animation_state_disable_queuePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state)>>('spine_animation_state_disable_queue');
late final _spine_animation_state_disable_queue =
_spine_animation_state_disable_queuePtr.asFunction<void Function(spine_animation_state)>();
void spine_animation_state_enable_queue(
spine_animation_state self,
) {
return _spine_animation_state_enable_queue(
self,
);
}
late final _spine_animation_state_enable_queuePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state)>>('spine_animation_state_enable_queue');
late final _spine_animation_state_enable_queue =
_spine_animation_state_enable_queuePtr.asFunction<void Function(spine_animation_state)>();
void spine_animation_state_set_manual_track_entry_disposal(
spine_animation_state self,
bool inValue,
) {
return _spine_animation_state_set_manual_track_entry_disposal(
self,
inValue,
);
}
late final _spine_animation_state_set_manual_track_entry_disposalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state, ffi.Bool)>>(
'spine_animation_state_set_manual_track_entry_disposal');
late final _spine_animation_state_set_manual_track_entry_disposal =
_spine_animation_state_set_manual_track_entry_disposalPtr
.asFunction<void Function(spine_animation_state, bool)>();
bool spine_animation_state_get_manual_track_entry_disposal(
spine_animation_state self,
) {
return _spine_animation_state_get_manual_track_entry_disposal(
self,
);
}
late final _spine_animation_state_get_manual_track_entry_disposalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_animation_state)>>(
'spine_animation_state_get_manual_track_entry_disposal');
late final _spine_animation_state_get_manual_track_entry_disposal =
_spine_animation_state_get_manual_track_entry_disposalPtr.asFunction<bool Function(spine_animation_state)>();
void spine_animation_state_dispose_track_entry(
spine_animation_state self,
spine_track_entry entry,
) {
return _spine_animation_state_dispose_track_entry(
self,
entry,
);
}
late final _spine_animation_state_dispose_track_entryPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state, spine_track_entry)>>(
'spine_animation_state_dispose_track_entry');
late final _spine_animation_state_dispose_track_entry = _spine_animation_state_dispose_track_entryPtr
.asFunction<void Function(spine_animation_state, spine_track_entry)>();
ffi.Pointer<ffi.Void> spine_animation_state_get_renderer_object(
spine_animation_state self,
) {
return _spine_animation_state_get_renderer_object(
self,
);
}
late final _spine_animation_state_get_renderer_objectPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Void> Function(spine_animation_state)>>(
'spine_animation_state_get_renderer_object');
late final _spine_animation_state_get_renderer_object =
_spine_animation_state_get_renderer_objectPtr.asFunction<ffi.Pointer<ffi.Void> Function(spine_animation_state)>();
spine_animation_state_data spine_animation_state_data_create(
spine_skeleton_data skeletonData,
) {
return _spine_animation_state_data_create(
skeletonData,
);
}
late final _spine_animation_state_data_createPtr =
_lookup<ffi.NativeFunction<spine_animation_state_data Function(spine_skeleton_data)>>(
'spine_animation_state_data_create');
late final _spine_animation_state_data_create =
_spine_animation_state_data_createPtr.asFunction<spine_animation_state_data Function(spine_skeleton_data)>();
void spine_animation_state_data_dispose(
spine_animation_state_data self,
) {
return _spine_animation_state_data_dispose(
self,
);
}
late final _spine_animation_state_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state_data)>>('spine_animation_state_data_dispose');
late final _spine_animation_state_data_dispose =
_spine_animation_state_data_disposePtr.asFunction<void Function(spine_animation_state_data)>();
spine_skeleton_data spine_animation_state_data_get_skeleton_data(
spine_animation_state_data self,
) {
return _spine_animation_state_data_get_skeleton_data(
self,
);
}
late final _spine_animation_state_data_get_skeleton_dataPtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function(spine_animation_state_data)>>(
'spine_animation_state_data_get_skeleton_data');
late final _spine_animation_state_data_get_skeleton_data = _spine_animation_state_data_get_skeleton_dataPtr
.asFunction<spine_skeleton_data Function(spine_animation_state_data)>();
double spine_animation_state_data_get_default_mix(
spine_animation_state_data self,
) {
return _spine_animation_state_data_get_default_mix(
self,
);
}
late final _spine_animation_state_data_get_default_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_animation_state_data)>>(
'spine_animation_state_data_get_default_mix');
late final _spine_animation_state_data_get_default_mix =
_spine_animation_state_data_get_default_mixPtr.asFunction<double Function(spine_animation_state_data)>();
void spine_animation_state_data_set_default_mix(
spine_animation_state_data self,
double inValue,
) {
return _spine_animation_state_data_set_default_mix(
self,
inValue,
);
}
late final _spine_animation_state_data_set_default_mixPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state_data, ffi.Float)>>(
'spine_animation_state_data_set_default_mix');
late final _spine_animation_state_data_set_default_mix =
_spine_animation_state_data_set_default_mixPtr.asFunction<void Function(spine_animation_state_data, double)>();
void spine_animation_state_data_set_mix_1(
spine_animation_state_data self,
ffi.Pointer<ffi.Char> fromName,
ffi.Pointer<ffi.Char> toName,
double duration,
) {
return _spine_animation_state_data_set_mix_1(
self,
fromName,
toName,
duration,
);
}
late final _spine_animation_state_data_set_mix_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_animation_state_data, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>,
ffi.Float)>>('spine_animation_state_data_set_mix_1');
late final _spine_animation_state_data_set_mix_1 = _spine_animation_state_data_set_mix_1Ptr
.asFunction<void Function(spine_animation_state_data, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, double)>();
void spine_animation_state_data_set_mix_2(
spine_animation_state_data self,
spine_animation from,
spine_animation to,
double duration,
) {
return _spine_animation_state_data_set_mix_2(
self,
from,
to,
duration,
);
}
late final _spine_animation_state_data_set_mix_2Ptr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_animation_state_data, spine_animation, spine_animation, ffi.Float)>>(
'spine_animation_state_data_set_mix_2');
late final _spine_animation_state_data_set_mix_2 = _spine_animation_state_data_set_mix_2Ptr
.asFunction<void Function(spine_animation_state_data, spine_animation, spine_animation, double)>();
double spine_animation_state_data_get_mix(
spine_animation_state_data self,
spine_animation from,
spine_animation to,
) {
return _spine_animation_state_data_get_mix(
self,
from,
to,
);
}
late final _spine_animation_state_data_get_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_animation_state_data, spine_animation, spine_animation)>>(
'spine_animation_state_data_get_mix');
late final _spine_animation_state_data_get_mix = _spine_animation_state_data_get_mixPtr
.asFunction<double Function(spine_animation_state_data, spine_animation, spine_animation)>();
void spine_animation_state_data_clear(
spine_animation_state_data self,
) {
return _spine_animation_state_data_clear(
self,
);
}
late final _spine_animation_state_data_clearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_animation_state_data)>>('spine_animation_state_data_clear');
late final _spine_animation_state_data_clear =
_spine_animation_state_data_clearPtr.asFunction<void Function(spine_animation_state_data)>();
spine_atlas_attachment_loader spine_atlas_attachment_loader_create(
spine_atlas atlas,
) {
return _spine_atlas_attachment_loader_create(
atlas,
);
}
late final _spine_atlas_attachment_loader_createPtr =
_lookup<ffi.NativeFunction<spine_atlas_attachment_loader Function(spine_atlas)>>(
'spine_atlas_attachment_loader_create');
late final _spine_atlas_attachment_loader_create =
_spine_atlas_attachment_loader_createPtr.asFunction<spine_atlas_attachment_loader Function(spine_atlas)>();
void spine_atlas_attachment_loader_dispose(
spine_atlas_attachment_loader self,
) {
return _spine_atlas_attachment_loader_dispose(
self,
);
}
late final _spine_atlas_attachment_loader_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_attachment_loader)>>(
'spine_atlas_attachment_loader_dispose');
late final _spine_atlas_attachment_loader_dispose =
_spine_atlas_attachment_loader_disposePtr.asFunction<void Function(spine_atlas_attachment_loader)>();
spine_region_attachment spine_atlas_attachment_loader_new_region_attachment(
spine_atlas_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
ffi.Pointer<ffi.Char> path,
spine_sequence sequence,
) {
return _spine_atlas_attachment_loader_new_region_attachment(
self,
skin,
name,
path,
sequence,
);
}
late final _spine_atlas_attachment_loader_new_region_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_region_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>, spine_sequence)>>('spine_atlas_attachment_loader_new_region_attachment');
late final _spine_atlas_attachment_loader_new_region_attachment =
_spine_atlas_attachment_loader_new_region_attachmentPtr.asFunction<
spine_region_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>, spine_sequence)>();
spine_mesh_attachment spine_atlas_attachment_loader_new_mesh_attachment(
spine_atlas_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
ffi.Pointer<ffi.Char> path,
spine_sequence sequence,
) {
return _spine_atlas_attachment_loader_new_mesh_attachment(
self,
skin,
name,
path,
sequence,
);
}
late final _spine_atlas_attachment_loader_new_mesh_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_mesh_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>, spine_sequence)>>('spine_atlas_attachment_loader_new_mesh_attachment');
late final _spine_atlas_attachment_loader_new_mesh_attachment =
_spine_atlas_attachment_loader_new_mesh_attachmentPtr.asFunction<
spine_mesh_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>, spine_sequence)>();
spine_bounding_box_attachment spine_atlas_attachment_loader_new_bounding_box_attachment(
spine_atlas_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_atlas_attachment_loader_new_bounding_box_attachment(
self,
skin,
name,
);
}
late final _spine_atlas_attachment_loader_new_bounding_box_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_bounding_box_attachment Function(spine_atlas_attachment_loader, spine_skin,
ffi.Pointer<ffi.Char>)>>('spine_atlas_attachment_loader_new_bounding_box_attachment');
late final _spine_atlas_attachment_loader_new_bounding_box_attachment =
_spine_atlas_attachment_loader_new_bounding_box_attachmentPtr.asFunction<
spine_bounding_box_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_path_attachment spine_atlas_attachment_loader_new_path_attachment(
spine_atlas_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_atlas_attachment_loader_new_path_attachment(
self,
skin,
name,
);
}
late final _spine_atlas_attachment_loader_new_path_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_path_attachment Function(spine_atlas_attachment_loader, spine_skin,
ffi.Pointer<ffi.Char>)>>('spine_atlas_attachment_loader_new_path_attachment');
late final _spine_atlas_attachment_loader_new_path_attachment = _spine_atlas_attachment_loader_new_path_attachmentPtr
.asFunction<spine_path_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_point_attachment spine_atlas_attachment_loader_new_point_attachment(
spine_atlas_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_atlas_attachment_loader_new_point_attachment(
self,
skin,
name,
);
}
late final _spine_atlas_attachment_loader_new_point_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_point_attachment Function(spine_atlas_attachment_loader, spine_skin,
ffi.Pointer<ffi.Char>)>>('spine_atlas_attachment_loader_new_point_attachment');
late final _spine_atlas_attachment_loader_new_point_attachment =
_spine_atlas_attachment_loader_new_point_attachmentPtr.asFunction<
spine_point_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_clipping_attachment spine_atlas_attachment_loader_new_clipping_attachment(
spine_atlas_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_atlas_attachment_loader_new_clipping_attachment(
self,
skin,
name,
);
}
late final _spine_atlas_attachment_loader_new_clipping_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_clipping_attachment Function(spine_atlas_attachment_loader, spine_skin,
ffi.Pointer<ffi.Char>)>>('spine_atlas_attachment_loader_new_clipping_attachment');
late final _spine_atlas_attachment_loader_new_clipping_attachment =
_spine_atlas_attachment_loader_new_clipping_attachmentPtr.asFunction<
spine_clipping_attachment Function(spine_atlas_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_atlas_region spine_atlas_attachment_loader_find_region(
spine_atlas_attachment_loader self,
ffi.Pointer<ffi.Char> name,
) {
return _spine_atlas_attachment_loader_find_region(
self,
name,
);
}
late final _spine_atlas_attachment_loader_find_regionPtr =
_lookup<ffi.NativeFunction<spine_atlas_region Function(spine_atlas_attachment_loader, ffi.Pointer<ffi.Char>)>>(
'spine_atlas_attachment_loader_find_region');
late final _spine_atlas_attachment_loader_find_region = _spine_atlas_attachment_loader_find_regionPtr
.asFunction<spine_atlas_region Function(spine_atlas_attachment_loader, ffi.Pointer<ffi.Char>)>();
spine_atlas_page spine_atlas_page_create(
ffi.Pointer<ffi.Char> inName,
) {
return _spine_atlas_page_create(
inName,
);
}
late final _spine_atlas_page_createPtr =
_lookup<ffi.NativeFunction<spine_atlas_page Function(ffi.Pointer<ffi.Char>)>>('spine_atlas_page_create');
late final _spine_atlas_page_create =
_spine_atlas_page_createPtr.asFunction<spine_atlas_page Function(ffi.Pointer<ffi.Char>)>();
void spine_atlas_page_dispose(
spine_atlas_page self,
) {
return _spine_atlas_page_dispose(
self,
);
}
late final _spine_atlas_page_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page)>>('spine_atlas_page_dispose');
late final _spine_atlas_page_dispose = _spine_atlas_page_disposePtr.asFunction<void Function(spine_atlas_page)>();
ffi.Pointer<ffi.Char> spine_atlas_page_get_name(
spine_atlas_page self,
) {
return _spine_atlas_page_get_name(
self,
);
}
late final _spine_atlas_page_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_page)>>('spine_atlas_page_get_name');
late final _spine_atlas_page_get_name =
_spine_atlas_page_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_page)>();
void spine_atlas_page_set_name(
spine_atlas_page self,
ffi.Pointer<ffi.Char> value,
) {
return _spine_atlas_page_set_name(
self,
value,
);
}
late final _spine_atlas_page_set_namePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Pointer<ffi.Char>)>>(
'spine_atlas_page_set_name');
late final _spine_atlas_page_set_name =
_spine_atlas_page_set_namePtr.asFunction<void Function(spine_atlas_page, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_atlas_page_get_texture_path(
spine_atlas_page self,
) {
return _spine_atlas_page_get_texture_path(
self,
);
}
late final _spine_atlas_page_get_texture_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_page)>>(
'spine_atlas_page_get_texture_path');
late final _spine_atlas_page_get_texture_path =
_spine_atlas_page_get_texture_pathPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_page)>();
void spine_atlas_page_set_texture_path(
spine_atlas_page self,
ffi.Pointer<ffi.Char> value,
) {
return _spine_atlas_page_set_texture_path(
self,
value,
);
}
late final _spine_atlas_page_set_texture_pathPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Pointer<ffi.Char>)>>(
'spine_atlas_page_set_texture_path');
late final _spine_atlas_page_set_texture_path =
_spine_atlas_page_set_texture_pathPtr.asFunction<void Function(spine_atlas_page, ffi.Pointer<ffi.Char>)>();
int spine_atlas_page_get_format(
spine_atlas_page self,
) {
return _spine_atlas_page_get_format(
self,
);
}
late final _spine_atlas_page_get_formatPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_atlas_page)>>('spine_atlas_page_get_format');
late final _spine_atlas_page_get_format =
_spine_atlas_page_get_formatPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_format(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_format(
self,
value,
);
}
late final _spine_atlas_page_set_formatPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int32)>>('spine_atlas_page_set_format');
late final _spine_atlas_page_set_format =
_spine_atlas_page_set_formatPtr.asFunction<void Function(spine_atlas_page, int)>();
int spine_atlas_page_get_min_filter(
spine_atlas_page self,
) {
return _spine_atlas_page_get_min_filter(
self,
);
}
late final _spine_atlas_page_get_min_filterPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_atlas_page)>>('spine_atlas_page_get_min_filter');
late final _spine_atlas_page_get_min_filter =
_spine_atlas_page_get_min_filterPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_min_filter(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_min_filter(
self,
value,
);
}
late final _spine_atlas_page_set_min_filterPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int32)>>('spine_atlas_page_set_min_filter');
late final _spine_atlas_page_set_min_filter =
_spine_atlas_page_set_min_filterPtr.asFunction<void Function(spine_atlas_page, int)>();
int spine_atlas_page_get_mag_filter(
spine_atlas_page self,
) {
return _spine_atlas_page_get_mag_filter(
self,
);
}
late final _spine_atlas_page_get_mag_filterPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_atlas_page)>>('spine_atlas_page_get_mag_filter');
late final _spine_atlas_page_get_mag_filter =
_spine_atlas_page_get_mag_filterPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_mag_filter(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_mag_filter(
self,
value,
);
}
late final _spine_atlas_page_set_mag_filterPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int32)>>('spine_atlas_page_set_mag_filter');
late final _spine_atlas_page_set_mag_filter =
_spine_atlas_page_set_mag_filterPtr.asFunction<void Function(spine_atlas_page, int)>();
int spine_atlas_page_get_u_wrap(
spine_atlas_page self,
) {
return _spine_atlas_page_get_u_wrap(
self,
);
}
late final _spine_atlas_page_get_u_wrapPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_atlas_page)>>('spine_atlas_page_get_u_wrap');
late final _spine_atlas_page_get_u_wrap =
_spine_atlas_page_get_u_wrapPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_u_wrap(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_u_wrap(
self,
value,
);
}
late final _spine_atlas_page_set_u_wrapPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int32)>>('spine_atlas_page_set_u_wrap');
late final _spine_atlas_page_set_u_wrap =
_spine_atlas_page_set_u_wrapPtr.asFunction<void Function(spine_atlas_page, int)>();
int spine_atlas_page_get_v_wrap(
spine_atlas_page self,
) {
return _spine_atlas_page_get_v_wrap(
self,
);
}
late final _spine_atlas_page_get_v_wrapPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_atlas_page)>>('spine_atlas_page_get_v_wrap');
late final _spine_atlas_page_get_v_wrap =
_spine_atlas_page_get_v_wrapPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_v_wrap(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_v_wrap(
self,
value,
);
}
late final _spine_atlas_page_set_v_wrapPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int32)>>('spine_atlas_page_set_v_wrap');
late final _spine_atlas_page_set_v_wrap =
_spine_atlas_page_set_v_wrapPtr.asFunction<void Function(spine_atlas_page, int)>();
int spine_atlas_page_get_width(
spine_atlas_page self,
) {
return _spine_atlas_page_get_width(
self,
);
}
late final _spine_atlas_page_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_page)>>('spine_atlas_page_get_width');
late final _spine_atlas_page_get_width = _spine_atlas_page_get_widthPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_width(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_width(
self,
value,
);
}
late final _spine_atlas_page_set_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int)>>('spine_atlas_page_set_width');
late final _spine_atlas_page_set_width =
_spine_atlas_page_set_widthPtr.asFunction<void Function(spine_atlas_page, int)>();
int spine_atlas_page_get_height(
spine_atlas_page self,
) {
return _spine_atlas_page_get_height(
self,
);
}
late final _spine_atlas_page_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_page)>>('spine_atlas_page_get_height');
late final _spine_atlas_page_get_height =
_spine_atlas_page_get_heightPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_height(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_height(
self,
value,
);
}
late final _spine_atlas_page_set_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int)>>('spine_atlas_page_set_height');
late final _spine_atlas_page_set_height =
_spine_atlas_page_set_heightPtr.asFunction<void Function(spine_atlas_page, int)>();
bool spine_atlas_page_get_pma(
spine_atlas_page self,
) {
return _spine_atlas_page_get_pma(
self,
);
}
late final _spine_atlas_page_get_pmaPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_atlas_page)>>('spine_atlas_page_get_pma');
late final _spine_atlas_page_get_pma = _spine_atlas_page_get_pmaPtr.asFunction<bool Function(spine_atlas_page)>();
void spine_atlas_page_set_pma(
spine_atlas_page self,
bool value,
) {
return _spine_atlas_page_set_pma(
self,
value,
);
}
late final _spine_atlas_page_set_pmaPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Bool)>>('spine_atlas_page_set_pma');
late final _spine_atlas_page_set_pma =
_spine_atlas_page_set_pmaPtr.asFunction<void Function(spine_atlas_page, bool)>();
int spine_atlas_page_get_index(
spine_atlas_page self,
) {
return _spine_atlas_page_get_index(
self,
);
}
late final _spine_atlas_page_get_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_page)>>('spine_atlas_page_get_index');
late final _spine_atlas_page_get_index = _spine_atlas_page_get_indexPtr.asFunction<int Function(spine_atlas_page)>();
void spine_atlas_page_set_index(
spine_atlas_page self,
int value,
) {
return _spine_atlas_page_set_index(
self,
value,
);
}
late final _spine_atlas_page_set_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Int)>>('spine_atlas_page_set_index');
late final _spine_atlas_page_set_index =
_spine_atlas_page_set_indexPtr.asFunction<void Function(spine_atlas_page, int)>();
ffi.Pointer<ffi.Void> spine_atlas_page_get_texture(
spine_atlas_page self,
) {
return _spine_atlas_page_get_texture(
self,
);
}
late final _spine_atlas_page_get_texturePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Void> Function(spine_atlas_page)>>('spine_atlas_page_get_texture');
late final _spine_atlas_page_get_texture =
_spine_atlas_page_get_texturePtr.asFunction<ffi.Pointer<ffi.Void> Function(spine_atlas_page)>();
void spine_atlas_page_set_texture(
spine_atlas_page self,
ffi.Pointer<ffi.Void> value,
) {
return _spine_atlas_page_set_texture(
self,
value,
);
}
late final _spine_atlas_page_set_texturePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_page, ffi.Pointer<ffi.Void>)>>(
'spine_atlas_page_set_texture');
late final _spine_atlas_page_set_texture =
_spine_atlas_page_set_texturePtr.asFunction<void Function(spine_atlas_page, ffi.Pointer<ffi.Void>)>();
spine_atlas_region spine_atlas_region_create() {
return _spine_atlas_region_create();
}
late final _spine_atlas_region_createPtr =
_lookup<ffi.NativeFunction<spine_atlas_region Function()>>('spine_atlas_region_create');
late final _spine_atlas_region_create = _spine_atlas_region_createPtr.asFunction<spine_atlas_region Function()>();
void spine_atlas_region_dispose(
spine_atlas_region self,
) {
return _spine_atlas_region_dispose(
self,
);
}
late final _spine_atlas_region_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region)>>('spine_atlas_region_dispose');
late final _spine_atlas_region_dispose =
_spine_atlas_region_disposePtr.asFunction<void Function(spine_atlas_region)>();
spine_rtti spine_atlas_region_get_rtti(
spine_atlas_region self,
) {
return _spine_atlas_region_get_rtti(
self,
);
}
late final _spine_atlas_region_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_atlas_region)>>('spine_atlas_region_get_rtti');
late final _spine_atlas_region_get_rtti =
_spine_atlas_region_get_rttiPtr.asFunction<spine_rtti Function(spine_atlas_region)>();
spine_atlas_page spine_atlas_region_get_page(
spine_atlas_region self,
) {
return _spine_atlas_region_get_page(
self,
);
}
late final _spine_atlas_region_get_pagePtr =
_lookup<ffi.NativeFunction<spine_atlas_page Function(spine_atlas_region)>>('spine_atlas_region_get_page');
late final _spine_atlas_region_get_page =
_spine_atlas_region_get_pagePtr.asFunction<spine_atlas_page Function(spine_atlas_region)>();
ffi.Pointer<ffi.Char> spine_atlas_region_get_name(
spine_atlas_region self,
) {
return _spine_atlas_region_get_name(
self,
);
}
late final _spine_atlas_region_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_region)>>('spine_atlas_region_get_name');
late final _spine_atlas_region_get_name =
_spine_atlas_region_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_atlas_region)>();
int spine_atlas_region_get_index(
spine_atlas_region self,
) {
return _spine_atlas_region_get_index(
self,
);
}
late final _spine_atlas_region_get_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_index');
late final _spine_atlas_region_get_index =
_spine_atlas_region_get_indexPtr.asFunction<int Function(spine_atlas_region)>();
int spine_atlas_region_get_x(
spine_atlas_region self,
) {
return _spine_atlas_region_get_x(
self,
);
}
late final _spine_atlas_region_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_x');
late final _spine_atlas_region_get_x = _spine_atlas_region_get_xPtr.asFunction<int Function(spine_atlas_region)>();
int spine_atlas_region_get_y(
spine_atlas_region self,
) {
return _spine_atlas_region_get_y(
self,
);
}
late final _spine_atlas_region_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_y');
late final _spine_atlas_region_get_y = _spine_atlas_region_get_yPtr.asFunction<int Function(spine_atlas_region)>();
double spine_atlas_region_get_offset_x(
spine_atlas_region self,
) {
return _spine_atlas_region_get_offset_x(
self,
);
}
late final _spine_atlas_region_get_offset_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_atlas_region)>>('spine_atlas_region_get_offset_x');
late final _spine_atlas_region_get_offset_x =
_spine_atlas_region_get_offset_xPtr.asFunction<double Function(spine_atlas_region)>();
double spine_atlas_region_get_offset_y(
spine_atlas_region self,
) {
return _spine_atlas_region_get_offset_y(
self,
);
}
late final _spine_atlas_region_get_offset_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_atlas_region)>>('spine_atlas_region_get_offset_y');
late final _spine_atlas_region_get_offset_y =
_spine_atlas_region_get_offset_yPtr.asFunction<double Function(spine_atlas_region)>();
int spine_atlas_region_get_packed_width(
spine_atlas_region self,
) {
return _spine_atlas_region_get_packed_width(
self,
);
}
late final _spine_atlas_region_get_packed_widthPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_packed_width');
late final _spine_atlas_region_get_packed_width =
_spine_atlas_region_get_packed_widthPtr.asFunction<int Function(spine_atlas_region)>();
int spine_atlas_region_get_packed_height(
spine_atlas_region self,
) {
return _spine_atlas_region_get_packed_height(
self,
);
}
late final _spine_atlas_region_get_packed_heightPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_packed_height');
late final _spine_atlas_region_get_packed_height =
_spine_atlas_region_get_packed_heightPtr.asFunction<int Function(spine_atlas_region)>();
int spine_atlas_region_get_original_width(
spine_atlas_region self,
) {
return _spine_atlas_region_get_original_width(
self,
);
}
late final _spine_atlas_region_get_original_widthPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_original_width');
late final _spine_atlas_region_get_original_width =
_spine_atlas_region_get_original_widthPtr.asFunction<int Function(spine_atlas_region)>();
int spine_atlas_region_get_original_height(
spine_atlas_region self,
) {
return _spine_atlas_region_get_original_height(
self,
);
}
late final _spine_atlas_region_get_original_heightPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_original_height');
late final _spine_atlas_region_get_original_height =
_spine_atlas_region_get_original_heightPtr.asFunction<int Function(spine_atlas_region)>();
bool spine_atlas_region_get_rotate(
spine_atlas_region self,
) {
return _spine_atlas_region_get_rotate(
self,
);
}
late final _spine_atlas_region_get_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_atlas_region)>>('spine_atlas_region_get_rotate');
late final _spine_atlas_region_get_rotate =
_spine_atlas_region_get_rotatePtr.asFunction<bool Function(spine_atlas_region)>();
int spine_atlas_region_get_degrees(
spine_atlas_region self,
) {
return _spine_atlas_region_get_degrees(
self,
);
}
late final _spine_atlas_region_get_degreesPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_degrees');
late final _spine_atlas_region_get_degrees =
_spine_atlas_region_get_degreesPtr.asFunction<int Function(spine_atlas_region)>();
spine_array_int spine_atlas_region_get_splits(
spine_atlas_region self,
) {
return _spine_atlas_region_get_splits(
self,
);
}
late final _spine_atlas_region_get_splitsPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_atlas_region)>>('spine_atlas_region_get_splits');
late final _spine_atlas_region_get_splits =
_spine_atlas_region_get_splitsPtr.asFunction<spine_array_int Function(spine_atlas_region)>();
spine_array_int spine_atlas_region_get_pads(
spine_atlas_region self,
) {
return _spine_atlas_region_get_pads(
self,
);
}
late final _spine_atlas_region_get_padsPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_atlas_region)>>('spine_atlas_region_get_pads');
late final _spine_atlas_region_get_pads =
_spine_atlas_region_get_padsPtr.asFunction<spine_array_int Function(spine_atlas_region)>();
spine_array_float spine_atlas_region_get_values(
spine_atlas_region self,
) {
return _spine_atlas_region_get_values(
self,
);
}
late final _spine_atlas_region_get_valuesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_atlas_region)>>('spine_atlas_region_get_values');
late final _spine_atlas_region_get_values =
_spine_atlas_region_get_valuesPtr.asFunction<spine_array_float Function(spine_atlas_region)>();
void spine_atlas_region_set_page(
spine_atlas_region self,
spine_atlas_page value,
) {
return _spine_atlas_region_set_page(
self,
value,
);
}
late final _spine_atlas_region_set_pagePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, spine_atlas_page)>>(
'spine_atlas_region_set_page');
late final _spine_atlas_region_set_page =
_spine_atlas_region_set_pagePtr.asFunction<void Function(spine_atlas_region, spine_atlas_page)>();
void spine_atlas_region_set_name(
spine_atlas_region self,
ffi.Pointer<ffi.Char> value,
) {
return _spine_atlas_region_set_name(
self,
value,
);
}
late final _spine_atlas_region_set_namePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Pointer<ffi.Char>)>>(
'spine_atlas_region_set_name');
late final _spine_atlas_region_set_name =
_spine_atlas_region_set_namePtr.asFunction<void Function(spine_atlas_region, ffi.Pointer<ffi.Char>)>();
void spine_atlas_region_set_index(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_index(
self,
value,
);
}
late final _spine_atlas_region_set_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>('spine_atlas_region_set_index');
late final _spine_atlas_region_set_index =
_spine_atlas_region_set_indexPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_x(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_x(
self,
value,
);
}
late final _spine_atlas_region_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>('spine_atlas_region_set_x');
late final _spine_atlas_region_set_x =
_spine_atlas_region_set_xPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_y(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_y(
self,
value,
);
}
late final _spine_atlas_region_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>('spine_atlas_region_set_y');
late final _spine_atlas_region_set_y =
_spine_atlas_region_set_yPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_offset_x(
spine_atlas_region self,
double value,
) {
return _spine_atlas_region_set_offset_x(
self,
value,
);
}
late final _spine_atlas_region_set_offset_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Float)>>('spine_atlas_region_set_offset_x');
late final _spine_atlas_region_set_offset_x =
_spine_atlas_region_set_offset_xPtr.asFunction<void Function(spine_atlas_region, double)>();
void spine_atlas_region_set_offset_y(
spine_atlas_region self,
double value,
) {
return _spine_atlas_region_set_offset_y(
self,
value,
);
}
late final _spine_atlas_region_set_offset_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Float)>>('spine_atlas_region_set_offset_y');
late final _spine_atlas_region_set_offset_y =
_spine_atlas_region_set_offset_yPtr.asFunction<void Function(spine_atlas_region, double)>();
void spine_atlas_region_set_packed_width(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_packed_width(
self,
value,
);
}
late final _spine_atlas_region_set_packed_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>(
'spine_atlas_region_set_packed_width');
late final _spine_atlas_region_set_packed_width =
_spine_atlas_region_set_packed_widthPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_packed_height(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_packed_height(
self,
value,
);
}
late final _spine_atlas_region_set_packed_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>(
'spine_atlas_region_set_packed_height');
late final _spine_atlas_region_set_packed_height =
_spine_atlas_region_set_packed_heightPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_original_width(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_original_width(
self,
value,
);
}
late final _spine_atlas_region_set_original_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>(
'spine_atlas_region_set_original_width');
late final _spine_atlas_region_set_original_width =
_spine_atlas_region_set_original_widthPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_original_height(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_original_height(
self,
value,
);
}
late final _spine_atlas_region_set_original_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>(
'spine_atlas_region_set_original_height');
late final _spine_atlas_region_set_original_height =
_spine_atlas_region_set_original_heightPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_rotate(
spine_atlas_region self,
bool value,
) {
return _spine_atlas_region_set_rotate(
self,
value,
);
}
late final _spine_atlas_region_set_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Bool)>>('spine_atlas_region_set_rotate');
late final _spine_atlas_region_set_rotate =
_spine_atlas_region_set_rotatePtr.asFunction<void Function(spine_atlas_region, bool)>();
void spine_atlas_region_set_degrees(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_degrees(
self,
value,
);
}
late final _spine_atlas_region_set_degreesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>('spine_atlas_region_set_degrees');
late final _spine_atlas_region_set_degrees =
_spine_atlas_region_set_degreesPtr.asFunction<void Function(spine_atlas_region, int)>();
void spine_atlas_region_set_splits(
spine_atlas_region self,
spine_array_int value,
) {
return _spine_atlas_region_set_splits(
self,
value,
);
}
late final _spine_atlas_region_set_splitsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, spine_array_int)>>(
'spine_atlas_region_set_splits');
late final _spine_atlas_region_set_splits =
_spine_atlas_region_set_splitsPtr.asFunction<void Function(spine_atlas_region, spine_array_int)>();
void spine_atlas_region_set_pads(
spine_atlas_region self,
spine_array_int value,
) {
return _spine_atlas_region_set_pads(
self,
value,
);
}
late final _spine_atlas_region_set_padsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, spine_array_int)>>(
'spine_atlas_region_set_pads');
late final _spine_atlas_region_set_pads =
_spine_atlas_region_set_padsPtr.asFunction<void Function(spine_atlas_region, spine_array_int)>();
void spine_atlas_region_set_values(
spine_atlas_region self,
spine_array_float value,
) {
return _spine_atlas_region_set_values(
self,
value,
);
}
late final _spine_atlas_region_set_valuesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, spine_array_float)>>(
'spine_atlas_region_set_values');
late final _spine_atlas_region_set_values =
_spine_atlas_region_set_valuesPtr.asFunction<void Function(spine_atlas_region, spine_array_float)>();
double spine_atlas_region_get_u(
spine_atlas_region self,
) {
return _spine_atlas_region_get_u(
self,
);
}
late final _spine_atlas_region_get_uPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_atlas_region)>>('spine_atlas_region_get_u');
late final _spine_atlas_region_get_u = _spine_atlas_region_get_uPtr.asFunction<double Function(spine_atlas_region)>();
void spine_atlas_region_set_u(
spine_atlas_region self,
double value,
) {
return _spine_atlas_region_set_u(
self,
value,
);
}
late final _spine_atlas_region_set_uPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Float)>>('spine_atlas_region_set_u');
late final _spine_atlas_region_set_u =
_spine_atlas_region_set_uPtr.asFunction<void Function(spine_atlas_region, double)>();
double spine_atlas_region_get_v(
spine_atlas_region self,
) {
return _spine_atlas_region_get_v(
self,
);
}
late final _spine_atlas_region_get_vPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_atlas_region)>>('spine_atlas_region_get_v');
late final _spine_atlas_region_get_v = _spine_atlas_region_get_vPtr.asFunction<double Function(spine_atlas_region)>();
void spine_atlas_region_set_v(
spine_atlas_region self,
double value,
) {
return _spine_atlas_region_set_v(
self,
value,
);
}
late final _spine_atlas_region_set_vPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Float)>>('spine_atlas_region_set_v');
late final _spine_atlas_region_set_v =
_spine_atlas_region_set_vPtr.asFunction<void Function(spine_atlas_region, double)>();
double spine_atlas_region_get_u2(
spine_atlas_region self,
) {
return _spine_atlas_region_get_u2(
self,
);
}
late final _spine_atlas_region_get_u2Ptr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_atlas_region)>>('spine_atlas_region_get_u2');
late final _spine_atlas_region_get_u2 =
_spine_atlas_region_get_u2Ptr.asFunction<double Function(spine_atlas_region)>();
void spine_atlas_region_set_u2(
spine_atlas_region self,
double value,
) {
return _spine_atlas_region_set_u2(
self,
value,
);
}
late final _spine_atlas_region_set_u2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Float)>>('spine_atlas_region_set_u2');
late final _spine_atlas_region_set_u2 =
_spine_atlas_region_set_u2Ptr.asFunction<void Function(spine_atlas_region, double)>();
double spine_atlas_region_get_v2(
spine_atlas_region self,
) {
return _spine_atlas_region_get_v2(
self,
);
}
late final _spine_atlas_region_get_v2Ptr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_atlas_region)>>('spine_atlas_region_get_v2');
late final _spine_atlas_region_get_v2 =
_spine_atlas_region_get_v2Ptr.asFunction<double Function(spine_atlas_region)>();
void spine_atlas_region_set_v2(
spine_atlas_region self,
double value,
) {
return _spine_atlas_region_set_v2(
self,
value,
);
}
late final _spine_atlas_region_set_v2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Float)>>('spine_atlas_region_set_v2');
late final _spine_atlas_region_set_v2 =
_spine_atlas_region_set_v2Ptr.asFunction<void Function(spine_atlas_region, double)>();
int spine_atlas_region_get_region_width(
spine_atlas_region self,
) {
return _spine_atlas_region_get_region_width(
self,
);
}
late final _spine_atlas_region_get_region_widthPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_region_width');
late final _spine_atlas_region_get_region_width =
_spine_atlas_region_get_region_widthPtr.asFunction<int Function(spine_atlas_region)>();
void spine_atlas_region_set_region_width(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_region_width(
self,
value,
);
}
late final _spine_atlas_region_set_region_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>(
'spine_atlas_region_set_region_width');
late final _spine_atlas_region_set_region_width =
_spine_atlas_region_set_region_widthPtr.asFunction<void Function(spine_atlas_region, int)>();
int spine_atlas_region_get_region_height(
spine_atlas_region self,
) {
return _spine_atlas_region_get_region_height(
self,
);
}
late final _spine_atlas_region_get_region_heightPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_atlas_region)>>('spine_atlas_region_get_region_height');
late final _spine_atlas_region_get_region_height =
_spine_atlas_region_get_region_heightPtr.asFunction<int Function(spine_atlas_region)>();
void spine_atlas_region_set_region_height(
spine_atlas_region self,
int value,
) {
return _spine_atlas_region_set_region_height(
self,
value,
);
}
late final _spine_atlas_region_set_region_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_atlas_region, ffi.Int)>>(
'spine_atlas_region_set_region_height');
late final _spine_atlas_region_set_region_height =
_spine_atlas_region_set_region_heightPtr.asFunction<void Function(spine_atlas_region, int)>();
spine_rtti spine_atlas_region_rtti() {
return _spine_atlas_region_rtti();
}
late final _spine_atlas_region_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_atlas_region_rtti');
late final _spine_atlas_region_rtti = _spine_atlas_region_rttiPtr.asFunction<spine_rtti Function()>();
void spine_attachment_dispose(
spine_attachment self,
) {
return _spine_attachment_dispose(
self,
);
}
late final _spine_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_attachment)>>('spine_attachment_dispose');
late final _spine_attachment_dispose = _spine_attachment_disposePtr.asFunction<void Function(spine_attachment)>();
spine_rtti spine_attachment_get_rtti(
spine_attachment self,
) {
return _spine_attachment_get_rtti(
self,
);
}
late final _spine_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_attachment)>>('spine_attachment_get_rtti');
late final _spine_attachment_get_rtti =
_spine_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_attachment)>();
ffi.Pointer<ffi.Char> spine_attachment_get_name(
spine_attachment self,
) {
return _spine_attachment_get_name(
self,
);
}
late final _spine_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_attachment)>>('spine_attachment_get_name');
late final _spine_attachment_get_name =
_spine_attachment_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_attachment)>();
spine_attachment spine_attachment_copy(
spine_attachment self,
) {
return _spine_attachment_copy(
self,
);
}
late final _spine_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_attachment)>>('spine_attachment_copy');
late final _spine_attachment_copy =
_spine_attachment_copyPtr.asFunction<spine_attachment Function(spine_attachment)>();
int spine_attachment_get_ref_count(
spine_attachment self,
) {
return _spine_attachment_get_ref_count(
self,
);
}
late final _spine_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_attachment)>>('spine_attachment_get_ref_count');
late final _spine_attachment_get_ref_count =
_spine_attachment_get_ref_countPtr.asFunction<int Function(spine_attachment)>();
void spine_attachment_reference(
spine_attachment self,
) {
return _spine_attachment_reference(
self,
);
}
late final _spine_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_attachment)>>('spine_attachment_reference');
late final _spine_attachment_reference = _spine_attachment_referencePtr.asFunction<void Function(spine_attachment)>();
void spine_attachment_dereference(
spine_attachment self,
) {
return _spine_attachment_dereference(
self,
);
}
late final _spine_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_attachment)>>('spine_attachment_dereference');
late final _spine_attachment_dereference =
_spine_attachment_dereferencePtr.asFunction<void Function(spine_attachment)>();
spine_rtti spine_attachment_rtti() {
return _spine_attachment_rtti();
}
late final _spine_attachment_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_attachment_rtti');
late final _spine_attachment_rtti = _spine_attachment_rttiPtr.asFunction<spine_rtti Function()>();
void spine_attachment_loader_dispose(
spine_attachment_loader self,
) {
return _spine_attachment_loader_dispose(
self,
);
}
late final _spine_attachment_loader_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_attachment_loader)>>('spine_attachment_loader_dispose');
late final _spine_attachment_loader_dispose =
_spine_attachment_loader_disposePtr.asFunction<void Function(spine_attachment_loader)>();
spine_region_attachment spine_attachment_loader_new_region_attachment(
spine_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
ffi.Pointer<ffi.Char> path,
spine_sequence sequence,
) {
return _spine_attachment_loader_new_region_attachment(
self,
skin,
name,
path,
sequence,
);
}
late final _spine_attachment_loader_new_region_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_region_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>, spine_sequence)>>('spine_attachment_loader_new_region_attachment');
late final _spine_attachment_loader_new_region_attachment =
_spine_attachment_loader_new_region_attachmentPtr.asFunction<
spine_region_attachment Function(
spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, spine_sequence)>();
spine_mesh_attachment spine_attachment_loader_new_mesh_attachment(
spine_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
ffi.Pointer<ffi.Char> path,
spine_sequence sequence,
) {
return _spine_attachment_loader_new_mesh_attachment(
self,
skin,
name,
path,
sequence,
);
}
late final _spine_attachment_loader_new_mesh_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_mesh_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>, spine_sequence)>>('spine_attachment_loader_new_mesh_attachment');
late final _spine_attachment_loader_new_mesh_attachment = _spine_attachment_loader_new_mesh_attachmentPtr.asFunction<
spine_mesh_attachment Function(
spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, spine_sequence)>();
spine_bounding_box_attachment spine_attachment_loader_new_bounding_box_attachment(
spine_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_attachment_loader_new_bounding_box_attachment(
self,
skin,
name,
);
}
late final _spine_attachment_loader_new_bounding_box_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_bounding_box_attachment Function(spine_attachment_loader, spine_skin,
ffi.Pointer<ffi.Char>)>>('spine_attachment_loader_new_bounding_box_attachment');
late final _spine_attachment_loader_new_bounding_box_attachment =
_spine_attachment_loader_new_bounding_box_attachmentPtr.asFunction<
spine_bounding_box_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_path_attachment spine_attachment_loader_new_path_attachment(
spine_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_attachment_loader_new_path_attachment(
self,
skin,
name,
);
}
late final _spine_attachment_loader_new_path_attachmentPtr = _lookup<
ffi
.NativeFunction<spine_path_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>>(
'spine_attachment_loader_new_path_attachment');
late final _spine_attachment_loader_new_path_attachment = _spine_attachment_loader_new_path_attachmentPtr
.asFunction<spine_path_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_point_attachment spine_attachment_loader_new_point_attachment(
spine_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_attachment_loader_new_point_attachment(
self,
skin,
name,
);
}
late final _spine_attachment_loader_new_point_attachmentPtr = _lookup<
ffi
.NativeFunction<spine_point_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>>(
'spine_attachment_loader_new_point_attachment');
late final _spine_attachment_loader_new_point_attachment = _spine_attachment_loader_new_point_attachmentPtr
.asFunction<spine_point_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_clipping_attachment spine_attachment_loader_new_clipping_attachment(
spine_attachment_loader self,
spine_skin skin,
ffi.Pointer<ffi.Char> name,
) {
return _spine_attachment_loader_new_clipping_attachment(
self,
skin,
name,
);
}
late final _spine_attachment_loader_new_clipping_attachmentPtr = _lookup<
ffi.NativeFunction<
spine_clipping_attachment Function(spine_attachment_loader, spine_skin,
ffi.Pointer<ffi.Char>)>>('spine_attachment_loader_new_clipping_attachment');
late final _spine_attachment_loader_new_clipping_attachment = _spine_attachment_loader_new_clipping_attachmentPtr
.asFunction<spine_clipping_attachment Function(spine_attachment_loader, spine_skin, ffi.Pointer<ffi.Char>)>();
spine_attachment_timeline spine_attachment_timeline_create(
int frameCount,
int slotIndex,
) {
return _spine_attachment_timeline_create(
frameCount,
slotIndex,
);
}
late final _spine_attachment_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_attachment_timeline Function(ffi.Size, ffi.Int)>>(
'spine_attachment_timeline_create');
late final _spine_attachment_timeline_create =
_spine_attachment_timeline_createPtr.asFunction<spine_attachment_timeline Function(int, int)>();
void spine_attachment_timeline_dispose(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_dispose(
self,
);
}
late final _spine_attachment_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_attachment_timeline)>>('spine_attachment_timeline_dispose');
late final _spine_attachment_timeline_dispose =
_spine_attachment_timeline_disposePtr.asFunction<void Function(spine_attachment_timeline)>();
spine_rtti spine_attachment_timeline_get_rtti(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_get_rtti(
self,
);
}
late final _spine_attachment_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_attachment_timeline)>>('spine_attachment_timeline_get_rtti');
late final _spine_attachment_timeline_get_rtti =
_spine_attachment_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_attachment_timeline)>();
void spine_attachment_timeline_apply(
spine_attachment_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_attachment_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_attachment_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_attachment_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_attachment_timeline_apply');
late final _spine_attachment_timeline_apply = _spine_attachment_timeline_applyPtr.asFunction<
void Function(
spine_attachment_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
void spine_attachment_timeline_set_frame(
spine_attachment_timeline self,
int frame,
double time,
ffi.Pointer<ffi.Char> attachmentName,
) {
return _spine_attachment_timeline_set_frame(
self,
frame,
time,
attachmentName,
);
}
late final _spine_attachment_timeline_set_framePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_attachment_timeline, ffi.Int, ffi.Float, ffi.Pointer<ffi.Char>)>>(
'spine_attachment_timeline_set_frame');
late final _spine_attachment_timeline_set_frame = _spine_attachment_timeline_set_framePtr
.asFunction<void Function(spine_attachment_timeline, int, double, ffi.Pointer<ffi.Char>)>();
int spine_attachment_timeline_get_slot_index(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_get_slot_index(
self,
);
}
late final _spine_attachment_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_attachment_timeline)>>(
'spine_attachment_timeline_get_slot_index');
late final _spine_attachment_timeline_get_slot_index =
_spine_attachment_timeline_get_slot_indexPtr.asFunction<int Function(spine_attachment_timeline)>();
void spine_attachment_timeline_set_slot_index(
spine_attachment_timeline self,
int inValue,
) {
return _spine_attachment_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_attachment_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_attachment_timeline, ffi.Int)>>(
'spine_attachment_timeline_set_slot_index');
late final _spine_attachment_timeline_set_slot_index =
_spine_attachment_timeline_set_slot_indexPtr.asFunction<void Function(spine_attachment_timeline, int)>();
int spine_attachment_timeline_get_frame_entries(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_get_frame_entries(
self,
);
}
late final _spine_attachment_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_attachment_timeline)>>(
'spine_attachment_timeline_get_frame_entries');
late final _spine_attachment_timeline_get_frame_entries =
_spine_attachment_timeline_get_frame_entriesPtr.asFunction<int Function(spine_attachment_timeline)>();
int spine_attachment_timeline_get_frame_count(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_get_frame_count(
self,
);
}
late final _spine_attachment_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_attachment_timeline)>>(
'spine_attachment_timeline_get_frame_count');
late final _spine_attachment_timeline_get_frame_count =
_spine_attachment_timeline_get_frame_countPtr.asFunction<int Function(spine_attachment_timeline)>();
spine_array_float spine_attachment_timeline_get_frames(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_get_frames(
self,
);
}
late final _spine_attachment_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_attachment_timeline)>>(
'spine_attachment_timeline_get_frames');
late final _spine_attachment_timeline_get_frames =
_spine_attachment_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_attachment_timeline)>();
double spine_attachment_timeline_get_duration(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_get_duration(
self,
);
}
late final _spine_attachment_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_attachment_timeline)>>(
'spine_attachment_timeline_get_duration');
late final _spine_attachment_timeline_get_duration =
_spine_attachment_timeline_get_durationPtr.asFunction<double Function(spine_attachment_timeline)>();
spine_array_property_id spine_attachment_timeline_get_property_ids(
spine_attachment_timeline self,
) {
return _spine_attachment_timeline_get_property_ids(
self,
);
}
late final _spine_attachment_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_attachment_timeline)>>(
'spine_attachment_timeline_get_property_ids');
late final _spine_attachment_timeline_get_property_ids = _spine_attachment_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_attachment_timeline)>();
spine_rtti spine_attachment_timeline_rtti() {
return _spine_attachment_timeline_rtti();
}
late final _spine_attachment_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_attachment_timeline_rtti');
late final _spine_attachment_timeline_rtti = _spine_attachment_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_bone spine_bone_create(
spine_bone_data data,
spine_bone parent,
) {
return _spine_bone_create(
data,
parent,
);
}
late final _spine_bone_createPtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_bone_data, spine_bone)>>('spine_bone_create');
late final _spine_bone_create = _spine_bone_createPtr.asFunction<spine_bone Function(spine_bone_data, spine_bone)>();
spine_bone spine_bone_create2(
spine_bone bone,
spine_bone parent,
) {
return _spine_bone_create2(
bone,
parent,
);
}
late final _spine_bone_create2Ptr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_bone, spine_bone)>>('spine_bone_create2');
late final _spine_bone_create2 = _spine_bone_create2Ptr.asFunction<spine_bone Function(spine_bone, spine_bone)>();
void spine_bone_dispose(
spine_bone self,
) {
return _spine_bone_dispose(
self,
);
}
late final _spine_bone_disposePtr = _lookup<ffi.NativeFunction<ffi.Void Function(spine_bone)>>('spine_bone_dispose');
late final _spine_bone_dispose = _spine_bone_disposePtr.asFunction<void Function(spine_bone)>();
spine_rtti spine_bone_get_rtti(
spine_bone self,
) {
return _spine_bone_get_rtti(
self,
);
}
late final _spine_bone_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_bone)>>('spine_bone_get_rtti');
late final _spine_bone_get_rtti = _spine_bone_get_rttiPtr.asFunction<spine_rtti Function(spine_bone)>();
spine_bone spine_bone_get_parent(
spine_bone self,
) {
return _spine_bone_get_parent(
self,
);
}
late final _spine_bone_get_parentPtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_bone)>>('spine_bone_get_parent');
late final _spine_bone_get_parent = _spine_bone_get_parentPtr.asFunction<spine_bone Function(spine_bone)>();
spine_array_bone spine_bone_get_children(
spine_bone self,
) {
return _spine_bone_get_children(
self,
);
}
late final _spine_bone_get_childrenPtr =
_lookup<ffi.NativeFunction<spine_array_bone Function(spine_bone)>>('spine_bone_get_children');
late final _spine_bone_get_children = _spine_bone_get_childrenPtr.asFunction<spine_array_bone Function(spine_bone)>();
bool spine_bone_is_y_down() {
return _spine_bone_is_y_down();
}
late final _spine_bone_is_y_downPtr = _lookup<ffi.NativeFunction<ffi.Bool Function()>>('spine_bone_is_y_down');
late final _spine_bone_is_y_down = _spine_bone_is_y_downPtr.asFunction<bool Function()>();
void spine_bone_set_y_down(
bool value,
) {
return _spine_bone_set_y_down(
value,
);
}
late final _spine_bone_set_y_downPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>('spine_bone_set_y_down');
late final _spine_bone_set_y_down = _spine_bone_set_y_downPtr.asFunction<void Function(bool)>();
void spine_bone_update(
spine_bone self,
spine_skeleton skeleton,
int physics,
) {
return _spine_bone_update(
self,
skeleton,
physics,
);
}
late final _spine_bone_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, spine_skeleton, ffi.Int32)>>('spine_bone_update');
late final _spine_bone_update = _spine_bone_updatePtr.asFunction<void Function(spine_bone, spine_skeleton, int)>();
spine_bone_data spine_bone_get_data(
spine_bone self,
) {
return _spine_bone_get_data(
self,
);
}
late final _spine_bone_get_dataPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_bone)>>('spine_bone_get_data');
late final _spine_bone_get_data = _spine_bone_get_dataPtr.asFunction<spine_bone_data Function(spine_bone)>();
spine_bone_local spine_bone_get_pose(
spine_bone self,
) {
return _spine_bone_get_pose(
self,
);
}
late final _spine_bone_get_posePtr =
_lookup<ffi.NativeFunction<spine_bone_local Function(spine_bone)>>('spine_bone_get_pose');
late final _spine_bone_get_pose = _spine_bone_get_posePtr.asFunction<spine_bone_local Function(spine_bone)>();
spine_bone_pose spine_bone_get_applied_pose(
spine_bone self,
) {
return _spine_bone_get_applied_pose(
self,
);
}
late final _spine_bone_get_applied_posePtr =
_lookup<ffi.NativeFunction<spine_bone_pose Function(spine_bone)>>('spine_bone_get_applied_pose');
late final _spine_bone_get_applied_pose =
_spine_bone_get_applied_posePtr.asFunction<spine_bone_pose Function(spine_bone)>();
void spine_bone_reset_constrained(
spine_bone self,
) {
return _spine_bone_reset_constrained(
self,
);
}
late final _spine_bone_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone)>>('spine_bone_reset_constrained');
late final _spine_bone_reset_constrained = _spine_bone_reset_constrainedPtr.asFunction<void Function(spine_bone)>();
void spine_bone_constrained(
spine_bone self,
) {
return _spine_bone_constrained(
self,
);
}
late final _spine_bone_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone)>>('spine_bone_constrained');
late final _spine_bone_constrained = _spine_bone_constrainedPtr.asFunction<void Function(spine_bone)>();
bool spine_bone_is_pose_equal_to_applied(
spine_bone self,
) {
return _spine_bone_is_pose_equal_to_applied(
self,
);
}
late final _spine_bone_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_bone)>>('spine_bone_is_pose_equal_to_applied');
late final _spine_bone_is_pose_equal_to_applied =
_spine_bone_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_bone)>();
bool spine_bone_is_active(
spine_bone self,
) {
return _spine_bone_is_active(
self,
);
}
late final _spine_bone_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_bone)>>('spine_bone_is_active');
late final _spine_bone_is_active = _spine_bone_is_activePtr.asFunction<bool Function(spine_bone)>();
void spine_bone_set_active(
spine_bone self,
bool active,
) {
return _spine_bone_set_active(
self,
active,
);
}
late final _spine_bone_set_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone, ffi.Bool)>>('spine_bone_set_active');
late final _spine_bone_set_active = _spine_bone_set_activePtr.asFunction<void Function(spine_bone, bool)>();
spine_rtti spine_bone_rtti() {
return _spine_bone_rtti();
}
late final _spine_bone_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_bone_rtti');
late final _spine_bone_rtti = _spine_bone_rttiPtr.asFunction<spine_rtti Function()>();
spine_bone_data spine_bone_data_create(
int index,
ffi.Pointer<ffi.Char> name,
spine_bone_data parent,
) {
return _spine_bone_data_create(
index,
name,
parent,
);
}
late final _spine_bone_data_createPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(ffi.Int, ffi.Pointer<ffi.Char>, spine_bone_data)>>(
'spine_bone_data_create');
late final _spine_bone_data_create =
_spine_bone_data_createPtr.asFunction<spine_bone_data Function(int, ffi.Pointer<ffi.Char>, spine_bone_data)>();
void spine_bone_data_dispose(
spine_bone_data self,
) {
return _spine_bone_data_dispose(
self,
);
}
late final _spine_bone_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_data)>>('spine_bone_data_dispose');
late final _spine_bone_data_dispose = _spine_bone_data_disposePtr.asFunction<void Function(spine_bone_data)>();
int spine_bone_data_get_index(
spine_bone_data self,
) {
return _spine_bone_data_get_index(
self,
);
}
late final _spine_bone_data_get_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_bone_data)>>('spine_bone_data_get_index');
late final _spine_bone_data_get_index = _spine_bone_data_get_indexPtr.asFunction<int Function(spine_bone_data)>();
spine_bone_data spine_bone_data_get_parent(
spine_bone_data self,
) {
return _spine_bone_data_get_parent(
self,
);
}
late final _spine_bone_data_get_parentPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_bone_data)>>('spine_bone_data_get_parent');
late final _spine_bone_data_get_parent =
_spine_bone_data_get_parentPtr.asFunction<spine_bone_data Function(spine_bone_data)>();
double spine_bone_data_get_length(
spine_bone_data self,
) {
return _spine_bone_data_get_length(
self,
);
}
late final _spine_bone_data_get_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_data)>>('spine_bone_data_get_length');
late final _spine_bone_data_get_length =
_spine_bone_data_get_lengthPtr.asFunction<double Function(spine_bone_data)>();
void spine_bone_data_set_length(
spine_bone_data self,
double inValue,
) {
return _spine_bone_data_set_length(
self,
inValue,
);
}
late final _spine_bone_data_set_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Float)>>('spine_bone_data_set_length');
late final _spine_bone_data_set_length =
_spine_bone_data_set_lengthPtr.asFunction<void Function(spine_bone_data, double)>();
spine_color spine_bone_data_get_color(
spine_bone_data self,
) {
return _spine_bone_data_get_color(
self,
);
}
late final _spine_bone_data_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_bone_data)>>('spine_bone_data_get_color');
late final _spine_bone_data_get_color =
_spine_bone_data_get_colorPtr.asFunction<spine_color Function(spine_bone_data)>();
ffi.Pointer<ffi.Char> spine_bone_data_get_icon(
spine_bone_data self,
) {
return _spine_bone_data_get_icon(
self,
);
}
late final _spine_bone_data_get_iconPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_bone_data)>>('spine_bone_data_get_icon');
late final _spine_bone_data_get_icon =
_spine_bone_data_get_iconPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_bone_data)>();
void spine_bone_data_set_icon(
spine_bone_data self,
ffi.Pointer<ffi.Char> icon,
) {
return _spine_bone_data_set_icon(
self,
icon,
);
}
late final _spine_bone_data_set_iconPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Pointer<ffi.Char>)>>(
'spine_bone_data_set_icon');
late final _spine_bone_data_set_icon =
_spine_bone_data_set_iconPtr.asFunction<void Function(spine_bone_data, ffi.Pointer<ffi.Char>)>();
bool spine_bone_data_get_visible(
spine_bone_data self,
) {
return _spine_bone_data_get_visible(
self,
);
}
late final _spine_bone_data_get_visiblePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_bone_data)>>('spine_bone_data_get_visible');
late final _spine_bone_data_get_visible =
_spine_bone_data_get_visiblePtr.asFunction<bool Function(spine_bone_data)>();
void spine_bone_data_set_visible(
spine_bone_data self,
bool inValue,
) {
return _spine_bone_data_set_visible(
self,
inValue,
);
}
late final _spine_bone_data_set_visiblePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Bool)>>('spine_bone_data_set_visible');
late final _spine_bone_data_set_visible =
_spine_bone_data_set_visiblePtr.asFunction<void Function(spine_bone_data, bool)>();
spine_bone_local spine_bone_data_get_setup_pose(
spine_bone_data self,
) {
return _spine_bone_data_get_setup_pose(
self,
);
}
late final _spine_bone_data_get_setup_posePtr =
_lookup<ffi.NativeFunction<spine_bone_local Function(spine_bone_data)>>('spine_bone_data_get_setup_pose');
late final _spine_bone_data_get_setup_pose =
_spine_bone_data_get_setup_posePtr.asFunction<spine_bone_local Function(spine_bone_data)>();
ffi.Pointer<ffi.Char> spine_bone_data_get_name(
spine_bone_data self,
) {
return _spine_bone_data_get_name(
self,
);
}
late final _spine_bone_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_bone_data)>>('spine_bone_data_get_name');
late final _spine_bone_data_get_name =
_spine_bone_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_bone_data)>();
bool spine_bone_data_get_skin_required(
spine_bone_data self,
) {
return _spine_bone_data_get_skin_required(
self,
);
}
late final _spine_bone_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_bone_data)>>('spine_bone_data_get_skin_required');
late final _spine_bone_data_get_skin_required =
_spine_bone_data_get_skin_requiredPtr.asFunction<bool Function(spine_bone_data)>();
void spine_bone_data_set_skin_required(
spine_bone_data self,
bool skinRequired,
) {
return _spine_bone_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_bone_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_data, ffi.Bool)>>('spine_bone_data_set_skin_required');
late final _spine_bone_data_set_skin_required =
_spine_bone_data_set_skin_requiredPtr.asFunction<void Function(spine_bone_data, bool)>();
spine_bone_local spine_bone_local_create() {
return _spine_bone_local_create();
}
late final _spine_bone_local_createPtr =
_lookup<ffi.NativeFunction<spine_bone_local Function()>>('spine_bone_local_create');
late final _spine_bone_local_create = _spine_bone_local_createPtr.asFunction<spine_bone_local Function()>();
void spine_bone_local_dispose(
spine_bone_local self,
) {
return _spine_bone_local_dispose(
self,
);
}
late final _spine_bone_local_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local)>>('spine_bone_local_dispose');
late final _spine_bone_local_dispose = _spine_bone_local_disposePtr.asFunction<void Function(spine_bone_local)>();
void spine_bone_local_set(
spine_bone_local self,
spine_bone_local pose,
) {
return _spine_bone_local_set(
self,
pose,
);
}
late final _spine_bone_local_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, spine_bone_local)>>('spine_bone_local_set');
late final _spine_bone_local_set =
_spine_bone_local_setPtr.asFunction<void Function(spine_bone_local, spine_bone_local)>();
double spine_bone_local_get_x(
spine_bone_local self,
) {
return _spine_bone_local_get_x(
self,
);
}
late final _spine_bone_local_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_local)>>('spine_bone_local_get_x');
late final _spine_bone_local_get_x = _spine_bone_local_get_xPtr.asFunction<double Function(spine_bone_local)>();
void spine_bone_local_set_x(
spine_bone_local self,
double x,
) {
return _spine_bone_local_set_x(
self,
x,
);
}
late final _spine_bone_local_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_x');
late final _spine_bone_local_set_x = _spine_bone_local_set_xPtr.asFunction<void Function(spine_bone_local, double)>();
double spine_bone_local_get_y(
spine_bone_local self,
) {
return _spine_bone_local_get_y(
self,
);
}
late final _spine_bone_local_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_local)>>('spine_bone_local_get_y');
late final _spine_bone_local_get_y = _spine_bone_local_get_yPtr.asFunction<double Function(spine_bone_local)>();
void spine_bone_local_set_y(
spine_bone_local self,
double y,
) {
return _spine_bone_local_set_y(
self,
y,
);
}
late final _spine_bone_local_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_y');
late final _spine_bone_local_set_y = _spine_bone_local_set_yPtr.asFunction<void Function(spine_bone_local, double)>();
void spine_bone_local_set_position(
spine_bone_local self,
double x,
double y,
) {
return _spine_bone_local_set_position(
self,
x,
y,
);
}
late final _spine_bone_local_set_positionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float, ffi.Float)>>(
'spine_bone_local_set_position');
late final _spine_bone_local_set_position =
_spine_bone_local_set_positionPtr.asFunction<void Function(spine_bone_local, double, double)>();
double spine_bone_local_get_rotation(
spine_bone_local self,
) {
return _spine_bone_local_get_rotation(
self,
);
}
late final _spine_bone_local_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_local)>>('spine_bone_local_get_rotation');
late final _spine_bone_local_get_rotation =
_spine_bone_local_get_rotationPtr.asFunction<double Function(spine_bone_local)>();
void spine_bone_local_set_rotation(
spine_bone_local self,
double rotation,
) {
return _spine_bone_local_set_rotation(
self,
rotation,
);
}
late final _spine_bone_local_set_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_rotation');
late final _spine_bone_local_set_rotation =
_spine_bone_local_set_rotationPtr.asFunction<void Function(spine_bone_local, double)>();
double spine_bone_local_get_scale_x(
spine_bone_local self,
) {
return _spine_bone_local_get_scale_x(
self,
);
}
late final _spine_bone_local_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_local)>>('spine_bone_local_get_scale_x');
late final _spine_bone_local_get_scale_x =
_spine_bone_local_get_scale_xPtr.asFunction<double Function(spine_bone_local)>();
void spine_bone_local_set_scale_x(
spine_bone_local self,
double scaleX,
) {
return _spine_bone_local_set_scale_x(
self,
scaleX,
);
}
late final _spine_bone_local_set_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_scale_x');
late final _spine_bone_local_set_scale_x =
_spine_bone_local_set_scale_xPtr.asFunction<void Function(spine_bone_local, double)>();
double spine_bone_local_get_scale_y(
spine_bone_local self,
) {
return _spine_bone_local_get_scale_y(
self,
);
}
late final _spine_bone_local_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_local)>>('spine_bone_local_get_scale_y');
late final _spine_bone_local_get_scale_y =
_spine_bone_local_get_scale_yPtr.asFunction<double Function(spine_bone_local)>();
void spine_bone_local_set_scale_y(
spine_bone_local self,
double scaleY,
) {
return _spine_bone_local_set_scale_y(
self,
scaleY,
);
}
late final _spine_bone_local_set_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_scale_y');
late final _spine_bone_local_set_scale_y =
_spine_bone_local_set_scale_yPtr.asFunction<void Function(spine_bone_local, double)>();
void spine_bone_local_set_scale_1(
spine_bone_local self,
double scaleX,
double scaleY,
) {
return _spine_bone_local_set_scale_1(
self,
scaleX,
scaleY,
);
}
late final _spine_bone_local_set_scale_1Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float, ffi.Float)>>(
'spine_bone_local_set_scale_1');
late final _spine_bone_local_set_scale_1 =
_spine_bone_local_set_scale_1Ptr.asFunction<void Function(spine_bone_local, double, double)>();
void spine_bone_local_set_scale_2(
spine_bone_local self,
double scale,
) {
return _spine_bone_local_set_scale_2(
self,
scale,
);
}
late final _spine_bone_local_set_scale_2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_scale_2');
late final _spine_bone_local_set_scale_2 =
_spine_bone_local_set_scale_2Ptr.asFunction<void Function(spine_bone_local, double)>();
double spine_bone_local_get_shear_x(
spine_bone_local self,
) {
return _spine_bone_local_get_shear_x(
self,
);
}
late final _spine_bone_local_get_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_local)>>('spine_bone_local_get_shear_x');
late final _spine_bone_local_get_shear_x =
_spine_bone_local_get_shear_xPtr.asFunction<double Function(spine_bone_local)>();
void spine_bone_local_set_shear_x(
spine_bone_local self,
double shearX,
) {
return _spine_bone_local_set_shear_x(
self,
shearX,
);
}
late final _spine_bone_local_set_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_shear_x');
late final _spine_bone_local_set_shear_x =
_spine_bone_local_set_shear_xPtr.asFunction<void Function(spine_bone_local, double)>();
double spine_bone_local_get_shear_y(
spine_bone_local self,
) {
return _spine_bone_local_get_shear_y(
self,
);
}
late final _spine_bone_local_get_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_local)>>('spine_bone_local_get_shear_y');
late final _spine_bone_local_get_shear_y =
_spine_bone_local_get_shear_yPtr.asFunction<double Function(spine_bone_local)>();
void spine_bone_local_set_shear_y(
spine_bone_local self,
double shearY,
) {
return _spine_bone_local_set_shear_y(
self,
shearY,
);
}
late final _spine_bone_local_set_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Float)>>('spine_bone_local_set_shear_y');
late final _spine_bone_local_set_shear_y =
_spine_bone_local_set_shear_yPtr.asFunction<void Function(spine_bone_local, double)>();
int spine_bone_local_get_inherit(
spine_bone_local self,
) {
return _spine_bone_local_get_inherit(
self,
);
}
late final _spine_bone_local_get_inheritPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_bone_local)>>('spine_bone_local_get_inherit');
late final _spine_bone_local_get_inherit =
_spine_bone_local_get_inheritPtr.asFunction<int Function(spine_bone_local)>();
void spine_bone_local_set_inherit(
spine_bone_local self,
int inherit,
) {
return _spine_bone_local_set_inherit(
self,
inherit,
);
}
late final _spine_bone_local_set_inheritPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_local, ffi.Int32)>>('spine_bone_local_set_inherit');
late final _spine_bone_local_set_inherit =
_spine_bone_local_set_inheritPtr.asFunction<void Function(spine_bone_local, int)>();
void spine_bone_timeline_dispose(
spine_bone_timeline self,
) {
return _spine_bone_timeline_dispose(
self,
);
}
late final _spine_bone_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline)>>('spine_bone_timeline_dispose');
late final _spine_bone_timeline_dispose =
_spine_bone_timeline_disposePtr.asFunction<void Function(spine_bone_timeline)>();
spine_rtti spine_bone_timeline_get_rtti(
spine_bone_timeline self,
) {
return _spine_bone_timeline_get_rtti(
self,
);
}
late final _spine_bone_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_bone_timeline)>>('spine_bone_timeline_get_rtti');
late final _spine_bone_timeline_get_rtti =
_spine_bone_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_bone_timeline)>();
int spine_bone_timeline_get_bone_index(
spine_bone_timeline self,
) {
return _spine_bone_timeline_get_bone_index(
self,
);
}
late final _spine_bone_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_bone_timeline)>>('spine_bone_timeline_get_bone_index');
late final _spine_bone_timeline_get_bone_index =
_spine_bone_timeline_get_bone_indexPtr.asFunction<int Function(spine_bone_timeline)>();
void spine_bone_timeline_set_bone_index(
spine_bone_timeline self,
int inValue,
) {
return _spine_bone_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_bone_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline, ffi.Int)>>(
'spine_bone_timeline_set_bone_index');
late final _spine_bone_timeline_set_bone_index =
_spine_bone_timeline_set_bone_indexPtr.asFunction<void Function(spine_bone_timeline, int)>();
spine_rtti spine_bone_timeline_rtti() {
return _spine_bone_timeline_rtti();
}
late final _spine_bone_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_bone_timeline_rtti');
late final _spine_bone_timeline_rtti = _spine_bone_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_bone_timeline1_dispose(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_dispose(
self,
);
}
late final _spine_bone_timeline1_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline1)>>('spine_bone_timeline1_dispose');
late final _spine_bone_timeline1_dispose =
_spine_bone_timeline1_disposePtr.asFunction<void Function(spine_bone_timeline1)>();
spine_rtti spine_bone_timeline1_get_rtti(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_rtti(
self,
);
}
late final _spine_bone_timeline1_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_bone_timeline1)>>('spine_bone_timeline1_get_rtti');
late final _spine_bone_timeline1_get_rtti =
_spine_bone_timeline1_get_rttiPtr.asFunction<spine_rtti Function(spine_bone_timeline1)>();
void spine_bone_timeline1_apply(
spine_bone_timeline1 self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_bone_timeline1_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_bone_timeline1_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_timeline1, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_bone_timeline1_apply');
late final _spine_bone_timeline1_apply = _spine_bone_timeline1_applyPtr.asFunction<
void Function(spine_bone_timeline1, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_bone_timeline1_get_bone_index(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_bone_index(
self,
);
}
late final _spine_bone_timeline1_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_bone_timeline1)>>('spine_bone_timeline1_get_bone_index');
late final _spine_bone_timeline1_get_bone_index =
_spine_bone_timeline1_get_bone_indexPtr.asFunction<int Function(spine_bone_timeline1)>();
void spine_bone_timeline1_set_bone_index(
spine_bone_timeline1 self,
int inValue,
) {
return _spine_bone_timeline1_set_bone_index(
self,
inValue,
);
}
late final _spine_bone_timeline1_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline1, ffi.Int)>>(
'spine_bone_timeline1_set_bone_index');
late final _spine_bone_timeline1_set_bone_index =
_spine_bone_timeline1_set_bone_indexPtr.asFunction<void Function(spine_bone_timeline1, int)>();
void spine_bone_timeline1_set_frame(
spine_bone_timeline1 self,
int frame,
double time,
double value,
) {
return _spine_bone_timeline1_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_bone_timeline1_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline1, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_bone_timeline1_set_frame');
late final _spine_bone_timeline1_set_frame =
_spine_bone_timeline1_set_framePtr.asFunction<void Function(spine_bone_timeline1, int, double, double)>();
double spine_bone_timeline1_get_curve_value(
spine_bone_timeline1 self,
double time,
) {
return _spine_bone_timeline1_get_curve_value(
self,
time,
);
}
late final _spine_bone_timeline1_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_timeline1, ffi.Float)>>(
'spine_bone_timeline1_get_curve_value');
late final _spine_bone_timeline1_get_curve_value =
_spine_bone_timeline1_get_curve_valuePtr.asFunction<double Function(spine_bone_timeline1, double)>();
double spine_bone_timeline1_get_relative_value(
spine_bone_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_bone_timeline1_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_bone_timeline1_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_bone_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_bone_timeline1_get_relative_value');
late final _spine_bone_timeline1_get_relative_value = _spine_bone_timeline1_get_relative_valuePtr
.asFunction<double Function(spine_bone_timeline1, double, double, int, double, double)>();
double spine_bone_timeline1_get_absolute_value_1(
spine_bone_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_bone_timeline1_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_bone_timeline1_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_bone_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_bone_timeline1_get_absolute_value_1');
late final _spine_bone_timeline1_get_absolute_value_1 = _spine_bone_timeline1_get_absolute_value_1Ptr
.asFunction<double Function(spine_bone_timeline1, double, double, int, double, double)>();
double spine_bone_timeline1_get_absolute_value_2(
spine_bone_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_bone_timeline1_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_bone_timeline1_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_bone_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_bone_timeline1_get_absolute_value_2');
late final _spine_bone_timeline1_get_absolute_value_2 = _spine_bone_timeline1_get_absolute_value_2Ptr
.asFunction<double Function(spine_bone_timeline1, double, double, int, double, double, double)>();
double spine_bone_timeline1_get_scale_value(
spine_bone_timeline1 self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_bone_timeline1_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_bone_timeline1_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_bone_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_bone_timeline1_get_scale_value');
late final _spine_bone_timeline1_get_scale_value = _spine_bone_timeline1_get_scale_valuePtr
.asFunction<double Function(spine_bone_timeline1, double, double, int, int, double, double)>();
void spine_bone_timeline1_set_linear(
spine_bone_timeline1 self,
int frame,
) {
return _spine_bone_timeline1_set_linear(
self,
frame,
);
}
late final _spine_bone_timeline1_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline1, ffi.Size)>>('spine_bone_timeline1_set_linear');
late final _spine_bone_timeline1_set_linear =
_spine_bone_timeline1_set_linearPtr.asFunction<void Function(spine_bone_timeline1, int)>();
void spine_bone_timeline1_set_stepped(
spine_bone_timeline1 self,
int frame,
) {
return _spine_bone_timeline1_set_stepped(
self,
frame,
);
}
late final _spine_bone_timeline1_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline1, ffi.Size)>>(
'spine_bone_timeline1_set_stepped');
late final _spine_bone_timeline1_set_stepped =
_spine_bone_timeline1_set_steppedPtr.asFunction<void Function(spine_bone_timeline1, int)>();
void spine_bone_timeline1_set_bezier(
spine_bone_timeline1 self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_bone_timeline1_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_bone_timeline1_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_timeline1, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_bone_timeline1_set_bezier');
late final _spine_bone_timeline1_set_bezier = _spine_bone_timeline1_set_bezierPtr.asFunction<
void Function(
spine_bone_timeline1, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_bone_timeline1_get_bezier_value(
spine_bone_timeline1 self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_bone_timeline1_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_bone_timeline1_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_timeline1, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_bone_timeline1_get_bezier_value');
late final _spine_bone_timeline1_get_bezier_value = _spine_bone_timeline1_get_bezier_valuePtr
.asFunction<double Function(spine_bone_timeline1, double, int, int, int)>();
spine_array_float spine_bone_timeline1_get_curves(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_curves(
self,
);
}
late final _spine_bone_timeline1_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_bone_timeline1)>>('spine_bone_timeline1_get_curves');
late final _spine_bone_timeline1_get_curves =
_spine_bone_timeline1_get_curvesPtr.asFunction<spine_array_float Function(spine_bone_timeline1)>();
int spine_bone_timeline1_get_frame_entries(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_frame_entries(
self,
);
}
late final _spine_bone_timeline1_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_bone_timeline1)>>('spine_bone_timeline1_get_frame_entries');
late final _spine_bone_timeline1_get_frame_entries =
_spine_bone_timeline1_get_frame_entriesPtr.asFunction<int Function(spine_bone_timeline1)>();
int spine_bone_timeline1_get_frame_count(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_frame_count(
self,
);
}
late final _spine_bone_timeline1_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_bone_timeline1)>>('spine_bone_timeline1_get_frame_count');
late final _spine_bone_timeline1_get_frame_count =
_spine_bone_timeline1_get_frame_countPtr.asFunction<int Function(spine_bone_timeline1)>();
spine_array_float spine_bone_timeline1_get_frames(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_frames(
self,
);
}
late final _spine_bone_timeline1_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_bone_timeline1)>>('spine_bone_timeline1_get_frames');
late final _spine_bone_timeline1_get_frames =
_spine_bone_timeline1_get_framesPtr.asFunction<spine_array_float Function(spine_bone_timeline1)>();
double spine_bone_timeline1_get_duration(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_duration(
self,
);
}
late final _spine_bone_timeline1_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_timeline1)>>('spine_bone_timeline1_get_duration');
late final _spine_bone_timeline1_get_duration =
_spine_bone_timeline1_get_durationPtr.asFunction<double Function(spine_bone_timeline1)>();
spine_array_property_id spine_bone_timeline1_get_property_ids(
spine_bone_timeline1 self,
) {
return _spine_bone_timeline1_get_property_ids(
self,
);
}
late final _spine_bone_timeline1_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_bone_timeline1)>>(
'spine_bone_timeline1_get_property_ids');
late final _spine_bone_timeline1_get_property_ids =
_spine_bone_timeline1_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_bone_timeline1)>();
spine_rtti spine_bone_timeline1_rtti() {
return _spine_bone_timeline1_rtti();
}
late final _spine_bone_timeline1_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_bone_timeline1_rtti');
late final _spine_bone_timeline1_rtti = _spine_bone_timeline1_rttiPtr.asFunction<spine_rtti Function()>();
void spine_bone_timeline2_dispose(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_dispose(
self,
);
}
late final _spine_bone_timeline2_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline2)>>('spine_bone_timeline2_dispose');
late final _spine_bone_timeline2_dispose =
_spine_bone_timeline2_disposePtr.asFunction<void Function(spine_bone_timeline2)>();
spine_rtti spine_bone_timeline2_get_rtti(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_rtti(
self,
);
}
late final _spine_bone_timeline2_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_bone_timeline2)>>('spine_bone_timeline2_get_rtti');
late final _spine_bone_timeline2_get_rtti =
_spine_bone_timeline2_get_rttiPtr.asFunction<spine_rtti Function(spine_bone_timeline2)>();
void spine_bone_timeline2_apply(
spine_bone_timeline2 self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_bone_timeline2_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_bone_timeline2_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_timeline2, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_bone_timeline2_apply');
late final _spine_bone_timeline2_apply = _spine_bone_timeline2_applyPtr.asFunction<
void Function(spine_bone_timeline2, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_bone_timeline2_get_bone_index(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_bone_index(
self,
);
}
late final _spine_bone_timeline2_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_bone_timeline2)>>('spine_bone_timeline2_get_bone_index');
late final _spine_bone_timeline2_get_bone_index =
_spine_bone_timeline2_get_bone_indexPtr.asFunction<int Function(spine_bone_timeline2)>();
void spine_bone_timeline2_set_bone_index(
spine_bone_timeline2 self,
int inValue,
) {
return _spine_bone_timeline2_set_bone_index(
self,
inValue,
);
}
late final _spine_bone_timeline2_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline2, ffi.Int)>>(
'spine_bone_timeline2_set_bone_index');
late final _spine_bone_timeline2_set_bone_index =
_spine_bone_timeline2_set_bone_indexPtr.asFunction<void Function(spine_bone_timeline2, int)>();
void spine_bone_timeline2_set_frame(
spine_bone_timeline2 self,
int frame,
double time,
double value1,
double value2,
) {
return _spine_bone_timeline2_set_frame(
self,
frame,
time,
value1,
value2,
);
}
late final _spine_bone_timeline2_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline2, ffi.Size, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_bone_timeline2_set_frame');
late final _spine_bone_timeline2_set_frame =
_spine_bone_timeline2_set_framePtr.asFunction<void Function(spine_bone_timeline2, int, double, double, double)>();
void spine_bone_timeline2_set_linear(
spine_bone_timeline2 self,
int frame,
) {
return _spine_bone_timeline2_set_linear(
self,
frame,
);
}
late final _spine_bone_timeline2_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline2, ffi.Size)>>('spine_bone_timeline2_set_linear');
late final _spine_bone_timeline2_set_linear =
_spine_bone_timeline2_set_linearPtr.asFunction<void Function(spine_bone_timeline2, int)>();
void spine_bone_timeline2_set_stepped(
spine_bone_timeline2 self,
int frame,
) {
return _spine_bone_timeline2_set_stepped(
self,
frame,
);
}
late final _spine_bone_timeline2_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bone_timeline2, ffi.Size)>>(
'spine_bone_timeline2_set_stepped');
late final _spine_bone_timeline2_set_stepped =
_spine_bone_timeline2_set_steppedPtr.asFunction<void Function(spine_bone_timeline2, int)>();
void spine_bone_timeline2_set_bezier(
spine_bone_timeline2 self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_bone_timeline2_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_bone_timeline2_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bone_timeline2, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_bone_timeline2_set_bezier');
late final _spine_bone_timeline2_set_bezier = _spine_bone_timeline2_set_bezierPtr.asFunction<
void Function(
spine_bone_timeline2, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_bone_timeline2_get_bezier_value(
spine_bone_timeline2 self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_bone_timeline2_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_bone_timeline2_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_timeline2, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_bone_timeline2_get_bezier_value');
late final _spine_bone_timeline2_get_bezier_value = _spine_bone_timeline2_get_bezier_valuePtr
.asFunction<double Function(spine_bone_timeline2, double, int, int, int)>();
spine_array_float spine_bone_timeline2_get_curves(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_curves(
self,
);
}
late final _spine_bone_timeline2_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_bone_timeline2)>>('spine_bone_timeline2_get_curves');
late final _spine_bone_timeline2_get_curves =
_spine_bone_timeline2_get_curvesPtr.asFunction<spine_array_float Function(spine_bone_timeline2)>();
int spine_bone_timeline2_get_frame_entries(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_frame_entries(
self,
);
}
late final _spine_bone_timeline2_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_bone_timeline2)>>('spine_bone_timeline2_get_frame_entries');
late final _spine_bone_timeline2_get_frame_entries =
_spine_bone_timeline2_get_frame_entriesPtr.asFunction<int Function(spine_bone_timeline2)>();
int spine_bone_timeline2_get_frame_count(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_frame_count(
self,
);
}
late final _spine_bone_timeline2_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_bone_timeline2)>>('spine_bone_timeline2_get_frame_count');
late final _spine_bone_timeline2_get_frame_count =
_spine_bone_timeline2_get_frame_countPtr.asFunction<int Function(spine_bone_timeline2)>();
spine_array_float spine_bone_timeline2_get_frames(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_frames(
self,
);
}
late final _spine_bone_timeline2_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_bone_timeline2)>>('spine_bone_timeline2_get_frames');
late final _spine_bone_timeline2_get_frames =
_spine_bone_timeline2_get_framesPtr.asFunction<spine_array_float Function(spine_bone_timeline2)>();
double spine_bone_timeline2_get_duration(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_duration(
self,
);
}
late final _spine_bone_timeline2_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_bone_timeline2)>>('spine_bone_timeline2_get_duration');
late final _spine_bone_timeline2_get_duration =
_spine_bone_timeline2_get_durationPtr.asFunction<double Function(spine_bone_timeline2)>();
spine_array_property_id spine_bone_timeline2_get_property_ids(
spine_bone_timeline2 self,
) {
return _spine_bone_timeline2_get_property_ids(
self,
);
}
late final _spine_bone_timeline2_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_bone_timeline2)>>(
'spine_bone_timeline2_get_property_ids');
late final _spine_bone_timeline2_get_property_ids =
_spine_bone_timeline2_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_bone_timeline2)>();
spine_rtti spine_bone_timeline2_rtti() {
return _spine_bone_timeline2_rtti();
}
late final _spine_bone_timeline2_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_bone_timeline2_rtti');
late final _spine_bone_timeline2_rtti = _spine_bone_timeline2_rttiPtr.asFunction<spine_rtti Function()>();
spine_bounding_box_attachment spine_bounding_box_attachment_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_bounding_box_attachment_create(
name,
);
}
late final _spine_bounding_box_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_bounding_box_attachment Function(ffi.Pointer<ffi.Char>)>>(
'spine_bounding_box_attachment_create');
late final _spine_bounding_box_attachment_create = _spine_bounding_box_attachment_createPtr
.asFunction<spine_bounding_box_attachment Function(ffi.Pointer<ffi.Char>)>();
void spine_bounding_box_attachment_dispose(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_dispose(
self,
);
}
late final _spine_bounding_box_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_dispose');
late final _spine_bounding_box_attachment_dispose =
_spine_bounding_box_attachment_disposePtr.asFunction<void Function(spine_bounding_box_attachment)>();
spine_rtti spine_bounding_box_attachment_get_rtti(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_rtti(
self,
);
}
late final _spine_bounding_box_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_rtti');
late final _spine_bounding_box_attachment_get_rtti =
_spine_bounding_box_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_bounding_box_attachment)>();
spine_color spine_bounding_box_attachment_get_color(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_color(
self,
);
}
late final _spine_bounding_box_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_color');
late final _spine_bounding_box_attachment_get_color =
_spine_bounding_box_attachment_get_colorPtr.asFunction<spine_color Function(spine_bounding_box_attachment)>();
spine_attachment spine_bounding_box_attachment_copy(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_copy(
self,
);
}
late final _spine_bounding_box_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_copy');
late final _spine_bounding_box_attachment_copy =
_spine_bounding_box_attachment_copyPtr.asFunction<spine_attachment Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_compute_world_vertices_1(
spine_bounding_box_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
ffi.Pointer<ffi.Float> worldVertices,
int offset,
int stride,
) {
return _spine_bounding_box_attachment_compute_world_vertices_1(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_bounding_box_attachment_compute_world_vertices_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bounding_box_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size,
ffi.Pointer<ffi.Float>, ffi.Size, ffi.Size)>>('spine_bounding_box_attachment_compute_world_vertices_1');
late final _spine_bounding_box_attachment_compute_world_vertices_1 =
_spine_bounding_box_attachment_compute_world_vertices_1Ptr.asFunction<
void Function(
spine_bounding_box_attachment, spine_skeleton, spine_slot, int, int, ffi.Pointer<ffi.Float>, int, int)>();
void spine_bounding_box_attachment_compute_world_vertices_2(
spine_bounding_box_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
spine_array_float worldVertices,
int offset,
int stride,
) {
return _spine_bounding_box_attachment_compute_world_vertices_2(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_bounding_box_attachment_compute_world_vertices_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_bounding_box_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size,
spine_array_float, ffi.Size, ffi.Size)>>('spine_bounding_box_attachment_compute_world_vertices_2');
late final _spine_bounding_box_attachment_compute_world_vertices_2 =
_spine_bounding_box_attachment_compute_world_vertices_2Ptr.asFunction<
void Function(
spine_bounding_box_attachment, spine_skeleton, spine_slot, int, int, spine_array_float, int, int)>();
int spine_bounding_box_attachment_get_id(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_id(
self,
);
}
late final _spine_bounding_box_attachment_get_idPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_id');
late final _spine_bounding_box_attachment_get_id =
_spine_bounding_box_attachment_get_idPtr.asFunction<int Function(spine_bounding_box_attachment)>();
spine_array_int spine_bounding_box_attachment_get_bones(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_bones(
self,
);
}
late final _spine_bounding_box_attachment_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_bones');
late final _spine_bounding_box_attachment_get_bones =
_spine_bounding_box_attachment_get_bonesPtr.asFunction<spine_array_int Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_set_bones(
spine_bounding_box_attachment self,
spine_array_int bones,
) {
return _spine_bounding_box_attachment_set_bones(
self,
bones,
);
}
late final _spine_bounding_box_attachment_set_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment, spine_array_int)>>(
'spine_bounding_box_attachment_set_bones');
late final _spine_bounding_box_attachment_set_bones = _spine_bounding_box_attachment_set_bonesPtr
.asFunction<void Function(spine_bounding_box_attachment, spine_array_int)>();
spine_array_float spine_bounding_box_attachment_get_vertices(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_vertices(
self,
);
}
late final _spine_bounding_box_attachment_get_verticesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_vertices');
late final _spine_bounding_box_attachment_get_vertices = _spine_bounding_box_attachment_get_verticesPtr
.asFunction<spine_array_float Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_set_vertices(
spine_bounding_box_attachment self,
spine_array_float vertices,
) {
return _spine_bounding_box_attachment_set_vertices(
self,
vertices,
);
}
late final _spine_bounding_box_attachment_set_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment, spine_array_float)>>(
'spine_bounding_box_attachment_set_vertices');
late final _spine_bounding_box_attachment_set_vertices = _spine_bounding_box_attachment_set_verticesPtr
.asFunction<void Function(spine_bounding_box_attachment, spine_array_float)>();
int spine_bounding_box_attachment_get_world_vertices_length(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_world_vertices_length(
self,
);
}
late final _spine_bounding_box_attachment_get_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_world_vertices_length');
late final _spine_bounding_box_attachment_get_world_vertices_length =
_spine_bounding_box_attachment_get_world_vertices_lengthPtr
.asFunction<int Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_set_world_vertices_length(
spine_bounding_box_attachment self,
int inValue,
) {
return _spine_bounding_box_attachment_set_world_vertices_length(
self,
inValue,
);
}
late final _spine_bounding_box_attachment_set_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment, ffi.Size)>>(
'spine_bounding_box_attachment_set_world_vertices_length');
late final _spine_bounding_box_attachment_set_world_vertices_length =
_spine_bounding_box_attachment_set_world_vertices_lengthPtr
.asFunction<void Function(spine_bounding_box_attachment, int)>();
spine_attachment spine_bounding_box_attachment_get_timeline_attachment(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_timeline_attachment(
self,
);
}
late final _spine_bounding_box_attachment_get_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_timeline_attachment');
late final _spine_bounding_box_attachment_get_timeline_attachment =
_spine_bounding_box_attachment_get_timeline_attachmentPtr
.asFunction<spine_attachment Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_set_timeline_attachment(
spine_bounding_box_attachment self,
spine_attachment attachment,
) {
return _spine_bounding_box_attachment_set_timeline_attachment(
self,
attachment,
);
}
late final _spine_bounding_box_attachment_set_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment, spine_attachment)>>(
'spine_bounding_box_attachment_set_timeline_attachment');
late final _spine_bounding_box_attachment_set_timeline_attachment =
_spine_bounding_box_attachment_set_timeline_attachmentPtr
.asFunction<void Function(spine_bounding_box_attachment, spine_attachment)>();
void spine_bounding_box_attachment_copy_to(
spine_bounding_box_attachment self,
spine_vertex_attachment other,
) {
return _spine_bounding_box_attachment_copy_to(
self,
other,
);
}
late final _spine_bounding_box_attachment_copy_toPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment, spine_vertex_attachment)>>(
'spine_bounding_box_attachment_copy_to');
late final _spine_bounding_box_attachment_copy_to = _spine_bounding_box_attachment_copy_toPtr
.asFunction<void Function(spine_bounding_box_attachment, spine_vertex_attachment)>();
ffi.Pointer<ffi.Char> spine_bounding_box_attachment_get_name(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_name(
self,
);
}
late final _spine_bounding_box_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_name');
late final _spine_bounding_box_attachment_get_name = _spine_bounding_box_attachment_get_namePtr
.asFunction<ffi.Pointer<ffi.Char> Function(spine_bounding_box_attachment)>();
int spine_bounding_box_attachment_get_ref_count(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_get_ref_count(
self,
);
}
late final _spine_bounding_box_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_get_ref_count');
late final _spine_bounding_box_attachment_get_ref_count =
_spine_bounding_box_attachment_get_ref_countPtr.asFunction<int Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_reference(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_reference(
self,
);
}
late final _spine_bounding_box_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_reference');
late final _spine_bounding_box_attachment_reference =
_spine_bounding_box_attachment_referencePtr.asFunction<void Function(spine_bounding_box_attachment)>();
void spine_bounding_box_attachment_dereference(
spine_bounding_box_attachment self,
) {
return _spine_bounding_box_attachment_dereference(
self,
);
}
late final _spine_bounding_box_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_bounding_box_attachment)>>(
'spine_bounding_box_attachment_dereference');
late final _spine_bounding_box_attachment_dereference =
_spine_bounding_box_attachment_dereferencePtr.asFunction<void Function(spine_bounding_box_attachment)>();
spine_rtti spine_bounding_box_attachment_rtti() {
return _spine_bounding_box_attachment_rtti();
}
late final _spine_bounding_box_attachment_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_bounding_box_attachment_rtti');
late final _spine_bounding_box_attachment_rtti =
_spine_bounding_box_attachment_rttiPtr.asFunction<spine_rtti Function()>();
spine_clipping_attachment spine_clipping_attachment_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_clipping_attachment_create(
name,
);
}
late final _spine_clipping_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_clipping_attachment Function(ffi.Pointer<ffi.Char>)>>(
'spine_clipping_attachment_create');
late final _spine_clipping_attachment_create =
_spine_clipping_attachment_createPtr.asFunction<spine_clipping_attachment Function(ffi.Pointer<ffi.Char>)>();
void spine_clipping_attachment_dispose(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_dispose(
self,
);
}
late final _spine_clipping_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment)>>('spine_clipping_attachment_dispose');
late final _spine_clipping_attachment_dispose =
_spine_clipping_attachment_disposePtr.asFunction<void Function(spine_clipping_attachment)>();
spine_rtti spine_clipping_attachment_get_rtti(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_rtti(
self,
);
}
late final _spine_clipping_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_clipping_attachment)>>('spine_clipping_attachment_get_rtti');
late final _spine_clipping_attachment_get_rtti =
_spine_clipping_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_clipping_attachment)>();
spine_slot_data spine_clipping_attachment_get_end_slot(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_end_slot(
self,
);
}
late final _spine_clipping_attachment_get_end_slotPtr =
_lookup<ffi.NativeFunction<spine_slot_data Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_end_slot');
late final _spine_clipping_attachment_get_end_slot =
_spine_clipping_attachment_get_end_slotPtr.asFunction<spine_slot_data Function(spine_clipping_attachment)>();
void spine_clipping_attachment_set_end_slot(
spine_clipping_attachment self,
spine_slot_data inValue,
) {
return _spine_clipping_attachment_set_end_slot(
self,
inValue,
);
}
late final _spine_clipping_attachment_set_end_slotPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment, spine_slot_data)>>(
'spine_clipping_attachment_set_end_slot');
late final _spine_clipping_attachment_set_end_slot = _spine_clipping_attachment_set_end_slotPtr
.asFunction<void Function(spine_clipping_attachment, spine_slot_data)>();
spine_color spine_clipping_attachment_get_color(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_color(
self,
);
}
late final _spine_clipping_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_color');
late final _spine_clipping_attachment_get_color =
_spine_clipping_attachment_get_colorPtr.asFunction<spine_color Function(spine_clipping_attachment)>();
spine_attachment spine_clipping_attachment_copy(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_copy(
self,
);
}
late final _spine_clipping_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_copy');
late final _spine_clipping_attachment_copy =
_spine_clipping_attachment_copyPtr.asFunction<spine_attachment Function(spine_clipping_attachment)>();
void spine_clipping_attachment_compute_world_vertices_1(
spine_clipping_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
ffi.Pointer<ffi.Float> worldVertices,
int offset,
int stride,
) {
return _spine_clipping_attachment_compute_world_vertices_1(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_clipping_attachment_compute_world_vertices_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_clipping_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size,
ffi.Pointer<ffi.Float>, ffi.Size, ffi.Size)>>('spine_clipping_attachment_compute_world_vertices_1');
late final _spine_clipping_attachment_compute_world_vertices_1 =
_spine_clipping_attachment_compute_world_vertices_1Ptr.asFunction<
void Function(
spine_clipping_attachment, spine_skeleton, spine_slot, int, int, ffi.Pointer<ffi.Float>, int, int)>();
void spine_clipping_attachment_compute_world_vertices_2(
spine_clipping_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
spine_array_float worldVertices,
int offset,
int stride,
) {
return _spine_clipping_attachment_compute_world_vertices_2(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_clipping_attachment_compute_world_vertices_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_clipping_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size,
spine_array_float, ffi.Size, ffi.Size)>>('spine_clipping_attachment_compute_world_vertices_2');
late final _spine_clipping_attachment_compute_world_vertices_2 =
_spine_clipping_attachment_compute_world_vertices_2Ptr.asFunction<
void Function(
spine_clipping_attachment, spine_skeleton, spine_slot, int, int, spine_array_float, int, int)>();
int spine_clipping_attachment_get_id(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_id(
self,
);
}
late final _spine_clipping_attachment_get_idPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_clipping_attachment)>>('spine_clipping_attachment_get_id');
late final _spine_clipping_attachment_get_id =
_spine_clipping_attachment_get_idPtr.asFunction<int Function(spine_clipping_attachment)>();
spine_array_int spine_clipping_attachment_get_bones(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_bones(
self,
);
}
late final _spine_clipping_attachment_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_bones');
late final _spine_clipping_attachment_get_bones =
_spine_clipping_attachment_get_bonesPtr.asFunction<spine_array_int Function(spine_clipping_attachment)>();
void spine_clipping_attachment_set_bones(
spine_clipping_attachment self,
spine_array_int bones,
) {
return _spine_clipping_attachment_set_bones(
self,
bones,
);
}
late final _spine_clipping_attachment_set_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment, spine_array_int)>>(
'spine_clipping_attachment_set_bones');
late final _spine_clipping_attachment_set_bones =
_spine_clipping_attachment_set_bonesPtr.asFunction<void Function(spine_clipping_attachment, spine_array_int)>();
spine_array_float spine_clipping_attachment_get_vertices(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_vertices(
self,
);
}
late final _spine_clipping_attachment_get_verticesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_vertices');
late final _spine_clipping_attachment_get_vertices =
_spine_clipping_attachment_get_verticesPtr.asFunction<spine_array_float Function(spine_clipping_attachment)>();
void spine_clipping_attachment_set_vertices(
spine_clipping_attachment self,
spine_array_float vertices,
) {
return _spine_clipping_attachment_set_vertices(
self,
vertices,
);
}
late final _spine_clipping_attachment_set_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment, spine_array_float)>>(
'spine_clipping_attachment_set_vertices');
late final _spine_clipping_attachment_set_vertices = _spine_clipping_attachment_set_verticesPtr
.asFunction<void Function(spine_clipping_attachment, spine_array_float)>();
int spine_clipping_attachment_get_world_vertices_length(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_world_vertices_length(
self,
);
}
late final _spine_clipping_attachment_get_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_world_vertices_length');
late final _spine_clipping_attachment_get_world_vertices_length =
_spine_clipping_attachment_get_world_vertices_lengthPtr.asFunction<int Function(spine_clipping_attachment)>();
void spine_clipping_attachment_set_world_vertices_length(
spine_clipping_attachment self,
int inValue,
) {
return _spine_clipping_attachment_set_world_vertices_length(
self,
inValue,
);
}
late final _spine_clipping_attachment_set_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment, ffi.Size)>>(
'spine_clipping_attachment_set_world_vertices_length');
late final _spine_clipping_attachment_set_world_vertices_length =
_spine_clipping_attachment_set_world_vertices_lengthPtr
.asFunction<void Function(spine_clipping_attachment, int)>();
spine_attachment spine_clipping_attachment_get_timeline_attachment(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_timeline_attachment(
self,
);
}
late final _spine_clipping_attachment_get_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_timeline_attachment');
late final _spine_clipping_attachment_get_timeline_attachment = _spine_clipping_attachment_get_timeline_attachmentPtr
.asFunction<spine_attachment Function(spine_clipping_attachment)>();
void spine_clipping_attachment_set_timeline_attachment(
spine_clipping_attachment self,
spine_attachment attachment,
) {
return _spine_clipping_attachment_set_timeline_attachment(
self,
attachment,
);
}
late final _spine_clipping_attachment_set_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment, spine_attachment)>>(
'spine_clipping_attachment_set_timeline_attachment');
late final _spine_clipping_attachment_set_timeline_attachment = _spine_clipping_attachment_set_timeline_attachmentPtr
.asFunction<void Function(spine_clipping_attachment, spine_attachment)>();
void spine_clipping_attachment_copy_to(
spine_clipping_attachment self,
spine_vertex_attachment other,
) {
return _spine_clipping_attachment_copy_to(
self,
other,
);
}
late final _spine_clipping_attachment_copy_toPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment, spine_vertex_attachment)>>(
'spine_clipping_attachment_copy_to');
late final _spine_clipping_attachment_copy_to = _spine_clipping_attachment_copy_toPtr
.asFunction<void Function(spine_clipping_attachment, spine_vertex_attachment)>();
ffi.Pointer<ffi.Char> spine_clipping_attachment_get_name(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_name(
self,
);
}
late final _spine_clipping_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_name');
late final _spine_clipping_attachment_get_name =
_spine_clipping_attachment_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_clipping_attachment)>();
int spine_clipping_attachment_get_ref_count(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_get_ref_count(
self,
);
}
late final _spine_clipping_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_get_ref_count');
late final _spine_clipping_attachment_get_ref_count =
_spine_clipping_attachment_get_ref_countPtr.asFunction<int Function(spine_clipping_attachment)>();
void spine_clipping_attachment_reference(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_reference(
self,
);
}
late final _spine_clipping_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment)>>('spine_clipping_attachment_reference');
late final _spine_clipping_attachment_reference =
_spine_clipping_attachment_referencePtr.asFunction<void Function(spine_clipping_attachment)>();
void spine_clipping_attachment_dereference(
spine_clipping_attachment self,
) {
return _spine_clipping_attachment_dereference(
self,
);
}
late final _spine_clipping_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_clipping_attachment)>>(
'spine_clipping_attachment_dereference');
late final _spine_clipping_attachment_dereference =
_spine_clipping_attachment_dereferencePtr.asFunction<void Function(spine_clipping_attachment)>();
spine_rtti spine_clipping_attachment_rtti() {
return _spine_clipping_attachment_rtti();
}
late final _spine_clipping_attachment_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_clipping_attachment_rtti');
late final _spine_clipping_attachment_rtti = _spine_clipping_attachment_rttiPtr.asFunction<spine_rtti Function()>();
spine_color spine_color_create() {
return _spine_color_create();
}
late final _spine_color_createPtr = _lookup<ffi.NativeFunction<spine_color Function()>>('spine_color_create');
late final _spine_color_create = _spine_color_createPtr.asFunction<spine_color Function()>();
spine_color spine_color_create2(
double r,
double g,
double b,
double a,
) {
return _spine_color_create2(
r,
g,
b,
a,
);
}
late final _spine_color_create2Ptr =
_lookup<ffi.NativeFunction<spine_color Function(ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_color_create2');
late final _spine_color_create2 =
_spine_color_create2Ptr.asFunction<spine_color Function(double, double, double, double)>();
void spine_color_dispose(
spine_color self,
) {
return _spine_color_dispose(
self,
);
}
late final _spine_color_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_color)>>('spine_color_dispose');
late final _spine_color_dispose = _spine_color_disposePtr.asFunction<void Function(spine_color)>();
spine_color spine_color_set_1(
spine_color self,
double _r,
double _g,
double _b,
double _a,
) {
return _spine_color_set_1(
self,
_r,
_g,
_b,
_a,
);
}
late final _spine_color_set_1Ptr =
_lookup<ffi.NativeFunction<spine_color Function(spine_color, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_color_set_1');
late final _spine_color_set_1 =
_spine_color_set_1Ptr.asFunction<spine_color Function(spine_color, double, double, double, double)>();
spine_color spine_color_set_2(
spine_color self,
double _r,
double _g,
double _b,
) {
return _spine_color_set_2(
self,
_r,
_g,
_b,
);
}
late final _spine_color_set_2Ptr =
_lookup<ffi.NativeFunction<spine_color Function(spine_color, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_color_set_2');
late final _spine_color_set_2 =
_spine_color_set_2Ptr.asFunction<spine_color Function(spine_color, double, double, double)>();
spine_color spine_color_set_3(
spine_color self,
spine_color other,
) {
return _spine_color_set_3(
self,
other,
);
}
late final _spine_color_set_3Ptr =
_lookup<ffi.NativeFunction<spine_color Function(spine_color, spine_color)>>('spine_color_set_3');
late final _spine_color_set_3 = _spine_color_set_3Ptr.asFunction<spine_color Function(spine_color, spine_color)>();
spine_color spine_color_add_1(
spine_color self,
double _r,
double _g,
double _b,
double _a,
) {
return _spine_color_add_1(
self,
_r,
_g,
_b,
_a,
);
}
late final _spine_color_add_1Ptr =
_lookup<ffi.NativeFunction<spine_color Function(spine_color, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_color_add_1');
late final _spine_color_add_1 =
_spine_color_add_1Ptr.asFunction<spine_color Function(spine_color, double, double, double, double)>();
spine_color spine_color_add_2(
spine_color self,
double _r,
double _g,
double _b,
) {
return _spine_color_add_2(
self,
_r,
_g,
_b,
);
}
late final _spine_color_add_2Ptr =
_lookup<ffi.NativeFunction<spine_color Function(spine_color, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_color_add_2');
late final _spine_color_add_2 =
_spine_color_add_2Ptr.asFunction<spine_color Function(spine_color, double, double, double)>();
spine_color spine_color_add_3(
spine_color self,
spine_color other,
) {
return _spine_color_add_3(
self,
other,
);
}
late final _spine_color_add_3Ptr =
_lookup<ffi.NativeFunction<spine_color Function(spine_color, spine_color)>>('spine_color_add_3');
late final _spine_color_add_3 = _spine_color_add_3Ptr.asFunction<spine_color Function(spine_color, spine_color)>();
spine_color spine_color_clamp(
spine_color self,
) {
return _spine_color_clamp(
self,
);
}
late final _spine_color_clampPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_color)>>('spine_color_clamp');
late final _spine_color_clamp = _spine_color_clampPtr.asFunction<spine_color Function(spine_color)>();
double spine_color_parse_hex(
ffi.Pointer<ffi.Char> value,
int index,
) {
return _spine_color_parse_hex(
value,
index,
);
}
late final _spine_color_parse_hexPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(ffi.Pointer<ffi.Char>, ffi.Size)>>('spine_color_parse_hex');
late final _spine_color_parse_hex =
_spine_color_parse_hexPtr.asFunction<double Function(ffi.Pointer<ffi.Char>, int)>();
void spine_color_rgba8888_to_color(
spine_color color,
int value,
) {
return _spine_color_rgba8888_to_color(
color,
value,
);
}
late final _spine_color_rgba8888_to_colorPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_color, ffi.Int)>>('spine_color_rgba8888_to_color');
late final _spine_color_rgba8888_to_color =
_spine_color_rgba8888_to_colorPtr.asFunction<void Function(spine_color, int)>();
void spine_color_rgb888_to_color(
spine_color color,
int value,
) {
return _spine_color_rgb888_to_color(
color,
value,
);
}
late final _spine_color_rgb888_to_colorPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_color, ffi.Int)>>('spine_color_rgb888_to_color');
late final _spine_color_rgb888_to_color =
_spine_color_rgb888_to_colorPtr.asFunction<void Function(spine_color, int)>();
double spine_color_get_r(
spine_color self,
) {
return _spine_color_get_r(
self,
);
}
late final _spine_color_get_rPtr = _lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>('spine_color_get_r');
late final _spine_color_get_r = _spine_color_get_rPtr.asFunction<double Function(spine_color)>();
void spine_color_set_r(
spine_color self,
double value,
) {
return _spine_color_set_r(
self,
value,
);
}
late final _spine_color_set_rPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_color, ffi.Float)>>('spine_color_set_r');
late final _spine_color_set_r = _spine_color_set_rPtr.asFunction<void Function(spine_color, double)>();
double spine_color_get_g(
spine_color self,
) {
return _spine_color_get_g(
self,
);
}
late final _spine_color_get_gPtr = _lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>('spine_color_get_g');
late final _spine_color_get_g = _spine_color_get_gPtr.asFunction<double Function(spine_color)>();
void spine_color_set_g(
spine_color self,
double value,
) {
return _spine_color_set_g(
self,
value,
);
}
late final _spine_color_set_gPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_color, ffi.Float)>>('spine_color_set_g');
late final _spine_color_set_g = _spine_color_set_gPtr.asFunction<void Function(spine_color, double)>();
double spine_color_get_b(
spine_color self,
) {
return _spine_color_get_b(
self,
);
}
late final _spine_color_get_bPtr = _lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>('spine_color_get_b');
late final _spine_color_get_b = _spine_color_get_bPtr.asFunction<double Function(spine_color)>();
void spine_color_set_b(
spine_color self,
double value,
) {
return _spine_color_set_b(
self,
value,
);
}
late final _spine_color_set_bPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_color, ffi.Float)>>('spine_color_set_b');
late final _spine_color_set_b = _spine_color_set_bPtr.asFunction<void Function(spine_color, double)>();
double spine_color_get_a(
spine_color self,
) {
return _spine_color_get_a(
self,
);
}
late final _spine_color_get_aPtr = _lookup<ffi.NativeFunction<ffi.Float Function(spine_color)>>('spine_color_get_a');
late final _spine_color_get_a = _spine_color_get_aPtr.asFunction<double Function(spine_color)>();
void spine_color_set_a(
spine_color self,
double value,
) {
return _spine_color_set_a(
self,
value,
);
}
late final _spine_color_set_aPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_color, ffi.Float)>>('spine_color_set_a');
late final _spine_color_set_a = _spine_color_set_aPtr.asFunction<void Function(spine_color, double)>();
void spine_constraint_dispose(
spine_constraint self,
) {
return _spine_constraint_dispose(
self,
);
}
late final _spine_constraint_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint)>>('spine_constraint_dispose');
late final _spine_constraint_dispose = _spine_constraint_disposePtr.asFunction<void Function(spine_constraint)>();
spine_rtti spine_constraint_get_rtti(
spine_constraint self,
) {
return _spine_constraint_get_rtti(
self,
);
}
late final _spine_constraint_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_constraint)>>('spine_constraint_get_rtti');
late final _spine_constraint_get_rtti =
_spine_constraint_get_rttiPtr.asFunction<spine_rtti Function(spine_constraint)>();
spine_constraint_data spine_constraint_get_data(
spine_constraint self,
) {
return _spine_constraint_get_data(
self,
);
}
late final _spine_constraint_get_dataPtr =
_lookup<ffi.NativeFunction<spine_constraint_data Function(spine_constraint)>>('spine_constraint_get_data');
late final _spine_constraint_get_data =
_spine_constraint_get_dataPtr.asFunction<spine_constraint_data Function(spine_constraint)>();
void spine_constraint_sort(
spine_constraint self,
spine_skeleton skeleton,
) {
return _spine_constraint_sort(
self,
skeleton,
);
}
late final _spine_constraint_sortPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint, spine_skeleton)>>('spine_constraint_sort');
late final _spine_constraint_sort =
_spine_constraint_sortPtr.asFunction<void Function(spine_constraint, spine_skeleton)>();
bool spine_constraint_is_source_active(
spine_constraint self,
) {
return _spine_constraint_is_source_active(
self,
);
}
late final _spine_constraint_is_source_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_constraint)>>('spine_constraint_is_source_active');
late final _spine_constraint_is_source_active =
_spine_constraint_is_source_activePtr.asFunction<bool Function(spine_constraint)>();
void spine_constraint_update(
spine_constraint self,
spine_skeleton skeleton,
int physics,
) {
return _spine_constraint_update(
self,
skeleton,
physics,
);
}
late final _spine_constraint_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint, spine_skeleton, ffi.Int32)>>(
'spine_constraint_update');
late final _spine_constraint_update =
_spine_constraint_updatePtr.asFunction<void Function(spine_constraint, spine_skeleton, int)>();
spine_rtti spine_constraint_rtti() {
return _spine_constraint_rtti();
}
late final _spine_constraint_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_constraint_rtti');
late final _spine_constraint_rtti = _spine_constraint_rttiPtr.asFunction<spine_rtti Function()>();
void spine_constraint_data_dispose(
spine_constraint_data self,
) {
return _spine_constraint_data_dispose(
self,
);
}
late final _spine_constraint_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_data)>>('spine_constraint_data_dispose');
late final _spine_constraint_data_dispose =
_spine_constraint_data_disposePtr.asFunction<void Function(spine_constraint_data)>();
spine_rtti spine_constraint_data_get_rtti(
spine_constraint_data self,
) {
return _spine_constraint_data_get_rtti(
self,
);
}
late final _spine_constraint_data_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_constraint_data)>>('spine_constraint_data_get_rtti');
late final _spine_constraint_data_get_rtti =
_spine_constraint_data_get_rttiPtr.asFunction<spine_rtti Function(spine_constraint_data)>();
spine_constraint spine_constraint_data_create_method(
spine_constraint_data self,
spine_skeleton skeleton,
) {
return _spine_constraint_data_create_method(
self,
skeleton,
);
}
late final _spine_constraint_data_create_methodPtr =
_lookup<ffi.NativeFunction<spine_constraint Function(spine_constraint_data, spine_skeleton)>>(
'spine_constraint_data_create_method');
late final _spine_constraint_data_create_method = _spine_constraint_data_create_methodPtr
.asFunction<spine_constraint Function(spine_constraint_data, spine_skeleton)>();
ffi.Pointer<ffi.Char> spine_constraint_data_get_name(
spine_constraint_data self,
) {
return _spine_constraint_data_get_name(
self,
);
}
late final _spine_constraint_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_constraint_data)>>(
'spine_constraint_data_get_name');
late final _spine_constraint_data_get_name =
_spine_constraint_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_constraint_data)>();
bool spine_constraint_data_get_skin_required(
spine_constraint_data self,
) {
return _spine_constraint_data_get_skin_required(
self,
);
}
late final _spine_constraint_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_constraint_data)>>('spine_constraint_data_get_skin_required');
late final _spine_constraint_data_get_skin_required =
_spine_constraint_data_get_skin_requiredPtr.asFunction<bool Function(spine_constraint_data)>();
spine_rtti spine_constraint_data_rtti() {
return _spine_constraint_data_rtti();
}
late final _spine_constraint_data_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_constraint_data_rtti');
late final _spine_constraint_data_rtti = _spine_constraint_data_rttiPtr.asFunction<spine_rtti Function()>();
void spine_constraint_timeline_dispose(
spine_constraint_timeline self,
) {
return _spine_constraint_timeline_dispose(
self,
);
}
late final _spine_constraint_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_timeline)>>('spine_constraint_timeline_dispose');
late final _spine_constraint_timeline_dispose =
_spine_constraint_timeline_disposePtr.asFunction<void Function(spine_constraint_timeline)>();
spine_rtti spine_constraint_timeline_get_rtti(
spine_constraint_timeline self,
) {
return _spine_constraint_timeline_get_rtti(
self,
);
}
late final _spine_constraint_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_constraint_timeline)>>('spine_constraint_timeline_get_rtti');
late final _spine_constraint_timeline_get_rtti =
_spine_constraint_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_constraint_timeline)>();
int spine_constraint_timeline_get_constraint_index(
spine_constraint_timeline self,
) {
return _spine_constraint_timeline_get_constraint_index(
self,
);
}
late final _spine_constraint_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_constraint_timeline)>>(
'spine_constraint_timeline_get_constraint_index');
late final _spine_constraint_timeline_get_constraint_index =
_spine_constraint_timeline_get_constraint_indexPtr.asFunction<int Function(spine_constraint_timeline)>();
void spine_constraint_timeline_set_constraint_index(
spine_constraint_timeline self,
int inValue,
) {
return _spine_constraint_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_constraint_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_timeline, ffi.Int)>>(
'spine_constraint_timeline_set_constraint_index');
late final _spine_constraint_timeline_set_constraint_index =
_spine_constraint_timeline_set_constraint_indexPtr.asFunction<void Function(spine_constraint_timeline, int)>();
spine_rtti spine_constraint_timeline_rtti() {
return _spine_constraint_timeline_rtti();
}
late final _spine_constraint_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_constraint_timeline_rtti');
late final _spine_constraint_timeline_rtti = _spine_constraint_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_constraint_timeline1_dispose(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_dispose(
self,
);
}
late final _spine_constraint_timeline1_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_timeline1)>>('spine_constraint_timeline1_dispose');
late final _spine_constraint_timeline1_dispose =
_spine_constraint_timeline1_disposePtr.asFunction<void Function(spine_constraint_timeline1)>();
spine_rtti spine_constraint_timeline1_get_rtti(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_rtti(
self,
);
}
late final _spine_constraint_timeline1_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_rtti');
late final _spine_constraint_timeline1_get_rtti =
_spine_constraint_timeline1_get_rttiPtr.asFunction<spine_rtti Function(spine_constraint_timeline1)>();
int spine_constraint_timeline1_get_constraint_index(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_constraint_index(
self,
);
}
late final _spine_constraint_timeline1_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_constraint_index');
late final _spine_constraint_timeline1_get_constraint_index =
_spine_constraint_timeline1_get_constraint_indexPtr.asFunction<int Function(spine_constraint_timeline1)>();
void spine_constraint_timeline1_set_constraint_index(
spine_constraint_timeline1 self,
int inValue,
) {
return _spine_constraint_timeline1_set_constraint_index(
self,
inValue,
);
}
late final _spine_constraint_timeline1_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_timeline1, ffi.Int)>>(
'spine_constraint_timeline1_set_constraint_index');
late final _spine_constraint_timeline1_set_constraint_index =
_spine_constraint_timeline1_set_constraint_indexPtr.asFunction<void Function(spine_constraint_timeline1, int)>();
void spine_constraint_timeline1_set_frame(
spine_constraint_timeline1 self,
int frame,
double time,
double value,
) {
return _spine_constraint_timeline1_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_constraint_timeline1_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_timeline1, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_constraint_timeline1_set_frame');
late final _spine_constraint_timeline1_set_frame = _spine_constraint_timeline1_set_framePtr
.asFunction<void Function(spine_constraint_timeline1, int, double, double)>();
double spine_constraint_timeline1_get_curve_value(
spine_constraint_timeline1 self,
double time,
) {
return _spine_constraint_timeline1_get_curve_value(
self,
time,
);
}
late final _spine_constraint_timeline1_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_constraint_timeline1, ffi.Float)>>(
'spine_constraint_timeline1_get_curve_value');
late final _spine_constraint_timeline1_get_curve_value =
_spine_constraint_timeline1_get_curve_valuePtr.asFunction<double Function(spine_constraint_timeline1, double)>();
double spine_constraint_timeline1_get_relative_value(
spine_constraint_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_constraint_timeline1_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_constraint_timeline1_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_constraint_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_constraint_timeline1_get_relative_value');
late final _spine_constraint_timeline1_get_relative_value = _spine_constraint_timeline1_get_relative_valuePtr
.asFunction<double Function(spine_constraint_timeline1, double, double, int, double, double)>();
double spine_constraint_timeline1_get_absolute_value_1(
spine_constraint_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_constraint_timeline1_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_constraint_timeline1_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_constraint_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_constraint_timeline1_get_absolute_value_1');
late final _spine_constraint_timeline1_get_absolute_value_1 = _spine_constraint_timeline1_get_absolute_value_1Ptr
.asFunction<double Function(spine_constraint_timeline1, double, double, int, double, double)>();
double spine_constraint_timeline1_get_absolute_value_2(
spine_constraint_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_constraint_timeline1_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_constraint_timeline1_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_constraint_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_constraint_timeline1_get_absolute_value_2');
late final _spine_constraint_timeline1_get_absolute_value_2 = _spine_constraint_timeline1_get_absolute_value_2Ptr
.asFunction<double Function(spine_constraint_timeline1, double, double, int, double, double, double)>();
double spine_constraint_timeline1_get_scale_value(
spine_constraint_timeline1 self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_constraint_timeline1_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_constraint_timeline1_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_constraint_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_constraint_timeline1_get_scale_value');
late final _spine_constraint_timeline1_get_scale_value = _spine_constraint_timeline1_get_scale_valuePtr
.asFunction<double Function(spine_constraint_timeline1, double, double, int, int, double, double)>();
void spine_constraint_timeline1_set_linear(
spine_constraint_timeline1 self,
int frame,
) {
return _spine_constraint_timeline1_set_linear(
self,
frame,
);
}
late final _spine_constraint_timeline1_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_timeline1, ffi.Size)>>(
'spine_constraint_timeline1_set_linear');
late final _spine_constraint_timeline1_set_linear =
_spine_constraint_timeline1_set_linearPtr.asFunction<void Function(spine_constraint_timeline1, int)>();
void spine_constraint_timeline1_set_stepped(
spine_constraint_timeline1 self,
int frame,
) {
return _spine_constraint_timeline1_set_stepped(
self,
frame,
);
}
late final _spine_constraint_timeline1_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_constraint_timeline1, ffi.Size)>>(
'spine_constraint_timeline1_set_stepped');
late final _spine_constraint_timeline1_set_stepped =
_spine_constraint_timeline1_set_steppedPtr.asFunction<void Function(spine_constraint_timeline1, int)>();
void spine_constraint_timeline1_set_bezier(
spine_constraint_timeline1 self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_constraint_timeline1_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_constraint_timeline1_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_constraint_timeline1, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_constraint_timeline1_set_bezier');
late final _spine_constraint_timeline1_set_bezier = _spine_constraint_timeline1_set_bezierPtr.asFunction<
void Function(spine_constraint_timeline1, int, int, double, double, double, double, double, double, double,
double, double)>();
double spine_constraint_timeline1_get_bezier_value(
spine_constraint_timeline1 self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_constraint_timeline1_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_constraint_timeline1_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_constraint_timeline1, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_constraint_timeline1_get_bezier_value');
late final _spine_constraint_timeline1_get_bezier_value = _spine_constraint_timeline1_get_bezier_valuePtr
.asFunction<double Function(spine_constraint_timeline1, double, int, int, int)>();
spine_array_float spine_constraint_timeline1_get_curves(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_curves(
self,
);
}
late final _spine_constraint_timeline1_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_curves');
late final _spine_constraint_timeline1_get_curves =
_spine_constraint_timeline1_get_curvesPtr.asFunction<spine_array_float Function(spine_constraint_timeline1)>();
void spine_constraint_timeline1_apply(
spine_constraint_timeline1 self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_constraint_timeline1_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_constraint_timeline1_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_constraint_timeline1, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_constraint_timeline1_apply');
late final _spine_constraint_timeline1_apply = _spine_constraint_timeline1_applyPtr.asFunction<
void Function(
spine_constraint_timeline1, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_constraint_timeline1_get_frame_entries(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_frame_entries(
self,
);
}
late final _spine_constraint_timeline1_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_frame_entries');
late final _spine_constraint_timeline1_get_frame_entries =
_spine_constraint_timeline1_get_frame_entriesPtr.asFunction<int Function(spine_constraint_timeline1)>();
int spine_constraint_timeline1_get_frame_count(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_frame_count(
self,
);
}
late final _spine_constraint_timeline1_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_frame_count');
late final _spine_constraint_timeline1_get_frame_count =
_spine_constraint_timeline1_get_frame_countPtr.asFunction<int Function(spine_constraint_timeline1)>();
spine_array_float spine_constraint_timeline1_get_frames(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_frames(
self,
);
}
late final _spine_constraint_timeline1_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_frames');
late final _spine_constraint_timeline1_get_frames =
_spine_constraint_timeline1_get_framesPtr.asFunction<spine_array_float Function(spine_constraint_timeline1)>();
double spine_constraint_timeline1_get_duration(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_duration(
self,
);
}
late final _spine_constraint_timeline1_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_duration');
late final _spine_constraint_timeline1_get_duration =
_spine_constraint_timeline1_get_durationPtr.asFunction<double Function(spine_constraint_timeline1)>();
spine_array_property_id spine_constraint_timeline1_get_property_ids(
spine_constraint_timeline1 self,
) {
return _spine_constraint_timeline1_get_property_ids(
self,
);
}
late final _spine_constraint_timeline1_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_constraint_timeline1)>>(
'spine_constraint_timeline1_get_property_ids');
late final _spine_constraint_timeline1_get_property_ids = _spine_constraint_timeline1_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_constraint_timeline1)>();
spine_rtti spine_constraint_timeline1_rtti() {
return _spine_constraint_timeline1_rtti();
}
late final _spine_constraint_timeline1_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_constraint_timeline1_rtti');
late final _spine_constraint_timeline1_rtti = _spine_constraint_timeline1_rttiPtr.asFunction<spine_rtti Function()>();
void spine_curve_timeline_dispose(
spine_curve_timeline self,
) {
return _spine_curve_timeline_dispose(
self,
);
}
late final _spine_curve_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_curve_timeline)>>('spine_curve_timeline_dispose');
late final _spine_curve_timeline_dispose =
_spine_curve_timeline_disposePtr.asFunction<void Function(spine_curve_timeline)>();
spine_rtti spine_curve_timeline_get_rtti(
spine_curve_timeline self,
) {
return _spine_curve_timeline_get_rtti(
self,
);
}
late final _spine_curve_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_curve_timeline)>>('spine_curve_timeline_get_rtti');
late final _spine_curve_timeline_get_rtti =
_spine_curve_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_curve_timeline)>();
void spine_curve_timeline_set_linear(
spine_curve_timeline self,
int frame,
) {
return _spine_curve_timeline_set_linear(
self,
frame,
);
}
late final _spine_curve_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_curve_timeline, ffi.Size)>>('spine_curve_timeline_set_linear');
late final _spine_curve_timeline_set_linear =
_spine_curve_timeline_set_linearPtr.asFunction<void Function(spine_curve_timeline, int)>();
void spine_curve_timeline_set_stepped(
spine_curve_timeline self,
int frame,
) {
return _spine_curve_timeline_set_stepped(
self,
frame,
);
}
late final _spine_curve_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_curve_timeline, ffi.Size)>>(
'spine_curve_timeline_set_stepped');
late final _spine_curve_timeline_set_stepped =
_spine_curve_timeline_set_steppedPtr.asFunction<void Function(spine_curve_timeline, int)>();
void spine_curve_timeline_set_bezier(
spine_curve_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_curve_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_curve_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_curve_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_curve_timeline_set_bezier');
late final _spine_curve_timeline_set_bezier = _spine_curve_timeline_set_bezierPtr.asFunction<
void Function(
spine_curve_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_curve_timeline_get_bezier_value(
spine_curve_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_curve_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_curve_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_curve_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_curve_timeline_get_bezier_value');
late final _spine_curve_timeline_get_bezier_value = _spine_curve_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_curve_timeline, double, int, int, int)>();
spine_array_float spine_curve_timeline_get_curves(
spine_curve_timeline self,
) {
return _spine_curve_timeline_get_curves(
self,
);
}
late final _spine_curve_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_curve_timeline)>>('spine_curve_timeline_get_curves');
late final _spine_curve_timeline_get_curves =
_spine_curve_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_curve_timeline)>();
void spine_curve_timeline_apply(
spine_curve_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_curve_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_curve_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_curve_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_curve_timeline_apply');
late final _spine_curve_timeline_apply = _spine_curve_timeline_applyPtr.asFunction<
void Function(spine_curve_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_curve_timeline_get_frame_entries(
spine_curve_timeline self,
) {
return _spine_curve_timeline_get_frame_entries(
self,
);
}
late final _spine_curve_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_curve_timeline)>>('spine_curve_timeline_get_frame_entries');
late final _spine_curve_timeline_get_frame_entries =
_spine_curve_timeline_get_frame_entriesPtr.asFunction<int Function(spine_curve_timeline)>();
int spine_curve_timeline_get_frame_count(
spine_curve_timeline self,
) {
return _spine_curve_timeline_get_frame_count(
self,
);
}
late final _spine_curve_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_curve_timeline)>>('spine_curve_timeline_get_frame_count');
late final _spine_curve_timeline_get_frame_count =
_spine_curve_timeline_get_frame_countPtr.asFunction<int Function(spine_curve_timeline)>();
spine_array_float spine_curve_timeline_get_frames(
spine_curve_timeline self,
) {
return _spine_curve_timeline_get_frames(
self,
);
}
late final _spine_curve_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_curve_timeline)>>('spine_curve_timeline_get_frames');
late final _spine_curve_timeline_get_frames =
_spine_curve_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_curve_timeline)>();
double spine_curve_timeline_get_duration(
spine_curve_timeline self,
) {
return _spine_curve_timeline_get_duration(
self,
);
}
late final _spine_curve_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_curve_timeline)>>('spine_curve_timeline_get_duration');
late final _spine_curve_timeline_get_duration =
_spine_curve_timeline_get_durationPtr.asFunction<double Function(spine_curve_timeline)>();
spine_array_property_id spine_curve_timeline_get_property_ids(
spine_curve_timeline self,
) {
return _spine_curve_timeline_get_property_ids(
self,
);
}
late final _spine_curve_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_curve_timeline)>>(
'spine_curve_timeline_get_property_ids');
late final _spine_curve_timeline_get_property_ids =
_spine_curve_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_curve_timeline)>();
spine_rtti spine_curve_timeline_rtti() {
return _spine_curve_timeline_rtti();
}
late final _spine_curve_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_curve_timeline_rtti');
late final _spine_curve_timeline_rtti = _spine_curve_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_curve_timeline1_dispose(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_dispose(
self,
);
}
late final _spine_curve_timeline1_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_curve_timeline1)>>('spine_curve_timeline1_dispose');
late final _spine_curve_timeline1_dispose =
_spine_curve_timeline1_disposePtr.asFunction<void Function(spine_curve_timeline1)>();
spine_rtti spine_curve_timeline1_get_rtti(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_get_rtti(
self,
);
}
late final _spine_curve_timeline1_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_curve_timeline1)>>('spine_curve_timeline1_get_rtti');
late final _spine_curve_timeline1_get_rtti =
_spine_curve_timeline1_get_rttiPtr.asFunction<spine_rtti Function(spine_curve_timeline1)>();
void spine_curve_timeline1_set_frame(
spine_curve_timeline1 self,
int frame,
double time,
double value,
) {
return _spine_curve_timeline1_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_curve_timeline1_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_curve_timeline1, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_curve_timeline1_set_frame');
late final _spine_curve_timeline1_set_frame =
_spine_curve_timeline1_set_framePtr.asFunction<void Function(spine_curve_timeline1, int, double, double)>();
double spine_curve_timeline1_get_curve_value(
spine_curve_timeline1 self,
double time,
) {
return _spine_curve_timeline1_get_curve_value(
self,
time,
);
}
late final _spine_curve_timeline1_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_curve_timeline1, ffi.Float)>>(
'spine_curve_timeline1_get_curve_value');
late final _spine_curve_timeline1_get_curve_value =
_spine_curve_timeline1_get_curve_valuePtr.asFunction<double Function(spine_curve_timeline1, double)>();
double spine_curve_timeline1_get_relative_value(
spine_curve_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_curve_timeline1_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_curve_timeline1_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_curve_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_curve_timeline1_get_relative_value');
late final _spine_curve_timeline1_get_relative_value = _spine_curve_timeline1_get_relative_valuePtr
.asFunction<double Function(spine_curve_timeline1, double, double, int, double, double)>();
double spine_curve_timeline1_get_absolute_value_1(
spine_curve_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_curve_timeline1_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_curve_timeline1_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_curve_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_curve_timeline1_get_absolute_value_1');
late final _spine_curve_timeline1_get_absolute_value_1 = _spine_curve_timeline1_get_absolute_value_1Ptr
.asFunction<double Function(spine_curve_timeline1, double, double, int, double, double)>();
double spine_curve_timeline1_get_absolute_value_2(
spine_curve_timeline1 self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_curve_timeline1_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_curve_timeline1_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_curve_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_curve_timeline1_get_absolute_value_2');
late final _spine_curve_timeline1_get_absolute_value_2 = _spine_curve_timeline1_get_absolute_value_2Ptr
.asFunction<double Function(spine_curve_timeline1, double, double, int, double, double, double)>();
double spine_curve_timeline1_get_scale_value(
spine_curve_timeline1 self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_curve_timeline1_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_curve_timeline1_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_curve_timeline1, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_curve_timeline1_get_scale_value');
late final _spine_curve_timeline1_get_scale_value = _spine_curve_timeline1_get_scale_valuePtr
.asFunction<double Function(spine_curve_timeline1, double, double, int, int, double, double)>();
void spine_curve_timeline1_set_linear(
spine_curve_timeline1 self,
int frame,
) {
return _spine_curve_timeline1_set_linear(
self,
frame,
);
}
late final _spine_curve_timeline1_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_curve_timeline1, ffi.Size)>>(
'spine_curve_timeline1_set_linear');
late final _spine_curve_timeline1_set_linear =
_spine_curve_timeline1_set_linearPtr.asFunction<void Function(spine_curve_timeline1, int)>();
void spine_curve_timeline1_set_stepped(
spine_curve_timeline1 self,
int frame,
) {
return _spine_curve_timeline1_set_stepped(
self,
frame,
);
}
late final _spine_curve_timeline1_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_curve_timeline1, ffi.Size)>>(
'spine_curve_timeline1_set_stepped');
late final _spine_curve_timeline1_set_stepped =
_spine_curve_timeline1_set_steppedPtr.asFunction<void Function(spine_curve_timeline1, int)>();
void spine_curve_timeline1_set_bezier(
spine_curve_timeline1 self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_curve_timeline1_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_curve_timeline1_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_curve_timeline1, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_curve_timeline1_set_bezier');
late final _spine_curve_timeline1_set_bezier = _spine_curve_timeline1_set_bezierPtr.asFunction<
void Function(
spine_curve_timeline1, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_curve_timeline1_get_bezier_value(
spine_curve_timeline1 self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_curve_timeline1_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_curve_timeline1_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_curve_timeline1, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_curve_timeline1_get_bezier_value');
late final _spine_curve_timeline1_get_bezier_value = _spine_curve_timeline1_get_bezier_valuePtr
.asFunction<double Function(spine_curve_timeline1, double, int, int, int)>();
spine_array_float spine_curve_timeline1_get_curves(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_get_curves(
self,
);
}
late final _spine_curve_timeline1_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_curve_timeline1)>>(
'spine_curve_timeline1_get_curves');
late final _spine_curve_timeline1_get_curves =
_spine_curve_timeline1_get_curvesPtr.asFunction<spine_array_float Function(spine_curve_timeline1)>();
void spine_curve_timeline1_apply(
spine_curve_timeline1 self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_curve_timeline1_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_curve_timeline1_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_curve_timeline1, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_curve_timeline1_apply');
late final _spine_curve_timeline1_apply = _spine_curve_timeline1_applyPtr.asFunction<
void Function(
spine_curve_timeline1, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_curve_timeline1_get_frame_entries(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_get_frame_entries(
self,
);
}
late final _spine_curve_timeline1_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_curve_timeline1)>>('spine_curve_timeline1_get_frame_entries');
late final _spine_curve_timeline1_get_frame_entries =
_spine_curve_timeline1_get_frame_entriesPtr.asFunction<int Function(spine_curve_timeline1)>();
int spine_curve_timeline1_get_frame_count(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_get_frame_count(
self,
);
}
late final _spine_curve_timeline1_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_curve_timeline1)>>('spine_curve_timeline1_get_frame_count');
late final _spine_curve_timeline1_get_frame_count =
_spine_curve_timeline1_get_frame_countPtr.asFunction<int Function(spine_curve_timeline1)>();
spine_array_float spine_curve_timeline1_get_frames(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_get_frames(
self,
);
}
late final _spine_curve_timeline1_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_curve_timeline1)>>(
'spine_curve_timeline1_get_frames');
late final _spine_curve_timeline1_get_frames =
_spine_curve_timeline1_get_framesPtr.asFunction<spine_array_float Function(spine_curve_timeline1)>();
double spine_curve_timeline1_get_duration(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_get_duration(
self,
);
}
late final _spine_curve_timeline1_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_curve_timeline1)>>('spine_curve_timeline1_get_duration');
late final _spine_curve_timeline1_get_duration =
_spine_curve_timeline1_get_durationPtr.asFunction<double Function(spine_curve_timeline1)>();
spine_array_property_id spine_curve_timeline1_get_property_ids(
spine_curve_timeline1 self,
) {
return _spine_curve_timeline1_get_property_ids(
self,
);
}
late final _spine_curve_timeline1_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_curve_timeline1)>>(
'spine_curve_timeline1_get_property_ids');
late final _spine_curve_timeline1_get_property_ids =
_spine_curve_timeline1_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_curve_timeline1)>();
spine_rtti spine_curve_timeline1_rtti() {
return _spine_curve_timeline1_rtti();
}
late final _spine_curve_timeline1_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_curve_timeline1_rtti');
late final _spine_curve_timeline1_rtti = _spine_curve_timeline1_rttiPtr.asFunction<spine_rtti Function()>();
spine_deform_timeline spine_deform_timeline_create(
int frameCount,
int bezierCount,
int slotIndex,
spine_vertex_attachment attachment,
) {
return _spine_deform_timeline_create(
frameCount,
bezierCount,
slotIndex,
attachment,
);
}
late final _spine_deform_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_deform_timeline Function(ffi.Size, ffi.Size, ffi.Int, spine_vertex_attachment)>>(
'spine_deform_timeline_create');
late final _spine_deform_timeline_create = _spine_deform_timeline_createPtr
.asFunction<spine_deform_timeline Function(int, int, int, spine_vertex_attachment)>();
void spine_deform_timeline_dispose(
spine_deform_timeline self,
) {
return _spine_deform_timeline_dispose(
self,
);
}
late final _spine_deform_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_deform_timeline)>>('spine_deform_timeline_dispose');
late final _spine_deform_timeline_dispose =
_spine_deform_timeline_disposePtr.asFunction<void Function(spine_deform_timeline)>();
spine_rtti spine_deform_timeline_get_rtti(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_rtti(
self,
);
}
late final _spine_deform_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_deform_timeline)>>('spine_deform_timeline_get_rtti');
late final _spine_deform_timeline_get_rtti =
_spine_deform_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_deform_timeline)>();
void spine_deform_timeline_set_frame(
spine_deform_timeline self,
int frameIndex,
double time,
spine_array_float vertices,
) {
return _spine_deform_timeline_set_frame(
self,
frameIndex,
time,
vertices,
);
}
late final _spine_deform_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_deform_timeline, ffi.Int, ffi.Float, spine_array_float)>>(
'spine_deform_timeline_set_frame');
late final _spine_deform_timeline_set_frame = _spine_deform_timeline_set_framePtr
.asFunction<void Function(spine_deform_timeline, int, double, spine_array_float)>();
spine_vertex_attachment spine_deform_timeline_get_attachment(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_attachment(
self,
);
}
late final _spine_deform_timeline_get_attachmentPtr =
_lookup<ffi.NativeFunction<spine_vertex_attachment Function(spine_deform_timeline)>>(
'spine_deform_timeline_get_attachment');
late final _spine_deform_timeline_get_attachment =
_spine_deform_timeline_get_attachmentPtr.asFunction<spine_vertex_attachment Function(spine_deform_timeline)>();
void spine_deform_timeline_set_attachment(
spine_deform_timeline self,
spine_vertex_attachment inValue,
) {
return _spine_deform_timeline_set_attachment(
self,
inValue,
);
}
late final _spine_deform_timeline_set_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_deform_timeline, spine_vertex_attachment)>>(
'spine_deform_timeline_set_attachment');
late final _spine_deform_timeline_set_attachment = _spine_deform_timeline_set_attachmentPtr
.asFunction<void Function(spine_deform_timeline, spine_vertex_attachment)>();
void spine_deform_timeline_set_bezier(
spine_deform_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_deform_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_deform_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_deform_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_deform_timeline_set_bezier');
late final _spine_deform_timeline_set_bezier = _spine_deform_timeline_set_bezierPtr.asFunction<
void Function(
spine_deform_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_deform_timeline_get_curve_percent(
spine_deform_timeline self,
double time,
int frame,
) {
return _spine_deform_timeline_get_curve_percent(
self,
time,
frame,
);
}
late final _spine_deform_timeline_get_curve_percentPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_deform_timeline, ffi.Float, ffi.Int)>>(
'spine_deform_timeline_get_curve_percent');
late final _spine_deform_timeline_get_curve_percent =
_spine_deform_timeline_get_curve_percentPtr.asFunction<double Function(spine_deform_timeline, double, int)>();
int spine_deform_timeline_get_frame_count(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_frame_count(
self,
);
}
late final _spine_deform_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_deform_timeline)>>('spine_deform_timeline_get_frame_count');
late final _spine_deform_timeline_get_frame_count =
_spine_deform_timeline_get_frame_countPtr.asFunction<int Function(spine_deform_timeline)>();
void spine_deform_timeline_apply(
spine_deform_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_deform_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_deform_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_deform_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_deform_timeline_apply');
late final _spine_deform_timeline_apply = _spine_deform_timeline_applyPtr.asFunction<
void Function(
spine_deform_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_deform_timeline_get_slot_index(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_slot_index(
self,
);
}
late final _spine_deform_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_deform_timeline)>>('spine_deform_timeline_get_slot_index');
late final _spine_deform_timeline_get_slot_index =
_spine_deform_timeline_get_slot_indexPtr.asFunction<int Function(spine_deform_timeline)>();
void spine_deform_timeline_set_slot_index(
spine_deform_timeline self,
int inValue,
) {
return _spine_deform_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_deform_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_deform_timeline, ffi.Int)>>(
'spine_deform_timeline_set_slot_index');
late final _spine_deform_timeline_set_slot_index =
_spine_deform_timeline_set_slot_indexPtr.asFunction<void Function(spine_deform_timeline, int)>();
void spine_deform_timeline_set_linear(
spine_deform_timeline self,
int frame,
) {
return _spine_deform_timeline_set_linear(
self,
frame,
);
}
late final _spine_deform_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_deform_timeline, ffi.Size)>>(
'spine_deform_timeline_set_linear');
late final _spine_deform_timeline_set_linear =
_spine_deform_timeline_set_linearPtr.asFunction<void Function(spine_deform_timeline, int)>();
void spine_deform_timeline_set_stepped(
spine_deform_timeline self,
int frame,
) {
return _spine_deform_timeline_set_stepped(
self,
frame,
);
}
late final _spine_deform_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_deform_timeline, ffi.Size)>>(
'spine_deform_timeline_set_stepped');
late final _spine_deform_timeline_set_stepped =
_spine_deform_timeline_set_steppedPtr.asFunction<void Function(spine_deform_timeline, int)>();
double spine_deform_timeline_get_bezier_value(
spine_deform_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_deform_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_deform_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_deform_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_deform_timeline_get_bezier_value');
late final _spine_deform_timeline_get_bezier_value = _spine_deform_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_deform_timeline, double, int, int, int)>();
spine_array_float spine_deform_timeline_get_curves(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_curves(
self,
);
}
late final _spine_deform_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_deform_timeline)>>(
'spine_deform_timeline_get_curves');
late final _spine_deform_timeline_get_curves =
_spine_deform_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_deform_timeline)>();
int spine_deform_timeline_get_frame_entries(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_frame_entries(
self,
);
}
late final _spine_deform_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_deform_timeline)>>('spine_deform_timeline_get_frame_entries');
late final _spine_deform_timeline_get_frame_entries =
_spine_deform_timeline_get_frame_entriesPtr.asFunction<int Function(spine_deform_timeline)>();
spine_array_float spine_deform_timeline_get_frames(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_frames(
self,
);
}
late final _spine_deform_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_deform_timeline)>>(
'spine_deform_timeline_get_frames');
late final _spine_deform_timeline_get_frames =
_spine_deform_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_deform_timeline)>();
double spine_deform_timeline_get_duration(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_duration(
self,
);
}
late final _spine_deform_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_deform_timeline)>>('spine_deform_timeline_get_duration');
late final _spine_deform_timeline_get_duration =
_spine_deform_timeline_get_durationPtr.asFunction<double Function(spine_deform_timeline)>();
spine_array_property_id spine_deform_timeline_get_property_ids(
spine_deform_timeline self,
) {
return _spine_deform_timeline_get_property_ids(
self,
);
}
late final _spine_deform_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_deform_timeline)>>(
'spine_deform_timeline_get_property_ids');
late final _spine_deform_timeline_get_property_ids =
_spine_deform_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_deform_timeline)>();
spine_rtti spine_deform_timeline_rtti() {
return _spine_deform_timeline_rtti();
}
late final _spine_deform_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_deform_timeline_rtti');
late final _spine_deform_timeline_rtti = _spine_deform_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_draw_order_timeline spine_draw_order_timeline_create(
int frameCount,
) {
return _spine_draw_order_timeline_create(
frameCount,
);
}
late final _spine_draw_order_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_draw_order_timeline Function(ffi.Size)>>('spine_draw_order_timeline_create');
late final _spine_draw_order_timeline_create =
_spine_draw_order_timeline_createPtr.asFunction<spine_draw_order_timeline Function(int)>();
void spine_draw_order_timeline_dispose(
spine_draw_order_timeline self,
) {
return _spine_draw_order_timeline_dispose(
self,
);
}
late final _spine_draw_order_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_draw_order_timeline)>>('spine_draw_order_timeline_dispose');
late final _spine_draw_order_timeline_dispose =
_spine_draw_order_timeline_disposePtr.asFunction<void Function(spine_draw_order_timeline)>();
spine_rtti spine_draw_order_timeline_get_rtti(
spine_draw_order_timeline self,
) {
return _spine_draw_order_timeline_get_rtti(
self,
);
}
late final _spine_draw_order_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_draw_order_timeline)>>('spine_draw_order_timeline_get_rtti');
late final _spine_draw_order_timeline_get_rtti =
_spine_draw_order_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_draw_order_timeline)>();
void spine_draw_order_timeline_apply(
spine_draw_order_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_draw_order_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_draw_order_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_draw_order_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_draw_order_timeline_apply');
late final _spine_draw_order_timeline_apply = _spine_draw_order_timeline_applyPtr.asFunction<
void Function(
spine_draw_order_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_draw_order_timeline_get_frame_count(
spine_draw_order_timeline self,
) {
return _spine_draw_order_timeline_get_frame_count(
self,
);
}
late final _spine_draw_order_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_draw_order_timeline)>>(
'spine_draw_order_timeline_get_frame_count');
late final _spine_draw_order_timeline_get_frame_count =
_spine_draw_order_timeline_get_frame_countPtr.asFunction<int Function(spine_draw_order_timeline)>();
void spine_draw_order_timeline_set_frame(
spine_draw_order_timeline self,
int frame,
double time,
spine_array_int drawOrder,
) {
return _spine_draw_order_timeline_set_frame(
self,
frame,
time,
drawOrder,
);
}
late final _spine_draw_order_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_draw_order_timeline, ffi.Size, ffi.Float, spine_array_int)>>(
'spine_draw_order_timeline_set_frame');
late final _spine_draw_order_timeline_set_frame = _spine_draw_order_timeline_set_framePtr
.asFunction<void Function(spine_draw_order_timeline, int, double, spine_array_int)>();
int spine_draw_order_timeline_get_frame_entries(
spine_draw_order_timeline self,
) {
return _spine_draw_order_timeline_get_frame_entries(
self,
);
}
late final _spine_draw_order_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_draw_order_timeline)>>(
'spine_draw_order_timeline_get_frame_entries');
late final _spine_draw_order_timeline_get_frame_entries =
_spine_draw_order_timeline_get_frame_entriesPtr.asFunction<int Function(spine_draw_order_timeline)>();
spine_array_float spine_draw_order_timeline_get_frames(
spine_draw_order_timeline self,
) {
return _spine_draw_order_timeline_get_frames(
self,
);
}
late final _spine_draw_order_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_draw_order_timeline)>>(
'spine_draw_order_timeline_get_frames');
late final _spine_draw_order_timeline_get_frames =
_spine_draw_order_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_draw_order_timeline)>();
double spine_draw_order_timeline_get_duration(
spine_draw_order_timeline self,
) {
return _spine_draw_order_timeline_get_duration(
self,
);
}
late final _spine_draw_order_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_draw_order_timeline)>>(
'spine_draw_order_timeline_get_duration');
late final _spine_draw_order_timeline_get_duration =
_spine_draw_order_timeline_get_durationPtr.asFunction<double Function(spine_draw_order_timeline)>();
spine_array_property_id spine_draw_order_timeline_get_property_ids(
spine_draw_order_timeline self,
) {
return _spine_draw_order_timeline_get_property_ids(
self,
);
}
late final _spine_draw_order_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_draw_order_timeline)>>(
'spine_draw_order_timeline_get_property_ids');
late final _spine_draw_order_timeline_get_property_ids = _spine_draw_order_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_draw_order_timeline)>();
spine_rtti spine_draw_order_timeline_rtti() {
return _spine_draw_order_timeline_rtti();
}
late final _spine_draw_order_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_draw_order_timeline_rtti');
late final _spine_draw_order_timeline_rtti = _spine_draw_order_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_event spine_event_create(
double time,
spine_event_data data,
) {
return _spine_event_create(
time,
data,
);
}
late final _spine_event_createPtr =
_lookup<ffi.NativeFunction<spine_event Function(ffi.Float, spine_event_data)>>('spine_event_create');
late final _spine_event_create = _spine_event_createPtr.asFunction<spine_event Function(double, spine_event_data)>();
void spine_event_dispose(
spine_event self,
) {
return _spine_event_dispose(
self,
);
}
late final _spine_event_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event)>>('spine_event_dispose');
late final _spine_event_dispose = _spine_event_disposePtr.asFunction<void Function(spine_event)>();
spine_event_data spine_event_get_data(
spine_event self,
) {
return _spine_event_get_data(
self,
);
}
late final _spine_event_get_dataPtr =
_lookup<ffi.NativeFunction<spine_event_data Function(spine_event)>>('spine_event_get_data');
late final _spine_event_get_data = _spine_event_get_dataPtr.asFunction<spine_event_data Function(spine_event)>();
double spine_event_get_time(
spine_event self,
) {
return _spine_event_get_time(
self,
);
}
late final _spine_event_get_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>('spine_event_get_time');
late final _spine_event_get_time = _spine_event_get_timePtr.asFunction<double Function(spine_event)>();
int spine_event_get_int(
spine_event self,
) {
return _spine_event_get_int(
self,
);
}
late final _spine_event_get_intPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_event)>>('spine_event_get_int');
late final _spine_event_get_int = _spine_event_get_intPtr.asFunction<int Function(spine_event)>();
void spine_event_set_int(
spine_event self,
int inValue,
) {
return _spine_event_set_int(
self,
inValue,
);
}
late final _spine_event_set_intPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Int)>>('spine_event_set_int');
late final _spine_event_set_int = _spine_event_set_intPtr.asFunction<void Function(spine_event, int)>();
double spine_event_get_float(
spine_event self,
) {
return _spine_event_get_float(
self,
);
}
late final _spine_event_get_floatPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>('spine_event_get_float');
late final _spine_event_get_float = _spine_event_get_floatPtr.asFunction<double Function(spine_event)>();
void spine_event_set_float(
spine_event self,
double inValue,
) {
return _spine_event_set_float(
self,
inValue,
);
}
late final _spine_event_set_floatPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Float)>>('spine_event_set_float');
late final _spine_event_set_float = _spine_event_set_floatPtr.asFunction<void Function(spine_event, double)>();
ffi.Pointer<ffi.Char> spine_event_get_string(
spine_event self,
) {
return _spine_event_get_string(
self,
);
}
late final _spine_event_get_stringPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_event)>>('spine_event_get_string');
late final _spine_event_get_string =
_spine_event_get_stringPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_event)>();
void spine_event_set_string(
spine_event self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_event_set_string(
self,
inValue,
);
}
late final _spine_event_set_stringPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Pointer<ffi.Char>)>>('spine_event_set_string');
late final _spine_event_set_string =
_spine_event_set_stringPtr.asFunction<void Function(spine_event, ffi.Pointer<ffi.Char>)>();
double spine_event_get_volume(
spine_event self,
) {
return _spine_event_get_volume(
self,
);
}
late final _spine_event_get_volumePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>('spine_event_get_volume');
late final _spine_event_get_volume = _spine_event_get_volumePtr.asFunction<double Function(spine_event)>();
void spine_event_set_volume(
spine_event self,
double inValue,
) {
return _spine_event_set_volume(
self,
inValue,
);
}
late final _spine_event_set_volumePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Float)>>('spine_event_set_volume');
late final _spine_event_set_volume = _spine_event_set_volumePtr.asFunction<void Function(spine_event, double)>();
double spine_event_get_balance(
spine_event self,
) {
return _spine_event_get_balance(
self,
);
}
late final _spine_event_get_balancePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event)>>('spine_event_get_balance');
late final _spine_event_get_balance = _spine_event_get_balancePtr.asFunction<double Function(spine_event)>();
void spine_event_set_balance(
spine_event self,
double inValue,
) {
return _spine_event_set_balance(
self,
inValue,
);
}
late final _spine_event_set_balancePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event, ffi.Float)>>('spine_event_set_balance');
late final _spine_event_set_balance = _spine_event_set_balancePtr.asFunction<void Function(spine_event, double)>();
spine_event_data spine_event_data_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_event_data_create(
name,
);
}
late final _spine_event_data_createPtr =
_lookup<ffi.NativeFunction<spine_event_data Function(ffi.Pointer<ffi.Char>)>>('spine_event_data_create');
late final _spine_event_data_create =
_spine_event_data_createPtr.asFunction<spine_event_data Function(ffi.Pointer<ffi.Char>)>();
void spine_event_data_dispose(
spine_event_data self,
) {
return _spine_event_data_dispose(
self,
);
}
late final _spine_event_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_data)>>('spine_event_data_dispose');
late final _spine_event_data_dispose = _spine_event_data_disposePtr.asFunction<void Function(spine_event_data)>();
ffi.Pointer<ffi.Char> spine_event_data_get_name(
spine_event_data self,
) {
return _spine_event_data_get_name(
self,
);
}
late final _spine_event_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_event_data)>>('spine_event_data_get_name');
late final _spine_event_data_get_name =
_spine_event_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_event_data)>();
int spine_event_data_get_int(
spine_event_data self,
) {
return _spine_event_data_get_int(
self,
);
}
late final _spine_event_data_get_intPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_event_data)>>('spine_event_data_get_int');
late final _spine_event_data_get_int = _spine_event_data_get_intPtr.asFunction<int Function(spine_event_data)>();
void spine_event_data_set_int(
spine_event_data self,
int inValue,
) {
return _spine_event_data_set_int(
self,
inValue,
);
}
late final _spine_event_data_set_intPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Int)>>('spine_event_data_set_int');
late final _spine_event_data_set_int =
_spine_event_data_set_intPtr.asFunction<void Function(spine_event_data, int)>();
double spine_event_data_get_float(
spine_event_data self,
) {
return _spine_event_data_get_float(
self,
);
}
late final _spine_event_data_get_floatPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event_data)>>('spine_event_data_get_float');
late final _spine_event_data_get_float =
_spine_event_data_get_floatPtr.asFunction<double Function(spine_event_data)>();
void spine_event_data_set_float(
spine_event_data self,
double inValue,
) {
return _spine_event_data_set_float(
self,
inValue,
);
}
late final _spine_event_data_set_floatPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Float)>>('spine_event_data_set_float');
late final _spine_event_data_set_float =
_spine_event_data_set_floatPtr.asFunction<void Function(spine_event_data, double)>();
ffi.Pointer<ffi.Char> spine_event_data_get_string(
spine_event_data self,
) {
return _spine_event_data_get_string(
self,
);
}
late final _spine_event_data_get_stringPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_event_data)>>('spine_event_data_get_string');
late final _spine_event_data_get_string =
_spine_event_data_get_stringPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_event_data)>();
void spine_event_data_set_string(
spine_event_data self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_event_data_set_string(
self,
inValue,
);
}
late final _spine_event_data_set_stringPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Pointer<ffi.Char>)>>(
'spine_event_data_set_string');
late final _spine_event_data_set_string =
_spine_event_data_set_stringPtr.asFunction<void Function(spine_event_data, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_event_data_get_audio_path(
spine_event_data self,
) {
return _spine_event_data_get_audio_path(
self,
);
}
late final _spine_event_data_get_audio_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_event_data)>>('spine_event_data_get_audio_path');
late final _spine_event_data_get_audio_path =
_spine_event_data_get_audio_pathPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_event_data)>();
void spine_event_data_set_audio_path(
spine_event_data self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_event_data_set_audio_path(
self,
inValue,
);
}
late final _spine_event_data_set_audio_pathPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Pointer<ffi.Char>)>>(
'spine_event_data_set_audio_path');
late final _spine_event_data_set_audio_path =
_spine_event_data_set_audio_pathPtr.asFunction<void Function(spine_event_data, ffi.Pointer<ffi.Char>)>();
double spine_event_data_get_volume(
spine_event_data self,
) {
return _spine_event_data_get_volume(
self,
);
}
late final _spine_event_data_get_volumePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event_data)>>('spine_event_data_get_volume');
late final _spine_event_data_get_volume =
_spine_event_data_get_volumePtr.asFunction<double Function(spine_event_data)>();
void spine_event_data_set_volume(
spine_event_data self,
double inValue,
) {
return _spine_event_data_set_volume(
self,
inValue,
);
}
late final _spine_event_data_set_volumePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Float)>>('spine_event_data_set_volume');
late final _spine_event_data_set_volume =
_spine_event_data_set_volumePtr.asFunction<void Function(spine_event_data, double)>();
double spine_event_data_get_balance(
spine_event_data self,
) {
return _spine_event_data_get_balance(
self,
);
}
late final _spine_event_data_get_balancePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event_data)>>('spine_event_data_get_balance');
late final _spine_event_data_get_balance =
_spine_event_data_get_balancePtr.asFunction<double Function(spine_event_data)>();
void spine_event_data_set_balance(
spine_event_data self,
double inValue,
) {
return _spine_event_data_set_balance(
self,
inValue,
);
}
late final _spine_event_data_set_balancePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_data, ffi.Float)>>('spine_event_data_set_balance');
late final _spine_event_data_set_balance =
_spine_event_data_set_balancePtr.asFunction<void Function(spine_event_data, double)>();
spine_event_queue_entry spine_event_queue_entry_create(
int eventType,
spine_track_entry trackEntry,
spine_event event,
) {
return _spine_event_queue_entry_create(
eventType,
trackEntry,
event,
);
}
late final _spine_event_queue_entry_createPtr =
_lookup<ffi.NativeFunction<spine_event_queue_entry Function(ffi.Int32, spine_track_entry, spine_event)>>(
'spine_event_queue_entry_create');
late final _spine_event_queue_entry_create = _spine_event_queue_entry_createPtr
.asFunction<spine_event_queue_entry Function(int, spine_track_entry, spine_event)>();
void spine_event_queue_entry_dispose(
spine_event_queue_entry self,
) {
return _spine_event_queue_entry_dispose(
self,
);
}
late final _spine_event_queue_entry_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_queue_entry)>>('spine_event_queue_entry_dispose');
late final _spine_event_queue_entry_dispose =
_spine_event_queue_entry_disposePtr.asFunction<void Function(spine_event_queue_entry)>();
int spine_event_queue_entry_get__type(
spine_event_queue_entry self,
) {
return _spine_event_queue_entry_get__type(
self,
);
}
late final _spine_event_queue_entry_get__typePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_event_queue_entry)>>('spine_event_queue_entry_get__type');
late final _spine_event_queue_entry_get__type =
_spine_event_queue_entry_get__typePtr.asFunction<int Function(spine_event_queue_entry)>();
void spine_event_queue_entry_set__type(
spine_event_queue_entry self,
int value,
) {
return _spine_event_queue_entry_set__type(
self,
value,
);
}
late final _spine_event_queue_entry_set__typePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_queue_entry, ffi.Int32)>>(
'spine_event_queue_entry_set__type');
late final _spine_event_queue_entry_set__type =
_spine_event_queue_entry_set__typePtr.asFunction<void Function(spine_event_queue_entry, int)>();
spine_track_entry spine_event_queue_entry_get__entry(
spine_event_queue_entry self,
) {
return _spine_event_queue_entry_get__entry(
self,
);
}
late final _spine_event_queue_entry_get__entryPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_event_queue_entry)>>(
'spine_event_queue_entry_get__entry');
late final _spine_event_queue_entry_get__entry =
_spine_event_queue_entry_get__entryPtr.asFunction<spine_track_entry Function(spine_event_queue_entry)>();
void spine_event_queue_entry_set__entry(
spine_event_queue_entry self,
spine_track_entry value,
) {
return _spine_event_queue_entry_set__entry(
self,
value,
);
}
late final _spine_event_queue_entry_set__entryPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_queue_entry, spine_track_entry)>>(
'spine_event_queue_entry_set__entry');
late final _spine_event_queue_entry_set__entry =
_spine_event_queue_entry_set__entryPtr.asFunction<void Function(spine_event_queue_entry, spine_track_entry)>();
spine_event spine_event_queue_entry_get__event(
spine_event_queue_entry self,
) {
return _spine_event_queue_entry_get__event(
self,
);
}
late final _spine_event_queue_entry_get__eventPtr =
_lookup<ffi.NativeFunction<spine_event Function(spine_event_queue_entry)>>('spine_event_queue_entry_get__event');
late final _spine_event_queue_entry_get__event =
_spine_event_queue_entry_get__eventPtr.asFunction<spine_event Function(spine_event_queue_entry)>();
void spine_event_queue_entry_set__event(
spine_event_queue_entry self,
spine_event value,
) {
return _spine_event_queue_entry_set__event(
self,
value,
);
}
late final _spine_event_queue_entry_set__eventPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_queue_entry, spine_event)>>(
'spine_event_queue_entry_set__event');
late final _spine_event_queue_entry_set__event =
_spine_event_queue_entry_set__eventPtr.asFunction<void Function(spine_event_queue_entry, spine_event)>();
spine_event_timeline spine_event_timeline_create(
int frameCount,
) {
return _spine_event_timeline_create(
frameCount,
);
}
late final _spine_event_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_event_timeline Function(ffi.Size)>>('spine_event_timeline_create');
late final _spine_event_timeline_create =
_spine_event_timeline_createPtr.asFunction<spine_event_timeline Function(int)>();
void spine_event_timeline_dispose(
spine_event_timeline self,
) {
return _spine_event_timeline_dispose(
self,
);
}
late final _spine_event_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_timeline)>>('spine_event_timeline_dispose');
late final _spine_event_timeline_dispose =
_spine_event_timeline_disposePtr.asFunction<void Function(spine_event_timeline)>();
spine_rtti spine_event_timeline_get_rtti(
spine_event_timeline self,
) {
return _spine_event_timeline_get_rtti(
self,
);
}
late final _spine_event_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_event_timeline)>>('spine_event_timeline_get_rtti');
late final _spine_event_timeline_get_rtti =
_spine_event_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_event_timeline)>();
void spine_event_timeline_apply(
spine_event_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_event_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_event_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_event_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_event_timeline_apply');
late final _spine_event_timeline_apply = _spine_event_timeline_applyPtr.asFunction<
void Function(spine_event_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_event_timeline_get_frame_count(
spine_event_timeline self,
) {
return _spine_event_timeline_get_frame_count(
self,
);
}
late final _spine_event_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_event_timeline)>>('spine_event_timeline_get_frame_count');
late final _spine_event_timeline_get_frame_count =
_spine_event_timeline_get_frame_countPtr.asFunction<int Function(spine_event_timeline)>();
spine_array_event spine_event_timeline_get_events(
spine_event_timeline self,
) {
return _spine_event_timeline_get_events(
self,
);
}
late final _spine_event_timeline_get_eventsPtr =
_lookup<ffi.NativeFunction<spine_array_event Function(spine_event_timeline)>>('spine_event_timeline_get_events');
late final _spine_event_timeline_get_events =
_spine_event_timeline_get_eventsPtr.asFunction<spine_array_event Function(spine_event_timeline)>();
void spine_event_timeline_set_frame(
spine_event_timeline self,
int frame,
spine_event event,
) {
return _spine_event_timeline_set_frame(
self,
frame,
event,
);
}
late final _spine_event_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_event_timeline, ffi.Size, spine_event)>>(
'spine_event_timeline_set_frame');
late final _spine_event_timeline_set_frame =
_spine_event_timeline_set_framePtr.asFunction<void Function(spine_event_timeline, int, spine_event)>();
int spine_event_timeline_get_frame_entries(
spine_event_timeline self,
) {
return _spine_event_timeline_get_frame_entries(
self,
);
}
late final _spine_event_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_event_timeline)>>('spine_event_timeline_get_frame_entries');
late final _spine_event_timeline_get_frame_entries =
_spine_event_timeline_get_frame_entriesPtr.asFunction<int Function(spine_event_timeline)>();
spine_array_float spine_event_timeline_get_frames(
spine_event_timeline self,
) {
return _spine_event_timeline_get_frames(
self,
);
}
late final _spine_event_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_event_timeline)>>('spine_event_timeline_get_frames');
late final _spine_event_timeline_get_frames =
_spine_event_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_event_timeline)>();
double spine_event_timeline_get_duration(
spine_event_timeline self,
) {
return _spine_event_timeline_get_duration(
self,
);
}
late final _spine_event_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_event_timeline)>>('spine_event_timeline_get_duration');
late final _spine_event_timeline_get_duration =
_spine_event_timeline_get_durationPtr.asFunction<double Function(spine_event_timeline)>();
spine_array_property_id spine_event_timeline_get_property_ids(
spine_event_timeline self,
) {
return _spine_event_timeline_get_property_ids(
self,
);
}
late final _spine_event_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_event_timeline)>>(
'spine_event_timeline_get_property_ids');
late final _spine_event_timeline_get_property_ids =
_spine_event_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_event_timeline)>();
spine_rtti spine_event_timeline_rtti() {
return _spine_event_timeline_rtti();
}
late final _spine_event_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_event_timeline_rtti');
late final _spine_event_timeline_rtti = _spine_event_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_from_property_dispose(
spine_from_property self,
) {
return _spine_from_property_dispose(
self,
);
}
late final _spine_from_property_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_property)>>('spine_from_property_dispose');
late final _spine_from_property_dispose =
_spine_from_property_disposePtr.asFunction<void Function(spine_from_property)>();
spine_rtti spine_from_property_get_rtti(
spine_from_property self,
) {
return _spine_from_property_get_rtti(
self,
);
}
late final _spine_from_property_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_from_property)>>('spine_from_property_get_rtti');
late final _spine_from_property_get_rtti =
_spine_from_property_get_rttiPtr.asFunction<spine_rtti Function(spine_from_property)>();
double spine_from_property_value(
spine_from_property self,
spine_skeleton skeleton,
spine_bone_pose source,
bool local,
ffi.Pointer<ffi.Float> offsets,
) {
return _spine_from_property_value(
self,
skeleton,
source,
local,
offsets,
);
}
late final _spine_from_property_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_from_property, spine_skeleton, spine_bone_pose, ffi.Bool,
ffi.Pointer<ffi.Float>)>>('spine_from_property_value');
late final _spine_from_property_value = _spine_from_property_valuePtr.asFunction<
double Function(spine_from_property, spine_skeleton, spine_bone_pose, bool, ffi.Pointer<ffi.Float>)>();
spine_rtti spine_from_property_rtti() {
return _spine_from_property_rtti();
}
late final _spine_from_property_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_from_property_rtti');
late final _spine_from_property_rtti = _spine_from_property_rttiPtr.asFunction<spine_rtti Function()>();
double spine_from_property_get__offset(
spine_from_property self,
) {
return _spine_from_property_get__offset(
self,
);
}
late final _spine_from_property_get__offsetPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_from_property)>>('spine_from_property_get__offset');
late final _spine_from_property_get__offset =
_spine_from_property_get__offsetPtr.asFunction<double Function(spine_from_property)>();
void spine_from_property_set__offset(
spine_from_property self,
double value,
) {
return _spine_from_property_set__offset(
self,
value,
);
}
late final _spine_from_property_set__offsetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_property, ffi.Float)>>('spine_from_property_set__offset');
late final _spine_from_property_set__offset =
_spine_from_property_set__offsetPtr.asFunction<void Function(spine_from_property, double)>();
spine_array_to_property spine_from_property_get__to(
spine_from_property self,
) {
return _spine_from_property_get__to(
self,
);
}
late final _spine_from_property_get__toPtr =
_lookup<ffi.NativeFunction<spine_array_to_property Function(spine_from_property)>>('spine_from_property_get__to');
late final _spine_from_property_get__to =
_spine_from_property_get__toPtr.asFunction<spine_array_to_property Function(spine_from_property)>();
void spine_from_property_set__to(
spine_from_property self,
spine_array_to_property value,
) {
return _spine_from_property_set__to(
self,
value,
);
}
late final _spine_from_property_set__toPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_property, spine_array_to_property)>>(
'spine_from_property_set__to');
late final _spine_from_property_set__to =
_spine_from_property_set__toPtr.asFunction<void Function(spine_from_property, spine_array_to_property)>();
spine_from_rotate spine_from_rotate_create() {
return _spine_from_rotate_create();
}
late final _spine_from_rotate_createPtr =
_lookup<ffi.NativeFunction<spine_from_rotate Function()>>('spine_from_rotate_create');
late final _spine_from_rotate_create = _spine_from_rotate_createPtr.asFunction<spine_from_rotate Function()>();
void spine_from_rotate_dispose(
spine_from_rotate self,
) {
return _spine_from_rotate_dispose(
self,
);
}
late final _spine_from_rotate_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_rotate)>>('spine_from_rotate_dispose');
late final _spine_from_rotate_dispose = _spine_from_rotate_disposePtr.asFunction<void Function(spine_from_rotate)>();
spine_rtti spine_from_rotate_get_rtti(
spine_from_rotate self,
) {
return _spine_from_rotate_get_rtti(
self,
);
}
late final _spine_from_rotate_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_from_rotate)>>('spine_from_rotate_get_rtti');
late final _spine_from_rotate_get_rtti =
_spine_from_rotate_get_rttiPtr.asFunction<spine_rtti Function(spine_from_rotate)>();
double spine_from_rotate_value(
spine_from_rotate self,
spine_skeleton skeleton,
spine_bone_pose source,
bool local,
ffi.Pointer<ffi.Float> offsets,
) {
return _spine_from_rotate_value(
self,
skeleton,
source,
local,
offsets,
);
}
late final _spine_from_rotate_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_from_rotate, spine_skeleton, spine_bone_pose, ffi.Bool,
ffi.Pointer<ffi.Float>)>>('spine_from_rotate_value');
late final _spine_from_rotate_value = _spine_from_rotate_valuePtr
.asFunction<double Function(spine_from_rotate, spine_skeleton, spine_bone_pose, bool, ffi.Pointer<ffi.Float>)>();
spine_rtti spine_from_rotate_rtti() {
return _spine_from_rotate_rtti();
}
late final _spine_from_rotate_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_from_rotate_rtti');
late final _spine_from_rotate_rtti = _spine_from_rotate_rttiPtr.asFunction<spine_rtti Function()>();
spine_from_scale_x spine_from_scale_x_create() {
return _spine_from_scale_x_create();
}
late final _spine_from_scale_x_createPtr =
_lookup<ffi.NativeFunction<spine_from_scale_x Function()>>('spine_from_scale_x_create');
late final _spine_from_scale_x_create = _spine_from_scale_x_createPtr.asFunction<spine_from_scale_x Function()>();
void spine_from_scale_x_dispose(
spine_from_scale_x self,
) {
return _spine_from_scale_x_dispose(
self,
);
}
late final _spine_from_scale_x_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_scale_x)>>('spine_from_scale_x_dispose');
late final _spine_from_scale_x_dispose =
_spine_from_scale_x_disposePtr.asFunction<void Function(spine_from_scale_x)>();
spine_rtti spine_from_scale_x_get_rtti(
spine_from_scale_x self,
) {
return _spine_from_scale_x_get_rtti(
self,
);
}
late final _spine_from_scale_x_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_from_scale_x)>>('spine_from_scale_x_get_rtti');
late final _spine_from_scale_x_get_rtti =
_spine_from_scale_x_get_rttiPtr.asFunction<spine_rtti Function(spine_from_scale_x)>();
double spine_from_scale_x_value(
spine_from_scale_x self,
spine_skeleton skeleton,
spine_bone_pose source,
bool local,
ffi.Pointer<ffi.Float> offsets,
) {
return _spine_from_scale_x_value(
self,
skeleton,
source,
local,
offsets,
);
}
late final _spine_from_scale_x_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_from_scale_x, spine_skeleton, spine_bone_pose, ffi.Bool,
ffi.Pointer<ffi.Float>)>>('spine_from_scale_x_value');
late final _spine_from_scale_x_value = _spine_from_scale_x_valuePtr
.asFunction<double Function(spine_from_scale_x, spine_skeleton, spine_bone_pose, bool, ffi.Pointer<ffi.Float>)>();
spine_rtti spine_from_scale_x_rtti() {
return _spine_from_scale_x_rtti();
}
late final _spine_from_scale_x_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_from_scale_x_rtti');
late final _spine_from_scale_x_rtti = _spine_from_scale_x_rttiPtr.asFunction<spine_rtti Function()>();
spine_from_scale_y spine_from_scale_y_create() {
return _spine_from_scale_y_create();
}
late final _spine_from_scale_y_createPtr =
_lookup<ffi.NativeFunction<spine_from_scale_y Function()>>('spine_from_scale_y_create');
late final _spine_from_scale_y_create = _spine_from_scale_y_createPtr.asFunction<spine_from_scale_y Function()>();
void spine_from_scale_y_dispose(
spine_from_scale_y self,
) {
return _spine_from_scale_y_dispose(
self,
);
}
late final _spine_from_scale_y_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_scale_y)>>('spine_from_scale_y_dispose');
late final _spine_from_scale_y_dispose =
_spine_from_scale_y_disposePtr.asFunction<void Function(spine_from_scale_y)>();
spine_rtti spine_from_scale_y_get_rtti(
spine_from_scale_y self,
) {
return _spine_from_scale_y_get_rtti(
self,
);
}
late final _spine_from_scale_y_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_from_scale_y)>>('spine_from_scale_y_get_rtti');
late final _spine_from_scale_y_get_rtti =
_spine_from_scale_y_get_rttiPtr.asFunction<spine_rtti Function(spine_from_scale_y)>();
double spine_from_scale_y_value(
spine_from_scale_y self,
spine_skeleton skeleton,
spine_bone_pose source,
bool local,
ffi.Pointer<ffi.Float> offsets,
) {
return _spine_from_scale_y_value(
self,
skeleton,
source,
local,
offsets,
);
}
late final _spine_from_scale_y_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_from_scale_y, spine_skeleton, spine_bone_pose, ffi.Bool,
ffi.Pointer<ffi.Float>)>>('spine_from_scale_y_value');
late final _spine_from_scale_y_value = _spine_from_scale_y_valuePtr
.asFunction<double Function(spine_from_scale_y, spine_skeleton, spine_bone_pose, bool, ffi.Pointer<ffi.Float>)>();
spine_rtti spine_from_scale_y_rtti() {
return _spine_from_scale_y_rtti();
}
late final _spine_from_scale_y_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_from_scale_y_rtti');
late final _spine_from_scale_y_rtti = _spine_from_scale_y_rttiPtr.asFunction<spine_rtti Function()>();
spine_from_shear_y spine_from_shear_y_create() {
return _spine_from_shear_y_create();
}
late final _spine_from_shear_y_createPtr =
_lookup<ffi.NativeFunction<spine_from_shear_y Function()>>('spine_from_shear_y_create');
late final _spine_from_shear_y_create = _spine_from_shear_y_createPtr.asFunction<spine_from_shear_y Function()>();
void spine_from_shear_y_dispose(
spine_from_shear_y self,
) {
return _spine_from_shear_y_dispose(
self,
);
}
late final _spine_from_shear_y_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_shear_y)>>('spine_from_shear_y_dispose');
late final _spine_from_shear_y_dispose =
_spine_from_shear_y_disposePtr.asFunction<void Function(spine_from_shear_y)>();
spine_rtti spine_from_shear_y_get_rtti(
spine_from_shear_y self,
) {
return _spine_from_shear_y_get_rtti(
self,
);
}
late final _spine_from_shear_y_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_from_shear_y)>>('spine_from_shear_y_get_rtti');
late final _spine_from_shear_y_get_rtti =
_spine_from_shear_y_get_rttiPtr.asFunction<spine_rtti Function(spine_from_shear_y)>();
double spine_from_shear_y_value(
spine_from_shear_y self,
spine_skeleton skeleton,
spine_bone_pose source,
bool local,
ffi.Pointer<ffi.Float> offsets,
) {
return _spine_from_shear_y_value(
self,
skeleton,
source,
local,
offsets,
);
}
late final _spine_from_shear_y_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_from_shear_y, spine_skeleton, spine_bone_pose, ffi.Bool,
ffi.Pointer<ffi.Float>)>>('spine_from_shear_y_value');
late final _spine_from_shear_y_value = _spine_from_shear_y_valuePtr
.asFunction<double Function(spine_from_shear_y, spine_skeleton, spine_bone_pose, bool, ffi.Pointer<ffi.Float>)>();
spine_rtti spine_from_shear_y_rtti() {
return _spine_from_shear_y_rtti();
}
late final _spine_from_shear_y_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_from_shear_y_rtti');
late final _spine_from_shear_y_rtti = _spine_from_shear_y_rttiPtr.asFunction<spine_rtti Function()>();
spine_from_x spine_from_x_create() {
return _spine_from_x_create();
}
late final _spine_from_x_createPtr = _lookup<ffi.NativeFunction<spine_from_x Function()>>('spine_from_x_create');
late final _spine_from_x_create = _spine_from_x_createPtr.asFunction<spine_from_x Function()>();
void spine_from_x_dispose(
spine_from_x self,
) {
return _spine_from_x_dispose(
self,
);
}
late final _spine_from_x_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_x)>>('spine_from_x_dispose');
late final _spine_from_x_dispose = _spine_from_x_disposePtr.asFunction<void Function(spine_from_x)>();
spine_rtti spine_from_x_get_rtti(
spine_from_x self,
) {
return _spine_from_x_get_rtti(
self,
);
}
late final _spine_from_x_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_from_x)>>('spine_from_x_get_rtti');
late final _spine_from_x_get_rtti = _spine_from_x_get_rttiPtr.asFunction<spine_rtti Function(spine_from_x)>();
double spine_from_x_value(
spine_from_x self,
spine_skeleton skeleton,
spine_bone_pose source,
bool local,
ffi.Pointer<ffi.Float> offsets,
) {
return _spine_from_x_value(
self,
skeleton,
source,
local,
offsets,
);
}
late final _spine_from_x_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(
spine_from_x, spine_skeleton, spine_bone_pose, ffi.Bool, ffi.Pointer<ffi.Float>)>>('spine_from_x_value');
late final _spine_from_x_value = _spine_from_x_valuePtr
.asFunction<double Function(spine_from_x, spine_skeleton, spine_bone_pose, bool, ffi.Pointer<ffi.Float>)>();
spine_rtti spine_from_x_rtti() {
return _spine_from_x_rtti();
}
late final _spine_from_x_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_from_x_rtti');
late final _spine_from_x_rtti = _spine_from_x_rttiPtr.asFunction<spine_rtti Function()>();
spine_from_y spine_from_y_create() {
return _spine_from_y_create();
}
late final _spine_from_y_createPtr = _lookup<ffi.NativeFunction<spine_from_y Function()>>('spine_from_y_create');
late final _spine_from_y_create = _spine_from_y_createPtr.asFunction<spine_from_y Function()>();
void spine_from_y_dispose(
spine_from_y self,
) {
return _spine_from_y_dispose(
self,
);
}
late final _spine_from_y_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_from_y)>>('spine_from_y_dispose');
late final _spine_from_y_dispose = _spine_from_y_disposePtr.asFunction<void Function(spine_from_y)>();
spine_rtti spine_from_y_get_rtti(
spine_from_y self,
) {
return _spine_from_y_get_rtti(
self,
);
}
late final _spine_from_y_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_from_y)>>('spine_from_y_get_rtti');
late final _spine_from_y_get_rtti = _spine_from_y_get_rttiPtr.asFunction<spine_rtti Function(spine_from_y)>();
double spine_from_y_value(
spine_from_y self,
spine_skeleton skeleton,
spine_bone_pose source,
bool local,
ffi.Pointer<ffi.Float> offsets,
) {
return _spine_from_y_value(
self,
skeleton,
source,
local,
offsets,
);
}
late final _spine_from_y_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(
spine_from_y, spine_skeleton, spine_bone_pose, ffi.Bool, ffi.Pointer<ffi.Float>)>>('spine_from_y_value');
late final _spine_from_y_value = _spine_from_y_valuePtr
.asFunction<double Function(spine_from_y, spine_skeleton, spine_bone_pose, bool, ffi.Pointer<ffi.Float>)>();
spine_rtti spine_from_y_rtti() {
return _spine_from_y_rtti();
}
late final _spine_from_y_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_from_y_rtti');
late final _spine_from_y_rtti = _spine_from_y_rttiPtr.asFunction<spine_rtti Function()>();
spine_ik_constraint spine_ik_constraint_create(
spine_ik_constraint_data data,
spine_skeleton skeleton,
) {
return _spine_ik_constraint_create(
data,
skeleton,
);
}
late final _spine_ik_constraint_createPtr =
_lookup<ffi.NativeFunction<spine_ik_constraint Function(spine_ik_constraint_data, spine_skeleton)>>(
'spine_ik_constraint_create');
late final _spine_ik_constraint_create = _spine_ik_constraint_createPtr
.asFunction<spine_ik_constraint Function(spine_ik_constraint_data, spine_skeleton)>();
void spine_ik_constraint_dispose(
spine_ik_constraint self,
) {
return _spine_ik_constraint_dispose(
self,
);
}
late final _spine_ik_constraint_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint)>>('spine_ik_constraint_dispose');
late final _spine_ik_constraint_dispose =
_spine_ik_constraint_disposePtr.asFunction<void Function(spine_ik_constraint)>();
spine_rtti spine_ik_constraint_get_rtti(
spine_ik_constraint self,
) {
return _spine_ik_constraint_get_rtti(
self,
);
}
late final _spine_ik_constraint_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_ik_constraint)>>('spine_ik_constraint_get_rtti');
late final _spine_ik_constraint_get_rtti =
_spine_ik_constraint_get_rttiPtr.asFunction<spine_rtti Function(spine_ik_constraint)>();
spine_ik_constraint spine_ik_constraint_copy(
spine_ik_constraint self,
spine_skeleton skeleton,
) {
return _spine_ik_constraint_copy(
self,
skeleton,
);
}
late final _spine_ik_constraint_copyPtr =
_lookup<ffi.NativeFunction<spine_ik_constraint Function(spine_ik_constraint, spine_skeleton)>>(
'spine_ik_constraint_copy');
late final _spine_ik_constraint_copy =
_spine_ik_constraint_copyPtr.asFunction<spine_ik_constraint Function(spine_ik_constraint, spine_skeleton)>();
void spine_ik_constraint_update(
spine_ik_constraint self,
spine_skeleton skeleton,
int physics,
) {
return _spine_ik_constraint_update(
self,
skeleton,
physics,
);
}
late final _spine_ik_constraint_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint, spine_skeleton, ffi.Int32)>>(
'spine_ik_constraint_update');
late final _spine_ik_constraint_update =
_spine_ik_constraint_updatePtr.asFunction<void Function(spine_ik_constraint, spine_skeleton, int)>();
void spine_ik_constraint_sort(
spine_ik_constraint self,
spine_skeleton skeleton,
) {
return _spine_ik_constraint_sort(
self,
skeleton,
);
}
late final _spine_ik_constraint_sortPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint, spine_skeleton)>>('spine_ik_constraint_sort');
late final _spine_ik_constraint_sort =
_spine_ik_constraint_sortPtr.asFunction<void Function(spine_ik_constraint, spine_skeleton)>();
bool spine_ik_constraint_is_source_active(
spine_ik_constraint self,
) {
return _spine_ik_constraint_is_source_active(
self,
);
}
late final _spine_ik_constraint_is_source_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_ik_constraint)>>('spine_ik_constraint_is_source_active');
late final _spine_ik_constraint_is_source_active =
_spine_ik_constraint_is_source_activePtr.asFunction<bool Function(spine_ik_constraint)>();
spine_ik_constraint_data spine_ik_constraint_get_data(
spine_ik_constraint self,
) {
return _spine_ik_constraint_get_data(
self,
);
}
late final _spine_ik_constraint_get_dataPtr =
_lookup<ffi.NativeFunction<spine_ik_constraint_data Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_data');
late final _spine_ik_constraint_get_data =
_spine_ik_constraint_get_dataPtr.asFunction<spine_ik_constraint_data Function(spine_ik_constraint)>();
spine_array_bone_pose spine_ik_constraint_get_bones(
spine_ik_constraint self,
) {
return _spine_ik_constraint_get_bones(
self,
);
}
late final _spine_ik_constraint_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_pose Function(spine_ik_constraint)>>('spine_ik_constraint_get_bones');
late final _spine_ik_constraint_get_bones =
_spine_ik_constraint_get_bonesPtr.asFunction<spine_array_bone_pose Function(spine_ik_constraint)>();
spine_bone spine_ik_constraint_get_target(
spine_ik_constraint self,
) {
return _spine_ik_constraint_get_target(
self,
);
}
late final _spine_ik_constraint_get_targetPtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_ik_constraint)>>('spine_ik_constraint_get_target');
late final _spine_ik_constraint_get_target =
_spine_ik_constraint_get_targetPtr.asFunction<spine_bone Function(spine_ik_constraint)>();
void spine_ik_constraint_set_target(
spine_ik_constraint self,
spine_bone inValue,
) {
return _spine_ik_constraint_set_target(
self,
inValue,
);
}
late final _spine_ik_constraint_set_targetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint, spine_bone)>>('spine_ik_constraint_set_target');
late final _spine_ik_constraint_set_target =
_spine_ik_constraint_set_targetPtr.asFunction<void Function(spine_ik_constraint, spine_bone)>();
void spine_ik_constraint_apply_1(
spine_skeleton skeleton,
spine_bone_pose bone,
double targetX,
double targetY,
bool compress,
bool stretch,
bool uniform,
double mix,
) {
return _spine_ik_constraint_apply_1(
skeleton,
bone,
targetX,
targetY,
compress,
stretch,
uniform,
mix,
);
}
late final _spine_ik_constraint_apply_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, spine_bone_pose, ffi.Float, ffi.Float, ffi.Bool, ffi.Bool, ffi.Bool,
ffi.Float)>>('spine_ik_constraint_apply_1');
late final _spine_ik_constraint_apply_1 = _spine_ik_constraint_apply_1Ptr
.asFunction<void Function(spine_skeleton, spine_bone_pose, double, double, bool, bool, bool, double)>();
void spine_ik_constraint_apply_2(
spine_skeleton skeleton,
spine_bone_pose parent,
spine_bone_pose child,
double targetX,
double targetY,
int bendDirection,
bool stretch,
bool uniform,
double softness,
double mix,
) {
return _spine_ik_constraint_apply_2(
skeleton,
parent,
child,
targetX,
targetY,
bendDirection,
stretch,
uniform,
softness,
mix,
);
}
late final _spine_ik_constraint_apply_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, spine_bone_pose, spine_bone_pose, ffi.Float, ffi.Float, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Float, ffi.Float)>>('spine_ik_constraint_apply_2');
late final _spine_ik_constraint_apply_2 = _spine_ik_constraint_apply_2Ptr.asFunction<
void Function(
spine_skeleton, spine_bone_pose, spine_bone_pose, double, double, int, bool, bool, double, double)>();
spine_ik_constraint_pose spine_ik_constraint_get_pose(
spine_ik_constraint self,
) {
return _spine_ik_constraint_get_pose(
self,
);
}
late final _spine_ik_constraint_get_posePtr =
_lookup<ffi.NativeFunction<spine_ik_constraint_pose Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_pose');
late final _spine_ik_constraint_get_pose =
_spine_ik_constraint_get_posePtr.asFunction<spine_ik_constraint_pose Function(spine_ik_constraint)>();
spine_ik_constraint_pose spine_ik_constraint_get_applied_pose(
spine_ik_constraint self,
) {
return _spine_ik_constraint_get_applied_pose(
self,
);
}
late final _spine_ik_constraint_get_applied_posePtr =
_lookup<ffi.NativeFunction<spine_ik_constraint_pose Function(spine_ik_constraint)>>(
'spine_ik_constraint_get_applied_pose');
late final _spine_ik_constraint_get_applied_pose =
_spine_ik_constraint_get_applied_posePtr.asFunction<spine_ik_constraint_pose Function(spine_ik_constraint)>();
void spine_ik_constraint_reset_constrained(
spine_ik_constraint self,
) {
return _spine_ik_constraint_reset_constrained(
self,
);
}
late final _spine_ik_constraint_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint)>>('spine_ik_constraint_reset_constrained');
late final _spine_ik_constraint_reset_constrained =
_spine_ik_constraint_reset_constrainedPtr.asFunction<void Function(spine_ik_constraint)>();
void spine_ik_constraint_constrained(
spine_ik_constraint self,
) {
return _spine_ik_constraint_constrained(
self,
);
}
late final _spine_ik_constraint_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint)>>('spine_ik_constraint_constrained');
late final _spine_ik_constraint_constrained =
_spine_ik_constraint_constrainedPtr.asFunction<void Function(spine_ik_constraint)>();
bool spine_ik_constraint_is_pose_equal_to_applied(
spine_ik_constraint self,
) {
return _spine_ik_constraint_is_pose_equal_to_applied(
self,
);
}
late final _spine_ik_constraint_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_ik_constraint)>>(
'spine_ik_constraint_is_pose_equal_to_applied');
late final _spine_ik_constraint_is_pose_equal_to_applied =
_spine_ik_constraint_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_ik_constraint)>();
bool spine_ik_constraint_is_active(
spine_ik_constraint self,
) {
return _spine_ik_constraint_is_active(
self,
);
}
late final _spine_ik_constraint_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_ik_constraint)>>('spine_ik_constraint_is_active');
late final _spine_ik_constraint_is_active =
_spine_ik_constraint_is_activePtr.asFunction<bool Function(spine_ik_constraint)>();
void spine_ik_constraint_set_active(
spine_ik_constraint self,
bool active,
) {
return _spine_ik_constraint_set_active(
self,
active,
);
}
late final _spine_ik_constraint_set_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint, ffi.Bool)>>('spine_ik_constraint_set_active');
late final _spine_ik_constraint_set_active =
_spine_ik_constraint_set_activePtr.asFunction<void Function(spine_ik_constraint, bool)>();
spine_rtti spine_ik_constraint_rtti() {
return _spine_ik_constraint_rtti();
}
late final _spine_ik_constraint_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_ik_constraint_rtti');
late final _spine_ik_constraint_rtti = _spine_ik_constraint_rttiPtr.asFunction<spine_rtti Function()>();
spine_ik_constraint_data spine_ik_constraint_data_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_ik_constraint_data_create(
name,
);
}
late final _spine_ik_constraint_data_createPtr =
_lookup<ffi.NativeFunction<spine_ik_constraint_data Function(ffi.Pointer<ffi.Char>)>>(
'spine_ik_constraint_data_create');
late final _spine_ik_constraint_data_create =
_spine_ik_constraint_data_createPtr.asFunction<spine_ik_constraint_data Function(ffi.Pointer<ffi.Char>)>();
void spine_ik_constraint_data_dispose(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_dispose(
self,
);
}
late final _spine_ik_constraint_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_data)>>('spine_ik_constraint_data_dispose');
late final _spine_ik_constraint_data_dispose =
_spine_ik_constraint_data_disposePtr.asFunction<void Function(spine_ik_constraint_data)>();
spine_rtti spine_ik_constraint_data_get_rtti(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_get_rtti(
self,
);
}
late final _spine_ik_constraint_data_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_ik_constraint_data)>>('spine_ik_constraint_data_get_rtti');
late final _spine_ik_constraint_data_get_rtti =
_spine_ik_constraint_data_get_rttiPtr.asFunction<spine_rtti Function(spine_ik_constraint_data)>();
spine_constraint spine_ik_constraint_data_create_method(
spine_ik_constraint_data self,
spine_skeleton skeleton,
) {
return _spine_ik_constraint_data_create_method(
self,
skeleton,
);
}
late final _spine_ik_constraint_data_create_methodPtr =
_lookup<ffi.NativeFunction<spine_constraint Function(spine_ik_constraint_data, spine_skeleton)>>(
'spine_ik_constraint_data_create_method');
late final _spine_ik_constraint_data_create_method = _spine_ik_constraint_data_create_methodPtr
.asFunction<spine_constraint Function(spine_ik_constraint_data, spine_skeleton)>();
spine_array_bone_data spine_ik_constraint_data_get_bones(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_get_bones(
self,
);
}
late final _spine_ik_constraint_data_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_bones');
late final _spine_ik_constraint_data_get_bones =
_spine_ik_constraint_data_get_bonesPtr.asFunction<spine_array_bone_data Function(spine_ik_constraint_data)>();
spine_bone_data spine_ik_constraint_data_get_target(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_get_target(
self,
);
}
late final _spine_ik_constraint_data_get_targetPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_target');
late final _spine_ik_constraint_data_get_target =
_spine_ik_constraint_data_get_targetPtr.asFunction<spine_bone_data Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_target(
spine_ik_constraint_data self,
spine_bone_data inValue,
) {
return _spine_ik_constraint_data_set_target(
self,
inValue,
);
}
late final _spine_ik_constraint_data_set_targetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_data, spine_bone_data)>>(
'spine_ik_constraint_data_set_target');
late final _spine_ik_constraint_data_set_target =
_spine_ik_constraint_data_set_targetPtr.asFunction<void Function(spine_ik_constraint_data, spine_bone_data)>();
bool spine_ik_constraint_data_get_uniform(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_get_uniform(
self,
);
}
late final _spine_ik_constraint_data_get_uniformPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_ik_constraint_data)>>('spine_ik_constraint_data_get_uniform');
late final _spine_ik_constraint_data_get_uniform =
_spine_ik_constraint_data_get_uniformPtr.asFunction<bool Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_uniform(
spine_ik_constraint_data self,
bool uniform,
) {
return _spine_ik_constraint_data_set_uniform(
self,
uniform,
);
}
late final _spine_ik_constraint_data_set_uniformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_data, ffi.Bool)>>(
'spine_ik_constraint_data_set_uniform');
late final _spine_ik_constraint_data_set_uniform =
_spine_ik_constraint_data_set_uniformPtr.asFunction<void Function(spine_ik_constraint_data, bool)>();
ffi.Pointer<ffi.Char> spine_ik_constraint_data_get_name(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_get_name(
self,
);
}
late final _spine_ik_constraint_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_name');
late final _spine_ik_constraint_data_get_name =
_spine_ik_constraint_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_ik_constraint_data)>();
bool spine_ik_constraint_data_get_skin_required(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_get_skin_required(
self,
);
}
late final _spine_ik_constraint_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_skin_required');
late final _spine_ik_constraint_data_get_skin_required =
_spine_ik_constraint_data_get_skin_requiredPtr.asFunction<bool Function(spine_ik_constraint_data)>();
spine_ik_constraint_pose spine_ik_constraint_data_get_setup_pose(
spine_ik_constraint_data self,
) {
return _spine_ik_constraint_data_get_setup_pose(
self,
);
}
late final _spine_ik_constraint_data_get_setup_posePtr =
_lookup<ffi.NativeFunction<spine_ik_constraint_pose Function(spine_ik_constraint_data)>>(
'spine_ik_constraint_data_get_setup_pose');
late final _spine_ik_constraint_data_get_setup_pose = _spine_ik_constraint_data_get_setup_posePtr
.asFunction<spine_ik_constraint_pose Function(spine_ik_constraint_data)>();
void spine_ik_constraint_data_set_skin_required(
spine_ik_constraint_data self,
bool skinRequired,
) {
return _spine_ik_constraint_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_ik_constraint_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_data, ffi.Bool)>>(
'spine_ik_constraint_data_set_skin_required');
late final _spine_ik_constraint_data_set_skin_required =
_spine_ik_constraint_data_set_skin_requiredPtr.asFunction<void Function(spine_ik_constraint_data, bool)>();
spine_rtti spine_ik_constraint_data_rtti() {
return _spine_ik_constraint_data_rtti();
}
late final _spine_ik_constraint_data_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_ik_constraint_data_rtti');
late final _spine_ik_constraint_data_rtti = _spine_ik_constraint_data_rttiPtr.asFunction<spine_rtti Function()>();
spine_ik_constraint_pose spine_ik_constraint_pose_create() {
return _spine_ik_constraint_pose_create();
}
late final _spine_ik_constraint_pose_createPtr =
_lookup<ffi.NativeFunction<spine_ik_constraint_pose Function()>>('spine_ik_constraint_pose_create');
late final _spine_ik_constraint_pose_create =
_spine_ik_constraint_pose_createPtr.asFunction<spine_ik_constraint_pose Function()>();
void spine_ik_constraint_pose_dispose(
spine_ik_constraint_pose self,
) {
return _spine_ik_constraint_pose_dispose(
self,
);
}
late final _spine_ik_constraint_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_pose)>>('spine_ik_constraint_pose_dispose');
late final _spine_ik_constraint_pose_dispose =
_spine_ik_constraint_pose_disposePtr.asFunction<void Function(spine_ik_constraint_pose)>();
void spine_ik_constraint_pose_set(
spine_ik_constraint_pose self,
spine_ik_constraint_pose pose,
) {
return _spine_ik_constraint_pose_set(
self,
pose,
);
}
late final _spine_ik_constraint_pose_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_pose, spine_ik_constraint_pose)>>(
'spine_ik_constraint_pose_set');
late final _spine_ik_constraint_pose_set =
_spine_ik_constraint_pose_setPtr.asFunction<void Function(spine_ik_constraint_pose, spine_ik_constraint_pose)>();
double spine_ik_constraint_pose_get_mix(
spine_ik_constraint_pose self,
) {
return _spine_ik_constraint_pose_get_mix(
self,
);
}
late final _spine_ik_constraint_pose_get_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_ik_constraint_pose)>>('spine_ik_constraint_pose_get_mix');
late final _spine_ik_constraint_pose_get_mix =
_spine_ik_constraint_pose_get_mixPtr.asFunction<double Function(spine_ik_constraint_pose)>();
void spine_ik_constraint_pose_set_mix(
spine_ik_constraint_pose self,
double mix,
) {
return _spine_ik_constraint_pose_set_mix(
self,
mix,
);
}
late final _spine_ik_constraint_pose_set_mixPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_pose, ffi.Float)>>(
'spine_ik_constraint_pose_set_mix');
late final _spine_ik_constraint_pose_set_mix =
_spine_ik_constraint_pose_set_mixPtr.asFunction<void Function(spine_ik_constraint_pose, double)>();
double spine_ik_constraint_pose_get_softness(
spine_ik_constraint_pose self,
) {
return _spine_ik_constraint_pose_get_softness(
self,
);
}
late final _spine_ik_constraint_pose_get_softnessPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_ik_constraint_pose)>>(
'spine_ik_constraint_pose_get_softness');
late final _spine_ik_constraint_pose_get_softness =
_spine_ik_constraint_pose_get_softnessPtr.asFunction<double Function(spine_ik_constraint_pose)>();
void spine_ik_constraint_pose_set_softness(
spine_ik_constraint_pose self,
double softness,
) {
return _spine_ik_constraint_pose_set_softness(
self,
softness,
);
}
late final _spine_ik_constraint_pose_set_softnessPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_pose, ffi.Float)>>(
'spine_ik_constraint_pose_set_softness');
late final _spine_ik_constraint_pose_set_softness =
_spine_ik_constraint_pose_set_softnessPtr.asFunction<void Function(spine_ik_constraint_pose, double)>();
int spine_ik_constraint_pose_get_bend_direction(
spine_ik_constraint_pose self,
) {
return _spine_ik_constraint_pose_get_bend_direction(
self,
);
}
late final _spine_ik_constraint_pose_get_bend_directionPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_ik_constraint_pose)>>(
'spine_ik_constraint_pose_get_bend_direction');
late final _spine_ik_constraint_pose_get_bend_direction =
_spine_ik_constraint_pose_get_bend_directionPtr.asFunction<int Function(spine_ik_constraint_pose)>();
void spine_ik_constraint_pose_set_bend_direction(
spine_ik_constraint_pose self,
int bendDirection,
) {
return _spine_ik_constraint_pose_set_bend_direction(
self,
bendDirection,
);
}
late final _spine_ik_constraint_pose_set_bend_directionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_pose, ffi.Int)>>(
'spine_ik_constraint_pose_set_bend_direction');
late final _spine_ik_constraint_pose_set_bend_direction =
_spine_ik_constraint_pose_set_bend_directionPtr.asFunction<void Function(spine_ik_constraint_pose, int)>();
bool spine_ik_constraint_pose_get_compress(
spine_ik_constraint_pose self,
) {
return _spine_ik_constraint_pose_get_compress(
self,
);
}
late final _spine_ik_constraint_pose_get_compressPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_ik_constraint_pose)>>('spine_ik_constraint_pose_get_compress');
late final _spine_ik_constraint_pose_get_compress =
_spine_ik_constraint_pose_get_compressPtr.asFunction<bool Function(spine_ik_constraint_pose)>();
void spine_ik_constraint_pose_set_compress(
spine_ik_constraint_pose self,
bool compress,
) {
return _spine_ik_constraint_pose_set_compress(
self,
compress,
);
}
late final _spine_ik_constraint_pose_set_compressPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_pose, ffi.Bool)>>(
'spine_ik_constraint_pose_set_compress');
late final _spine_ik_constraint_pose_set_compress =
_spine_ik_constraint_pose_set_compressPtr.asFunction<void Function(spine_ik_constraint_pose, bool)>();
bool spine_ik_constraint_pose_get_stretch(
spine_ik_constraint_pose self,
) {
return _spine_ik_constraint_pose_get_stretch(
self,
);
}
late final _spine_ik_constraint_pose_get_stretchPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_ik_constraint_pose)>>('spine_ik_constraint_pose_get_stretch');
late final _spine_ik_constraint_pose_get_stretch =
_spine_ik_constraint_pose_get_stretchPtr.asFunction<bool Function(spine_ik_constraint_pose)>();
void spine_ik_constraint_pose_set_stretch(
spine_ik_constraint_pose self,
bool stretch,
) {
return _spine_ik_constraint_pose_set_stretch(
self,
stretch,
);
}
late final _spine_ik_constraint_pose_set_stretchPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_pose, ffi.Bool)>>(
'spine_ik_constraint_pose_set_stretch');
late final _spine_ik_constraint_pose_set_stretch =
_spine_ik_constraint_pose_set_stretchPtr.asFunction<void Function(spine_ik_constraint_pose, bool)>();
spine_ik_constraint_timeline spine_ik_constraint_timeline_create(
int frameCount,
int bezierCount,
int constraintIndex,
) {
return _spine_ik_constraint_timeline_create(
frameCount,
bezierCount,
constraintIndex,
);
}
late final _spine_ik_constraint_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_ik_constraint_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_ik_constraint_timeline_create');
late final _spine_ik_constraint_timeline_create =
_spine_ik_constraint_timeline_createPtr.asFunction<spine_ik_constraint_timeline Function(int, int, int)>();
void spine_ik_constraint_timeline_dispose(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_dispose(
self,
);
}
late final _spine_ik_constraint_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_dispose');
late final _spine_ik_constraint_timeline_dispose =
_spine_ik_constraint_timeline_disposePtr.asFunction<void Function(spine_ik_constraint_timeline)>();
spine_rtti spine_ik_constraint_timeline_get_rtti(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_rtti(
self,
);
}
late final _spine_ik_constraint_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_rtti');
late final _spine_ik_constraint_timeline_get_rtti =
_spine_ik_constraint_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_ik_constraint_timeline)>();
void spine_ik_constraint_timeline_apply(
spine_ik_constraint_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_ik_constraint_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_ik_constraint_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_ik_constraint_timeline_apply');
late final _spine_ik_constraint_timeline_apply = _spine_ik_constraint_timeline_applyPtr.asFunction<
void Function(
spine_ik_constraint_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
void spine_ik_constraint_timeline_set_frame(
spine_ik_constraint_timeline self,
int frame,
double time,
double mix,
double softness,
int bendDirection,
bool compress,
bool stretch,
) {
return _spine_ik_constraint_timeline_set_frame(
self,
frame,
time,
mix,
softness,
bendDirection,
compress,
stretch,
);
}
late final _spine_ik_constraint_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_ik_constraint_timeline, ffi.Int, ffi.Float, ffi.Float, ffi.Float, ffi.Int, ffi.Bool,
ffi.Bool)>>('spine_ik_constraint_timeline_set_frame');
late final _spine_ik_constraint_timeline_set_frame = _spine_ik_constraint_timeline_set_framePtr
.asFunction<void Function(spine_ik_constraint_timeline, int, double, double, double, int, bool, bool)>();
int spine_ik_constraint_timeline_get_constraint_index(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_constraint_index(
self,
);
}
late final _spine_ik_constraint_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_constraint_index');
late final _spine_ik_constraint_timeline_get_constraint_index =
_spine_ik_constraint_timeline_get_constraint_indexPtr.asFunction<int Function(spine_ik_constraint_timeline)>();
void spine_ik_constraint_timeline_set_constraint_index(
spine_ik_constraint_timeline self,
int inValue,
) {
return _spine_ik_constraint_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_ik_constraint_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_timeline, ffi.Int)>>(
'spine_ik_constraint_timeline_set_constraint_index');
late final _spine_ik_constraint_timeline_set_constraint_index = _spine_ik_constraint_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_ik_constraint_timeline, int)>();
void spine_ik_constraint_timeline_set_linear(
spine_ik_constraint_timeline self,
int frame,
) {
return _spine_ik_constraint_timeline_set_linear(
self,
frame,
);
}
late final _spine_ik_constraint_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_timeline, ffi.Size)>>(
'spine_ik_constraint_timeline_set_linear');
late final _spine_ik_constraint_timeline_set_linear =
_spine_ik_constraint_timeline_set_linearPtr.asFunction<void Function(spine_ik_constraint_timeline, int)>();
void spine_ik_constraint_timeline_set_stepped(
spine_ik_constraint_timeline self,
int frame,
) {
return _spine_ik_constraint_timeline_set_stepped(
self,
frame,
);
}
late final _spine_ik_constraint_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_ik_constraint_timeline, ffi.Size)>>(
'spine_ik_constraint_timeline_set_stepped');
late final _spine_ik_constraint_timeline_set_stepped =
_spine_ik_constraint_timeline_set_steppedPtr.asFunction<void Function(spine_ik_constraint_timeline, int)>();
void spine_ik_constraint_timeline_set_bezier(
spine_ik_constraint_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_ik_constraint_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_ik_constraint_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_ik_constraint_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_ik_constraint_timeline_set_bezier');
late final _spine_ik_constraint_timeline_set_bezier = _spine_ik_constraint_timeline_set_bezierPtr.asFunction<
void Function(spine_ik_constraint_timeline, int, int, double, double, double, double, double, double, double,
double, double)>();
double spine_ik_constraint_timeline_get_bezier_value(
spine_ik_constraint_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_ik_constraint_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_ik_constraint_timeline_get_bezier_valuePtr = _lookup<
ffi
.NativeFunction<ffi.Float Function(spine_ik_constraint_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_ik_constraint_timeline_get_bezier_value');
late final _spine_ik_constraint_timeline_get_bezier_value = _spine_ik_constraint_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_ik_constraint_timeline, double, int, int, int)>();
spine_array_float spine_ik_constraint_timeline_get_curves(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_curves(
self,
);
}
late final _spine_ik_constraint_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_curves');
late final _spine_ik_constraint_timeline_get_curves = _spine_ik_constraint_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_ik_constraint_timeline)>();
int spine_ik_constraint_timeline_get_frame_entries(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_frame_entries(
self,
);
}
late final _spine_ik_constraint_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_frame_entries');
late final _spine_ik_constraint_timeline_get_frame_entries =
_spine_ik_constraint_timeline_get_frame_entriesPtr.asFunction<int Function(spine_ik_constraint_timeline)>();
int spine_ik_constraint_timeline_get_frame_count(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_frame_count(
self,
);
}
late final _spine_ik_constraint_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_frame_count');
late final _spine_ik_constraint_timeline_get_frame_count =
_spine_ik_constraint_timeline_get_frame_countPtr.asFunction<int Function(spine_ik_constraint_timeline)>();
spine_array_float spine_ik_constraint_timeline_get_frames(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_frames(
self,
);
}
late final _spine_ik_constraint_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_frames');
late final _spine_ik_constraint_timeline_get_frames = _spine_ik_constraint_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_ik_constraint_timeline)>();
double spine_ik_constraint_timeline_get_duration(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_duration(
self,
);
}
late final _spine_ik_constraint_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_duration');
late final _spine_ik_constraint_timeline_get_duration =
_spine_ik_constraint_timeline_get_durationPtr.asFunction<double Function(spine_ik_constraint_timeline)>();
spine_array_property_id spine_ik_constraint_timeline_get_property_ids(
spine_ik_constraint_timeline self,
) {
return _spine_ik_constraint_timeline_get_property_ids(
self,
);
}
late final _spine_ik_constraint_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_ik_constraint_timeline)>>(
'spine_ik_constraint_timeline_get_property_ids');
late final _spine_ik_constraint_timeline_get_property_ids = _spine_ik_constraint_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_ik_constraint_timeline)>();
spine_rtti spine_ik_constraint_timeline_rtti() {
return _spine_ik_constraint_timeline_rtti();
}
late final _spine_ik_constraint_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_ik_constraint_timeline_rtti');
late final _spine_ik_constraint_timeline_rtti =
_spine_ik_constraint_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_inherit_timeline spine_inherit_timeline_create(
int frameCount,
int boneIndex,
) {
return _spine_inherit_timeline_create(
frameCount,
boneIndex,
);
}
late final _spine_inherit_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_inherit_timeline Function(ffi.Size, ffi.Int)>>('spine_inherit_timeline_create');
late final _spine_inherit_timeline_create =
_spine_inherit_timeline_createPtr.asFunction<spine_inherit_timeline Function(int, int)>();
void spine_inherit_timeline_dispose(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_dispose(
self,
);
}
late final _spine_inherit_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_inherit_timeline)>>('spine_inherit_timeline_dispose');
late final _spine_inherit_timeline_dispose =
_spine_inherit_timeline_disposePtr.asFunction<void Function(spine_inherit_timeline)>();
spine_rtti spine_inherit_timeline_get_rtti(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_get_rtti(
self,
);
}
late final _spine_inherit_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_inherit_timeline)>>('spine_inherit_timeline_get_rtti');
late final _spine_inherit_timeline_get_rtti =
_spine_inherit_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_inherit_timeline)>();
void spine_inherit_timeline_set_frame(
spine_inherit_timeline self,
int frame,
double time,
int inherit,
) {
return _spine_inherit_timeline_set_frame(
self,
frame,
time,
inherit,
);
}
late final _spine_inherit_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_inherit_timeline, ffi.Int, ffi.Float, ffi.Int32)>>(
'spine_inherit_timeline_set_frame');
late final _spine_inherit_timeline_set_frame =
_spine_inherit_timeline_set_framePtr.asFunction<void Function(spine_inherit_timeline, int, double, int)>();
void spine_inherit_timeline_apply(
spine_inherit_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_inherit_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_inherit_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_inherit_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_inherit_timeline_apply');
late final _spine_inherit_timeline_apply = _spine_inherit_timeline_applyPtr.asFunction<
void Function(
spine_inherit_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_inherit_timeline_get_bone_index(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_get_bone_index(
self,
);
}
late final _spine_inherit_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_inherit_timeline)>>('spine_inherit_timeline_get_bone_index');
late final _spine_inherit_timeline_get_bone_index =
_spine_inherit_timeline_get_bone_indexPtr.asFunction<int Function(spine_inherit_timeline)>();
void spine_inherit_timeline_set_bone_index(
spine_inherit_timeline self,
int inValue,
) {
return _spine_inherit_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_inherit_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_inherit_timeline, ffi.Int)>>(
'spine_inherit_timeline_set_bone_index');
late final _spine_inherit_timeline_set_bone_index =
_spine_inherit_timeline_set_bone_indexPtr.asFunction<void Function(spine_inherit_timeline, int)>();
int spine_inherit_timeline_get_frame_entries(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_get_frame_entries(
self,
);
}
late final _spine_inherit_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_inherit_timeline)>>(
'spine_inherit_timeline_get_frame_entries');
late final _spine_inherit_timeline_get_frame_entries =
_spine_inherit_timeline_get_frame_entriesPtr.asFunction<int Function(spine_inherit_timeline)>();
int spine_inherit_timeline_get_frame_count(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_get_frame_count(
self,
);
}
late final _spine_inherit_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_inherit_timeline)>>('spine_inherit_timeline_get_frame_count');
late final _spine_inherit_timeline_get_frame_count =
_spine_inherit_timeline_get_frame_countPtr.asFunction<int Function(spine_inherit_timeline)>();
spine_array_float spine_inherit_timeline_get_frames(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_get_frames(
self,
);
}
late final _spine_inherit_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_inherit_timeline)>>(
'spine_inherit_timeline_get_frames');
late final _spine_inherit_timeline_get_frames =
_spine_inherit_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_inherit_timeline)>();
double spine_inherit_timeline_get_duration(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_get_duration(
self,
);
}
late final _spine_inherit_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_inherit_timeline)>>('spine_inherit_timeline_get_duration');
late final _spine_inherit_timeline_get_duration =
_spine_inherit_timeline_get_durationPtr.asFunction<double Function(spine_inherit_timeline)>();
spine_array_property_id spine_inherit_timeline_get_property_ids(
spine_inherit_timeline self,
) {
return _spine_inherit_timeline_get_property_ids(
self,
);
}
late final _spine_inherit_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_inherit_timeline)>>(
'spine_inherit_timeline_get_property_ids');
late final _spine_inherit_timeline_get_property_ids = _spine_inherit_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_inherit_timeline)>();
spine_rtti spine_inherit_timeline_rtti() {
return _spine_inherit_timeline_rtti();
}
late final _spine_inherit_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_inherit_timeline_rtti');
late final _spine_inherit_timeline_rtti = _spine_inherit_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_linked_mesh spine_linked_mesh_create(
spine_mesh_attachment mesh,
int skinIndex,
int slotIndex,
ffi.Pointer<ffi.Char> parent,
bool inheritTimelines,
) {
return _spine_linked_mesh_create(
mesh,
skinIndex,
slotIndex,
parent,
inheritTimelines,
);
}
late final _spine_linked_mesh_createPtr = _lookup<
ffi.NativeFunction<
spine_linked_mesh Function(
spine_mesh_attachment, ffi.Int, ffi.Size, ffi.Pointer<ffi.Char>, ffi.Bool)>>('spine_linked_mesh_create');
late final _spine_linked_mesh_create = _spine_linked_mesh_createPtr
.asFunction<spine_linked_mesh Function(spine_mesh_attachment, int, int, ffi.Pointer<ffi.Char>, bool)>();
spine_linked_mesh spine_linked_mesh_create2(
spine_mesh_attachment mesh,
ffi.Pointer<ffi.Char> skin,
int slotIndex,
ffi.Pointer<ffi.Char> parent,
bool inheritTimelines,
) {
return _spine_linked_mesh_create2(
mesh,
skin,
slotIndex,
parent,
inheritTimelines,
);
}
late final _spine_linked_mesh_create2Ptr = _lookup<
ffi.NativeFunction<
spine_linked_mesh Function(spine_mesh_attachment, ffi.Pointer<ffi.Char>, ffi.Size, ffi.Pointer<ffi.Char>,
ffi.Bool)>>('spine_linked_mesh_create2');
late final _spine_linked_mesh_create2 = _spine_linked_mesh_create2Ptr.asFunction<
spine_linked_mesh Function(spine_mesh_attachment, ffi.Pointer<ffi.Char>, int, ffi.Pointer<ffi.Char>, bool)>();
void spine_linked_mesh_dispose(
spine_linked_mesh self,
) {
return _spine_linked_mesh_dispose(
self,
);
}
late final _spine_linked_mesh_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_linked_mesh)>>('spine_linked_mesh_dispose');
late final _spine_linked_mesh_dispose = _spine_linked_mesh_disposePtr.asFunction<void Function(spine_linked_mesh)>();
spine_mesh_attachment spine_mesh_attachment_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_mesh_attachment_create(
name,
);
}
late final _spine_mesh_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_mesh_attachment Function(ffi.Pointer<ffi.Char>)>>(
'spine_mesh_attachment_create');
late final _spine_mesh_attachment_create =
_spine_mesh_attachment_createPtr.asFunction<spine_mesh_attachment Function(ffi.Pointer<ffi.Char>)>();
void spine_mesh_attachment_dispose(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_dispose(
self,
);
}
late final _spine_mesh_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment)>>('spine_mesh_attachment_dispose');
late final _spine_mesh_attachment_dispose =
_spine_mesh_attachment_disposePtr.asFunction<void Function(spine_mesh_attachment)>();
spine_rtti spine_mesh_attachment_get_rtti(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_rtti(
self,
);
}
late final _spine_mesh_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_rtti');
late final _spine_mesh_attachment_get_rtti =
_spine_mesh_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_mesh_attachment)>();
void spine_mesh_attachment_compute_world_vertices_1(
spine_mesh_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
ffi.Pointer<ffi.Float> worldVertices,
int offset,
int stride,
) {
return _spine_mesh_attachment_compute_world_vertices_1(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_mesh_attachment_compute_world_vertices_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_mesh_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size,
ffi.Pointer<ffi.Float>, ffi.Size, ffi.Size)>>('spine_mesh_attachment_compute_world_vertices_1');
late final _spine_mesh_attachment_compute_world_vertices_1 =
_spine_mesh_attachment_compute_world_vertices_1Ptr.asFunction<
void Function(
spine_mesh_attachment, spine_skeleton, spine_slot, int, int, ffi.Pointer<ffi.Float>, int, int)>();
void spine_mesh_attachment_compute_world_vertices_2(
spine_mesh_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
spine_array_float worldVertices,
int offset,
int stride,
) {
return _spine_mesh_attachment_compute_world_vertices_2(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_mesh_attachment_compute_world_vertices_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_mesh_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size, spine_array_float,
ffi.Size, ffi.Size)>>('spine_mesh_attachment_compute_world_vertices_2');
late final _spine_mesh_attachment_compute_world_vertices_2 =
_spine_mesh_attachment_compute_world_vertices_2Ptr.asFunction<
void Function(spine_mesh_attachment, spine_skeleton, spine_slot, int, int, spine_array_float, int, int)>();
void spine_mesh_attachment_update_region(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_update_region(
self,
);
}
late final _spine_mesh_attachment_update_regionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment)>>('spine_mesh_attachment_update_region');
late final _spine_mesh_attachment_update_region =
_spine_mesh_attachment_update_regionPtr.asFunction<void Function(spine_mesh_attachment)>();
int spine_mesh_attachment_get_hull_length(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_hull_length(
self,
);
}
late final _spine_mesh_attachment_get_hull_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_hull_length');
late final _spine_mesh_attachment_get_hull_length =
_spine_mesh_attachment_get_hull_lengthPtr.asFunction<int Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_hull_length(
spine_mesh_attachment self,
int inValue,
) {
return _spine_mesh_attachment_set_hull_length(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_hull_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Int)>>(
'spine_mesh_attachment_set_hull_length');
late final _spine_mesh_attachment_set_hull_length =
_spine_mesh_attachment_set_hull_lengthPtr.asFunction<void Function(spine_mesh_attachment, int)>();
spine_array_float spine_mesh_attachment_get_region_u_vs(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_region_u_vs(
self,
);
}
late final _spine_mesh_attachment_get_region_u_vsPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_region_u_vs');
late final _spine_mesh_attachment_get_region_u_vs =
_spine_mesh_attachment_get_region_u_vsPtr.asFunction<spine_array_float Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_region_u_vs(
spine_mesh_attachment self,
spine_array_float inValue,
) {
return _spine_mesh_attachment_set_region_u_vs(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_region_u_vsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_array_float)>>(
'spine_mesh_attachment_set_region_u_vs');
late final _spine_mesh_attachment_set_region_u_vs =
_spine_mesh_attachment_set_region_u_vsPtr.asFunction<void Function(spine_mesh_attachment, spine_array_float)>();
spine_array_float spine_mesh_attachment_get_u_vs(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_u_vs(
self,
);
}
late final _spine_mesh_attachment_get_u_vsPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_u_vs');
late final _spine_mesh_attachment_get_u_vs =
_spine_mesh_attachment_get_u_vsPtr.asFunction<spine_array_float Function(spine_mesh_attachment)>();
spine_array_unsigned_short spine_mesh_attachment_get_triangles(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_triangles(
self,
);
}
late final _spine_mesh_attachment_get_trianglesPtr =
_lookup<ffi.NativeFunction<spine_array_unsigned_short Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_triangles');
late final _spine_mesh_attachment_get_triangles =
_spine_mesh_attachment_get_trianglesPtr.asFunction<spine_array_unsigned_short Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_triangles(
spine_mesh_attachment self,
spine_array_unsigned_short inValue,
) {
return _spine_mesh_attachment_set_triangles(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_trianglesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_array_unsigned_short)>>(
'spine_mesh_attachment_set_triangles');
late final _spine_mesh_attachment_set_triangles = _spine_mesh_attachment_set_trianglesPtr
.asFunction<void Function(spine_mesh_attachment, spine_array_unsigned_short)>();
spine_color spine_mesh_attachment_get_color(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_color(
self,
);
}
late final _spine_mesh_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_color');
late final _spine_mesh_attachment_get_color =
_spine_mesh_attachment_get_colorPtr.asFunction<spine_color Function(spine_mesh_attachment)>();
ffi.Pointer<ffi.Char> spine_mesh_attachment_get_path(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_path(
self,
);
}
late final _spine_mesh_attachment_get_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_path');
late final _spine_mesh_attachment_get_path =
_spine_mesh_attachment_get_pathPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_path(
spine_mesh_attachment self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_mesh_attachment_set_path(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_pathPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Pointer<ffi.Char>)>>(
'spine_mesh_attachment_set_path');
late final _spine_mesh_attachment_set_path =
_spine_mesh_attachment_set_pathPtr.asFunction<void Function(spine_mesh_attachment, ffi.Pointer<ffi.Char>)>();
spine_texture_region spine_mesh_attachment_get_region(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_region(
self,
);
}
late final _spine_mesh_attachment_get_regionPtr =
_lookup<ffi.NativeFunction<spine_texture_region Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_region');
late final _spine_mesh_attachment_get_region =
_spine_mesh_attachment_get_regionPtr.asFunction<spine_texture_region Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_region(
spine_mesh_attachment self,
spine_texture_region region,
) {
return _spine_mesh_attachment_set_region(
self,
region,
);
}
late final _spine_mesh_attachment_set_regionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_texture_region)>>(
'spine_mesh_attachment_set_region');
late final _spine_mesh_attachment_set_region =
_spine_mesh_attachment_set_regionPtr.asFunction<void Function(spine_mesh_attachment, spine_texture_region)>();
spine_sequence spine_mesh_attachment_get_sequence(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_sequence(
self,
);
}
late final _spine_mesh_attachment_get_sequencePtr =
_lookup<ffi.NativeFunction<spine_sequence Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_sequence');
late final _spine_mesh_attachment_get_sequence =
_spine_mesh_attachment_get_sequencePtr.asFunction<spine_sequence Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_sequence(
spine_mesh_attachment self,
spine_sequence sequence,
) {
return _spine_mesh_attachment_set_sequence(
self,
sequence,
);
}
late final _spine_mesh_attachment_set_sequencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_sequence)>>(
'spine_mesh_attachment_set_sequence');
late final _spine_mesh_attachment_set_sequence =
_spine_mesh_attachment_set_sequencePtr.asFunction<void Function(spine_mesh_attachment, spine_sequence)>();
spine_mesh_attachment spine_mesh_attachment_get_parent_mesh(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_parent_mesh(
self,
);
}
late final _spine_mesh_attachment_get_parent_meshPtr =
_lookup<ffi.NativeFunction<spine_mesh_attachment Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_parent_mesh');
late final _spine_mesh_attachment_get_parent_mesh =
_spine_mesh_attachment_get_parent_meshPtr.asFunction<spine_mesh_attachment Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_parent_mesh(
spine_mesh_attachment self,
spine_mesh_attachment inValue,
) {
return _spine_mesh_attachment_set_parent_mesh(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_parent_meshPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_mesh_attachment)>>(
'spine_mesh_attachment_set_parent_mesh');
late final _spine_mesh_attachment_set_parent_mesh = _spine_mesh_attachment_set_parent_meshPtr
.asFunction<void Function(spine_mesh_attachment, spine_mesh_attachment)>();
spine_array_unsigned_short spine_mesh_attachment_get_edges(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_edges(
self,
);
}
late final _spine_mesh_attachment_get_edgesPtr =
_lookup<ffi.NativeFunction<spine_array_unsigned_short Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_edges');
late final _spine_mesh_attachment_get_edges =
_spine_mesh_attachment_get_edgesPtr.asFunction<spine_array_unsigned_short Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_edges(
spine_mesh_attachment self,
spine_array_unsigned_short inValue,
) {
return _spine_mesh_attachment_set_edges(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_edgesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_array_unsigned_short)>>(
'spine_mesh_attachment_set_edges');
late final _spine_mesh_attachment_set_edges = _spine_mesh_attachment_set_edgesPtr
.asFunction<void Function(spine_mesh_attachment, spine_array_unsigned_short)>();
double spine_mesh_attachment_get_width(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_width(
self,
);
}
late final _spine_mesh_attachment_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_width');
late final _spine_mesh_attachment_get_width =
_spine_mesh_attachment_get_widthPtr.asFunction<double Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_width(
spine_mesh_attachment self,
double inValue,
) {
return _spine_mesh_attachment_set_width(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Float)>>(
'spine_mesh_attachment_set_width');
late final _spine_mesh_attachment_set_width =
_spine_mesh_attachment_set_widthPtr.asFunction<void Function(spine_mesh_attachment, double)>();
double spine_mesh_attachment_get_height(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_height(
self,
);
}
late final _spine_mesh_attachment_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_height');
late final _spine_mesh_attachment_get_height =
_spine_mesh_attachment_get_heightPtr.asFunction<double Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_height(
spine_mesh_attachment self,
double inValue,
) {
return _spine_mesh_attachment_set_height(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Float)>>(
'spine_mesh_attachment_set_height');
late final _spine_mesh_attachment_set_height =
_spine_mesh_attachment_set_heightPtr.asFunction<void Function(spine_mesh_attachment, double)>();
spine_attachment spine_mesh_attachment_copy(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_copy(
self,
);
}
late final _spine_mesh_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_mesh_attachment)>>('spine_mesh_attachment_copy');
late final _spine_mesh_attachment_copy =
_spine_mesh_attachment_copyPtr.asFunction<spine_attachment Function(spine_mesh_attachment)>();
spine_mesh_attachment spine_mesh_attachment_new_linked_mesh(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_new_linked_mesh(
self,
);
}
late final _spine_mesh_attachment_new_linked_meshPtr =
_lookup<ffi.NativeFunction<spine_mesh_attachment Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_new_linked_mesh');
late final _spine_mesh_attachment_new_linked_mesh =
_spine_mesh_attachment_new_linked_meshPtr.asFunction<spine_mesh_attachment Function(spine_mesh_attachment)>();
int spine_mesh_attachment_get_id(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_id(
self,
);
}
late final _spine_mesh_attachment_get_idPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_id');
late final _spine_mesh_attachment_get_id =
_spine_mesh_attachment_get_idPtr.asFunction<int Function(spine_mesh_attachment)>();
spine_array_int spine_mesh_attachment_get_bones(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_bones(
self,
);
}
late final _spine_mesh_attachment_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_bones');
late final _spine_mesh_attachment_get_bones =
_spine_mesh_attachment_get_bonesPtr.asFunction<spine_array_int Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_bones(
spine_mesh_attachment self,
spine_array_int bones,
) {
return _spine_mesh_attachment_set_bones(
self,
bones,
);
}
late final _spine_mesh_attachment_set_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_array_int)>>(
'spine_mesh_attachment_set_bones');
late final _spine_mesh_attachment_set_bones =
_spine_mesh_attachment_set_bonesPtr.asFunction<void Function(spine_mesh_attachment, spine_array_int)>();
spine_array_float spine_mesh_attachment_get_vertices(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_vertices(
self,
);
}
late final _spine_mesh_attachment_get_verticesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_vertices');
late final _spine_mesh_attachment_get_vertices =
_spine_mesh_attachment_get_verticesPtr.asFunction<spine_array_float Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_vertices(
spine_mesh_attachment self,
spine_array_float vertices,
) {
return _spine_mesh_attachment_set_vertices(
self,
vertices,
);
}
late final _spine_mesh_attachment_set_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_array_float)>>(
'spine_mesh_attachment_set_vertices');
late final _spine_mesh_attachment_set_vertices =
_spine_mesh_attachment_set_verticesPtr.asFunction<void Function(spine_mesh_attachment, spine_array_float)>();
int spine_mesh_attachment_get_world_vertices_length(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_world_vertices_length(
self,
);
}
late final _spine_mesh_attachment_get_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_world_vertices_length');
late final _spine_mesh_attachment_get_world_vertices_length =
_spine_mesh_attachment_get_world_vertices_lengthPtr.asFunction<int Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_world_vertices_length(
spine_mesh_attachment self,
int inValue,
) {
return _spine_mesh_attachment_set_world_vertices_length(
self,
inValue,
);
}
late final _spine_mesh_attachment_set_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, ffi.Size)>>(
'spine_mesh_attachment_set_world_vertices_length');
late final _spine_mesh_attachment_set_world_vertices_length =
_spine_mesh_attachment_set_world_vertices_lengthPtr.asFunction<void Function(spine_mesh_attachment, int)>();
spine_attachment spine_mesh_attachment_get_timeline_attachment(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_timeline_attachment(
self,
);
}
late final _spine_mesh_attachment_get_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_timeline_attachment');
late final _spine_mesh_attachment_get_timeline_attachment =
_spine_mesh_attachment_get_timeline_attachmentPtr.asFunction<spine_attachment Function(spine_mesh_attachment)>();
void spine_mesh_attachment_set_timeline_attachment(
spine_mesh_attachment self,
spine_attachment attachment,
) {
return _spine_mesh_attachment_set_timeline_attachment(
self,
attachment,
);
}
late final _spine_mesh_attachment_set_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_attachment)>>(
'spine_mesh_attachment_set_timeline_attachment');
late final _spine_mesh_attachment_set_timeline_attachment = _spine_mesh_attachment_set_timeline_attachmentPtr
.asFunction<void Function(spine_mesh_attachment, spine_attachment)>();
void spine_mesh_attachment_copy_to(
spine_mesh_attachment self,
spine_vertex_attachment other,
) {
return _spine_mesh_attachment_copy_to(
self,
other,
);
}
late final _spine_mesh_attachment_copy_toPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment, spine_vertex_attachment)>>(
'spine_mesh_attachment_copy_to');
late final _spine_mesh_attachment_copy_to =
_spine_mesh_attachment_copy_toPtr.asFunction<void Function(spine_mesh_attachment, spine_vertex_attachment)>();
ffi.Pointer<ffi.Char> spine_mesh_attachment_get_name(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_name(
self,
);
}
late final _spine_mesh_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_mesh_attachment)>>(
'spine_mesh_attachment_get_name');
late final _spine_mesh_attachment_get_name =
_spine_mesh_attachment_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_mesh_attachment)>();
int spine_mesh_attachment_get_ref_count(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_get_ref_count(
self,
);
}
late final _spine_mesh_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_mesh_attachment)>>('spine_mesh_attachment_get_ref_count');
late final _spine_mesh_attachment_get_ref_count =
_spine_mesh_attachment_get_ref_countPtr.asFunction<int Function(spine_mesh_attachment)>();
void spine_mesh_attachment_reference(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_reference(
self,
);
}
late final _spine_mesh_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment)>>('spine_mesh_attachment_reference');
late final _spine_mesh_attachment_reference =
_spine_mesh_attachment_referencePtr.asFunction<void Function(spine_mesh_attachment)>();
void spine_mesh_attachment_dereference(
spine_mesh_attachment self,
) {
return _spine_mesh_attachment_dereference(
self,
);
}
late final _spine_mesh_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_mesh_attachment)>>('spine_mesh_attachment_dereference');
late final _spine_mesh_attachment_dereference =
_spine_mesh_attachment_dereferencePtr.asFunction<void Function(spine_mesh_attachment)>();
spine_rtti spine_mesh_attachment_rtti() {
return _spine_mesh_attachment_rtti();
}
late final _spine_mesh_attachment_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_mesh_attachment_rtti');
late final _spine_mesh_attachment_rtti = _spine_mesh_attachment_rttiPtr.asFunction<spine_rtti Function()>();
spine_path_attachment spine_path_attachment_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_path_attachment_create(
name,
);
}
late final _spine_path_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_path_attachment Function(ffi.Pointer<ffi.Char>)>>(
'spine_path_attachment_create');
late final _spine_path_attachment_create =
_spine_path_attachment_createPtr.asFunction<spine_path_attachment Function(ffi.Pointer<ffi.Char>)>();
void spine_path_attachment_dispose(
spine_path_attachment self,
) {
return _spine_path_attachment_dispose(
self,
);
}
late final _spine_path_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment)>>('spine_path_attachment_dispose');
late final _spine_path_attachment_dispose =
_spine_path_attachment_disposePtr.asFunction<void Function(spine_path_attachment)>();
spine_rtti spine_path_attachment_get_rtti(
spine_path_attachment self,
) {
return _spine_path_attachment_get_rtti(
self,
);
}
late final _spine_path_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_path_attachment)>>('spine_path_attachment_get_rtti');
late final _spine_path_attachment_get_rtti =
_spine_path_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_path_attachment)>();
spine_array_float spine_path_attachment_get_lengths(
spine_path_attachment self,
) {
return _spine_path_attachment_get_lengths(
self,
);
}
late final _spine_path_attachment_get_lengthsPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_attachment)>>(
'spine_path_attachment_get_lengths');
late final _spine_path_attachment_get_lengths =
_spine_path_attachment_get_lengthsPtr.asFunction<spine_array_float Function(spine_path_attachment)>();
void spine_path_attachment_set_lengths(
spine_path_attachment self,
spine_array_float inValue,
) {
return _spine_path_attachment_set_lengths(
self,
inValue,
);
}
late final _spine_path_attachment_set_lengthsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, spine_array_float)>>(
'spine_path_attachment_set_lengths');
late final _spine_path_attachment_set_lengths =
_spine_path_attachment_set_lengthsPtr.asFunction<void Function(spine_path_attachment, spine_array_float)>();
bool spine_path_attachment_get_closed(
spine_path_attachment self,
) {
return _spine_path_attachment_get_closed(
self,
);
}
late final _spine_path_attachment_get_closedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_path_attachment)>>('spine_path_attachment_get_closed');
late final _spine_path_attachment_get_closed =
_spine_path_attachment_get_closedPtr.asFunction<bool Function(spine_path_attachment)>();
void spine_path_attachment_set_closed(
spine_path_attachment self,
bool inValue,
) {
return _spine_path_attachment_set_closed(
self,
inValue,
);
}
late final _spine_path_attachment_set_closedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, ffi.Bool)>>(
'spine_path_attachment_set_closed');
late final _spine_path_attachment_set_closed =
_spine_path_attachment_set_closedPtr.asFunction<void Function(spine_path_attachment, bool)>();
bool spine_path_attachment_get_constant_speed(
spine_path_attachment self,
) {
return _spine_path_attachment_get_constant_speed(
self,
);
}
late final _spine_path_attachment_get_constant_speedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_path_attachment)>>('spine_path_attachment_get_constant_speed');
late final _spine_path_attachment_get_constant_speed =
_spine_path_attachment_get_constant_speedPtr.asFunction<bool Function(spine_path_attachment)>();
void spine_path_attachment_set_constant_speed(
spine_path_attachment self,
bool inValue,
) {
return _spine_path_attachment_set_constant_speed(
self,
inValue,
);
}
late final _spine_path_attachment_set_constant_speedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, ffi.Bool)>>(
'spine_path_attachment_set_constant_speed');
late final _spine_path_attachment_set_constant_speed =
_spine_path_attachment_set_constant_speedPtr.asFunction<void Function(spine_path_attachment, bool)>();
spine_color spine_path_attachment_get_color(
spine_path_attachment self,
) {
return _spine_path_attachment_get_color(
self,
);
}
late final _spine_path_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_path_attachment)>>('spine_path_attachment_get_color');
late final _spine_path_attachment_get_color =
_spine_path_attachment_get_colorPtr.asFunction<spine_color Function(spine_path_attachment)>();
spine_attachment spine_path_attachment_copy(
spine_path_attachment self,
) {
return _spine_path_attachment_copy(
self,
);
}
late final _spine_path_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_path_attachment)>>('spine_path_attachment_copy');
late final _spine_path_attachment_copy =
_spine_path_attachment_copyPtr.asFunction<spine_attachment Function(spine_path_attachment)>();
void spine_path_attachment_compute_world_vertices_1(
spine_path_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
ffi.Pointer<ffi.Float> worldVertices,
int offset,
int stride,
) {
return _spine_path_attachment_compute_world_vertices_1(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_path_attachment_compute_world_vertices_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size,
ffi.Pointer<ffi.Float>, ffi.Size, ffi.Size)>>('spine_path_attachment_compute_world_vertices_1');
late final _spine_path_attachment_compute_world_vertices_1 =
_spine_path_attachment_compute_world_vertices_1Ptr.asFunction<
void Function(
spine_path_attachment, spine_skeleton, spine_slot, int, int, ffi.Pointer<ffi.Float>, int, int)>();
void spine_path_attachment_compute_world_vertices_2(
spine_path_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
spine_array_float worldVertices,
int offset,
int stride,
) {
return _spine_path_attachment_compute_world_vertices_2(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_path_attachment_compute_world_vertices_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size, spine_array_float,
ffi.Size, ffi.Size)>>('spine_path_attachment_compute_world_vertices_2');
late final _spine_path_attachment_compute_world_vertices_2 =
_spine_path_attachment_compute_world_vertices_2Ptr.asFunction<
void Function(spine_path_attachment, spine_skeleton, spine_slot, int, int, spine_array_float, int, int)>();
int spine_path_attachment_get_id(
spine_path_attachment self,
) {
return _spine_path_attachment_get_id(
self,
);
}
late final _spine_path_attachment_get_idPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_path_attachment)>>('spine_path_attachment_get_id');
late final _spine_path_attachment_get_id =
_spine_path_attachment_get_idPtr.asFunction<int Function(spine_path_attachment)>();
spine_array_int spine_path_attachment_get_bones(
spine_path_attachment self,
) {
return _spine_path_attachment_get_bones(
self,
);
}
late final _spine_path_attachment_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_path_attachment)>>('spine_path_attachment_get_bones');
late final _spine_path_attachment_get_bones =
_spine_path_attachment_get_bonesPtr.asFunction<spine_array_int Function(spine_path_attachment)>();
void spine_path_attachment_set_bones(
spine_path_attachment self,
spine_array_int bones,
) {
return _spine_path_attachment_set_bones(
self,
bones,
);
}
late final _spine_path_attachment_set_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, spine_array_int)>>(
'spine_path_attachment_set_bones');
late final _spine_path_attachment_set_bones =
_spine_path_attachment_set_bonesPtr.asFunction<void Function(spine_path_attachment, spine_array_int)>();
spine_array_float spine_path_attachment_get_vertices(
spine_path_attachment self,
) {
return _spine_path_attachment_get_vertices(
self,
);
}
late final _spine_path_attachment_get_verticesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_attachment)>>(
'spine_path_attachment_get_vertices');
late final _spine_path_attachment_get_vertices =
_spine_path_attachment_get_verticesPtr.asFunction<spine_array_float Function(spine_path_attachment)>();
void spine_path_attachment_set_vertices(
spine_path_attachment self,
spine_array_float vertices,
) {
return _spine_path_attachment_set_vertices(
self,
vertices,
);
}
late final _spine_path_attachment_set_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, spine_array_float)>>(
'spine_path_attachment_set_vertices');
late final _spine_path_attachment_set_vertices =
_spine_path_attachment_set_verticesPtr.asFunction<void Function(spine_path_attachment, spine_array_float)>();
int spine_path_attachment_get_world_vertices_length(
spine_path_attachment self,
) {
return _spine_path_attachment_get_world_vertices_length(
self,
);
}
late final _spine_path_attachment_get_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_path_attachment)>>(
'spine_path_attachment_get_world_vertices_length');
late final _spine_path_attachment_get_world_vertices_length =
_spine_path_attachment_get_world_vertices_lengthPtr.asFunction<int Function(spine_path_attachment)>();
void spine_path_attachment_set_world_vertices_length(
spine_path_attachment self,
int inValue,
) {
return _spine_path_attachment_set_world_vertices_length(
self,
inValue,
);
}
late final _spine_path_attachment_set_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, ffi.Size)>>(
'spine_path_attachment_set_world_vertices_length');
late final _spine_path_attachment_set_world_vertices_length =
_spine_path_attachment_set_world_vertices_lengthPtr.asFunction<void Function(spine_path_attachment, int)>();
spine_attachment spine_path_attachment_get_timeline_attachment(
spine_path_attachment self,
) {
return _spine_path_attachment_get_timeline_attachment(
self,
);
}
late final _spine_path_attachment_get_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_path_attachment)>>(
'spine_path_attachment_get_timeline_attachment');
late final _spine_path_attachment_get_timeline_attachment =
_spine_path_attachment_get_timeline_attachmentPtr.asFunction<spine_attachment Function(spine_path_attachment)>();
void spine_path_attachment_set_timeline_attachment(
spine_path_attachment self,
spine_attachment attachment,
) {
return _spine_path_attachment_set_timeline_attachment(
self,
attachment,
);
}
late final _spine_path_attachment_set_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, spine_attachment)>>(
'spine_path_attachment_set_timeline_attachment');
late final _spine_path_attachment_set_timeline_attachment = _spine_path_attachment_set_timeline_attachmentPtr
.asFunction<void Function(spine_path_attachment, spine_attachment)>();
void spine_path_attachment_copy_to(
spine_path_attachment self,
spine_vertex_attachment other,
) {
return _spine_path_attachment_copy_to(
self,
other,
);
}
late final _spine_path_attachment_copy_toPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment, spine_vertex_attachment)>>(
'spine_path_attachment_copy_to');
late final _spine_path_attachment_copy_to =
_spine_path_attachment_copy_toPtr.asFunction<void Function(spine_path_attachment, spine_vertex_attachment)>();
ffi.Pointer<ffi.Char> spine_path_attachment_get_name(
spine_path_attachment self,
) {
return _spine_path_attachment_get_name(
self,
);
}
late final _spine_path_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_path_attachment)>>(
'spine_path_attachment_get_name');
late final _spine_path_attachment_get_name =
_spine_path_attachment_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_path_attachment)>();
int spine_path_attachment_get_ref_count(
spine_path_attachment self,
) {
return _spine_path_attachment_get_ref_count(
self,
);
}
late final _spine_path_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_path_attachment)>>('spine_path_attachment_get_ref_count');
late final _spine_path_attachment_get_ref_count =
_spine_path_attachment_get_ref_countPtr.asFunction<int Function(spine_path_attachment)>();
void spine_path_attachment_reference(
spine_path_attachment self,
) {
return _spine_path_attachment_reference(
self,
);
}
late final _spine_path_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment)>>('spine_path_attachment_reference');
late final _spine_path_attachment_reference =
_spine_path_attachment_referencePtr.asFunction<void Function(spine_path_attachment)>();
void spine_path_attachment_dereference(
spine_path_attachment self,
) {
return _spine_path_attachment_dereference(
self,
);
}
late final _spine_path_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_attachment)>>('spine_path_attachment_dereference');
late final _spine_path_attachment_dereference =
_spine_path_attachment_dereferencePtr.asFunction<void Function(spine_path_attachment)>();
spine_rtti spine_path_attachment_rtti() {
return _spine_path_attachment_rtti();
}
late final _spine_path_attachment_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_path_attachment_rtti');
late final _spine_path_attachment_rtti = _spine_path_attachment_rttiPtr.asFunction<spine_rtti Function()>();
spine_path_constraint spine_path_constraint_create(
spine_path_constraint_data data,
spine_skeleton skeleton,
) {
return _spine_path_constraint_create(
data,
skeleton,
);
}
late final _spine_path_constraint_createPtr =
_lookup<ffi.NativeFunction<spine_path_constraint Function(spine_path_constraint_data, spine_skeleton)>>(
'spine_path_constraint_create');
late final _spine_path_constraint_create = _spine_path_constraint_createPtr
.asFunction<spine_path_constraint Function(spine_path_constraint_data, spine_skeleton)>();
void spine_path_constraint_dispose(
spine_path_constraint self,
) {
return _spine_path_constraint_dispose(
self,
);
}
late final _spine_path_constraint_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint)>>('spine_path_constraint_dispose');
late final _spine_path_constraint_dispose =
_spine_path_constraint_disposePtr.asFunction<void Function(spine_path_constraint)>();
spine_rtti spine_path_constraint_get_rtti(
spine_path_constraint self,
) {
return _spine_path_constraint_get_rtti(
self,
);
}
late final _spine_path_constraint_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_path_constraint)>>('spine_path_constraint_get_rtti');
late final _spine_path_constraint_get_rtti =
_spine_path_constraint_get_rttiPtr.asFunction<spine_rtti Function(spine_path_constraint)>();
spine_path_constraint spine_path_constraint_copy(
spine_path_constraint self,
spine_skeleton skeleton,
) {
return _spine_path_constraint_copy(
self,
skeleton,
);
}
late final _spine_path_constraint_copyPtr =
_lookup<ffi.NativeFunction<spine_path_constraint Function(spine_path_constraint, spine_skeleton)>>(
'spine_path_constraint_copy');
late final _spine_path_constraint_copy = _spine_path_constraint_copyPtr
.asFunction<spine_path_constraint Function(spine_path_constraint, spine_skeleton)>();
void spine_path_constraint_update(
spine_path_constraint self,
spine_skeleton skeleton,
int physics,
) {
return _spine_path_constraint_update(
self,
skeleton,
physics,
);
}
late final _spine_path_constraint_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint, spine_skeleton, ffi.Int32)>>(
'spine_path_constraint_update');
late final _spine_path_constraint_update =
_spine_path_constraint_updatePtr.asFunction<void Function(spine_path_constraint, spine_skeleton, int)>();
void spine_path_constraint_sort(
spine_path_constraint self,
spine_skeleton skeleton,
) {
return _spine_path_constraint_sort(
self,
skeleton,
);
}
late final _spine_path_constraint_sortPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint, spine_skeleton)>>(
'spine_path_constraint_sort');
late final _spine_path_constraint_sort =
_spine_path_constraint_sortPtr.asFunction<void Function(spine_path_constraint, spine_skeleton)>();
bool spine_path_constraint_is_source_active(
spine_path_constraint self,
) {
return _spine_path_constraint_is_source_active(
self,
);
}
late final _spine_path_constraint_is_source_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_path_constraint)>>('spine_path_constraint_is_source_active');
late final _spine_path_constraint_is_source_active =
_spine_path_constraint_is_source_activePtr.asFunction<bool Function(spine_path_constraint)>();
spine_array_bone_pose spine_path_constraint_get_bones(
spine_path_constraint self,
) {
return _spine_path_constraint_get_bones(
self,
);
}
late final _spine_path_constraint_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_pose Function(spine_path_constraint)>>(
'spine_path_constraint_get_bones');
late final _spine_path_constraint_get_bones =
_spine_path_constraint_get_bonesPtr.asFunction<spine_array_bone_pose Function(spine_path_constraint)>();
spine_slot spine_path_constraint_get_slot(
spine_path_constraint self,
) {
return _spine_path_constraint_get_slot(
self,
);
}
late final _spine_path_constraint_get_slotPtr =
_lookup<ffi.NativeFunction<spine_slot Function(spine_path_constraint)>>('spine_path_constraint_get_slot');
late final _spine_path_constraint_get_slot =
_spine_path_constraint_get_slotPtr.asFunction<spine_slot Function(spine_path_constraint)>();
void spine_path_constraint_set_slot(
spine_path_constraint self,
spine_slot slot,
) {
return _spine_path_constraint_set_slot(
self,
slot,
);
}
late final _spine_path_constraint_set_slotPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint, spine_slot)>>(
'spine_path_constraint_set_slot');
late final _spine_path_constraint_set_slot =
_spine_path_constraint_set_slotPtr.asFunction<void Function(spine_path_constraint, spine_slot)>();
spine_path_constraint_data spine_path_constraint_get_data(
spine_path_constraint self,
) {
return _spine_path_constraint_get_data(
self,
);
}
late final _spine_path_constraint_get_dataPtr =
_lookup<ffi.NativeFunction<spine_path_constraint_data Function(spine_path_constraint)>>(
'spine_path_constraint_get_data');
late final _spine_path_constraint_get_data =
_spine_path_constraint_get_dataPtr.asFunction<spine_path_constraint_data Function(spine_path_constraint)>();
spine_path_constraint_pose spine_path_constraint_get_pose(
spine_path_constraint self,
) {
return _spine_path_constraint_get_pose(
self,
);
}
late final _spine_path_constraint_get_posePtr =
_lookup<ffi.NativeFunction<spine_path_constraint_pose Function(spine_path_constraint)>>(
'spine_path_constraint_get_pose');
late final _spine_path_constraint_get_pose =
_spine_path_constraint_get_posePtr.asFunction<spine_path_constraint_pose Function(spine_path_constraint)>();
spine_path_constraint_pose spine_path_constraint_get_applied_pose(
spine_path_constraint self,
) {
return _spine_path_constraint_get_applied_pose(
self,
);
}
late final _spine_path_constraint_get_applied_posePtr =
_lookup<ffi.NativeFunction<spine_path_constraint_pose Function(spine_path_constraint)>>(
'spine_path_constraint_get_applied_pose');
late final _spine_path_constraint_get_applied_pose = _spine_path_constraint_get_applied_posePtr
.asFunction<spine_path_constraint_pose Function(spine_path_constraint)>();
void spine_path_constraint_reset_constrained(
spine_path_constraint self,
) {
return _spine_path_constraint_reset_constrained(
self,
);
}
late final _spine_path_constraint_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint)>>('spine_path_constraint_reset_constrained');
late final _spine_path_constraint_reset_constrained =
_spine_path_constraint_reset_constrainedPtr.asFunction<void Function(spine_path_constraint)>();
void spine_path_constraint_constrained(
spine_path_constraint self,
) {
return _spine_path_constraint_constrained(
self,
);
}
late final _spine_path_constraint_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint)>>('spine_path_constraint_constrained');
late final _spine_path_constraint_constrained =
_spine_path_constraint_constrainedPtr.asFunction<void Function(spine_path_constraint)>();
bool spine_path_constraint_is_pose_equal_to_applied(
spine_path_constraint self,
) {
return _spine_path_constraint_is_pose_equal_to_applied(
self,
);
}
late final _spine_path_constraint_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_path_constraint)>>(
'spine_path_constraint_is_pose_equal_to_applied');
late final _spine_path_constraint_is_pose_equal_to_applied =
_spine_path_constraint_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_path_constraint)>();
bool spine_path_constraint_is_active(
spine_path_constraint self,
) {
return _spine_path_constraint_is_active(
self,
);
}
late final _spine_path_constraint_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_path_constraint)>>('spine_path_constraint_is_active');
late final _spine_path_constraint_is_active =
_spine_path_constraint_is_activePtr.asFunction<bool Function(spine_path_constraint)>();
void spine_path_constraint_set_active(
spine_path_constraint self,
bool active,
) {
return _spine_path_constraint_set_active(
self,
active,
);
}
late final _spine_path_constraint_set_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint, ffi.Bool)>>(
'spine_path_constraint_set_active');
late final _spine_path_constraint_set_active =
_spine_path_constraint_set_activePtr.asFunction<void Function(spine_path_constraint, bool)>();
spine_rtti spine_path_constraint_rtti() {
return _spine_path_constraint_rtti();
}
late final _spine_path_constraint_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_path_constraint_rtti');
late final _spine_path_constraint_rtti = _spine_path_constraint_rttiPtr.asFunction<spine_rtti Function()>();
spine_path_constraint_data spine_path_constraint_data_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_path_constraint_data_create(
name,
);
}
late final _spine_path_constraint_data_createPtr =
_lookup<ffi.NativeFunction<spine_path_constraint_data Function(ffi.Pointer<ffi.Char>)>>(
'spine_path_constraint_data_create');
late final _spine_path_constraint_data_create =
_spine_path_constraint_data_createPtr.asFunction<spine_path_constraint_data Function(ffi.Pointer<ffi.Char>)>();
void spine_path_constraint_data_dispose(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_dispose(
self,
);
}
late final _spine_path_constraint_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_data)>>('spine_path_constraint_data_dispose');
late final _spine_path_constraint_data_dispose =
_spine_path_constraint_data_disposePtr.asFunction<void Function(spine_path_constraint_data)>();
spine_rtti spine_path_constraint_data_get_rtti(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_rtti(
self,
);
}
late final _spine_path_constraint_data_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_rtti');
late final _spine_path_constraint_data_get_rtti =
_spine_path_constraint_data_get_rttiPtr.asFunction<spine_rtti Function(spine_path_constraint_data)>();
spine_constraint spine_path_constraint_data_create_method(
spine_path_constraint_data self,
spine_skeleton skeleton,
) {
return _spine_path_constraint_data_create_method(
self,
skeleton,
);
}
late final _spine_path_constraint_data_create_methodPtr =
_lookup<ffi.NativeFunction<spine_constraint Function(spine_path_constraint_data, spine_skeleton)>>(
'spine_path_constraint_data_create_method');
late final _spine_path_constraint_data_create_method = _spine_path_constraint_data_create_methodPtr
.asFunction<spine_constraint Function(spine_path_constraint_data, spine_skeleton)>();
spine_array_bone_data spine_path_constraint_data_get_bones(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_bones(
self,
);
}
late final _spine_path_constraint_data_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_bones');
late final _spine_path_constraint_data_get_bones =
_spine_path_constraint_data_get_bonesPtr.asFunction<spine_array_bone_data Function(spine_path_constraint_data)>();
spine_slot_data spine_path_constraint_data_get_slot(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_slot(
self,
);
}
late final _spine_path_constraint_data_get_slotPtr =
_lookup<ffi.NativeFunction<spine_slot_data Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_slot');
late final _spine_path_constraint_data_get_slot =
_spine_path_constraint_data_get_slotPtr.asFunction<spine_slot_data Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_slot(
spine_path_constraint_data self,
spine_slot_data slot,
) {
return _spine_path_constraint_data_set_slot(
self,
slot,
);
}
late final _spine_path_constraint_data_set_slotPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_data, spine_slot_data)>>(
'spine_path_constraint_data_set_slot');
late final _spine_path_constraint_data_set_slot =
_spine_path_constraint_data_set_slotPtr.asFunction<void Function(spine_path_constraint_data, spine_slot_data)>();
int spine_path_constraint_data_get_position_mode(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_position_mode(
self,
);
}
late final _spine_path_constraint_data_get_position_modePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_position_mode');
late final _spine_path_constraint_data_get_position_mode =
_spine_path_constraint_data_get_position_modePtr.asFunction<int Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_position_mode(
spine_path_constraint_data self,
int positionMode,
) {
return _spine_path_constraint_data_set_position_mode(
self,
positionMode,
);
}
late final _spine_path_constraint_data_set_position_modePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_data, ffi.Int32)>>(
'spine_path_constraint_data_set_position_mode');
late final _spine_path_constraint_data_set_position_mode =
_spine_path_constraint_data_set_position_modePtr.asFunction<void Function(spine_path_constraint_data, int)>();
int spine_path_constraint_data_get_spacing_mode(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_spacing_mode(
self,
);
}
late final _spine_path_constraint_data_get_spacing_modePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_spacing_mode');
late final _spine_path_constraint_data_get_spacing_mode =
_spine_path_constraint_data_get_spacing_modePtr.asFunction<int Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_spacing_mode(
spine_path_constraint_data self,
int spacingMode,
) {
return _spine_path_constraint_data_set_spacing_mode(
self,
spacingMode,
);
}
late final _spine_path_constraint_data_set_spacing_modePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_data, ffi.Int32)>>(
'spine_path_constraint_data_set_spacing_mode');
late final _spine_path_constraint_data_set_spacing_mode =
_spine_path_constraint_data_set_spacing_modePtr.asFunction<void Function(spine_path_constraint_data, int)>();
int spine_path_constraint_data_get_rotate_mode(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_rotate_mode(
self,
);
}
late final _spine_path_constraint_data_get_rotate_modePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_rotate_mode');
late final _spine_path_constraint_data_get_rotate_mode =
_spine_path_constraint_data_get_rotate_modePtr.asFunction<int Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_rotate_mode(
spine_path_constraint_data self,
int rotateMode,
) {
return _spine_path_constraint_data_set_rotate_mode(
self,
rotateMode,
);
}
late final _spine_path_constraint_data_set_rotate_modePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_data, ffi.Int32)>>(
'spine_path_constraint_data_set_rotate_mode');
late final _spine_path_constraint_data_set_rotate_mode =
_spine_path_constraint_data_set_rotate_modePtr.asFunction<void Function(spine_path_constraint_data, int)>();
double spine_path_constraint_data_get_offset_rotation(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_offset_rotation(
self,
);
}
late final _spine_path_constraint_data_get_offset_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_offset_rotation');
late final _spine_path_constraint_data_get_offset_rotation =
_spine_path_constraint_data_get_offset_rotationPtr.asFunction<double Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_offset_rotation(
spine_path_constraint_data self,
double offsetRotation,
) {
return _spine_path_constraint_data_set_offset_rotation(
self,
offsetRotation,
);
}
late final _spine_path_constraint_data_set_offset_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_data, ffi.Float)>>(
'spine_path_constraint_data_set_offset_rotation');
late final _spine_path_constraint_data_set_offset_rotation = _spine_path_constraint_data_set_offset_rotationPtr
.asFunction<void Function(spine_path_constraint_data, double)>();
ffi.Pointer<ffi.Char> spine_path_constraint_data_get_name(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_name(
self,
);
}
late final _spine_path_constraint_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_name');
late final _spine_path_constraint_data_get_name =
_spine_path_constraint_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_path_constraint_data)>();
bool spine_path_constraint_data_get_skin_required(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_skin_required(
self,
);
}
late final _spine_path_constraint_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_skin_required');
late final _spine_path_constraint_data_get_skin_required =
_spine_path_constraint_data_get_skin_requiredPtr.asFunction<bool Function(spine_path_constraint_data)>();
spine_path_constraint_pose spine_path_constraint_data_get_setup_pose(
spine_path_constraint_data self,
) {
return _spine_path_constraint_data_get_setup_pose(
self,
);
}
late final _spine_path_constraint_data_get_setup_posePtr =
_lookup<ffi.NativeFunction<spine_path_constraint_pose Function(spine_path_constraint_data)>>(
'spine_path_constraint_data_get_setup_pose');
late final _spine_path_constraint_data_get_setup_pose = _spine_path_constraint_data_get_setup_posePtr
.asFunction<spine_path_constraint_pose Function(spine_path_constraint_data)>();
void spine_path_constraint_data_set_skin_required(
spine_path_constraint_data self,
bool skinRequired,
) {
return _spine_path_constraint_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_path_constraint_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_data, ffi.Bool)>>(
'spine_path_constraint_data_set_skin_required');
late final _spine_path_constraint_data_set_skin_required =
_spine_path_constraint_data_set_skin_requiredPtr.asFunction<void Function(spine_path_constraint_data, bool)>();
spine_rtti spine_path_constraint_data_rtti() {
return _spine_path_constraint_data_rtti();
}
late final _spine_path_constraint_data_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_path_constraint_data_rtti');
late final _spine_path_constraint_data_rtti = _spine_path_constraint_data_rttiPtr.asFunction<spine_rtti Function()>();
spine_path_constraint_mix_timeline spine_path_constraint_mix_timeline_create(
int frameCount,
int bezierCount,
int constraintIndex,
) {
return _spine_path_constraint_mix_timeline_create(
frameCount,
bezierCount,
constraintIndex,
);
}
late final _spine_path_constraint_mix_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_path_constraint_mix_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_path_constraint_mix_timeline_create');
late final _spine_path_constraint_mix_timeline_create = _spine_path_constraint_mix_timeline_createPtr
.asFunction<spine_path_constraint_mix_timeline Function(int, int, int)>();
void spine_path_constraint_mix_timeline_dispose(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_dispose(
self,
);
}
late final _spine_path_constraint_mix_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_dispose');
late final _spine_path_constraint_mix_timeline_dispose =
_spine_path_constraint_mix_timeline_disposePtr.asFunction<void Function(spine_path_constraint_mix_timeline)>();
spine_rtti spine_path_constraint_mix_timeline_get_rtti(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_rtti(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_rtti');
late final _spine_path_constraint_mix_timeline_get_rtti = _spine_path_constraint_mix_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_path_constraint_mix_timeline)>();
void spine_path_constraint_mix_timeline_apply(
spine_path_constraint_mix_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_path_constraint_mix_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_path_constraint_mix_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_mix_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_path_constraint_mix_timeline_apply');
late final _spine_path_constraint_mix_timeline_apply = _spine_path_constraint_mix_timeline_applyPtr.asFunction<
void Function(spine_path_constraint_mix_timeline, spine_skeleton, double, double, spine_array_event, double, int,
int, bool)>();
void spine_path_constraint_mix_timeline_set_frame(
spine_path_constraint_mix_timeline self,
int frame,
double time,
double mixRotate,
double mixX,
double mixY,
) {
return _spine_path_constraint_mix_timeline_set_frame(
self,
frame,
time,
mixRotate,
mixX,
mixY,
);
}
late final _spine_path_constraint_mix_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_path_constraint_mix_timeline, ffi.Int, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_path_constraint_mix_timeline_set_frame');
late final _spine_path_constraint_mix_timeline_set_frame = _spine_path_constraint_mix_timeline_set_framePtr
.asFunction<void Function(spine_path_constraint_mix_timeline, int, double, double, double, double)>();
int spine_path_constraint_mix_timeline_get_constraint_index(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_constraint_index(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_constraint_index');
late final _spine_path_constraint_mix_timeline_get_constraint_index =
_spine_path_constraint_mix_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_path_constraint_mix_timeline)>();
void spine_path_constraint_mix_timeline_set_constraint_index(
spine_path_constraint_mix_timeline self,
int inValue,
) {
return _spine_path_constraint_mix_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_path_constraint_mix_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_mix_timeline, ffi.Int)>>(
'spine_path_constraint_mix_timeline_set_constraint_index');
late final _spine_path_constraint_mix_timeline_set_constraint_index =
_spine_path_constraint_mix_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_path_constraint_mix_timeline, int)>();
void spine_path_constraint_mix_timeline_set_linear(
spine_path_constraint_mix_timeline self,
int frame,
) {
return _spine_path_constraint_mix_timeline_set_linear(
self,
frame,
);
}
late final _spine_path_constraint_mix_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_mix_timeline, ffi.Size)>>(
'spine_path_constraint_mix_timeline_set_linear');
late final _spine_path_constraint_mix_timeline_set_linear = _spine_path_constraint_mix_timeline_set_linearPtr
.asFunction<void Function(spine_path_constraint_mix_timeline, int)>();
void spine_path_constraint_mix_timeline_set_stepped(
spine_path_constraint_mix_timeline self,
int frame,
) {
return _spine_path_constraint_mix_timeline_set_stepped(
self,
frame,
);
}
late final _spine_path_constraint_mix_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_mix_timeline, ffi.Size)>>(
'spine_path_constraint_mix_timeline_set_stepped');
late final _spine_path_constraint_mix_timeline_set_stepped = _spine_path_constraint_mix_timeline_set_steppedPtr
.asFunction<void Function(spine_path_constraint_mix_timeline, int)>();
void spine_path_constraint_mix_timeline_set_bezier(
spine_path_constraint_mix_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_path_constraint_mix_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_path_constraint_mix_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_path_constraint_mix_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_path_constraint_mix_timeline_set_bezier');
late final _spine_path_constraint_mix_timeline_set_bezier =
_spine_path_constraint_mix_timeline_set_bezierPtr.asFunction<
void Function(spine_path_constraint_mix_timeline, int, int, double, double, double, double, double, double,
double, double, double)>();
double spine_path_constraint_mix_timeline_get_bezier_value(
spine_path_constraint_mix_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_path_constraint_mix_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_path_constraint_mix_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_mix_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_path_constraint_mix_timeline_get_bezier_value');
late final _spine_path_constraint_mix_timeline_get_bezier_value =
_spine_path_constraint_mix_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_path_constraint_mix_timeline, double, int, int, int)>();
spine_array_float spine_path_constraint_mix_timeline_get_curves(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_curves(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_curves');
late final _spine_path_constraint_mix_timeline_get_curves = _spine_path_constraint_mix_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_path_constraint_mix_timeline)>();
int spine_path_constraint_mix_timeline_get_frame_entries(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_frame_entries(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_frame_entries');
late final _spine_path_constraint_mix_timeline_get_frame_entries =
_spine_path_constraint_mix_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_path_constraint_mix_timeline)>();
int spine_path_constraint_mix_timeline_get_frame_count(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_frame_count(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_frame_count');
late final _spine_path_constraint_mix_timeline_get_frame_count =
_spine_path_constraint_mix_timeline_get_frame_countPtr
.asFunction<int Function(spine_path_constraint_mix_timeline)>();
spine_array_float spine_path_constraint_mix_timeline_get_frames(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_frames(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_frames');
late final _spine_path_constraint_mix_timeline_get_frames = _spine_path_constraint_mix_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_path_constraint_mix_timeline)>();
double spine_path_constraint_mix_timeline_get_duration(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_duration(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_duration');
late final _spine_path_constraint_mix_timeline_get_duration = _spine_path_constraint_mix_timeline_get_durationPtr
.asFunction<double Function(spine_path_constraint_mix_timeline)>();
spine_array_property_id spine_path_constraint_mix_timeline_get_property_ids(
spine_path_constraint_mix_timeline self,
) {
return _spine_path_constraint_mix_timeline_get_property_ids(
self,
);
}
late final _spine_path_constraint_mix_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_path_constraint_mix_timeline)>>(
'spine_path_constraint_mix_timeline_get_property_ids');
late final _spine_path_constraint_mix_timeline_get_property_ids =
_spine_path_constraint_mix_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_path_constraint_mix_timeline)>();
spine_rtti spine_path_constraint_mix_timeline_rtti() {
return _spine_path_constraint_mix_timeline_rtti();
}
late final _spine_path_constraint_mix_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_path_constraint_mix_timeline_rtti');
late final _spine_path_constraint_mix_timeline_rtti =
_spine_path_constraint_mix_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_path_constraint_pose spine_path_constraint_pose_create() {
return _spine_path_constraint_pose_create();
}
late final _spine_path_constraint_pose_createPtr =
_lookup<ffi.NativeFunction<spine_path_constraint_pose Function()>>('spine_path_constraint_pose_create');
late final _spine_path_constraint_pose_create =
_spine_path_constraint_pose_createPtr.asFunction<spine_path_constraint_pose Function()>();
void spine_path_constraint_pose_dispose(
spine_path_constraint_pose self,
) {
return _spine_path_constraint_pose_dispose(
self,
);
}
late final _spine_path_constraint_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_pose)>>('spine_path_constraint_pose_dispose');
late final _spine_path_constraint_pose_dispose =
_spine_path_constraint_pose_disposePtr.asFunction<void Function(spine_path_constraint_pose)>();
void spine_path_constraint_pose_set(
spine_path_constraint_pose self,
spine_path_constraint_pose pose,
) {
return _spine_path_constraint_pose_set(
self,
pose,
);
}
late final _spine_path_constraint_pose_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_pose, spine_path_constraint_pose)>>(
'spine_path_constraint_pose_set');
late final _spine_path_constraint_pose_set = _spine_path_constraint_pose_setPtr
.asFunction<void Function(spine_path_constraint_pose, spine_path_constraint_pose)>();
double spine_path_constraint_pose_get_position(
spine_path_constraint_pose self,
) {
return _spine_path_constraint_pose_get_position(
self,
);
}
late final _spine_path_constraint_pose_get_positionPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_pose)>>(
'spine_path_constraint_pose_get_position');
late final _spine_path_constraint_pose_get_position =
_spine_path_constraint_pose_get_positionPtr.asFunction<double Function(spine_path_constraint_pose)>();
void spine_path_constraint_pose_set_position(
spine_path_constraint_pose self,
double position,
) {
return _spine_path_constraint_pose_set_position(
self,
position,
);
}
late final _spine_path_constraint_pose_set_positionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_pose, ffi.Float)>>(
'spine_path_constraint_pose_set_position');
late final _spine_path_constraint_pose_set_position =
_spine_path_constraint_pose_set_positionPtr.asFunction<void Function(spine_path_constraint_pose, double)>();
double spine_path_constraint_pose_get_spacing(
spine_path_constraint_pose self,
) {
return _spine_path_constraint_pose_get_spacing(
self,
);
}
late final _spine_path_constraint_pose_get_spacingPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_pose)>>(
'spine_path_constraint_pose_get_spacing');
late final _spine_path_constraint_pose_get_spacing =
_spine_path_constraint_pose_get_spacingPtr.asFunction<double Function(spine_path_constraint_pose)>();
void spine_path_constraint_pose_set_spacing(
spine_path_constraint_pose self,
double spacing,
) {
return _spine_path_constraint_pose_set_spacing(
self,
spacing,
);
}
late final _spine_path_constraint_pose_set_spacingPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_pose, ffi.Float)>>(
'spine_path_constraint_pose_set_spacing');
late final _spine_path_constraint_pose_set_spacing =
_spine_path_constraint_pose_set_spacingPtr.asFunction<void Function(spine_path_constraint_pose, double)>();
double spine_path_constraint_pose_get_mix_rotate(
spine_path_constraint_pose self,
) {
return _spine_path_constraint_pose_get_mix_rotate(
self,
);
}
late final _spine_path_constraint_pose_get_mix_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_pose)>>(
'spine_path_constraint_pose_get_mix_rotate');
late final _spine_path_constraint_pose_get_mix_rotate =
_spine_path_constraint_pose_get_mix_rotatePtr.asFunction<double Function(spine_path_constraint_pose)>();
void spine_path_constraint_pose_set_mix_rotate(
spine_path_constraint_pose self,
double mixRotate,
) {
return _spine_path_constraint_pose_set_mix_rotate(
self,
mixRotate,
);
}
late final _spine_path_constraint_pose_set_mix_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_pose, ffi.Float)>>(
'spine_path_constraint_pose_set_mix_rotate');
late final _spine_path_constraint_pose_set_mix_rotate =
_spine_path_constraint_pose_set_mix_rotatePtr.asFunction<void Function(spine_path_constraint_pose, double)>();
double spine_path_constraint_pose_get_mix_x(
spine_path_constraint_pose self,
) {
return _spine_path_constraint_pose_get_mix_x(
self,
);
}
late final _spine_path_constraint_pose_get_mix_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_pose)>>(
'spine_path_constraint_pose_get_mix_x');
late final _spine_path_constraint_pose_get_mix_x =
_spine_path_constraint_pose_get_mix_xPtr.asFunction<double Function(spine_path_constraint_pose)>();
void spine_path_constraint_pose_set_mix_x(
spine_path_constraint_pose self,
double mixX,
) {
return _spine_path_constraint_pose_set_mix_x(
self,
mixX,
);
}
late final _spine_path_constraint_pose_set_mix_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_pose, ffi.Float)>>(
'spine_path_constraint_pose_set_mix_x');
late final _spine_path_constraint_pose_set_mix_x =
_spine_path_constraint_pose_set_mix_xPtr.asFunction<void Function(spine_path_constraint_pose, double)>();
double spine_path_constraint_pose_get_mix_y(
spine_path_constraint_pose self,
) {
return _spine_path_constraint_pose_get_mix_y(
self,
);
}
late final _spine_path_constraint_pose_get_mix_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_pose)>>(
'spine_path_constraint_pose_get_mix_y');
late final _spine_path_constraint_pose_get_mix_y =
_spine_path_constraint_pose_get_mix_yPtr.asFunction<double Function(spine_path_constraint_pose)>();
void spine_path_constraint_pose_set_mix_y(
spine_path_constraint_pose self,
double mixY,
) {
return _spine_path_constraint_pose_set_mix_y(
self,
mixY,
);
}
late final _spine_path_constraint_pose_set_mix_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_pose, ffi.Float)>>(
'spine_path_constraint_pose_set_mix_y');
late final _spine_path_constraint_pose_set_mix_y =
_spine_path_constraint_pose_set_mix_yPtr.asFunction<void Function(spine_path_constraint_pose, double)>();
spine_path_constraint_position_timeline spine_path_constraint_position_timeline_create(
int frameCount,
int bezierCount,
int constraintIndex,
) {
return _spine_path_constraint_position_timeline_create(
frameCount,
bezierCount,
constraintIndex,
);
}
late final _spine_path_constraint_position_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_path_constraint_position_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_path_constraint_position_timeline_create');
late final _spine_path_constraint_position_timeline_create = _spine_path_constraint_position_timeline_createPtr
.asFunction<spine_path_constraint_position_timeline Function(int, int, int)>();
void spine_path_constraint_position_timeline_dispose(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_dispose(
self,
);
}
late final _spine_path_constraint_position_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_dispose');
late final _spine_path_constraint_position_timeline_dispose = _spine_path_constraint_position_timeline_disposePtr
.asFunction<void Function(spine_path_constraint_position_timeline)>();
spine_rtti spine_path_constraint_position_timeline_get_rtti(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_rtti(
self,
);
}
late final _spine_path_constraint_position_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_rtti');
late final _spine_path_constraint_position_timeline_get_rtti = _spine_path_constraint_position_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_path_constraint_position_timeline)>();
void spine_path_constraint_position_timeline_apply(
spine_path_constraint_position_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_path_constraint_position_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_path_constraint_position_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_path_constraint_position_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_path_constraint_position_timeline_apply');
late final _spine_path_constraint_position_timeline_apply =
_spine_path_constraint_position_timeline_applyPtr.asFunction<
void Function(spine_path_constraint_position_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_path_constraint_position_timeline_get_constraint_index(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_constraint_index(
self,
);
}
late final _spine_path_constraint_position_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_constraint_index');
late final _spine_path_constraint_position_timeline_get_constraint_index =
_spine_path_constraint_position_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_path_constraint_position_timeline)>();
void spine_path_constraint_position_timeline_set_constraint_index(
spine_path_constraint_position_timeline self,
int inValue,
) {
return _spine_path_constraint_position_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_path_constraint_position_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_position_timeline, ffi.Int)>>(
'spine_path_constraint_position_timeline_set_constraint_index');
late final _spine_path_constraint_position_timeline_set_constraint_index =
_spine_path_constraint_position_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_path_constraint_position_timeline, int)>();
void spine_path_constraint_position_timeline_set_frame(
spine_path_constraint_position_timeline self,
int frame,
double time,
double value,
) {
return _spine_path_constraint_position_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_path_constraint_position_timeline_set_framePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_path_constraint_position_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_path_constraint_position_timeline_set_frame');
late final _spine_path_constraint_position_timeline_set_frame = _spine_path_constraint_position_timeline_set_framePtr
.asFunction<void Function(spine_path_constraint_position_timeline, int, double, double)>();
double spine_path_constraint_position_timeline_get_curve_value(
spine_path_constraint_position_timeline self,
double time,
) {
return _spine_path_constraint_position_timeline_get_curve_value(
self,
time,
);
}
late final _spine_path_constraint_position_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_position_timeline, ffi.Float)>>(
'spine_path_constraint_position_timeline_get_curve_value');
late final _spine_path_constraint_position_timeline_get_curve_value =
_spine_path_constraint_position_timeline_get_curve_valuePtr
.asFunction<double Function(spine_path_constraint_position_timeline, double)>();
double spine_path_constraint_position_timeline_get_relative_value(
spine_path_constraint_position_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_path_constraint_position_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_path_constraint_position_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_position_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_path_constraint_position_timeline_get_relative_value');
late final _spine_path_constraint_position_timeline_get_relative_value =
_spine_path_constraint_position_timeline_get_relative_valuePtr
.asFunction<double Function(spine_path_constraint_position_timeline, double, double, int, double, double)>();
double spine_path_constraint_position_timeline_get_absolute_value_1(
spine_path_constraint_position_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_path_constraint_position_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_path_constraint_position_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_position_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_path_constraint_position_timeline_get_absolute_value_1');
late final _spine_path_constraint_position_timeline_get_absolute_value_1 =
_spine_path_constraint_position_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_path_constraint_position_timeline, double, double, int, double, double)>();
double spine_path_constraint_position_timeline_get_absolute_value_2(
spine_path_constraint_position_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_path_constraint_position_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_path_constraint_position_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_position_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_path_constraint_position_timeline_get_absolute_value_2');
late final _spine_path_constraint_position_timeline_get_absolute_value_2 =
_spine_path_constraint_position_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_path_constraint_position_timeline, double, double, int, double, double, double)>();
double spine_path_constraint_position_timeline_get_scale_value(
spine_path_constraint_position_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_path_constraint_position_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_path_constraint_position_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_position_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_path_constraint_position_timeline_get_scale_value');
late final _spine_path_constraint_position_timeline_get_scale_value =
_spine_path_constraint_position_timeline_get_scale_valuePtr.asFunction<
double Function(spine_path_constraint_position_timeline, double, double, int, int, double, double)>();
void spine_path_constraint_position_timeline_set_linear(
spine_path_constraint_position_timeline self,
int frame,
) {
return _spine_path_constraint_position_timeline_set_linear(
self,
frame,
);
}
late final _spine_path_constraint_position_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_position_timeline, ffi.Size)>>(
'spine_path_constraint_position_timeline_set_linear');
late final _spine_path_constraint_position_timeline_set_linear =
_spine_path_constraint_position_timeline_set_linearPtr
.asFunction<void Function(spine_path_constraint_position_timeline, int)>();
void spine_path_constraint_position_timeline_set_stepped(
spine_path_constraint_position_timeline self,
int frame,
) {
return _spine_path_constraint_position_timeline_set_stepped(
self,
frame,
);
}
late final _spine_path_constraint_position_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_position_timeline, ffi.Size)>>(
'spine_path_constraint_position_timeline_set_stepped');
late final _spine_path_constraint_position_timeline_set_stepped =
_spine_path_constraint_position_timeline_set_steppedPtr
.asFunction<void Function(spine_path_constraint_position_timeline, int)>();
void spine_path_constraint_position_timeline_set_bezier(
spine_path_constraint_position_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_path_constraint_position_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_path_constraint_position_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_path_constraint_position_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_path_constraint_position_timeline_set_bezier');
late final _spine_path_constraint_position_timeline_set_bezier =
_spine_path_constraint_position_timeline_set_bezierPtr.asFunction<
void Function(spine_path_constraint_position_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_path_constraint_position_timeline_get_bezier_value(
spine_path_constraint_position_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_path_constraint_position_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_path_constraint_position_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_position_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_path_constraint_position_timeline_get_bezier_value');
late final _spine_path_constraint_position_timeline_get_bezier_value =
_spine_path_constraint_position_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_path_constraint_position_timeline, double, int, int, int)>();
spine_array_float spine_path_constraint_position_timeline_get_curves(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_curves(
self,
);
}
late final _spine_path_constraint_position_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_curves');
late final _spine_path_constraint_position_timeline_get_curves =
_spine_path_constraint_position_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_path_constraint_position_timeline)>();
int spine_path_constraint_position_timeline_get_frame_entries(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_frame_entries(
self,
);
}
late final _spine_path_constraint_position_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_frame_entries');
late final _spine_path_constraint_position_timeline_get_frame_entries =
_spine_path_constraint_position_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_path_constraint_position_timeline)>();
int spine_path_constraint_position_timeline_get_frame_count(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_frame_count(
self,
);
}
late final _spine_path_constraint_position_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_frame_count');
late final _spine_path_constraint_position_timeline_get_frame_count =
_spine_path_constraint_position_timeline_get_frame_countPtr
.asFunction<int Function(spine_path_constraint_position_timeline)>();
spine_array_float spine_path_constraint_position_timeline_get_frames(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_frames(
self,
);
}
late final _spine_path_constraint_position_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_frames');
late final _spine_path_constraint_position_timeline_get_frames =
_spine_path_constraint_position_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_path_constraint_position_timeline)>();
double spine_path_constraint_position_timeline_get_duration(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_duration(
self,
);
}
late final _spine_path_constraint_position_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_duration');
late final _spine_path_constraint_position_timeline_get_duration =
_spine_path_constraint_position_timeline_get_durationPtr
.asFunction<double Function(spine_path_constraint_position_timeline)>();
spine_array_property_id spine_path_constraint_position_timeline_get_property_ids(
spine_path_constraint_position_timeline self,
) {
return _spine_path_constraint_position_timeline_get_property_ids(
self,
);
}
late final _spine_path_constraint_position_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_path_constraint_position_timeline)>>(
'spine_path_constraint_position_timeline_get_property_ids');
late final _spine_path_constraint_position_timeline_get_property_ids =
_spine_path_constraint_position_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_path_constraint_position_timeline)>();
spine_rtti spine_path_constraint_position_timeline_rtti() {
return _spine_path_constraint_position_timeline_rtti();
}
late final _spine_path_constraint_position_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_path_constraint_position_timeline_rtti');
late final _spine_path_constraint_position_timeline_rtti =
_spine_path_constraint_position_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_path_constraint_spacing_timeline spine_path_constraint_spacing_timeline_create(
int frameCount,
int bezierCount,
int constraintIndex,
) {
return _spine_path_constraint_spacing_timeline_create(
frameCount,
bezierCount,
constraintIndex,
);
}
late final _spine_path_constraint_spacing_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_path_constraint_spacing_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_path_constraint_spacing_timeline_create');
late final _spine_path_constraint_spacing_timeline_create = _spine_path_constraint_spacing_timeline_createPtr
.asFunction<spine_path_constraint_spacing_timeline Function(int, int, int)>();
void spine_path_constraint_spacing_timeline_dispose(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_dispose(
self,
);
}
late final _spine_path_constraint_spacing_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_dispose');
late final _spine_path_constraint_spacing_timeline_dispose = _spine_path_constraint_spacing_timeline_disposePtr
.asFunction<void Function(spine_path_constraint_spacing_timeline)>();
spine_rtti spine_path_constraint_spacing_timeline_get_rtti(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_rtti(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_rtti');
late final _spine_path_constraint_spacing_timeline_get_rtti = _spine_path_constraint_spacing_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_path_constraint_spacing_timeline)>();
void spine_path_constraint_spacing_timeline_apply(
spine_path_constraint_spacing_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_path_constraint_spacing_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_path_constraint_spacing_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_path_constraint_spacing_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_path_constraint_spacing_timeline_apply');
late final _spine_path_constraint_spacing_timeline_apply =
_spine_path_constraint_spacing_timeline_applyPtr.asFunction<
void Function(spine_path_constraint_spacing_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_path_constraint_spacing_timeline_get_constraint_index(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_constraint_index(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_constraint_index');
late final _spine_path_constraint_spacing_timeline_get_constraint_index =
_spine_path_constraint_spacing_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_path_constraint_spacing_timeline)>();
void spine_path_constraint_spacing_timeline_set_constraint_index(
spine_path_constraint_spacing_timeline self,
int inValue,
) {
return _spine_path_constraint_spacing_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_path_constraint_spacing_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_spacing_timeline, ffi.Int)>>(
'spine_path_constraint_spacing_timeline_set_constraint_index');
late final _spine_path_constraint_spacing_timeline_set_constraint_index =
_spine_path_constraint_spacing_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_path_constraint_spacing_timeline, int)>();
void spine_path_constraint_spacing_timeline_set_frame(
spine_path_constraint_spacing_timeline self,
int frame,
double time,
double value,
) {
return _spine_path_constraint_spacing_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_path_constraint_spacing_timeline_set_framePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_path_constraint_spacing_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_path_constraint_spacing_timeline_set_frame');
late final _spine_path_constraint_spacing_timeline_set_frame = _spine_path_constraint_spacing_timeline_set_framePtr
.asFunction<void Function(spine_path_constraint_spacing_timeline, int, double, double)>();
double spine_path_constraint_spacing_timeline_get_curve_value(
spine_path_constraint_spacing_timeline self,
double time,
) {
return _spine_path_constraint_spacing_timeline_get_curve_value(
self,
time,
);
}
late final _spine_path_constraint_spacing_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_spacing_timeline, ffi.Float)>>(
'spine_path_constraint_spacing_timeline_get_curve_value');
late final _spine_path_constraint_spacing_timeline_get_curve_value =
_spine_path_constraint_spacing_timeline_get_curve_valuePtr
.asFunction<double Function(spine_path_constraint_spacing_timeline, double)>();
double spine_path_constraint_spacing_timeline_get_relative_value(
spine_path_constraint_spacing_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_path_constraint_spacing_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_path_constraint_spacing_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_spacing_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_path_constraint_spacing_timeline_get_relative_value');
late final _spine_path_constraint_spacing_timeline_get_relative_value =
_spine_path_constraint_spacing_timeline_get_relative_valuePtr
.asFunction<double Function(spine_path_constraint_spacing_timeline, double, double, int, double, double)>();
double spine_path_constraint_spacing_timeline_get_absolute_value_1(
spine_path_constraint_spacing_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_path_constraint_spacing_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_path_constraint_spacing_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_spacing_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_path_constraint_spacing_timeline_get_absolute_value_1');
late final _spine_path_constraint_spacing_timeline_get_absolute_value_1 =
_spine_path_constraint_spacing_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_path_constraint_spacing_timeline, double, double, int, double, double)>();
double spine_path_constraint_spacing_timeline_get_absolute_value_2(
spine_path_constraint_spacing_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_path_constraint_spacing_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_path_constraint_spacing_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_spacing_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_path_constraint_spacing_timeline_get_absolute_value_2');
late final _spine_path_constraint_spacing_timeline_get_absolute_value_2 =
_spine_path_constraint_spacing_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_path_constraint_spacing_timeline, double, double, int, double, double, double)>();
double spine_path_constraint_spacing_timeline_get_scale_value(
spine_path_constraint_spacing_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_path_constraint_spacing_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_path_constraint_spacing_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_spacing_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_path_constraint_spacing_timeline_get_scale_value');
late final _spine_path_constraint_spacing_timeline_get_scale_value =
_spine_path_constraint_spacing_timeline_get_scale_valuePtr.asFunction<
double Function(spine_path_constraint_spacing_timeline, double, double, int, int, double, double)>();
void spine_path_constraint_spacing_timeline_set_linear(
spine_path_constraint_spacing_timeline self,
int frame,
) {
return _spine_path_constraint_spacing_timeline_set_linear(
self,
frame,
);
}
late final _spine_path_constraint_spacing_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_spacing_timeline, ffi.Size)>>(
'spine_path_constraint_spacing_timeline_set_linear');
late final _spine_path_constraint_spacing_timeline_set_linear = _spine_path_constraint_spacing_timeline_set_linearPtr
.asFunction<void Function(spine_path_constraint_spacing_timeline, int)>();
void spine_path_constraint_spacing_timeline_set_stepped(
spine_path_constraint_spacing_timeline self,
int frame,
) {
return _spine_path_constraint_spacing_timeline_set_stepped(
self,
frame,
);
}
late final _spine_path_constraint_spacing_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_path_constraint_spacing_timeline, ffi.Size)>>(
'spine_path_constraint_spacing_timeline_set_stepped');
late final _spine_path_constraint_spacing_timeline_set_stepped =
_spine_path_constraint_spacing_timeline_set_steppedPtr
.asFunction<void Function(spine_path_constraint_spacing_timeline, int)>();
void spine_path_constraint_spacing_timeline_set_bezier(
spine_path_constraint_spacing_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_path_constraint_spacing_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_path_constraint_spacing_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_path_constraint_spacing_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_path_constraint_spacing_timeline_set_bezier');
late final _spine_path_constraint_spacing_timeline_set_bezier =
_spine_path_constraint_spacing_timeline_set_bezierPtr.asFunction<
void Function(spine_path_constraint_spacing_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_path_constraint_spacing_timeline_get_bezier_value(
spine_path_constraint_spacing_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_path_constraint_spacing_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_path_constraint_spacing_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_path_constraint_spacing_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_path_constraint_spacing_timeline_get_bezier_value');
late final _spine_path_constraint_spacing_timeline_get_bezier_value =
_spine_path_constraint_spacing_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_path_constraint_spacing_timeline, double, int, int, int)>();
spine_array_float spine_path_constraint_spacing_timeline_get_curves(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_curves(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_curves');
late final _spine_path_constraint_spacing_timeline_get_curves = _spine_path_constraint_spacing_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_path_constraint_spacing_timeline)>();
int spine_path_constraint_spacing_timeline_get_frame_entries(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_frame_entries(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_frame_entries');
late final _spine_path_constraint_spacing_timeline_get_frame_entries =
_spine_path_constraint_spacing_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_path_constraint_spacing_timeline)>();
int spine_path_constraint_spacing_timeline_get_frame_count(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_frame_count(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_frame_count');
late final _spine_path_constraint_spacing_timeline_get_frame_count =
_spine_path_constraint_spacing_timeline_get_frame_countPtr
.asFunction<int Function(spine_path_constraint_spacing_timeline)>();
spine_array_float spine_path_constraint_spacing_timeline_get_frames(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_frames(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_frames');
late final _spine_path_constraint_spacing_timeline_get_frames = _spine_path_constraint_spacing_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_path_constraint_spacing_timeline)>();
double spine_path_constraint_spacing_timeline_get_duration(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_duration(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_duration');
late final _spine_path_constraint_spacing_timeline_get_duration =
_spine_path_constraint_spacing_timeline_get_durationPtr
.asFunction<double Function(spine_path_constraint_spacing_timeline)>();
spine_array_property_id spine_path_constraint_spacing_timeline_get_property_ids(
spine_path_constraint_spacing_timeline self,
) {
return _spine_path_constraint_spacing_timeline_get_property_ids(
self,
);
}
late final _spine_path_constraint_spacing_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_path_constraint_spacing_timeline)>>(
'spine_path_constraint_spacing_timeline_get_property_ids');
late final _spine_path_constraint_spacing_timeline_get_property_ids =
_spine_path_constraint_spacing_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_path_constraint_spacing_timeline)>();
spine_rtti spine_path_constraint_spacing_timeline_rtti() {
return _spine_path_constraint_spacing_timeline_rtti();
}
late final _spine_path_constraint_spacing_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_path_constraint_spacing_timeline_rtti');
late final _spine_path_constraint_spacing_timeline_rtti =
_spine_path_constraint_spacing_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint spine_physics_constraint_create(
spine_physics_constraint_data data,
spine_skeleton skeleton,
) {
return _spine_physics_constraint_create(
data,
skeleton,
);
}
late final _spine_physics_constraint_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint Function(spine_physics_constraint_data, spine_skeleton)>>(
'spine_physics_constraint_create');
late final _spine_physics_constraint_create = _spine_physics_constraint_createPtr
.asFunction<spine_physics_constraint Function(spine_physics_constraint_data, spine_skeleton)>();
void spine_physics_constraint_dispose(
spine_physics_constraint self,
) {
return _spine_physics_constraint_dispose(
self,
);
}
late final _spine_physics_constraint_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint)>>('spine_physics_constraint_dispose');
late final _spine_physics_constraint_dispose =
_spine_physics_constraint_disposePtr.asFunction<void Function(spine_physics_constraint)>();
spine_rtti spine_physics_constraint_get_rtti(
spine_physics_constraint self,
) {
return _spine_physics_constraint_get_rtti(
self,
);
}
late final _spine_physics_constraint_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint)>>('spine_physics_constraint_get_rtti');
late final _spine_physics_constraint_get_rtti =
_spine_physics_constraint_get_rttiPtr.asFunction<spine_rtti Function(spine_physics_constraint)>();
void spine_physics_constraint_update(
spine_physics_constraint self,
spine_skeleton skeleton,
int physics,
) {
return _spine_physics_constraint_update(
self,
skeleton,
physics,
);
}
late final _spine_physics_constraint_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint, spine_skeleton, ffi.Int32)>>(
'spine_physics_constraint_update');
late final _spine_physics_constraint_update =
_spine_physics_constraint_updatePtr.asFunction<void Function(spine_physics_constraint, spine_skeleton, int)>();
void spine_physics_constraint_sort(
spine_physics_constraint self,
spine_skeleton skeleton,
) {
return _spine_physics_constraint_sort(
self,
skeleton,
);
}
late final _spine_physics_constraint_sortPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint, spine_skeleton)>>(
'spine_physics_constraint_sort');
late final _spine_physics_constraint_sort =
_spine_physics_constraint_sortPtr.asFunction<void Function(spine_physics_constraint, spine_skeleton)>();
bool spine_physics_constraint_is_source_active(
spine_physics_constraint self,
) {
return _spine_physics_constraint_is_source_active(
self,
);
}
late final _spine_physics_constraint_is_source_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint)>>(
'spine_physics_constraint_is_source_active');
late final _spine_physics_constraint_is_source_active =
_spine_physics_constraint_is_source_activePtr.asFunction<bool Function(spine_physics_constraint)>();
spine_physics_constraint spine_physics_constraint_copy(
spine_physics_constraint self,
spine_skeleton skeleton,
) {
return _spine_physics_constraint_copy(
self,
skeleton,
);
}
late final _spine_physics_constraint_copyPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint Function(spine_physics_constraint, spine_skeleton)>>(
'spine_physics_constraint_copy');
late final _spine_physics_constraint_copy = _spine_physics_constraint_copyPtr
.asFunction<spine_physics_constraint Function(spine_physics_constraint, spine_skeleton)>();
void spine_physics_constraint_reset(
spine_physics_constraint self,
spine_skeleton skeleton,
) {
return _spine_physics_constraint_reset(
self,
skeleton,
);
}
late final _spine_physics_constraint_resetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint, spine_skeleton)>>(
'spine_physics_constraint_reset');
late final _spine_physics_constraint_reset =
_spine_physics_constraint_resetPtr.asFunction<void Function(spine_physics_constraint, spine_skeleton)>();
void spine_physics_constraint_translate(
spine_physics_constraint self,
double x,
double y,
) {
return _spine_physics_constraint_translate(
self,
x,
y,
);
}
late final _spine_physics_constraint_translatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint, ffi.Float, ffi.Float)>>(
'spine_physics_constraint_translate');
late final _spine_physics_constraint_translate =
_spine_physics_constraint_translatePtr.asFunction<void Function(spine_physics_constraint, double, double)>();
void spine_physics_constraint_rotate(
spine_physics_constraint self,
double x,
double y,
double degrees,
) {
return _spine_physics_constraint_rotate(
self,
x,
y,
degrees,
);
}
late final _spine_physics_constraint_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_physics_constraint_rotate');
late final _spine_physics_constraint_rotate =
_spine_physics_constraint_rotatePtr.asFunction<void Function(spine_physics_constraint, double, double, double)>();
spine_bone_pose spine_physics_constraint_get_bone(
spine_physics_constraint self,
) {
return _spine_physics_constraint_get_bone(
self,
);
}
late final _spine_physics_constraint_get_bonePtr =
_lookup<ffi.NativeFunction<spine_bone_pose Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_bone');
late final _spine_physics_constraint_get_bone =
_spine_physics_constraint_get_bonePtr.asFunction<spine_bone_pose Function(spine_physics_constraint)>();
void spine_physics_constraint_set_bone(
spine_physics_constraint self,
spine_bone_pose bone,
) {
return _spine_physics_constraint_set_bone(
self,
bone,
);
}
late final _spine_physics_constraint_set_bonePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint, spine_bone_pose)>>(
'spine_physics_constraint_set_bone');
late final _spine_physics_constraint_set_bone =
_spine_physics_constraint_set_bonePtr.asFunction<void Function(spine_physics_constraint, spine_bone_pose)>();
spine_physics_constraint_data spine_physics_constraint_get_data(
spine_physics_constraint self,
) {
return _spine_physics_constraint_get_data(
self,
);
}
late final _spine_physics_constraint_get_dataPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_data Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_data');
late final _spine_physics_constraint_get_data = _spine_physics_constraint_get_dataPtr
.asFunction<spine_physics_constraint_data Function(spine_physics_constraint)>();
spine_physics_constraint_pose spine_physics_constraint_get_pose(
spine_physics_constraint self,
) {
return _spine_physics_constraint_get_pose(
self,
);
}
late final _spine_physics_constraint_get_posePtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_pose Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_pose');
late final _spine_physics_constraint_get_pose = _spine_physics_constraint_get_posePtr
.asFunction<spine_physics_constraint_pose Function(spine_physics_constraint)>();
spine_physics_constraint_pose spine_physics_constraint_get_applied_pose(
spine_physics_constraint self,
) {
return _spine_physics_constraint_get_applied_pose(
self,
);
}
late final _spine_physics_constraint_get_applied_posePtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_pose Function(spine_physics_constraint)>>(
'spine_physics_constraint_get_applied_pose');
late final _spine_physics_constraint_get_applied_pose = _spine_physics_constraint_get_applied_posePtr
.asFunction<spine_physics_constraint_pose Function(spine_physics_constraint)>();
void spine_physics_constraint_reset_constrained(
spine_physics_constraint self,
) {
return _spine_physics_constraint_reset_constrained(
self,
);
}
late final _spine_physics_constraint_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint)>>(
'spine_physics_constraint_reset_constrained');
late final _spine_physics_constraint_reset_constrained =
_spine_physics_constraint_reset_constrainedPtr.asFunction<void Function(spine_physics_constraint)>();
void spine_physics_constraint_constrained(
spine_physics_constraint self,
) {
return _spine_physics_constraint_constrained(
self,
);
}
late final _spine_physics_constraint_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint)>>('spine_physics_constraint_constrained');
late final _spine_physics_constraint_constrained =
_spine_physics_constraint_constrainedPtr.asFunction<void Function(spine_physics_constraint)>();
bool spine_physics_constraint_is_pose_equal_to_applied(
spine_physics_constraint self,
) {
return _spine_physics_constraint_is_pose_equal_to_applied(
self,
);
}
late final _spine_physics_constraint_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint)>>(
'spine_physics_constraint_is_pose_equal_to_applied');
late final _spine_physics_constraint_is_pose_equal_to_applied =
_spine_physics_constraint_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_physics_constraint)>();
bool spine_physics_constraint_is_active(
spine_physics_constraint self,
) {
return _spine_physics_constraint_is_active(
self,
);
}
late final _spine_physics_constraint_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint)>>('spine_physics_constraint_is_active');
late final _spine_physics_constraint_is_active =
_spine_physics_constraint_is_activePtr.asFunction<bool Function(spine_physics_constraint)>();
void spine_physics_constraint_set_active(
spine_physics_constraint self,
bool active,
) {
return _spine_physics_constraint_set_active(
self,
active,
);
}
late final _spine_physics_constraint_set_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint, ffi.Bool)>>(
'spine_physics_constraint_set_active');
late final _spine_physics_constraint_set_active =
_spine_physics_constraint_set_activePtr.asFunction<void Function(spine_physics_constraint, bool)>();
spine_rtti spine_physics_constraint_rtti() {
return _spine_physics_constraint_rtti();
}
late final _spine_physics_constraint_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_rtti');
late final _spine_physics_constraint_rtti = _spine_physics_constraint_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_damping_timeline spine_physics_constraint_damping_timeline_create(
int frameCount,
int bezierCount,
int physicsConstraintIndex,
) {
return _spine_physics_constraint_damping_timeline_create(
frameCount,
bezierCount,
physicsConstraintIndex,
);
}
late final _spine_physics_constraint_damping_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_damping_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_physics_constraint_damping_timeline_create');
late final _spine_physics_constraint_damping_timeline_create = _spine_physics_constraint_damping_timeline_createPtr
.asFunction<spine_physics_constraint_damping_timeline Function(int, int, int)>();
void spine_physics_constraint_damping_timeline_dispose(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_damping_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_dispose');
late final _spine_physics_constraint_damping_timeline_dispose = _spine_physics_constraint_damping_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_damping_timeline)>();
spine_rtti spine_physics_constraint_damping_timeline_get_rtti(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_rtti');
late final _spine_physics_constraint_damping_timeline_get_rtti =
_spine_physics_constraint_damping_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_damping_timeline)>();
void spine_physics_constraint_damping_timeline_apply(
spine_physics_constraint_damping_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_damping_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_damping_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_damping_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_damping_timeline_apply');
late final _spine_physics_constraint_damping_timeline_apply =
_spine_physics_constraint_damping_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_damping_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_physics_constraint_damping_timeline_get_constraint_index(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_constraint_index');
late final _spine_physics_constraint_damping_timeline_get_constraint_index =
_spine_physics_constraint_damping_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_damping_timeline)>();
void spine_physics_constraint_damping_timeline_set_constraint_index(
spine_physics_constraint_damping_timeline self,
int inValue,
) {
return _spine_physics_constraint_damping_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_damping_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_damping_timeline, ffi.Int)>>(
'spine_physics_constraint_damping_timeline_set_constraint_index');
late final _spine_physics_constraint_damping_timeline_set_constraint_index =
_spine_physics_constraint_damping_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_damping_timeline, int)>();
void spine_physics_constraint_damping_timeline_set_frame(
spine_physics_constraint_damping_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_damping_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_damping_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_damping_timeline, ffi.Size, ffi.Float,
ffi.Float)>>('spine_physics_constraint_damping_timeline_set_frame');
late final _spine_physics_constraint_damping_timeline_set_frame =
_spine_physics_constraint_damping_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_damping_timeline, int, double, double)>();
double spine_physics_constraint_damping_timeline_get_curve_value(
spine_physics_constraint_damping_timeline self,
double time,
) {
return _spine_physics_constraint_damping_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_damping_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_damping_timeline, ffi.Float)>>(
'spine_physics_constraint_damping_timeline_get_curve_value');
late final _spine_physics_constraint_damping_timeline_get_curve_value =
_spine_physics_constraint_damping_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_damping_timeline, double)>();
double spine_physics_constraint_damping_timeline_get_relative_value(
spine_physics_constraint_damping_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_damping_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_damping_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_damping_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_damping_timeline_get_relative_value');
late final _spine_physics_constraint_damping_timeline_get_relative_value =
_spine_physics_constraint_damping_timeline_get_relative_valuePtr.asFunction<
double Function(spine_physics_constraint_damping_timeline, double, double, int, double, double)>();
double spine_physics_constraint_damping_timeline_get_absolute_value_1(
spine_physics_constraint_damping_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_damping_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_damping_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_damping_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_damping_timeline_get_absolute_value_1');
late final _spine_physics_constraint_damping_timeline_get_absolute_value_1 =
_spine_physics_constraint_damping_timeline_get_absolute_value_1Ptr.asFunction<
double Function(spine_physics_constraint_damping_timeline, double, double, int, double, double)>();
double spine_physics_constraint_damping_timeline_get_absolute_value_2(
spine_physics_constraint_damping_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_damping_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_damping_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_damping_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_physics_constraint_damping_timeline_get_absolute_value_2');
late final _spine_physics_constraint_damping_timeline_get_absolute_value_2 =
_spine_physics_constraint_damping_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_damping_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_damping_timeline_get_scale_value(
spine_physics_constraint_damping_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_damping_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_damping_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_damping_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_physics_constraint_damping_timeline_get_scale_value');
late final _spine_physics_constraint_damping_timeline_get_scale_value =
_spine_physics_constraint_damping_timeline_get_scale_valuePtr.asFunction<
double Function(spine_physics_constraint_damping_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_damping_timeline_set_linear(
spine_physics_constraint_damping_timeline self,
int frame,
) {
return _spine_physics_constraint_damping_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_damping_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_damping_timeline, ffi.Size)>>(
'spine_physics_constraint_damping_timeline_set_linear');
late final _spine_physics_constraint_damping_timeline_set_linear =
_spine_physics_constraint_damping_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_damping_timeline, int)>();
void spine_physics_constraint_damping_timeline_set_stepped(
spine_physics_constraint_damping_timeline self,
int frame,
) {
return _spine_physics_constraint_damping_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_damping_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_damping_timeline, ffi.Size)>>(
'spine_physics_constraint_damping_timeline_set_stepped');
late final _spine_physics_constraint_damping_timeline_set_stepped =
_spine_physics_constraint_damping_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_damping_timeline, int)>();
void spine_physics_constraint_damping_timeline_set_bezier(
spine_physics_constraint_damping_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_damping_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_damping_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_damping_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_damping_timeline_set_bezier');
late final _spine_physics_constraint_damping_timeline_set_bezier =
_spine_physics_constraint_damping_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_damping_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_physics_constraint_damping_timeline_get_bezier_value(
spine_physics_constraint_damping_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_damping_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_damping_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_damping_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_damping_timeline_get_bezier_value');
late final _spine_physics_constraint_damping_timeline_get_bezier_value =
_spine_physics_constraint_damping_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_damping_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_damping_timeline_get_curves(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_curves');
late final _spine_physics_constraint_damping_timeline_get_curves =
_spine_physics_constraint_damping_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_damping_timeline)>();
int spine_physics_constraint_damping_timeline_get_frame_entries(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_frame_entries');
late final _spine_physics_constraint_damping_timeline_get_frame_entries =
_spine_physics_constraint_damping_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_damping_timeline)>();
int spine_physics_constraint_damping_timeline_get_frame_count(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_frame_count');
late final _spine_physics_constraint_damping_timeline_get_frame_count =
_spine_physics_constraint_damping_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_damping_timeline)>();
spine_array_float spine_physics_constraint_damping_timeline_get_frames(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_frames');
late final _spine_physics_constraint_damping_timeline_get_frames =
_spine_physics_constraint_damping_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_damping_timeline)>();
double spine_physics_constraint_damping_timeline_get_duration(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_duration');
late final _spine_physics_constraint_damping_timeline_get_duration =
_spine_physics_constraint_damping_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_damping_timeline)>();
spine_array_property_id spine_physics_constraint_damping_timeline_get_property_ids(
spine_physics_constraint_damping_timeline self,
) {
return _spine_physics_constraint_damping_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_damping_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_damping_timeline)>>(
'spine_physics_constraint_damping_timeline_get_property_ids');
late final _spine_physics_constraint_damping_timeline_get_property_ids =
_spine_physics_constraint_damping_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_damping_timeline)>();
spine_rtti spine_physics_constraint_damping_timeline_rtti() {
return _spine_physics_constraint_damping_timeline_rtti();
}
late final _spine_physics_constraint_damping_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_damping_timeline_rtti');
late final _spine_physics_constraint_damping_timeline_rtti =
_spine_physics_constraint_damping_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_data spine_physics_constraint_data_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_physics_constraint_data_create(
name,
);
}
late final _spine_physics_constraint_data_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_data Function(ffi.Pointer<ffi.Char>)>>(
'spine_physics_constraint_data_create');
late final _spine_physics_constraint_data_create = _spine_physics_constraint_data_createPtr
.asFunction<spine_physics_constraint_data Function(ffi.Pointer<ffi.Char>)>();
void spine_physics_constraint_data_dispose(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_dispose(
self,
);
}
late final _spine_physics_constraint_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_dispose');
late final _spine_physics_constraint_data_dispose =
_spine_physics_constraint_data_disposePtr.asFunction<void Function(spine_physics_constraint_data)>();
spine_rtti spine_physics_constraint_data_get_rtti(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_rtti(
self,
);
}
late final _spine_physics_constraint_data_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_rtti');
late final _spine_physics_constraint_data_get_rtti =
_spine_physics_constraint_data_get_rttiPtr.asFunction<spine_rtti Function(spine_physics_constraint_data)>();
spine_constraint spine_physics_constraint_data_create_method(
spine_physics_constraint_data self,
spine_skeleton skeleton,
) {
return _spine_physics_constraint_data_create_method(
self,
skeleton,
);
}
late final _spine_physics_constraint_data_create_methodPtr =
_lookup<ffi.NativeFunction<spine_constraint Function(spine_physics_constraint_data, spine_skeleton)>>(
'spine_physics_constraint_data_create_method');
late final _spine_physics_constraint_data_create_method = _spine_physics_constraint_data_create_methodPtr
.asFunction<spine_constraint Function(spine_physics_constraint_data, spine_skeleton)>();
spine_bone_data spine_physics_constraint_data_get_bone(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_bone(
self,
);
}
late final _spine_physics_constraint_data_get_bonePtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_bone');
late final _spine_physics_constraint_data_get_bone =
_spine_physics_constraint_data_get_bonePtr.asFunction<spine_bone_data Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_bone(
spine_physics_constraint_data self,
spine_bone_data bone,
) {
return _spine_physics_constraint_data_set_bone(
self,
bone,
);
}
late final _spine_physics_constraint_data_set_bonePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, spine_bone_data)>>(
'spine_physics_constraint_data_set_bone');
late final _spine_physics_constraint_data_set_bone = _spine_physics_constraint_data_set_bonePtr
.asFunction<void Function(spine_physics_constraint_data, spine_bone_data)>();
double spine_physics_constraint_data_get_step(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_step(
self,
);
}
late final _spine_physics_constraint_data_get_stepPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_step');
late final _spine_physics_constraint_data_get_step =
_spine_physics_constraint_data_get_stepPtr.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_step(
spine_physics_constraint_data self,
double step,
) {
return _spine_physics_constraint_data_set_step(
self,
step,
);
}
late final _spine_physics_constraint_data_set_stepPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Float)>>(
'spine_physics_constraint_data_set_step');
late final _spine_physics_constraint_data_set_step =
_spine_physics_constraint_data_set_stepPtr.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_x(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_x(
self,
);
}
late final _spine_physics_constraint_data_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_x');
late final _spine_physics_constraint_data_get_x =
_spine_physics_constraint_data_get_xPtr.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_x(
spine_physics_constraint_data self,
double x,
) {
return _spine_physics_constraint_data_set_x(
self,
x,
);
}
late final _spine_physics_constraint_data_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Float)>>(
'spine_physics_constraint_data_set_x');
late final _spine_physics_constraint_data_set_x =
_spine_physics_constraint_data_set_xPtr.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_y(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_y(
self,
);
}
late final _spine_physics_constraint_data_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_y');
late final _spine_physics_constraint_data_get_y =
_spine_physics_constraint_data_get_yPtr.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_y(
spine_physics_constraint_data self,
double y,
) {
return _spine_physics_constraint_data_set_y(
self,
y,
);
}
late final _spine_physics_constraint_data_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Float)>>(
'spine_physics_constraint_data_set_y');
late final _spine_physics_constraint_data_set_y =
_spine_physics_constraint_data_set_yPtr.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_rotate(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_rotate(
self,
);
}
late final _spine_physics_constraint_data_get_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_rotate');
late final _spine_physics_constraint_data_get_rotate =
_spine_physics_constraint_data_get_rotatePtr.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_rotate(
spine_physics_constraint_data self,
double rotate,
) {
return _spine_physics_constraint_data_set_rotate(
self,
rotate,
);
}
late final _spine_physics_constraint_data_set_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Float)>>(
'spine_physics_constraint_data_set_rotate');
late final _spine_physics_constraint_data_set_rotate =
_spine_physics_constraint_data_set_rotatePtr.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_scale_x(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_scale_x(
self,
);
}
late final _spine_physics_constraint_data_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_scale_x');
late final _spine_physics_constraint_data_get_scale_x =
_spine_physics_constraint_data_get_scale_xPtr.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_scale_x(
spine_physics_constraint_data self,
double scaleX,
) {
return _spine_physics_constraint_data_set_scale_x(
self,
scaleX,
);
}
late final _spine_physics_constraint_data_set_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Float)>>(
'spine_physics_constraint_data_set_scale_x');
late final _spine_physics_constraint_data_set_scale_x =
_spine_physics_constraint_data_set_scale_xPtr.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_shear_x(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_shear_x(
self,
);
}
late final _spine_physics_constraint_data_get_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_shear_x');
late final _spine_physics_constraint_data_get_shear_x =
_spine_physics_constraint_data_get_shear_xPtr.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_shear_x(
spine_physics_constraint_data self,
double shearX,
) {
return _spine_physics_constraint_data_set_shear_x(
self,
shearX,
);
}
late final _spine_physics_constraint_data_set_shear_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Float)>>(
'spine_physics_constraint_data_set_shear_x');
late final _spine_physics_constraint_data_set_shear_x =
_spine_physics_constraint_data_set_shear_xPtr.asFunction<void Function(spine_physics_constraint_data, double)>();
double spine_physics_constraint_data_get_limit(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_limit(
self,
);
}
late final _spine_physics_constraint_data_get_limitPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_limit');
late final _spine_physics_constraint_data_get_limit =
_spine_physics_constraint_data_get_limitPtr.asFunction<double Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_limit(
spine_physics_constraint_data self,
double limit,
) {
return _spine_physics_constraint_data_set_limit(
self,
limit,
);
}
late final _spine_physics_constraint_data_set_limitPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Float)>>(
'spine_physics_constraint_data_set_limit');
late final _spine_physics_constraint_data_set_limit =
_spine_physics_constraint_data_set_limitPtr.asFunction<void Function(spine_physics_constraint_data, double)>();
bool spine_physics_constraint_data_get_inertia_global(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_inertia_global(
self,
);
}
late final _spine_physics_constraint_data_get_inertia_globalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_inertia_global');
late final _spine_physics_constraint_data_get_inertia_global =
_spine_physics_constraint_data_get_inertia_globalPtr.asFunction<bool Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_inertia_global(
spine_physics_constraint_data self,
bool inertiaGlobal,
) {
return _spine_physics_constraint_data_set_inertia_global(
self,
inertiaGlobal,
);
}
late final _spine_physics_constraint_data_set_inertia_globalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_inertia_global');
late final _spine_physics_constraint_data_set_inertia_global = _spine_physics_constraint_data_set_inertia_globalPtr
.asFunction<void Function(spine_physics_constraint_data, bool)>();
bool spine_physics_constraint_data_get_strength_global(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_strength_global(
self,
);
}
late final _spine_physics_constraint_data_get_strength_globalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_strength_global');
late final _spine_physics_constraint_data_get_strength_global =
_spine_physics_constraint_data_get_strength_globalPtr.asFunction<bool Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_strength_global(
spine_physics_constraint_data self,
bool strengthGlobal,
) {
return _spine_physics_constraint_data_set_strength_global(
self,
strengthGlobal,
);
}
late final _spine_physics_constraint_data_set_strength_globalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_strength_global');
late final _spine_physics_constraint_data_set_strength_global = _spine_physics_constraint_data_set_strength_globalPtr
.asFunction<void Function(spine_physics_constraint_data, bool)>();
bool spine_physics_constraint_data_get_damping_global(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_damping_global(
self,
);
}
late final _spine_physics_constraint_data_get_damping_globalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_damping_global');
late final _spine_physics_constraint_data_get_damping_global =
_spine_physics_constraint_data_get_damping_globalPtr.asFunction<bool Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_damping_global(
spine_physics_constraint_data self,
bool dampingGlobal,
) {
return _spine_physics_constraint_data_set_damping_global(
self,
dampingGlobal,
);
}
late final _spine_physics_constraint_data_set_damping_globalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_damping_global');
late final _spine_physics_constraint_data_set_damping_global = _spine_physics_constraint_data_set_damping_globalPtr
.asFunction<void Function(spine_physics_constraint_data, bool)>();
bool spine_physics_constraint_data_get_mass_global(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_mass_global(
self,
);
}
late final _spine_physics_constraint_data_get_mass_globalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_mass_global');
late final _spine_physics_constraint_data_get_mass_global =
_spine_physics_constraint_data_get_mass_globalPtr.asFunction<bool Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_mass_global(
spine_physics_constraint_data self,
bool massGlobal,
) {
return _spine_physics_constraint_data_set_mass_global(
self,
massGlobal,
);
}
late final _spine_physics_constraint_data_set_mass_globalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_mass_global');
late final _spine_physics_constraint_data_set_mass_global = _spine_physics_constraint_data_set_mass_globalPtr
.asFunction<void Function(spine_physics_constraint_data, bool)>();
bool spine_physics_constraint_data_get_wind_global(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_wind_global(
self,
);
}
late final _spine_physics_constraint_data_get_wind_globalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_wind_global');
late final _spine_physics_constraint_data_get_wind_global =
_spine_physics_constraint_data_get_wind_globalPtr.asFunction<bool Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_wind_global(
spine_physics_constraint_data self,
bool windGlobal,
) {
return _spine_physics_constraint_data_set_wind_global(
self,
windGlobal,
);
}
late final _spine_physics_constraint_data_set_wind_globalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_wind_global');
late final _spine_physics_constraint_data_set_wind_global = _spine_physics_constraint_data_set_wind_globalPtr
.asFunction<void Function(spine_physics_constraint_data, bool)>();
bool spine_physics_constraint_data_get_gravity_global(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_gravity_global(
self,
);
}
late final _spine_physics_constraint_data_get_gravity_globalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_gravity_global');
late final _spine_physics_constraint_data_get_gravity_global =
_spine_physics_constraint_data_get_gravity_globalPtr.asFunction<bool Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_gravity_global(
spine_physics_constraint_data self,
bool gravityGlobal,
) {
return _spine_physics_constraint_data_set_gravity_global(
self,
gravityGlobal,
);
}
late final _spine_physics_constraint_data_set_gravity_globalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_gravity_global');
late final _spine_physics_constraint_data_set_gravity_global = _spine_physics_constraint_data_set_gravity_globalPtr
.asFunction<void Function(spine_physics_constraint_data, bool)>();
bool spine_physics_constraint_data_get_mix_global(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_mix_global(
self,
);
}
late final _spine_physics_constraint_data_get_mix_globalPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_mix_global');
late final _spine_physics_constraint_data_get_mix_global =
_spine_physics_constraint_data_get_mix_globalPtr.asFunction<bool Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_mix_global(
spine_physics_constraint_data self,
bool mixGlobal,
) {
return _spine_physics_constraint_data_set_mix_global(
self,
mixGlobal,
);
}
late final _spine_physics_constraint_data_set_mix_globalPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_mix_global');
late final _spine_physics_constraint_data_set_mix_global =
_spine_physics_constraint_data_set_mix_globalPtr.asFunction<void Function(spine_physics_constraint_data, bool)>();
ffi.Pointer<ffi.Char> spine_physics_constraint_data_get_name(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_name(
self,
);
}
late final _spine_physics_constraint_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_name');
late final _spine_physics_constraint_data_get_name = _spine_physics_constraint_data_get_namePtr
.asFunction<ffi.Pointer<ffi.Char> Function(spine_physics_constraint_data)>();
bool spine_physics_constraint_data_get_skin_required(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_skin_required(
self,
);
}
late final _spine_physics_constraint_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_skin_required');
late final _spine_physics_constraint_data_get_skin_required =
_spine_physics_constraint_data_get_skin_requiredPtr.asFunction<bool Function(spine_physics_constraint_data)>();
spine_physics_constraint_pose spine_physics_constraint_data_get_setup_pose(
spine_physics_constraint_data self,
) {
return _spine_physics_constraint_data_get_setup_pose(
self,
);
}
late final _spine_physics_constraint_data_get_setup_posePtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_pose Function(spine_physics_constraint_data)>>(
'spine_physics_constraint_data_get_setup_pose');
late final _spine_physics_constraint_data_get_setup_pose = _spine_physics_constraint_data_get_setup_posePtr
.asFunction<spine_physics_constraint_pose Function(spine_physics_constraint_data)>();
void spine_physics_constraint_data_set_skin_required(
spine_physics_constraint_data self,
bool skinRequired,
) {
return _spine_physics_constraint_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_physics_constraint_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_data, ffi.Bool)>>(
'spine_physics_constraint_data_set_skin_required');
late final _spine_physics_constraint_data_set_skin_required = _spine_physics_constraint_data_set_skin_requiredPtr
.asFunction<void Function(spine_physics_constraint_data, bool)>();
spine_rtti spine_physics_constraint_data_rtti() {
return _spine_physics_constraint_data_rtti();
}
late final _spine_physics_constraint_data_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_data_rtti');
late final _spine_physics_constraint_data_rtti =
_spine_physics_constraint_data_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_gravity_timeline spine_physics_constraint_gravity_timeline_create(
int frameCount,
int bezierCount,
int physicsConstraintIndex,
) {
return _spine_physics_constraint_gravity_timeline_create(
frameCount,
bezierCount,
physicsConstraintIndex,
);
}
late final _spine_physics_constraint_gravity_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_gravity_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_physics_constraint_gravity_timeline_create');
late final _spine_physics_constraint_gravity_timeline_create = _spine_physics_constraint_gravity_timeline_createPtr
.asFunction<spine_physics_constraint_gravity_timeline Function(int, int, int)>();
void spine_physics_constraint_gravity_timeline_dispose(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_dispose');
late final _spine_physics_constraint_gravity_timeline_dispose = _spine_physics_constraint_gravity_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_gravity_timeline)>();
spine_rtti spine_physics_constraint_gravity_timeline_get_rtti(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_rtti');
late final _spine_physics_constraint_gravity_timeline_get_rtti =
_spine_physics_constraint_gravity_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_gravity_timeline)>();
void spine_physics_constraint_gravity_timeline_apply(
spine_physics_constraint_gravity_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_gravity_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_gravity_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_gravity_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_gravity_timeline_apply');
late final _spine_physics_constraint_gravity_timeline_apply =
_spine_physics_constraint_gravity_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_gravity_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_physics_constraint_gravity_timeline_get_constraint_index(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_constraint_index');
late final _spine_physics_constraint_gravity_timeline_get_constraint_index =
_spine_physics_constraint_gravity_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_gravity_timeline)>();
void spine_physics_constraint_gravity_timeline_set_constraint_index(
spine_physics_constraint_gravity_timeline self,
int inValue,
) {
return _spine_physics_constraint_gravity_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_gravity_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_gravity_timeline, ffi.Int)>>(
'spine_physics_constraint_gravity_timeline_set_constraint_index');
late final _spine_physics_constraint_gravity_timeline_set_constraint_index =
_spine_physics_constraint_gravity_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_gravity_timeline, int)>();
void spine_physics_constraint_gravity_timeline_set_frame(
spine_physics_constraint_gravity_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_gravity_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_gravity_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_gravity_timeline, ffi.Size, ffi.Float,
ffi.Float)>>('spine_physics_constraint_gravity_timeline_set_frame');
late final _spine_physics_constraint_gravity_timeline_set_frame =
_spine_physics_constraint_gravity_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_gravity_timeline, int, double, double)>();
double spine_physics_constraint_gravity_timeline_get_curve_value(
spine_physics_constraint_gravity_timeline self,
double time,
) {
return _spine_physics_constraint_gravity_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_gravity_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_gravity_timeline, ffi.Float)>>(
'spine_physics_constraint_gravity_timeline_get_curve_value');
late final _spine_physics_constraint_gravity_timeline_get_curve_value =
_spine_physics_constraint_gravity_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_gravity_timeline, double)>();
double spine_physics_constraint_gravity_timeline_get_relative_value(
spine_physics_constraint_gravity_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_gravity_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_gravity_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_gravity_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_gravity_timeline_get_relative_value');
late final _spine_physics_constraint_gravity_timeline_get_relative_value =
_spine_physics_constraint_gravity_timeline_get_relative_valuePtr.asFunction<
double Function(spine_physics_constraint_gravity_timeline, double, double, int, double, double)>();
double spine_physics_constraint_gravity_timeline_get_absolute_value_1(
spine_physics_constraint_gravity_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_gravity_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_gravity_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_gravity_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_gravity_timeline_get_absolute_value_1');
late final _spine_physics_constraint_gravity_timeline_get_absolute_value_1 =
_spine_physics_constraint_gravity_timeline_get_absolute_value_1Ptr.asFunction<
double Function(spine_physics_constraint_gravity_timeline, double, double, int, double, double)>();
double spine_physics_constraint_gravity_timeline_get_absolute_value_2(
spine_physics_constraint_gravity_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_gravity_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_gravity_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_gravity_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_physics_constraint_gravity_timeline_get_absolute_value_2');
late final _spine_physics_constraint_gravity_timeline_get_absolute_value_2 =
_spine_physics_constraint_gravity_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_gravity_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_gravity_timeline_get_scale_value(
spine_physics_constraint_gravity_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_gravity_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_gravity_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_gravity_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_physics_constraint_gravity_timeline_get_scale_value');
late final _spine_physics_constraint_gravity_timeline_get_scale_value =
_spine_physics_constraint_gravity_timeline_get_scale_valuePtr.asFunction<
double Function(spine_physics_constraint_gravity_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_gravity_timeline_set_linear(
spine_physics_constraint_gravity_timeline self,
int frame,
) {
return _spine_physics_constraint_gravity_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_gravity_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_gravity_timeline, ffi.Size)>>(
'spine_physics_constraint_gravity_timeline_set_linear');
late final _spine_physics_constraint_gravity_timeline_set_linear =
_spine_physics_constraint_gravity_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_gravity_timeline, int)>();
void spine_physics_constraint_gravity_timeline_set_stepped(
spine_physics_constraint_gravity_timeline self,
int frame,
) {
return _spine_physics_constraint_gravity_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_gravity_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_gravity_timeline, ffi.Size)>>(
'spine_physics_constraint_gravity_timeline_set_stepped');
late final _spine_physics_constraint_gravity_timeline_set_stepped =
_spine_physics_constraint_gravity_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_gravity_timeline, int)>();
void spine_physics_constraint_gravity_timeline_set_bezier(
spine_physics_constraint_gravity_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_gravity_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_gravity_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_gravity_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_gravity_timeline_set_bezier');
late final _spine_physics_constraint_gravity_timeline_set_bezier =
_spine_physics_constraint_gravity_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_gravity_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_physics_constraint_gravity_timeline_get_bezier_value(
spine_physics_constraint_gravity_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_gravity_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_gravity_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_gravity_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_gravity_timeline_get_bezier_value');
late final _spine_physics_constraint_gravity_timeline_get_bezier_value =
_spine_physics_constraint_gravity_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_gravity_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_gravity_timeline_get_curves(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_curves');
late final _spine_physics_constraint_gravity_timeline_get_curves =
_spine_physics_constraint_gravity_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_gravity_timeline)>();
int spine_physics_constraint_gravity_timeline_get_frame_entries(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_frame_entries');
late final _spine_physics_constraint_gravity_timeline_get_frame_entries =
_spine_physics_constraint_gravity_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_gravity_timeline)>();
int spine_physics_constraint_gravity_timeline_get_frame_count(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_frame_count');
late final _spine_physics_constraint_gravity_timeline_get_frame_count =
_spine_physics_constraint_gravity_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_gravity_timeline)>();
spine_array_float spine_physics_constraint_gravity_timeline_get_frames(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_frames');
late final _spine_physics_constraint_gravity_timeline_get_frames =
_spine_physics_constraint_gravity_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_gravity_timeline)>();
double spine_physics_constraint_gravity_timeline_get_duration(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_duration');
late final _spine_physics_constraint_gravity_timeline_get_duration =
_spine_physics_constraint_gravity_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_gravity_timeline)>();
spine_array_property_id spine_physics_constraint_gravity_timeline_get_property_ids(
spine_physics_constraint_gravity_timeline self,
) {
return _spine_physics_constraint_gravity_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_gravity_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_gravity_timeline)>>(
'spine_physics_constraint_gravity_timeline_get_property_ids');
late final _spine_physics_constraint_gravity_timeline_get_property_ids =
_spine_physics_constraint_gravity_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_gravity_timeline)>();
spine_rtti spine_physics_constraint_gravity_timeline_rtti() {
return _spine_physics_constraint_gravity_timeline_rtti();
}
late final _spine_physics_constraint_gravity_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_gravity_timeline_rtti');
late final _spine_physics_constraint_gravity_timeline_rtti =
_spine_physics_constraint_gravity_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_inertia_timeline spine_physics_constraint_inertia_timeline_create(
int frameCount,
int bezierCount,
int physicsConstraintIndex,
) {
return _spine_physics_constraint_inertia_timeline_create(
frameCount,
bezierCount,
physicsConstraintIndex,
);
}
late final _spine_physics_constraint_inertia_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_inertia_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_physics_constraint_inertia_timeline_create');
late final _spine_physics_constraint_inertia_timeline_create = _spine_physics_constraint_inertia_timeline_createPtr
.asFunction<spine_physics_constraint_inertia_timeline Function(int, int, int)>();
void spine_physics_constraint_inertia_timeline_dispose(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_dispose');
late final _spine_physics_constraint_inertia_timeline_dispose = _spine_physics_constraint_inertia_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_inertia_timeline)>();
spine_rtti spine_physics_constraint_inertia_timeline_get_rtti(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_rtti');
late final _spine_physics_constraint_inertia_timeline_get_rtti =
_spine_physics_constraint_inertia_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_inertia_timeline)>();
void spine_physics_constraint_inertia_timeline_apply(
spine_physics_constraint_inertia_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_inertia_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_inertia_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_inertia_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_inertia_timeline_apply');
late final _spine_physics_constraint_inertia_timeline_apply =
_spine_physics_constraint_inertia_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_inertia_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_physics_constraint_inertia_timeline_get_constraint_index(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_constraint_index');
late final _spine_physics_constraint_inertia_timeline_get_constraint_index =
_spine_physics_constraint_inertia_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_inertia_timeline)>();
void spine_physics_constraint_inertia_timeline_set_constraint_index(
spine_physics_constraint_inertia_timeline self,
int inValue,
) {
return _spine_physics_constraint_inertia_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_inertia_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_inertia_timeline, ffi.Int)>>(
'spine_physics_constraint_inertia_timeline_set_constraint_index');
late final _spine_physics_constraint_inertia_timeline_set_constraint_index =
_spine_physics_constraint_inertia_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_inertia_timeline, int)>();
void spine_physics_constraint_inertia_timeline_set_frame(
spine_physics_constraint_inertia_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_inertia_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_inertia_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_inertia_timeline, ffi.Size, ffi.Float,
ffi.Float)>>('spine_physics_constraint_inertia_timeline_set_frame');
late final _spine_physics_constraint_inertia_timeline_set_frame =
_spine_physics_constraint_inertia_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_inertia_timeline, int, double, double)>();
double spine_physics_constraint_inertia_timeline_get_curve_value(
spine_physics_constraint_inertia_timeline self,
double time,
) {
return _spine_physics_constraint_inertia_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_inertia_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_inertia_timeline, ffi.Float)>>(
'spine_physics_constraint_inertia_timeline_get_curve_value');
late final _spine_physics_constraint_inertia_timeline_get_curve_value =
_spine_physics_constraint_inertia_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_inertia_timeline, double)>();
double spine_physics_constraint_inertia_timeline_get_relative_value(
spine_physics_constraint_inertia_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_inertia_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_inertia_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_inertia_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_inertia_timeline_get_relative_value');
late final _spine_physics_constraint_inertia_timeline_get_relative_value =
_spine_physics_constraint_inertia_timeline_get_relative_valuePtr.asFunction<
double Function(spine_physics_constraint_inertia_timeline, double, double, int, double, double)>();
double spine_physics_constraint_inertia_timeline_get_absolute_value_1(
spine_physics_constraint_inertia_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_inertia_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_inertia_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_inertia_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_inertia_timeline_get_absolute_value_1');
late final _spine_physics_constraint_inertia_timeline_get_absolute_value_1 =
_spine_physics_constraint_inertia_timeline_get_absolute_value_1Ptr.asFunction<
double Function(spine_physics_constraint_inertia_timeline, double, double, int, double, double)>();
double spine_physics_constraint_inertia_timeline_get_absolute_value_2(
spine_physics_constraint_inertia_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_inertia_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_inertia_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_inertia_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_physics_constraint_inertia_timeline_get_absolute_value_2');
late final _spine_physics_constraint_inertia_timeline_get_absolute_value_2 =
_spine_physics_constraint_inertia_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_inertia_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_inertia_timeline_get_scale_value(
spine_physics_constraint_inertia_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_inertia_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_inertia_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_inertia_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_physics_constraint_inertia_timeline_get_scale_value');
late final _spine_physics_constraint_inertia_timeline_get_scale_value =
_spine_physics_constraint_inertia_timeline_get_scale_valuePtr.asFunction<
double Function(spine_physics_constraint_inertia_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_inertia_timeline_set_linear(
spine_physics_constraint_inertia_timeline self,
int frame,
) {
return _spine_physics_constraint_inertia_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_inertia_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_inertia_timeline, ffi.Size)>>(
'spine_physics_constraint_inertia_timeline_set_linear');
late final _spine_physics_constraint_inertia_timeline_set_linear =
_spine_physics_constraint_inertia_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_inertia_timeline, int)>();
void spine_physics_constraint_inertia_timeline_set_stepped(
spine_physics_constraint_inertia_timeline self,
int frame,
) {
return _spine_physics_constraint_inertia_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_inertia_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_inertia_timeline, ffi.Size)>>(
'spine_physics_constraint_inertia_timeline_set_stepped');
late final _spine_physics_constraint_inertia_timeline_set_stepped =
_spine_physics_constraint_inertia_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_inertia_timeline, int)>();
void spine_physics_constraint_inertia_timeline_set_bezier(
spine_physics_constraint_inertia_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_inertia_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_inertia_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_inertia_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_inertia_timeline_set_bezier');
late final _spine_physics_constraint_inertia_timeline_set_bezier =
_spine_physics_constraint_inertia_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_inertia_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_physics_constraint_inertia_timeline_get_bezier_value(
spine_physics_constraint_inertia_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_inertia_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_inertia_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_inertia_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_inertia_timeline_get_bezier_value');
late final _spine_physics_constraint_inertia_timeline_get_bezier_value =
_spine_physics_constraint_inertia_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_inertia_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_inertia_timeline_get_curves(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_curves');
late final _spine_physics_constraint_inertia_timeline_get_curves =
_spine_physics_constraint_inertia_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_inertia_timeline)>();
int spine_physics_constraint_inertia_timeline_get_frame_entries(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_frame_entries');
late final _spine_physics_constraint_inertia_timeline_get_frame_entries =
_spine_physics_constraint_inertia_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_inertia_timeline)>();
int spine_physics_constraint_inertia_timeline_get_frame_count(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_frame_count');
late final _spine_physics_constraint_inertia_timeline_get_frame_count =
_spine_physics_constraint_inertia_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_inertia_timeline)>();
spine_array_float spine_physics_constraint_inertia_timeline_get_frames(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_frames');
late final _spine_physics_constraint_inertia_timeline_get_frames =
_spine_physics_constraint_inertia_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_inertia_timeline)>();
double spine_physics_constraint_inertia_timeline_get_duration(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_duration');
late final _spine_physics_constraint_inertia_timeline_get_duration =
_spine_physics_constraint_inertia_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_inertia_timeline)>();
spine_array_property_id spine_physics_constraint_inertia_timeline_get_property_ids(
spine_physics_constraint_inertia_timeline self,
) {
return _spine_physics_constraint_inertia_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_inertia_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_inertia_timeline)>>(
'spine_physics_constraint_inertia_timeline_get_property_ids');
late final _spine_physics_constraint_inertia_timeline_get_property_ids =
_spine_physics_constraint_inertia_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_inertia_timeline)>();
spine_rtti spine_physics_constraint_inertia_timeline_rtti() {
return _spine_physics_constraint_inertia_timeline_rtti();
}
late final _spine_physics_constraint_inertia_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_inertia_timeline_rtti');
late final _spine_physics_constraint_inertia_timeline_rtti =
_spine_physics_constraint_inertia_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_mass_timeline spine_physics_constraint_mass_timeline_create(
int frameCount,
int bezierCount,
int physicsConstraintIndex,
) {
return _spine_physics_constraint_mass_timeline_create(
frameCount,
bezierCount,
physicsConstraintIndex,
);
}
late final _spine_physics_constraint_mass_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_mass_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_physics_constraint_mass_timeline_create');
late final _spine_physics_constraint_mass_timeline_create = _spine_physics_constraint_mass_timeline_createPtr
.asFunction<spine_physics_constraint_mass_timeline Function(int, int, int)>();
void spine_physics_constraint_mass_timeline_dispose(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_mass_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_dispose');
late final _spine_physics_constraint_mass_timeline_dispose = _spine_physics_constraint_mass_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_mass_timeline)>();
spine_rtti spine_physics_constraint_mass_timeline_get_rtti(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_rtti');
late final _spine_physics_constraint_mass_timeline_get_rtti = _spine_physics_constraint_mass_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_mass_timeline)>();
void spine_physics_constraint_mass_timeline_apply(
spine_physics_constraint_mass_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_mass_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_mass_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_mass_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_mass_timeline_apply');
late final _spine_physics_constraint_mass_timeline_apply =
_spine_physics_constraint_mass_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_mass_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_physics_constraint_mass_timeline_get_constraint_index(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_constraint_index');
late final _spine_physics_constraint_mass_timeline_get_constraint_index =
_spine_physics_constraint_mass_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_mass_timeline)>();
void spine_physics_constraint_mass_timeline_set_constraint_index(
spine_physics_constraint_mass_timeline self,
int inValue,
) {
return _spine_physics_constraint_mass_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_mass_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mass_timeline, ffi.Int)>>(
'spine_physics_constraint_mass_timeline_set_constraint_index');
late final _spine_physics_constraint_mass_timeline_set_constraint_index =
_spine_physics_constraint_mass_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_mass_timeline, int)>();
void spine_physics_constraint_mass_timeline_set_frame(
spine_physics_constraint_mass_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_mass_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_mass_timeline_set_framePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_physics_constraint_mass_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_physics_constraint_mass_timeline_set_frame');
late final _spine_physics_constraint_mass_timeline_set_frame = _spine_physics_constraint_mass_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_mass_timeline, int, double, double)>();
double spine_physics_constraint_mass_timeline_get_curve_value(
spine_physics_constraint_mass_timeline self,
double time,
) {
return _spine_physics_constraint_mass_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_mass_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_mass_timeline, ffi.Float)>>(
'spine_physics_constraint_mass_timeline_get_curve_value');
late final _spine_physics_constraint_mass_timeline_get_curve_value =
_spine_physics_constraint_mass_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_mass_timeline, double)>();
double spine_physics_constraint_mass_timeline_get_relative_value(
spine_physics_constraint_mass_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_mass_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_mass_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mass_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_mass_timeline_get_relative_value');
late final _spine_physics_constraint_mass_timeline_get_relative_value =
_spine_physics_constraint_mass_timeline_get_relative_valuePtr
.asFunction<double Function(spine_physics_constraint_mass_timeline, double, double, int, double, double)>();
double spine_physics_constraint_mass_timeline_get_absolute_value_1(
spine_physics_constraint_mass_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_mass_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_mass_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mass_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_mass_timeline_get_absolute_value_1');
late final _spine_physics_constraint_mass_timeline_get_absolute_value_1 =
_spine_physics_constraint_mass_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_physics_constraint_mass_timeline, double, double, int, double, double)>();
double spine_physics_constraint_mass_timeline_get_absolute_value_2(
spine_physics_constraint_mass_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_mass_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_mass_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mass_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_physics_constraint_mass_timeline_get_absolute_value_2');
late final _spine_physics_constraint_mass_timeline_get_absolute_value_2 =
_spine_physics_constraint_mass_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_mass_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_mass_timeline_get_scale_value(
spine_physics_constraint_mass_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_mass_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_mass_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mass_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_physics_constraint_mass_timeline_get_scale_value');
late final _spine_physics_constraint_mass_timeline_get_scale_value =
_spine_physics_constraint_mass_timeline_get_scale_valuePtr.asFunction<
double Function(spine_physics_constraint_mass_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_mass_timeline_set_linear(
spine_physics_constraint_mass_timeline self,
int frame,
) {
return _spine_physics_constraint_mass_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_mass_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mass_timeline, ffi.Size)>>(
'spine_physics_constraint_mass_timeline_set_linear');
late final _spine_physics_constraint_mass_timeline_set_linear = _spine_physics_constraint_mass_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_mass_timeline, int)>();
void spine_physics_constraint_mass_timeline_set_stepped(
spine_physics_constraint_mass_timeline self,
int frame,
) {
return _spine_physics_constraint_mass_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_mass_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mass_timeline, ffi.Size)>>(
'spine_physics_constraint_mass_timeline_set_stepped');
late final _spine_physics_constraint_mass_timeline_set_stepped =
_spine_physics_constraint_mass_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_mass_timeline, int)>();
void spine_physics_constraint_mass_timeline_set_bezier(
spine_physics_constraint_mass_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_mass_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_mass_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_mass_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_mass_timeline_set_bezier');
late final _spine_physics_constraint_mass_timeline_set_bezier =
_spine_physics_constraint_mass_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_mass_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_physics_constraint_mass_timeline_get_bezier_value(
spine_physics_constraint_mass_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_mass_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_mass_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mass_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_mass_timeline_get_bezier_value');
late final _spine_physics_constraint_mass_timeline_get_bezier_value =
_spine_physics_constraint_mass_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_mass_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_mass_timeline_get_curves(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_curves');
late final _spine_physics_constraint_mass_timeline_get_curves = _spine_physics_constraint_mass_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_mass_timeline)>();
int spine_physics_constraint_mass_timeline_get_frame_entries(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_frame_entries');
late final _spine_physics_constraint_mass_timeline_get_frame_entries =
_spine_physics_constraint_mass_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_mass_timeline)>();
int spine_physics_constraint_mass_timeline_get_frame_count(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_frame_count');
late final _spine_physics_constraint_mass_timeline_get_frame_count =
_spine_physics_constraint_mass_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_mass_timeline)>();
spine_array_float spine_physics_constraint_mass_timeline_get_frames(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_frames');
late final _spine_physics_constraint_mass_timeline_get_frames = _spine_physics_constraint_mass_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_mass_timeline)>();
double spine_physics_constraint_mass_timeline_get_duration(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_duration');
late final _spine_physics_constraint_mass_timeline_get_duration =
_spine_physics_constraint_mass_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_mass_timeline)>();
spine_array_property_id spine_physics_constraint_mass_timeline_get_property_ids(
spine_physics_constraint_mass_timeline self,
) {
return _spine_physics_constraint_mass_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_mass_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_mass_timeline)>>(
'spine_physics_constraint_mass_timeline_get_property_ids');
late final _spine_physics_constraint_mass_timeline_get_property_ids =
_spine_physics_constraint_mass_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_mass_timeline)>();
spine_rtti spine_physics_constraint_mass_timeline_rtti() {
return _spine_physics_constraint_mass_timeline_rtti();
}
late final _spine_physics_constraint_mass_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_mass_timeline_rtti');
late final _spine_physics_constraint_mass_timeline_rtti =
_spine_physics_constraint_mass_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_mix_timeline spine_physics_constraint_mix_timeline_create(
int frameCount,
int bezierCount,
int physicsConstraintIndex,
) {
return _spine_physics_constraint_mix_timeline_create(
frameCount,
bezierCount,
physicsConstraintIndex,
);
}
late final _spine_physics_constraint_mix_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_mix_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_physics_constraint_mix_timeline_create');
late final _spine_physics_constraint_mix_timeline_create = _spine_physics_constraint_mix_timeline_createPtr
.asFunction<spine_physics_constraint_mix_timeline Function(int, int, int)>();
void spine_physics_constraint_mix_timeline_dispose(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_mix_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_dispose');
late final _spine_physics_constraint_mix_timeline_dispose = _spine_physics_constraint_mix_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_mix_timeline)>();
spine_rtti spine_physics_constraint_mix_timeline_get_rtti(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_rtti');
late final _spine_physics_constraint_mix_timeline_get_rtti = _spine_physics_constraint_mix_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_mix_timeline)>();
void spine_physics_constraint_mix_timeline_apply(
spine_physics_constraint_mix_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_mix_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_mix_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_mix_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_mix_timeline_apply');
late final _spine_physics_constraint_mix_timeline_apply = _spine_physics_constraint_mix_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_mix_timeline, spine_skeleton, double, double, spine_array_event, double,
int, int, bool)>();
int spine_physics_constraint_mix_timeline_get_constraint_index(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_constraint_index');
late final _spine_physics_constraint_mix_timeline_get_constraint_index =
_spine_physics_constraint_mix_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_mix_timeline)>();
void spine_physics_constraint_mix_timeline_set_constraint_index(
spine_physics_constraint_mix_timeline self,
int inValue,
) {
return _spine_physics_constraint_mix_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_mix_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mix_timeline, ffi.Int)>>(
'spine_physics_constraint_mix_timeline_set_constraint_index');
late final _spine_physics_constraint_mix_timeline_set_constraint_index =
_spine_physics_constraint_mix_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_mix_timeline, int)>();
void spine_physics_constraint_mix_timeline_set_frame(
spine_physics_constraint_mix_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_mix_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_mix_timeline_set_framePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mix_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_physics_constraint_mix_timeline_set_frame');
late final _spine_physics_constraint_mix_timeline_set_frame = _spine_physics_constraint_mix_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_mix_timeline, int, double, double)>();
double spine_physics_constraint_mix_timeline_get_curve_value(
spine_physics_constraint_mix_timeline self,
double time,
) {
return _spine_physics_constraint_mix_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_mix_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_mix_timeline, ffi.Float)>>(
'spine_physics_constraint_mix_timeline_get_curve_value');
late final _spine_physics_constraint_mix_timeline_get_curve_value =
_spine_physics_constraint_mix_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_mix_timeline, double)>();
double spine_physics_constraint_mix_timeline_get_relative_value(
spine_physics_constraint_mix_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_mix_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_mix_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_mix_timeline_get_relative_value');
late final _spine_physics_constraint_mix_timeline_get_relative_value =
_spine_physics_constraint_mix_timeline_get_relative_valuePtr
.asFunction<double Function(spine_physics_constraint_mix_timeline, double, double, int, double, double)>();
double spine_physics_constraint_mix_timeline_get_absolute_value_1(
spine_physics_constraint_mix_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_mix_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_mix_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_mix_timeline_get_absolute_value_1');
late final _spine_physics_constraint_mix_timeline_get_absolute_value_1 =
_spine_physics_constraint_mix_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_physics_constraint_mix_timeline, double, double, int, double, double)>();
double spine_physics_constraint_mix_timeline_get_absolute_value_2(
spine_physics_constraint_mix_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_mix_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_mix_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_physics_constraint_mix_timeline_get_absolute_value_2');
late final _spine_physics_constraint_mix_timeline_get_absolute_value_2 =
_spine_physics_constraint_mix_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_mix_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_mix_timeline_get_scale_value(
spine_physics_constraint_mix_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_mix_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_mix_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_physics_constraint_mix_timeline_get_scale_value');
late final _spine_physics_constraint_mix_timeline_get_scale_value =
_spine_physics_constraint_mix_timeline_get_scale_valuePtr.asFunction<
double Function(spine_physics_constraint_mix_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_mix_timeline_set_linear(
spine_physics_constraint_mix_timeline self,
int frame,
) {
return _spine_physics_constraint_mix_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_mix_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mix_timeline, ffi.Size)>>(
'spine_physics_constraint_mix_timeline_set_linear');
late final _spine_physics_constraint_mix_timeline_set_linear = _spine_physics_constraint_mix_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_mix_timeline, int)>();
void spine_physics_constraint_mix_timeline_set_stepped(
spine_physics_constraint_mix_timeline self,
int frame,
) {
return _spine_physics_constraint_mix_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_mix_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_mix_timeline, ffi.Size)>>(
'spine_physics_constraint_mix_timeline_set_stepped');
late final _spine_physics_constraint_mix_timeline_set_stepped = _spine_physics_constraint_mix_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_mix_timeline, int)>();
void spine_physics_constraint_mix_timeline_set_bezier(
spine_physics_constraint_mix_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_mix_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_mix_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_mix_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_mix_timeline_set_bezier');
late final _spine_physics_constraint_mix_timeline_set_bezier =
_spine_physics_constraint_mix_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_mix_timeline, int, int, double, double, double, double, double, double,
double, double, double)>();
double spine_physics_constraint_mix_timeline_get_bezier_value(
spine_physics_constraint_mix_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_mix_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_mix_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_mix_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_mix_timeline_get_bezier_value');
late final _spine_physics_constraint_mix_timeline_get_bezier_value =
_spine_physics_constraint_mix_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_mix_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_mix_timeline_get_curves(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_curves');
late final _spine_physics_constraint_mix_timeline_get_curves = _spine_physics_constraint_mix_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_mix_timeline)>();
int spine_physics_constraint_mix_timeline_get_frame_entries(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_frame_entries');
late final _spine_physics_constraint_mix_timeline_get_frame_entries =
_spine_physics_constraint_mix_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_mix_timeline)>();
int spine_physics_constraint_mix_timeline_get_frame_count(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_frame_count');
late final _spine_physics_constraint_mix_timeline_get_frame_count =
_spine_physics_constraint_mix_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_mix_timeline)>();
spine_array_float spine_physics_constraint_mix_timeline_get_frames(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_frames');
late final _spine_physics_constraint_mix_timeline_get_frames = _spine_physics_constraint_mix_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_mix_timeline)>();
double spine_physics_constraint_mix_timeline_get_duration(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_duration');
late final _spine_physics_constraint_mix_timeline_get_duration =
_spine_physics_constraint_mix_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_mix_timeline)>();
spine_array_property_id spine_physics_constraint_mix_timeline_get_property_ids(
spine_physics_constraint_mix_timeline self,
) {
return _spine_physics_constraint_mix_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_mix_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_mix_timeline)>>(
'spine_physics_constraint_mix_timeline_get_property_ids');
late final _spine_physics_constraint_mix_timeline_get_property_ids =
_spine_physics_constraint_mix_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_mix_timeline)>();
spine_rtti spine_physics_constraint_mix_timeline_rtti() {
return _spine_physics_constraint_mix_timeline_rtti();
}
late final _spine_physics_constraint_mix_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_mix_timeline_rtti');
late final _spine_physics_constraint_mix_timeline_rtti =
_spine_physics_constraint_mix_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_pose spine_physics_constraint_pose_create() {
return _spine_physics_constraint_pose_create();
}
late final _spine_physics_constraint_pose_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_pose Function()>>('spine_physics_constraint_pose_create');
late final _spine_physics_constraint_pose_create =
_spine_physics_constraint_pose_createPtr.asFunction<spine_physics_constraint_pose Function()>();
void spine_physics_constraint_pose_dispose(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_dispose(
self,
);
}
late final _spine_physics_constraint_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_dispose');
late final _spine_physics_constraint_pose_dispose =
_spine_physics_constraint_pose_disposePtr.asFunction<void Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set(
spine_physics_constraint_pose self,
spine_physics_constraint_pose pose,
) {
return _spine_physics_constraint_pose_set(
self,
pose,
);
}
late final _spine_physics_constraint_pose_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_set');
late final _spine_physics_constraint_pose_set = _spine_physics_constraint_pose_setPtr
.asFunction<void Function(spine_physics_constraint_pose, spine_physics_constraint_pose)>();
double spine_physics_constraint_pose_get_inertia(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_get_inertia(
self,
);
}
late final _spine_physics_constraint_pose_get_inertiaPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_get_inertia');
late final _spine_physics_constraint_pose_get_inertia =
_spine_physics_constraint_pose_get_inertiaPtr.asFunction<double Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set_inertia(
spine_physics_constraint_pose self,
double inertia,
) {
return _spine_physics_constraint_pose_set_inertia(
self,
inertia,
);
}
late final _spine_physics_constraint_pose_set_inertiaPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, ffi.Float)>>(
'spine_physics_constraint_pose_set_inertia');
late final _spine_physics_constraint_pose_set_inertia =
_spine_physics_constraint_pose_set_inertiaPtr.asFunction<void Function(spine_physics_constraint_pose, double)>();
double spine_physics_constraint_pose_get_strength(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_get_strength(
self,
);
}
late final _spine_physics_constraint_pose_get_strengthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_get_strength');
late final _spine_physics_constraint_pose_get_strength =
_spine_physics_constraint_pose_get_strengthPtr.asFunction<double Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set_strength(
spine_physics_constraint_pose self,
double strength,
) {
return _spine_physics_constraint_pose_set_strength(
self,
strength,
);
}
late final _spine_physics_constraint_pose_set_strengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, ffi.Float)>>(
'spine_physics_constraint_pose_set_strength');
late final _spine_physics_constraint_pose_set_strength =
_spine_physics_constraint_pose_set_strengthPtr.asFunction<void Function(spine_physics_constraint_pose, double)>();
double spine_physics_constraint_pose_get_damping(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_get_damping(
self,
);
}
late final _spine_physics_constraint_pose_get_dampingPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_get_damping');
late final _spine_physics_constraint_pose_get_damping =
_spine_physics_constraint_pose_get_dampingPtr.asFunction<double Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set_damping(
spine_physics_constraint_pose self,
double damping,
) {
return _spine_physics_constraint_pose_set_damping(
self,
damping,
);
}
late final _spine_physics_constraint_pose_set_dampingPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, ffi.Float)>>(
'spine_physics_constraint_pose_set_damping');
late final _spine_physics_constraint_pose_set_damping =
_spine_physics_constraint_pose_set_dampingPtr.asFunction<void Function(spine_physics_constraint_pose, double)>();
double spine_physics_constraint_pose_get_mass_inverse(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_get_mass_inverse(
self,
);
}
late final _spine_physics_constraint_pose_get_mass_inversePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_get_mass_inverse');
late final _spine_physics_constraint_pose_get_mass_inverse =
_spine_physics_constraint_pose_get_mass_inversePtr.asFunction<double Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set_mass_inverse(
spine_physics_constraint_pose self,
double massInverse,
) {
return _spine_physics_constraint_pose_set_mass_inverse(
self,
massInverse,
);
}
late final _spine_physics_constraint_pose_set_mass_inversePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, ffi.Float)>>(
'spine_physics_constraint_pose_set_mass_inverse');
late final _spine_physics_constraint_pose_set_mass_inverse = _spine_physics_constraint_pose_set_mass_inversePtr
.asFunction<void Function(spine_physics_constraint_pose, double)>();
double spine_physics_constraint_pose_get_wind(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_get_wind(
self,
);
}
late final _spine_physics_constraint_pose_get_windPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_get_wind');
late final _spine_physics_constraint_pose_get_wind =
_spine_physics_constraint_pose_get_windPtr.asFunction<double Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set_wind(
spine_physics_constraint_pose self,
double wind,
) {
return _spine_physics_constraint_pose_set_wind(
self,
wind,
);
}
late final _spine_physics_constraint_pose_set_windPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, ffi.Float)>>(
'spine_physics_constraint_pose_set_wind');
late final _spine_physics_constraint_pose_set_wind =
_spine_physics_constraint_pose_set_windPtr.asFunction<void Function(spine_physics_constraint_pose, double)>();
double spine_physics_constraint_pose_get_gravity(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_get_gravity(
self,
);
}
late final _spine_physics_constraint_pose_get_gravityPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_get_gravity');
late final _spine_physics_constraint_pose_get_gravity =
_spine_physics_constraint_pose_get_gravityPtr.asFunction<double Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set_gravity(
spine_physics_constraint_pose self,
double gravity,
) {
return _spine_physics_constraint_pose_set_gravity(
self,
gravity,
);
}
late final _spine_physics_constraint_pose_set_gravityPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, ffi.Float)>>(
'spine_physics_constraint_pose_set_gravity');
late final _spine_physics_constraint_pose_set_gravity =
_spine_physics_constraint_pose_set_gravityPtr.asFunction<void Function(spine_physics_constraint_pose, double)>();
double spine_physics_constraint_pose_get_mix(
spine_physics_constraint_pose self,
) {
return _spine_physics_constraint_pose_get_mix(
self,
);
}
late final _spine_physics_constraint_pose_get_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_pose)>>(
'spine_physics_constraint_pose_get_mix');
late final _spine_physics_constraint_pose_get_mix =
_spine_physics_constraint_pose_get_mixPtr.asFunction<double Function(spine_physics_constraint_pose)>();
void spine_physics_constraint_pose_set_mix(
spine_physics_constraint_pose self,
double mix,
) {
return _spine_physics_constraint_pose_set_mix(
self,
mix,
);
}
late final _spine_physics_constraint_pose_set_mixPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_pose, ffi.Float)>>(
'spine_physics_constraint_pose_set_mix');
late final _spine_physics_constraint_pose_set_mix =
_spine_physics_constraint_pose_set_mixPtr.asFunction<void Function(spine_physics_constraint_pose, double)>();
spine_physics_constraint_reset_timeline spine_physics_constraint_reset_timeline_create(
int frameCount,
int constraintIndex,
) {
return _spine_physics_constraint_reset_timeline_create(
frameCount,
constraintIndex,
);
}
late final _spine_physics_constraint_reset_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_reset_timeline Function(ffi.Size, ffi.Int)>>(
'spine_physics_constraint_reset_timeline_create');
late final _spine_physics_constraint_reset_timeline_create = _spine_physics_constraint_reset_timeline_createPtr
.asFunction<spine_physics_constraint_reset_timeline Function(int, int)>();
void spine_physics_constraint_reset_timeline_dispose(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_reset_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_dispose');
late final _spine_physics_constraint_reset_timeline_dispose = _spine_physics_constraint_reset_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_reset_timeline)>();
spine_rtti spine_physics_constraint_reset_timeline_get_rtti(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_reset_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_get_rtti');
late final _spine_physics_constraint_reset_timeline_get_rtti = _spine_physics_constraint_reset_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_reset_timeline)>();
void spine_physics_constraint_reset_timeline_apply(
spine_physics_constraint_reset_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_reset_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_reset_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_reset_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_reset_timeline_apply');
late final _spine_physics_constraint_reset_timeline_apply =
_spine_physics_constraint_reset_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_reset_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_physics_constraint_reset_timeline_get_frame_count(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_reset_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_get_frame_count');
late final _spine_physics_constraint_reset_timeline_get_frame_count =
_spine_physics_constraint_reset_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_reset_timeline)>();
int spine_physics_constraint_reset_timeline_get_constraint_index(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_reset_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_get_constraint_index');
late final _spine_physics_constraint_reset_timeline_get_constraint_index =
_spine_physics_constraint_reset_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_reset_timeline)>();
void spine_physics_constraint_reset_timeline_set_constraint_index(
spine_physics_constraint_reset_timeline self,
int inValue,
) {
return _spine_physics_constraint_reset_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_reset_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_reset_timeline, ffi.Int)>>(
'spine_physics_constraint_reset_timeline_set_constraint_index');
late final _spine_physics_constraint_reset_timeline_set_constraint_index =
_spine_physics_constraint_reset_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_reset_timeline, int)>();
void spine_physics_constraint_reset_timeline_set_frame(
spine_physics_constraint_reset_timeline self,
int frame,
double time,
) {
return _spine_physics_constraint_reset_timeline_set_frame(
self,
frame,
time,
);
}
late final _spine_physics_constraint_reset_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_reset_timeline, ffi.Int, ffi.Float)>>(
'spine_physics_constraint_reset_timeline_set_frame');
late final _spine_physics_constraint_reset_timeline_set_frame = _spine_physics_constraint_reset_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_reset_timeline, int, double)>();
int spine_physics_constraint_reset_timeline_get_frame_entries(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_reset_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_get_frame_entries');
late final _spine_physics_constraint_reset_timeline_get_frame_entries =
_spine_physics_constraint_reset_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_reset_timeline)>();
spine_array_float spine_physics_constraint_reset_timeline_get_frames(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_reset_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_get_frames');
late final _spine_physics_constraint_reset_timeline_get_frames =
_spine_physics_constraint_reset_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_reset_timeline)>();
double spine_physics_constraint_reset_timeline_get_duration(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_reset_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_get_duration');
late final _spine_physics_constraint_reset_timeline_get_duration =
_spine_physics_constraint_reset_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_reset_timeline)>();
spine_array_property_id spine_physics_constraint_reset_timeline_get_property_ids(
spine_physics_constraint_reset_timeline self,
) {
return _spine_physics_constraint_reset_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_reset_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_reset_timeline)>>(
'spine_physics_constraint_reset_timeline_get_property_ids');
late final _spine_physics_constraint_reset_timeline_get_property_ids =
_spine_physics_constraint_reset_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_reset_timeline)>();
spine_rtti spine_physics_constraint_reset_timeline_rtti() {
return _spine_physics_constraint_reset_timeline_rtti();
}
late final _spine_physics_constraint_reset_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_reset_timeline_rtti');
late final _spine_physics_constraint_reset_timeline_rtti =
_spine_physics_constraint_reset_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_strength_timeline spine_physics_constraint_strength_timeline_create(
int frameCount,
int bezierCount,
int physicsConstraintIndex,
) {
return _spine_physics_constraint_strength_timeline_create(
frameCount,
bezierCount,
physicsConstraintIndex,
);
}
late final _spine_physics_constraint_strength_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_strength_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_physics_constraint_strength_timeline_create');
late final _spine_physics_constraint_strength_timeline_create = _spine_physics_constraint_strength_timeline_createPtr
.asFunction<spine_physics_constraint_strength_timeline Function(int, int, int)>();
void spine_physics_constraint_strength_timeline_dispose(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_strength_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_dispose');
late final _spine_physics_constraint_strength_timeline_dispose =
_spine_physics_constraint_strength_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_strength_timeline)>();
spine_rtti spine_physics_constraint_strength_timeline_get_rtti(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_rtti');
late final _spine_physics_constraint_strength_timeline_get_rtti =
_spine_physics_constraint_strength_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_strength_timeline)>();
void spine_physics_constraint_strength_timeline_apply(
spine_physics_constraint_strength_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_strength_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_strength_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_strength_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_strength_timeline_apply');
late final _spine_physics_constraint_strength_timeline_apply =
_spine_physics_constraint_strength_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_strength_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_physics_constraint_strength_timeline_get_constraint_index(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_constraint_index');
late final _spine_physics_constraint_strength_timeline_get_constraint_index =
_spine_physics_constraint_strength_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_strength_timeline)>();
void spine_physics_constraint_strength_timeline_set_constraint_index(
spine_physics_constraint_strength_timeline self,
int inValue,
) {
return _spine_physics_constraint_strength_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_strength_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_strength_timeline, ffi.Int)>>(
'spine_physics_constraint_strength_timeline_set_constraint_index');
late final _spine_physics_constraint_strength_timeline_set_constraint_index =
_spine_physics_constraint_strength_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_strength_timeline, int)>();
void spine_physics_constraint_strength_timeline_set_frame(
spine_physics_constraint_strength_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_strength_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_strength_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_strength_timeline, ffi.Size, ffi.Float,
ffi.Float)>>('spine_physics_constraint_strength_timeline_set_frame');
late final _spine_physics_constraint_strength_timeline_set_frame =
_spine_physics_constraint_strength_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_strength_timeline, int, double, double)>();
double spine_physics_constraint_strength_timeline_get_curve_value(
spine_physics_constraint_strength_timeline self,
double time,
) {
return _spine_physics_constraint_strength_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_strength_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_strength_timeline, ffi.Float)>>(
'spine_physics_constraint_strength_timeline_get_curve_value');
late final _spine_physics_constraint_strength_timeline_get_curve_value =
_spine_physics_constraint_strength_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_strength_timeline, double)>();
double spine_physics_constraint_strength_timeline_get_relative_value(
spine_physics_constraint_strength_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_strength_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_strength_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_strength_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_strength_timeline_get_relative_value');
late final _spine_physics_constraint_strength_timeline_get_relative_value =
_spine_physics_constraint_strength_timeline_get_relative_valuePtr.asFunction<
double Function(spine_physics_constraint_strength_timeline, double, double, int, double, double)>();
double spine_physics_constraint_strength_timeline_get_absolute_value_1(
spine_physics_constraint_strength_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_strength_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_strength_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_strength_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_strength_timeline_get_absolute_value_1');
late final _spine_physics_constraint_strength_timeline_get_absolute_value_1 =
_spine_physics_constraint_strength_timeline_get_absolute_value_1Ptr.asFunction<
double Function(spine_physics_constraint_strength_timeline, double, double, int, double, double)>();
double spine_physics_constraint_strength_timeline_get_absolute_value_2(
spine_physics_constraint_strength_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_strength_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_strength_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_strength_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_physics_constraint_strength_timeline_get_absolute_value_2');
late final _spine_physics_constraint_strength_timeline_get_absolute_value_2 =
_spine_physics_constraint_strength_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_strength_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_strength_timeline_get_scale_value(
spine_physics_constraint_strength_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_strength_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_strength_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_strength_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_physics_constraint_strength_timeline_get_scale_value');
late final _spine_physics_constraint_strength_timeline_get_scale_value =
_spine_physics_constraint_strength_timeline_get_scale_valuePtr.asFunction<
double Function(spine_physics_constraint_strength_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_strength_timeline_set_linear(
spine_physics_constraint_strength_timeline self,
int frame,
) {
return _spine_physics_constraint_strength_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_strength_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_strength_timeline, ffi.Size)>>(
'spine_physics_constraint_strength_timeline_set_linear');
late final _spine_physics_constraint_strength_timeline_set_linear =
_spine_physics_constraint_strength_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_strength_timeline, int)>();
void spine_physics_constraint_strength_timeline_set_stepped(
spine_physics_constraint_strength_timeline self,
int frame,
) {
return _spine_physics_constraint_strength_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_strength_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_strength_timeline, ffi.Size)>>(
'spine_physics_constraint_strength_timeline_set_stepped');
late final _spine_physics_constraint_strength_timeline_set_stepped =
_spine_physics_constraint_strength_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_strength_timeline, int)>();
void spine_physics_constraint_strength_timeline_set_bezier(
spine_physics_constraint_strength_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_strength_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_strength_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_strength_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_strength_timeline_set_bezier');
late final _spine_physics_constraint_strength_timeline_set_bezier =
_spine_physics_constraint_strength_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_strength_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_physics_constraint_strength_timeline_get_bezier_value(
spine_physics_constraint_strength_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_strength_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_strength_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_strength_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_strength_timeline_get_bezier_value');
late final _spine_physics_constraint_strength_timeline_get_bezier_value =
_spine_physics_constraint_strength_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_strength_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_strength_timeline_get_curves(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_curves');
late final _spine_physics_constraint_strength_timeline_get_curves =
_spine_physics_constraint_strength_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_strength_timeline)>();
int spine_physics_constraint_strength_timeline_get_frame_entries(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_frame_entries');
late final _spine_physics_constraint_strength_timeline_get_frame_entries =
_spine_physics_constraint_strength_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_strength_timeline)>();
int spine_physics_constraint_strength_timeline_get_frame_count(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_frame_count');
late final _spine_physics_constraint_strength_timeline_get_frame_count =
_spine_physics_constraint_strength_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_strength_timeline)>();
spine_array_float spine_physics_constraint_strength_timeline_get_frames(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_frames');
late final _spine_physics_constraint_strength_timeline_get_frames =
_spine_physics_constraint_strength_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_strength_timeline)>();
double spine_physics_constraint_strength_timeline_get_duration(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_duration');
late final _spine_physics_constraint_strength_timeline_get_duration =
_spine_physics_constraint_strength_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_strength_timeline)>();
spine_array_property_id spine_physics_constraint_strength_timeline_get_property_ids(
spine_physics_constraint_strength_timeline self,
) {
return _spine_physics_constraint_strength_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_strength_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_strength_timeline)>>(
'spine_physics_constraint_strength_timeline_get_property_ids');
late final _spine_physics_constraint_strength_timeline_get_property_ids =
_spine_physics_constraint_strength_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_strength_timeline)>();
spine_rtti spine_physics_constraint_strength_timeline_rtti() {
return _spine_physics_constraint_strength_timeline_rtti();
}
late final _spine_physics_constraint_strength_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_strength_timeline_rtti');
late final _spine_physics_constraint_strength_timeline_rtti =
_spine_physics_constraint_strength_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_physics_constraint_timeline_dispose(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_dispose');
late final _spine_physics_constraint_timeline_dispose =
_spine_physics_constraint_timeline_disposePtr.asFunction<void Function(spine_physics_constraint_timeline)>();
spine_rtti spine_physics_constraint_timeline_get_rtti(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_rtti');
late final _spine_physics_constraint_timeline_get_rtti = _spine_physics_constraint_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_timeline)>();
void spine_physics_constraint_timeline_apply(
spine_physics_constraint_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_physics_constraint_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_physics_constraint_timeline_apply');
late final _spine_physics_constraint_timeline_apply = _spine_physics_constraint_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_timeline, spine_skeleton, double, double, spine_array_event, double, int,
int, bool)>();
int spine_physics_constraint_timeline_get_constraint_index(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_constraint_index');
late final _spine_physics_constraint_timeline_get_constraint_index =
_spine_physics_constraint_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_timeline)>();
void spine_physics_constraint_timeline_set_constraint_index(
spine_physics_constraint_timeline self,
int inValue,
) {
return _spine_physics_constraint_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_timeline, ffi.Int)>>(
'spine_physics_constraint_timeline_set_constraint_index');
late final _spine_physics_constraint_timeline_set_constraint_index =
_spine_physics_constraint_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_timeline, int)>();
void spine_physics_constraint_timeline_set_frame(
spine_physics_constraint_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_physics_constraint_timeline_set_frame');
late final _spine_physics_constraint_timeline_set_frame = _spine_physics_constraint_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_timeline, int, double, double)>();
double spine_physics_constraint_timeline_get_curve_value(
spine_physics_constraint_timeline self,
double time,
) {
return _spine_physics_constraint_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_timeline, ffi.Float)>>(
'spine_physics_constraint_timeline_get_curve_value');
late final _spine_physics_constraint_timeline_get_curve_value = _spine_physics_constraint_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_timeline, double)>();
double spine_physics_constraint_timeline_get_relative_value(
spine_physics_constraint_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_timeline_get_relative_value');
late final _spine_physics_constraint_timeline_get_relative_value =
_spine_physics_constraint_timeline_get_relative_valuePtr
.asFunction<double Function(spine_physics_constraint_timeline, double, double, int, double, double)>();
double spine_physics_constraint_timeline_get_absolute_value_1(
spine_physics_constraint_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_timeline_get_absolute_value_1');
late final _spine_physics_constraint_timeline_get_absolute_value_1 =
_spine_physics_constraint_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_physics_constraint_timeline, double, double, int, double, double)>();
double spine_physics_constraint_timeline_get_absolute_value_2(
spine_physics_constraint_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_physics_constraint_timeline_get_absolute_value_2');
late final _spine_physics_constraint_timeline_get_absolute_value_2 =
_spine_physics_constraint_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_timeline_get_scale_value(
spine_physics_constraint_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_timeline_get_scale_value');
late final _spine_physics_constraint_timeline_get_scale_value = _spine_physics_constraint_timeline_get_scale_valuePtr
.asFunction<double Function(spine_physics_constraint_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_timeline_set_linear(
spine_physics_constraint_timeline self,
int frame,
) {
return _spine_physics_constraint_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_timeline, ffi.Size)>>(
'spine_physics_constraint_timeline_set_linear');
late final _spine_physics_constraint_timeline_set_linear = _spine_physics_constraint_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_timeline, int)>();
void spine_physics_constraint_timeline_set_stepped(
spine_physics_constraint_timeline self,
int frame,
) {
return _spine_physics_constraint_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_timeline, ffi.Size)>>(
'spine_physics_constraint_timeline_set_stepped');
late final _spine_physics_constraint_timeline_set_stepped = _spine_physics_constraint_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_timeline, int)>();
void spine_physics_constraint_timeline_set_bezier(
spine_physics_constraint_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_timeline_set_bezier');
late final _spine_physics_constraint_timeline_set_bezier =
_spine_physics_constraint_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_timeline, int, int, double, double, double, double, double, double,
double, double, double)>();
double spine_physics_constraint_timeline_get_bezier_value(
spine_physics_constraint_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_timeline_get_bezier_value');
late final _spine_physics_constraint_timeline_get_bezier_value =
_spine_physics_constraint_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_timeline_get_curves(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_curves');
late final _spine_physics_constraint_timeline_get_curves = _spine_physics_constraint_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_timeline)>();
int spine_physics_constraint_timeline_get_frame_entries(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_frame_entries');
late final _spine_physics_constraint_timeline_get_frame_entries =
_spine_physics_constraint_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_timeline)>();
int spine_physics_constraint_timeline_get_frame_count(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_frame_count');
late final _spine_physics_constraint_timeline_get_frame_count = _spine_physics_constraint_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_timeline)>();
spine_array_float spine_physics_constraint_timeline_get_frames(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_frames');
late final _spine_physics_constraint_timeline_get_frames = _spine_physics_constraint_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_timeline)>();
double spine_physics_constraint_timeline_get_duration(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_duration');
late final _spine_physics_constraint_timeline_get_duration = _spine_physics_constraint_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_timeline)>();
spine_array_property_id spine_physics_constraint_timeline_get_property_ids(
spine_physics_constraint_timeline self,
) {
return _spine_physics_constraint_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_timeline)>>(
'spine_physics_constraint_timeline_get_property_ids');
late final _spine_physics_constraint_timeline_get_property_ids =
_spine_physics_constraint_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_timeline)>();
spine_rtti spine_physics_constraint_timeline_rtti() {
return _spine_physics_constraint_timeline_rtti();
}
late final _spine_physics_constraint_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_timeline_rtti');
late final _spine_physics_constraint_timeline_rtti =
_spine_physics_constraint_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_physics_constraint_wind_timeline spine_physics_constraint_wind_timeline_create(
int frameCount,
int bezierCount,
int physicsConstraintIndex,
) {
return _spine_physics_constraint_wind_timeline_create(
frameCount,
bezierCount,
physicsConstraintIndex,
);
}
late final _spine_physics_constraint_wind_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_physics_constraint_wind_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_physics_constraint_wind_timeline_create');
late final _spine_physics_constraint_wind_timeline_create = _spine_physics_constraint_wind_timeline_createPtr
.asFunction<spine_physics_constraint_wind_timeline Function(int, int, int)>();
void spine_physics_constraint_wind_timeline_dispose(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_dispose(
self,
);
}
late final _spine_physics_constraint_wind_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_dispose');
late final _spine_physics_constraint_wind_timeline_dispose = _spine_physics_constraint_wind_timeline_disposePtr
.asFunction<void Function(spine_physics_constraint_wind_timeline)>();
spine_rtti spine_physics_constraint_wind_timeline_get_rtti(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_rtti(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_rtti');
late final _spine_physics_constraint_wind_timeline_get_rtti = _spine_physics_constraint_wind_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_physics_constraint_wind_timeline)>();
void spine_physics_constraint_wind_timeline_apply(
spine_physics_constraint_wind_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_physics_constraint_wind_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_physics_constraint_wind_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_wind_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_physics_constraint_wind_timeline_apply');
late final _spine_physics_constraint_wind_timeline_apply =
_spine_physics_constraint_wind_timeline_applyPtr.asFunction<
void Function(spine_physics_constraint_wind_timeline, spine_skeleton, double, double, spine_array_event,
double, int, int, bool)>();
int spine_physics_constraint_wind_timeline_get_constraint_index(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_constraint_index(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_constraint_index');
late final _spine_physics_constraint_wind_timeline_get_constraint_index =
_spine_physics_constraint_wind_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_physics_constraint_wind_timeline)>();
void spine_physics_constraint_wind_timeline_set_constraint_index(
spine_physics_constraint_wind_timeline self,
int inValue,
) {
return _spine_physics_constraint_wind_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_physics_constraint_wind_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_wind_timeline, ffi.Int)>>(
'spine_physics_constraint_wind_timeline_set_constraint_index');
late final _spine_physics_constraint_wind_timeline_set_constraint_index =
_spine_physics_constraint_wind_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_physics_constraint_wind_timeline, int)>();
void spine_physics_constraint_wind_timeline_set_frame(
spine_physics_constraint_wind_timeline self,
int frame,
double time,
double value,
) {
return _spine_physics_constraint_wind_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_physics_constraint_wind_timeline_set_framePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_physics_constraint_wind_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_physics_constraint_wind_timeline_set_frame');
late final _spine_physics_constraint_wind_timeline_set_frame = _spine_physics_constraint_wind_timeline_set_framePtr
.asFunction<void Function(spine_physics_constraint_wind_timeline, int, double, double)>();
double spine_physics_constraint_wind_timeline_get_curve_value(
spine_physics_constraint_wind_timeline self,
double time,
) {
return _spine_physics_constraint_wind_timeline_get_curve_value(
self,
time,
);
}
late final _spine_physics_constraint_wind_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_wind_timeline, ffi.Float)>>(
'spine_physics_constraint_wind_timeline_get_curve_value');
late final _spine_physics_constraint_wind_timeline_get_curve_value =
_spine_physics_constraint_wind_timeline_get_curve_valuePtr
.asFunction<double Function(spine_physics_constraint_wind_timeline, double)>();
double spine_physics_constraint_wind_timeline_get_relative_value(
spine_physics_constraint_wind_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_wind_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_wind_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_wind_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_wind_timeline_get_relative_value');
late final _spine_physics_constraint_wind_timeline_get_relative_value =
_spine_physics_constraint_wind_timeline_get_relative_valuePtr
.asFunction<double Function(spine_physics_constraint_wind_timeline, double, double, int, double, double)>();
double spine_physics_constraint_wind_timeline_get_absolute_value_1(
spine_physics_constraint_wind_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_physics_constraint_wind_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_physics_constraint_wind_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_wind_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_physics_constraint_wind_timeline_get_absolute_value_1');
late final _spine_physics_constraint_wind_timeline_get_absolute_value_1 =
_spine_physics_constraint_wind_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_physics_constraint_wind_timeline, double, double, int, double, double)>();
double spine_physics_constraint_wind_timeline_get_absolute_value_2(
spine_physics_constraint_wind_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_physics_constraint_wind_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_physics_constraint_wind_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_wind_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float, ffi.Float)>>('spine_physics_constraint_wind_timeline_get_absolute_value_2');
late final _spine_physics_constraint_wind_timeline_get_absolute_value_2 =
_spine_physics_constraint_wind_timeline_get_absolute_value_2Ptr.asFunction<
double Function(spine_physics_constraint_wind_timeline, double, double, int, double, double, double)>();
double spine_physics_constraint_wind_timeline_get_scale_value(
spine_physics_constraint_wind_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_physics_constraint_wind_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_physics_constraint_wind_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_wind_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32,
ffi.Float, ffi.Float)>>('spine_physics_constraint_wind_timeline_get_scale_value');
late final _spine_physics_constraint_wind_timeline_get_scale_value =
_spine_physics_constraint_wind_timeline_get_scale_valuePtr.asFunction<
double Function(spine_physics_constraint_wind_timeline, double, double, int, int, double, double)>();
void spine_physics_constraint_wind_timeline_set_linear(
spine_physics_constraint_wind_timeline self,
int frame,
) {
return _spine_physics_constraint_wind_timeline_set_linear(
self,
frame,
);
}
late final _spine_physics_constraint_wind_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_wind_timeline, ffi.Size)>>(
'spine_physics_constraint_wind_timeline_set_linear');
late final _spine_physics_constraint_wind_timeline_set_linear = _spine_physics_constraint_wind_timeline_set_linearPtr
.asFunction<void Function(spine_physics_constraint_wind_timeline, int)>();
void spine_physics_constraint_wind_timeline_set_stepped(
spine_physics_constraint_wind_timeline self,
int frame,
) {
return _spine_physics_constraint_wind_timeline_set_stepped(
self,
frame,
);
}
late final _spine_physics_constraint_wind_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_physics_constraint_wind_timeline, ffi.Size)>>(
'spine_physics_constraint_wind_timeline_set_stepped');
late final _spine_physics_constraint_wind_timeline_set_stepped =
_spine_physics_constraint_wind_timeline_set_steppedPtr
.asFunction<void Function(spine_physics_constraint_wind_timeline, int)>();
void spine_physics_constraint_wind_timeline_set_bezier(
spine_physics_constraint_wind_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_physics_constraint_wind_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_physics_constraint_wind_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_physics_constraint_wind_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_physics_constraint_wind_timeline_set_bezier');
late final _spine_physics_constraint_wind_timeline_set_bezier =
_spine_physics_constraint_wind_timeline_set_bezierPtr.asFunction<
void Function(spine_physics_constraint_wind_timeline, int, int, double, double, double, double, double,
double, double, double, double)>();
double spine_physics_constraint_wind_timeline_get_bezier_value(
spine_physics_constraint_wind_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_physics_constraint_wind_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_physics_constraint_wind_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_physics_constraint_wind_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_physics_constraint_wind_timeline_get_bezier_value');
late final _spine_physics_constraint_wind_timeline_get_bezier_value =
_spine_physics_constraint_wind_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_physics_constraint_wind_timeline, double, int, int, int)>();
spine_array_float spine_physics_constraint_wind_timeline_get_curves(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_curves(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_curves');
late final _spine_physics_constraint_wind_timeline_get_curves = _spine_physics_constraint_wind_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_wind_timeline)>();
int spine_physics_constraint_wind_timeline_get_frame_entries(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_frame_entries(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_frame_entries');
late final _spine_physics_constraint_wind_timeline_get_frame_entries =
_spine_physics_constraint_wind_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_physics_constraint_wind_timeline)>();
int spine_physics_constraint_wind_timeline_get_frame_count(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_frame_count(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_frame_count');
late final _spine_physics_constraint_wind_timeline_get_frame_count =
_spine_physics_constraint_wind_timeline_get_frame_countPtr
.asFunction<int Function(spine_physics_constraint_wind_timeline)>();
spine_array_float spine_physics_constraint_wind_timeline_get_frames(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_frames(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_frames');
late final _spine_physics_constraint_wind_timeline_get_frames = _spine_physics_constraint_wind_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_physics_constraint_wind_timeline)>();
double spine_physics_constraint_wind_timeline_get_duration(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_duration(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_duration');
late final _spine_physics_constraint_wind_timeline_get_duration =
_spine_physics_constraint_wind_timeline_get_durationPtr
.asFunction<double Function(spine_physics_constraint_wind_timeline)>();
spine_array_property_id spine_physics_constraint_wind_timeline_get_property_ids(
spine_physics_constraint_wind_timeline self,
) {
return _spine_physics_constraint_wind_timeline_get_property_ids(
self,
);
}
late final _spine_physics_constraint_wind_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_physics_constraint_wind_timeline)>>(
'spine_physics_constraint_wind_timeline_get_property_ids');
late final _spine_physics_constraint_wind_timeline_get_property_ids =
_spine_physics_constraint_wind_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_physics_constraint_wind_timeline)>();
spine_rtti spine_physics_constraint_wind_timeline_rtti() {
return _spine_physics_constraint_wind_timeline_rtti();
}
late final _spine_physics_constraint_wind_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_physics_constraint_wind_timeline_rtti');
late final _spine_physics_constraint_wind_timeline_rtti =
_spine_physics_constraint_wind_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_point_attachment spine_point_attachment_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_point_attachment_create(
name,
);
}
late final _spine_point_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_point_attachment Function(ffi.Pointer<ffi.Char>)>>(
'spine_point_attachment_create');
late final _spine_point_attachment_create =
_spine_point_attachment_createPtr.asFunction<spine_point_attachment Function(ffi.Pointer<ffi.Char>)>();
void spine_point_attachment_dispose(
spine_point_attachment self,
) {
return _spine_point_attachment_dispose(
self,
);
}
late final _spine_point_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_point_attachment)>>('spine_point_attachment_dispose');
late final _spine_point_attachment_dispose =
_spine_point_attachment_disposePtr.asFunction<void Function(spine_point_attachment)>();
spine_rtti spine_point_attachment_get_rtti(
spine_point_attachment self,
) {
return _spine_point_attachment_get_rtti(
self,
);
}
late final _spine_point_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_point_attachment)>>('spine_point_attachment_get_rtti');
late final _spine_point_attachment_get_rtti =
_spine_point_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_point_attachment)>();
double spine_point_attachment_get_x(
spine_point_attachment self,
) {
return _spine_point_attachment_get_x(
self,
);
}
late final _spine_point_attachment_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_point_attachment)>>('spine_point_attachment_get_x');
late final _spine_point_attachment_get_x =
_spine_point_attachment_get_xPtr.asFunction<double Function(spine_point_attachment)>();
void spine_point_attachment_set_x(
spine_point_attachment self,
double inValue,
) {
return _spine_point_attachment_set_x(
self,
inValue,
);
}
late final _spine_point_attachment_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_point_attachment, ffi.Float)>>('spine_point_attachment_set_x');
late final _spine_point_attachment_set_x =
_spine_point_attachment_set_xPtr.asFunction<void Function(spine_point_attachment, double)>();
double spine_point_attachment_get_y(
spine_point_attachment self,
) {
return _spine_point_attachment_get_y(
self,
);
}
late final _spine_point_attachment_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_point_attachment)>>('spine_point_attachment_get_y');
late final _spine_point_attachment_get_y =
_spine_point_attachment_get_yPtr.asFunction<double Function(spine_point_attachment)>();
void spine_point_attachment_set_y(
spine_point_attachment self,
double inValue,
) {
return _spine_point_attachment_set_y(
self,
inValue,
);
}
late final _spine_point_attachment_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_point_attachment, ffi.Float)>>('spine_point_attachment_set_y');
late final _spine_point_attachment_set_y =
_spine_point_attachment_set_yPtr.asFunction<void Function(spine_point_attachment, double)>();
double spine_point_attachment_get_rotation(
spine_point_attachment self,
) {
return _spine_point_attachment_get_rotation(
self,
);
}
late final _spine_point_attachment_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_point_attachment)>>('spine_point_attachment_get_rotation');
late final _spine_point_attachment_get_rotation =
_spine_point_attachment_get_rotationPtr.asFunction<double Function(spine_point_attachment)>();
void spine_point_attachment_set_rotation(
spine_point_attachment self,
double inValue,
) {
return _spine_point_attachment_set_rotation(
self,
inValue,
);
}
late final _spine_point_attachment_set_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_point_attachment, ffi.Float)>>(
'spine_point_attachment_set_rotation');
late final _spine_point_attachment_set_rotation =
_spine_point_attachment_set_rotationPtr.asFunction<void Function(spine_point_attachment, double)>();
spine_color spine_point_attachment_get_color(
spine_point_attachment self,
) {
return _spine_point_attachment_get_color(
self,
);
}
late final _spine_point_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_point_attachment)>>('spine_point_attachment_get_color');
late final _spine_point_attachment_get_color =
_spine_point_attachment_get_colorPtr.asFunction<spine_color Function(spine_point_attachment)>();
void spine_point_attachment_compute_world_position(
spine_point_attachment self,
spine_bone_pose bone,
ffi.Pointer<ffi.Float> ox,
ffi.Pointer<ffi.Float> oy,
) {
return _spine_point_attachment_compute_world_position(
self,
bone,
ox,
oy,
);
}
late final _spine_point_attachment_compute_world_positionPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_point_attachment, spine_bone_pose, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>)>>('spine_point_attachment_compute_world_position');
late final _spine_point_attachment_compute_world_position =
_spine_point_attachment_compute_world_positionPtr.asFunction<
void Function(spine_point_attachment, spine_bone_pose, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>)>();
double spine_point_attachment_compute_world_rotation(
spine_point_attachment self,
spine_bone_pose bone,
) {
return _spine_point_attachment_compute_world_rotation(
self,
bone,
);
}
late final _spine_point_attachment_compute_world_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_point_attachment, spine_bone_pose)>>(
'spine_point_attachment_compute_world_rotation');
late final _spine_point_attachment_compute_world_rotation = _spine_point_attachment_compute_world_rotationPtr
.asFunction<double Function(spine_point_attachment, spine_bone_pose)>();
spine_attachment spine_point_attachment_copy(
spine_point_attachment self,
) {
return _spine_point_attachment_copy(
self,
);
}
late final _spine_point_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_point_attachment)>>('spine_point_attachment_copy');
late final _spine_point_attachment_copy =
_spine_point_attachment_copyPtr.asFunction<spine_attachment Function(spine_point_attachment)>();
ffi.Pointer<ffi.Char> spine_point_attachment_get_name(
spine_point_attachment self,
) {
return _spine_point_attachment_get_name(
self,
);
}
late final _spine_point_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_point_attachment)>>(
'spine_point_attachment_get_name');
late final _spine_point_attachment_get_name =
_spine_point_attachment_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_point_attachment)>();
int spine_point_attachment_get_ref_count(
spine_point_attachment self,
) {
return _spine_point_attachment_get_ref_count(
self,
);
}
late final _spine_point_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_point_attachment)>>('spine_point_attachment_get_ref_count');
late final _spine_point_attachment_get_ref_count =
_spine_point_attachment_get_ref_countPtr.asFunction<int Function(spine_point_attachment)>();
void spine_point_attachment_reference(
spine_point_attachment self,
) {
return _spine_point_attachment_reference(
self,
);
}
late final _spine_point_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_point_attachment)>>('spine_point_attachment_reference');
late final _spine_point_attachment_reference =
_spine_point_attachment_referencePtr.asFunction<void Function(spine_point_attachment)>();
void spine_point_attachment_dereference(
spine_point_attachment self,
) {
return _spine_point_attachment_dereference(
self,
);
}
late final _spine_point_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_point_attachment)>>('spine_point_attachment_dereference');
late final _spine_point_attachment_dereference =
_spine_point_attachment_dereferencePtr.asFunction<void Function(spine_point_attachment)>();
spine_rtti spine_point_attachment_rtti() {
return _spine_point_attachment_rtti();
}
late final _spine_point_attachment_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_point_attachment_rtti');
late final _spine_point_attachment_rtti = _spine_point_attachment_rttiPtr.asFunction<spine_rtti Function()>();
spine_polygon spine_polygon_create() {
return _spine_polygon_create();
}
late final _spine_polygon_createPtr = _lookup<ffi.NativeFunction<spine_polygon Function()>>('spine_polygon_create');
late final _spine_polygon_create = _spine_polygon_createPtr.asFunction<spine_polygon Function()>();
void spine_polygon_dispose(
spine_polygon self,
) {
return _spine_polygon_dispose(
self,
);
}
late final _spine_polygon_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_polygon)>>('spine_polygon_dispose');
late final _spine_polygon_dispose = _spine_polygon_disposePtr.asFunction<void Function(spine_polygon)>();
spine_array_float spine_polygon_get__vertices(
spine_polygon self,
) {
return _spine_polygon_get__vertices(
self,
);
}
late final _spine_polygon_get__verticesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_polygon)>>('spine_polygon_get__vertices');
late final _spine_polygon_get__vertices =
_spine_polygon_get__verticesPtr.asFunction<spine_array_float Function(spine_polygon)>();
void spine_polygon_set__vertices(
spine_polygon self,
spine_array_float value,
) {
return _spine_polygon_set__vertices(
self,
value,
);
}
late final _spine_polygon_set__verticesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_polygon, spine_array_float)>>('spine_polygon_set__vertices');
late final _spine_polygon_set__vertices =
_spine_polygon_set__verticesPtr.asFunction<void Function(spine_polygon, spine_array_float)>();
int spine_polygon_get__count(
spine_polygon self,
) {
return _spine_polygon_get__count(
self,
);
}
late final _spine_polygon_get__countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_polygon)>>('spine_polygon_get__count');
late final _spine_polygon_get__count = _spine_polygon_get__countPtr.asFunction<int Function(spine_polygon)>();
void spine_polygon_set__count(
spine_polygon self,
int value,
) {
return _spine_polygon_set__count(
self,
value,
);
}
late final _spine_polygon_set__countPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_polygon, ffi.Int)>>('spine_polygon_set__count');
late final _spine_polygon_set__count = _spine_polygon_set__countPtr.asFunction<void Function(spine_polygon, int)>();
void spine_posed_dispose(
spine_posed self,
) {
return _spine_posed_dispose(
self,
);
}
late final _spine_posed_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_posed)>>('spine_posed_dispose');
late final _spine_posed_dispose = _spine_posed_disposePtr.asFunction<void Function(spine_posed)>();
void spine_posed_constrained(
spine_posed self,
) {
return _spine_posed_constrained(
self,
);
}
late final _spine_posed_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_posed)>>('spine_posed_constrained');
late final _spine_posed_constrained = _spine_posed_constrainedPtr.asFunction<void Function(spine_posed)>();
void spine_posed_reset_constrained(
spine_posed self,
) {
return _spine_posed_reset_constrained(
self,
);
}
late final _spine_posed_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_posed)>>('spine_posed_reset_constrained');
late final _spine_posed_reset_constrained =
_spine_posed_reset_constrainedPtr.asFunction<void Function(spine_posed)>();
bool spine_posed_is_pose_equal_to_applied(
spine_posed self,
) {
return _spine_posed_is_pose_equal_to_applied(
self,
);
}
late final _spine_posed_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_posed)>>('spine_posed_is_pose_equal_to_applied');
late final _spine_posed_is_pose_equal_to_applied =
_spine_posed_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_posed)>();
void spine_posed_active_dispose(
spine_posed_active self,
) {
return _spine_posed_active_dispose(
self,
);
}
late final _spine_posed_active_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_posed_active)>>('spine_posed_active_dispose');
late final _spine_posed_active_dispose =
_spine_posed_active_disposePtr.asFunction<void Function(spine_posed_active)>();
bool spine_posed_active_is_active(
spine_posed_active self,
) {
return _spine_posed_active_is_active(
self,
);
}
late final _spine_posed_active_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_posed_active)>>('spine_posed_active_is_active');
late final _spine_posed_active_is_active =
_spine_posed_active_is_activePtr.asFunction<bool Function(spine_posed_active)>();
void spine_posed_active_set_active(
spine_posed_active self,
bool active,
) {
return _spine_posed_active_set_active(
self,
active,
);
}
late final _spine_posed_active_set_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_posed_active, ffi.Bool)>>('spine_posed_active_set_active');
late final _spine_posed_active_set_active =
_spine_posed_active_set_activePtr.asFunction<void Function(spine_posed_active, bool)>();
spine_posed_data spine_posed_data_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_posed_data_create(
name,
);
}
late final _spine_posed_data_createPtr =
_lookup<ffi.NativeFunction<spine_posed_data Function(ffi.Pointer<ffi.Char>)>>('spine_posed_data_create');
late final _spine_posed_data_create =
_spine_posed_data_createPtr.asFunction<spine_posed_data Function(ffi.Pointer<ffi.Char>)>();
void spine_posed_data_dispose(
spine_posed_data self,
) {
return _spine_posed_data_dispose(
self,
);
}
late final _spine_posed_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_posed_data)>>('spine_posed_data_dispose');
late final _spine_posed_data_dispose = _spine_posed_data_disposePtr.asFunction<void Function(spine_posed_data)>();
ffi.Pointer<ffi.Char> spine_posed_data_get_name(
spine_posed_data self,
) {
return _spine_posed_data_get_name(
self,
);
}
late final _spine_posed_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_posed_data)>>('spine_posed_data_get_name');
late final _spine_posed_data_get_name =
_spine_posed_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_posed_data)>();
bool spine_posed_data_get_skin_required(
spine_posed_data self,
) {
return _spine_posed_data_get_skin_required(
self,
);
}
late final _spine_posed_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_posed_data)>>('spine_posed_data_get_skin_required');
late final _spine_posed_data_get_skin_required =
_spine_posed_data_get_skin_requiredPtr.asFunction<bool Function(spine_posed_data)>();
void spine_posed_data_set_skin_required(
spine_posed_data self,
bool skinRequired,
) {
return _spine_posed_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_posed_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_posed_data, ffi.Bool)>>('spine_posed_data_set_skin_required');
late final _spine_posed_data_set_skin_required =
_spine_posed_data_set_skin_requiredPtr.asFunction<void Function(spine_posed_data, bool)>();
spine_region_attachment spine_region_attachment_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_region_attachment_create(
name,
);
}
late final _spine_region_attachment_createPtr =
_lookup<ffi.NativeFunction<spine_region_attachment Function(ffi.Pointer<ffi.Char>)>>(
'spine_region_attachment_create');
late final _spine_region_attachment_create =
_spine_region_attachment_createPtr.asFunction<spine_region_attachment Function(ffi.Pointer<ffi.Char>)>();
void spine_region_attachment_dispose(
spine_region_attachment self,
) {
return _spine_region_attachment_dispose(
self,
);
}
late final _spine_region_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment)>>('spine_region_attachment_dispose');
late final _spine_region_attachment_dispose =
_spine_region_attachment_disposePtr.asFunction<void Function(spine_region_attachment)>();
spine_rtti spine_region_attachment_get_rtti(
spine_region_attachment self,
) {
return _spine_region_attachment_get_rtti(
self,
);
}
late final _spine_region_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_region_attachment)>>('spine_region_attachment_get_rtti');
late final _spine_region_attachment_get_rtti =
_spine_region_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_region_attachment)>();
void spine_region_attachment_update_region(
spine_region_attachment self,
) {
return _spine_region_attachment_update_region(
self,
);
}
late final _spine_region_attachment_update_regionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment)>>('spine_region_attachment_update_region');
late final _spine_region_attachment_update_region =
_spine_region_attachment_update_regionPtr.asFunction<void Function(spine_region_attachment)>();
void spine_region_attachment_compute_world_vertices_1(
spine_region_attachment self,
spine_slot slot,
ffi.Pointer<ffi.Float> worldVertices,
int offset,
int stride,
) {
return _spine_region_attachment_compute_world_vertices_1(
self,
slot,
worldVertices,
offset,
stride,
);
}
late final _spine_region_attachment_compute_world_vertices_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment, spine_slot, ffi.Pointer<ffi.Float>, ffi.Size,
ffi.Size)>>('spine_region_attachment_compute_world_vertices_1');
late final _spine_region_attachment_compute_world_vertices_1 = _spine_region_attachment_compute_world_vertices_1Ptr
.asFunction<void Function(spine_region_attachment, spine_slot, ffi.Pointer<ffi.Float>, int, int)>();
void spine_region_attachment_compute_world_vertices_2(
spine_region_attachment self,
spine_slot slot,
spine_array_float worldVertices,
int offset,
int stride,
) {
return _spine_region_attachment_compute_world_vertices_2(
self,
slot,
worldVertices,
offset,
stride,
);
}
late final _spine_region_attachment_compute_world_vertices_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_region_attachment, spine_slot, spine_array_float, ffi.Size,
ffi.Size)>>('spine_region_attachment_compute_world_vertices_2');
late final _spine_region_attachment_compute_world_vertices_2 = _spine_region_attachment_compute_world_vertices_2Ptr
.asFunction<void Function(spine_region_attachment, spine_slot, spine_array_float, int, int)>();
double spine_region_attachment_get_x(
spine_region_attachment self,
) {
return _spine_region_attachment_get_x(
self,
);
}
late final _spine_region_attachment_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>('spine_region_attachment_get_x');
late final _spine_region_attachment_get_x =
_spine_region_attachment_get_xPtr.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_x(
spine_region_attachment self,
double inValue,
) {
return _spine_region_attachment_set_x(
self,
inValue,
);
}
late final _spine_region_attachment_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Float)>>(
'spine_region_attachment_set_x');
late final _spine_region_attachment_set_x =
_spine_region_attachment_set_xPtr.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_y(
spine_region_attachment self,
) {
return _spine_region_attachment_get_y(
self,
);
}
late final _spine_region_attachment_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>('spine_region_attachment_get_y');
late final _spine_region_attachment_get_y =
_spine_region_attachment_get_yPtr.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_y(
spine_region_attachment self,
double inValue,
) {
return _spine_region_attachment_set_y(
self,
inValue,
);
}
late final _spine_region_attachment_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Float)>>(
'spine_region_attachment_set_y');
late final _spine_region_attachment_set_y =
_spine_region_attachment_set_yPtr.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_rotation(
spine_region_attachment self,
) {
return _spine_region_attachment_get_rotation(
self,
);
}
late final _spine_region_attachment_get_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>('spine_region_attachment_get_rotation');
late final _spine_region_attachment_get_rotation =
_spine_region_attachment_get_rotationPtr.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_rotation(
spine_region_attachment self,
double inValue,
) {
return _spine_region_attachment_set_rotation(
self,
inValue,
);
}
late final _spine_region_attachment_set_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Float)>>(
'spine_region_attachment_set_rotation');
late final _spine_region_attachment_set_rotation =
_spine_region_attachment_set_rotationPtr.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_scale_x(
spine_region_attachment self,
) {
return _spine_region_attachment_get_scale_x(
self,
);
}
late final _spine_region_attachment_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>('spine_region_attachment_get_scale_x');
late final _spine_region_attachment_get_scale_x =
_spine_region_attachment_get_scale_xPtr.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_scale_x(
spine_region_attachment self,
double inValue,
) {
return _spine_region_attachment_set_scale_x(
self,
inValue,
);
}
late final _spine_region_attachment_set_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Float)>>(
'spine_region_attachment_set_scale_x');
late final _spine_region_attachment_set_scale_x =
_spine_region_attachment_set_scale_xPtr.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_scale_y(
spine_region_attachment self,
) {
return _spine_region_attachment_get_scale_y(
self,
);
}
late final _spine_region_attachment_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>('spine_region_attachment_get_scale_y');
late final _spine_region_attachment_get_scale_y =
_spine_region_attachment_get_scale_yPtr.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_scale_y(
spine_region_attachment self,
double inValue,
) {
return _spine_region_attachment_set_scale_y(
self,
inValue,
);
}
late final _spine_region_attachment_set_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Float)>>(
'spine_region_attachment_set_scale_y');
late final _spine_region_attachment_set_scale_y =
_spine_region_attachment_set_scale_yPtr.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_width(
spine_region_attachment self,
) {
return _spine_region_attachment_get_width(
self,
);
}
late final _spine_region_attachment_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>('spine_region_attachment_get_width');
late final _spine_region_attachment_get_width =
_spine_region_attachment_get_widthPtr.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_width(
spine_region_attachment self,
double inValue,
) {
return _spine_region_attachment_set_width(
self,
inValue,
);
}
late final _spine_region_attachment_set_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Float)>>(
'spine_region_attachment_set_width');
late final _spine_region_attachment_set_width =
_spine_region_attachment_set_widthPtr.asFunction<void Function(spine_region_attachment, double)>();
double spine_region_attachment_get_height(
spine_region_attachment self,
) {
return _spine_region_attachment_get_height(
self,
);
}
late final _spine_region_attachment_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_region_attachment)>>('spine_region_attachment_get_height');
late final _spine_region_attachment_get_height =
_spine_region_attachment_get_heightPtr.asFunction<double Function(spine_region_attachment)>();
void spine_region_attachment_set_height(
spine_region_attachment self,
double inValue,
) {
return _spine_region_attachment_set_height(
self,
inValue,
);
}
late final _spine_region_attachment_set_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Float)>>(
'spine_region_attachment_set_height');
late final _spine_region_attachment_set_height =
_spine_region_attachment_set_heightPtr.asFunction<void Function(spine_region_attachment, double)>();
spine_color spine_region_attachment_get_color(
spine_region_attachment self,
) {
return _spine_region_attachment_get_color(
self,
);
}
late final _spine_region_attachment_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_region_attachment)>>('spine_region_attachment_get_color');
late final _spine_region_attachment_get_color =
_spine_region_attachment_get_colorPtr.asFunction<spine_color Function(spine_region_attachment)>();
ffi.Pointer<ffi.Char> spine_region_attachment_get_path(
spine_region_attachment self,
) {
return _spine_region_attachment_get_path(
self,
);
}
late final _spine_region_attachment_get_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_region_attachment)>>(
'spine_region_attachment_get_path');
late final _spine_region_attachment_get_path =
_spine_region_attachment_get_pathPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_region_attachment)>();
void spine_region_attachment_set_path(
spine_region_attachment self,
ffi.Pointer<ffi.Char> inValue,
) {
return _spine_region_attachment_set_path(
self,
inValue,
);
}
late final _spine_region_attachment_set_pathPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, ffi.Pointer<ffi.Char>)>>(
'spine_region_attachment_set_path');
late final _spine_region_attachment_set_path =
_spine_region_attachment_set_pathPtr.asFunction<void Function(spine_region_attachment, ffi.Pointer<ffi.Char>)>();
spine_texture_region spine_region_attachment_get_region(
spine_region_attachment self,
) {
return _spine_region_attachment_get_region(
self,
);
}
late final _spine_region_attachment_get_regionPtr =
_lookup<ffi.NativeFunction<spine_texture_region Function(spine_region_attachment)>>(
'spine_region_attachment_get_region');
late final _spine_region_attachment_get_region =
_spine_region_attachment_get_regionPtr.asFunction<spine_texture_region Function(spine_region_attachment)>();
void spine_region_attachment_set_region(
spine_region_attachment self,
spine_texture_region region,
) {
return _spine_region_attachment_set_region(
self,
region,
);
}
late final _spine_region_attachment_set_regionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, spine_texture_region)>>(
'spine_region_attachment_set_region');
late final _spine_region_attachment_set_region =
_spine_region_attachment_set_regionPtr.asFunction<void Function(spine_region_attachment, spine_texture_region)>();
spine_sequence spine_region_attachment_get_sequence(
spine_region_attachment self,
) {
return _spine_region_attachment_get_sequence(
self,
);
}
late final _spine_region_attachment_get_sequencePtr =
_lookup<ffi.NativeFunction<spine_sequence Function(spine_region_attachment)>>(
'spine_region_attachment_get_sequence');
late final _spine_region_attachment_get_sequence =
_spine_region_attachment_get_sequencePtr.asFunction<spine_sequence Function(spine_region_attachment)>();
void spine_region_attachment_set_sequence(
spine_region_attachment self,
spine_sequence sequence,
) {
return _spine_region_attachment_set_sequence(
self,
sequence,
);
}
late final _spine_region_attachment_set_sequencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment, spine_sequence)>>(
'spine_region_attachment_set_sequence');
late final _spine_region_attachment_set_sequence =
_spine_region_attachment_set_sequencePtr.asFunction<void Function(spine_region_attachment, spine_sequence)>();
spine_array_float spine_region_attachment_get_offset(
spine_region_attachment self,
) {
return _spine_region_attachment_get_offset(
self,
);
}
late final _spine_region_attachment_get_offsetPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_region_attachment)>>(
'spine_region_attachment_get_offset');
late final _spine_region_attachment_get_offset =
_spine_region_attachment_get_offsetPtr.asFunction<spine_array_float Function(spine_region_attachment)>();
spine_array_float spine_region_attachment_get_u_vs(
spine_region_attachment self,
) {
return _spine_region_attachment_get_u_vs(
self,
);
}
late final _spine_region_attachment_get_u_vsPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_region_attachment)>>(
'spine_region_attachment_get_u_vs');
late final _spine_region_attachment_get_u_vs =
_spine_region_attachment_get_u_vsPtr.asFunction<spine_array_float Function(spine_region_attachment)>();
spine_attachment spine_region_attachment_copy(
spine_region_attachment self,
) {
return _spine_region_attachment_copy(
self,
);
}
late final _spine_region_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_region_attachment)>>('spine_region_attachment_copy');
late final _spine_region_attachment_copy =
_spine_region_attachment_copyPtr.asFunction<spine_attachment Function(spine_region_attachment)>();
ffi.Pointer<ffi.Char> spine_region_attachment_get_name(
spine_region_attachment self,
) {
return _spine_region_attachment_get_name(
self,
);
}
late final _spine_region_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_region_attachment)>>(
'spine_region_attachment_get_name');
late final _spine_region_attachment_get_name =
_spine_region_attachment_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_region_attachment)>();
int spine_region_attachment_get_ref_count(
spine_region_attachment self,
) {
return _spine_region_attachment_get_ref_count(
self,
);
}
late final _spine_region_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_region_attachment)>>('spine_region_attachment_get_ref_count');
late final _spine_region_attachment_get_ref_count =
_spine_region_attachment_get_ref_countPtr.asFunction<int Function(spine_region_attachment)>();
void spine_region_attachment_reference(
spine_region_attachment self,
) {
return _spine_region_attachment_reference(
self,
);
}
late final _spine_region_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment)>>('spine_region_attachment_reference');
late final _spine_region_attachment_reference =
_spine_region_attachment_referencePtr.asFunction<void Function(spine_region_attachment)>();
void spine_region_attachment_dereference(
spine_region_attachment self,
) {
return _spine_region_attachment_dereference(
self,
);
}
late final _spine_region_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_region_attachment)>>('spine_region_attachment_dereference');
late final _spine_region_attachment_dereference =
_spine_region_attachment_dereferencePtr.asFunction<void Function(spine_region_attachment)>();
spine_rtti spine_region_attachment_rtti() {
return _spine_region_attachment_rtti();
}
late final _spine_region_attachment_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_region_attachment_rtti');
late final _spine_region_attachment_rtti = _spine_region_attachment_rttiPtr.asFunction<spine_rtti Function()>();
void spine_render_command_dispose(
spine_render_command self,
) {
return _spine_render_command_dispose(
self,
);
}
late final _spine_render_command_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_render_command)>>('spine_render_command_dispose');
late final _spine_render_command_dispose =
_spine_render_command_disposePtr.asFunction<void Function(spine_render_command)>();
ffi.Pointer<ffi.Float> spine_render_command_get_positions(
spine_render_command self,
) {
return _spine_render_command_get_positions(
self,
);
}
late final _spine_render_command_get_positionsPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Float> Function(spine_render_command)>>(
'spine_render_command_get_positions');
late final _spine_render_command_get_positions =
_spine_render_command_get_positionsPtr.asFunction<ffi.Pointer<ffi.Float> Function(spine_render_command)>();
ffi.Pointer<ffi.Float> spine_render_command_get_uvs(
spine_render_command self,
) {
return _spine_render_command_get_uvs(
self,
);
}
late final _spine_render_command_get_uvsPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Float> Function(spine_render_command)>>(
'spine_render_command_get_uvs');
late final _spine_render_command_get_uvs =
_spine_render_command_get_uvsPtr.asFunction<ffi.Pointer<ffi.Float> Function(spine_render_command)>();
ffi.Pointer<ffi.Uint32> spine_render_command_get_colors(
spine_render_command self,
) {
return _spine_render_command_get_colors(
self,
);
}
late final _spine_render_command_get_colorsPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Uint32> Function(spine_render_command)>>(
'spine_render_command_get_colors');
late final _spine_render_command_get_colors =
_spine_render_command_get_colorsPtr.asFunction<ffi.Pointer<ffi.Uint32> Function(spine_render_command)>();
ffi.Pointer<ffi.Uint32> spine_render_command_get_dark_colors(
spine_render_command self,
) {
return _spine_render_command_get_dark_colors(
self,
);
}
late final _spine_render_command_get_dark_colorsPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Uint32> Function(spine_render_command)>>(
'spine_render_command_get_dark_colors');
late final _spine_render_command_get_dark_colors =
_spine_render_command_get_dark_colorsPtr.asFunction<ffi.Pointer<ffi.Uint32> Function(spine_render_command)>();
int spine_render_command_get_num_vertices(
spine_render_command self,
) {
return _spine_render_command_get_num_vertices(
self,
);
}
late final _spine_render_command_get_num_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_render_command)>>('spine_render_command_get_num_vertices');
late final _spine_render_command_get_num_vertices =
_spine_render_command_get_num_verticesPtr.asFunction<int Function(spine_render_command)>();
ffi.Pointer<ffi.Uint16> spine_render_command_get_indices(
spine_render_command self,
) {
return _spine_render_command_get_indices(
self,
);
}
late final _spine_render_command_get_indicesPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Uint16> Function(spine_render_command)>>(
'spine_render_command_get_indices');
late final _spine_render_command_get_indices =
_spine_render_command_get_indicesPtr.asFunction<ffi.Pointer<ffi.Uint16> Function(spine_render_command)>();
int spine_render_command_get_num_indices(
spine_render_command self,
) {
return _spine_render_command_get_num_indices(
self,
);
}
late final _spine_render_command_get_num_indicesPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_render_command)>>('spine_render_command_get_num_indices');
late final _spine_render_command_get_num_indices =
_spine_render_command_get_num_indicesPtr.asFunction<int Function(spine_render_command)>();
int spine_render_command_get_blend_mode(
spine_render_command self,
) {
return _spine_render_command_get_blend_mode(
self,
);
}
late final _spine_render_command_get_blend_modePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_render_command)>>('spine_render_command_get_blend_mode');
late final _spine_render_command_get_blend_mode =
_spine_render_command_get_blend_modePtr.asFunction<int Function(spine_render_command)>();
ffi.Pointer<ffi.Void> spine_render_command_get_texture(
spine_render_command self,
) {
return _spine_render_command_get_texture(
self,
);
}
late final _spine_render_command_get_texturePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Void> Function(spine_render_command)>>(
'spine_render_command_get_texture');
late final _spine_render_command_get_texture =
_spine_render_command_get_texturePtr.asFunction<ffi.Pointer<ffi.Void> Function(spine_render_command)>();
spine_render_command spine_render_command_get_next(
spine_render_command self,
) {
return _spine_render_command_get_next(
self,
);
}
late final _spine_render_command_get_nextPtr =
_lookup<ffi.NativeFunction<spine_render_command Function(spine_render_command)>>('spine_render_command_get_next');
late final _spine_render_command_get_next =
_spine_render_command_get_nextPtr.asFunction<spine_render_command Function(spine_render_command)>();
spine_rgb2_timeline spine_rgb2_timeline_create(
int frameCount,
int bezierCount,
int slotIndex,
) {
return _spine_rgb2_timeline_create(
frameCount,
bezierCount,
slotIndex,
);
}
late final _spine_rgb2_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_rgb2_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_rgb2_timeline_create');
late final _spine_rgb2_timeline_create =
_spine_rgb2_timeline_createPtr.asFunction<spine_rgb2_timeline Function(int, int, int)>();
void spine_rgb2_timeline_dispose(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_dispose(
self,
);
}
late final _spine_rgb2_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_dispose');
late final _spine_rgb2_timeline_dispose =
_spine_rgb2_timeline_disposePtr.asFunction<void Function(spine_rgb2_timeline)>();
spine_rtti spine_rgb2_timeline_get_rtti(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_rtti(
self,
);
}
late final _spine_rgb2_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_get_rtti');
late final _spine_rgb2_timeline_get_rtti =
_spine_rgb2_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_rgb2_timeline)>();
void spine_rgb2_timeline_set_frame(
spine_rgb2_timeline self,
int frame,
double time,
double r,
double g,
double b,
double r2,
double g2,
double b2,
) {
return _spine_rgb2_timeline_set_frame(
self,
frame,
time,
r,
g,
b,
r2,
g2,
b2,
);
}
late final _spine_rgb2_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgb2_timeline, ffi.Int, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float)>>('spine_rgb2_timeline_set_frame');
late final _spine_rgb2_timeline_set_frame = _spine_rgb2_timeline_set_framePtr
.asFunction<void Function(spine_rgb2_timeline, int, double, double, double, double, double, double, double)>();
void spine_rgb2_timeline_apply(
spine_rgb2_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_rgb2_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_rgb2_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgb2_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_rgb2_timeline_apply');
late final _spine_rgb2_timeline_apply = _spine_rgb2_timeline_applyPtr.asFunction<
void Function(spine_rgb2_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_rgb2_timeline_get_slot_index(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_slot_index(
self,
);
}
late final _spine_rgb2_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_get_slot_index');
late final _spine_rgb2_timeline_get_slot_index =
_spine_rgb2_timeline_get_slot_indexPtr.asFunction<int Function(spine_rgb2_timeline)>();
void spine_rgb2_timeline_set_slot_index(
spine_rgb2_timeline self,
int inValue,
) {
return _spine_rgb2_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_rgb2_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb2_timeline, ffi.Int)>>(
'spine_rgb2_timeline_set_slot_index');
late final _spine_rgb2_timeline_set_slot_index =
_spine_rgb2_timeline_set_slot_indexPtr.asFunction<void Function(spine_rgb2_timeline, int)>();
void spine_rgb2_timeline_set_linear(
spine_rgb2_timeline self,
int frame,
) {
return _spine_rgb2_timeline_set_linear(
self,
frame,
);
}
late final _spine_rgb2_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb2_timeline, ffi.Size)>>('spine_rgb2_timeline_set_linear');
late final _spine_rgb2_timeline_set_linear =
_spine_rgb2_timeline_set_linearPtr.asFunction<void Function(spine_rgb2_timeline, int)>();
void spine_rgb2_timeline_set_stepped(
spine_rgb2_timeline self,
int frame,
) {
return _spine_rgb2_timeline_set_stepped(
self,
frame,
);
}
late final _spine_rgb2_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb2_timeline, ffi.Size)>>('spine_rgb2_timeline_set_stepped');
late final _spine_rgb2_timeline_set_stepped =
_spine_rgb2_timeline_set_steppedPtr.asFunction<void Function(spine_rgb2_timeline, int)>();
void spine_rgb2_timeline_set_bezier(
spine_rgb2_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_rgb2_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_rgb2_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgb2_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_rgb2_timeline_set_bezier');
late final _spine_rgb2_timeline_set_bezier = _spine_rgb2_timeline_set_bezierPtr.asFunction<
void Function(
spine_rgb2_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_rgb2_timeline_get_bezier_value(
spine_rgb2_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_rgb2_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_rgb2_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgb2_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_rgb2_timeline_get_bezier_value');
late final _spine_rgb2_timeline_get_bezier_value = _spine_rgb2_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_rgb2_timeline, double, int, int, int)>();
spine_array_float spine_rgb2_timeline_get_curves(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_curves(
self,
);
}
late final _spine_rgb2_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_get_curves');
late final _spine_rgb2_timeline_get_curves =
_spine_rgb2_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_rgb2_timeline)>();
int spine_rgb2_timeline_get_frame_entries(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_frame_entries(
self,
);
}
late final _spine_rgb2_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_get_frame_entries');
late final _spine_rgb2_timeline_get_frame_entries =
_spine_rgb2_timeline_get_frame_entriesPtr.asFunction<int Function(spine_rgb2_timeline)>();
int spine_rgb2_timeline_get_frame_count(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_frame_count(
self,
);
}
late final _spine_rgb2_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_get_frame_count');
late final _spine_rgb2_timeline_get_frame_count =
_spine_rgb2_timeline_get_frame_countPtr.asFunction<int Function(spine_rgb2_timeline)>();
spine_array_float spine_rgb2_timeline_get_frames(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_frames(
self,
);
}
late final _spine_rgb2_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_get_frames');
late final _spine_rgb2_timeline_get_frames =
_spine_rgb2_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_rgb2_timeline)>();
double spine_rgb2_timeline_get_duration(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_duration(
self,
);
}
late final _spine_rgb2_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgb2_timeline)>>('spine_rgb2_timeline_get_duration');
late final _spine_rgb2_timeline_get_duration =
_spine_rgb2_timeline_get_durationPtr.asFunction<double Function(spine_rgb2_timeline)>();
spine_array_property_id spine_rgb2_timeline_get_property_ids(
spine_rgb2_timeline self,
) {
return _spine_rgb2_timeline_get_property_ids(
self,
);
}
late final _spine_rgb2_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_rgb2_timeline)>>(
'spine_rgb2_timeline_get_property_ids');
late final _spine_rgb2_timeline_get_property_ids =
_spine_rgb2_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_rgb2_timeline)>();
spine_rtti spine_rgb2_timeline_rtti() {
return _spine_rgb2_timeline_rtti();
}
late final _spine_rgb2_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_rgb2_timeline_rtti');
late final _spine_rgb2_timeline_rtti = _spine_rgb2_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_rgba2_timeline spine_rgba2_timeline_create(
int frameCount,
int bezierCount,
int slotIndex,
) {
return _spine_rgba2_timeline_create(
frameCount,
bezierCount,
slotIndex,
);
}
late final _spine_rgba2_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_rgba2_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_rgba2_timeline_create');
late final _spine_rgba2_timeline_create =
_spine_rgba2_timeline_createPtr.asFunction<spine_rgba2_timeline Function(int, int, int)>();
void spine_rgba2_timeline_dispose(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_dispose(
self,
);
}
late final _spine_rgba2_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_dispose');
late final _spine_rgba2_timeline_dispose =
_spine_rgba2_timeline_disposePtr.asFunction<void Function(spine_rgba2_timeline)>();
spine_rtti spine_rgba2_timeline_get_rtti(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_rtti(
self,
);
}
late final _spine_rgba2_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_get_rtti');
late final _spine_rgba2_timeline_get_rtti =
_spine_rgba2_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_rgba2_timeline)>();
void spine_rgba2_timeline_set_frame(
spine_rgba2_timeline self,
int frame,
double time,
double r,
double g,
double b,
double a,
double r2,
double g2,
double b2,
) {
return _spine_rgba2_timeline_set_frame(
self,
frame,
time,
r,
g,
b,
a,
r2,
g2,
b2,
);
}
late final _spine_rgba2_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgba2_timeline, ffi.Int, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float)>>('spine_rgba2_timeline_set_frame');
late final _spine_rgba2_timeline_set_frame = _spine_rgba2_timeline_set_framePtr.asFunction<
void Function(spine_rgba2_timeline, int, double, double, double, double, double, double, double, double)>();
void spine_rgba2_timeline_apply(
spine_rgba2_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_rgba2_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_rgba2_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgba2_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_rgba2_timeline_apply');
late final _spine_rgba2_timeline_apply = _spine_rgba2_timeline_applyPtr.asFunction<
void Function(spine_rgba2_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_rgba2_timeline_get_slot_index(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_slot_index(
self,
);
}
late final _spine_rgba2_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_get_slot_index');
late final _spine_rgba2_timeline_get_slot_index =
_spine_rgba2_timeline_get_slot_indexPtr.asFunction<int Function(spine_rgba2_timeline)>();
void spine_rgba2_timeline_set_slot_index(
spine_rgba2_timeline self,
int inValue,
) {
return _spine_rgba2_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_rgba2_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba2_timeline, ffi.Int)>>(
'spine_rgba2_timeline_set_slot_index');
late final _spine_rgba2_timeline_set_slot_index =
_spine_rgba2_timeline_set_slot_indexPtr.asFunction<void Function(spine_rgba2_timeline, int)>();
void spine_rgba2_timeline_set_linear(
spine_rgba2_timeline self,
int frame,
) {
return _spine_rgba2_timeline_set_linear(
self,
frame,
);
}
late final _spine_rgba2_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba2_timeline, ffi.Size)>>('spine_rgba2_timeline_set_linear');
late final _spine_rgba2_timeline_set_linear =
_spine_rgba2_timeline_set_linearPtr.asFunction<void Function(spine_rgba2_timeline, int)>();
void spine_rgba2_timeline_set_stepped(
spine_rgba2_timeline self,
int frame,
) {
return _spine_rgba2_timeline_set_stepped(
self,
frame,
);
}
late final _spine_rgba2_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba2_timeline, ffi.Size)>>(
'spine_rgba2_timeline_set_stepped');
late final _spine_rgba2_timeline_set_stepped =
_spine_rgba2_timeline_set_steppedPtr.asFunction<void Function(spine_rgba2_timeline, int)>();
void spine_rgba2_timeline_set_bezier(
spine_rgba2_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_rgba2_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_rgba2_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgba2_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_rgba2_timeline_set_bezier');
late final _spine_rgba2_timeline_set_bezier = _spine_rgba2_timeline_set_bezierPtr.asFunction<
void Function(
spine_rgba2_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_rgba2_timeline_get_bezier_value(
spine_rgba2_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_rgba2_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_rgba2_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgba2_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_rgba2_timeline_get_bezier_value');
late final _spine_rgba2_timeline_get_bezier_value = _spine_rgba2_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_rgba2_timeline, double, int, int, int)>();
spine_array_float spine_rgba2_timeline_get_curves(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_curves(
self,
);
}
late final _spine_rgba2_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_get_curves');
late final _spine_rgba2_timeline_get_curves =
_spine_rgba2_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_rgba2_timeline)>();
int spine_rgba2_timeline_get_frame_entries(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_frame_entries(
self,
);
}
late final _spine_rgba2_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_get_frame_entries');
late final _spine_rgba2_timeline_get_frame_entries =
_spine_rgba2_timeline_get_frame_entriesPtr.asFunction<int Function(spine_rgba2_timeline)>();
int spine_rgba2_timeline_get_frame_count(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_frame_count(
self,
);
}
late final _spine_rgba2_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_get_frame_count');
late final _spine_rgba2_timeline_get_frame_count =
_spine_rgba2_timeline_get_frame_countPtr.asFunction<int Function(spine_rgba2_timeline)>();
spine_array_float spine_rgba2_timeline_get_frames(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_frames(
self,
);
}
late final _spine_rgba2_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_get_frames');
late final _spine_rgba2_timeline_get_frames =
_spine_rgba2_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_rgba2_timeline)>();
double spine_rgba2_timeline_get_duration(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_duration(
self,
);
}
late final _spine_rgba2_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgba2_timeline)>>('spine_rgba2_timeline_get_duration');
late final _spine_rgba2_timeline_get_duration =
_spine_rgba2_timeline_get_durationPtr.asFunction<double Function(spine_rgba2_timeline)>();
spine_array_property_id spine_rgba2_timeline_get_property_ids(
spine_rgba2_timeline self,
) {
return _spine_rgba2_timeline_get_property_ids(
self,
);
}
late final _spine_rgba2_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_rgba2_timeline)>>(
'spine_rgba2_timeline_get_property_ids');
late final _spine_rgba2_timeline_get_property_ids =
_spine_rgba2_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_rgba2_timeline)>();
spine_rtti spine_rgba2_timeline_rtti() {
return _spine_rgba2_timeline_rtti();
}
late final _spine_rgba2_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_rgba2_timeline_rtti');
late final _spine_rgba2_timeline_rtti = _spine_rgba2_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_rgba_timeline spine_rgba_timeline_create(
int frameCount,
int bezierCount,
int slotIndex,
) {
return _spine_rgba_timeline_create(
frameCount,
bezierCount,
slotIndex,
);
}
late final _spine_rgba_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_rgba_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_rgba_timeline_create');
late final _spine_rgba_timeline_create =
_spine_rgba_timeline_createPtr.asFunction<spine_rgba_timeline Function(int, int, int)>();
void spine_rgba_timeline_dispose(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_dispose(
self,
);
}
late final _spine_rgba_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba_timeline)>>('spine_rgba_timeline_dispose');
late final _spine_rgba_timeline_dispose =
_spine_rgba_timeline_disposePtr.asFunction<void Function(spine_rgba_timeline)>();
spine_rtti spine_rgba_timeline_get_rtti(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_rtti(
self,
);
}
late final _spine_rgba_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_rgba_timeline)>>('spine_rgba_timeline_get_rtti');
late final _spine_rgba_timeline_get_rtti =
_spine_rgba_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_rgba_timeline)>();
void spine_rgba_timeline_set_frame(
spine_rgba_timeline self,
int frame,
double time,
double r,
double g,
double b,
double a,
) {
return _spine_rgba_timeline_set_frame(
self,
frame,
time,
r,
g,
b,
a,
);
}
late final _spine_rgba_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgba_timeline, ffi.Int, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_rgba_timeline_set_frame');
late final _spine_rgba_timeline_set_frame = _spine_rgba_timeline_set_framePtr
.asFunction<void Function(spine_rgba_timeline, int, double, double, double, double, double)>();
void spine_rgba_timeline_apply(
spine_rgba_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_rgba_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_rgba_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgba_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_rgba_timeline_apply');
late final _spine_rgba_timeline_apply = _spine_rgba_timeline_applyPtr.asFunction<
void Function(spine_rgba_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_rgba_timeline_get_slot_index(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_slot_index(
self,
);
}
late final _spine_rgba_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_rgba_timeline)>>('spine_rgba_timeline_get_slot_index');
late final _spine_rgba_timeline_get_slot_index =
_spine_rgba_timeline_get_slot_indexPtr.asFunction<int Function(spine_rgba_timeline)>();
void spine_rgba_timeline_set_slot_index(
spine_rgba_timeline self,
int inValue,
) {
return _spine_rgba_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_rgba_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba_timeline, ffi.Int)>>(
'spine_rgba_timeline_set_slot_index');
late final _spine_rgba_timeline_set_slot_index =
_spine_rgba_timeline_set_slot_indexPtr.asFunction<void Function(spine_rgba_timeline, int)>();
void spine_rgba_timeline_set_linear(
spine_rgba_timeline self,
int frame,
) {
return _spine_rgba_timeline_set_linear(
self,
frame,
);
}
late final _spine_rgba_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba_timeline, ffi.Size)>>('spine_rgba_timeline_set_linear');
late final _spine_rgba_timeline_set_linear =
_spine_rgba_timeline_set_linearPtr.asFunction<void Function(spine_rgba_timeline, int)>();
void spine_rgba_timeline_set_stepped(
spine_rgba_timeline self,
int frame,
) {
return _spine_rgba_timeline_set_stepped(
self,
frame,
);
}
late final _spine_rgba_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgba_timeline, ffi.Size)>>('spine_rgba_timeline_set_stepped');
late final _spine_rgba_timeline_set_stepped =
_spine_rgba_timeline_set_steppedPtr.asFunction<void Function(spine_rgba_timeline, int)>();
void spine_rgba_timeline_set_bezier(
spine_rgba_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_rgba_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_rgba_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgba_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_rgba_timeline_set_bezier');
late final _spine_rgba_timeline_set_bezier = _spine_rgba_timeline_set_bezierPtr.asFunction<
void Function(
spine_rgba_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_rgba_timeline_get_bezier_value(
spine_rgba_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_rgba_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_rgba_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgba_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_rgba_timeline_get_bezier_value');
late final _spine_rgba_timeline_get_bezier_value = _spine_rgba_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_rgba_timeline, double, int, int, int)>();
spine_array_float spine_rgba_timeline_get_curves(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_curves(
self,
);
}
late final _spine_rgba_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgba_timeline)>>('spine_rgba_timeline_get_curves');
late final _spine_rgba_timeline_get_curves =
_spine_rgba_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_rgba_timeline)>();
int spine_rgba_timeline_get_frame_entries(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_frame_entries(
self,
);
}
late final _spine_rgba_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgba_timeline)>>('spine_rgba_timeline_get_frame_entries');
late final _spine_rgba_timeline_get_frame_entries =
_spine_rgba_timeline_get_frame_entriesPtr.asFunction<int Function(spine_rgba_timeline)>();
int spine_rgba_timeline_get_frame_count(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_frame_count(
self,
);
}
late final _spine_rgba_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgba_timeline)>>('spine_rgba_timeline_get_frame_count');
late final _spine_rgba_timeline_get_frame_count =
_spine_rgba_timeline_get_frame_countPtr.asFunction<int Function(spine_rgba_timeline)>();
spine_array_float spine_rgba_timeline_get_frames(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_frames(
self,
);
}
late final _spine_rgba_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgba_timeline)>>('spine_rgba_timeline_get_frames');
late final _spine_rgba_timeline_get_frames =
_spine_rgba_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_rgba_timeline)>();
double spine_rgba_timeline_get_duration(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_duration(
self,
);
}
late final _spine_rgba_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgba_timeline)>>('spine_rgba_timeline_get_duration');
late final _spine_rgba_timeline_get_duration =
_spine_rgba_timeline_get_durationPtr.asFunction<double Function(spine_rgba_timeline)>();
spine_array_property_id spine_rgba_timeline_get_property_ids(
spine_rgba_timeline self,
) {
return _spine_rgba_timeline_get_property_ids(
self,
);
}
late final _spine_rgba_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_rgba_timeline)>>(
'spine_rgba_timeline_get_property_ids');
late final _spine_rgba_timeline_get_property_ids =
_spine_rgba_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_rgba_timeline)>();
spine_rtti spine_rgba_timeline_rtti() {
return _spine_rgba_timeline_rtti();
}
late final _spine_rgba_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_rgba_timeline_rtti');
late final _spine_rgba_timeline_rtti = _spine_rgba_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_rgb_timeline spine_rgb_timeline_create(
int frameCount,
int bezierCount,
int slotIndex,
) {
return _spine_rgb_timeline_create(
frameCount,
bezierCount,
slotIndex,
);
}
late final _spine_rgb_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_rgb_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_rgb_timeline_create');
late final _spine_rgb_timeline_create =
_spine_rgb_timeline_createPtr.asFunction<spine_rgb_timeline Function(int, int, int)>();
void spine_rgb_timeline_dispose(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_dispose(
self,
);
}
late final _spine_rgb_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb_timeline)>>('spine_rgb_timeline_dispose');
late final _spine_rgb_timeline_dispose =
_spine_rgb_timeline_disposePtr.asFunction<void Function(spine_rgb_timeline)>();
spine_rtti spine_rgb_timeline_get_rtti(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_rtti(
self,
);
}
late final _spine_rgb_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_rgb_timeline)>>('spine_rgb_timeline_get_rtti');
late final _spine_rgb_timeline_get_rtti =
_spine_rgb_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_rgb_timeline)>();
void spine_rgb_timeline_set_frame(
spine_rgb_timeline self,
int frame,
double time,
double r,
double g,
double b,
) {
return _spine_rgb_timeline_set_frame(
self,
frame,
time,
r,
g,
b,
);
}
late final _spine_rgb_timeline_set_framePtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(spine_rgb_timeline, ffi.Int, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_rgb_timeline_set_frame');
late final _spine_rgb_timeline_set_frame = _spine_rgb_timeline_set_framePtr
.asFunction<void Function(spine_rgb_timeline, int, double, double, double, double)>();
void spine_rgb_timeline_apply(
spine_rgb_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_rgb_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_rgb_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgb_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_rgb_timeline_apply');
late final _spine_rgb_timeline_apply = _spine_rgb_timeline_applyPtr.asFunction<
void Function(spine_rgb_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_rgb_timeline_get_slot_index(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_slot_index(
self,
);
}
late final _spine_rgb_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_rgb_timeline)>>('spine_rgb_timeline_get_slot_index');
late final _spine_rgb_timeline_get_slot_index =
_spine_rgb_timeline_get_slot_indexPtr.asFunction<int Function(spine_rgb_timeline)>();
void spine_rgb_timeline_set_slot_index(
spine_rgb_timeline self,
int inValue,
) {
return _spine_rgb_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_rgb_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb_timeline, ffi.Int)>>('spine_rgb_timeline_set_slot_index');
late final _spine_rgb_timeline_set_slot_index =
_spine_rgb_timeline_set_slot_indexPtr.asFunction<void Function(spine_rgb_timeline, int)>();
void spine_rgb_timeline_set_linear(
spine_rgb_timeline self,
int frame,
) {
return _spine_rgb_timeline_set_linear(
self,
frame,
);
}
late final _spine_rgb_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb_timeline, ffi.Size)>>('spine_rgb_timeline_set_linear');
late final _spine_rgb_timeline_set_linear =
_spine_rgb_timeline_set_linearPtr.asFunction<void Function(spine_rgb_timeline, int)>();
void spine_rgb_timeline_set_stepped(
spine_rgb_timeline self,
int frame,
) {
return _spine_rgb_timeline_set_stepped(
self,
frame,
);
}
late final _spine_rgb_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rgb_timeline, ffi.Size)>>('spine_rgb_timeline_set_stepped');
late final _spine_rgb_timeline_set_stepped =
_spine_rgb_timeline_set_steppedPtr.asFunction<void Function(spine_rgb_timeline, int)>();
void spine_rgb_timeline_set_bezier(
spine_rgb_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_rgb_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_rgb_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rgb_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_rgb_timeline_set_bezier');
late final _spine_rgb_timeline_set_bezier = _spine_rgb_timeline_set_bezierPtr.asFunction<
void Function(
spine_rgb_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_rgb_timeline_get_bezier_value(
spine_rgb_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_rgb_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_rgb_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgb_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_rgb_timeline_get_bezier_value');
late final _spine_rgb_timeline_get_bezier_value =
_spine_rgb_timeline_get_bezier_valuePtr.asFunction<double Function(spine_rgb_timeline, double, int, int, int)>();
spine_array_float spine_rgb_timeline_get_curves(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_curves(
self,
);
}
late final _spine_rgb_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgb_timeline)>>('spine_rgb_timeline_get_curves');
late final _spine_rgb_timeline_get_curves =
_spine_rgb_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_rgb_timeline)>();
int spine_rgb_timeline_get_frame_entries(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_frame_entries(
self,
);
}
late final _spine_rgb_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgb_timeline)>>('spine_rgb_timeline_get_frame_entries');
late final _spine_rgb_timeline_get_frame_entries =
_spine_rgb_timeline_get_frame_entriesPtr.asFunction<int Function(spine_rgb_timeline)>();
int spine_rgb_timeline_get_frame_count(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_frame_count(
self,
);
}
late final _spine_rgb_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rgb_timeline)>>('spine_rgb_timeline_get_frame_count');
late final _spine_rgb_timeline_get_frame_count =
_spine_rgb_timeline_get_frame_countPtr.asFunction<int Function(spine_rgb_timeline)>();
spine_array_float spine_rgb_timeline_get_frames(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_frames(
self,
);
}
late final _spine_rgb_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rgb_timeline)>>('spine_rgb_timeline_get_frames');
late final _spine_rgb_timeline_get_frames =
_spine_rgb_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_rgb_timeline)>();
double spine_rgb_timeline_get_duration(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_duration(
self,
);
}
late final _spine_rgb_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rgb_timeline)>>('spine_rgb_timeline_get_duration');
late final _spine_rgb_timeline_get_duration =
_spine_rgb_timeline_get_durationPtr.asFunction<double Function(spine_rgb_timeline)>();
spine_array_property_id spine_rgb_timeline_get_property_ids(
spine_rgb_timeline self,
) {
return _spine_rgb_timeline_get_property_ids(
self,
);
}
late final _spine_rgb_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_rgb_timeline)>>(
'spine_rgb_timeline_get_property_ids');
late final _spine_rgb_timeline_get_property_ids =
_spine_rgb_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_rgb_timeline)>();
spine_rtti spine_rgb_timeline_rtti() {
return _spine_rgb_timeline_rtti();
}
late final _spine_rgb_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_rgb_timeline_rtti');
late final _spine_rgb_timeline_rtti = _spine_rgb_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_rotate_timeline spine_rotate_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_rotate_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_rotate_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_rotate_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_rotate_timeline_create');
late final _spine_rotate_timeline_create =
_spine_rotate_timeline_createPtr.asFunction<spine_rotate_timeline Function(int, int, int)>();
void spine_rotate_timeline_dispose(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_dispose(
self,
);
}
late final _spine_rotate_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rotate_timeline)>>('spine_rotate_timeline_dispose');
late final _spine_rotate_timeline_dispose =
_spine_rotate_timeline_disposePtr.asFunction<void Function(spine_rotate_timeline)>();
spine_rtti spine_rotate_timeline_get_rtti(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_rtti(
self,
);
}
late final _spine_rotate_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_rotate_timeline)>>('spine_rotate_timeline_get_rtti');
late final _spine_rotate_timeline_get_rtti =
_spine_rotate_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_rotate_timeline)>();
void spine_rotate_timeline_apply(
spine_rotate_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_rotate_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_rotate_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rotate_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_rotate_timeline_apply');
late final _spine_rotate_timeline_apply = _spine_rotate_timeline_applyPtr.asFunction<
void Function(
spine_rotate_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_rotate_timeline_get_bone_index(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_bone_index(
self,
);
}
late final _spine_rotate_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_rotate_timeline)>>('spine_rotate_timeline_get_bone_index');
late final _spine_rotate_timeline_get_bone_index =
_spine_rotate_timeline_get_bone_indexPtr.asFunction<int Function(spine_rotate_timeline)>();
void spine_rotate_timeline_set_bone_index(
spine_rotate_timeline self,
int inValue,
) {
return _spine_rotate_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_rotate_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rotate_timeline, ffi.Int)>>(
'spine_rotate_timeline_set_bone_index');
late final _spine_rotate_timeline_set_bone_index =
_spine_rotate_timeline_set_bone_indexPtr.asFunction<void Function(spine_rotate_timeline, int)>();
void spine_rotate_timeline_set_frame(
spine_rotate_timeline self,
int frame,
double time,
double value,
) {
return _spine_rotate_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_rotate_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rotate_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_rotate_timeline_set_frame');
late final _spine_rotate_timeline_set_frame =
_spine_rotate_timeline_set_framePtr.asFunction<void Function(spine_rotate_timeline, int, double, double)>();
double spine_rotate_timeline_get_curve_value(
spine_rotate_timeline self,
double time,
) {
return _spine_rotate_timeline_get_curve_value(
self,
time,
);
}
late final _spine_rotate_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rotate_timeline, ffi.Float)>>(
'spine_rotate_timeline_get_curve_value');
late final _spine_rotate_timeline_get_curve_value =
_spine_rotate_timeline_get_curve_valuePtr.asFunction<double Function(spine_rotate_timeline, double)>();
double spine_rotate_timeline_get_relative_value(
spine_rotate_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_rotate_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_rotate_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_rotate_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_rotate_timeline_get_relative_value');
late final _spine_rotate_timeline_get_relative_value = _spine_rotate_timeline_get_relative_valuePtr
.asFunction<double Function(spine_rotate_timeline, double, double, int, double, double)>();
double spine_rotate_timeline_get_absolute_value_1(
spine_rotate_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_rotate_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_rotate_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_rotate_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_rotate_timeline_get_absolute_value_1');
late final _spine_rotate_timeline_get_absolute_value_1 = _spine_rotate_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_rotate_timeline, double, double, int, double, double)>();
double spine_rotate_timeline_get_absolute_value_2(
spine_rotate_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_rotate_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_rotate_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_rotate_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_rotate_timeline_get_absolute_value_2');
late final _spine_rotate_timeline_get_absolute_value_2 = _spine_rotate_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_rotate_timeline, double, double, int, double, double, double)>();
double spine_rotate_timeline_get_scale_value(
spine_rotate_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_rotate_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_rotate_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_rotate_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_rotate_timeline_get_scale_value');
late final _spine_rotate_timeline_get_scale_value = _spine_rotate_timeline_get_scale_valuePtr
.asFunction<double Function(spine_rotate_timeline, double, double, int, int, double, double)>();
void spine_rotate_timeline_set_linear(
spine_rotate_timeline self,
int frame,
) {
return _spine_rotate_timeline_set_linear(
self,
frame,
);
}
late final _spine_rotate_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rotate_timeline, ffi.Size)>>(
'spine_rotate_timeline_set_linear');
late final _spine_rotate_timeline_set_linear =
_spine_rotate_timeline_set_linearPtr.asFunction<void Function(spine_rotate_timeline, int)>();
void spine_rotate_timeline_set_stepped(
spine_rotate_timeline self,
int frame,
) {
return _spine_rotate_timeline_set_stepped(
self,
frame,
);
}
late final _spine_rotate_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_rotate_timeline, ffi.Size)>>(
'spine_rotate_timeline_set_stepped');
late final _spine_rotate_timeline_set_stepped =
_spine_rotate_timeline_set_steppedPtr.asFunction<void Function(spine_rotate_timeline, int)>();
void spine_rotate_timeline_set_bezier(
spine_rotate_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_rotate_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_rotate_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_rotate_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_rotate_timeline_set_bezier');
late final _spine_rotate_timeline_set_bezier = _spine_rotate_timeline_set_bezierPtr.asFunction<
void Function(
spine_rotate_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_rotate_timeline_get_bezier_value(
spine_rotate_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_rotate_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_rotate_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rotate_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_rotate_timeline_get_bezier_value');
late final _spine_rotate_timeline_get_bezier_value = _spine_rotate_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_rotate_timeline, double, int, int, int)>();
spine_array_float spine_rotate_timeline_get_curves(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_curves(
self,
);
}
late final _spine_rotate_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rotate_timeline)>>(
'spine_rotate_timeline_get_curves');
late final _spine_rotate_timeline_get_curves =
_spine_rotate_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_rotate_timeline)>();
int spine_rotate_timeline_get_frame_entries(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_frame_entries(
self,
);
}
late final _spine_rotate_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rotate_timeline)>>('spine_rotate_timeline_get_frame_entries');
late final _spine_rotate_timeline_get_frame_entries =
_spine_rotate_timeline_get_frame_entriesPtr.asFunction<int Function(spine_rotate_timeline)>();
int spine_rotate_timeline_get_frame_count(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_frame_count(
self,
);
}
late final _spine_rotate_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_rotate_timeline)>>('spine_rotate_timeline_get_frame_count');
late final _spine_rotate_timeline_get_frame_count =
_spine_rotate_timeline_get_frame_countPtr.asFunction<int Function(spine_rotate_timeline)>();
spine_array_float spine_rotate_timeline_get_frames(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_frames(
self,
);
}
late final _spine_rotate_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_rotate_timeline)>>(
'spine_rotate_timeline_get_frames');
late final _spine_rotate_timeline_get_frames =
_spine_rotate_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_rotate_timeline)>();
double spine_rotate_timeline_get_duration(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_duration(
self,
);
}
late final _spine_rotate_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_rotate_timeline)>>('spine_rotate_timeline_get_duration');
late final _spine_rotate_timeline_get_duration =
_spine_rotate_timeline_get_durationPtr.asFunction<double Function(spine_rotate_timeline)>();
spine_array_property_id spine_rotate_timeline_get_property_ids(
spine_rotate_timeline self,
) {
return _spine_rotate_timeline_get_property_ids(
self,
);
}
late final _spine_rotate_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_rotate_timeline)>>(
'spine_rotate_timeline_get_property_ids');
late final _spine_rotate_timeline_get_property_ids =
_spine_rotate_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_rotate_timeline)>();
spine_rtti spine_rotate_timeline_rtti() {
return _spine_rotate_timeline_rtti();
}
late final _spine_rotate_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_rotate_timeline_rtti');
late final _spine_rotate_timeline_rtti = _spine_rotate_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_rtti_dispose(
spine_rtti self,
) {
return _spine_rtti_dispose(
self,
);
}
late final _spine_rtti_disposePtr = _lookup<ffi.NativeFunction<ffi.Void Function(spine_rtti)>>('spine_rtti_dispose');
late final _spine_rtti_dispose = _spine_rtti_disposePtr.asFunction<void Function(spine_rtti)>();
ffi.Pointer<ffi.Char> spine_rtti_get_class_name(
spine_rtti self,
) {
return _spine_rtti_get_class_name(
self,
);
}
late final _spine_rtti_get_class_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_rtti)>>('spine_rtti_get_class_name');
late final _spine_rtti_get_class_name =
_spine_rtti_get_class_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_rtti)>();
bool spine_rtti_is_exactly(
spine_rtti self,
spine_rtti rtti,
) {
return _spine_rtti_is_exactly(
self,
rtti,
);
}
late final _spine_rtti_is_exactlyPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_rtti, spine_rtti)>>('spine_rtti_is_exactly');
late final _spine_rtti_is_exactly = _spine_rtti_is_exactlyPtr.asFunction<bool Function(spine_rtti, spine_rtti)>();
bool spine_rtti_instance_of(
spine_rtti self,
spine_rtti rtti,
) {
return _spine_rtti_instance_of(
self,
rtti,
);
}
late final _spine_rtti_instance_ofPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_rtti, spine_rtti)>>('spine_rtti_instance_of');
late final _spine_rtti_instance_of = _spine_rtti_instance_ofPtr.asFunction<bool Function(spine_rtti, spine_rtti)>();
spine_scale_timeline spine_scale_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_scale_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_scale_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_scale_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_scale_timeline_create');
late final _spine_scale_timeline_create =
_spine_scale_timeline_createPtr.asFunction<spine_scale_timeline Function(int, int, int)>();
void spine_scale_timeline_dispose(
spine_scale_timeline self,
) {
return _spine_scale_timeline_dispose(
self,
);
}
late final _spine_scale_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_timeline)>>('spine_scale_timeline_dispose');
late final _spine_scale_timeline_dispose =
_spine_scale_timeline_disposePtr.asFunction<void Function(spine_scale_timeline)>();
spine_rtti spine_scale_timeline_get_rtti(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_rtti(
self,
);
}
late final _spine_scale_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_scale_timeline)>>('spine_scale_timeline_get_rtti');
late final _spine_scale_timeline_get_rtti =
_spine_scale_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_scale_timeline)>();
void spine_scale_timeline_apply(
spine_scale_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_scale_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_scale_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_scale_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_scale_timeline_apply');
late final _spine_scale_timeline_apply = _spine_scale_timeline_applyPtr.asFunction<
void Function(spine_scale_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_scale_timeline_get_bone_index(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_bone_index(
self,
);
}
late final _spine_scale_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_scale_timeline)>>('spine_scale_timeline_get_bone_index');
late final _spine_scale_timeline_get_bone_index =
_spine_scale_timeline_get_bone_indexPtr.asFunction<int Function(spine_scale_timeline)>();
void spine_scale_timeline_set_bone_index(
spine_scale_timeline self,
int inValue,
) {
return _spine_scale_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_scale_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_timeline, ffi.Int)>>(
'spine_scale_timeline_set_bone_index');
late final _spine_scale_timeline_set_bone_index =
_spine_scale_timeline_set_bone_indexPtr.asFunction<void Function(spine_scale_timeline, int)>();
void spine_scale_timeline_set_frame(
spine_scale_timeline self,
int frame,
double time,
double value1,
double value2,
) {
return _spine_scale_timeline_set_frame(
self,
frame,
time,
value1,
value2,
);
}
late final _spine_scale_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_timeline, ffi.Size, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_scale_timeline_set_frame');
late final _spine_scale_timeline_set_frame =
_spine_scale_timeline_set_framePtr.asFunction<void Function(spine_scale_timeline, int, double, double, double)>();
void spine_scale_timeline_set_linear(
spine_scale_timeline self,
int frame,
) {
return _spine_scale_timeline_set_linear(
self,
frame,
);
}
late final _spine_scale_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_timeline, ffi.Size)>>('spine_scale_timeline_set_linear');
late final _spine_scale_timeline_set_linear =
_spine_scale_timeline_set_linearPtr.asFunction<void Function(spine_scale_timeline, int)>();
void spine_scale_timeline_set_stepped(
spine_scale_timeline self,
int frame,
) {
return _spine_scale_timeline_set_stepped(
self,
frame,
);
}
late final _spine_scale_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_timeline, ffi.Size)>>(
'spine_scale_timeline_set_stepped');
late final _spine_scale_timeline_set_stepped =
_spine_scale_timeline_set_steppedPtr.asFunction<void Function(spine_scale_timeline, int)>();
void spine_scale_timeline_set_bezier(
spine_scale_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_scale_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_scale_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_scale_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_scale_timeline_set_bezier');
late final _spine_scale_timeline_set_bezier = _spine_scale_timeline_set_bezierPtr.asFunction<
void Function(
spine_scale_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_scale_timeline_get_bezier_value(
spine_scale_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_scale_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_scale_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_scale_timeline_get_bezier_value');
late final _spine_scale_timeline_get_bezier_value = _spine_scale_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_scale_timeline, double, int, int, int)>();
spine_array_float spine_scale_timeline_get_curves(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_curves(
self,
);
}
late final _spine_scale_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_scale_timeline)>>('spine_scale_timeline_get_curves');
late final _spine_scale_timeline_get_curves =
_spine_scale_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_scale_timeline)>();
int spine_scale_timeline_get_frame_entries(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_frame_entries(
self,
);
}
late final _spine_scale_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_scale_timeline)>>('spine_scale_timeline_get_frame_entries');
late final _spine_scale_timeline_get_frame_entries =
_spine_scale_timeline_get_frame_entriesPtr.asFunction<int Function(spine_scale_timeline)>();
int spine_scale_timeline_get_frame_count(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_frame_count(
self,
);
}
late final _spine_scale_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_scale_timeline)>>('spine_scale_timeline_get_frame_count');
late final _spine_scale_timeline_get_frame_count =
_spine_scale_timeline_get_frame_countPtr.asFunction<int Function(spine_scale_timeline)>();
spine_array_float spine_scale_timeline_get_frames(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_frames(
self,
);
}
late final _spine_scale_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_scale_timeline)>>('spine_scale_timeline_get_frames');
late final _spine_scale_timeline_get_frames =
_spine_scale_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_scale_timeline)>();
double spine_scale_timeline_get_duration(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_duration(
self,
);
}
late final _spine_scale_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_timeline)>>('spine_scale_timeline_get_duration');
late final _spine_scale_timeline_get_duration =
_spine_scale_timeline_get_durationPtr.asFunction<double Function(spine_scale_timeline)>();
spine_array_property_id spine_scale_timeline_get_property_ids(
spine_scale_timeline self,
) {
return _spine_scale_timeline_get_property_ids(
self,
);
}
late final _spine_scale_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_scale_timeline)>>(
'spine_scale_timeline_get_property_ids');
late final _spine_scale_timeline_get_property_ids =
_spine_scale_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_scale_timeline)>();
spine_rtti spine_scale_timeline_rtti() {
return _spine_scale_timeline_rtti();
}
late final _spine_scale_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_scale_timeline_rtti');
late final _spine_scale_timeline_rtti = _spine_scale_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_scale_x_timeline spine_scale_x_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_scale_x_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_scale_x_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_scale_x_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_scale_x_timeline_create');
late final _spine_scale_x_timeline_create =
_spine_scale_x_timeline_createPtr.asFunction<spine_scale_x_timeline Function(int, int, int)>();
void spine_scale_x_timeline_dispose(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_dispose(
self,
);
}
late final _spine_scale_x_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_x_timeline)>>('spine_scale_x_timeline_dispose');
late final _spine_scale_x_timeline_dispose =
_spine_scale_x_timeline_disposePtr.asFunction<void Function(spine_scale_x_timeline)>();
spine_rtti spine_scale_x_timeline_get_rtti(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_rtti(
self,
);
}
late final _spine_scale_x_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_scale_x_timeline)>>('spine_scale_x_timeline_get_rtti');
late final _spine_scale_x_timeline_get_rtti =
_spine_scale_x_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_scale_x_timeline)>();
void spine_scale_x_timeline_apply(
spine_scale_x_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_scale_x_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_scale_x_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_scale_x_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_scale_x_timeline_apply');
late final _spine_scale_x_timeline_apply = _spine_scale_x_timeline_applyPtr.asFunction<
void Function(
spine_scale_x_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_scale_x_timeline_get_bone_index(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_bone_index(
self,
);
}
late final _spine_scale_x_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_scale_x_timeline)>>('spine_scale_x_timeline_get_bone_index');
late final _spine_scale_x_timeline_get_bone_index =
_spine_scale_x_timeline_get_bone_indexPtr.asFunction<int Function(spine_scale_x_timeline)>();
void spine_scale_x_timeline_set_bone_index(
spine_scale_x_timeline self,
int inValue,
) {
return _spine_scale_x_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_scale_x_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_x_timeline, ffi.Int)>>(
'spine_scale_x_timeline_set_bone_index');
late final _spine_scale_x_timeline_set_bone_index =
_spine_scale_x_timeline_set_bone_indexPtr.asFunction<void Function(spine_scale_x_timeline, int)>();
void spine_scale_x_timeline_set_frame(
spine_scale_x_timeline self,
int frame,
double time,
double value,
) {
return _spine_scale_x_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_scale_x_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_x_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_scale_x_timeline_set_frame');
late final _spine_scale_x_timeline_set_frame =
_spine_scale_x_timeline_set_framePtr.asFunction<void Function(spine_scale_x_timeline, int, double, double)>();
double spine_scale_x_timeline_get_curve_value(
spine_scale_x_timeline self,
double time,
) {
return _spine_scale_x_timeline_get_curve_value(
self,
time,
);
}
late final _spine_scale_x_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_x_timeline, ffi.Float)>>(
'spine_scale_x_timeline_get_curve_value');
late final _spine_scale_x_timeline_get_curve_value =
_spine_scale_x_timeline_get_curve_valuePtr.asFunction<double Function(spine_scale_x_timeline, double)>();
double spine_scale_x_timeline_get_relative_value(
spine_scale_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_scale_x_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_scale_x_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_scale_x_timeline_get_relative_value');
late final _spine_scale_x_timeline_get_relative_value = _spine_scale_x_timeline_get_relative_valuePtr
.asFunction<double Function(spine_scale_x_timeline, double, double, int, double, double)>();
double spine_scale_x_timeline_get_absolute_value_1(
spine_scale_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_scale_x_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_scale_x_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_scale_x_timeline_get_absolute_value_1');
late final _spine_scale_x_timeline_get_absolute_value_1 = _spine_scale_x_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_scale_x_timeline, double, double, int, double, double)>();
double spine_scale_x_timeline_get_absolute_value_2(
spine_scale_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_scale_x_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_scale_x_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_scale_x_timeline_get_absolute_value_2');
late final _spine_scale_x_timeline_get_absolute_value_2 = _spine_scale_x_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_scale_x_timeline, double, double, int, double, double, double)>();
double spine_scale_x_timeline_get_scale_value(
spine_scale_x_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_scale_x_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_scale_x_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_scale_x_timeline_get_scale_value');
late final _spine_scale_x_timeline_get_scale_value = _spine_scale_x_timeline_get_scale_valuePtr
.asFunction<double Function(spine_scale_x_timeline, double, double, int, int, double, double)>();
void spine_scale_x_timeline_set_linear(
spine_scale_x_timeline self,
int frame,
) {
return _spine_scale_x_timeline_set_linear(
self,
frame,
);
}
late final _spine_scale_x_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_x_timeline, ffi.Size)>>(
'spine_scale_x_timeline_set_linear');
late final _spine_scale_x_timeline_set_linear =
_spine_scale_x_timeline_set_linearPtr.asFunction<void Function(spine_scale_x_timeline, int)>();
void spine_scale_x_timeline_set_stepped(
spine_scale_x_timeline self,
int frame,
) {
return _spine_scale_x_timeline_set_stepped(
self,
frame,
);
}
late final _spine_scale_x_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_x_timeline, ffi.Size)>>(
'spine_scale_x_timeline_set_stepped');
late final _spine_scale_x_timeline_set_stepped =
_spine_scale_x_timeline_set_steppedPtr.asFunction<void Function(spine_scale_x_timeline, int)>();
void spine_scale_x_timeline_set_bezier(
spine_scale_x_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_scale_x_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_scale_x_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_scale_x_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_scale_x_timeline_set_bezier');
late final _spine_scale_x_timeline_set_bezier = _spine_scale_x_timeline_set_bezierPtr.asFunction<
void Function(
spine_scale_x_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_scale_x_timeline_get_bezier_value(
spine_scale_x_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_scale_x_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_scale_x_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_x_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_scale_x_timeline_get_bezier_value');
late final _spine_scale_x_timeline_get_bezier_value = _spine_scale_x_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_scale_x_timeline, double, int, int, int)>();
spine_array_float spine_scale_x_timeline_get_curves(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_curves(
self,
);
}
late final _spine_scale_x_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_scale_x_timeline)>>(
'spine_scale_x_timeline_get_curves');
late final _spine_scale_x_timeline_get_curves =
_spine_scale_x_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_scale_x_timeline)>();
int spine_scale_x_timeline_get_frame_entries(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_frame_entries(
self,
);
}
late final _spine_scale_x_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_scale_x_timeline)>>(
'spine_scale_x_timeline_get_frame_entries');
late final _spine_scale_x_timeline_get_frame_entries =
_spine_scale_x_timeline_get_frame_entriesPtr.asFunction<int Function(spine_scale_x_timeline)>();
int spine_scale_x_timeline_get_frame_count(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_frame_count(
self,
);
}
late final _spine_scale_x_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_scale_x_timeline)>>('spine_scale_x_timeline_get_frame_count');
late final _spine_scale_x_timeline_get_frame_count =
_spine_scale_x_timeline_get_frame_countPtr.asFunction<int Function(spine_scale_x_timeline)>();
spine_array_float spine_scale_x_timeline_get_frames(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_frames(
self,
);
}
late final _spine_scale_x_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_scale_x_timeline)>>(
'spine_scale_x_timeline_get_frames');
late final _spine_scale_x_timeline_get_frames =
_spine_scale_x_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_scale_x_timeline)>();
double spine_scale_x_timeline_get_duration(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_duration(
self,
);
}
late final _spine_scale_x_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_x_timeline)>>('spine_scale_x_timeline_get_duration');
late final _spine_scale_x_timeline_get_duration =
_spine_scale_x_timeline_get_durationPtr.asFunction<double Function(spine_scale_x_timeline)>();
spine_array_property_id spine_scale_x_timeline_get_property_ids(
spine_scale_x_timeline self,
) {
return _spine_scale_x_timeline_get_property_ids(
self,
);
}
late final _spine_scale_x_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_scale_x_timeline)>>(
'spine_scale_x_timeline_get_property_ids');
late final _spine_scale_x_timeline_get_property_ids = _spine_scale_x_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_scale_x_timeline)>();
spine_rtti spine_scale_x_timeline_rtti() {
return _spine_scale_x_timeline_rtti();
}
late final _spine_scale_x_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_scale_x_timeline_rtti');
late final _spine_scale_x_timeline_rtti = _spine_scale_x_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_scale_y_timeline spine_scale_y_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_scale_y_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_scale_y_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_scale_y_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_scale_y_timeline_create');
late final _spine_scale_y_timeline_create =
_spine_scale_y_timeline_createPtr.asFunction<spine_scale_y_timeline Function(int, int, int)>();
void spine_scale_y_timeline_dispose(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_dispose(
self,
);
}
late final _spine_scale_y_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_y_timeline)>>('spine_scale_y_timeline_dispose');
late final _spine_scale_y_timeline_dispose =
_spine_scale_y_timeline_disposePtr.asFunction<void Function(spine_scale_y_timeline)>();
spine_rtti spine_scale_y_timeline_get_rtti(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_rtti(
self,
);
}
late final _spine_scale_y_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_scale_y_timeline)>>('spine_scale_y_timeline_get_rtti');
late final _spine_scale_y_timeline_get_rtti =
_spine_scale_y_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_scale_y_timeline)>();
void spine_scale_y_timeline_apply(
spine_scale_y_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_scale_y_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_scale_y_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_scale_y_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_scale_y_timeline_apply');
late final _spine_scale_y_timeline_apply = _spine_scale_y_timeline_applyPtr.asFunction<
void Function(
spine_scale_y_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_scale_y_timeline_get_bone_index(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_bone_index(
self,
);
}
late final _spine_scale_y_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_scale_y_timeline)>>('spine_scale_y_timeline_get_bone_index');
late final _spine_scale_y_timeline_get_bone_index =
_spine_scale_y_timeline_get_bone_indexPtr.asFunction<int Function(spine_scale_y_timeline)>();
void spine_scale_y_timeline_set_bone_index(
spine_scale_y_timeline self,
int inValue,
) {
return _spine_scale_y_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_scale_y_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_y_timeline, ffi.Int)>>(
'spine_scale_y_timeline_set_bone_index');
late final _spine_scale_y_timeline_set_bone_index =
_spine_scale_y_timeline_set_bone_indexPtr.asFunction<void Function(spine_scale_y_timeline, int)>();
void spine_scale_y_timeline_set_frame(
spine_scale_y_timeline self,
int frame,
double time,
double value,
) {
return _spine_scale_y_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_scale_y_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_y_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_scale_y_timeline_set_frame');
late final _spine_scale_y_timeline_set_frame =
_spine_scale_y_timeline_set_framePtr.asFunction<void Function(spine_scale_y_timeline, int, double, double)>();
double spine_scale_y_timeline_get_curve_value(
spine_scale_y_timeline self,
double time,
) {
return _spine_scale_y_timeline_get_curve_value(
self,
time,
);
}
late final _spine_scale_y_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_y_timeline, ffi.Float)>>(
'spine_scale_y_timeline_get_curve_value');
late final _spine_scale_y_timeline_get_curve_value =
_spine_scale_y_timeline_get_curve_valuePtr.asFunction<double Function(spine_scale_y_timeline, double)>();
double spine_scale_y_timeline_get_relative_value(
spine_scale_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_scale_y_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_scale_y_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_scale_y_timeline_get_relative_value');
late final _spine_scale_y_timeline_get_relative_value = _spine_scale_y_timeline_get_relative_valuePtr
.asFunction<double Function(spine_scale_y_timeline, double, double, int, double, double)>();
double spine_scale_y_timeline_get_absolute_value_1(
spine_scale_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_scale_y_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_scale_y_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_scale_y_timeline_get_absolute_value_1');
late final _spine_scale_y_timeline_get_absolute_value_1 = _spine_scale_y_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_scale_y_timeline, double, double, int, double, double)>();
double spine_scale_y_timeline_get_absolute_value_2(
spine_scale_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_scale_y_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_scale_y_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_scale_y_timeline_get_absolute_value_2');
late final _spine_scale_y_timeline_get_absolute_value_2 = _spine_scale_y_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_scale_y_timeline, double, double, int, double, double, double)>();
double spine_scale_y_timeline_get_scale_value(
spine_scale_y_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_scale_y_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_scale_y_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_scale_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_scale_y_timeline_get_scale_value');
late final _spine_scale_y_timeline_get_scale_value = _spine_scale_y_timeline_get_scale_valuePtr
.asFunction<double Function(spine_scale_y_timeline, double, double, int, int, double, double)>();
void spine_scale_y_timeline_set_linear(
spine_scale_y_timeline self,
int frame,
) {
return _spine_scale_y_timeline_set_linear(
self,
frame,
);
}
late final _spine_scale_y_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_y_timeline, ffi.Size)>>(
'spine_scale_y_timeline_set_linear');
late final _spine_scale_y_timeline_set_linear =
_spine_scale_y_timeline_set_linearPtr.asFunction<void Function(spine_scale_y_timeline, int)>();
void spine_scale_y_timeline_set_stepped(
spine_scale_y_timeline self,
int frame,
) {
return _spine_scale_y_timeline_set_stepped(
self,
frame,
);
}
late final _spine_scale_y_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_scale_y_timeline, ffi.Size)>>(
'spine_scale_y_timeline_set_stepped');
late final _spine_scale_y_timeline_set_stepped =
_spine_scale_y_timeline_set_steppedPtr.asFunction<void Function(spine_scale_y_timeline, int)>();
void spine_scale_y_timeline_set_bezier(
spine_scale_y_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_scale_y_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_scale_y_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_scale_y_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_scale_y_timeline_set_bezier');
late final _spine_scale_y_timeline_set_bezier = _spine_scale_y_timeline_set_bezierPtr.asFunction<
void Function(
spine_scale_y_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_scale_y_timeline_get_bezier_value(
spine_scale_y_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_scale_y_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_scale_y_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_y_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_scale_y_timeline_get_bezier_value');
late final _spine_scale_y_timeline_get_bezier_value = _spine_scale_y_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_scale_y_timeline, double, int, int, int)>();
spine_array_float spine_scale_y_timeline_get_curves(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_curves(
self,
);
}
late final _spine_scale_y_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_scale_y_timeline)>>(
'spine_scale_y_timeline_get_curves');
late final _spine_scale_y_timeline_get_curves =
_spine_scale_y_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_scale_y_timeline)>();
int spine_scale_y_timeline_get_frame_entries(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_frame_entries(
self,
);
}
late final _spine_scale_y_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_scale_y_timeline)>>(
'spine_scale_y_timeline_get_frame_entries');
late final _spine_scale_y_timeline_get_frame_entries =
_spine_scale_y_timeline_get_frame_entriesPtr.asFunction<int Function(spine_scale_y_timeline)>();
int spine_scale_y_timeline_get_frame_count(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_frame_count(
self,
);
}
late final _spine_scale_y_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_scale_y_timeline)>>('spine_scale_y_timeline_get_frame_count');
late final _spine_scale_y_timeline_get_frame_count =
_spine_scale_y_timeline_get_frame_countPtr.asFunction<int Function(spine_scale_y_timeline)>();
spine_array_float spine_scale_y_timeline_get_frames(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_frames(
self,
);
}
late final _spine_scale_y_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_scale_y_timeline)>>(
'spine_scale_y_timeline_get_frames');
late final _spine_scale_y_timeline_get_frames =
_spine_scale_y_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_scale_y_timeline)>();
double spine_scale_y_timeline_get_duration(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_duration(
self,
);
}
late final _spine_scale_y_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_scale_y_timeline)>>('spine_scale_y_timeline_get_duration');
late final _spine_scale_y_timeline_get_duration =
_spine_scale_y_timeline_get_durationPtr.asFunction<double Function(spine_scale_y_timeline)>();
spine_array_property_id spine_scale_y_timeline_get_property_ids(
spine_scale_y_timeline self,
) {
return _spine_scale_y_timeline_get_property_ids(
self,
);
}
late final _spine_scale_y_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_scale_y_timeline)>>(
'spine_scale_y_timeline_get_property_ids');
late final _spine_scale_y_timeline_get_property_ids = _spine_scale_y_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_scale_y_timeline)>();
spine_rtti spine_scale_y_timeline_rtti() {
return _spine_scale_y_timeline_rtti();
}
late final _spine_scale_y_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_scale_y_timeline_rtti');
late final _spine_scale_y_timeline_rtti = _spine_scale_y_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_sequence spine_sequence_create(
int count,
) {
return _spine_sequence_create(
count,
);
}
late final _spine_sequence_createPtr =
_lookup<ffi.NativeFunction<spine_sequence Function(ffi.Int)>>('spine_sequence_create');
late final _spine_sequence_create = _spine_sequence_createPtr.asFunction<spine_sequence Function(int)>();
void spine_sequence_dispose(
spine_sequence self,
) {
return _spine_sequence_dispose(
self,
);
}
late final _spine_sequence_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence)>>('spine_sequence_dispose');
late final _spine_sequence_dispose = _spine_sequence_disposePtr.asFunction<void Function(spine_sequence)>();
spine_sequence spine_sequence_copy(
spine_sequence self,
) {
return _spine_sequence_copy(
self,
);
}
late final _spine_sequence_copyPtr =
_lookup<ffi.NativeFunction<spine_sequence Function(spine_sequence)>>('spine_sequence_copy');
late final _spine_sequence_copy = _spine_sequence_copyPtr.asFunction<spine_sequence Function(spine_sequence)>();
void spine_sequence_apply(
spine_sequence self,
spine_slot_pose slot,
spine_attachment attachment,
) {
return _spine_sequence_apply(
self,
slot,
attachment,
);
}
late final _spine_sequence_applyPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, spine_slot_pose, spine_attachment)>>(
'spine_sequence_apply');
late final _spine_sequence_apply =
_spine_sequence_applyPtr.asFunction<void Function(spine_sequence, spine_slot_pose, spine_attachment)>();
ffi.Pointer<ffi.Char> spine_sequence_get_path(
spine_sequence self,
ffi.Pointer<ffi.Char> basePath,
int index,
) {
return _spine_sequence_get_path(
self,
basePath,
index,
);
}
late final _spine_sequence_get_pathPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_sequence, ffi.Pointer<ffi.Char>, ffi.Int)>>(
'spine_sequence_get_path');
late final _spine_sequence_get_path = _spine_sequence_get_pathPtr
.asFunction<ffi.Pointer<ffi.Char> Function(spine_sequence, ffi.Pointer<ffi.Char>, int)>();
int spine_sequence_get_id(
spine_sequence self,
) {
return _spine_sequence_get_id(
self,
);
}
late final _spine_sequence_get_idPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_sequence)>>('spine_sequence_get_id');
late final _spine_sequence_get_id = _spine_sequence_get_idPtr.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_id(
spine_sequence self,
int id,
) {
return _spine_sequence_set_id(
self,
id,
);
}
late final _spine_sequence_set_idPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int)>>('spine_sequence_set_id');
late final _spine_sequence_set_id = _spine_sequence_set_idPtr.asFunction<void Function(spine_sequence, int)>();
int spine_sequence_get_start(
spine_sequence self,
) {
return _spine_sequence_get_start(
self,
);
}
late final _spine_sequence_get_startPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_sequence)>>('spine_sequence_get_start');
late final _spine_sequence_get_start = _spine_sequence_get_startPtr.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_start(
spine_sequence self,
int start,
) {
return _spine_sequence_set_start(
self,
start,
);
}
late final _spine_sequence_set_startPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int)>>('spine_sequence_set_start');
late final _spine_sequence_set_start = _spine_sequence_set_startPtr.asFunction<void Function(spine_sequence, int)>();
int spine_sequence_get_digits(
spine_sequence self,
) {
return _spine_sequence_get_digits(
self,
);
}
late final _spine_sequence_get_digitsPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_sequence)>>('spine_sequence_get_digits');
late final _spine_sequence_get_digits = _spine_sequence_get_digitsPtr.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_digits(
spine_sequence self,
int digits,
) {
return _spine_sequence_set_digits(
self,
digits,
);
}
late final _spine_sequence_set_digitsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int)>>('spine_sequence_set_digits');
late final _spine_sequence_set_digits =
_spine_sequence_set_digitsPtr.asFunction<void Function(spine_sequence, int)>();
int spine_sequence_get_setup_index(
spine_sequence self,
) {
return _spine_sequence_get_setup_index(
self,
);
}
late final _spine_sequence_get_setup_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_sequence)>>('spine_sequence_get_setup_index');
late final _spine_sequence_get_setup_index =
_spine_sequence_get_setup_indexPtr.asFunction<int Function(spine_sequence)>();
void spine_sequence_set_setup_index(
spine_sequence self,
int setupIndex,
) {
return _spine_sequence_set_setup_index(
self,
setupIndex,
);
}
late final _spine_sequence_set_setup_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence, ffi.Int)>>('spine_sequence_set_setup_index');
late final _spine_sequence_set_setup_index =
_spine_sequence_set_setup_indexPtr.asFunction<void Function(spine_sequence, int)>();
spine_array_texture_region spine_sequence_get_regions(
spine_sequence self,
) {
return _spine_sequence_get_regions(
self,
);
}
late final _spine_sequence_get_regionsPtr =
_lookup<ffi.NativeFunction<spine_array_texture_region Function(spine_sequence)>>('spine_sequence_get_regions');
late final _spine_sequence_get_regions =
_spine_sequence_get_regionsPtr.asFunction<spine_array_texture_region Function(spine_sequence)>();
spine_sequence_timeline spine_sequence_timeline_create(
int frameCount,
int slotIndex,
spine_attachment attachment,
) {
return _spine_sequence_timeline_create(
frameCount,
slotIndex,
attachment,
);
}
late final _spine_sequence_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_sequence_timeline Function(ffi.Size, ffi.Int, spine_attachment)>>(
'spine_sequence_timeline_create');
late final _spine_sequence_timeline_create =
_spine_sequence_timeline_createPtr.asFunction<spine_sequence_timeline Function(int, int, spine_attachment)>();
void spine_sequence_timeline_dispose(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_dispose(
self,
);
}
late final _spine_sequence_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence_timeline)>>('spine_sequence_timeline_dispose');
late final _spine_sequence_timeline_dispose =
_spine_sequence_timeline_disposePtr.asFunction<void Function(spine_sequence_timeline)>();
spine_rtti spine_sequence_timeline_get_rtti(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_rtti(
self,
);
}
late final _spine_sequence_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_sequence_timeline)>>('spine_sequence_timeline_get_rtti');
late final _spine_sequence_timeline_get_rtti =
_spine_sequence_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_sequence_timeline)>();
void spine_sequence_timeline_apply(
spine_sequence_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_sequence_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_sequence_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_sequence_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_sequence_timeline_apply');
late final _spine_sequence_timeline_apply = _spine_sequence_timeline_applyPtr.asFunction<
void Function(
spine_sequence_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
void spine_sequence_timeline_set_frame(
spine_sequence_timeline self,
int frame,
double time,
int mode,
int index,
double delay,
) {
return _spine_sequence_timeline_set_frame(
self,
frame,
time,
mode,
index,
delay,
);
}
late final _spine_sequence_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_sequence_timeline, ffi.Int, ffi.Float, ffi.Int32, ffi.Int,
ffi.Float)>>('spine_sequence_timeline_set_frame');
late final _spine_sequence_timeline_set_frame = _spine_sequence_timeline_set_framePtr
.asFunction<void Function(spine_sequence_timeline, int, double, int, int, double)>();
spine_attachment spine_sequence_timeline_get_attachment(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_attachment(
self,
);
}
late final _spine_sequence_timeline_get_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_sequence_timeline)>>(
'spine_sequence_timeline_get_attachment');
late final _spine_sequence_timeline_get_attachment =
_spine_sequence_timeline_get_attachmentPtr.asFunction<spine_attachment Function(spine_sequence_timeline)>();
int spine_sequence_timeline_get_slot_index(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_slot_index(
self,
);
}
late final _spine_sequence_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_sequence_timeline)>>('spine_sequence_timeline_get_slot_index');
late final _spine_sequence_timeline_get_slot_index =
_spine_sequence_timeline_get_slot_indexPtr.asFunction<int Function(spine_sequence_timeline)>();
void spine_sequence_timeline_set_slot_index(
spine_sequence_timeline self,
int inValue,
) {
return _spine_sequence_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_sequence_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_sequence_timeline, ffi.Int)>>(
'spine_sequence_timeline_set_slot_index');
late final _spine_sequence_timeline_set_slot_index =
_spine_sequence_timeline_set_slot_indexPtr.asFunction<void Function(spine_sequence_timeline, int)>();
int spine_sequence_timeline_get_frame_entries(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_frame_entries(
self,
);
}
late final _spine_sequence_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_sequence_timeline)>>(
'spine_sequence_timeline_get_frame_entries');
late final _spine_sequence_timeline_get_frame_entries =
_spine_sequence_timeline_get_frame_entriesPtr.asFunction<int Function(spine_sequence_timeline)>();
int spine_sequence_timeline_get_frame_count(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_frame_count(
self,
);
}
late final _spine_sequence_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_sequence_timeline)>>(
'spine_sequence_timeline_get_frame_count');
late final _spine_sequence_timeline_get_frame_count =
_spine_sequence_timeline_get_frame_countPtr.asFunction<int Function(spine_sequence_timeline)>();
spine_array_float spine_sequence_timeline_get_frames(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_frames(
self,
);
}
late final _spine_sequence_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_sequence_timeline)>>(
'spine_sequence_timeline_get_frames');
late final _spine_sequence_timeline_get_frames =
_spine_sequence_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_sequence_timeline)>();
double spine_sequence_timeline_get_duration(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_duration(
self,
);
}
late final _spine_sequence_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_sequence_timeline)>>('spine_sequence_timeline_get_duration');
late final _spine_sequence_timeline_get_duration =
_spine_sequence_timeline_get_durationPtr.asFunction<double Function(spine_sequence_timeline)>();
spine_array_property_id spine_sequence_timeline_get_property_ids(
spine_sequence_timeline self,
) {
return _spine_sequence_timeline_get_property_ids(
self,
);
}
late final _spine_sequence_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_sequence_timeline)>>(
'spine_sequence_timeline_get_property_ids');
late final _spine_sequence_timeline_get_property_ids = _spine_sequence_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_sequence_timeline)>();
spine_rtti spine_sequence_timeline_rtti() {
return _spine_sequence_timeline_rtti();
}
late final _spine_sequence_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_sequence_timeline_rtti');
late final _spine_sequence_timeline_rtti = _spine_sequence_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_shear_timeline spine_shear_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_shear_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_shear_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_shear_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_shear_timeline_create');
late final _spine_shear_timeline_create =
_spine_shear_timeline_createPtr.asFunction<spine_shear_timeline Function(int, int, int)>();
void spine_shear_timeline_dispose(
spine_shear_timeline self,
) {
return _spine_shear_timeline_dispose(
self,
);
}
late final _spine_shear_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_timeline)>>('spine_shear_timeline_dispose');
late final _spine_shear_timeline_dispose =
_spine_shear_timeline_disposePtr.asFunction<void Function(spine_shear_timeline)>();
spine_rtti spine_shear_timeline_get_rtti(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_rtti(
self,
);
}
late final _spine_shear_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_shear_timeline)>>('spine_shear_timeline_get_rtti');
late final _spine_shear_timeline_get_rtti =
_spine_shear_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_shear_timeline)>();
void spine_shear_timeline_apply(
spine_shear_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_shear_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_shear_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_shear_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_shear_timeline_apply');
late final _spine_shear_timeline_apply = _spine_shear_timeline_applyPtr.asFunction<
void Function(spine_shear_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_shear_timeline_get_bone_index(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_bone_index(
self,
);
}
late final _spine_shear_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_shear_timeline)>>('spine_shear_timeline_get_bone_index');
late final _spine_shear_timeline_get_bone_index =
_spine_shear_timeline_get_bone_indexPtr.asFunction<int Function(spine_shear_timeline)>();
void spine_shear_timeline_set_bone_index(
spine_shear_timeline self,
int inValue,
) {
return _spine_shear_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_shear_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_timeline, ffi.Int)>>(
'spine_shear_timeline_set_bone_index');
late final _spine_shear_timeline_set_bone_index =
_spine_shear_timeline_set_bone_indexPtr.asFunction<void Function(spine_shear_timeline, int)>();
void spine_shear_timeline_set_frame(
spine_shear_timeline self,
int frame,
double time,
double value1,
double value2,
) {
return _spine_shear_timeline_set_frame(
self,
frame,
time,
value1,
value2,
);
}
late final _spine_shear_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_timeline, ffi.Size, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_shear_timeline_set_frame');
late final _spine_shear_timeline_set_frame =
_spine_shear_timeline_set_framePtr.asFunction<void Function(spine_shear_timeline, int, double, double, double)>();
void spine_shear_timeline_set_linear(
spine_shear_timeline self,
int frame,
) {
return _spine_shear_timeline_set_linear(
self,
frame,
);
}
late final _spine_shear_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_timeline, ffi.Size)>>('spine_shear_timeline_set_linear');
late final _spine_shear_timeline_set_linear =
_spine_shear_timeline_set_linearPtr.asFunction<void Function(spine_shear_timeline, int)>();
void spine_shear_timeline_set_stepped(
spine_shear_timeline self,
int frame,
) {
return _spine_shear_timeline_set_stepped(
self,
frame,
);
}
late final _spine_shear_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_timeline, ffi.Size)>>(
'spine_shear_timeline_set_stepped');
late final _spine_shear_timeline_set_stepped =
_spine_shear_timeline_set_steppedPtr.asFunction<void Function(spine_shear_timeline, int)>();
void spine_shear_timeline_set_bezier(
spine_shear_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_shear_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_shear_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_shear_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_shear_timeline_set_bezier');
late final _spine_shear_timeline_set_bezier = _spine_shear_timeline_set_bezierPtr.asFunction<
void Function(
spine_shear_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_shear_timeline_get_bezier_value(
spine_shear_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_shear_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_shear_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_shear_timeline_get_bezier_value');
late final _spine_shear_timeline_get_bezier_value = _spine_shear_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_shear_timeline, double, int, int, int)>();
spine_array_float spine_shear_timeline_get_curves(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_curves(
self,
);
}
late final _spine_shear_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_shear_timeline)>>('spine_shear_timeline_get_curves');
late final _spine_shear_timeline_get_curves =
_spine_shear_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_shear_timeline)>();
int spine_shear_timeline_get_frame_entries(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_frame_entries(
self,
);
}
late final _spine_shear_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_shear_timeline)>>('spine_shear_timeline_get_frame_entries');
late final _spine_shear_timeline_get_frame_entries =
_spine_shear_timeline_get_frame_entriesPtr.asFunction<int Function(spine_shear_timeline)>();
int spine_shear_timeline_get_frame_count(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_frame_count(
self,
);
}
late final _spine_shear_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_shear_timeline)>>('spine_shear_timeline_get_frame_count');
late final _spine_shear_timeline_get_frame_count =
_spine_shear_timeline_get_frame_countPtr.asFunction<int Function(spine_shear_timeline)>();
spine_array_float spine_shear_timeline_get_frames(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_frames(
self,
);
}
late final _spine_shear_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_shear_timeline)>>('spine_shear_timeline_get_frames');
late final _spine_shear_timeline_get_frames =
_spine_shear_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_shear_timeline)>();
double spine_shear_timeline_get_duration(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_duration(
self,
);
}
late final _spine_shear_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_timeline)>>('spine_shear_timeline_get_duration');
late final _spine_shear_timeline_get_duration =
_spine_shear_timeline_get_durationPtr.asFunction<double Function(spine_shear_timeline)>();
spine_array_property_id spine_shear_timeline_get_property_ids(
spine_shear_timeline self,
) {
return _spine_shear_timeline_get_property_ids(
self,
);
}
late final _spine_shear_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_shear_timeline)>>(
'spine_shear_timeline_get_property_ids');
late final _spine_shear_timeline_get_property_ids =
_spine_shear_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_shear_timeline)>();
spine_rtti spine_shear_timeline_rtti() {
return _spine_shear_timeline_rtti();
}
late final _spine_shear_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_shear_timeline_rtti');
late final _spine_shear_timeline_rtti = _spine_shear_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_shear_x_timeline spine_shear_x_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_shear_x_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_shear_x_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_shear_x_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_shear_x_timeline_create');
late final _spine_shear_x_timeline_create =
_spine_shear_x_timeline_createPtr.asFunction<spine_shear_x_timeline Function(int, int, int)>();
void spine_shear_x_timeline_dispose(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_dispose(
self,
);
}
late final _spine_shear_x_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_x_timeline)>>('spine_shear_x_timeline_dispose');
late final _spine_shear_x_timeline_dispose =
_spine_shear_x_timeline_disposePtr.asFunction<void Function(spine_shear_x_timeline)>();
spine_rtti spine_shear_x_timeline_get_rtti(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_rtti(
self,
);
}
late final _spine_shear_x_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_shear_x_timeline)>>('spine_shear_x_timeline_get_rtti');
late final _spine_shear_x_timeline_get_rtti =
_spine_shear_x_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_shear_x_timeline)>();
void spine_shear_x_timeline_apply(
spine_shear_x_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_shear_x_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_shear_x_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_shear_x_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_shear_x_timeline_apply');
late final _spine_shear_x_timeline_apply = _spine_shear_x_timeline_applyPtr.asFunction<
void Function(
spine_shear_x_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_shear_x_timeline_get_bone_index(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_bone_index(
self,
);
}
late final _spine_shear_x_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_shear_x_timeline)>>('spine_shear_x_timeline_get_bone_index');
late final _spine_shear_x_timeline_get_bone_index =
_spine_shear_x_timeline_get_bone_indexPtr.asFunction<int Function(spine_shear_x_timeline)>();
void spine_shear_x_timeline_set_bone_index(
spine_shear_x_timeline self,
int inValue,
) {
return _spine_shear_x_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_shear_x_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_x_timeline, ffi.Int)>>(
'spine_shear_x_timeline_set_bone_index');
late final _spine_shear_x_timeline_set_bone_index =
_spine_shear_x_timeline_set_bone_indexPtr.asFunction<void Function(spine_shear_x_timeline, int)>();
void spine_shear_x_timeline_set_frame(
spine_shear_x_timeline self,
int frame,
double time,
double value,
) {
return _spine_shear_x_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_shear_x_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_x_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_shear_x_timeline_set_frame');
late final _spine_shear_x_timeline_set_frame =
_spine_shear_x_timeline_set_framePtr.asFunction<void Function(spine_shear_x_timeline, int, double, double)>();
double spine_shear_x_timeline_get_curve_value(
spine_shear_x_timeline self,
double time,
) {
return _spine_shear_x_timeline_get_curve_value(
self,
time,
);
}
late final _spine_shear_x_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_x_timeline, ffi.Float)>>(
'spine_shear_x_timeline_get_curve_value');
late final _spine_shear_x_timeline_get_curve_value =
_spine_shear_x_timeline_get_curve_valuePtr.asFunction<double Function(spine_shear_x_timeline, double)>();
double spine_shear_x_timeline_get_relative_value(
spine_shear_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_shear_x_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_shear_x_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_shear_x_timeline_get_relative_value');
late final _spine_shear_x_timeline_get_relative_value = _spine_shear_x_timeline_get_relative_valuePtr
.asFunction<double Function(spine_shear_x_timeline, double, double, int, double, double)>();
double spine_shear_x_timeline_get_absolute_value_1(
spine_shear_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_shear_x_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_shear_x_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_shear_x_timeline_get_absolute_value_1');
late final _spine_shear_x_timeline_get_absolute_value_1 = _spine_shear_x_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_shear_x_timeline, double, double, int, double, double)>();
double spine_shear_x_timeline_get_absolute_value_2(
spine_shear_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_shear_x_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_shear_x_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_shear_x_timeline_get_absolute_value_2');
late final _spine_shear_x_timeline_get_absolute_value_2 = _spine_shear_x_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_shear_x_timeline, double, double, int, double, double, double)>();
double spine_shear_x_timeline_get_scale_value(
spine_shear_x_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_shear_x_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_shear_x_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_shear_x_timeline_get_scale_value');
late final _spine_shear_x_timeline_get_scale_value = _spine_shear_x_timeline_get_scale_valuePtr
.asFunction<double Function(spine_shear_x_timeline, double, double, int, int, double, double)>();
void spine_shear_x_timeline_set_linear(
spine_shear_x_timeline self,
int frame,
) {
return _spine_shear_x_timeline_set_linear(
self,
frame,
);
}
late final _spine_shear_x_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_x_timeline, ffi.Size)>>(
'spine_shear_x_timeline_set_linear');
late final _spine_shear_x_timeline_set_linear =
_spine_shear_x_timeline_set_linearPtr.asFunction<void Function(spine_shear_x_timeline, int)>();
void spine_shear_x_timeline_set_stepped(
spine_shear_x_timeline self,
int frame,
) {
return _spine_shear_x_timeline_set_stepped(
self,
frame,
);
}
late final _spine_shear_x_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_x_timeline, ffi.Size)>>(
'spine_shear_x_timeline_set_stepped');
late final _spine_shear_x_timeline_set_stepped =
_spine_shear_x_timeline_set_steppedPtr.asFunction<void Function(spine_shear_x_timeline, int)>();
void spine_shear_x_timeline_set_bezier(
spine_shear_x_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_shear_x_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_shear_x_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_shear_x_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_shear_x_timeline_set_bezier');
late final _spine_shear_x_timeline_set_bezier = _spine_shear_x_timeline_set_bezierPtr.asFunction<
void Function(
spine_shear_x_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_shear_x_timeline_get_bezier_value(
spine_shear_x_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_shear_x_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_shear_x_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_x_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_shear_x_timeline_get_bezier_value');
late final _spine_shear_x_timeline_get_bezier_value = _spine_shear_x_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_shear_x_timeline, double, int, int, int)>();
spine_array_float spine_shear_x_timeline_get_curves(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_curves(
self,
);
}
late final _spine_shear_x_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_shear_x_timeline)>>(
'spine_shear_x_timeline_get_curves');
late final _spine_shear_x_timeline_get_curves =
_spine_shear_x_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_shear_x_timeline)>();
int spine_shear_x_timeline_get_frame_entries(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_frame_entries(
self,
);
}
late final _spine_shear_x_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_shear_x_timeline)>>(
'spine_shear_x_timeline_get_frame_entries');
late final _spine_shear_x_timeline_get_frame_entries =
_spine_shear_x_timeline_get_frame_entriesPtr.asFunction<int Function(spine_shear_x_timeline)>();
int spine_shear_x_timeline_get_frame_count(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_frame_count(
self,
);
}
late final _spine_shear_x_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_shear_x_timeline)>>('spine_shear_x_timeline_get_frame_count');
late final _spine_shear_x_timeline_get_frame_count =
_spine_shear_x_timeline_get_frame_countPtr.asFunction<int Function(spine_shear_x_timeline)>();
spine_array_float spine_shear_x_timeline_get_frames(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_frames(
self,
);
}
late final _spine_shear_x_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_shear_x_timeline)>>(
'spine_shear_x_timeline_get_frames');
late final _spine_shear_x_timeline_get_frames =
_spine_shear_x_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_shear_x_timeline)>();
double spine_shear_x_timeline_get_duration(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_duration(
self,
);
}
late final _spine_shear_x_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_x_timeline)>>('spine_shear_x_timeline_get_duration');
late final _spine_shear_x_timeline_get_duration =
_spine_shear_x_timeline_get_durationPtr.asFunction<double Function(spine_shear_x_timeline)>();
spine_array_property_id spine_shear_x_timeline_get_property_ids(
spine_shear_x_timeline self,
) {
return _spine_shear_x_timeline_get_property_ids(
self,
);
}
late final _spine_shear_x_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_shear_x_timeline)>>(
'spine_shear_x_timeline_get_property_ids');
late final _spine_shear_x_timeline_get_property_ids = _spine_shear_x_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_shear_x_timeline)>();
spine_rtti spine_shear_x_timeline_rtti() {
return _spine_shear_x_timeline_rtti();
}
late final _spine_shear_x_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_shear_x_timeline_rtti');
late final _spine_shear_x_timeline_rtti = _spine_shear_x_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_shear_y_timeline spine_shear_y_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_shear_y_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_shear_y_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_shear_y_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_shear_y_timeline_create');
late final _spine_shear_y_timeline_create =
_spine_shear_y_timeline_createPtr.asFunction<spine_shear_y_timeline Function(int, int, int)>();
void spine_shear_y_timeline_dispose(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_dispose(
self,
);
}
late final _spine_shear_y_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_y_timeline)>>('spine_shear_y_timeline_dispose');
late final _spine_shear_y_timeline_dispose =
_spine_shear_y_timeline_disposePtr.asFunction<void Function(spine_shear_y_timeline)>();
spine_rtti spine_shear_y_timeline_get_rtti(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_rtti(
self,
);
}
late final _spine_shear_y_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_shear_y_timeline)>>('spine_shear_y_timeline_get_rtti');
late final _spine_shear_y_timeline_get_rtti =
_spine_shear_y_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_shear_y_timeline)>();
void spine_shear_y_timeline_apply(
spine_shear_y_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_shear_y_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_shear_y_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_shear_y_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_shear_y_timeline_apply');
late final _spine_shear_y_timeline_apply = _spine_shear_y_timeline_applyPtr.asFunction<
void Function(
spine_shear_y_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_shear_y_timeline_get_bone_index(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_bone_index(
self,
);
}
late final _spine_shear_y_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_shear_y_timeline)>>('spine_shear_y_timeline_get_bone_index');
late final _spine_shear_y_timeline_get_bone_index =
_spine_shear_y_timeline_get_bone_indexPtr.asFunction<int Function(spine_shear_y_timeline)>();
void spine_shear_y_timeline_set_bone_index(
spine_shear_y_timeline self,
int inValue,
) {
return _spine_shear_y_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_shear_y_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_y_timeline, ffi.Int)>>(
'spine_shear_y_timeline_set_bone_index');
late final _spine_shear_y_timeline_set_bone_index =
_spine_shear_y_timeline_set_bone_indexPtr.asFunction<void Function(spine_shear_y_timeline, int)>();
void spine_shear_y_timeline_set_frame(
spine_shear_y_timeline self,
int frame,
double time,
double value,
) {
return _spine_shear_y_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_shear_y_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_y_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_shear_y_timeline_set_frame');
late final _spine_shear_y_timeline_set_frame =
_spine_shear_y_timeline_set_framePtr.asFunction<void Function(spine_shear_y_timeline, int, double, double)>();
double spine_shear_y_timeline_get_curve_value(
spine_shear_y_timeline self,
double time,
) {
return _spine_shear_y_timeline_get_curve_value(
self,
time,
);
}
late final _spine_shear_y_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_y_timeline, ffi.Float)>>(
'spine_shear_y_timeline_get_curve_value');
late final _spine_shear_y_timeline_get_curve_value =
_spine_shear_y_timeline_get_curve_valuePtr.asFunction<double Function(spine_shear_y_timeline, double)>();
double spine_shear_y_timeline_get_relative_value(
spine_shear_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_shear_y_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_shear_y_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_shear_y_timeline_get_relative_value');
late final _spine_shear_y_timeline_get_relative_value = _spine_shear_y_timeline_get_relative_valuePtr
.asFunction<double Function(spine_shear_y_timeline, double, double, int, double, double)>();
double spine_shear_y_timeline_get_absolute_value_1(
spine_shear_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_shear_y_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_shear_y_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_shear_y_timeline_get_absolute_value_1');
late final _spine_shear_y_timeline_get_absolute_value_1 = _spine_shear_y_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_shear_y_timeline, double, double, int, double, double)>();
double spine_shear_y_timeline_get_absolute_value_2(
spine_shear_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_shear_y_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_shear_y_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_shear_y_timeline_get_absolute_value_2');
late final _spine_shear_y_timeline_get_absolute_value_2 = _spine_shear_y_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_shear_y_timeline, double, double, int, double, double, double)>();
double spine_shear_y_timeline_get_scale_value(
spine_shear_y_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_shear_y_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_shear_y_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_shear_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_shear_y_timeline_get_scale_value');
late final _spine_shear_y_timeline_get_scale_value = _spine_shear_y_timeline_get_scale_valuePtr
.asFunction<double Function(spine_shear_y_timeline, double, double, int, int, double, double)>();
void spine_shear_y_timeline_set_linear(
spine_shear_y_timeline self,
int frame,
) {
return _spine_shear_y_timeline_set_linear(
self,
frame,
);
}
late final _spine_shear_y_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_y_timeline, ffi.Size)>>(
'spine_shear_y_timeline_set_linear');
late final _spine_shear_y_timeline_set_linear =
_spine_shear_y_timeline_set_linearPtr.asFunction<void Function(spine_shear_y_timeline, int)>();
void spine_shear_y_timeline_set_stepped(
spine_shear_y_timeline self,
int frame,
) {
return _spine_shear_y_timeline_set_stepped(
self,
frame,
);
}
late final _spine_shear_y_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_shear_y_timeline, ffi.Size)>>(
'spine_shear_y_timeline_set_stepped');
late final _spine_shear_y_timeline_set_stepped =
_spine_shear_y_timeline_set_steppedPtr.asFunction<void Function(spine_shear_y_timeline, int)>();
void spine_shear_y_timeline_set_bezier(
spine_shear_y_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_shear_y_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_shear_y_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_shear_y_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_shear_y_timeline_set_bezier');
late final _spine_shear_y_timeline_set_bezier = _spine_shear_y_timeline_set_bezierPtr.asFunction<
void Function(
spine_shear_y_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_shear_y_timeline_get_bezier_value(
spine_shear_y_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_shear_y_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_shear_y_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_y_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_shear_y_timeline_get_bezier_value');
late final _spine_shear_y_timeline_get_bezier_value = _spine_shear_y_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_shear_y_timeline, double, int, int, int)>();
spine_array_float spine_shear_y_timeline_get_curves(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_curves(
self,
);
}
late final _spine_shear_y_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_shear_y_timeline)>>(
'spine_shear_y_timeline_get_curves');
late final _spine_shear_y_timeline_get_curves =
_spine_shear_y_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_shear_y_timeline)>();
int spine_shear_y_timeline_get_frame_entries(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_frame_entries(
self,
);
}
late final _spine_shear_y_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_shear_y_timeline)>>(
'spine_shear_y_timeline_get_frame_entries');
late final _spine_shear_y_timeline_get_frame_entries =
_spine_shear_y_timeline_get_frame_entriesPtr.asFunction<int Function(spine_shear_y_timeline)>();
int spine_shear_y_timeline_get_frame_count(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_frame_count(
self,
);
}
late final _spine_shear_y_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_shear_y_timeline)>>('spine_shear_y_timeline_get_frame_count');
late final _spine_shear_y_timeline_get_frame_count =
_spine_shear_y_timeline_get_frame_countPtr.asFunction<int Function(spine_shear_y_timeline)>();
spine_array_float spine_shear_y_timeline_get_frames(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_frames(
self,
);
}
late final _spine_shear_y_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_shear_y_timeline)>>(
'spine_shear_y_timeline_get_frames');
late final _spine_shear_y_timeline_get_frames =
_spine_shear_y_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_shear_y_timeline)>();
double spine_shear_y_timeline_get_duration(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_duration(
self,
);
}
late final _spine_shear_y_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_shear_y_timeline)>>('spine_shear_y_timeline_get_duration');
late final _spine_shear_y_timeline_get_duration =
_spine_shear_y_timeline_get_durationPtr.asFunction<double Function(spine_shear_y_timeline)>();
spine_array_property_id spine_shear_y_timeline_get_property_ids(
spine_shear_y_timeline self,
) {
return _spine_shear_y_timeline_get_property_ids(
self,
);
}
late final _spine_shear_y_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_shear_y_timeline)>>(
'spine_shear_y_timeline_get_property_ids');
late final _spine_shear_y_timeline_get_property_ids = _spine_shear_y_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_shear_y_timeline)>();
spine_rtti spine_shear_y_timeline_rtti() {
return _spine_shear_y_timeline_rtti();
}
late final _spine_shear_y_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_shear_y_timeline_rtti');
late final _spine_shear_y_timeline_rtti = _spine_shear_y_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_skeleton spine_skeleton_create(
spine_skeleton_data skeletonData,
) {
return _spine_skeleton_create(
skeletonData,
);
}
late final _spine_skeleton_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton Function(spine_skeleton_data)>>('spine_skeleton_create');
late final _spine_skeleton_create =
_spine_skeleton_createPtr.asFunction<spine_skeleton Function(spine_skeleton_data)>();
void spine_skeleton_dispose(
spine_skeleton self,
) {
return _spine_skeleton_dispose(
self,
);
}
late final _spine_skeleton_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>('spine_skeleton_dispose');
late final _spine_skeleton_dispose = _spine_skeleton_disposePtr.asFunction<void Function(spine_skeleton)>();
void spine_skeleton_update_cache(
spine_skeleton self,
) {
return _spine_skeleton_update_cache(
self,
);
}
late final _spine_skeleton_update_cachePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>('spine_skeleton_update_cache');
late final _spine_skeleton_update_cache = _spine_skeleton_update_cachePtr.asFunction<void Function(spine_skeleton)>();
void spine_skeleton_print_update_cache(
spine_skeleton self,
) {
return _spine_skeleton_print_update_cache(
self,
);
}
late final _spine_skeleton_print_update_cachePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>('spine_skeleton_print_update_cache');
late final _spine_skeleton_print_update_cache =
_spine_skeleton_print_update_cachePtr.asFunction<void Function(spine_skeleton)>();
void spine_skeleton_constrained(
spine_skeleton self,
spine_posed object,
) {
return _spine_skeleton_constrained(
self,
object,
);
}
late final _spine_skeleton_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, spine_posed)>>('spine_skeleton_constrained');
late final _spine_skeleton_constrained =
_spine_skeleton_constrainedPtr.asFunction<void Function(spine_skeleton, spine_posed)>();
void spine_skeleton_sort_bone(
spine_skeleton self,
spine_bone bone,
) {
return _spine_skeleton_sort_bone(
self,
bone,
);
}
late final _spine_skeleton_sort_bonePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, spine_bone)>>('spine_skeleton_sort_bone');
late final _spine_skeleton_sort_bone =
_spine_skeleton_sort_bonePtr.asFunction<void Function(spine_skeleton, spine_bone)>();
void spine_skeleton_sort_reset(
spine_array_bone bones,
) {
return _spine_skeleton_sort_reset(
bones,
);
}
late final _spine_skeleton_sort_resetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_array_bone)>>('spine_skeleton_sort_reset');
late final _spine_skeleton_sort_reset = _spine_skeleton_sort_resetPtr.asFunction<void Function(spine_array_bone)>();
void spine_skeleton_update_world_transform(
spine_skeleton self,
int physics,
) {
return _spine_skeleton_update_world_transform(
self,
physics,
);
}
late final _spine_skeleton_update_world_transformPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Int32)>>(
'spine_skeleton_update_world_transform');
late final _spine_skeleton_update_world_transform =
_spine_skeleton_update_world_transformPtr.asFunction<void Function(spine_skeleton, int)>();
void spine_skeleton_setup_pose(
spine_skeleton self,
) {
return _spine_skeleton_setup_pose(
self,
);
}
late final _spine_skeleton_setup_posePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>('spine_skeleton_setup_pose');
late final _spine_skeleton_setup_pose = _spine_skeleton_setup_posePtr.asFunction<void Function(spine_skeleton)>();
void spine_skeleton_setup_pose_bones(
spine_skeleton self,
) {
return _spine_skeleton_setup_pose_bones(
self,
);
}
late final _spine_skeleton_setup_pose_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>('spine_skeleton_setup_pose_bones');
late final _spine_skeleton_setup_pose_bones =
_spine_skeleton_setup_pose_bonesPtr.asFunction<void Function(spine_skeleton)>();
void spine_skeleton_setup_pose_slots(
spine_skeleton self,
) {
return _spine_skeleton_setup_pose_slots(
self,
);
}
late final _spine_skeleton_setup_pose_slotsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton)>>('spine_skeleton_setup_pose_slots');
late final _spine_skeleton_setup_pose_slots =
_spine_skeleton_setup_pose_slotsPtr.asFunction<void Function(spine_skeleton)>();
spine_skeleton_data spine_skeleton_get_data(
spine_skeleton self,
) {
return _spine_skeleton_get_data(
self,
);
}
late final _spine_skeleton_get_dataPtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function(spine_skeleton)>>('spine_skeleton_get_data');
late final _spine_skeleton_get_data =
_spine_skeleton_get_dataPtr.asFunction<spine_skeleton_data Function(spine_skeleton)>();
spine_array_bone spine_skeleton_get_bones(
spine_skeleton self,
) {
return _spine_skeleton_get_bones(
self,
);
}
late final _spine_skeleton_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone Function(spine_skeleton)>>('spine_skeleton_get_bones');
late final _spine_skeleton_get_bones =
_spine_skeleton_get_bonesPtr.asFunction<spine_array_bone Function(spine_skeleton)>();
spine_array_update spine_skeleton_get_update_cache(
spine_skeleton self,
) {
return _spine_skeleton_get_update_cache(
self,
);
}
late final _spine_skeleton_get_update_cachePtr =
_lookup<ffi.NativeFunction<spine_array_update Function(spine_skeleton)>>('spine_skeleton_get_update_cache');
late final _spine_skeleton_get_update_cache =
_spine_skeleton_get_update_cachePtr.asFunction<spine_array_update Function(spine_skeleton)>();
spine_bone spine_skeleton_get_root_bone(
spine_skeleton self,
) {
return _spine_skeleton_get_root_bone(
self,
);
}
late final _spine_skeleton_get_root_bonePtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_skeleton)>>('spine_skeleton_get_root_bone');
late final _spine_skeleton_get_root_bone =
_spine_skeleton_get_root_bonePtr.asFunction<spine_bone Function(spine_skeleton)>();
spine_bone spine_skeleton_find_bone(
spine_skeleton self,
ffi.Pointer<ffi.Char> boneName,
) {
return _spine_skeleton_find_bone(
self,
boneName,
);
}
late final _spine_skeleton_find_bonePtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_skeleton, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_find_bone');
late final _spine_skeleton_find_bone =
_spine_skeleton_find_bonePtr.asFunction<spine_bone Function(spine_skeleton, ffi.Pointer<ffi.Char>)>();
spine_array_slot spine_skeleton_get_slots(
spine_skeleton self,
) {
return _spine_skeleton_get_slots(
self,
);
}
late final _spine_skeleton_get_slotsPtr =
_lookup<ffi.NativeFunction<spine_array_slot Function(spine_skeleton)>>('spine_skeleton_get_slots');
late final _spine_skeleton_get_slots =
_spine_skeleton_get_slotsPtr.asFunction<spine_array_slot Function(spine_skeleton)>();
spine_slot spine_skeleton_find_slot(
spine_skeleton self,
ffi.Pointer<ffi.Char> slotName,
) {
return _spine_skeleton_find_slot(
self,
slotName,
);
}
late final _spine_skeleton_find_slotPtr =
_lookup<ffi.NativeFunction<spine_slot Function(spine_skeleton, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_find_slot');
late final _spine_skeleton_find_slot =
_spine_skeleton_find_slotPtr.asFunction<spine_slot Function(spine_skeleton, ffi.Pointer<ffi.Char>)>();
spine_array_slot spine_skeleton_get_draw_order(
spine_skeleton self,
) {
return _spine_skeleton_get_draw_order(
self,
);
}
late final _spine_skeleton_get_draw_orderPtr =
_lookup<ffi.NativeFunction<spine_array_slot Function(spine_skeleton)>>('spine_skeleton_get_draw_order');
late final _spine_skeleton_get_draw_order =
_spine_skeleton_get_draw_orderPtr.asFunction<spine_array_slot Function(spine_skeleton)>();
spine_skin spine_skeleton_get_skin(
spine_skeleton self,
) {
return _spine_skeleton_get_skin(
self,
);
}
late final _spine_skeleton_get_skinPtr =
_lookup<ffi.NativeFunction<spine_skin Function(spine_skeleton)>>('spine_skeleton_get_skin');
late final _spine_skeleton_get_skin = _spine_skeleton_get_skinPtr.asFunction<spine_skin Function(spine_skeleton)>();
void spine_skeleton_set_skin_1(
spine_skeleton self,
ffi.Pointer<ffi.Char> skinName,
) {
return _spine_skeleton_set_skin_1(
self,
skinName,
);
}
late final _spine_skeleton_set_skin_1Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_set_skin_1');
late final _spine_skeleton_set_skin_1 =
_spine_skeleton_set_skin_1Ptr.asFunction<void Function(spine_skeleton, ffi.Pointer<ffi.Char>)>();
void spine_skeleton_set_skin_2(
spine_skeleton self,
spine_skin newSkin,
) {
return _spine_skeleton_set_skin_2(
self,
newSkin,
);
}
late final _spine_skeleton_set_skin_2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, spine_skin)>>('spine_skeleton_set_skin_2');
late final _spine_skeleton_set_skin_2 =
_spine_skeleton_set_skin_2Ptr.asFunction<void Function(spine_skeleton, spine_skin)>();
spine_attachment spine_skeleton_get_attachment_1(
spine_skeleton self,
ffi.Pointer<ffi.Char> slotName,
ffi.Pointer<ffi.Char> attachmentName,
) {
return _spine_skeleton_get_attachment_1(
self,
slotName,
attachmentName,
);
}
late final _spine_skeleton_get_attachment_1Ptr = _lookup<
ffi.NativeFunction<spine_attachment Function(spine_skeleton, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_get_attachment_1');
late final _spine_skeleton_get_attachment_1 = _spine_skeleton_get_attachment_1Ptr
.asFunction<spine_attachment Function(spine_skeleton, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>();
spine_attachment spine_skeleton_get_attachment_2(
spine_skeleton self,
int slotIndex,
ffi.Pointer<ffi.Char> attachmentName,
) {
return _spine_skeleton_get_attachment_2(
self,
slotIndex,
attachmentName,
);
}
late final _spine_skeleton_get_attachment_2Ptr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_skeleton, ffi.Int, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_get_attachment_2');
late final _spine_skeleton_get_attachment_2 = _spine_skeleton_get_attachment_2Ptr
.asFunction<spine_attachment Function(spine_skeleton, int, ffi.Pointer<ffi.Char>)>();
void spine_skeleton_set_attachment(
spine_skeleton self,
ffi.Pointer<ffi.Char> slotName,
ffi.Pointer<ffi.Char> attachmentName,
) {
return _spine_skeleton_set_attachment(
self,
slotName,
attachmentName,
);
}
late final _spine_skeleton_set_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_set_attachment');
late final _spine_skeleton_set_attachment = _spine_skeleton_set_attachmentPtr
.asFunction<void Function(spine_skeleton, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>();
spine_array_constraint spine_skeleton_get_constraints(
spine_skeleton self,
) {
return _spine_skeleton_get_constraints(
self,
);
}
late final _spine_skeleton_get_constraintsPtr =
_lookup<ffi.NativeFunction<spine_array_constraint Function(spine_skeleton)>>('spine_skeleton_get_constraints');
late final _spine_skeleton_get_constraints =
_spine_skeleton_get_constraintsPtr.asFunction<spine_array_constraint Function(spine_skeleton)>();
spine_array_physics_constraint spine_skeleton_get_physics_constraints(
spine_skeleton self,
) {
return _spine_skeleton_get_physics_constraints(
self,
);
}
late final _spine_skeleton_get_physics_constraintsPtr =
_lookup<ffi.NativeFunction<spine_array_physics_constraint Function(spine_skeleton)>>(
'spine_skeleton_get_physics_constraints');
late final _spine_skeleton_get_physics_constraints =
_spine_skeleton_get_physics_constraintsPtr.asFunction<spine_array_physics_constraint Function(spine_skeleton)>();
void spine_skeleton_get_bounds_1(
spine_skeleton self,
ffi.Pointer<ffi.Float> outX,
ffi.Pointer<ffi.Float> outY,
ffi.Pointer<ffi.Float> outWidth,
ffi.Pointer<ffi.Float> outHeight,
) {
return _spine_skeleton_get_bounds_1(
self,
outX,
outY,
outWidth,
outHeight,
);
}
late final _spine_skeleton_get_bounds_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>)>>('spine_skeleton_get_bounds_1');
late final _spine_skeleton_get_bounds_1 = _spine_skeleton_get_bounds_1Ptr.asFunction<
void Function(spine_skeleton, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>)>();
void spine_skeleton_get_bounds_2(
spine_skeleton self,
ffi.Pointer<ffi.Float> outX,
ffi.Pointer<ffi.Float> outY,
ffi.Pointer<ffi.Float> outWidth,
ffi.Pointer<ffi.Float> outHeight,
spine_array_float outVertexBuffer,
spine_skeleton_clipping clipping,
) {
return _spine_skeleton_get_bounds_2(
self,
outX,
outY,
outWidth,
outHeight,
outVertexBuffer,
clipping,
);
}
late final _spine_skeleton_get_bounds_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_skeleton, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>, spine_array_float, spine_skeleton_clipping)>>('spine_skeleton_get_bounds_2');
late final _spine_skeleton_get_bounds_2 = _spine_skeleton_get_bounds_2Ptr.asFunction<
void Function(spine_skeleton, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>, spine_array_float, spine_skeleton_clipping)>();
spine_color spine_skeleton_get_color(
spine_skeleton self,
) {
return _spine_skeleton_get_color(
self,
);
}
late final _spine_skeleton_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_skeleton)>>('spine_skeleton_get_color');
late final _spine_skeleton_get_color =
_spine_skeleton_get_colorPtr.asFunction<spine_color Function(spine_skeleton)>();
void spine_skeleton_set_color_1(
spine_skeleton self,
spine_color color,
) {
return _spine_skeleton_set_color_1(
self,
color,
);
}
late final _spine_skeleton_set_color_1Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, spine_color)>>('spine_skeleton_set_color_1');
late final _spine_skeleton_set_color_1 =
_spine_skeleton_set_color_1Ptr.asFunction<void Function(spine_skeleton, spine_color)>();
void spine_skeleton_set_color_2(
spine_skeleton self,
double r,
double g,
double b,
double a,
) {
return _spine_skeleton_set_color_2(
self,
r,
g,
b,
a,
);
}
late final _spine_skeleton_set_color_2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_skeleton_set_color_2');
late final _spine_skeleton_set_color_2 =
_spine_skeleton_set_color_2Ptr.asFunction<void Function(spine_skeleton, double, double, double, double)>();
double spine_skeleton_get_scale_x(
spine_skeleton self,
) {
return _spine_skeleton_get_scale_x(
self,
);
}
late final _spine_skeleton_get_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_scale_x');
late final _spine_skeleton_get_scale_x = _spine_skeleton_get_scale_xPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_scale_x(
spine_skeleton self,
double inValue,
) {
return _spine_skeleton_set_scale_x(
self,
inValue,
);
}
late final _spine_skeleton_set_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_scale_x');
late final _spine_skeleton_set_scale_x =
_spine_skeleton_set_scale_xPtr.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_scale_y(
spine_skeleton self,
) {
return _spine_skeleton_get_scale_y(
self,
);
}
late final _spine_skeleton_get_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_scale_y');
late final _spine_skeleton_get_scale_y = _spine_skeleton_get_scale_yPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_scale_y(
spine_skeleton self,
double inValue,
) {
return _spine_skeleton_set_scale_y(
self,
inValue,
);
}
late final _spine_skeleton_set_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_scale_y');
late final _spine_skeleton_set_scale_y =
_spine_skeleton_set_scale_yPtr.asFunction<void Function(spine_skeleton, double)>();
void spine_skeleton_set_scale(
spine_skeleton self,
double scaleX,
double scaleY,
) {
return _spine_skeleton_set_scale(
self,
scaleX,
scaleY,
);
}
late final _spine_skeleton_set_scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float, ffi.Float)>>('spine_skeleton_set_scale');
late final _spine_skeleton_set_scale =
_spine_skeleton_set_scalePtr.asFunction<void Function(spine_skeleton, double, double)>();
double spine_skeleton_get_x(
spine_skeleton self,
) {
return _spine_skeleton_get_x(
self,
);
}
late final _spine_skeleton_get_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_x');
late final _spine_skeleton_get_x = _spine_skeleton_get_xPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_x(
spine_skeleton self,
double inValue,
) {
return _spine_skeleton_set_x(
self,
inValue,
);
}
late final _spine_skeleton_set_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_x');
late final _spine_skeleton_set_x = _spine_skeleton_set_xPtr.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_y(
spine_skeleton self,
) {
return _spine_skeleton_get_y(
self,
);
}
late final _spine_skeleton_get_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_y');
late final _spine_skeleton_get_y = _spine_skeleton_get_yPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_y(
spine_skeleton self,
double inValue,
) {
return _spine_skeleton_set_y(
self,
inValue,
);
}
late final _spine_skeleton_set_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_y');
late final _spine_skeleton_set_y = _spine_skeleton_set_yPtr.asFunction<void Function(spine_skeleton, double)>();
void spine_skeleton_set_position(
spine_skeleton self,
double x,
double y,
) {
return _spine_skeleton_set_position(
self,
x,
y,
);
}
late final _spine_skeleton_set_positionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float, ffi.Float)>>(
'spine_skeleton_set_position');
late final _spine_skeleton_set_position =
_spine_skeleton_set_positionPtr.asFunction<void Function(spine_skeleton, double, double)>();
void spine_skeleton_get_position(
spine_skeleton self,
ffi.Pointer<ffi.Float> x,
ffi.Pointer<ffi.Float> y,
) {
return _spine_skeleton_get_position(
self,
x,
y,
);
}
late final _spine_skeleton_get_positionPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>)>>(
'spine_skeleton_get_position');
late final _spine_skeleton_get_position = _spine_skeleton_get_positionPtr
.asFunction<void Function(spine_skeleton, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>)>();
double spine_skeleton_get_wind_x(
spine_skeleton self,
) {
return _spine_skeleton_get_wind_x(
self,
);
}
late final _spine_skeleton_get_wind_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_wind_x');
late final _spine_skeleton_get_wind_x = _spine_skeleton_get_wind_xPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_wind_x(
spine_skeleton self,
double windX,
) {
return _spine_skeleton_set_wind_x(
self,
windX,
);
}
late final _spine_skeleton_set_wind_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_wind_x');
late final _spine_skeleton_set_wind_x =
_spine_skeleton_set_wind_xPtr.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_wind_y(
spine_skeleton self,
) {
return _spine_skeleton_get_wind_y(
self,
);
}
late final _spine_skeleton_get_wind_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_wind_y');
late final _spine_skeleton_get_wind_y = _spine_skeleton_get_wind_yPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_wind_y(
spine_skeleton self,
double windY,
) {
return _spine_skeleton_set_wind_y(
self,
windY,
);
}
late final _spine_skeleton_set_wind_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_wind_y');
late final _spine_skeleton_set_wind_y =
_spine_skeleton_set_wind_yPtr.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_gravity_x(
spine_skeleton self,
) {
return _spine_skeleton_get_gravity_x(
self,
);
}
late final _spine_skeleton_get_gravity_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_gravity_x');
late final _spine_skeleton_get_gravity_x =
_spine_skeleton_get_gravity_xPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_gravity_x(
spine_skeleton self,
double gravityX,
) {
return _spine_skeleton_set_gravity_x(
self,
gravityX,
);
}
late final _spine_skeleton_set_gravity_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_gravity_x');
late final _spine_skeleton_set_gravity_x =
_spine_skeleton_set_gravity_xPtr.asFunction<void Function(spine_skeleton, double)>();
double spine_skeleton_get_gravity_y(
spine_skeleton self,
) {
return _spine_skeleton_get_gravity_y(
self,
);
}
late final _spine_skeleton_get_gravity_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_gravity_y');
late final _spine_skeleton_get_gravity_y =
_spine_skeleton_get_gravity_yPtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_gravity_y(
spine_skeleton self,
double gravityY,
) {
return _spine_skeleton_set_gravity_y(
self,
gravityY,
);
}
late final _spine_skeleton_set_gravity_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_gravity_y');
late final _spine_skeleton_set_gravity_y =
_spine_skeleton_set_gravity_yPtr.asFunction<void Function(spine_skeleton, double)>();
void spine_skeleton_physics_translate(
spine_skeleton self,
double x,
double y,
) {
return _spine_skeleton_physics_translate(
self,
x,
y,
);
}
late final _spine_skeleton_physics_translatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float, ffi.Float)>>(
'spine_skeleton_physics_translate');
late final _spine_skeleton_physics_translate =
_spine_skeleton_physics_translatePtr.asFunction<void Function(spine_skeleton, double, double)>();
void spine_skeleton_physics_rotate(
spine_skeleton self,
double x,
double y,
double degrees,
) {
return _spine_skeleton_physics_rotate(
self,
x,
y,
degrees,
);
}
late final _spine_skeleton_physics_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_skeleton_physics_rotate');
late final _spine_skeleton_physics_rotate =
_spine_skeleton_physics_rotatePtr.asFunction<void Function(spine_skeleton, double, double, double)>();
double spine_skeleton_get_time(
spine_skeleton self,
) {
return _spine_skeleton_get_time(
self,
);
}
late final _spine_skeleton_get_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton)>>('spine_skeleton_get_time');
late final _spine_skeleton_get_time = _spine_skeleton_get_timePtr.asFunction<double Function(spine_skeleton)>();
void spine_skeleton_set_time(
spine_skeleton self,
double time,
) {
return _spine_skeleton_set_time(
self,
time,
);
}
late final _spine_skeleton_set_timePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_set_time');
late final _spine_skeleton_set_time = _spine_skeleton_set_timePtr.asFunction<void Function(spine_skeleton, double)>();
void spine_skeleton_update(
spine_skeleton self,
double delta,
) {
return _spine_skeleton_update(
self,
delta,
);
}
late final _spine_skeleton_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton, ffi.Float)>>('spine_skeleton_update');
late final _spine_skeleton_update = _spine_skeleton_updatePtr.asFunction<void Function(spine_skeleton, double)>();
spine_skeleton_binary spine_skeleton_binary_create(
spine_atlas atlas,
) {
return _spine_skeleton_binary_create(
atlas,
);
}
late final _spine_skeleton_binary_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton_binary Function(spine_atlas)>>('spine_skeleton_binary_create');
late final _spine_skeleton_binary_create =
_spine_skeleton_binary_createPtr.asFunction<spine_skeleton_binary Function(spine_atlas)>();
spine_skeleton_binary spine_skeleton_binary_create2(
spine_attachment_loader attachmentLoader,
bool ownsLoader,
) {
return _spine_skeleton_binary_create2(
attachmentLoader,
ownsLoader,
);
}
late final _spine_skeleton_binary_create2Ptr =
_lookup<ffi.NativeFunction<spine_skeleton_binary Function(spine_attachment_loader, ffi.Bool)>>(
'spine_skeleton_binary_create2');
late final _spine_skeleton_binary_create2 =
_spine_skeleton_binary_create2Ptr.asFunction<spine_skeleton_binary Function(spine_attachment_loader, bool)>();
void spine_skeleton_binary_dispose(
spine_skeleton_binary self,
) {
return _spine_skeleton_binary_dispose(
self,
);
}
late final _spine_skeleton_binary_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_binary)>>('spine_skeleton_binary_dispose');
late final _spine_skeleton_binary_dispose =
_spine_skeleton_binary_disposePtr.asFunction<void Function(spine_skeleton_binary)>();
spine_skeleton_data spine_skeleton_binary_read_skeleton_data(
spine_skeleton_binary self,
ffi.Pointer<ffi.UnsignedChar> binary,
int length,
) {
return _spine_skeleton_binary_read_skeleton_data(
self,
binary,
length,
);
}
late final _spine_skeleton_binary_read_skeleton_dataPtr = _lookup<
ffi
.NativeFunction<spine_skeleton_data Function(spine_skeleton_binary, ffi.Pointer<ffi.UnsignedChar>, ffi.Int)>>(
'spine_skeleton_binary_read_skeleton_data');
late final _spine_skeleton_binary_read_skeleton_data = _spine_skeleton_binary_read_skeleton_dataPtr
.asFunction<spine_skeleton_data Function(spine_skeleton_binary, ffi.Pointer<ffi.UnsignedChar>, int)>();
spine_skeleton_data spine_skeleton_binary_read_skeleton_data_file(
spine_skeleton_binary self,
ffi.Pointer<ffi.Char> path,
) {
return _spine_skeleton_binary_read_skeleton_data_file(
self,
path,
);
}
late final _spine_skeleton_binary_read_skeleton_data_filePtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function(spine_skeleton_binary, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_binary_read_skeleton_data_file');
late final _spine_skeleton_binary_read_skeleton_data_file = _spine_skeleton_binary_read_skeleton_data_filePtr
.asFunction<spine_skeleton_data Function(spine_skeleton_binary, ffi.Pointer<ffi.Char>)>();
void spine_skeleton_binary_set_scale(
spine_skeleton_binary self,
double scale,
) {
return _spine_skeleton_binary_set_scale(
self,
scale,
);
}
late final _spine_skeleton_binary_set_scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_binary, ffi.Float)>>(
'spine_skeleton_binary_set_scale');
late final _spine_skeleton_binary_set_scale =
_spine_skeleton_binary_set_scalePtr.asFunction<void Function(spine_skeleton_binary, double)>();
ffi.Pointer<ffi.Char> spine_skeleton_binary_get_error(
spine_skeleton_binary self,
) {
return _spine_skeleton_binary_get_error(
self,
);
}
late final _spine_skeleton_binary_get_errorPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_binary)>>(
'spine_skeleton_binary_get_error');
late final _spine_skeleton_binary_get_error =
_spine_skeleton_binary_get_errorPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_binary)>();
spine_skeleton_bounds spine_skeleton_bounds_create() {
return _spine_skeleton_bounds_create();
}
late final _spine_skeleton_bounds_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton_bounds Function()>>('spine_skeleton_bounds_create');
late final _spine_skeleton_bounds_create =
_spine_skeleton_bounds_createPtr.asFunction<spine_skeleton_bounds Function()>();
void spine_skeleton_bounds_dispose(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_dispose(
self,
);
}
late final _spine_skeleton_bounds_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_bounds)>>('spine_skeleton_bounds_dispose');
late final _spine_skeleton_bounds_dispose =
_spine_skeleton_bounds_disposePtr.asFunction<void Function(spine_skeleton_bounds)>();
void spine_skeleton_bounds_update(
spine_skeleton_bounds self,
spine_skeleton skeleton,
bool updateAabb,
) {
return _spine_skeleton_bounds_update(
self,
skeleton,
updateAabb,
);
}
late final _spine_skeleton_bounds_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_bounds, spine_skeleton, ffi.Bool)>>(
'spine_skeleton_bounds_update');
late final _spine_skeleton_bounds_update =
_spine_skeleton_bounds_updatePtr.asFunction<void Function(spine_skeleton_bounds, spine_skeleton, bool)>();
bool spine_skeleton_bounds_aabb_contains_point(
spine_skeleton_bounds self,
double x,
double y,
) {
return _spine_skeleton_bounds_aabb_contains_point(
self,
x,
y,
);
}
late final _spine_skeleton_bounds_aabb_contains_pointPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_skeleton_bounds, ffi.Float, ffi.Float)>>(
'spine_skeleton_bounds_aabb_contains_point');
late final _spine_skeleton_bounds_aabb_contains_point =
_spine_skeleton_bounds_aabb_contains_pointPtr.asFunction<bool Function(spine_skeleton_bounds, double, double)>();
bool spine_skeleton_bounds_aabb_intersects_segment(
spine_skeleton_bounds self,
double x1,
double y1,
double x2,
double y2,
) {
return _spine_skeleton_bounds_aabb_intersects_segment(
self,
x1,
y1,
x2,
y2,
);
}
late final _spine_skeleton_bounds_aabb_intersects_segmentPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_skeleton_bounds, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_skeleton_bounds_aabb_intersects_segment');
late final _spine_skeleton_bounds_aabb_intersects_segment = _spine_skeleton_bounds_aabb_intersects_segmentPtr
.asFunction<bool Function(spine_skeleton_bounds, double, double, double, double)>();
bool spine_skeleton_bounds_aabb_intersects_skeleton(
spine_skeleton_bounds self,
spine_skeleton_bounds bounds,
) {
return _spine_skeleton_bounds_aabb_intersects_skeleton(
self,
bounds,
);
}
late final _spine_skeleton_bounds_aabb_intersects_skeletonPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_skeleton_bounds, spine_skeleton_bounds)>>(
'spine_skeleton_bounds_aabb_intersects_skeleton');
late final _spine_skeleton_bounds_aabb_intersects_skeleton = _spine_skeleton_bounds_aabb_intersects_skeletonPtr
.asFunction<bool Function(spine_skeleton_bounds, spine_skeleton_bounds)>();
bool spine_skeleton_bounds_contains_point_1(
spine_skeleton_bounds self,
spine_polygon polygon,
double x,
double y,
) {
return _spine_skeleton_bounds_contains_point_1(
self,
polygon,
x,
y,
);
}
late final _spine_skeleton_bounds_contains_point_1Ptr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_skeleton_bounds, spine_polygon, ffi.Float, ffi.Float)>>(
'spine_skeleton_bounds_contains_point_1');
late final _spine_skeleton_bounds_contains_point_1 = _spine_skeleton_bounds_contains_point_1Ptr
.asFunction<bool Function(spine_skeleton_bounds, spine_polygon, double, double)>();
spine_bounding_box_attachment spine_skeleton_bounds_contains_point_2(
spine_skeleton_bounds self,
double x,
double y,
) {
return _spine_skeleton_bounds_contains_point_2(
self,
x,
y,
);
}
late final _spine_skeleton_bounds_contains_point_2Ptr =
_lookup<ffi.NativeFunction<spine_bounding_box_attachment Function(spine_skeleton_bounds, ffi.Float, ffi.Float)>>(
'spine_skeleton_bounds_contains_point_2');
late final _spine_skeleton_bounds_contains_point_2 = _spine_skeleton_bounds_contains_point_2Ptr
.asFunction<spine_bounding_box_attachment Function(spine_skeleton_bounds, double, double)>();
spine_bounding_box_attachment spine_skeleton_bounds_intersects_segment_1(
spine_skeleton_bounds self,
double x1,
double y1,
double x2,
double y2,
) {
return _spine_skeleton_bounds_intersects_segment_1(
self,
x1,
y1,
x2,
y2,
);
}
late final _spine_skeleton_bounds_intersects_segment_1Ptr = _lookup<
ffi.NativeFunction<
spine_bounding_box_attachment Function(spine_skeleton_bounds, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_skeleton_bounds_intersects_segment_1');
late final _spine_skeleton_bounds_intersects_segment_1 = _spine_skeleton_bounds_intersects_segment_1Ptr
.asFunction<spine_bounding_box_attachment Function(spine_skeleton_bounds, double, double, double, double)>();
bool spine_skeleton_bounds_intersects_segment_2(
spine_skeleton_bounds self,
spine_polygon polygon,
double x1,
double y1,
double x2,
double y2,
) {
return _spine_skeleton_bounds_intersects_segment_2(
self,
polygon,
x1,
y1,
x2,
y2,
);
}
late final _spine_skeleton_bounds_intersects_segment_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Bool Function(spine_skeleton_bounds, spine_polygon, ffi.Float, ffi.Float, ffi.Float,
ffi.Float)>>('spine_skeleton_bounds_intersects_segment_2');
late final _spine_skeleton_bounds_intersects_segment_2 = _spine_skeleton_bounds_intersects_segment_2Ptr
.asFunction<bool Function(spine_skeleton_bounds, spine_polygon, double, double, double, double)>();
spine_polygon spine_skeleton_bounds_get_polygon(
spine_skeleton_bounds self,
spine_bounding_box_attachment attachment,
) {
return _spine_skeleton_bounds_get_polygon(
self,
attachment,
);
}
late final _spine_skeleton_bounds_get_polygonPtr =
_lookup<ffi.NativeFunction<spine_polygon Function(spine_skeleton_bounds, spine_bounding_box_attachment)>>(
'spine_skeleton_bounds_get_polygon');
late final _spine_skeleton_bounds_get_polygon = _spine_skeleton_bounds_get_polygonPtr
.asFunction<spine_polygon Function(spine_skeleton_bounds, spine_bounding_box_attachment)>();
spine_bounding_box_attachment spine_skeleton_bounds_get_bounding_box(
spine_skeleton_bounds self,
spine_polygon polygon,
) {
return _spine_skeleton_bounds_get_bounding_box(
self,
polygon,
);
}
late final _spine_skeleton_bounds_get_bounding_boxPtr =
_lookup<ffi.NativeFunction<spine_bounding_box_attachment Function(spine_skeleton_bounds, spine_polygon)>>(
'spine_skeleton_bounds_get_bounding_box');
late final _spine_skeleton_bounds_get_bounding_box = _spine_skeleton_bounds_get_bounding_boxPtr
.asFunction<spine_bounding_box_attachment Function(spine_skeleton_bounds, spine_polygon)>();
spine_array_polygon spine_skeleton_bounds_get_polygons(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_polygons(
self,
);
}
late final _spine_skeleton_bounds_get_polygonsPtr =
_lookup<ffi.NativeFunction<spine_array_polygon Function(spine_skeleton_bounds)>>(
'spine_skeleton_bounds_get_polygons');
late final _spine_skeleton_bounds_get_polygons =
_spine_skeleton_bounds_get_polygonsPtr.asFunction<spine_array_polygon Function(spine_skeleton_bounds)>();
spine_array_bounding_box_attachment spine_skeleton_bounds_get_bounding_boxes(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_bounding_boxes(
self,
);
}
late final _spine_skeleton_bounds_get_bounding_boxesPtr =
_lookup<ffi.NativeFunction<spine_array_bounding_box_attachment Function(spine_skeleton_bounds)>>(
'spine_skeleton_bounds_get_bounding_boxes');
late final _spine_skeleton_bounds_get_bounding_boxes = _spine_skeleton_bounds_get_bounding_boxesPtr
.asFunction<spine_array_bounding_box_attachment Function(spine_skeleton_bounds)>();
double spine_skeleton_bounds_get_min_x(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_min_x(
self,
);
}
late final _spine_skeleton_bounds_get_min_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_bounds)>>('spine_skeleton_bounds_get_min_x');
late final _spine_skeleton_bounds_get_min_x =
_spine_skeleton_bounds_get_min_xPtr.asFunction<double Function(spine_skeleton_bounds)>();
double spine_skeleton_bounds_get_min_y(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_min_y(
self,
);
}
late final _spine_skeleton_bounds_get_min_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_bounds)>>('spine_skeleton_bounds_get_min_y');
late final _spine_skeleton_bounds_get_min_y =
_spine_skeleton_bounds_get_min_yPtr.asFunction<double Function(spine_skeleton_bounds)>();
double spine_skeleton_bounds_get_max_x(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_max_x(
self,
);
}
late final _spine_skeleton_bounds_get_max_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_bounds)>>('spine_skeleton_bounds_get_max_x');
late final _spine_skeleton_bounds_get_max_x =
_spine_skeleton_bounds_get_max_xPtr.asFunction<double Function(spine_skeleton_bounds)>();
double spine_skeleton_bounds_get_max_y(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_max_y(
self,
);
}
late final _spine_skeleton_bounds_get_max_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_bounds)>>('spine_skeleton_bounds_get_max_y');
late final _spine_skeleton_bounds_get_max_y =
_spine_skeleton_bounds_get_max_yPtr.asFunction<double Function(spine_skeleton_bounds)>();
double spine_skeleton_bounds_get_width(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_width(
self,
);
}
late final _spine_skeleton_bounds_get_widthPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_bounds)>>('spine_skeleton_bounds_get_width');
late final _spine_skeleton_bounds_get_width =
_spine_skeleton_bounds_get_widthPtr.asFunction<double Function(spine_skeleton_bounds)>();
double spine_skeleton_bounds_get_height(
spine_skeleton_bounds self,
) {
return _spine_skeleton_bounds_get_height(
self,
);
}
late final _spine_skeleton_bounds_get_heightPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_skeleton_bounds)>>('spine_skeleton_bounds_get_height');
late final _spine_skeleton_bounds_get_height =
_spine_skeleton_bounds_get_heightPtr.asFunction<double Function(spine_skeleton_bounds)>();
spine_skeleton_clipping spine_skeleton_clipping_create() {
return _spine_skeleton_clipping_create();
}
late final _spine_skeleton_clipping_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton_clipping Function()>>('spine_skeleton_clipping_create');
late final _spine_skeleton_clipping_create =
_spine_skeleton_clipping_createPtr.asFunction<spine_skeleton_clipping Function()>();
void spine_skeleton_clipping_dispose(
spine_skeleton_clipping self,
) {
return _spine_skeleton_clipping_dispose(
self,
);
}
late final _spine_skeleton_clipping_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_clipping)>>('spine_skeleton_clipping_dispose');
late final _spine_skeleton_clipping_dispose =
_spine_skeleton_clipping_disposePtr.asFunction<void Function(spine_skeleton_clipping)>();
int spine_skeleton_clipping_clip_start(
spine_skeleton_clipping self,
spine_skeleton skeleton,
spine_slot slot,
spine_clipping_attachment clip,
) {
return _spine_skeleton_clipping_clip_start(
self,
skeleton,
slot,
clip,
);
}
late final _spine_skeleton_clipping_clip_startPtr = _lookup<
ffi.NativeFunction<
ffi.Size Function(spine_skeleton_clipping, spine_skeleton, spine_slot,
spine_clipping_attachment)>>('spine_skeleton_clipping_clip_start');
late final _spine_skeleton_clipping_clip_start = _spine_skeleton_clipping_clip_startPtr
.asFunction<int Function(spine_skeleton_clipping, spine_skeleton, spine_slot, spine_clipping_attachment)>();
void spine_skeleton_clipping_clip_end_1(
spine_skeleton_clipping self,
spine_slot slot,
) {
return _spine_skeleton_clipping_clip_end_1(
self,
slot,
);
}
late final _spine_skeleton_clipping_clip_end_1Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_clipping, spine_slot)>>(
'spine_skeleton_clipping_clip_end_1');
late final _spine_skeleton_clipping_clip_end_1 =
_spine_skeleton_clipping_clip_end_1Ptr.asFunction<void Function(spine_skeleton_clipping, spine_slot)>();
void spine_skeleton_clipping_clip_end_2(
spine_skeleton_clipping self,
) {
return _spine_skeleton_clipping_clip_end_2(
self,
);
}
late final _spine_skeleton_clipping_clip_end_2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_clipping)>>('spine_skeleton_clipping_clip_end_2');
late final _spine_skeleton_clipping_clip_end_2 =
_spine_skeleton_clipping_clip_end_2Ptr.asFunction<void Function(spine_skeleton_clipping)>();
bool spine_skeleton_clipping_clip_triangles_1(
spine_skeleton_clipping self,
ffi.Pointer<ffi.Float> vertices,
ffi.Pointer<ffi.UnsignedShort> triangles,
int trianglesLength,
) {
return _spine_skeleton_clipping_clip_triangles_1(
self,
vertices,
triangles,
trianglesLength,
);
}
late final _spine_skeleton_clipping_clip_triangles_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Bool Function(spine_skeleton_clipping, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.UnsignedShort>,
ffi.Size)>>('spine_skeleton_clipping_clip_triangles_1');
late final _spine_skeleton_clipping_clip_triangles_1 = _spine_skeleton_clipping_clip_triangles_1Ptr.asFunction<
bool Function(spine_skeleton_clipping, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.UnsignedShort>, int)>();
bool spine_skeleton_clipping_clip_triangles_2(
spine_skeleton_clipping self,
ffi.Pointer<ffi.Float> vertices,
ffi.Pointer<ffi.UnsignedShort> triangles,
int trianglesLength,
ffi.Pointer<ffi.Float> uvs,
int stride,
) {
return _spine_skeleton_clipping_clip_triangles_2(
self,
vertices,
triangles,
trianglesLength,
uvs,
stride,
);
}
late final _spine_skeleton_clipping_clip_triangles_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Bool Function(spine_skeleton_clipping, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.UnsignedShort>, ffi.Size,
ffi.Pointer<ffi.Float>, ffi.Size)>>('spine_skeleton_clipping_clip_triangles_2');
late final _spine_skeleton_clipping_clip_triangles_2 = _spine_skeleton_clipping_clip_triangles_2Ptr.asFunction<
bool Function(spine_skeleton_clipping, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.UnsignedShort>, int,
ffi.Pointer<ffi.Float>, int)>();
bool spine_skeleton_clipping_clip_triangles_3(
spine_skeleton_clipping self,
spine_array_float vertices,
spine_array_unsigned_short triangles,
spine_array_float uvs,
int stride,
) {
return _spine_skeleton_clipping_clip_triangles_3(
self,
vertices,
triangles,
uvs,
stride,
);
}
late final _spine_skeleton_clipping_clip_triangles_3Ptr = _lookup<
ffi.NativeFunction<
ffi.Bool Function(spine_skeleton_clipping, spine_array_float, spine_array_unsigned_short, spine_array_float,
ffi.Size)>>('spine_skeleton_clipping_clip_triangles_3');
late final _spine_skeleton_clipping_clip_triangles_3 = _spine_skeleton_clipping_clip_triangles_3Ptr.asFunction<
bool Function(spine_skeleton_clipping, spine_array_float, spine_array_unsigned_short, spine_array_float, int)>();
bool spine_skeleton_clipping_is_clipping(
spine_skeleton_clipping self,
) {
return _spine_skeleton_clipping_is_clipping(
self,
);
}
late final _spine_skeleton_clipping_is_clippingPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_skeleton_clipping)>>('spine_skeleton_clipping_is_clipping');
late final _spine_skeleton_clipping_is_clipping =
_spine_skeleton_clipping_is_clippingPtr.asFunction<bool Function(spine_skeleton_clipping)>();
spine_array_float spine_skeleton_clipping_get_clipped_vertices(
spine_skeleton_clipping self,
) {
return _spine_skeleton_clipping_get_clipped_vertices(
self,
);
}
late final _spine_skeleton_clipping_get_clipped_verticesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_skeleton_clipping)>>(
'spine_skeleton_clipping_get_clipped_vertices');
late final _spine_skeleton_clipping_get_clipped_vertices = _spine_skeleton_clipping_get_clipped_verticesPtr
.asFunction<spine_array_float Function(spine_skeleton_clipping)>();
spine_array_unsigned_short spine_skeleton_clipping_get_clipped_triangles(
spine_skeleton_clipping self,
) {
return _spine_skeleton_clipping_get_clipped_triangles(
self,
);
}
late final _spine_skeleton_clipping_get_clipped_trianglesPtr =
_lookup<ffi.NativeFunction<spine_array_unsigned_short Function(spine_skeleton_clipping)>>(
'spine_skeleton_clipping_get_clipped_triangles');
late final _spine_skeleton_clipping_get_clipped_triangles = _spine_skeleton_clipping_get_clipped_trianglesPtr
.asFunction<spine_array_unsigned_short Function(spine_skeleton_clipping)>();
spine_array_float spine_skeleton_clipping_get_clipped_u_vs(
spine_skeleton_clipping self,
) {
return _spine_skeleton_clipping_get_clipped_u_vs(
self,
);
}
late final _spine_skeleton_clipping_get_clipped_u_vsPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_skeleton_clipping)>>(
'spine_skeleton_clipping_get_clipped_u_vs');
late final _spine_skeleton_clipping_get_clipped_u_vs =
_spine_skeleton_clipping_get_clipped_u_vsPtr.asFunction<spine_array_float Function(spine_skeleton_clipping)>();
spine_skeleton_json spine_skeleton_json_create(
spine_atlas atlas,
) {
return _spine_skeleton_json_create(
atlas,
);
}
late final _spine_skeleton_json_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton_json Function(spine_atlas)>>('spine_skeleton_json_create');
late final _spine_skeleton_json_create =
_spine_skeleton_json_createPtr.asFunction<spine_skeleton_json Function(spine_atlas)>();
spine_skeleton_json spine_skeleton_json_create2(
spine_attachment_loader attachmentLoader,
bool ownsLoader,
) {
return _spine_skeleton_json_create2(
attachmentLoader,
ownsLoader,
);
}
late final _spine_skeleton_json_create2Ptr =
_lookup<ffi.NativeFunction<spine_skeleton_json Function(spine_attachment_loader, ffi.Bool)>>(
'spine_skeleton_json_create2');
late final _spine_skeleton_json_create2 =
_spine_skeleton_json_create2Ptr.asFunction<spine_skeleton_json Function(spine_attachment_loader, bool)>();
void spine_skeleton_json_dispose(
spine_skeleton_json self,
) {
return _spine_skeleton_json_dispose(
self,
);
}
late final _spine_skeleton_json_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_json)>>('spine_skeleton_json_dispose');
late final _spine_skeleton_json_dispose =
_spine_skeleton_json_disposePtr.asFunction<void Function(spine_skeleton_json)>();
spine_skeleton_data spine_skeleton_json_read_skeleton_data_file(
spine_skeleton_json self,
ffi.Pointer<ffi.Char> path,
) {
return _spine_skeleton_json_read_skeleton_data_file(
self,
path,
);
}
late final _spine_skeleton_json_read_skeleton_data_filePtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function(spine_skeleton_json, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_json_read_skeleton_data_file');
late final _spine_skeleton_json_read_skeleton_data_file = _spine_skeleton_json_read_skeleton_data_filePtr
.asFunction<spine_skeleton_data Function(spine_skeleton_json, ffi.Pointer<ffi.Char>)>();
spine_skeleton_data spine_skeleton_json_read_skeleton_data(
spine_skeleton_json self,
ffi.Pointer<ffi.Char> json,
) {
return _spine_skeleton_json_read_skeleton_data(
self,
json,
);
}
late final _spine_skeleton_json_read_skeleton_dataPtr =
_lookup<ffi.NativeFunction<spine_skeleton_data Function(spine_skeleton_json, ffi.Pointer<ffi.Char>)>>(
'spine_skeleton_json_read_skeleton_data');
late final _spine_skeleton_json_read_skeleton_data = _spine_skeleton_json_read_skeleton_dataPtr
.asFunction<spine_skeleton_data Function(spine_skeleton_json, ffi.Pointer<ffi.Char>)>();
void spine_skeleton_json_set_scale(
spine_skeleton_json self,
double scale,
) {
return _spine_skeleton_json_set_scale(
self,
scale,
);
}
late final _spine_skeleton_json_set_scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_json, ffi.Float)>>('spine_skeleton_json_set_scale');
late final _spine_skeleton_json_set_scale =
_spine_skeleton_json_set_scalePtr.asFunction<void Function(spine_skeleton_json, double)>();
ffi.Pointer<ffi.Char> spine_skeleton_json_get_error(
spine_skeleton_json self,
) {
return _spine_skeleton_json_get_error(
self,
);
}
late final _spine_skeleton_json_get_errorPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_json)>>('spine_skeleton_json_get_error');
late final _spine_skeleton_json_get_error =
_spine_skeleton_json_get_errorPtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skeleton_json)>();
spine_skeleton_renderer spine_skeleton_renderer_create() {
return _spine_skeleton_renderer_create();
}
late final _spine_skeleton_renderer_createPtr =
_lookup<ffi.NativeFunction<spine_skeleton_renderer Function()>>('spine_skeleton_renderer_create');
late final _spine_skeleton_renderer_create =
_spine_skeleton_renderer_createPtr.asFunction<spine_skeleton_renderer Function()>();
void spine_skeleton_renderer_dispose(
spine_skeleton_renderer self,
) {
return _spine_skeleton_renderer_dispose(
self,
);
}
late final _spine_skeleton_renderer_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skeleton_renderer)>>('spine_skeleton_renderer_dispose');
late final _spine_skeleton_renderer_dispose =
_spine_skeleton_renderer_disposePtr.asFunction<void Function(spine_skeleton_renderer)>();
spine_render_command spine_skeleton_renderer_render(
spine_skeleton_renderer self,
spine_skeleton skeleton,
) {
return _spine_skeleton_renderer_render(
self,
skeleton,
);
}
late final _spine_skeleton_renderer_renderPtr =
_lookup<ffi.NativeFunction<spine_render_command Function(spine_skeleton_renderer, spine_skeleton)>>(
'spine_skeleton_renderer_render');
late final _spine_skeleton_renderer_render = _spine_skeleton_renderer_renderPtr
.asFunction<spine_render_command Function(spine_skeleton_renderer, spine_skeleton)>();
spine_skin spine_skin_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_skin_create(
name,
);
}
late final _spine_skin_createPtr =
_lookup<ffi.NativeFunction<spine_skin Function(ffi.Pointer<ffi.Char>)>>('spine_skin_create');
late final _spine_skin_create = _spine_skin_createPtr.asFunction<spine_skin Function(ffi.Pointer<ffi.Char>)>();
void spine_skin_dispose(
spine_skin self,
) {
return _spine_skin_dispose(
self,
);
}
late final _spine_skin_disposePtr = _lookup<ffi.NativeFunction<ffi.Void Function(spine_skin)>>('spine_skin_dispose');
late final _spine_skin_dispose = _spine_skin_disposePtr.asFunction<void Function(spine_skin)>();
void spine_skin_set_attachment(
spine_skin self,
int slotIndex,
ffi.Pointer<ffi.Char> name,
spine_attachment attachment,
) {
return _spine_skin_set_attachment(
self,
slotIndex,
name,
attachment,
);
}
late final _spine_skin_set_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin, ffi.Size, ffi.Pointer<ffi.Char>, spine_attachment)>>(
'spine_skin_set_attachment');
late final _spine_skin_set_attachment = _spine_skin_set_attachmentPtr
.asFunction<void Function(spine_skin, int, ffi.Pointer<ffi.Char>, spine_attachment)>();
spine_attachment spine_skin_get_attachment(
spine_skin self,
int slotIndex,
ffi.Pointer<ffi.Char> name,
) {
return _spine_skin_get_attachment(
self,
slotIndex,
name,
);
}
late final _spine_skin_get_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_skin, ffi.Size, ffi.Pointer<ffi.Char>)>>(
'spine_skin_get_attachment');
late final _spine_skin_get_attachment =
_spine_skin_get_attachmentPtr.asFunction<spine_attachment Function(spine_skin, int, ffi.Pointer<ffi.Char>)>();
void spine_skin_remove_attachment(
spine_skin self,
int slotIndex,
ffi.Pointer<ffi.Char> name,
) {
return _spine_skin_remove_attachment(
self,
slotIndex,
name,
);
}
late final _spine_skin_remove_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin, ffi.Size, ffi.Pointer<ffi.Char>)>>(
'spine_skin_remove_attachment');
late final _spine_skin_remove_attachment =
_spine_skin_remove_attachmentPtr.asFunction<void Function(spine_skin, int, ffi.Pointer<ffi.Char>)>();
void spine_skin_find_attachments_for_slot(
spine_skin self,
int slotIndex,
spine_array_attachment attachments,
) {
return _spine_skin_find_attachments_for_slot(
self,
slotIndex,
attachments,
);
}
late final _spine_skin_find_attachments_for_slotPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin, ffi.Size, spine_array_attachment)>>(
'spine_skin_find_attachments_for_slot');
late final _spine_skin_find_attachments_for_slot =
_spine_skin_find_attachments_for_slotPtr.asFunction<void Function(spine_skin, int, spine_array_attachment)>();
ffi.Pointer<ffi.Char> spine_skin_get_name(
spine_skin self,
) {
return _spine_skin_get_name(
self,
);
}
late final _spine_skin_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_skin)>>('spine_skin_get_name');
late final _spine_skin_get_name = _spine_skin_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_skin)>();
void spine_skin_add_skin(
spine_skin self,
spine_skin other,
) {
return _spine_skin_add_skin(
self,
other,
);
}
late final _spine_skin_add_skinPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin, spine_skin)>>('spine_skin_add_skin');
late final _spine_skin_add_skin = _spine_skin_add_skinPtr.asFunction<void Function(spine_skin, spine_skin)>();
void spine_skin_copy_skin(
spine_skin self,
spine_skin other,
) {
return _spine_skin_copy_skin(
self,
other,
);
}
late final _spine_skin_copy_skinPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_skin, spine_skin)>>('spine_skin_copy_skin');
late final _spine_skin_copy_skin = _spine_skin_copy_skinPtr.asFunction<void Function(spine_skin, spine_skin)>();
spine_array_bone_data spine_skin_get_bones(
spine_skin self,
) {
return _spine_skin_get_bones(
self,
);
}
late final _spine_skin_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function(spine_skin)>>('spine_skin_get_bones');
late final _spine_skin_get_bones = _spine_skin_get_bonesPtr.asFunction<spine_array_bone_data Function(spine_skin)>();
spine_array_constraint_data spine_skin_get_constraints(
spine_skin self,
) {
return _spine_skin_get_constraints(
self,
);
}
late final _spine_skin_get_constraintsPtr =
_lookup<ffi.NativeFunction<spine_array_constraint_data Function(spine_skin)>>('spine_skin_get_constraints');
late final _spine_skin_get_constraints =
_spine_skin_get_constraintsPtr.asFunction<spine_array_constraint_data Function(spine_skin)>();
spine_color spine_skin_get_color(
spine_skin self,
) {
return _spine_skin_get_color(
self,
);
}
late final _spine_skin_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_skin)>>('spine_skin_get_color');
late final _spine_skin_get_color = _spine_skin_get_colorPtr.asFunction<spine_color Function(spine_skin)>();
spine_slider spine_slider_create(
spine_slider_data data,
spine_skeleton skeleton,
) {
return _spine_slider_create(
data,
skeleton,
);
}
late final _spine_slider_createPtr =
_lookup<ffi.NativeFunction<spine_slider Function(spine_slider_data, spine_skeleton)>>('spine_slider_create');
late final _spine_slider_create =
_spine_slider_createPtr.asFunction<spine_slider Function(spine_slider_data, spine_skeleton)>();
void spine_slider_dispose(
spine_slider self,
) {
return _spine_slider_dispose(
self,
);
}
late final _spine_slider_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider)>>('spine_slider_dispose');
late final _spine_slider_dispose = _spine_slider_disposePtr.asFunction<void Function(spine_slider)>();
spine_rtti spine_slider_get_rtti(
spine_slider self,
) {
return _spine_slider_get_rtti(
self,
);
}
late final _spine_slider_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_slider)>>('spine_slider_get_rtti');
late final _spine_slider_get_rtti = _spine_slider_get_rttiPtr.asFunction<spine_rtti Function(spine_slider)>();
spine_slider spine_slider_copy(
spine_slider self,
spine_skeleton skeleton,
) {
return _spine_slider_copy(
self,
skeleton,
);
}
late final _spine_slider_copyPtr =
_lookup<ffi.NativeFunction<spine_slider Function(spine_slider, spine_skeleton)>>('spine_slider_copy');
late final _spine_slider_copy =
_spine_slider_copyPtr.asFunction<spine_slider Function(spine_slider, spine_skeleton)>();
void spine_slider_update(
spine_slider self,
spine_skeleton skeleton,
int physics,
) {
return _spine_slider_update(
self,
skeleton,
physics,
);
}
late final _spine_slider_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider, spine_skeleton, ffi.Int32)>>('spine_slider_update');
late final _spine_slider_update =
_spine_slider_updatePtr.asFunction<void Function(spine_slider, spine_skeleton, int)>();
void spine_slider_sort(
spine_slider self,
spine_skeleton skeleton,
) {
return _spine_slider_sort(
self,
skeleton,
);
}
late final _spine_slider_sortPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider, spine_skeleton)>>('spine_slider_sort');
late final _spine_slider_sort = _spine_slider_sortPtr.asFunction<void Function(spine_slider, spine_skeleton)>();
bool spine_slider_is_source_active(
spine_slider self,
) {
return _spine_slider_is_source_active(
self,
);
}
late final _spine_slider_is_source_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slider)>>('spine_slider_is_source_active');
late final _spine_slider_is_source_active =
_spine_slider_is_source_activePtr.asFunction<bool Function(spine_slider)>();
spine_bone spine_slider_get_bone(
spine_slider self,
) {
return _spine_slider_get_bone(
self,
);
}
late final _spine_slider_get_bonePtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_slider)>>('spine_slider_get_bone');
late final _spine_slider_get_bone = _spine_slider_get_bonePtr.asFunction<spine_bone Function(spine_slider)>();
void spine_slider_set_bone(
spine_slider self,
spine_bone bone,
) {
return _spine_slider_set_bone(
self,
bone,
);
}
late final _spine_slider_set_bonePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider, spine_bone)>>('spine_slider_set_bone');
late final _spine_slider_set_bone = _spine_slider_set_bonePtr.asFunction<void Function(spine_slider, spine_bone)>();
spine_slider_data spine_slider_get_data(
spine_slider self,
) {
return _spine_slider_get_data(
self,
);
}
late final _spine_slider_get_dataPtr =
_lookup<ffi.NativeFunction<spine_slider_data Function(spine_slider)>>('spine_slider_get_data');
late final _spine_slider_get_data = _spine_slider_get_dataPtr.asFunction<spine_slider_data Function(spine_slider)>();
spine_slider_pose spine_slider_get_pose(
spine_slider self,
) {
return _spine_slider_get_pose(
self,
);
}
late final _spine_slider_get_posePtr =
_lookup<ffi.NativeFunction<spine_slider_pose Function(spine_slider)>>('spine_slider_get_pose');
late final _spine_slider_get_pose = _spine_slider_get_posePtr.asFunction<spine_slider_pose Function(spine_slider)>();
spine_slider_pose spine_slider_get_applied_pose(
spine_slider self,
) {
return _spine_slider_get_applied_pose(
self,
);
}
late final _spine_slider_get_applied_posePtr =
_lookup<ffi.NativeFunction<spine_slider_pose Function(spine_slider)>>('spine_slider_get_applied_pose');
late final _spine_slider_get_applied_pose =
_spine_slider_get_applied_posePtr.asFunction<spine_slider_pose Function(spine_slider)>();
void spine_slider_reset_constrained(
spine_slider self,
) {
return _spine_slider_reset_constrained(
self,
);
}
late final _spine_slider_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider)>>('spine_slider_reset_constrained');
late final _spine_slider_reset_constrained =
_spine_slider_reset_constrainedPtr.asFunction<void Function(spine_slider)>();
void spine_slider_constrained(
spine_slider self,
) {
return _spine_slider_constrained(
self,
);
}
late final _spine_slider_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider)>>('spine_slider_constrained');
late final _spine_slider_constrained = _spine_slider_constrainedPtr.asFunction<void Function(spine_slider)>();
bool spine_slider_is_pose_equal_to_applied(
spine_slider self,
) {
return _spine_slider_is_pose_equal_to_applied(
self,
);
}
late final _spine_slider_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slider)>>('spine_slider_is_pose_equal_to_applied');
late final _spine_slider_is_pose_equal_to_applied =
_spine_slider_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_slider)>();
bool spine_slider_is_active(
spine_slider self,
) {
return _spine_slider_is_active(
self,
);
}
late final _spine_slider_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slider)>>('spine_slider_is_active');
late final _spine_slider_is_active = _spine_slider_is_activePtr.asFunction<bool Function(spine_slider)>();
void spine_slider_set_active(
spine_slider self,
bool active,
) {
return _spine_slider_set_active(
self,
active,
);
}
late final _spine_slider_set_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider, ffi.Bool)>>('spine_slider_set_active');
late final _spine_slider_set_active = _spine_slider_set_activePtr.asFunction<void Function(spine_slider, bool)>();
spine_rtti spine_slider_rtti() {
return _spine_slider_rtti();
}
late final _spine_slider_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_slider_rtti');
late final _spine_slider_rtti = _spine_slider_rttiPtr.asFunction<spine_rtti Function()>();
spine_slider_data spine_slider_data_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_slider_data_create(
name,
);
}
late final _spine_slider_data_createPtr =
_lookup<ffi.NativeFunction<spine_slider_data Function(ffi.Pointer<ffi.Char>)>>('spine_slider_data_create');
late final _spine_slider_data_create =
_spine_slider_data_createPtr.asFunction<spine_slider_data Function(ffi.Pointer<ffi.Char>)>();
void spine_slider_data_dispose(
spine_slider_data self,
) {
return _spine_slider_data_dispose(
self,
);
}
late final _spine_slider_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data)>>('spine_slider_data_dispose');
late final _spine_slider_data_dispose = _spine_slider_data_disposePtr.asFunction<void Function(spine_slider_data)>();
spine_rtti spine_slider_data_get_rtti(
spine_slider_data self,
) {
return _spine_slider_data_get_rtti(
self,
);
}
late final _spine_slider_data_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_slider_data)>>('spine_slider_data_get_rtti');
late final _spine_slider_data_get_rtti =
_spine_slider_data_get_rttiPtr.asFunction<spine_rtti Function(spine_slider_data)>();
spine_constraint spine_slider_data_create_method(
spine_slider_data self,
spine_skeleton skeleton,
) {
return _spine_slider_data_create_method(
self,
skeleton,
);
}
late final _spine_slider_data_create_methodPtr =
_lookup<ffi.NativeFunction<spine_constraint Function(spine_slider_data, spine_skeleton)>>(
'spine_slider_data_create_method');
late final _spine_slider_data_create_method =
_spine_slider_data_create_methodPtr.asFunction<spine_constraint Function(spine_slider_data, spine_skeleton)>();
spine_animation spine_slider_data_get_animation(
spine_slider_data self,
) {
return _spine_slider_data_get_animation(
self,
);
}
late final _spine_slider_data_get_animationPtr =
_lookup<ffi.NativeFunction<spine_animation Function(spine_slider_data)>>('spine_slider_data_get_animation');
late final _spine_slider_data_get_animation =
_spine_slider_data_get_animationPtr.asFunction<spine_animation Function(spine_slider_data)>();
void spine_slider_data_set_animation(
spine_slider_data self,
spine_animation animation,
) {
return _spine_slider_data_set_animation(
self,
animation,
);
}
late final _spine_slider_data_set_animationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, spine_animation)>>(
'spine_slider_data_set_animation');
late final _spine_slider_data_set_animation =
_spine_slider_data_set_animationPtr.asFunction<void Function(spine_slider_data, spine_animation)>();
bool spine_slider_data_get_additive(
spine_slider_data self,
) {
return _spine_slider_data_get_additive(
self,
);
}
late final _spine_slider_data_get_additivePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slider_data)>>('spine_slider_data_get_additive');
late final _spine_slider_data_get_additive =
_spine_slider_data_get_additivePtr.asFunction<bool Function(spine_slider_data)>();
void spine_slider_data_set_additive(
spine_slider_data self,
bool additive,
) {
return _spine_slider_data_set_additive(
self,
additive,
);
}
late final _spine_slider_data_set_additivePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, ffi.Bool)>>('spine_slider_data_set_additive');
late final _spine_slider_data_set_additive =
_spine_slider_data_set_additivePtr.asFunction<void Function(spine_slider_data, bool)>();
bool spine_slider_data_get_loop(
spine_slider_data self,
) {
return _spine_slider_data_get_loop(
self,
);
}
late final _spine_slider_data_get_loopPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slider_data)>>('spine_slider_data_get_loop');
late final _spine_slider_data_get_loop =
_spine_slider_data_get_loopPtr.asFunction<bool Function(spine_slider_data)>();
void spine_slider_data_set_loop(
spine_slider_data self,
bool loop,
) {
return _spine_slider_data_set_loop(
self,
loop,
);
}
late final _spine_slider_data_set_loopPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, ffi.Bool)>>('spine_slider_data_set_loop');
late final _spine_slider_data_set_loop =
_spine_slider_data_set_loopPtr.asFunction<void Function(spine_slider_data, bool)>();
spine_bone_data spine_slider_data_get_bone(
spine_slider_data self,
) {
return _spine_slider_data_get_bone(
self,
);
}
late final _spine_slider_data_get_bonePtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_slider_data)>>('spine_slider_data_get_bone');
late final _spine_slider_data_get_bone =
_spine_slider_data_get_bonePtr.asFunction<spine_bone_data Function(spine_slider_data)>();
void spine_slider_data_set_bone(
spine_slider_data self,
spine_bone_data bone,
) {
return _spine_slider_data_set_bone(
self,
bone,
);
}
late final _spine_slider_data_set_bonePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, spine_bone_data)>>('spine_slider_data_set_bone');
late final _spine_slider_data_set_bone =
_spine_slider_data_set_bonePtr.asFunction<void Function(spine_slider_data, spine_bone_data)>();
spine_from_property spine_slider_data_get_property(
spine_slider_data self,
) {
return _spine_slider_data_get_property(
self,
);
}
late final _spine_slider_data_get_propertyPtr =
_lookup<ffi.NativeFunction<spine_from_property Function(spine_slider_data)>>('spine_slider_data_get_property');
late final _spine_slider_data_get_property =
_spine_slider_data_get_propertyPtr.asFunction<spine_from_property Function(spine_slider_data)>();
void spine_slider_data_set_property(
spine_slider_data self,
spine_from_property property,
) {
return _spine_slider_data_set_property(
self,
property,
);
}
late final _spine_slider_data_set_propertyPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, spine_from_property)>>(
'spine_slider_data_set_property');
late final _spine_slider_data_set_property =
_spine_slider_data_set_propertyPtr.asFunction<void Function(spine_slider_data, spine_from_property)>();
double spine_slider_data_get_scale(
spine_slider_data self,
) {
return _spine_slider_data_get_scale(
self,
);
}
late final _spine_slider_data_get_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_data)>>('spine_slider_data_get_scale');
late final _spine_slider_data_get_scale =
_spine_slider_data_get_scalePtr.asFunction<double Function(spine_slider_data)>();
void spine_slider_data_set_scale(
spine_slider_data self,
double scale,
) {
return _spine_slider_data_set_scale(
self,
scale,
);
}
late final _spine_slider_data_set_scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, ffi.Float)>>('spine_slider_data_set_scale');
late final _spine_slider_data_set_scale =
_spine_slider_data_set_scalePtr.asFunction<void Function(spine_slider_data, double)>();
double spine_slider_data_get_offset(
spine_slider_data self,
) {
return _spine_slider_data_get_offset(
self,
);
}
late final _spine_slider_data_get_offsetPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_data)>>('spine_slider_data_get_offset');
late final _spine_slider_data_get_offset =
_spine_slider_data_get_offsetPtr.asFunction<double Function(spine_slider_data)>();
void spine_slider_data_set_offset(
spine_slider_data self,
double offset,
) {
return _spine_slider_data_set_offset(
self,
offset,
);
}
late final _spine_slider_data_set_offsetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, ffi.Float)>>('spine_slider_data_set_offset');
late final _spine_slider_data_set_offset =
_spine_slider_data_set_offsetPtr.asFunction<void Function(spine_slider_data, double)>();
bool spine_slider_data_get_local(
spine_slider_data self,
) {
return _spine_slider_data_get_local(
self,
);
}
late final _spine_slider_data_get_localPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slider_data)>>('spine_slider_data_get_local');
late final _spine_slider_data_get_local =
_spine_slider_data_get_localPtr.asFunction<bool Function(spine_slider_data)>();
void spine_slider_data_set_local(
spine_slider_data self,
bool local,
) {
return _spine_slider_data_set_local(
self,
local,
);
}
late final _spine_slider_data_set_localPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, ffi.Bool)>>('spine_slider_data_set_local');
late final _spine_slider_data_set_local =
_spine_slider_data_set_localPtr.asFunction<void Function(spine_slider_data, bool)>();
ffi.Pointer<ffi.Char> spine_slider_data_get_name(
spine_slider_data self,
) {
return _spine_slider_data_get_name(
self,
);
}
late final _spine_slider_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_slider_data)>>('spine_slider_data_get_name');
late final _spine_slider_data_get_name =
_spine_slider_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_slider_data)>();
bool spine_slider_data_get_skin_required(
spine_slider_data self,
) {
return _spine_slider_data_get_skin_required(
self,
);
}
late final _spine_slider_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slider_data)>>('spine_slider_data_get_skin_required');
late final _spine_slider_data_get_skin_required =
_spine_slider_data_get_skin_requiredPtr.asFunction<bool Function(spine_slider_data)>();
spine_slider_pose spine_slider_data_get_setup_pose(
spine_slider_data self,
) {
return _spine_slider_data_get_setup_pose(
self,
);
}
late final _spine_slider_data_get_setup_posePtr =
_lookup<ffi.NativeFunction<spine_slider_pose Function(spine_slider_data)>>('spine_slider_data_get_setup_pose');
late final _spine_slider_data_get_setup_pose =
_spine_slider_data_get_setup_posePtr.asFunction<spine_slider_pose Function(spine_slider_data)>();
void spine_slider_data_set_skin_required(
spine_slider_data self,
bool skinRequired,
) {
return _spine_slider_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_slider_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_data, ffi.Bool)>>(
'spine_slider_data_set_skin_required');
late final _spine_slider_data_set_skin_required =
_spine_slider_data_set_skin_requiredPtr.asFunction<void Function(spine_slider_data, bool)>();
spine_rtti spine_slider_data_rtti() {
return _spine_slider_data_rtti();
}
late final _spine_slider_data_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_slider_data_rtti');
late final _spine_slider_data_rtti = _spine_slider_data_rttiPtr.asFunction<spine_rtti Function()>();
spine_slider_mix_timeline spine_slider_mix_timeline_create(
int frameCount,
int bezierCount,
int sliderIndex,
) {
return _spine_slider_mix_timeline_create(
frameCount,
bezierCount,
sliderIndex,
);
}
late final _spine_slider_mix_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_slider_mix_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_slider_mix_timeline_create');
late final _spine_slider_mix_timeline_create =
_spine_slider_mix_timeline_createPtr.asFunction<spine_slider_mix_timeline Function(int, int, int)>();
void spine_slider_mix_timeline_dispose(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_dispose(
self,
);
}
late final _spine_slider_mix_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_mix_timeline)>>('spine_slider_mix_timeline_dispose');
late final _spine_slider_mix_timeline_dispose =
_spine_slider_mix_timeline_disposePtr.asFunction<void Function(spine_slider_mix_timeline)>();
spine_rtti spine_slider_mix_timeline_get_rtti(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_rtti(
self,
);
}
late final _spine_slider_mix_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_slider_mix_timeline)>>('spine_slider_mix_timeline_get_rtti');
late final _spine_slider_mix_timeline_get_rtti =
_spine_slider_mix_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_slider_mix_timeline)>();
void spine_slider_mix_timeline_apply(
spine_slider_mix_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_slider_mix_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_slider_mix_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slider_mix_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_slider_mix_timeline_apply');
late final _spine_slider_mix_timeline_apply = _spine_slider_mix_timeline_applyPtr.asFunction<
void Function(
spine_slider_mix_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_slider_mix_timeline_get_constraint_index(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_constraint_index(
self,
);
}
late final _spine_slider_mix_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_slider_mix_timeline)>>(
'spine_slider_mix_timeline_get_constraint_index');
late final _spine_slider_mix_timeline_get_constraint_index =
_spine_slider_mix_timeline_get_constraint_indexPtr.asFunction<int Function(spine_slider_mix_timeline)>();
void spine_slider_mix_timeline_set_constraint_index(
spine_slider_mix_timeline self,
int inValue,
) {
return _spine_slider_mix_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_slider_mix_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_mix_timeline, ffi.Int)>>(
'spine_slider_mix_timeline_set_constraint_index');
late final _spine_slider_mix_timeline_set_constraint_index =
_spine_slider_mix_timeline_set_constraint_indexPtr.asFunction<void Function(spine_slider_mix_timeline, int)>();
void spine_slider_mix_timeline_set_frame(
spine_slider_mix_timeline self,
int frame,
double time,
double value,
) {
return _spine_slider_mix_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_slider_mix_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_mix_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_slider_mix_timeline_set_frame');
late final _spine_slider_mix_timeline_set_frame = _spine_slider_mix_timeline_set_framePtr
.asFunction<void Function(spine_slider_mix_timeline, int, double, double)>();
double spine_slider_mix_timeline_get_curve_value(
spine_slider_mix_timeline self,
double time,
) {
return _spine_slider_mix_timeline_get_curve_value(
self,
time,
);
}
late final _spine_slider_mix_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_mix_timeline, ffi.Float)>>(
'spine_slider_mix_timeline_get_curve_value');
late final _spine_slider_mix_timeline_get_curve_value =
_spine_slider_mix_timeline_get_curve_valuePtr.asFunction<double Function(spine_slider_mix_timeline, double)>();
double spine_slider_mix_timeline_get_relative_value(
spine_slider_mix_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_slider_mix_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_slider_mix_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_slider_mix_timeline_get_relative_value');
late final _spine_slider_mix_timeline_get_relative_value = _spine_slider_mix_timeline_get_relative_valuePtr
.asFunction<double Function(spine_slider_mix_timeline, double, double, int, double, double)>();
double spine_slider_mix_timeline_get_absolute_value_1(
spine_slider_mix_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_slider_mix_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_slider_mix_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_slider_mix_timeline_get_absolute_value_1');
late final _spine_slider_mix_timeline_get_absolute_value_1 = _spine_slider_mix_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_slider_mix_timeline, double, double, int, double, double)>();
double spine_slider_mix_timeline_get_absolute_value_2(
spine_slider_mix_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_slider_mix_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_slider_mix_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_slider_mix_timeline_get_absolute_value_2');
late final _spine_slider_mix_timeline_get_absolute_value_2 = _spine_slider_mix_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_slider_mix_timeline, double, double, int, double, double, double)>();
double spine_slider_mix_timeline_get_scale_value(
spine_slider_mix_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_slider_mix_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_slider_mix_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_mix_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_slider_mix_timeline_get_scale_value');
late final _spine_slider_mix_timeline_get_scale_value = _spine_slider_mix_timeline_get_scale_valuePtr
.asFunction<double Function(spine_slider_mix_timeline, double, double, int, int, double, double)>();
void spine_slider_mix_timeline_set_linear(
spine_slider_mix_timeline self,
int frame,
) {
return _spine_slider_mix_timeline_set_linear(
self,
frame,
);
}
late final _spine_slider_mix_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_mix_timeline, ffi.Size)>>(
'spine_slider_mix_timeline_set_linear');
late final _spine_slider_mix_timeline_set_linear =
_spine_slider_mix_timeline_set_linearPtr.asFunction<void Function(spine_slider_mix_timeline, int)>();
void spine_slider_mix_timeline_set_stepped(
spine_slider_mix_timeline self,
int frame,
) {
return _spine_slider_mix_timeline_set_stepped(
self,
frame,
);
}
late final _spine_slider_mix_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_mix_timeline, ffi.Size)>>(
'spine_slider_mix_timeline_set_stepped');
late final _spine_slider_mix_timeline_set_stepped =
_spine_slider_mix_timeline_set_steppedPtr.asFunction<void Function(spine_slider_mix_timeline, int)>();
void spine_slider_mix_timeline_set_bezier(
spine_slider_mix_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_slider_mix_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_slider_mix_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slider_mix_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_slider_mix_timeline_set_bezier');
late final _spine_slider_mix_timeline_set_bezier = _spine_slider_mix_timeline_set_bezierPtr.asFunction<
void Function(spine_slider_mix_timeline, int, int, double, double, double, double, double, double, double, double,
double)>();
double spine_slider_mix_timeline_get_bezier_value(
spine_slider_mix_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_slider_mix_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_slider_mix_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_slider_mix_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_slider_mix_timeline_get_bezier_value');
late final _spine_slider_mix_timeline_get_bezier_value = _spine_slider_mix_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_slider_mix_timeline, double, int, int, int)>();
spine_array_float spine_slider_mix_timeline_get_curves(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_curves(
self,
);
}
late final _spine_slider_mix_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_slider_mix_timeline)>>(
'spine_slider_mix_timeline_get_curves');
late final _spine_slider_mix_timeline_get_curves =
_spine_slider_mix_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_slider_mix_timeline)>();
int spine_slider_mix_timeline_get_frame_entries(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_frame_entries(
self,
);
}
late final _spine_slider_mix_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_slider_mix_timeline)>>(
'spine_slider_mix_timeline_get_frame_entries');
late final _spine_slider_mix_timeline_get_frame_entries =
_spine_slider_mix_timeline_get_frame_entriesPtr.asFunction<int Function(spine_slider_mix_timeline)>();
int spine_slider_mix_timeline_get_frame_count(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_frame_count(
self,
);
}
late final _spine_slider_mix_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_slider_mix_timeline)>>(
'spine_slider_mix_timeline_get_frame_count');
late final _spine_slider_mix_timeline_get_frame_count =
_spine_slider_mix_timeline_get_frame_countPtr.asFunction<int Function(spine_slider_mix_timeline)>();
spine_array_float spine_slider_mix_timeline_get_frames(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_frames(
self,
);
}
late final _spine_slider_mix_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_slider_mix_timeline)>>(
'spine_slider_mix_timeline_get_frames');
late final _spine_slider_mix_timeline_get_frames =
_spine_slider_mix_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_slider_mix_timeline)>();
double spine_slider_mix_timeline_get_duration(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_duration(
self,
);
}
late final _spine_slider_mix_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_mix_timeline)>>(
'spine_slider_mix_timeline_get_duration');
late final _spine_slider_mix_timeline_get_duration =
_spine_slider_mix_timeline_get_durationPtr.asFunction<double Function(spine_slider_mix_timeline)>();
spine_array_property_id spine_slider_mix_timeline_get_property_ids(
spine_slider_mix_timeline self,
) {
return _spine_slider_mix_timeline_get_property_ids(
self,
);
}
late final _spine_slider_mix_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_slider_mix_timeline)>>(
'spine_slider_mix_timeline_get_property_ids');
late final _spine_slider_mix_timeline_get_property_ids = _spine_slider_mix_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_slider_mix_timeline)>();
spine_rtti spine_slider_mix_timeline_rtti() {
return _spine_slider_mix_timeline_rtti();
}
late final _spine_slider_mix_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_slider_mix_timeline_rtti');
late final _spine_slider_mix_timeline_rtti = _spine_slider_mix_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_slider_pose spine_slider_pose_create() {
return _spine_slider_pose_create();
}
late final _spine_slider_pose_createPtr =
_lookup<ffi.NativeFunction<spine_slider_pose Function()>>('spine_slider_pose_create');
late final _spine_slider_pose_create = _spine_slider_pose_createPtr.asFunction<spine_slider_pose Function()>();
void spine_slider_pose_dispose(
spine_slider_pose self,
) {
return _spine_slider_pose_dispose(
self,
);
}
late final _spine_slider_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_pose)>>('spine_slider_pose_dispose');
late final _spine_slider_pose_dispose = _spine_slider_pose_disposePtr.asFunction<void Function(spine_slider_pose)>();
void spine_slider_pose_set(
spine_slider_pose self,
spine_slider_pose pose,
) {
return _spine_slider_pose_set(
self,
pose,
);
}
late final _spine_slider_pose_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_pose, spine_slider_pose)>>('spine_slider_pose_set');
late final _spine_slider_pose_set =
_spine_slider_pose_setPtr.asFunction<void Function(spine_slider_pose, spine_slider_pose)>();
double spine_slider_pose_get_time(
spine_slider_pose self,
) {
return _spine_slider_pose_get_time(
self,
);
}
late final _spine_slider_pose_get_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_pose)>>('spine_slider_pose_get_time');
late final _spine_slider_pose_get_time =
_spine_slider_pose_get_timePtr.asFunction<double Function(spine_slider_pose)>();
void spine_slider_pose_set_time(
spine_slider_pose self,
double time,
) {
return _spine_slider_pose_set_time(
self,
time,
);
}
late final _spine_slider_pose_set_timePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_pose, ffi.Float)>>('spine_slider_pose_set_time');
late final _spine_slider_pose_set_time =
_spine_slider_pose_set_timePtr.asFunction<void Function(spine_slider_pose, double)>();
double spine_slider_pose_get_mix(
spine_slider_pose self,
) {
return _spine_slider_pose_get_mix(
self,
);
}
late final _spine_slider_pose_get_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_pose)>>('spine_slider_pose_get_mix');
late final _spine_slider_pose_get_mix =
_spine_slider_pose_get_mixPtr.asFunction<double Function(spine_slider_pose)>();
void spine_slider_pose_set_mix(
spine_slider_pose self,
double mix,
) {
return _spine_slider_pose_set_mix(
self,
mix,
);
}
late final _spine_slider_pose_set_mixPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_pose, ffi.Float)>>('spine_slider_pose_set_mix');
late final _spine_slider_pose_set_mix =
_spine_slider_pose_set_mixPtr.asFunction<void Function(spine_slider_pose, double)>();
spine_slider_timeline spine_slider_timeline_create(
int frameCount,
int bezierCount,
int sliderIndex,
) {
return _spine_slider_timeline_create(
frameCount,
bezierCount,
sliderIndex,
);
}
late final _spine_slider_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_slider_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_slider_timeline_create');
late final _spine_slider_timeline_create =
_spine_slider_timeline_createPtr.asFunction<spine_slider_timeline Function(int, int, int)>();
void spine_slider_timeline_dispose(
spine_slider_timeline self,
) {
return _spine_slider_timeline_dispose(
self,
);
}
late final _spine_slider_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_timeline)>>('spine_slider_timeline_dispose');
late final _spine_slider_timeline_dispose =
_spine_slider_timeline_disposePtr.asFunction<void Function(spine_slider_timeline)>();
spine_rtti spine_slider_timeline_get_rtti(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_rtti(
self,
);
}
late final _spine_slider_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_slider_timeline)>>('spine_slider_timeline_get_rtti');
late final _spine_slider_timeline_get_rtti =
_spine_slider_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_slider_timeline)>();
void spine_slider_timeline_apply(
spine_slider_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_slider_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_slider_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slider_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_slider_timeline_apply');
late final _spine_slider_timeline_apply = _spine_slider_timeline_applyPtr.asFunction<
void Function(
spine_slider_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_slider_timeline_get_constraint_index(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_constraint_index(
self,
);
}
late final _spine_slider_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_slider_timeline)>>(
'spine_slider_timeline_get_constraint_index');
late final _spine_slider_timeline_get_constraint_index =
_spine_slider_timeline_get_constraint_indexPtr.asFunction<int Function(spine_slider_timeline)>();
void spine_slider_timeline_set_constraint_index(
spine_slider_timeline self,
int inValue,
) {
return _spine_slider_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_slider_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_timeline, ffi.Int)>>(
'spine_slider_timeline_set_constraint_index');
late final _spine_slider_timeline_set_constraint_index =
_spine_slider_timeline_set_constraint_indexPtr.asFunction<void Function(spine_slider_timeline, int)>();
void spine_slider_timeline_set_frame(
spine_slider_timeline self,
int frame,
double time,
double value,
) {
return _spine_slider_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_slider_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_slider_timeline_set_frame');
late final _spine_slider_timeline_set_frame =
_spine_slider_timeline_set_framePtr.asFunction<void Function(spine_slider_timeline, int, double, double)>();
double spine_slider_timeline_get_curve_value(
spine_slider_timeline self,
double time,
) {
return _spine_slider_timeline_get_curve_value(
self,
time,
);
}
late final _spine_slider_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_timeline, ffi.Float)>>(
'spine_slider_timeline_get_curve_value');
late final _spine_slider_timeline_get_curve_value =
_spine_slider_timeline_get_curve_valuePtr.asFunction<double Function(spine_slider_timeline, double)>();
double spine_slider_timeline_get_relative_value(
spine_slider_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_slider_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_slider_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_slider_timeline_get_relative_value');
late final _spine_slider_timeline_get_relative_value = _spine_slider_timeline_get_relative_valuePtr
.asFunction<double Function(spine_slider_timeline, double, double, int, double, double)>();
double spine_slider_timeline_get_absolute_value_1(
spine_slider_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_slider_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_slider_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_slider_timeline_get_absolute_value_1');
late final _spine_slider_timeline_get_absolute_value_1 = _spine_slider_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_slider_timeline, double, double, int, double, double)>();
double spine_slider_timeline_get_absolute_value_2(
spine_slider_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_slider_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_slider_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_slider_timeline_get_absolute_value_2');
late final _spine_slider_timeline_get_absolute_value_2 = _spine_slider_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_slider_timeline, double, double, int, double, double, double)>();
double spine_slider_timeline_get_scale_value(
spine_slider_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_slider_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_slider_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_slider_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_slider_timeline_get_scale_value');
late final _spine_slider_timeline_get_scale_value = _spine_slider_timeline_get_scale_valuePtr
.asFunction<double Function(spine_slider_timeline, double, double, int, int, double, double)>();
void spine_slider_timeline_set_linear(
spine_slider_timeline self,
int frame,
) {
return _spine_slider_timeline_set_linear(
self,
frame,
);
}
late final _spine_slider_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_timeline, ffi.Size)>>(
'spine_slider_timeline_set_linear');
late final _spine_slider_timeline_set_linear =
_spine_slider_timeline_set_linearPtr.asFunction<void Function(spine_slider_timeline, int)>();
void spine_slider_timeline_set_stepped(
spine_slider_timeline self,
int frame,
) {
return _spine_slider_timeline_set_stepped(
self,
frame,
);
}
late final _spine_slider_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slider_timeline, ffi.Size)>>(
'spine_slider_timeline_set_stepped');
late final _spine_slider_timeline_set_stepped =
_spine_slider_timeline_set_steppedPtr.asFunction<void Function(spine_slider_timeline, int)>();
void spine_slider_timeline_set_bezier(
spine_slider_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_slider_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_slider_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slider_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_slider_timeline_set_bezier');
late final _spine_slider_timeline_set_bezier = _spine_slider_timeline_set_bezierPtr.asFunction<
void Function(
spine_slider_timeline, int, int, double, double, double, double, double, double, double, double, double)>();
double spine_slider_timeline_get_bezier_value(
spine_slider_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_slider_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_slider_timeline_get_bezier_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_slider_timeline_get_bezier_value');
late final _spine_slider_timeline_get_bezier_value = _spine_slider_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_slider_timeline, double, int, int, int)>();
spine_array_float spine_slider_timeline_get_curves(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_curves(
self,
);
}
late final _spine_slider_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_slider_timeline)>>(
'spine_slider_timeline_get_curves');
late final _spine_slider_timeline_get_curves =
_spine_slider_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_slider_timeline)>();
int spine_slider_timeline_get_frame_entries(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_frame_entries(
self,
);
}
late final _spine_slider_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_slider_timeline)>>('spine_slider_timeline_get_frame_entries');
late final _spine_slider_timeline_get_frame_entries =
_spine_slider_timeline_get_frame_entriesPtr.asFunction<int Function(spine_slider_timeline)>();
int spine_slider_timeline_get_frame_count(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_frame_count(
self,
);
}
late final _spine_slider_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_slider_timeline)>>('spine_slider_timeline_get_frame_count');
late final _spine_slider_timeline_get_frame_count =
_spine_slider_timeline_get_frame_countPtr.asFunction<int Function(spine_slider_timeline)>();
spine_array_float spine_slider_timeline_get_frames(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_frames(
self,
);
}
late final _spine_slider_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_slider_timeline)>>(
'spine_slider_timeline_get_frames');
late final _spine_slider_timeline_get_frames =
_spine_slider_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_slider_timeline)>();
double spine_slider_timeline_get_duration(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_duration(
self,
);
}
late final _spine_slider_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slider_timeline)>>('spine_slider_timeline_get_duration');
late final _spine_slider_timeline_get_duration =
_spine_slider_timeline_get_durationPtr.asFunction<double Function(spine_slider_timeline)>();
spine_array_property_id spine_slider_timeline_get_property_ids(
spine_slider_timeline self,
) {
return _spine_slider_timeline_get_property_ids(
self,
);
}
late final _spine_slider_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_slider_timeline)>>(
'spine_slider_timeline_get_property_ids');
late final _spine_slider_timeline_get_property_ids =
_spine_slider_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_slider_timeline)>();
spine_rtti spine_slider_timeline_rtti() {
return _spine_slider_timeline_rtti();
}
late final _spine_slider_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_slider_timeline_rtti');
late final _spine_slider_timeline_rtti = _spine_slider_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_slot spine_slot_create(
spine_slot_data data,
spine_skeleton skeleton,
) {
return _spine_slot_create(
data,
skeleton,
);
}
late final _spine_slot_createPtr =
_lookup<ffi.NativeFunction<spine_slot Function(spine_slot_data, spine_skeleton)>>('spine_slot_create');
late final _spine_slot_create =
_spine_slot_createPtr.asFunction<spine_slot Function(spine_slot_data, spine_skeleton)>();
void spine_slot_dispose(
spine_slot self,
) {
return _spine_slot_dispose(
self,
);
}
late final _spine_slot_disposePtr = _lookup<ffi.NativeFunction<ffi.Void Function(spine_slot)>>('spine_slot_dispose');
late final _spine_slot_dispose = _spine_slot_disposePtr.asFunction<void Function(spine_slot)>();
spine_bone spine_slot_get_bone(
spine_slot self,
) {
return _spine_slot_get_bone(
self,
);
}
late final _spine_slot_get_bonePtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_slot)>>('spine_slot_get_bone');
late final _spine_slot_get_bone = _spine_slot_get_bonePtr.asFunction<spine_bone Function(spine_slot)>();
void spine_slot_setup_pose(
spine_slot self,
) {
return _spine_slot_setup_pose(
self,
);
}
late final _spine_slot_setup_posePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot)>>('spine_slot_setup_pose');
late final _spine_slot_setup_pose = _spine_slot_setup_posePtr.asFunction<void Function(spine_slot)>();
spine_slot_data spine_slot_get_data(
spine_slot self,
) {
return _spine_slot_get_data(
self,
);
}
late final _spine_slot_get_dataPtr =
_lookup<ffi.NativeFunction<spine_slot_data Function(spine_slot)>>('spine_slot_get_data');
late final _spine_slot_get_data = _spine_slot_get_dataPtr.asFunction<spine_slot_data Function(spine_slot)>();
spine_slot_pose spine_slot_get_pose(
spine_slot self,
) {
return _spine_slot_get_pose(
self,
);
}
late final _spine_slot_get_posePtr =
_lookup<ffi.NativeFunction<spine_slot_pose Function(spine_slot)>>('spine_slot_get_pose');
late final _spine_slot_get_pose = _spine_slot_get_posePtr.asFunction<spine_slot_pose Function(spine_slot)>();
spine_slot_pose spine_slot_get_applied_pose(
spine_slot self,
) {
return _spine_slot_get_applied_pose(
self,
);
}
late final _spine_slot_get_applied_posePtr =
_lookup<ffi.NativeFunction<spine_slot_pose Function(spine_slot)>>('spine_slot_get_applied_pose');
late final _spine_slot_get_applied_pose =
_spine_slot_get_applied_posePtr.asFunction<spine_slot_pose Function(spine_slot)>();
void spine_slot_reset_constrained(
spine_slot self,
) {
return _spine_slot_reset_constrained(
self,
);
}
late final _spine_slot_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot)>>('spine_slot_reset_constrained');
late final _spine_slot_reset_constrained = _spine_slot_reset_constrainedPtr.asFunction<void Function(spine_slot)>();
void spine_slot_constrained(
spine_slot self,
) {
return _spine_slot_constrained(
self,
);
}
late final _spine_slot_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot)>>('spine_slot_constrained');
late final _spine_slot_constrained = _spine_slot_constrainedPtr.asFunction<void Function(spine_slot)>();
bool spine_slot_is_pose_equal_to_applied(
spine_slot self,
) {
return _spine_slot_is_pose_equal_to_applied(
self,
);
}
late final _spine_slot_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slot)>>('spine_slot_is_pose_equal_to_applied');
late final _spine_slot_is_pose_equal_to_applied =
_spine_slot_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_slot)>();
void spine_slot_curve_timeline_dispose(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_dispose(
self,
);
}
late final _spine_slot_curve_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_curve_timeline)>>('spine_slot_curve_timeline_dispose');
late final _spine_slot_curve_timeline_dispose =
_spine_slot_curve_timeline_disposePtr.asFunction<void Function(spine_slot_curve_timeline)>();
spine_rtti spine_slot_curve_timeline_get_rtti(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_rtti(
self,
);
}
late final _spine_slot_curve_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_slot_curve_timeline)>>('spine_slot_curve_timeline_get_rtti');
late final _spine_slot_curve_timeline_get_rtti =
_spine_slot_curve_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_slot_curve_timeline)>();
void spine_slot_curve_timeline_apply(
spine_slot_curve_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_slot_curve_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_slot_curve_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slot_curve_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_slot_curve_timeline_apply');
late final _spine_slot_curve_timeline_apply = _spine_slot_curve_timeline_applyPtr.asFunction<
void Function(
spine_slot_curve_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_slot_curve_timeline_get_slot_index(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_slot_index(
self,
);
}
late final _spine_slot_curve_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_slot_curve_timeline)>>(
'spine_slot_curve_timeline_get_slot_index');
late final _spine_slot_curve_timeline_get_slot_index =
_spine_slot_curve_timeline_get_slot_indexPtr.asFunction<int Function(spine_slot_curve_timeline)>();
void spine_slot_curve_timeline_set_slot_index(
spine_slot_curve_timeline self,
int inValue,
) {
return _spine_slot_curve_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_slot_curve_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_curve_timeline, ffi.Int)>>(
'spine_slot_curve_timeline_set_slot_index');
late final _spine_slot_curve_timeline_set_slot_index =
_spine_slot_curve_timeline_set_slot_indexPtr.asFunction<void Function(spine_slot_curve_timeline, int)>();
void spine_slot_curve_timeline_set_linear(
spine_slot_curve_timeline self,
int frame,
) {
return _spine_slot_curve_timeline_set_linear(
self,
frame,
);
}
late final _spine_slot_curve_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_curve_timeline, ffi.Size)>>(
'spine_slot_curve_timeline_set_linear');
late final _spine_slot_curve_timeline_set_linear =
_spine_slot_curve_timeline_set_linearPtr.asFunction<void Function(spine_slot_curve_timeline, int)>();
void spine_slot_curve_timeline_set_stepped(
spine_slot_curve_timeline self,
int frame,
) {
return _spine_slot_curve_timeline_set_stepped(
self,
frame,
);
}
late final _spine_slot_curve_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_curve_timeline, ffi.Size)>>(
'spine_slot_curve_timeline_set_stepped');
late final _spine_slot_curve_timeline_set_stepped =
_spine_slot_curve_timeline_set_steppedPtr.asFunction<void Function(spine_slot_curve_timeline, int)>();
void spine_slot_curve_timeline_set_bezier(
spine_slot_curve_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_slot_curve_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_slot_curve_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_slot_curve_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_slot_curve_timeline_set_bezier');
late final _spine_slot_curve_timeline_set_bezier = _spine_slot_curve_timeline_set_bezierPtr.asFunction<
void Function(spine_slot_curve_timeline, int, int, double, double, double, double, double, double, double, double,
double)>();
double spine_slot_curve_timeline_get_bezier_value(
spine_slot_curve_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_slot_curve_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_slot_curve_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_slot_curve_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_slot_curve_timeline_get_bezier_value');
late final _spine_slot_curve_timeline_get_bezier_value = _spine_slot_curve_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_slot_curve_timeline, double, int, int, int)>();
spine_array_float spine_slot_curve_timeline_get_curves(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_curves(
self,
);
}
late final _spine_slot_curve_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_slot_curve_timeline)>>(
'spine_slot_curve_timeline_get_curves');
late final _spine_slot_curve_timeline_get_curves =
_spine_slot_curve_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_slot_curve_timeline)>();
int spine_slot_curve_timeline_get_frame_entries(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_frame_entries(
self,
);
}
late final _spine_slot_curve_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_slot_curve_timeline)>>(
'spine_slot_curve_timeline_get_frame_entries');
late final _spine_slot_curve_timeline_get_frame_entries =
_spine_slot_curve_timeline_get_frame_entriesPtr.asFunction<int Function(spine_slot_curve_timeline)>();
int spine_slot_curve_timeline_get_frame_count(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_frame_count(
self,
);
}
late final _spine_slot_curve_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_slot_curve_timeline)>>(
'spine_slot_curve_timeline_get_frame_count');
late final _spine_slot_curve_timeline_get_frame_count =
_spine_slot_curve_timeline_get_frame_countPtr.asFunction<int Function(spine_slot_curve_timeline)>();
spine_array_float spine_slot_curve_timeline_get_frames(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_frames(
self,
);
}
late final _spine_slot_curve_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_slot_curve_timeline)>>(
'spine_slot_curve_timeline_get_frames');
late final _spine_slot_curve_timeline_get_frames =
_spine_slot_curve_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_slot_curve_timeline)>();
double spine_slot_curve_timeline_get_duration(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_duration(
self,
);
}
late final _spine_slot_curve_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_slot_curve_timeline)>>(
'spine_slot_curve_timeline_get_duration');
late final _spine_slot_curve_timeline_get_duration =
_spine_slot_curve_timeline_get_durationPtr.asFunction<double Function(spine_slot_curve_timeline)>();
spine_array_property_id spine_slot_curve_timeline_get_property_ids(
spine_slot_curve_timeline self,
) {
return _spine_slot_curve_timeline_get_property_ids(
self,
);
}
late final _spine_slot_curve_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_slot_curve_timeline)>>(
'spine_slot_curve_timeline_get_property_ids');
late final _spine_slot_curve_timeline_get_property_ids = _spine_slot_curve_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_slot_curve_timeline)>();
spine_rtti spine_slot_curve_timeline_rtti() {
return _spine_slot_curve_timeline_rtti();
}
late final _spine_slot_curve_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_slot_curve_timeline_rtti');
late final _spine_slot_curve_timeline_rtti = _spine_slot_curve_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_slot_data spine_slot_data_create(
int index,
ffi.Pointer<ffi.Char> name,
spine_bone_data boneData,
) {
return _spine_slot_data_create(
index,
name,
boneData,
);
}
late final _spine_slot_data_createPtr =
_lookup<ffi.NativeFunction<spine_slot_data Function(ffi.Int, ffi.Pointer<ffi.Char>, spine_bone_data)>>(
'spine_slot_data_create');
late final _spine_slot_data_create =
_spine_slot_data_createPtr.asFunction<spine_slot_data Function(int, ffi.Pointer<ffi.Char>, spine_bone_data)>();
void spine_slot_data_dispose(
spine_slot_data self,
) {
return _spine_slot_data_dispose(
self,
);
}
late final _spine_slot_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_data)>>('spine_slot_data_dispose');
late final _spine_slot_data_dispose = _spine_slot_data_disposePtr.asFunction<void Function(spine_slot_data)>();
int spine_slot_data_get_index(
spine_slot_data self,
) {
return _spine_slot_data_get_index(
self,
);
}
late final _spine_slot_data_get_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_slot_data)>>('spine_slot_data_get_index');
late final _spine_slot_data_get_index = _spine_slot_data_get_indexPtr.asFunction<int Function(spine_slot_data)>();
spine_bone_data spine_slot_data_get_bone_data(
spine_slot_data self,
) {
return _spine_slot_data_get_bone_data(
self,
);
}
late final _spine_slot_data_get_bone_dataPtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_slot_data)>>('spine_slot_data_get_bone_data');
late final _spine_slot_data_get_bone_data =
_spine_slot_data_get_bone_dataPtr.asFunction<spine_bone_data Function(spine_slot_data)>();
void spine_slot_data_set_attachment_name(
spine_slot_data self,
ffi.Pointer<ffi.Char> attachmentName,
) {
return _spine_slot_data_set_attachment_name(
self,
attachmentName,
);
}
late final _spine_slot_data_set_attachment_namePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_data, ffi.Pointer<ffi.Char>)>>(
'spine_slot_data_set_attachment_name');
late final _spine_slot_data_set_attachment_name =
_spine_slot_data_set_attachment_namePtr.asFunction<void Function(spine_slot_data, ffi.Pointer<ffi.Char>)>();
ffi.Pointer<ffi.Char> spine_slot_data_get_attachment_name(
spine_slot_data self,
) {
return _spine_slot_data_get_attachment_name(
self,
);
}
late final _spine_slot_data_get_attachment_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_slot_data)>>(
'spine_slot_data_get_attachment_name');
late final _spine_slot_data_get_attachment_name =
_spine_slot_data_get_attachment_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_slot_data)>();
int spine_slot_data_get_blend_mode(
spine_slot_data self,
) {
return _spine_slot_data_get_blend_mode(
self,
);
}
late final _spine_slot_data_get_blend_modePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_slot_data)>>('spine_slot_data_get_blend_mode');
late final _spine_slot_data_get_blend_mode =
_spine_slot_data_get_blend_modePtr.asFunction<int Function(spine_slot_data)>();
void spine_slot_data_set_blend_mode(
spine_slot_data self,
int blendMode,
) {
return _spine_slot_data_set_blend_mode(
self,
blendMode,
);
}
late final _spine_slot_data_set_blend_modePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_data, ffi.Int32)>>('spine_slot_data_set_blend_mode');
late final _spine_slot_data_set_blend_mode =
_spine_slot_data_set_blend_modePtr.asFunction<void Function(spine_slot_data, int)>();
bool spine_slot_data_get_visible(
spine_slot_data self,
) {
return _spine_slot_data_get_visible(
self,
);
}
late final _spine_slot_data_get_visiblePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slot_data)>>('spine_slot_data_get_visible');
late final _spine_slot_data_get_visible =
_spine_slot_data_get_visiblePtr.asFunction<bool Function(spine_slot_data)>();
void spine_slot_data_set_visible(
spine_slot_data self,
bool visible,
) {
return _spine_slot_data_set_visible(
self,
visible,
);
}
late final _spine_slot_data_set_visiblePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_data, ffi.Bool)>>('spine_slot_data_set_visible');
late final _spine_slot_data_set_visible =
_spine_slot_data_set_visiblePtr.asFunction<void Function(spine_slot_data, bool)>();
spine_slot_pose spine_slot_data_get_setup_pose(
spine_slot_data self,
) {
return _spine_slot_data_get_setup_pose(
self,
);
}
late final _spine_slot_data_get_setup_posePtr =
_lookup<ffi.NativeFunction<spine_slot_pose Function(spine_slot_data)>>('spine_slot_data_get_setup_pose');
late final _spine_slot_data_get_setup_pose =
_spine_slot_data_get_setup_posePtr.asFunction<spine_slot_pose Function(spine_slot_data)>();
ffi.Pointer<ffi.Char> spine_slot_data_get_name(
spine_slot_data self,
) {
return _spine_slot_data_get_name(
self,
);
}
late final _spine_slot_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_slot_data)>>('spine_slot_data_get_name');
late final _spine_slot_data_get_name =
_spine_slot_data_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_slot_data)>();
bool spine_slot_data_get_skin_required(
spine_slot_data self,
) {
return _spine_slot_data_get_skin_required(
self,
);
}
late final _spine_slot_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slot_data)>>('spine_slot_data_get_skin_required');
late final _spine_slot_data_get_skin_required =
_spine_slot_data_get_skin_requiredPtr.asFunction<bool Function(spine_slot_data)>();
void spine_slot_data_set_skin_required(
spine_slot_data self,
bool skinRequired,
) {
return _spine_slot_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_slot_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_data, ffi.Bool)>>('spine_slot_data_set_skin_required');
late final _spine_slot_data_set_skin_required =
_spine_slot_data_set_skin_requiredPtr.asFunction<void Function(spine_slot_data, bool)>();
spine_slot_pose spine_slot_pose_create() {
return _spine_slot_pose_create();
}
late final _spine_slot_pose_createPtr =
_lookup<ffi.NativeFunction<spine_slot_pose Function()>>('spine_slot_pose_create');
late final _spine_slot_pose_create = _spine_slot_pose_createPtr.asFunction<spine_slot_pose Function()>();
void spine_slot_pose_dispose(
spine_slot_pose self,
) {
return _spine_slot_pose_dispose(
self,
);
}
late final _spine_slot_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_pose)>>('spine_slot_pose_dispose');
late final _spine_slot_pose_dispose = _spine_slot_pose_disposePtr.asFunction<void Function(spine_slot_pose)>();
void spine_slot_pose_set(
spine_slot_pose self,
spine_slot_pose pose,
) {
return _spine_slot_pose_set(
self,
pose,
);
}
late final _spine_slot_pose_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_pose, spine_slot_pose)>>('spine_slot_pose_set');
late final _spine_slot_pose_set =
_spine_slot_pose_setPtr.asFunction<void Function(spine_slot_pose, spine_slot_pose)>();
spine_color spine_slot_pose_get_color(
spine_slot_pose self,
) {
return _spine_slot_pose_get_color(
self,
);
}
late final _spine_slot_pose_get_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_slot_pose)>>('spine_slot_pose_get_color');
late final _spine_slot_pose_get_color =
_spine_slot_pose_get_colorPtr.asFunction<spine_color Function(spine_slot_pose)>();
spine_color spine_slot_pose_get_dark_color(
spine_slot_pose self,
) {
return _spine_slot_pose_get_dark_color(
self,
);
}
late final _spine_slot_pose_get_dark_colorPtr =
_lookup<ffi.NativeFunction<spine_color Function(spine_slot_pose)>>('spine_slot_pose_get_dark_color');
late final _spine_slot_pose_get_dark_color =
_spine_slot_pose_get_dark_colorPtr.asFunction<spine_color Function(spine_slot_pose)>();
bool spine_slot_pose_has_dark_color(
spine_slot_pose self,
) {
return _spine_slot_pose_has_dark_color(
self,
);
}
late final _spine_slot_pose_has_dark_colorPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_slot_pose)>>('spine_slot_pose_has_dark_color');
late final _spine_slot_pose_has_dark_color =
_spine_slot_pose_has_dark_colorPtr.asFunction<bool Function(spine_slot_pose)>();
void spine_slot_pose_set_has_dark_color(
spine_slot_pose self,
bool hasDarkColor,
) {
return _spine_slot_pose_set_has_dark_color(
self,
hasDarkColor,
);
}
late final _spine_slot_pose_set_has_dark_colorPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_pose, ffi.Bool)>>('spine_slot_pose_set_has_dark_color');
late final _spine_slot_pose_set_has_dark_color =
_spine_slot_pose_set_has_dark_colorPtr.asFunction<void Function(spine_slot_pose, bool)>();
spine_attachment spine_slot_pose_get_attachment(
spine_slot_pose self,
) {
return _spine_slot_pose_get_attachment(
self,
);
}
late final _spine_slot_pose_get_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_slot_pose)>>('spine_slot_pose_get_attachment');
late final _spine_slot_pose_get_attachment =
_spine_slot_pose_get_attachmentPtr.asFunction<spine_attachment Function(spine_slot_pose)>();
void spine_slot_pose_set_attachment(
spine_slot_pose self,
spine_attachment attachment,
) {
return _spine_slot_pose_set_attachment(
self,
attachment,
);
}
late final _spine_slot_pose_set_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_pose, spine_attachment)>>(
'spine_slot_pose_set_attachment');
late final _spine_slot_pose_set_attachment =
_spine_slot_pose_set_attachmentPtr.asFunction<void Function(spine_slot_pose, spine_attachment)>();
int spine_slot_pose_get_sequence_index(
spine_slot_pose self,
) {
return _spine_slot_pose_get_sequence_index(
self,
);
}
late final _spine_slot_pose_get_sequence_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_slot_pose)>>('spine_slot_pose_get_sequence_index');
late final _spine_slot_pose_get_sequence_index =
_spine_slot_pose_get_sequence_indexPtr.asFunction<int Function(spine_slot_pose)>();
void spine_slot_pose_set_sequence_index(
spine_slot_pose self,
int sequenceIndex,
) {
return _spine_slot_pose_set_sequence_index(
self,
sequenceIndex,
);
}
late final _spine_slot_pose_set_sequence_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_pose, ffi.Int)>>('spine_slot_pose_set_sequence_index');
late final _spine_slot_pose_set_sequence_index =
_spine_slot_pose_set_sequence_indexPtr.asFunction<void Function(spine_slot_pose, int)>();
spine_array_float spine_slot_pose_get_deform(
spine_slot_pose self,
) {
return _spine_slot_pose_get_deform(
self,
);
}
late final _spine_slot_pose_get_deformPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_slot_pose)>>('spine_slot_pose_get_deform');
late final _spine_slot_pose_get_deform =
_spine_slot_pose_get_deformPtr.asFunction<spine_array_float Function(spine_slot_pose)>();
void spine_slot_timeline_dispose(
spine_slot_timeline self,
) {
return _spine_slot_timeline_dispose(
self,
);
}
late final _spine_slot_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_timeline)>>('spine_slot_timeline_dispose');
late final _spine_slot_timeline_dispose =
_spine_slot_timeline_disposePtr.asFunction<void Function(spine_slot_timeline)>();
spine_rtti spine_slot_timeline_get_rtti(
spine_slot_timeline self,
) {
return _spine_slot_timeline_get_rtti(
self,
);
}
late final _spine_slot_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_slot_timeline)>>('spine_slot_timeline_get_rtti');
late final _spine_slot_timeline_get_rtti =
_spine_slot_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_slot_timeline)>();
int spine_slot_timeline_get_slot_index(
spine_slot_timeline self,
) {
return _spine_slot_timeline_get_slot_index(
self,
);
}
late final _spine_slot_timeline_get_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_slot_timeline)>>('spine_slot_timeline_get_slot_index');
late final _spine_slot_timeline_get_slot_index =
_spine_slot_timeline_get_slot_indexPtr.asFunction<int Function(spine_slot_timeline)>();
void spine_slot_timeline_set_slot_index(
spine_slot_timeline self,
int inValue,
) {
return _spine_slot_timeline_set_slot_index(
self,
inValue,
);
}
late final _spine_slot_timeline_set_slot_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_slot_timeline, ffi.Int)>>(
'spine_slot_timeline_set_slot_index');
late final _spine_slot_timeline_set_slot_index =
_spine_slot_timeline_set_slot_indexPtr.asFunction<void Function(spine_slot_timeline, int)>();
spine_rtti spine_slot_timeline_rtti() {
return _spine_slot_timeline_rtti();
}
late final _spine_slot_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_slot_timeline_rtti');
late final _spine_slot_timeline_rtti = _spine_slot_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_texture_region spine_texture_region_create() {
return _spine_texture_region_create();
}
late final _spine_texture_region_createPtr =
_lookup<ffi.NativeFunction<spine_texture_region Function()>>('spine_texture_region_create');
late final _spine_texture_region_create =
_spine_texture_region_createPtr.asFunction<spine_texture_region Function()>();
void spine_texture_region_dispose(
spine_texture_region self,
) {
return _spine_texture_region_dispose(
self,
);
}
late final _spine_texture_region_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_texture_region)>>('spine_texture_region_dispose');
late final _spine_texture_region_dispose =
_spine_texture_region_disposePtr.asFunction<void Function(spine_texture_region)>();
spine_rtti spine_texture_region_get_rtti(
spine_texture_region self,
) {
return _spine_texture_region_get_rtti(
self,
);
}
late final _spine_texture_region_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_texture_region)>>('spine_texture_region_get_rtti');
late final _spine_texture_region_get_rtti =
_spine_texture_region_get_rttiPtr.asFunction<spine_rtti Function(spine_texture_region)>();
double spine_texture_region_get_u(
spine_texture_region self,
) {
return _spine_texture_region_get_u(
self,
);
}
late final _spine_texture_region_get_uPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>('spine_texture_region_get_u');
late final _spine_texture_region_get_u =
_spine_texture_region_get_uPtr.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_u(
spine_texture_region self,
double value,
) {
return _spine_texture_region_set_u(
self,
value,
);
}
late final _spine_texture_region_set_uPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>('spine_texture_region_set_u');
late final _spine_texture_region_set_u =
_spine_texture_region_set_uPtr.asFunction<void Function(spine_texture_region, double)>();
double spine_texture_region_get_v(
spine_texture_region self,
) {
return _spine_texture_region_get_v(
self,
);
}
late final _spine_texture_region_get_vPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>('spine_texture_region_get_v');
late final _spine_texture_region_get_v =
_spine_texture_region_get_vPtr.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_v(
spine_texture_region self,
double value,
) {
return _spine_texture_region_set_v(
self,
value,
);
}
late final _spine_texture_region_set_vPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>('spine_texture_region_set_v');
late final _spine_texture_region_set_v =
_spine_texture_region_set_vPtr.asFunction<void Function(spine_texture_region, double)>();
double spine_texture_region_get_u2(
spine_texture_region self,
) {
return _spine_texture_region_get_u2(
self,
);
}
late final _spine_texture_region_get_u2Ptr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>('spine_texture_region_get_u2');
late final _spine_texture_region_get_u2 =
_spine_texture_region_get_u2Ptr.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_u2(
spine_texture_region self,
double value,
) {
return _spine_texture_region_set_u2(
self,
value,
);
}
late final _spine_texture_region_set_u2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>('spine_texture_region_set_u2');
late final _spine_texture_region_set_u2 =
_spine_texture_region_set_u2Ptr.asFunction<void Function(spine_texture_region, double)>();
double spine_texture_region_get_v2(
spine_texture_region self,
) {
return _spine_texture_region_get_v2(
self,
);
}
late final _spine_texture_region_get_v2Ptr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_texture_region)>>('spine_texture_region_get_v2');
late final _spine_texture_region_get_v2 =
_spine_texture_region_get_v2Ptr.asFunction<double Function(spine_texture_region)>();
void spine_texture_region_set_v2(
spine_texture_region self,
double value,
) {
return _spine_texture_region_set_v2(
self,
value,
);
}
late final _spine_texture_region_set_v2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Float)>>('spine_texture_region_set_v2');
late final _spine_texture_region_set_v2 =
_spine_texture_region_set_v2Ptr.asFunction<void Function(spine_texture_region, double)>();
int spine_texture_region_get_region_width(
spine_texture_region self,
) {
return _spine_texture_region_get_region_width(
self,
);
}
late final _spine_texture_region_get_region_widthPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_texture_region)>>('spine_texture_region_get_region_width');
late final _spine_texture_region_get_region_width =
_spine_texture_region_get_region_widthPtr.asFunction<int Function(spine_texture_region)>();
void spine_texture_region_set_region_width(
spine_texture_region self,
int value,
) {
return _spine_texture_region_set_region_width(
self,
value,
);
}
late final _spine_texture_region_set_region_widthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Int)>>(
'spine_texture_region_set_region_width');
late final _spine_texture_region_set_region_width =
_spine_texture_region_set_region_widthPtr.asFunction<void Function(spine_texture_region, int)>();
int spine_texture_region_get_region_height(
spine_texture_region self,
) {
return _spine_texture_region_get_region_height(
self,
);
}
late final _spine_texture_region_get_region_heightPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_texture_region)>>('spine_texture_region_get_region_height');
late final _spine_texture_region_get_region_height =
_spine_texture_region_get_region_heightPtr.asFunction<int Function(spine_texture_region)>();
void spine_texture_region_set_region_height(
spine_texture_region self,
int value,
) {
return _spine_texture_region_set_region_height(
self,
value,
);
}
late final _spine_texture_region_set_region_heightPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_texture_region, ffi.Int)>>(
'spine_texture_region_set_region_height');
late final _spine_texture_region_set_region_height =
_spine_texture_region_set_region_heightPtr.asFunction<void Function(spine_texture_region, int)>();
spine_rtti spine_texture_region_rtti() {
return _spine_texture_region_rtti();
}
late final _spine_texture_region_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_texture_region_rtti');
late final _spine_texture_region_rtti = _spine_texture_region_rttiPtr.asFunction<spine_rtti Function()>();
void spine_timeline_dispose(
spine_timeline self,
) {
return _spine_timeline_dispose(
self,
);
}
late final _spine_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_timeline)>>('spine_timeline_dispose');
late final _spine_timeline_dispose = _spine_timeline_disposePtr.asFunction<void Function(spine_timeline)>();
spine_rtti spine_timeline_get_rtti(
spine_timeline self,
) {
return _spine_timeline_get_rtti(
self,
);
}
late final _spine_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_timeline)>>('spine_timeline_get_rtti');
late final _spine_timeline_get_rtti = _spine_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_timeline)>();
void spine_timeline_apply(
spine_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event, ffi.Float,
ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_timeline_apply');
late final _spine_timeline_apply = _spine_timeline_applyPtr.asFunction<
void Function(spine_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_timeline_get_frame_entries(
spine_timeline self,
) {
return _spine_timeline_get_frame_entries(
self,
);
}
late final _spine_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_timeline)>>('spine_timeline_get_frame_entries');
late final _spine_timeline_get_frame_entries =
_spine_timeline_get_frame_entriesPtr.asFunction<int Function(spine_timeline)>();
int spine_timeline_get_frame_count(
spine_timeline self,
) {
return _spine_timeline_get_frame_count(
self,
);
}
late final _spine_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_timeline)>>('spine_timeline_get_frame_count');
late final _spine_timeline_get_frame_count =
_spine_timeline_get_frame_countPtr.asFunction<int Function(spine_timeline)>();
spine_array_float spine_timeline_get_frames(
spine_timeline self,
) {
return _spine_timeline_get_frames(
self,
);
}
late final _spine_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_timeline)>>('spine_timeline_get_frames');
late final _spine_timeline_get_frames =
_spine_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_timeline)>();
double spine_timeline_get_duration(
spine_timeline self,
) {
return _spine_timeline_get_duration(
self,
);
}
late final _spine_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_timeline)>>('spine_timeline_get_duration');
late final _spine_timeline_get_duration =
_spine_timeline_get_durationPtr.asFunction<double Function(spine_timeline)>();
spine_array_property_id spine_timeline_get_property_ids(
spine_timeline self,
) {
return _spine_timeline_get_property_ids(
self,
);
}
late final _spine_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_timeline)>>('spine_timeline_get_property_ids');
late final _spine_timeline_get_property_ids =
_spine_timeline_get_property_idsPtr.asFunction<spine_array_property_id Function(spine_timeline)>();
spine_rtti spine_timeline_rtti() {
return _spine_timeline_rtti();
}
late final _spine_timeline_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_timeline_rtti');
late final _spine_timeline_rtti = _spine_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_to_property_dispose(
spine_to_property self,
) {
return _spine_to_property_dispose(
self,
);
}
late final _spine_to_property_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_property)>>('spine_to_property_dispose');
late final _spine_to_property_dispose = _spine_to_property_disposePtr.asFunction<void Function(spine_to_property)>();
spine_rtti spine_to_property_get_rtti(
spine_to_property self,
) {
return _spine_to_property_get_rtti(
self,
);
}
late final _spine_to_property_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_to_property)>>('spine_to_property_get_rtti');
late final _spine_to_property_get_rtti =
_spine_to_property_get_rttiPtr.asFunction<spine_rtti Function(spine_to_property)>();
double spine_to_property_mix(
spine_to_property self,
spine_transform_constraint_pose pose,
) {
return _spine_to_property_mix(
self,
pose,
);
}
late final _spine_to_property_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_property, spine_transform_constraint_pose)>>(
'spine_to_property_mix');
late final _spine_to_property_mix =
_spine_to_property_mixPtr.asFunction<double Function(spine_to_property, spine_transform_constraint_pose)>();
void spine_to_property_apply(
spine_to_property self,
spine_skeleton skeleton,
spine_transform_constraint_pose pose,
spine_bone_pose bone,
double value,
bool local,
bool additive,
) {
return _spine_to_property_apply(
self,
skeleton,
pose,
bone,
value,
local,
additive,
);
}
late final _spine_to_property_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_to_property, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose,
ffi.Float, ffi.Bool, ffi.Bool)>>('spine_to_property_apply');
late final _spine_to_property_apply = _spine_to_property_applyPtr.asFunction<
void Function(
spine_to_property, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, double, bool, bool)>();
spine_rtti spine_to_property_rtti() {
return _spine_to_property_rtti();
}
late final _spine_to_property_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_to_property_rtti');
late final _spine_to_property_rtti = _spine_to_property_rttiPtr.asFunction<spine_rtti Function()>();
double spine_to_property_get__offset(
spine_to_property self,
) {
return _spine_to_property_get__offset(
self,
);
}
late final _spine_to_property_get__offsetPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_property)>>('spine_to_property_get__offset');
late final _spine_to_property_get__offset =
_spine_to_property_get__offsetPtr.asFunction<double Function(spine_to_property)>();
void spine_to_property_set__offset(
spine_to_property self,
double value,
) {
return _spine_to_property_set__offset(
self,
value,
);
}
late final _spine_to_property_set__offsetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_property, ffi.Float)>>('spine_to_property_set__offset');
late final _spine_to_property_set__offset =
_spine_to_property_set__offsetPtr.asFunction<void Function(spine_to_property, double)>();
double spine_to_property_get__max(
spine_to_property self,
) {
return _spine_to_property_get__max(
self,
);
}
late final _spine_to_property_get__maxPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_property)>>('spine_to_property_get__max');
late final _spine_to_property_get__max =
_spine_to_property_get__maxPtr.asFunction<double Function(spine_to_property)>();
void spine_to_property_set__max(
spine_to_property self,
double value,
) {
return _spine_to_property_set__max(
self,
value,
);
}
late final _spine_to_property_set__maxPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_property, ffi.Float)>>('spine_to_property_set__max');
late final _spine_to_property_set__max =
_spine_to_property_set__maxPtr.asFunction<void Function(spine_to_property, double)>();
double spine_to_property_get__scale(
spine_to_property self,
) {
return _spine_to_property_get__scale(
self,
);
}
late final _spine_to_property_get__scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_property)>>('spine_to_property_get__scale');
late final _spine_to_property_get__scale =
_spine_to_property_get__scalePtr.asFunction<double Function(spine_to_property)>();
void spine_to_property_set__scale(
spine_to_property self,
double value,
) {
return _spine_to_property_set__scale(
self,
value,
);
}
late final _spine_to_property_set__scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_property, ffi.Float)>>('spine_to_property_set__scale');
late final _spine_to_property_set__scale =
_spine_to_property_set__scalePtr.asFunction<void Function(spine_to_property, double)>();
spine_to_rotate spine_to_rotate_create() {
return _spine_to_rotate_create();
}
late final _spine_to_rotate_createPtr =
_lookup<ffi.NativeFunction<spine_to_rotate Function()>>('spine_to_rotate_create');
late final _spine_to_rotate_create = _spine_to_rotate_createPtr.asFunction<spine_to_rotate Function()>();
void spine_to_rotate_dispose(
spine_to_rotate self,
) {
return _spine_to_rotate_dispose(
self,
);
}
late final _spine_to_rotate_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_rotate)>>('spine_to_rotate_dispose');
late final _spine_to_rotate_dispose = _spine_to_rotate_disposePtr.asFunction<void Function(spine_to_rotate)>();
spine_rtti spine_to_rotate_get_rtti(
spine_to_rotate self,
) {
return _spine_to_rotate_get_rtti(
self,
);
}
late final _spine_to_rotate_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_to_rotate)>>('spine_to_rotate_get_rtti');
late final _spine_to_rotate_get_rtti =
_spine_to_rotate_get_rttiPtr.asFunction<spine_rtti Function(spine_to_rotate)>();
double spine_to_rotate_mix(
spine_to_rotate self,
spine_transform_constraint_pose pose,
) {
return _spine_to_rotate_mix(
self,
pose,
);
}
late final _spine_to_rotate_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_rotate, spine_transform_constraint_pose)>>(
'spine_to_rotate_mix');
late final _spine_to_rotate_mix =
_spine_to_rotate_mixPtr.asFunction<double Function(spine_to_rotate, spine_transform_constraint_pose)>();
void spine_to_rotate_apply(
spine_to_rotate self,
spine_skeleton skeleton,
spine_transform_constraint_pose pose,
spine_bone_pose bone,
double value,
bool local,
bool additive,
) {
return _spine_to_rotate_apply(
self,
skeleton,
pose,
bone,
value,
local,
additive,
);
}
late final _spine_to_rotate_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_to_rotate, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose,
ffi.Float, ffi.Bool, ffi.Bool)>>('spine_to_rotate_apply');
late final _spine_to_rotate_apply = _spine_to_rotate_applyPtr.asFunction<
void Function(
spine_to_rotate, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, double, bool, bool)>();
spine_rtti spine_to_rotate_rtti() {
return _spine_to_rotate_rtti();
}
late final _spine_to_rotate_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_to_rotate_rtti');
late final _spine_to_rotate_rtti = _spine_to_rotate_rttiPtr.asFunction<spine_rtti Function()>();
spine_to_scale_x spine_to_scale_x_create() {
return _spine_to_scale_x_create();
}
late final _spine_to_scale_x_createPtr =
_lookup<ffi.NativeFunction<spine_to_scale_x Function()>>('spine_to_scale_x_create');
late final _spine_to_scale_x_create = _spine_to_scale_x_createPtr.asFunction<spine_to_scale_x Function()>();
void spine_to_scale_x_dispose(
spine_to_scale_x self,
) {
return _spine_to_scale_x_dispose(
self,
);
}
late final _spine_to_scale_x_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_scale_x)>>('spine_to_scale_x_dispose');
late final _spine_to_scale_x_dispose = _spine_to_scale_x_disposePtr.asFunction<void Function(spine_to_scale_x)>();
spine_rtti spine_to_scale_x_get_rtti(
spine_to_scale_x self,
) {
return _spine_to_scale_x_get_rtti(
self,
);
}
late final _spine_to_scale_x_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_to_scale_x)>>('spine_to_scale_x_get_rtti');
late final _spine_to_scale_x_get_rtti =
_spine_to_scale_x_get_rttiPtr.asFunction<spine_rtti Function(spine_to_scale_x)>();
double spine_to_scale_x_mix(
spine_to_scale_x self,
spine_transform_constraint_pose pose,
) {
return _spine_to_scale_x_mix(
self,
pose,
);
}
late final _spine_to_scale_x_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_scale_x, spine_transform_constraint_pose)>>(
'spine_to_scale_x_mix');
late final _spine_to_scale_x_mix =
_spine_to_scale_x_mixPtr.asFunction<double Function(spine_to_scale_x, spine_transform_constraint_pose)>();
void spine_to_scale_x_apply(
spine_to_scale_x self,
spine_skeleton skeleton,
spine_transform_constraint_pose pose,
spine_bone_pose bone,
double value,
bool local,
bool additive,
) {
return _spine_to_scale_x_apply(
self,
skeleton,
pose,
bone,
value,
local,
additive,
);
}
late final _spine_to_scale_x_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_to_scale_x, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose,
ffi.Float, ffi.Bool, ffi.Bool)>>('spine_to_scale_x_apply');
late final _spine_to_scale_x_apply = _spine_to_scale_x_applyPtr.asFunction<
void Function(
spine_to_scale_x, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, double, bool, bool)>();
spine_rtti spine_to_scale_x_rtti() {
return _spine_to_scale_x_rtti();
}
late final _spine_to_scale_x_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_to_scale_x_rtti');
late final _spine_to_scale_x_rtti = _spine_to_scale_x_rttiPtr.asFunction<spine_rtti Function()>();
spine_to_scale_y spine_to_scale_y_create() {
return _spine_to_scale_y_create();
}
late final _spine_to_scale_y_createPtr =
_lookup<ffi.NativeFunction<spine_to_scale_y Function()>>('spine_to_scale_y_create');
late final _spine_to_scale_y_create = _spine_to_scale_y_createPtr.asFunction<spine_to_scale_y Function()>();
void spine_to_scale_y_dispose(
spine_to_scale_y self,
) {
return _spine_to_scale_y_dispose(
self,
);
}
late final _spine_to_scale_y_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_scale_y)>>('spine_to_scale_y_dispose');
late final _spine_to_scale_y_dispose = _spine_to_scale_y_disposePtr.asFunction<void Function(spine_to_scale_y)>();
spine_rtti spine_to_scale_y_get_rtti(
spine_to_scale_y self,
) {
return _spine_to_scale_y_get_rtti(
self,
);
}
late final _spine_to_scale_y_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_to_scale_y)>>('spine_to_scale_y_get_rtti');
late final _spine_to_scale_y_get_rtti =
_spine_to_scale_y_get_rttiPtr.asFunction<spine_rtti Function(spine_to_scale_y)>();
double spine_to_scale_y_mix(
spine_to_scale_y self,
spine_transform_constraint_pose pose,
) {
return _spine_to_scale_y_mix(
self,
pose,
);
}
late final _spine_to_scale_y_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_scale_y, spine_transform_constraint_pose)>>(
'spine_to_scale_y_mix');
late final _spine_to_scale_y_mix =
_spine_to_scale_y_mixPtr.asFunction<double Function(spine_to_scale_y, spine_transform_constraint_pose)>();
void spine_to_scale_y_apply(
spine_to_scale_y self,
spine_skeleton skeleton,
spine_transform_constraint_pose pose,
spine_bone_pose bone,
double value,
bool local,
bool additive,
) {
return _spine_to_scale_y_apply(
self,
skeleton,
pose,
bone,
value,
local,
additive,
);
}
late final _spine_to_scale_y_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_to_scale_y, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose,
ffi.Float, ffi.Bool, ffi.Bool)>>('spine_to_scale_y_apply');
late final _spine_to_scale_y_apply = _spine_to_scale_y_applyPtr.asFunction<
void Function(
spine_to_scale_y, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, double, bool, bool)>();
spine_rtti spine_to_scale_y_rtti() {
return _spine_to_scale_y_rtti();
}
late final _spine_to_scale_y_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_to_scale_y_rtti');
late final _spine_to_scale_y_rtti = _spine_to_scale_y_rttiPtr.asFunction<spine_rtti Function()>();
spine_to_shear_y spine_to_shear_y_create() {
return _spine_to_shear_y_create();
}
late final _spine_to_shear_y_createPtr =
_lookup<ffi.NativeFunction<spine_to_shear_y Function()>>('spine_to_shear_y_create');
late final _spine_to_shear_y_create = _spine_to_shear_y_createPtr.asFunction<spine_to_shear_y Function()>();
void spine_to_shear_y_dispose(
spine_to_shear_y self,
) {
return _spine_to_shear_y_dispose(
self,
);
}
late final _spine_to_shear_y_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_to_shear_y)>>('spine_to_shear_y_dispose');
late final _spine_to_shear_y_dispose = _spine_to_shear_y_disposePtr.asFunction<void Function(spine_to_shear_y)>();
spine_rtti spine_to_shear_y_get_rtti(
spine_to_shear_y self,
) {
return _spine_to_shear_y_get_rtti(
self,
);
}
late final _spine_to_shear_y_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_to_shear_y)>>('spine_to_shear_y_get_rtti');
late final _spine_to_shear_y_get_rtti =
_spine_to_shear_y_get_rttiPtr.asFunction<spine_rtti Function(spine_to_shear_y)>();
double spine_to_shear_y_mix(
spine_to_shear_y self,
spine_transform_constraint_pose pose,
) {
return _spine_to_shear_y_mix(
self,
pose,
);
}
late final _spine_to_shear_y_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_shear_y, spine_transform_constraint_pose)>>(
'spine_to_shear_y_mix');
late final _spine_to_shear_y_mix =
_spine_to_shear_y_mixPtr.asFunction<double Function(spine_to_shear_y, spine_transform_constraint_pose)>();
void spine_to_shear_y_apply(
spine_to_shear_y self,
spine_skeleton skeleton,
spine_transform_constraint_pose pose,
spine_bone_pose bone,
double value,
bool local,
bool additive,
) {
return _spine_to_shear_y_apply(
self,
skeleton,
pose,
bone,
value,
local,
additive,
);
}
late final _spine_to_shear_y_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_to_shear_y, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose,
ffi.Float, ffi.Bool, ffi.Bool)>>('spine_to_shear_y_apply');
late final _spine_to_shear_y_apply = _spine_to_shear_y_applyPtr.asFunction<
void Function(
spine_to_shear_y, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, double, bool, bool)>();
spine_rtti spine_to_shear_y_rtti() {
return _spine_to_shear_y_rtti();
}
late final _spine_to_shear_y_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_to_shear_y_rtti');
late final _spine_to_shear_y_rtti = _spine_to_shear_y_rttiPtr.asFunction<spine_rtti Function()>();
spine_to_x spine_to_x_create() {
return _spine_to_x_create();
}
late final _spine_to_x_createPtr = _lookup<ffi.NativeFunction<spine_to_x Function()>>('spine_to_x_create');
late final _spine_to_x_create = _spine_to_x_createPtr.asFunction<spine_to_x Function()>();
void spine_to_x_dispose(
spine_to_x self,
) {
return _spine_to_x_dispose(
self,
);
}
late final _spine_to_x_disposePtr = _lookup<ffi.NativeFunction<ffi.Void Function(spine_to_x)>>('spine_to_x_dispose');
late final _spine_to_x_dispose = _spine_to_x_disposePtr.asFunction<void Function(spine_to_x)>();
spine_rtti spine_to_x_get_rtti(
spine_to_x self,
) {
return _spine_to_x_get_rtti(
self,
);
}
late final _spine_to_x_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_to_x)>>('spine_to_x_get_rtti');
late final _spine_to_x_get_rtti = _spine_to_x_get_rttiPtr.asFunction<spine_rtti Function(spine_to_x)>();
double spine_to_x_mix(
spine_to_x self,
spine_transform_constraint_pose pose,
) {
return _spine_to_x_mix(
self,
pose,
);
}
late final _spine_to_x_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_x, spine_transform_constraint_pose)>>('spine_to_x_mix');
late final _spine_to_x_mix =
_spine_to_x_mixPtr.asFunction<double Function(spine_to_x, spine_transform_constraint_pose)>();
void spine_to_x_apply(
spine_to_x self,
spine_skeleton skeleton,
spine_transform_constraint_pose pose,
spine_bone_pose bone,
double value,
bool local,
bool additive,
) {
return _spine_to_x_apply(
self,
skeleton,
pose,
bone,
value,
local,
additive,
);
}
late final _spine_to_x_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_to_x, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, ffi.Float,
ffi.Bool, ffi.Bool)>>('spine_to_x_apply');
late final _spine_to_x_apply = _spine_to_x_applyPtr.asFunction<
void Function(
spine_to_x, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, double, bool, bool)>();
spine_rtti spine_to_x_rtti() {
return _spine_to_x_rtti();
}
late final _spine_to_x_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_to_x_rtti');
late final _spine_to_x_rtti = _spine_to_x_rttiPtr.asFunction<spine_rtti Function()>();
spine_to_y spine_to_y_create() {
return _spine_to_y_create();
}
late final _spine_to_y_createPtr = _lookup<ffi.NativeFunction<spine_to_y Function()>>('spine_to_y_create');
late final _spine_to_y_create = _spine_to_y_createPtr.asFunction<spine_to_y Function()>();
void spine_to_y_dispose(
spine_to_y self,
) {
return _spine_to_y_dispose(
self,
);
}
late final _spine_to_y_disposePtr = _lookup<ffi.NativeFunction<ffi.Void Function(spine_to_y)>>('spine_to_y_dispose');
late final _spine_to_y_dispose = _spine_to_y_disposePtr.asFunction<void Function(spine_to_y)>();
spine_rtti spine_to_y_get_rtti(
spine_to_y self,
) {
return _spine_to_y_get_rtti(
self,
);
}
late final _spine_to_y_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_to_y)>>('spine_to_y_get_rtti');
late final _spine_to_y_get_rtti = _spine_to_y_get_rttiPtr.asFunction<spine_rtti Function(spine_to_y)>();
double spine_to_y_mix(
spine_to_y self,
spine_transform_constraint_pose pose,
) {
return _spine_to_y_mix(
self,
pose,
);
}
late final _spine_to_y_mixPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_to_y, spine_transform_constraint_pose)>>('spine_to_y_mix');
late final _spine_to_y_mix =
_spine_to_y_mixPtr.asFunction<double Function(spine_to_y, spine_transform_constraint_pose)>();
void spine_to_y_apply(
spine_to_y self,
spine_skeleton skeleton,
spine_transform_constraint_pose pose,
spine_bone_pose bone,
double value,
bool local,
bool additive,
) {
return _spine_to_y_apply(
self,
skeleton,
pose,
bone,
value,
local,
additive,
);
}
late final _spine_to_y_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_to_y, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, ffi.Float,
ffi.Bool, ffi.Bool)>>('spine_to_y_apply');
late final _spine_to_y_apply = _spine_to_y_applyPtr.asFunction<
void Function(
spine_to_y, spine_skeleton, spine_transform_constraint_pose, spine_bone_pose, double, bool, bool)>();
spine_rtti spine_to_y_rtti() {
return _spine_to_y_rtti();
}
late final _spine_to_y_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_to_y_rtti');
late final _spine_to_y_rtti = _spine_to_y_rttiPtr.asFunction<spine_rtti Function()>();
spine_track_entry spine_track_entry_create() {
return _spine_track_entry_create();
}
late final _spine_track_entry_createPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function()>>('spine_track_entry_create');
late final _spine_track_entry_create = _spine_track_entry_createPtr.asFunction<spine_track_entry Function()>();
void spine_track_entry_dispose(
spine_track_entry self,
) {
return _spine_track_entry_dispose(
self,
);
}
late final _spine_track_entry_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry)>>('spine_track_entry_dispose');
late final _spine_track_entry_dispose = _spine_track_entry_disposePtr.asFunction<void Function(spine_track_entry)>();
int spine_track_entry_get_track_index(
spine_track_entry self,
) {
return _spine_track_entry_get_track_index(
self,
);
}
late final _spine_track_entry_get_track_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_track_entry)>>('spine_track_entry_get_track_index');
late final _spine_track_entry_get_track_index =
_spine_track_entry_get_track_indexPtr.asFunction<int Function(spine_track_entry)>();
spine_animation spine_track_entry_get_animation(
spine_track_entry self,
) {
return _spine_track_entry_get_animation(
self,
);
}
late final _spine_track_entry_get_animationPtr =
_lookup<ffi.NativeFunction<spine_animation Function(spine_track_entry)>>('spine_track_entry_get_animation');
late final _spine_track_entry_get_animation =
_spine_track_entry_get_animationPtr.asFunction<spine_animation Function(spine_track_entry)>();
void spine_track_entry_set_animation(
spine_track_entry self,
spine_animation animation,
) {
return _spine_track_entry_set_animation(
self,
animation,
);
}
late final _spine_track_entry_set_animationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, spine_animation)>>(
'spine_track_entry_set_animation');
late final _spine_track_entry_set_animation =
_spine_track_entry_set_animationPtr.asFunction<void Function(spine_track_entry, spine_animation)>();
spine_track_entry spine_track_entry_get_previous(
spine_track_entry self,
) {
return _spine_track_entry_get_previous(
self,
);
}
late final _spine_track_entry_get_previousPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>('spine_track_entry_get_previous');
late final _spine_track_entry_get_previous =
_spine_track_entry_get_previousPtr.asFunction<spine_track_entry Function(spine_track_entry)>();
bool spine_track_entry_get_loop(
spine_track_entry self,
) {
return _spine_track_entry_get_loop(
self,
);
}
late final _spine_track_entry_get_loopPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_get_loop');
late final _spine_track_entry_get_loop =
_spine_track_entry_get_loopPtr.asFunction<bool Function(spine_track_entry)>();
void spine_track_entry_set_loop(
spine_track_entry self,
bool inValue,
) {
return _spine_track_entry_set_loop(
self,
inValue,
);
}
late final _spine_track_entry_set_loopPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Bool)>>('spine_track_entry_set_loop');
late final _spine_track_entry_set_loop =
_spine_track_entry_set_loopPtr.asFunction<void Function(spine_track_entry, bool)>();
bool spine_track_entry_get_hold_previous(
spine_track_entry self,
) {
return _spine_track_entry_get_hold_previous(
self,
);
}
late final _spine_track_entry_get_hold_previousPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_get_hold_previous');
late final _spine_track_entry_get_hold_previous =
_spine_track_entry_get_hold_previousPtr.asFunction<bool Function(spine_track_entry)>();
void spine_track_entry_set_hold_previous(
spine_track_entry self,
bool inValue,
) {
return _spine_track_entry_set_hold_previous(
self,
inValue,
);
}
late final _spine_track_entry_set_hold_previousPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Bool)>>(
'spine_track_entry_set_hold_previous');
late final _spine_track_entry_set_hold_previous =
_spine_track_entry_set_hold_previousPtr.asFunction<void Function(spine_track_entry, bool)>();
bool spine_track_entry_get_reverse(
spine_track_entry self,
) {
return _spine_track_entry_get_reverse(
self,
);
}
late final _spine_track_entry_get_reversePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_get_reverse');
late final _spine_track_entry_get_reverse =
_spine_track_entry_get_reversePtr.asFunction<bool Function(spine_track_entry)>();
void spine_track_entry_set_reverse(
spine_track_entry self,
bool inValue,
) {
return _spine_track_entry_set_reverse(
self,
inValue,
);
}
late final _spine_track_entry_set_reversePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Bool)>>('spine_track_entry_set_reverse');
late final _spine_track_entry_set_reverse =
_spine_track_entry_set_reversePtr.asFunction<void Function(spine_track_entry, bool)>();
bool spine_track_entry_get_shortest_rotation(
spine_track_entry self,
) {
return _spine_track_entry_get_shortest_rotation(
self,
);
}
late final _spine_track_entry_get_shortest_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_get_shortest_rotation');
late final _spine_track_entry_get_shortest_rotation =
_spine_track_entry_get_shortest_rotationPtr.asFunction<bool Function(spine_track_entry)>();
void spine_track_entry_set_shortest_rotation(
spine_track_entry self,
bool inValue,
) {
return _spine_track_entry_set_shortest_rotation(
self,
inValue,
);
}
late final _spine_track_entry_set_shortest_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Bool)>>(
'spine_track_entry_set_shortest_rotation');
late final _spine_track_entry_set_shortest_rotation =
_spine_track_entry_set_shortest_rotationPtr.asFunction<void Function(spine_track_entry, bool)>();
double spine_track_entry_get_delay(
spine_track_entry self,
) {
return _spine_track_entry_get_delay(
self,
);
}
late final _spine_track_entry_get_delayPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_delay');
late final _spine_track_entry_get_delay =
_spine_track_entry_get_delayPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_delay(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_delay(
self,
inValue,
);
}
late final _spine_track_entry_set_delayPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>('spine_track_entry_set_delay');
late final _spine_track_entry_set_delay =
_spine_track_entry_set_delayPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_track_time(
spine_track_entry self,
) {
return _spine_track_entry_get_track_time(
self,
);
}
late final _spine_track_entry_get_track_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_track_time');
late final _spine_track_entry_get_track_time =
_spine_track_entry_get_track_timePtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_track_time(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_track_time(
self,
inValue,
);
}
late final _spine_track_entry_set_track_timePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>('spine_track_entry_set_track_time');
late final _spine_track_entry_set_track_time =
_spine_track_entry_set_track_timePtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_track_end(
spine_track_entry self,
) {
return _spine_track_entry_get_track_end(
self,
);
}
late final _spine_track_entry_get_track_endPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_track_end');
late final _spine_track_entry_get_track_end =
_spine_track_entry_get_track_endPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_track_end(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_track_end(
self,
inValue,
);
}
late final _spine_track_entry_set_track_endPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>('spine_track_entry_set_track_end');
late final _spine_track_entry_set_track_end =
_spine_track_entry_set_track_endPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_start(
spine_track_entry self,
) {
return _spine_track_entry_get_animation_start(
self,
);
}
late final _spine_track_entry_get_animation_startPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_animation_start');
late final _spine_track_entry_get_animation_start =
_spine_track_entry_get_animation_startPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_start(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_animation_start(
self,
inValue,
);
}
late final _spine_track_entry_set_animation_startPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_start');
late final _spine_track_entry_set_animation_start =
_spine_track_entry_set_animation_startPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_end(
spine_track_entry self,
) {
return _spine_track_entry_get_animation_end(
self,
);
}
late final _spine_track_entry_get_animation_endPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_animation_end');
late final _spine_track_entry_get_animation_end =
_spine_track_entry_get_animation_endPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_end(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_animation_end(
self,
inValue,
);
}
late final _spine_track_entry_set_animation_endPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_end');
late final _spine_track_entry_set_animation_end =
_spine_track_entry_set_animation_endPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_last(
spine_track_entry self,
) {
return _spine_track_entry_get_animation_last(
self,
);
}
late final _spine_track_entry_get_animation_lastPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_animation_last');
late final _spine_track_entry_get_animation_last =
_spine_track_entry_get_animation_lastPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_last(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_animation_last(
self,
inValue,
);
}
late final _spine_track_entry_set_animation_lastPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_last');
late final _spine_track_entry_set_animation_last =
_spine_track_entry_set_animation_lastPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_time(
spine_track_entry self,
) {
return _spine_track_entry_get_animation_time(
self,
);
}
late final _spine_track_entry_get_animation_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_animation_time');
late final _spine_track_entry_get_animation_time =
_spine_track_entry_get_animation_timePtr.asFunction<double Function(spine_track_entry)>();
double spine_track_entry_get_time_scale(
spine_track_entry self,
) {
return _spine_track_entry_get_time_scale(
self,
);
}
late final _spine_track_entry_get_time_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_time_scale');
late final _spine_track_entry_get_time_scale =
_spine_track_entry_get_time_scalePtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_time_scale(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_time_scale(
self,
inValue,
);
}
late final _spine_track_entry_set_time_scalePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>('spine_track_entry_set_time_scale');
late final _spine_track_entry_set_time_scale =
_spine_track_entry_set_time_scalePtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_alpha(
spine_track_entry self,
) {
return _spine_track_entry_get_alpha(
self,
);
}
late final _spine_track_entry_get_alphaPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_alpha');
late final _spine_track_entry_get_alpha =
_spine_track_entry_get_alphaPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_alpha(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_alpha(
self,
inValue,
);
}
late final _spine_track_entry_set_alphaPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>('spine_track_entry_set_alpha');
late final _spine_track_entry_set_alpha =
_spine_track_entry_set_alphaPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_event_threshold(
spine_track_entry self,
) {
return _spine_track_entry_get_event_threshold(
self,
);
}
late final _spine_track_entry_get_event_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_event_threshold');
late final _spine_track_entry_get_event_threshold =
_spine_track_entry_get_event_thresholdPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_event_threshold(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_event_threshold(
self,
inValue,
);
}
late final _spine_track_entry_set_event_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_event_threshold');
late final _spine_track_entry_set_event_threshold =
_spine_track_entry_set_event_thresholdPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_mix_attachment_threshold(
spine_track_entry self,
) {
return _spine_track_entry_get_mix_attachment_threshold(
self,
);
}
late final _spine_track_entry_get_mix_attachment_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_attachment_threshold');
late final _spine_track_entry_get_mix_attachment_threshold =
_spine_track_entry_get_mix_attachment_thresholdPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_attachment_threshold(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_mix_attachment_threshold(
self,
inValue,
);
}
late final _spine_track_entry_set_mix_attachment_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_attachment_threshold');
late final _spine_track_entry_set_mix_attachment_threshold =
_spine_track_entry_set_mix_attachment_thresholdPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_alpha_attachment_threshold(
spine_track_entry self,
) {
return _spine_track_entry_get_alpha_attachment_threshold(
self,
);
}
late final _spine_track_entry_get_alpha_attachment_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_alpha_attachment_threshold');
late final _spine_track_entry_get_alpha_attachment_threshold =
_spine_track_entry_get_alpha_attachment_thresholdPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_alpha_attachment_threshold(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_alpha_attachment_threshold(
self,
inValue,
);
}
late final _spine_track_entry_set_alpha_attachment_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_alpha_attachment_threshold');
late final _spine_track_entry_set_alpha_attachment_threshold =
_spine_track_entry_set_alpha_attachment_thresholdPtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_mix_draw_order_threshold(
spine_track_entry self,
) {
return _spine_track_entry_get_mix_draw_order_threshold(
self,
);
}
late final _spine_track_entry_get_mix_draw_order_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_draw_order_threshold');
late final _spine_track_entry_get_mix_draw_order_threshold =
_spine_track_entry_get_mix_draw_order_thresholdPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_draw_order_threshold(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_mix_draw_order_threshold(
self,
inValue,
);
}
late final _spine_track_entry_set_mix_draw_order_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_draw_order_threshold');
late final _spine_track_entry_set_mix_draw_order_threshold =
_spine_track_entry_set_mix_draw_order_thresholdPtr.asFunction<void Function(spine_track_entry, double)>();
spine_track_entry spine_track_entry_get_next(
spine_track_entry self,
) {
return _spine_track_entry_get_next(
self,
);
}
late final _spine_track_entry_get_nextPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>('spine_track_entry_get_next');
late final _spine_track_entry_get_next =
_spine_track_entry_get_nextPtr.asFunction<spine_track_entry Function(spine_track_entry)>();
bool spine_track_entry_is_complete(
spine_track_entry self,
) {
return _spine_track_entry_is_complete(
self,
);
}
late final _spine_track_entry_is_completePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_is_complete');
late final _spine_track_entry_is_complete =
_spine_track_entry_is_completePtr.asFunction<bool Function(spine_track_entry)>();
double spine_track_entry_get_mix_time(
spine_track_entry self,
) {
return _spine_track_entry_get_mix_time(
self,
);
}
late final _spine_track_entry_get_mix_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_mix_time');
late final _spine_track_entry_get_mix_time =
_spine_track_entry_get_mix_timePtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_time(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_mix_time(
self,
inValue,
);
}
late final _spine_track_entry_set_mix_timePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>('spine_track_entry_set_mix_time');
late final _spine_track_entry_set_mix_time =
_spine_track_entry_set_mix_timePtr.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_mix_duration(
spine_track_entry self,
) {
return _spine_track_entry_get_mix_duration(
self,
);
}
late final _spine_track_entry_get_mix_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_mix_duration');
late final _spine_track_entry_get_mix_duration =
_spine_track_entry_get_mix_durationPtr.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_duration_1(
spine_track_entry self,
double inValue,
) {
return _spine_track_entry_set_mix_duration_1(
self,
inValue,
);
}
late final _spine_track_entry_set_mix_duration_1Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_duration_1');
late final _spine_track_entry_set_mix_duration_1 =
_spine_track_entry_set_mix_duration_1Ptr.asFunction<void Function(spine_track_entry, double)>();
void spine_track_entry_set_mix_duration_2(
spine_track_entry self,
double mixDuration,
double delay,
) {
return _spine_track_entry_set_mix_duration_2(
self,
mixDuration,
delay,
);
}
late final _spine_track_entry_set_mix_duration_2Ptr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float, ffi.Float)>>(
'spine_track_entry_set_mix_duration_2');
late final _spine_track_entry_set_mix_duration_2 =
_spine_track_entry_set_mix_duration_2Ptr.asFunction<void Function(spine_track_entry, double, double)>();
int spine_track_entry_get_mix_blend(
spine_track_entry self,
) {
return _spine_track_entry_get_mix_blend(
self,
);
}
late final _spine_track_entry_get_mix_blendPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>('spine_track_entry_get_mix_blend');
late final _spine_track_entry_get_mix_blend =
_spine_track_entry_get_mix_blendPtr.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_mix_blend(
spine_track_entry self,
int blend,
) {
return _spine_track_entry_set_mix_blend(
self,
blend,
);
}
late final _spine_track_entry_set_mix_blendPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Int32)>>('spine_track_entry_set_mix_blend');
late final _spine_track_entry_set_mix_blend =
_spine_track_entry_set_mix_blendPtr.asFunction<void Function(spine_track_entry, int)>();
spine_track_entry spine_track_entry_get_mixing_from(
spine_track_entry self,
) {
return _spine_track_entry_get_mixing_from(
self,
);
}
late final _spine_track_entry_get_mixing_fromPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>('spine_track_entry_get_mixing_from');
late final _spine_track_entry_get_mixing_from =
_spine_track_entry_get_mixing_fromPtr.asFunction<spine_track_entry Function(spine_track_entry)>();
spine_track_entry spine_track_entry_get_mixing_to(
spine_track_entry self,
) {
return _spine_track_entry_get_mixing_to(
self,
);
}
late final _spine_track_entry_get_mixing_toPtr =
_lookup<ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>('spine_track_entry_get_mixing_to');
late final _spine_track_entry_get_mixing_to =
_spine_track_entry_get_mixing_toPtr.asFunction<spine_track_entry Function(spine_track_entry)>();
void spine_track_entry_reset_rotation_directions(
spine_track_entry self,
) {
return _spine_track_entry_reset_rotation_directions(
self,
);
}
late final _spine_track_entry_reset_rotation_directionsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry)>>('spine_track_entry_reset_rotation_directions');
late final _spine_track_entry_reset_rotation_directions =
_spine_track_entry_reset_rotation_directionsPtr.asFunction<void Function(spine_track_entry)>();
double spine_track_entry_get_track_complete(
spine_track_entry self,
) {
return _spine_track_entry_get_track_complete(
self,
);
}
late final _spine_track_entry_get_track_completePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>('spine_track_entry_get_track_complete');
late final _spine_track_entry_get_track_complete =
_spine_track_entry_get_track_completePtr.asFunction<double Function(spine_track_entry)>();
bool spine_track_entry_is_empty_animation(
spine_track_entry self,
) {
return _spine_track_entry_is_empty_animation(
self,
);
}
late final _spine_track_entry_is_empty_animationPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_is_empty_animation');
late final _spine_track_entry_is_empty_animation =
_spine_track_entry_is_empty_animationPtr.asFunction<bool Function(spine_track_entry)>();
bool spine_track_entry_was_applied(
spine_track_entry self,
) {
return _spine_track_entry_was_applied(
self,
);
}
late final _spine_track_entry_was_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_was_applied');
late final _spine_track_entry_was_applied =
_spine_track_entry_was_appliedPtr.asFunction<bool Function(spine_track_entry)>();
bool spine_track_entry_is_next_ready(
spine_track_entry self,
) {
return _spine_track_entry_is_next_ready(
self,
);
}
late final _spine_track_entry_is_next_readyPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_track_entry)>>('spine_track_entry_is_next_ready');
late final _spine_track_entry_is_next_ready =
_spine_track_entry_is_next_readyPtr.asFunction<bool Function(spine_track_entry)>();
spine_animation_state spine_track_entry_get_animation_state(
spine_track_entry self,
) {
return _spine_track_entry_get_animation_state(
self,
);
}
late final _spine_track_entry_get_animation_statePtr =
_lookup<ffi.NativeFunction<spine_animation_state Function(spine_track_entry)>>(
'spine_track_entry_get_animation_state');
late final _spine_track_entry_get_animation_state =
_spine_track_entry_get_animation_statePtr.asFunction<spine_animation_state Function(spine_track_entry)>();
void spine_track_entry_set_animation_state(
spine_track_entry self,
spine_animation_state state,
) {
return _spine_track_entry_set_animation_state(
self,
state,
);
}
late final _spine_track_entry_set_animation_statePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry, spine_animation_state)>>(
'spine_track_entry_set_animation_state');
late final _spine_track_entry_set_animation_state =
_spine_track_entry_set_animation_statePtr.asFunction<void Function(spine_track_entry, spine_animation_state)>();
ffi.Pointer<ffi.Void> spine_track_entry_get_renderer_object(
spine_track_entry self,
) {
return _spine_track_entry_get_renderer_object(
self,
);
}
late final _spine_track_entry_get_renderer_objectPtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Void> Function(spine_track_entry)>>(
'spine_track_entry_get_renderer_object');
late final _spine_track_entry_get_renderer_object =
_spine_track_entry_get_renderer_objectPtr.asFunction<ffi.Pointer<ffi.Void> Function(spine_track_entry)>();
spine_transform_constraint spine_transform_constraint_create(
spine_transform_constraint_data data,
spine_skeleton skeleton,
) {
return _spine_transform_constraint_create(
data,
skeleton,
);
}
late final _spine_transform_constraint_createPtr =
_lookup<ffi.NativeFunction<spine_transform_constraint Function(spine_transform_constraint_data, spine_skeleton)>>(
'spine_transform_constraint_create');
late final _spine_transform_constraint_create = _spine_transform_constraint_createPtr
.asFunction<spine_transform_constraint Function(spine_transform_constraint_data, spine_skeleton)>();
void spine_transform_constraint_dispose(
spine_transform_constraint self,
) {
return _spine_transform_constraint_dispose(
self,
);
}
late final _spine_transform_constraint_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint)>>('spine_transform_constraint_dispose');
late final _spine_transform_constraint_dispose =
_spine_transform_constraint_disposePtr.asFunction<void Function(spine_transform_constraint)>();
spine_rtti spine_transform_constraint_get_rtti(
spine_transform_constraint self,
) {
return _spine_transform_constraint_get_rtti(
self,
);
}
late final _spine_transform_constraint_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_rtti');
late final _spine_transform_constraint_get_rtti =
_spine_transform_constraint_get_rttiPtr.asFunction<spine_rtti Function(spine_transform_constraint)>();
spine_transform_constraint spine_transform_constraint_copy(
spine_transform_constraint self,
spine_skeleton skeleton,
) {
return _spine_transform_constraint_copy(
self,
skeleton,
);
}
late final _spine_transform_constraint_copyPtr =
_lookup<ffi.NativeFunction<spine_transform_constraint Function(spine_transform_constraint, spine_skeleton)>>(
'spine_transform_constraint_copy');
late final _spine_transform_constraint_copy = _spine_transform_constraint_copyPtr
.asFunction<spine_transform_constraint Function(spine_transform_constraint, spine_skeleton)>();
void spine_transform_constraint_update(
spine_transform_constraint self,
spine_skeleton skeleton,
int physics,
) {
return _spine_transform_constraint_update(
self,
skeleton,
physics,
);
}
late final _spine_transform_constraint_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint, spine_skeleton, ffi.Int32)>>(
'spine_transform_constraint_update');
late final _spine_transform_constraint_update = _spine_transform_constraint_updatePtr
.asFunction<void Function(spine_transform_constraint, spine_skeleton, int)>();
void spine_transform_constraint_sort(
spine_transform_constraint self,
spine_skeleton skeleton,
) {
return _spine_transform_constraint_sort(
self,
skeleton,
);
}
late final _spine_transform_constraint_sortPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint, spine_skeleton)>>(
'spine_transform_constraint_sort');
late final _spine_transform_constraint_sort =
_spine_transform_constraint_sortPtr.asFunction<void Function(spine_transform_constraint, spine_skeleton)>();
bool spine_transform_constraint_is_source_active(
spine_transform_constraint self,
) {
return _spine_transform_constraint_is_source_active(
self,
);
}
late final _spine_transform_constraint_is_source_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint)>>(
'spine_transform_constraint_is_source_active');
late final _spine_transform_constraint_is_source_active =
_spine_transform_constraint_is_source_activePtr.asFunction<bool Function(spine_transform_constraint)>();
spine_array_bone_pose spine_transform_constraint_get_bones(
spine_transform_constraint self,
) {
return _spine_transform_constraint_get_bones(
self,
);
}
late final _spine_transform_constraint_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_pose Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_bones');
late final _spine_transform_constraint_get_bones =
_spine_transform_constraint_get_bonesPtr.asFunction<spine_array_bone_pose Function(spine_transform_constraint)>();
spine_bone spine_transform_constraint_get_source(
spine_transform_constraint self,
) {
return _spine_transform_constraint_get_source(
self,
);
}
late final _spine_transform_constraint_get_sourcePtr =
_lookup<ffi.NativeFunction<spine_bone Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_source');
late final _spine_transform_constraint_get_source =
_spine_transform_constraint_get_sourcePtr.asFunction<spine_bone Function(spine_transform_constraint)>();
void spine_transform_constraint_set_source(
spine_transform_constraint self,
spine_bone source,
) {
return _spine_transform_constraint_set_source(
self,
source,
);
}
late final _spine_transform_constraint_set_sourcePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint, spine_bone)>>(
'spine_transform_constraint_set_source');
late final _spine_transform_constraint_set_source =
_spine_transform_constraint_set_sourcePtr.asFunction<void Function(spine_transform_constraint, spine_bone)>();
spine_transform_constraint_data spine_transform_constraint_get_data(
spine_transform_constraint self,
) {
return _spine_transform_constraint_get_data(
self,
);
}
late final _spine_transform_constraint_get_dataPtr =
_lookup<ffi.NativeFunction<spine_transform_constraint_data Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_data');
late final _spine_transform_constraint_get_data = _spine_transform_constraint_get_dataPtr
.asFunction<spine_transform_constraint_data Function(spine_transform_constraint)>();
spine_transform_constraint_pose spine_transform_constraint_get_pose(
spine_transform_constraint self,
) {
return _spine_transform_constraint_get_pose(
self,
);
}
late final _spine_transform_constraint_get_posePtr =
_lookup<ffi.NativeFunction<spine_transform_constraint_pose Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_pose');
late final _spine_transform_constraint_get_pose = _spine_transform_constraint_get_posePtr
.asFunction<spine_transform_constraint_pose Function(spine_transform_constraint)>();
spine_transform_constraint_pose spine_transform_constraint_get_applied_pose(
spine_transform_constraint self,
) {
return _spine_transform_constraint_get_applied_pose(
self,
);
}
late final _spine_transform_constraint_get_applied_posePtr =
_lookup<ffi.NativeFunction<spine_transform_constraint_pose Function(spine_transform_constraint)>>(
'spine_transform_constraint_get_applied_pose');
late final _spine_transform_constraint_get_applied_pose = _spine_transform_constraint_get_applied_posePtr
.asFunction<spine_transform_constraint_pose Function(spine_transform_constraint)>();
void spine_transform_constraint_reset_constrained(
spine_transform_constraint self,
) {
return _spine_transform_constraint_reset_constrained(
self,
);
}
late final _spine_transform_constraint_reset_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint)>>(
'spine_transform_constraint_reset_constrained');
late final _spine_transform_constraint_reset_constrained =
_spine_transform_constraint_reset_constrainedPtr.asFunction<void Function(spine_transform_constraint)>();
void spine_transform_constraint_constrained(
spine_transform_constraint self,
) {
return _spine_transform_constraint_constrained(
self,
);
}
late final _spine_transform_constraint_constrainedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint)>>(
'spine_transform_constraint_constrained');
late final _spine_transform_constraint_constrained =
_spine_transform_constraint_constrainedPtr.asFunction<void Function(spine_transform_constraint)>();
bool spine_transform_constraint_is_pose_equal_to_applied(
spine_transform_constraint self,
) {
return _spine_transform_constraint_is_pose_equal_to_applied(
self,
);
}
late final _spine_transform_constraint_is_pose_equal_to_appliedPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint)>>(
'spine_transform_constraint_is_pose_equal_to_applied');
late final _spine_transform_constraint_is_pose_equal_to_applied =
_spine_transform_constraint_is_pose_equal_to_appliedPtr.asFunction<bool Function(spine_transform_constraint)>();
bool spine_transform_constraint_is_active(
spine_transform_constraint self,
) {
return _spine_transform_constraint_is_active(
self,
);
}
late final _spine_transform_constraint_is_activePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint)>>(
'spine_transform_constraint_is_active');
late final _spine_transform_constraint_is_active =
_spine_transform_constraint_is_activePtr.asFunction<bool Function(spine_transform_constraint)>();
void spine_transform_constraint_set_active(
spine_transform_constraint self,
bool active,
) {
return _spine_transform_constraint_set_active(
self,
active,
);
}
late final _spine_transform_constraint_set_activePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint, ffi.Bool)>>(
'spine_transform_constraint_set_active');
late final _spine_transform_constraint_set_active =
_spine_transform_constraint_set_activePtr.asFunction<void Function(spine_transform_constraint, bool)>();
spine_rtti spine_transform_constraint_rtti() {
return _spine_transform_constraint_rtti();
}
late final _spine_transform_constraint_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_transform_constraint_rtti');
late final _spine_transform_constraint_rtti = _spine_transform_constraint_rttiPtr.asFunction<spine_rtti Function()>();
spine_transform_constraint_data spine_transform_constraint_data_create(
ffi.Pointer<ffi.Char> name,
) {
return _spine_transform_constraint_data_create(
name,
);
}
late final _spine_transform_constraint_data_createPtr =
_lookup<ffi.NativeFunction<spine_transform_constraint_data Function(ffi.Pointer<ffi.Char>)>>(
'spine_transform_constraint_data_create');
late final _spine_transform_constraint_data_create = _spine_transform_constraint_data_createPtr
.asFunction<spine_transform_constraint_data Function(ffi.Pointer<ffi.Char>)>();
void spine_transform_constraint_data_dispose(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_dispose(
self,
);
}
late final _spine_transform_constraint_data_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_dispose');
late final _spine_transform_constraint_data_dispose =
_spine_transform_constraint_data_disposePtr.asFunction<void Function(spine_transform_constraint_data)>();
spine_rtti spine_transform_constraint_data_get_rtti(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_rtti(
self,
);
}
late final _spine_transform_constraint_data_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_rtti');
late final _spine_transform_constraint_data_get_rtti =
_spine_transform_constraint_data_get_rttiPtr.asFunction<spine_rtti Function(spine_transform_constraint_data)>();
spine_constraint spine_transform_constraint_data_create_method(
spine_transform_constraint_data self,
spine_skeleton skeleton,
) {
return _spine_transform_constraint_data_create_method(
self,
skeleton,
);
}
late final _spine_transform_constraint_data_create_methodPtr =
_lookup<ffi.NativeFunction<spine_constraint Function(spine_transform_constraint_data, spine_skeleton)>>(
'spine_transform_constraint_data_create_method');
late final _spine_transform_constraint_data_create_method = _spine_transform_constraint_data_create_methodPtr
.asFunction<spine_constraint Function(spine_transform_constraint_data, spine_skeleton)>();
spine_array_bone_data spine_transform_constraint_data_get_bones(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_bones(
self,
);
}
late final _spine_transform_constraint_data_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_bone_data Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_bones');
late final _spine_transform_constraint_data_get_bones = _spine_transform_constraint_data_get_bonesPtr
.asFunction<spine_array_bone_data Function(spine_transform_constraint_data)>();
spine_bone_data spine_transform_constraint_data_get_source(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_source(
self,
);
}
late final _spine_transform_constraint_data_get_sourcePtr =
_lookup<ffi.NativeFunction<spine_bone_data Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_source');
late final _spine_transform_constraint_data_get_source = _spine_transform_constraint_data_get_sourcePtr
.asFunction<spine_bone_data Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_source(
spine_transform_constraint_data self,
spine_bone_data source,
) {
return _spine_transform_constraint_data_set_source(
self,
source,
);
}
late final _spine_transform_constraint_data_set_sourcePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, spine_bone_data)>>(
'spine_transform_constraint_data_set_source');
late final _spine_transform_constraint_data_set_source = _spine_transform_constraint_data_set_sourcePtr
.asFunction<void Function(spine_transform_constraint_data, spine_bone_data)>();
double spine_transform_constraint_data_get_offset_rotation(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_offset_rotation(
self,
);
}
late final _spine_transform_constraint_data_get_offset_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_rotation');
late final _spine_transform_constraint_data_get_offset_rotation =
_spine_transform_constraint_data_get_offset_rotationPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_rotation(
spine_transform_constraint_data self,
double offsetRotation,
) {
return _spine_transform_constraint_data_set_offset_rotation(
self,
offsetRotation,
);
}
late final _spine_transform_constraint_data_set_offset_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_rotation');
late final _spine_transform_constraint_data_set_offset_rotation =
_spine_transform_constraint_data_set_offset_rotationPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_x(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_offset_x(
self,
);
}
late final _spine_transform_constraint_data_get_offset_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_x');
late final _spine_transform_constraint_data_get_offset_x =
_spine_transform_constraint_data_get_offset_xPtr.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_x(
spine_transform_constraint_data self,
double offsetX,
) {
return _spine_transform_constraint_data_set_offset_x(
self,
offsetX,
);
}
late final _spine_transform_constraint_data_set_offset_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_x');
late final _spine_transform_constraint_data_set_offset_x = _spine_transform_constraint_data_set_offset_xPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_y(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_offset_y(
self,
);
}
late final _spine_transform_constraint_data_get_offset_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_y');
late final _spine_transform_constraint_data_get_offset_y =
_spine_transform_constraint_data_get_offset_yPtr.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_y(
spine_transform_constraint_data self,
double offsetY,
) {
return _spine_transform_constraint_data_set_offset_y(
self,
offsetY,
);
}
late final _spine_transform_constraint_data_set_offset_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_y');
late final _spine_transform_constraint_data_set_offset_y = _spine_transform_constraint_data_set_offset_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_scale_x(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_offset_scale_x(
self,
);
}
late final _spine_transform_constraint_data_get_offset_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_scale_x');
late final _spine_transform_constraint_data_get_offset_scale_x =
_spine_transform_constraint_data_get_offset_scale_xPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_scale_x(
spine_transform_constraint_data self,
double offsetScaleX,
) {
return _spine_transform_constraint_data_set_offset_scale_x(
self,
offsetScaleX,
);
}
late final _spine_transform_constraint_data_set_offset_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_scale_x');
late final _spine_transform_constraint_data_set_offset_scale_x =
_spine_transform_constraint_data_set_offset_scale_xPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_scale_y(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_offset_scale_y(
self,
);
}
late final _spine_transform_constraint_data_get_offset_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_scale_y');
late final _spine_transform_constraint_data_get_offset_scale_y =
_spine_transform_constraint_data_get_offset_scale_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_scale_y(
spine_transform_constraint_data self,
double offsetScaleY,
) {
return _spine_transform_constraint_data_set_offset_scale_y(
self,
offsetScaleY,
);
}
late final _spine_transform_constraint_data_set_offset_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_scale_y');
late final _spine_transform_constraint_data_set_offset_scale_y =
_spine_transform_constraint_data_set_offset_scale_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
double spine_transform_constraint_data_get_offset_shear_y(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_offset_shear_y(
self,
);
}
late final _spine_transform_constraint_data_get_offset_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_offset_shear_y');
late final _spine_transform_constraint_data_get_offset_shear_y =
_spine_transform_constraint_data_get_offset_shear_yPtr
.asFunction<double Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_offset_shear_y(
spine_transform_constraint_data self,
double offsetShearY,
) {
return _spine_transform_constraint_data_set_offset_shear_y(
self,
offsetShearY,
);
}
late final _spine_transform_constraint_data_set_offset_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Float)>>(
'spine_transform_constraint_data_set_offset_shear_y');
late final _spine_transform_constraint_data_set_offset_shear_y =
_spine_transform_constraint_data_set_offset_shear_yPtr
.asFunction<void Function(spine_transform_constraint_data, double)>();
bool spine_transform_constraint_data_get_local_source(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_local_source(
self,
);
}
late final _spine_transform_constraint_data_get_local_sourcePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_local_source');
late final _spine_transform_constraint_data_get_local_source =
_spine_transform_constraint_data_get_local_sourcePtr.asFunction<bool Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_local_source(
spine_transform_constraint_data self,
bool localSource,
) {
return _spine_transform_constraint_data_set_local_source(
self,
localSource,
);
}
late final _spine_transform_constraint_data_set_local_sourcePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Bool)>>(
'spine_transform_constraint_data_set_local_source');
late final _spine_transform_constraint_data_set_local_source = _spine_transform_constraint_data_set_local_sourcePtr
.asFunction<void Function(spine_transform_constraint_data, bool)>();
bool spine_transform_constraint_data_get_local_target(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_local_target(
self,
);
}
late final _spine_transform_constraint_data_get_local_targetPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_local_target');
late final _spine_transform_constraint_data_get_local_target =
_spine_transform_constraint_data_get_local_targetPtr.asFunction<bool Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_local_target(
spine_transform_constraint_data self,
bool localTarget,
) {
return _spine_transform_constraint_data_set_local_target(
self,
localTarget,
);
}
late final _spine_transform_constraint_data_set_local_targetPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Bool)>>(
'spine_transform_constraint_data_set_local_target');
late final _spine_transform_constraint_data_set_local_target = _spine_transform_constraint_data_set_local_targetPtr
.asFunction<void Function(spine_transform_constraint_data, bool)>();
bool spine_transform_constraint_data_get_additive(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_additive(
self,
);
}
late final _spine_transform_constraint_data_get_additivePtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_additive');
late final _spine_transform_constraint_data_get_additive =
_spine_transform_constraint_data_get_additivePtr.asFunction<bool Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_additive(
spine_transform_constraint_data self,
bool additive,
) {
return _spine_transform_constraint_data_set_additive(
self,
additive,
);
}
late final _spine_transform_constraint_data_set_additivePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Bool)>>(
'spine_transform_constraint_data_set_additive');
late final _spine_transform_constraint_data_set_additive = _spine_transform_constraint_data_set_additivePtr
.asFunction<void Function(spine_transform_constraint_data, bool)>();
bool spine_transform_constraint_data_get_clamp(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_clamp(
self,
);
}
late final _spine_transform_constraint_data_get_clampPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_clamp');
late final _spine_transform_constraint_data_get_clamp =
_spine_transform_constraint_data_get_clampPtr.asFunction<bool Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_clamp(
spine_transform_constraint_data self,
bool clamp,
) {
return _spine_transform_constraint_data_set_clamp(
self,
clamp,
);
}
late final _spine_transform_constraint_data_set_clampPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Bool)>>(
'spine_transform_constraint_data_set_clamp');
late final _spine_transform_constraint_data_set_clamp =
_spine_transform_constraint_data_set_clampPtr.asFunction<void Function(spine_transform_constraint_data, bool)>();
spine_array_from_property spine_transform_constraint_data_get_properties(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_properties(
self,
);
}
late final _spine_transform_constraint_data_get_propertiesPtr =
_lookup<ffi.NativeFunction<spine_array_from_property Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_properties');
late final _spine_transform_constraint_data_get_properties = _spine_transform_constraint_data_get_propertiesPtr
.asFunction<spine_array_from_property Function(spine_transform_constraint_data)>();
ffi.Pointer<ffi.Char> spine_transform_constraint_data_get_name(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_name(
self,
);
}
late final _spine_transform_constraint_data_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_name');
late final _spine_transform_constraint_data_get_name = _spine_transform_constraint_data_get_namePtr
.asFunction<ffi.Pointer<ffi.Char> Function(spine_transform_constraint_data)>();
bool spine_transform_constraint_data_get_skin_required(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_skin_required(
self,
);
}
late final _spine_transform_constraint_data_get_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Bool Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_skin_required');
late final _spine_transform_constraint_data_get_skin_required = _spine_transform_constraint_data_get_skin_requiredPtr
.asFunction<bool Function(spine_transform_constraint_data)>();
spine_transform_constraint_pose spine_transform_constraint_data_get_setup_pose(
spine_transform_constraint_data self,
) {
return _spine_transform_constraint_data_get_setup_pose(
self,
);
}
late final _spine_transform_constraint_data_get_setup_posePtr =
_lookup<ffi.NativeFunction<spine_transform_constraint_pose Function(spine_transform_constraint_data)>>(
'spine_transform_constraint_data_get_setup_pose');
late final _spine_transform_constraint_data_get_setup_pose = _spine_transform_constraint_data_get_setup_posePtr
.asFunction<spine_transform_constraint_pose Function(spine_transform_constraint_data)>();
void spine_transform_constraint_data_set_skin_required(
spine_transform_constraint_data self,
bool skinRequired,
) {
return _spine_transform_constraint_data_set_skin_required(
self,
skinRequired,
);
}
late final _spine_transform_constraint_data_set_skin_requiredPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_data, ffi.Bool)>>(
'spine_transform_constraint_data_set_skin_required');
late final _spine_transform_constraint_data_set_skin_required = _spine_transform_constraint_data_set_skin_requiredPtr
.asFunction<void Function(spine_transform_constraint_data, bool)>();
spine_rtti spine_transform_constraint_data_rtti() {
return _spine_transform_constraint_data_rtti();
}
late final _spine_transform_constraint_data_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_transform_constraint_data_rtti');
late final _spine_transform_constraint_data_rtti =
_spine_transform_constraint_data_rttiPtr.asFunction<spine_rtti Function()>();
spine_transform_constraint_pose spine_transform_constraint_pose_create() {
return _spine_transform_constraint_pose_create();
}
late final _spine_transform_constraint_pose_createPtr =
_lookup<ffi.NativeFunction<spine_transform_constraint_pose Function()>>('spine_transform_constraint_pose_create');
late final _spine_transform_constraint_pose_create =
_spine_transform_constraint_pose_createPtr.asFunction<spine_transform_constraint_pose Function()>();
void spine_transform_constraint_pose_dispose(
spine_transform_constraint_pose self,
) {
return _spine_transform_constraint_pose_dispose(
self,
);
}
late final _spine_transform_constraint_pose_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_dispose');
late final _spine_transform_constraint_pose_dispose =
_spine_transform_constraint_pose_disposePtr.asFunction<void Function(spine_transform_constraint_pose)>();
void spine_transform_constraint_pose_set(
spine_transform_constraint_pose self,
spine_transform_constraint_pose pose,
) {
return _spine_transform_constraint_pose_set(
self,
pose,
);
}
late final _spine_transform_constraint_pose_setPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose, spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_set');
late final _spine_transform_constraint_pose_set = _spine_transform_constraint_pose_setPtr
.asFunction<void Function(spine_transform_constraint_pose, spine_transform_constraint_pose)>();
double spine_transform_constraint_pose_get_mix_rotate(
spine_transform_constraint_pose self,
) {
return _spine_transform_constraint_pose_get_mix_rotate(
self,
);
}
late final _spine_transform_constraint_pose_get_mix_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_get_mix_rotate');
late final _spine_transform_constraint_pose_get_mix_rotate =
_spine_transform_constraint_pose_get_mix_rotatePtr.asFunction<double Function(spine_transform_constraint_pose)>();
void spine_transform_constraint_pose_set_mix_rotate(
spine_transform_constraint_pose self,
double mixRotate,
) {
return _spine_transform_constraint_pose_set_mix_rotate(
self,
mixRotate,
);
}
late final _spine_transform_constraint_pose_set_mix_rotatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose, ffi.Float)>>(
'spine_transform_constraint_pose_set_mix_rotate');
late final _spine_transform_constraint_pose_set_mix_rotate = _spine_transform_constraint_pose_set_mix_rotatePtr
.asFunction<void Function(spine_transform_constraint_pose, double)>();
double spine_transform_constraint_pose_get_mix_x(
spine_transform_constraint_pose self,
) {
return _spine_transform_constraint_pose_get_mix_x(
self,
);
}
late final _spine_transform_constraint_pose_get_mix_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_get_mix_x');
late final _spine_transform_constraint_pose_get_mix_x =
_spine_transform_constraint_pose_get_mix_xPtr.asFunction<double Function(spine_transform_constraint_pose)>();
void spine_transform_constraint_pose_set_mix_x(
spine_transform_constraint_pose self,
double mixX,
) {
return _spine_transform_constraint_pose_set_mix_x(
self,
mixX,
);
}
late final _spine_transform_constraint_pose_set_mix_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose, ffi.Float)>>(
'spine_transform_constraint_pose_set_mix_x');
late final _spine_transform_constraint_pose_set_mix_x = _spine_transform_constraint_pose_set_mix_xPtr
.asFunction<void Function(spine_transform_constraint_pose, double)>();
double spine_transform_constraint_pose_get_mix_y(
spine_transform_constraint_pose self,
) {
return _spine_transform_constraint_pose_get_mix_y(
self,
);
}
late final _spine_transform_constraint_pose_get_mix_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_get_mix_y');
late final _spine_transform_constraint_pose_get_mix_y =
_spine_transform_constraint_pose_get_mix_yPtr.asFunction<double Function(spine_transform_constraint_pose)>();
void spine_transform_constraint_pose_set_mix_y(
spine_transform_constraint_pose self,
double mixY,
) {
return _spine_transform_constraint_pose_set_mix_y(
self,
mixY,
);
}
late final _spine_transform_constraint_pose_set_mix_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose, ffi.Float)>>(
'spine_transform_constraint_pose_set_mix_y');
late final _spine_transform_constraint_pose_set_mix_y = _spine_transform_constraint_pose_set_mix_yPtr
.asFunction<void Function(spine_transform_constraint_pose, double)>();
double spine_transform_constraint_pose_get_mix_scale_x(
spine_transform_constraint_pose self,
) {
return _spine_transform_constraint_pose_get_mix_scale_x(
self,
);
}
late final _spine_transform_constraint_pose_get_mix_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_get_mix_scale_x');
late final _spine_transform_constraint_pose_get_mix_scale_x = _spine_transform_constraint_pose_get_mix_scale_xPtr
.asFunction<double Function(spine_transform_constraint_pose)>();
void spine_transform_constraint_pose_set_mix_scale_x(
spine_transform_constraint_pose self,
double mixScaleX,
) {
return _spine_transform_constraint_pose_set_mix_scale_x(
self,
mixScaleX,
);
}
late final _spine_transform_constraint_pose_set_mix_scale_xPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose, ffi.Float)>>(
'spine_transform_constraint_pose_set_mix_scale_x');
late final _spine_transform_constraint_pose_set_mix_scale_x = _spine_transform_constraint_pose_set_mix_scale_xPtr
.asFunction<void Function(spine_transform_constraint_pose, double)>();
double spine_transform_constraint_pose_get_mix_scale_y(
spine_transform_constraint_pose self,
) {
return _spine_transform_constraint_pose_get_mix_scale_y(
self,
);
}
late final _spine_transform_constraint_pose_get_mix_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_get_mix_scale_y');
late final _spine_transform_constraint_pose_get_mix_scale_y = _spine_transform_constraint_pose_get_mix_scale_yPtr
.asFunction<double Function(spine_transform_constraint_pose)>();
void spine_transform_constraint_pose_set_mix_scale_y(
spine_transform_constraint_pose self,
double mixScaleY,
) {
return _spine_transform_constraint_pose_set_mix_scale_y(
self,
mixScaleY,
);
}
late final _spine_transform_constraint_pose_set_mix_scale_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose, ffi.Float)>>(
'spine_transform_constraint_pose_set_mix_scale_y');
late final _spine_transform_constraint_pose_set_mix_scale_y = _spine_transform_constraint_pose_set_mix_scale_yPtr
.asFunction<void Function(spine_transform_constraint_pose, double)>();
double spine_transform_constraint_pose_get_mix_shear_y(
spine_transform_constraint_pose self,
) {
return _spine_transform_constraint_pose_get_mix_shear_y(
self,
);
}
late final _spine_transform_constraint_pose_get_mix_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_pose)>>(
'spine_transform_constraint_pose_get_mix_shear_y');
late final _spine_transform_constraint_pose_get_mix_shear_y = _spine_transform_constraint_pose_get_mix_shear_yPtr
.asFunction<double Function(spine_transform_constraint_pose)>();
void spine_transform_constraint_pose_set_mix_shear_y(
spine_transform_constraint_pose self,
double mixShearY,
) {
return _spine_transform_constraint_pose_set_mix_shear_y(
self,
mixShearY,
);
}
late final _spine_transform_constraint_pose_set_mix_shear_yPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_pose, ffi.Float)>>(
'spine_transform_constraint_pose_set_mix_shear_y');
late final _spine_transform_constraint_pose_set_mix_shear_y = _spine_transform_constraint_pose_set_mix_shear_yPtr
.asFunction<void Function(spine_transform_constraint_pose, double)>();
spine_transform_constraint_timeline spine_transform_constraint_timeline_create(
int frameCount,
int bezierCount,
int transformConstraintIndex,
) {
return _spine_transform_constraint_timeline_create(
frameCount,
bezierCount,
transformConstraintIndex,
);
}
late final _spine_transform_constraint_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_transform_constraint_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_transform_constraint_timeline_create');
late final _spine_transform_constraint_timeline_create = _spine_transform_constraint_timeline_createPtr
.asFunction<spine_transform_constraint_timeline Function(int, int, int)>();
void spine_transform_constraint_timeline_dispose(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_dispose(
self,
);
}
late final _spine_transform_constraint_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_dispose');
late final _spine_transform_constraint_timeline_dispose =
_spine_transform_constraint_timeline_disposePtr.asFunction<void Function(spine_transform_constraint_timeline)>();
spine_rtti spine_transform_constraint_timeline_get_rtti(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_rtti(
self,
);
}
late final _spine_transform_constraint_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_rtti');
late final _spine_transform_constraint_timeline_get_rtti = _spine_transform_constraint_timeline_get_rttiPtr
.asFunction<spine_rtti Function(spine_transform_constraint_timeline)>();
void spine_transform_constraint_timeline_apply(
spine_transform_constraint_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_transform_constraint_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_transform_constraint_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_transform_constraint_timeline,
spine_skeleton,
ffi.Float,
ffi.Float,
spine_array_event,
ffi.Float,
ffi.Int32,
ffi.Int32,
ffi.Bool)>>('spine_transform_constraint_timeline_apply');
late final _spine_transform_constraint_timeline_apply = _spine_transform_constraint_timeline_applyPtr.asFunction<
void Function(spine_transform_constraint_timeline, spine_skeleton, double, double, spine_array_event, double, int,
int, bool)>();
void spine_transform_constraint_timeline_set_frame(
spine_transform_constraint_timeline self,
int frame,
double time,
double mixRotate,
double mixX,
double mixY,
double mixScaleX,
double mixScaleY,
double mixShearY,
) {
return _spine_transform_constraint_timeline_set_frame(
self,
frame,
time,
mixRotate,
mixX,
mixY,
mixScaleX,
mixScaleY,
mixShearY,
);
}
late final _spine_transform_constraint_timeline_set_framePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_transform_constraint_timeline, ffi.Int, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float)>>('spine_transform_constraint_timeline_set_frame');
late final _spine_transform_constraint_timeline_set_frame =
_spine_transform_constraint_timeline_set_framePtr.asFunction<
void Function(
spine_transform_constraint_timeline, int, double, double, double, double, double, double, double)>();
int spine_transform_constraint_timeline_get_constraint_index(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_constraint_index(
self,
);
}
late final _spine_transform_constraint_timeline_get_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_constraint_index');
late final _spine_transform_constraint_timeline_get_constraint_index =
_spine_transform_constraint_timeline_get_constraint_indexPtr
.asFunction<int Function(spine_transform_constraint_timeline)>();
void spine_transform_constraint_timeline_set_constraint_index(
spine_transform_constraint_timeline self,
int inValue,
) {
return _spine_transform_constraint_timeline_set_constraint_index(
self,
inValue,
);
}
late final _spine_transform_constraint_timeline_set_constraint_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_timeline, ffi.Int)>>(
'spine_transform_constraint_timeline_set_constraint_index');
late final _spine_transform_constraint_timeline_set_constraint_index =
_spine_transform_constraint_timeline_set_constraint_indexPtr
.asFunction<void Function(spine_transform_constraint_timeline, int)>();
void spine_transform_constraint_timeline_set_linear(
spine_transform_constraint_timeline self,
int frame,
) {
return _spine_transform_constraint_timeline_set_linear(
self,
frame,
);
}
late final _spine_transform_constraint_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_timeline, ffi.Size)>>(
'spine_transform_constraint_timeline_set_linear');
late final _spine_transform_constraint_timeline_set_linear = _spine_transform_constraint_timeline_set_linearPtr
.asFunction<void Function(spine_transform_constraint_timeline, int)>();
void spine_transform_constraint_timeline_set_stepped(
spine_transform_constraint_timeline self,
int frame,
) {
return _spine_transform_constraint_timeline_set_stepped(
self,
frame,
);
}
late final _spine_transform_constraint_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_transform_constraint_timeline, ffi.Size)>>(
'spine_transform_constraint_timeline_set_stepped');
late final _spine_transform_constraint_timeline_set_stepped = _spine_transform_constraint_timeline_set_steppedPtr
.asFunction<void Function(spine_transform_constraint_timeline, int)>();
void spine_transform_constraint_timeline_set_bezier(
spine_transform_constraint_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_transform_constraint_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_transform_constraint_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(
spine_transform_constraint_timeline,
ffi.Size,
ffi.Size,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>>('spine_transform_constraint_timeline_set_bezier');
late final _spine_transform_constraint_timeline_set_bezier =
_spine_transform_constraint_timeline_set_bezierPtr.asFunction<
void Function(spine_transform_constraint_timeline, int, int, double, double, double, double, double, double,
double, double, double)>();
double spine_transform_constraint_timeline_get_bezier_value(
spine_transform_constraint_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_transform_constraint_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_transform_constraint_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_transform_constraint_timeline, ffi.Float, ffi.Size, ffi.Size,
ffi.Size)>>('spine_transform_constraint_timeline_get_bezier_value');
late final _spine_transform_constraint_timeline_get_bezier_value =
_spine_transform_constraint_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_transform_constraint_timeline, double, int, int, int)>();
spine_array_float spine_transform_constraint_timeline_get_curves(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_curves(
self,
);
}
late final _spine_transform_constraint_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_curves');
late final _spine_transform_constraint_timeline_get_curves = _spine_transform_constraint_timeline_get_curvesPtr
.asFunction<spine_array_float Function(spine_transform_constraint_timeline)>();
int spine_transform_constraint_timeline_get_frame_entries(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_frame_entries(
self,
);
}
late final _spine_transform_constraint_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_frame_entries');
late final _spine_transform_constraint_timeline_get_frame_entries =
_spine_transform_constraint_timeline_get_frame_entriesPtr
.asFunction<int Function(spine_transform_constraint_timeline)>();
int spine_transform_constraint_timeline_get_frame_count(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_frame_count(
self,
);
}
late final _spine_transform_constraint_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_frame_count');
late final _spine_transform_constraint_timeline_get_frame_count =
_spine_transform_constraint_timeline_get_frame_countPtr
.asFunction<int Function(spine_transform_constraint_timeline)>();
spine_array_float spine_transform_constraint_timeline_get_frames(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_frames(
self,
);
}
late final _spine_transform_constraint_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_frames');
late final _spine_transform_constraint_timeline_get_frames = _spine_transform_constraint_timeline_get_framesPtr
.asFunction<spine_array_float Function(spine_transform_constraint_timeline)>();
double spine_transform_constraint_timeline_get_duration(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_duration(
self,
);
}
late final _spine_transform_constraint_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_duration');
late final _spine_transform_constraint_timeline_get_duration = _spine_transform_constraint_timeline_get_durationPtr
.asFunction<double Function(spine_transform_constraint_timeline)>();
spine_array_property_id spine_transform_constraint_timeline_get_property_ids(
spine_transform_constraint_timeline self,
) {
return _spine_transform_constraint_timeline_get_property_ids(
self,
);
}
late final _spine_transform_constraint_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_transform_constraint_timeline)>>(
'spine_transform_constraint_timeline_get_property_ids');
late final _spine_transform_constraint_timeline_get_property_ids =
_spine_transform_constraint_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_transform_constraint_timeline)>();
spine_rtti spine_transform_constraint_timeline_rtti() {
return _spine_transform_constraint_timeline_rtti();
}
late final _spine_transform_constraint_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_transform_constraint_timeline_rtti');
late final _spine_transform_constraint_timeline_rtti =
_spine_transform_constraint_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_translate_timeline spine_translate_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_translate_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_translate_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_translate_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_translate_timeline_create');
late final _spine_translate_timeline_create =
_spine_translate_timeline_createPtr.asFunction<spine_translate_timeline Function(int, int, int)>();
void spine_translate_timeline_dispose(
spine_translate_timeline self,
) {
return _spine_translate_timeline_dispose(
self,
);
}
late final _spine_translate_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_timeline)>>('spine_translate_timeline_dispose');
late final _spine_translate_timeline_dispose =
_spine_translate_timeline_disposePtr.asFunction<void Function(spine_translate_timeline)>();
spine_rtti spine_translate_timeline_get_rtti(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_rtti(
self,
);
}
late final _spine_translate_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_translate_timeline)>>('spine_translate_timeline_get_rtti');
late final _spine_translate_timeline_get_rtti =
_spine_translate_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_translate_timeline)>();
void spine_translate_timeline_apply(
spine_translate_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_translate_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_translate_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_translate_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_translate_timeline_apply');
late final _spine_translate_timeline_apply = _spine_translate_timeline_applyPtr.asFunction<
void Function(
spine_translate_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_translate_timeline_get_bone_index(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_bone_index(
self,
);
}
late final _spine_translate_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_translate_timeline)>>(
'spine_translate_timeline_get_bone_index');
late final _spine_translate_timeline_get_bone_index =
_spine_translate_timeline_get_bone_indexPtr.asFunction<int Function(spine_translate_timeline)>();
void spine_translate_timeline_set_bone_index(
spine_translate_timeline self,
int inValue,
) {
return _spine_translate_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_translate_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_timeline, ffi.Int)>>(
'spine_translate_timeline_set_bone_index');
late final _spine_translate_timeline_set_bone_index =
_spine_translate_timeline_set_bone_indexPtr.asFunction<void Function(spine_translate_timeline, int)>();
void spine_translate_timeline_set_frame(
spine_translate_timeline self,
int frame,
double time,
double value1,
double value2,
) {
return _spine_translate_timeline_set_frame(
self,
frame,
time,
value1,
value2,
);
}
late final _spine_translate_timeline_set_framePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_translate_timeline, ffi.Size, ffi.Float, ffi.Float, ffi.Float)>>(
'spine_translate_timeline_set_frame');
late final _spine_translate_timeline_set_frame = _spine_translate_timeline_set_framePtr
.asFunction<void Function(spine_translate_timeline, int, double, double, double)>();
void spine_translate_timeline_set_linear(
spine_translate_timeline self,
int frame,
) {
return _spine_translate_timeline_set_linear(
self,
frame,
);
}
late final _spine_translate_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_timeline, ffi.Size)>>(
'spine_translate_timeline_set_linear');
late final _spine_translate_timeline_set_linear =
_spine_translate_timeline_set_linearPtr.asFunction<void Function(spine_translate_timeline, int)>();
void spine_translate_timeline_set_stepped(
spine_translate_timeline self,
int frame,
) {
return _spine_translate_timeline_set_stepped(
self,
frame,
);
}
late final _spine_translate_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_timeline, ffi.Size)>>(
'spine_translate_timeline_set_stepped');
late final _spine_translate_timeline_set_stepped =
_spine_translate_timeline_set_steppedPtr.asFunction<void Function(spine_translate_timeline, int)>();
void spine_translate_timeline_set_bezier(
spine_translate_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_translate_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_translate_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_translate_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_translate_timeline_set_bezier');
late final _spine_translate_timeline_set_bezier = _spine_translate_timeline_set_bezierPtr.asFunction<
void Function(spine_translate_timeline, int, int, double, double, double, double, double, double, double, double,
double)>();
double spine_translate_timeline_get_bezier_value(
spine_translate_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_translate_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_translate_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_translate_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_translate_timeline_get_bezier_value');
late final _spine_translate_timeline_get_bezier_value = _spine_translate_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_translate_timeline, double, int, int, int)>();
spine_array_float spine_translate_timeline_get_curves(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_curves(
self,
);
}
late final _spine_translate_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_translate_timeline)>>(
'spine_translate_timeline_get_curves');
late final _spine_translate_timeline_get_curves =
_spine_translate_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_translate_timeline)>();
int spine_translate_timeline_get_frame_entries(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_frame_entries(
self,
);
}
late final _spine_translate_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_translate_timeline)>>(
'spine_translate_timeline_get_frame_entries');
late final _spine_translate_timeline_get_frame_entries =
_spine_translate_timeline_get_frame_entriesPtr.asFunction<int Function(spine_translate_timeline)>();
int spine_translate_timeline_get_frame_count(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_frame_count(
self,
);
}
late final _spine_translate_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_translate_timeline)>>(
'spine_translate_timeline_get_frame_count');
late final _spine_translate_timeline_get_frame_count =
_spine_translate_timeline_get_frame_countPtr.asFunction<int Function(spine_translate_timeline)>();
spine_array_float spine_translate_timeline_get_frames(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_frames(
self,
);
}
late final _spine_translate_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_translate_timeline)>>(
'spine_translate_timeline_get_frames');
late final _spine_translate_timeline_get_frames =
_spine_translate_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_translate_timeline)>();
double spine_translate_timeline_get_duration(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_duration(
self,
);
}
late final _spine_translate_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_translate_timeline)>>(
'spine_translate_timeline_get_duration');
late final _spine_translate_timeline_get_duration =
_spine_translate_timeline_get_durationPtr.asFunction<double Function(spine_translate_timeline)>();
spine_array_property_id spine_translate_timeline_get_property_ids(
spine_translate_timeline self,
) {
return _spine_translate_timeline_get_property_ids(
self,
);
}
late final _spine_translate_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_translate_timeline)>>(
'spine_translate_timeline_get_property_ids');
late final _spine_translate_timeline_get_property_ids = _spine_translate_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_translate_timeline)>();
spine_rtti spine_translate_timeline_rtti() {
return _spine_translate_timeline_rtti();
}
late final _spine_translate_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_translate_timeline_rtti');
late final _spine_translate_timeline_rtti = _spine_translate_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_translate_x_timeline spine_translate_x_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_translate_x_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_translate_x_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_translate_x_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_translate_x_timeline_create');
late final _spine_translate_x_timeline_create =
_spine_translate_x_timeline_createPtr.asFunction<spine_translate_x_timeline Function(int, int, int)>();
void spine_translate_x_timeline_dispose(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_dispose(
self,
);
}
late final _spine_translate_x_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_x_timeline)>>('spine_translate_x_timeline_dispose');
late final _spine_translate_x_timeline_dispose =
_spine_translate_x_timeline_disposePtr.asFunction<void Function(spine_translate_x_timeline)>();
spine_rtti spine_translate_x_timeline_get_rtti(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_rtti(
self,
);
}
late final _spine_translate_x_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_rtti');
late final _spine_translate_x_timeline_get_rtti =
_spine_translate_x_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_translate_x_timeline)>();
void spine_translate_x_timeline_apply(
spine_translate_x_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_translate_x_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_translate_x_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_translate_x_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_translate_x_timeline_apply');
late final _spine_translate_x_timeline_apply = _spine_translate_x_timeline_applyPtr.asFunction<
void Function(
spine_translate_x_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_translate_x_timeline_get_bone_index(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_bone_index(
self,
);
}
late final _spine_translate_x_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_bone_index');
late final _spine_translate_x_timeline_get_bone_index =
_spine_translate_x_timeline_get_bone_indexPtr.asFunction<int Function(spine_translate_x_timeline)>();
void spine_translate_x_timeline_set_bone_index(
spine_translate_x_timeline self,
int inValue,
) {
return _spine_translate_x_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_translate_x_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_x_timeline, ffi.Int)>>(
'spine_translate_x_timeline_set_bone_index');
late final _spine_translate_x_timeline_set_bone_index =
_spine_translate_x_timeline_set_bone_indexPtr.asFunction<void Function(spine_translate_x_timeline, int)>();
void spine_translate_x_timeline_set_frame(
spine_translate_x_timeline self,
int frame,
double time,
double value,
) {
return _spine_translate_x_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_translate_x_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_x_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_translate_x_timeline_set_frame');
late final _spine_translate_x_timeline_set_frame = _spine_translate_x_timeline_set_framePtr
.asFunction<void Function(spine_translate_x_timeline, int, double, double)>();
double spine_translate_x_timeline_get_curve_value(
spine_translate_x_timeline self,
double time,
) {
return _spine_translate_x_timeline_get_curve_value(
self,
time,
);
}
late final _spine_translate_x_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_translate_x_timeline, ffi.Float)>>(
'spine_translate_x_timeline_get_curve_value');
late final _spine_translate_x_timeline_get_curve_value =
_spine_translate_x_timeline_get_curve_valuePtr.asFunction<double Function(spine_translate_x_timeline, double)>();
double spine_translate_x_timeline_get_relative_value(
spine_translate_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_translate_x_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_translate_x_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_translate_x_timeline_get_relative_value');
late final _spine_translate_x_timeline_get_relative_value = _spine_translate_x_timeline_get_relative_valuePtr
.asFunction<double Function(spine_translate_x_timeline, double, double, int, double, double)>();
double spine_translate_x_timeline_get_absolute_value_1(
spine_translate_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_translate_x_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_translate_x_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_translate_x_timeline_get_absolute_value_1');
late final _spine_translate_x_timeline_get_absolute_value_1 = _spine_translate_x_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_translate_x_timeline, double, double, int, double, double)>();
double spine_translate_x_timeline_get_absolute_value_2(
spine_translate_x_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_translate_x_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_translate_x_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_translate_x_timeline_get_absolute_value_2');
late final _spine_translate_x_timeline_get_absolute_value_2 = _spine_translate_x_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_translate_x_timeline, double, double, int, double, double, double)>();
double spine_translate_x_timeline_get_scale_value(
spine_translate_x_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_translate_x_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_translate_x_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_x_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_translate_x_timeline_get_scale_value');
late final _spine_translate_x_timeline_get_scale_value = _spine_translate_x_timeline_get_scale_valuePtr
.asFunction<double Function(spine_translate_x_timeline, double, double, int, int, double, double)>();
void spine_translate_x_timeline_set_linear(
spine_translate_x_timeline self,
int frame,
) {
return _spine_translate_x_timeline_set_linear(
self,
frame,
);
}
late final _spine_translate_x_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_x_timeline, ffi.Size)>>(
'spine_translate_x_timeline_set_linear');
late final _spine_translate_x_timeline_set_linear =
_spine_translate_x_timeline_set_linearPtr.asFunction<void Function(spine_translate_x_timeline, int)>();
void spine_translate_x_timeline_set_stepped(
spine_translate_x_timeline self,
int frame,
) {
return _spine_translate_x_timeline_set_stepped(
self,
frame,
);
}
late final _spine_translate_x_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_x_timeline, ffi.Size)>>(
'spine_translate_x_timeline_set_stepped');
late final _spine_translate_x_timeline_set_stepped =
_spine_translate_x_timeline_set_steppedPtr.asFunction<void Function(spine_translate_x_timeline, int)>();
void spine_translate_x_timeline_set_bezier(
spine_translate_x_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_translate_x_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_translate_x_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_translate_x_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_translate_x_timeline_set_bezier');
late final _spine_translate_x_timeline_set_bezier = _spine_translate_x_timeline_set_bezierPtr.asFunction<
void Function(spine_translate_x_timeline, int, int, double, double, double, double, double, double, double,
double, double)>();
double spine_translate_x_timeline_get_bezier_value(
spine_translate_x_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_translate_x_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_translate_x_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_translate_x_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_translate_x_timeline_get_bezier_value');
late final _spine_translate_x_timeline_get_bezier_value = _spine_translate_x_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_translate_x_timeline, double, int, int, int)>();
spine_array_float spine_translate_x_timeline_get_curves(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_curves(
self,
);
}
late final _spine_translate_x_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_curves');
late final _spine_translate_x_timeline_get_curves =
_spine_translate_x_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_translate_x_timeline)>();
int spine_translate_x_timeline_get_frame_entries(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_frame_entries(
self,
);
}
late final _spine_translate_x_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_frame_entries');
late final _spine_translate_x_timeline_get_frame_entries =
_spine_translate_x_timeline_get_frame_entriesPtr.asFunction<int Function(spine_translate_x_timeline)>();
int spine_translate_x_timeline_get_frame_count(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_frame_count(
self,
);
}
late final _spine_translate_x_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_frame_count');
late final _spine_translate_x_timeline_get_frame_count =
_spine_translate_x_timeline_get_frame_countPtr.asFunction<int Function(spine_translate_x_timeline)>();
spine_array_float spine_translate_x_timeline_get_frames(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_frames(
self,
);
}
late final _spine_translate_x_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_frames');
late final _spine_translate_x_timeline_get_frames =
_spine_translate_x_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_translate_x_timeline)>();
double spine_translate_x_timeline_get_duration(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_duration(
self,
);
}
late final _spine_translate_x_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_duration');
late final _spine_translate_x_timeline_get_duration =
_spine_translate_x_timeline_get_durationPtr.asFunction<double Function(spine_translate_x_timeline)>();
spine_array_property_id spine_translate_x_timeline_get_property_ids(
spine_translate_x_timeline self,
) {
return _spine_translate_x_timeline_get_property_ids(
self,
);
}
late final _spine_translate_x_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_translate_x_timeline)>>(
'spine_translate_x_timeline_get_property_ids');
late final _spine_translate_x_timeline_get_property_ids = _spine_translate_x_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_translate_x_timeline)>();
spine_rtti spine_translate_x_timeline_rtti() {
return _spine_translate_x_timeline_rtti();
}
late final _spine_translate_x_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_translate_x_timeline_rtti');
late final _spine_translate_x_timeline_rtti = _spine_translate_x_timeline_rttiPtr.asFunction<spine_rtti Function()>();
spine_translate_y_timeline spine_translate_y_timeline_create(
int frameCount,
int bezierCount,
int boneIndex,
) {
return _spine_translate_y_timeline_create(
frameCount,
bezierCount,
boneIndex,
);
}
late final _spine_translate_y_timeline_createPtr =
_lookup<ffi.NativeFunction<spine_translate_y_timeline Function(ffi.Size, ffi.Size, ffi.Int)>>(
'spine_translate_y_timeline_create');
late final _spine_translate_y_timeline_create =
_spine_translate_y_timeline_createPtr.asFunction<spine_translate_y_timeline Function(int, int, int)>();
void spine_translate_y_timeline_dispose(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_dispose(
self,
);
}
late final _spine_translate_y_timeline_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_y_timeline)>>('spine_translate_y_timeline_dispose');
late final _spine_translate_y_timeline_dispose =
_spine_translate_y_timeline_disposePtr.asFunction<void Function(spine_translate_y_timeline)>();
spine_rtti spine_translate_y_timeline_get_rtti(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_rtti(
self,
);
}
late final _spine_translate_y_timeline_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_rtti');
late final _spine_translate_y_timeline_get_rtti =
_spine_translate_y_timeline_get_rttiPtr.asFunction<spine_rtti Function(spine_translate_y_timeline)>();
void spine_translate_y_timeline_apply(
spine_translate_y_timeline self,
spine_skeleton skeleton,
double lastTime,
double time,
spine_array_event events,
double alpha,
int blend,
int direction,
bool appliedPose,
) {
return _spine_translate_y_timeline_apply(
self,
skeleton,
lastTime,
time,
events,
alpha,
blend,
direction,
appliedPose,
);
}
late final _spine_translate_y_timeline_applyPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_translate_y_timeline, spine_skeleton, ffi.Float, ffi.Float, spine_array_event,
ffi.Float, ffi.Int32, ffi.Int32, ffi.Bool)>>('spine_translate_y_timeline_apply');
late final _spine_translate_y_timeline_apply = _spine_translate_y_timeline_applyPtr.asFunction<
void Function(
spine_translate_y_timeline, spine_skeleton, double, double, spine_array_event, double, int, int, bool)>();
int spine_translate_y_timeline_get_bone_index(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_bone_index(
self,
);
}
late final _spine_translate_y_timeline_get_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_bone_index');
late final _spine_translate_y_timeline_get_bone_index =
_spine_translate_y_timeline_get_bone_indexPtr.asFunction<int Function(spine_translate_y_timeline)>();
void spine_translate_y_timeline_set_bone_index(
spine_translate_y_timeline self,
int inValue,
) {
return _spine_translate_y_timeline_set_bone_index(
self,
inValue,
);
}
late final _spine_translate_y_timeline_set_bone_indexPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_y_timeline, ffi.Int)>>(
'spine_translate_y_timeline_set_bone_index');
late final _spine_translate_y_timeline_set_bone_index =
_spine_translate_y_timeline_set_bone_indexPtr.asFunction<void Function(spine_translate_y_timeline, int)>();
void spine_translate_y_timeline_set_frame(
spine_translate_y_timeline self,
int frame,
double time,
double value,
) {
return _spine_translate_y_timeline_set_frame(
self,
frame,
time,
value,
);
}
late final _spine_translate_y_timeline_set_framePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_y_timeline, ffi.Size, ffi.Float, ffi.Float)>>(
'spine_translate_y_timeline_set_frame');
late final _spine_translate_y_timeline_set_frame = _spine_translate_y_timeline_set_framePtr
.asFunction<void Function(spine_translate_y_timeline, int, double, double)>();
double spine_translate_y_timeline_get_curve_value(
spine_translate_y_timeline self,
double time,
) {
return _spine_translate_y_timeline_get_curve_value(
self,
time,
);
}
late final _spine_translate_y_timeline_get_curve_valuePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_translate_y_timeline, ffi.Float)>>(
'spine_translate_y_timeline_get_curve_value');
late final _spine_translate_y_timeline_get_curve_value =
_spine_translate_y_timeline_get_curve_valuePtr.asFunction<double Function(spine_translate_y_timeline, double)>();
double spine_translate_y_timeline_get_relative_value(
spine_translate_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_translate_y_timeline_get_relative_value(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_translate_y_timeline_get_relative_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_translate_y_timeline_get_relative_value');
late final _spine_translate_y_timeline_get_relative_value = _spine_translate_y_timeline_get_relative_valuePtr
.asFunction<double Function(spine_translate_y_timeline, double, double, int, double, double)>();
double spine_translate_y_timeline_get_absolute_value_1(
spine_translate_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
) {
return _spine_translate_y_timeline_get_absolute_value_1(
self,
time,
alpha,
blend,
current,
setup,
);
}
late final _spine_translate_y_timeline_get_absolute_value_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_translate_y_timeline_get_absolute_value_1');
late final _spine_translate_y_timeline_get_absolute_value_1 = _spine_translate_y_timeline_get_absolute_value_1Ptr
.asFunction<double Function(spine_translate_y_timeline, double, double, int, double, double)>();
double spine_translate_y_timeline_get_absolute_value_2(
spine_translate_y_timeline self,
double time,
double alpha,
int blend,
double current,
double setup,
double value,
) {
return _spine_translate_y_timeline_get_absolute_value_2(
self,
time,
alpha,
blend,
current,
setup,
value,
);
}
late final _spine_translate_y_timeline_get_absolute_value_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Float, ffi.Float,
ffi.Float)>>('spine_translate_y_timeline_get_absolute_value_2');
late final _spine_translate_y_timeline_get_absolute_value_2 = _spine_translate_y_timeline_get_absolute_value_2Ptr
.asFunction<double Function(spine_translate_y_timeline, double, double, int, double, double, double)>();
double spine_translate_y_timeline_get_scale_value(
spine_translate_y_timeline self,
double time,
double alpha,
int blend,
int direction,
double current,
double setup,
) {
return _spine_translate_y_timeline_get_scale_value(
self,
time,
alpha,
blend,
direction,
current,
setup,
);
}
late final _spine_translate_y_timeline_get_scale_valuePtr = _lookup<
ffi.NativeFunction<
ffi.Float Function(spine_translate_y_timeline, ffi.Float, ffi.Float, ffi.Int32, ffi.Int32, ffi.Float,
ffi.Float)>>('spine_translate_y_timeline_get_scale_value');
late final _spine_translate_y_timeline_get_scale_value = _spine_translate_y_timeline_get_scale_valuePtr
.asFunction<double Function(spine_translate_y_timeline, double, double, int, int, double, double)>();
void spine_translate_y_timeline_set_linear(
spine_translate_y_timeline self,
int frame,
) {
return _spine_translate_y_timeline_set_linear(
self,
frame,
);
}
late final _spine_translate_y_timeline_set_linearPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_y_timeline, ffi.Size)>>(
'spine_translate_y_timeline_set_linear');
late final _spine_translate_y_timeline_set_linear =
_spine_translate_y_timeline_set_linearPtr.asFunction<void Function(spine_translate_y_timeline, int)>();
void spine_translate_y_timeline_set_stepped(
spine_translate_y_timeline self,
int frame,
) {
return _spine_translate_y_timeline_set_stepped(
self,
frame,
);
}
late final _spine_translate_y_timeline_set_steppedPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_translate_y_timeline, ffi.Size)>>(
'spine_translate_y_timeline_set_stepped');
late final _spine_translate_y_timeline_set_stepped =
_spine_translate_y_timeline_set_steppedPtr.asFunction<void Function(spine_translate_y_timeline, int)>();
void spine_translate_y_timeline_set_bezier(
spine_translate_y_timeline self,
int bezier,
int frame,
double value,
double time1,
double value1,
double cx1,
double cy1,
double cx2,
double cy2,
double time2,
double value2,
) {
return _spine_translate_y_timeline_set_bezier(
self,
bezier,
frame,
value,
time1,
value1,
cx1,
cy1,
cx2,
cy2,
time2,
value2,
);
}
late final _spine_translate_y_timeline_set_bezierPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_translate_y_timeline, ffi.Size, ffi.Size, ffi.Float, ffi.Float, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>>('spine_translate_y_timeline_set_bezier');
late final _spine_translate_y_timeline_set_bezier = _spine_translate_y_timeline_set_bezierPtr.asFunction<
void Function(spine_translate_y_timeline, int, int, double, double, double, double, double, double, double,
double, double)>();
double spine_translate_y_timeline_get_bezier_value(
spine_translate_y_timeline self,
double time,
int frame,
int valueOffset,
int i,
) {
return _spine_translate_y_timeline_get_bezier_value(
self,
time,
frame,
valueOffset,
i,
);
}
late final _spine_translate_y_timeline_get_bezier_valuePtr = _lookup<
ffi.NativeFunction<ffi.Float Function(spine_translate_y_timeline, ffi.Float, ffi.Size, ffi.Size, ffi.Size)>>(
'spine_translate_y_timeline_get_bezier_value');
late final _spine_translate_y_timeline_get_bezier_value = _spine_translate_y_timeline_get_bezier_valuePtr
.asFunction<double Function(spine_translate_y_timeline, double, int, int, int)>();
spine_array_float spine_translate_y_timeline_get_curves(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_curves(
self,
);
}
late final _spine_translate_y_timeline_get_curvesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_curves');
late final _spine_translate_y_timeline_get_curves =
_spine_translate_y_timeline_get_curvesPtr.asFunction<spine_array_float Function(spine_translate_y_timeline)>();
int spine_translate_y_timeline_get_frame_entries(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_frame_entries(
self,
);
}
late final _spine_translate_y_timeline_get_frame_entriesPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_frame_entries');
late final _spine_translate_y_timeline_get_frame_entries =
_spine_translate_y_timeline_get_frame_entriesPtr.asFunction<int Function(spine_translate_y_timeline)>();
int spine_translate_y_timeline_get_frame_count(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_frame_count(
self,
);
}
late final _spine_translate_y_timeline_get_frame_countPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_frame_count');
late final _spine_translate_y_timeline_get_frame_count =
_spine_translate_y_timeline_get_frame_countPtr.asFunction<int Function(spine_translate_y_timeline)>();
spine_array_float spine_translate_y_timeline_get_frames(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_frames(
self,
);
}
late final _spine_translate_y_timeline_get_framesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_frames');
late final _spine_translate_y_timeline_get_frames =
_spine_translate_y_timeline_get_framesPtr.asFunction<spine_array_float Function(spine_translate_y_timeline)>();
double spine_translate_y_timeline_get_duration(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_duration(
self,
);
}
late final _spine_translate_y_timeline_get_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_duration');
late final _spine_translate_y_timeline_get_duration =
_spine_translate_y_timeline_get_durationPtr.asFunction<double Function(spine_translate_y_timeline)>();
spine_array_property_id spine_translate_y_timeline_get_property_ids(
spine_translate_y_timeline self,
) {
return _spine_translate_y_timeline_get_property_ids(
self,
);
}
late final _spine_translate_y_timeline_get_property_idsPtr =
_lookup<ffi.NativeFunction<spine_array_property_id Function(spine_translate_y_timeline)>>(
'spine_translate_y_timeline_get_property_ids');
late final _spine_translate_y_timeline_get_property_ids = _spine_translate_y_timeline_get_property_idsPtr
.asFunction<spine_array_property_id Function(spine_translate_y_timeline)>();
spine_rtti spine_translate_y_timeline_rtti() {
return _spine_translate_y_timeline_rtti();
}
late final _spine_translate_y_timeline_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_translate_y_timeline_rtti');
late final _spine_translate_y_timeline_rtti = _spine_translate_y_timeline_rttiPtr.asFunction<spine_rtti Function()>();
void spine_update_dispose(
spine_update self,
) {
return _spine_update_dispose(
self,
);
}
late final _spine_update_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_update)>>('spine_update_dispose');
late final _spine_update_dispose = _spine_update_disposePtr.asFunction<void Function(spine_update)>();
spine_rtti spine_update_get_rtti(
spine_update self,
) {
return _spine_update_get_rtti(
self,
);
}
late final _spine_update_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_update)>>('spine_update_get_rtti');
late final _spine_update_get_rtti = _spine_update_get_rttiPtr.asFunction<spine_rtti Function(spine_update)>();
void spine_update_update(
spine_update self,
spine_skeleton skeleton,
int physics,
) {
return _spine_update_update(
self,
skeleton,
physics,
);
}
late final _spine_update_updatePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_update, spine_skeleton, ffi.Int32)>>('spine_update_update');
late final _spine_update_update =
_spine_update_updatePtr.asFunction<void Function(spine_update, spine_skeleton, int)>();
spine_rtti spine_update_rtti() {
return _spine_update_rtti();
}
late final _spine_update_rttiPtr = _lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_update_rtti');
late final _spine_update_rtti = _spine_update_rttiPtr.asFunction<spine_rtti Function()>();
void spine_vertex_attachment_dispose(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_dispose(
self,
);
}
late final _spine_vertex_attachment_disposePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment)>>('spine_vertex_attachment_dispose');
late final _spine_vertex_attachment_dispose =
_spine_vertex_attachment_disposePtr.asFunction<void Function(spine_vertex_attachment)>();
spine_rtti spine_vertex_attachment_get_rtti(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_rtti(
self,
);
}
late final _spine_vertex_attachment_get_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function(spine_vertex_attachment)>>('spine_vertex_attachment_get_rtti');
late final _spine_vertex_attachment_get_rtti =
_spine_vertex_attachment_get_rttiPtr.asFunction<spine_rtti Function(spine_vertex_attachment)>();
void spine_vertex_attachment_compute_world_vertices_1(
spine_vertex_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
ffi.Pointer<ffi.Float> worldVertices,
int offset,
int stride,
) {
return _spine_vertex_attachment_compute_world_vertices_1(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_vertex_attachment_compute_world_vertices_1Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_vertex_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size,
ffi.Pointer<ffi.Float>, ffi.Size, ffi.Size)>>('spine_vertex_attachment_compute_world_vertices_1');
late final _spine_vertex_attachment_compute_world_vertices_1 =
_spine_vertex_attachment_compute_world_vertices_1Ptr.asFunction<
void Function(
spine_vertex_attachment, spine_skeleton, spine_slot, int, int, ffi.Pointer<ffi.Float>, int, int)>();
void spine_vertex_attachment_compute_world_vertices_2(
spine_vertex_attachment self,
spine_skeleton skeleton,
spine_slot slot,
int start,
int count,
spine_array_float worldVertices,
int offset,
int stride,
) {
return _spine_vertex_attachment_compute_world_vertices_2(
self,
skeleton,
slot,
start,
count,
worldVertices,
offset,
stride,
);
}
late final _spine_vertex_attachment_compute_world_vertices_2Ptr = _lookup<
ffi.NativeFunction<
ffi.Void Function(spine_vertex_attachment, spine_skeleton, spine_slot, ffi.Size, ffi.Size, spine_array_float,
ffi.Size, ffi.Size)>>('spine_vertex_attachment_compute_world_vertices_2');
late final _spine_vertex_attachment_compute_world_vertices_2 =
_spine_vertex_attachment_compute_world_vertices_2Ptr.asFunction<
void Function(spine_vertex_attachment, spine_skeleton, spine_slot, int, int, spine_array_float, int, int)>();
int spine_vertex_attachment_get_id(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_id(
self,
);
}
late final _spine_vertex_attachment_get_idPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_vertex_attachment)>>('spine_vertex_attachment_get_id');
late final _spine_vertex_attachment_get_id =
_spine_vertex_attachment_get_idPtr.asFunction<int Function(spine_vertex_attachment)>();
spine_array_int spine_vertex_attachment_get_bones(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_bones(
self,
);
}
late final _spine_vertex_attachment_get_bonesPtr =
_lookup<ffi.NativeFunction<spine_array_int Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_bones');
late final _spine_vertex_attachment_get_bones =
_spine_vertex_attachment_get_bonesPtr.asFunction<spine_array_int Function(spine_vertex_attachment)>();
void spine_vertex_attachment_set_bones(
spine_vertex_attachment self,
spine_array_int bones,
) {
return _spine_vertex_attachment_set_bones(
self,
bones,
);
}
late final _spine_vertex_attachment_set_bonesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment, spine_array_int)>>(
'spine_vertex_attachment_set_bones');
late final _spine_vertex_attachment_set_bones =
_spine_vertex_attachment_set_bonesPtr.asFunction<void Function(spine_vertex_attachment, spine_array_int)>();
spine_array_float spine_vertex_attachment_get_vertices(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_vertices(
self,
);
}
late final _spine_vertex_attachment_get_verticesPtr =
_lookup<ffi.NativeFunction<spine_array_float Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_vertices');
late final _spine_vertex_attachment_get_vertices =
_spine_vertex_attachment_get_verticesPtr.asFunction<spine_array_float Function(spine_vertex_attachment)>();
void spine_vertex_attachment_set_vertices(
spine_vertex_attachment self,
spine_array_float vertices,
) {
return _spine_vertex_attachment_set_vertices(
self,
vertices,
);
}
late final _spine_vertex_attachment_set_verticesPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment, spine_array_float)>>(
'spine_vertex_attachment_set_vertices');
late final _spine_vertex_attachment_set_vertices =
_spine_vertex_attachment_set_verticesPtr.asFunction<void Function(spine_vertex_attachment, spine_array_float)>();
int spine_vertex_attachment_get_world_vertices_length(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_world_vertices_length(
self,
);
}
late final _spine_vertex_attachment_get_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Size Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_world_vertices_length');
late final _spine_vertex_attachment_get_world_vertices_length =
_spine_vertex_attachment_get_world_vertices_lengthPtr.asFunction<int Function(spine_vertex_attachment)>();
void spine_vertex_attachment_set_world_vertices_length(
spine_vertex_attachment self,
int inValue,
) {
return _spine_vertex_attachment_set_world_vertices_length(
self,
inValue,
);
}
late final _spine_vertex_attachment_set_world_vertices_lengthPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment, ffi.Size)>>(
'spine_vertex_attachment_set_world_vertices_length');
late final _spine_vertex_attachment_set_world_vertices_length =
_spine_vertex_attachment_set_world_vertices_lengthPtr.asFunction<void Function(spine_vertex_attachment, int)>();
spine_attachment spine_vertex_attachment_get_timeline_attachment(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_timeline_attachment(
self,
);
}
late final _spine_vertex_attachment_get_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_timeline_attachment');
late final _spine_vertex_attachment_get_timeline_attachment = _spine_vertex_attachment_get_timeline_attachmentPtr
.asFunction<spine_attachment Function(spine_vertex_attachment)>();
void spine_vertex_attachment_set_timeline_attachment(
spine_vertex_attachment self,
spine_attachment attachment,
) {
return _spine_vertex_attachment_set_timeline_attachment(
self,
attachment,
);
}
late final _spine_vertex_attachment_set_timeline_attachmentPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment, spine_attachment)>>(
'spine_vertex_attachment_set_timeline_attachment');
late final _spine_vertex_attachment_set_timeline_attachment = _spine_vertex_attachment_set_timeline_attachmentPtr
.asFunction<void Function(spine_vertex_attachment, spine_attachment)>();
void spine_vertex_attachment_copy_to(
spine_vertex_attachment self,
spine_vertex_attachment other,
) {
return _spine_vertex_attachment_copy_to(
self,
other,
);
}
late final _spine_vertex_attachment_copy_toPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment, spine_vertex_attachment)>>(
'spine_vertex_attachment_copy_to');
late final _spine_vertex_attachment_copy_to =
_spine_vertex_attachment_copy_toPtr.asFunction<void Function(spine_vertex_attachment, spine_vertex_attachment)>();
ffi.Pointer<ffi.Char> spine_vertex_attachment_get_name(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_name(
self,
);
}
late final _spine_vertex_attachment_get_namePtr =
_lookup<ffi.NativeFunction<ffi.Pointer<ffi.Char> Function(spine_vertex_attachment)>>(
'spine_vertex_attachment_get_name');
late final _spine_vertex_attachment_get_name =
_spine_vertex_attachment_get_namePtr.asFunction<ffi.Pointer<ffi.Char> Function(spine_vertex_attachment)>();
spine_attachment spine_vertex_attachment_copy(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_copy(
self,
);
}
late final _spine_vertex_attachment_copyPtr =
_lookup<ffi.NativeFunction<spine_attachment Function(spine_vertex_attachment)>>('spine_vertex_attachment_copy');
late final _spine_vertex_attachment_copy =
_spine_vertex_attachment_copyPtr.asFunction<spine_attachment Function(spine_vertex_attachment)>();
int spine_vertex_attachment_get_ref_count(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_get_ref_count(
self,
);
}
late final _spine_vertex_attachment_get_ref_countPtr =
_lookup<ffi.NativeFunction<ffi.Int Function(spine_vertex_attachment)>>('spine_vertex_attachment_get_ref_count');
late final _spine_vertex_attachment_get_ref_count =
_spine_vertex_attachment_get_ref_countPtr.asFunction<int Function(spine_vertex_attachment)>();
void spine_vertex_attachment_reference(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_reference(
self,
);
}
late final _spine_vertex_attachment_referencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment)>>('spine_vertex_attachment_reference');
late final _spine_vertex_attachment_reference =
_spine_vertex_attachment_referencePtr.asFunction<void Function(spine_vertex_attachment)>();
void spine_vertex_attachment_dereference(
spine_vertex_attachment self,
) {
return _spine_vertex_attachment_dereference(
self,
);
}
late final _spine_vertex_attachment_dereferencePtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_vertex_attachment)>>('spine_vertex_attachment_dereference');
late final _spine_vertex_attachment_dereference =
_spine_vertex_attachment_dereferencePtr.asFunction<void Function(spine_vertex_attachment)>();
spine_rtti spine_vertex_attachment_rtti() {
return _spine_vertex_attachment_rtti();
}
late final _spine_vertex_attachment_rttiPtr =
_lookup<ffi.NativeFunction<spine_rtti Function()>>('spine_vertex_attachment_rtti');
late final _spine_vertex_attachment_rtti = _spine_vertex_attachment_rttiPtr.asFunction<spine_rtti Function()>();
}
/// mbstate_t is an opaque object to keep conversion state, during multibyte
/// stream conversions. The content must not be referenced by user programs.
final class spine_alpha_timeline_wrapper extends ffi.Opaque {}
final class spine_animation_wrapper extends ffi.Opaque {}
final class spine_animation_state_wrapper extends ffi.Opaque {}
final class spine_animation_state_data_wrapper extends ffi.Opaque {}
final class spine_atlas_wrapper extends ffi.Opaque {}
final class spine_atlas_attachment_loader_wrapper extends ffi.Opaque {}
final class spine_atlas_page_wrapper extends ffi.Opaque {}
final class spine_atlas_region_wrapper extends ffi.Opaque {}
final class spine_attachment_wrapper extends ffi.Opaque {}
final class spine_attachment_loader_wrapper extends ffi.Opaque {}
final class spine_attachment_timeline_wrapper extends ffi.Opaque {}
final class spine_bone_wrapper extends ffi.Opaque {}
final class spine_bone_data_wrapper extends ffi.Opaque {}
final class spine_bone_local_wrapper extends ffi.Opaque {}
final class spine_bone_pose_wrapper extends ffi.Opaque {}
final class spine_bone_timeline_wrapper extends ffi.Opaque {}
final class spine_bone_timeline1_wrapper extends ffi.Opaque {}
final class spine_bone_timeline2_wrapper extends ffi.Opaque {}
final class spine_bounding_box_attachment_wrapper extends ffi.Opaque {}
final class spine_clipping_attachment_wrapper extends ffi.Opaque {}
final class spine_color_wrapper extends ffi.Opaque {}
final class spine_constraint_wrapper extends ffi.Opaque {}
final class spine_constraint_data_wrapper extends ffi.Opaque {}
final class spine_constraint_timeline_wrapper extends ffi.Opaque {}
final class spine_constraint_timeline1_wrapper extends ffi.Opaque {}
final class spine_curve_timeline_wrapper extends ffi.Opaque {}
final class spine_curve_timeline1_wrapper extends ffi.Opaque {}
final class spine_deform_timeline_wrapper extends ffi.Opaque {}
final class spine_draw_order_timeline_wrapper extends ffi.Opaque {}
final class spine_event_wrapper extends ffi.Opaque {}
final class spine_event_data_wrapper extends ffi.Opaque {}
final class spine_event_queue_entry_wrapper extends ffi.Opaque {}
final class spine_event_timeline_wrapper extends ffi.Opaque {}
final class spine_from_property_wrapper extends ffi.Opaque {}
final class spine_from_rotate_wrapper extends ffi.Opaque {}
final class spine_from_scale_x_wrapper extends ffi.Opaque {}
final class spine_from_scale_y_wrapper extends ffi.Opaque {}
final class spine_from_shear_y_wrapper extends ffi.Opaque {}
final class spine_from_x_wrapper extends ffi.Opaque {}
final class spine_from_y_wrapper extends ffi.Opaque {}
final class spine_ik_constraint_wrapper extends ffi.Opaque {}
final class spine_ik_constraint_data_wrapper extends ffi.Opaque {}
final class spine_ik_constraint_pose_wrapper extends ffi.Opaque {}
final class spine_ik_constraint_timeline_wrapper extends ffi.Opaque {}
final class spine_inherit_timeline_wrapper extends ffi.Opaque {}
final class spine_linked_mesh_wrapper extends ffi.Opaque {}
final class spine_mesh_attachment_wrapper extends ffi.Opaque {}
final class spine_path_attachment_wrapper extends ffi.Opaque {}
final class spine_path_constraint_wrapper extends ffi.Opaque {}
final class spine_path_constraint_data_wrapper extends ffi.Opaque {}
final class spine_path_constraint_mix_timeline_wrapper extends ffi.Opaque {}
final class spine_path_constraint_pose_wrapper extends ffi.Opaque {}
final class spine_path_constraint_position_timeline_wrapper extends ffi.Opaque {}
final class spine_path_constraint_spacing_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_damping_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_data_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_gravity_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_inertia_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_mass_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_mix_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_pose_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_reset_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_strength_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_timeline_wrapper extends ffi.Opaque {}
final class spine_physics_constraint_wind_timeline_wrapper extends ffi.Opaque {}
final class spine_point_attachment_wrapper extends ffi.Opaque {}
final class spine_polygon_wrapper extends ffi.Opaque {}
final class spine_posed_wrapper extends ffi.Opaque {}
final class spine_posed_active_wrapper extends ffi.Opaque {}
final class spine_posed_data_wrapper extends ffi.Opaque {}
final class spine_region_attachment_wrapper extends ffi.Opaque {}
final class spine_render_command_wrapper extends ffi.Opaque {}
final class spine_rgb2_timeline_wrapper extends ffi.Opaque {}
final class spine_rgba2_timeline_wrapper extends ffi.Opaque {}
final class spine_rgba_timeline_wrapper extends ffi.Opaque {}
final class spine_rgb_timeline_wrapper extends ffi.Opaque {}
final class spine_rotate_timeline_wrapper extends ffi.Opaque {}
final class spine_rtti_wrapper extends ffi.Opaque {}
final class spine_scale_timeline_wrapper extends ffi.Opaque {}
final class spine_scale_x_timeline_wrapper extends ffi.Opaque {}
final class spine_scale_y_timeline_wrapper extends ffi.Opaque {}
final class spine_sequence_wrapper extends ffi.Opaque {}
final class spine_sequence_timeline_wrapper extends ffi.Opaque {}
final class spine_shear_timeline_wrapper extends ffi.Opaque {}
final class spine_shear_x_timeline_wrapper extends ffi.Opaque {}
final class spine_shear_y_timeline_wrapper extends ffi.Opaque {}
final class spine_skeleton_wrapper extends ffi.Opaque {}
final class spine_skeleton_binary_wrapper extends ffi.Opaque {}
final class spine_skeleton_bounds_wrapper extends ffi.Opaque {}
final class spine_skeleton_clipping_wrapper extends ffi.Opaque {}
final class spine_skeleton_data_wrapper extends ffi.Opaque {}
final class spine_skeleton_json_wrapper extends ffi.Opaque {}
final class spine_skeleton_renderer_wrapper extends ffi.Opaque {}
final class spine_skin_wrapper extends ffi.Opaque {}
final class spine_slider_wrapper extends ffi.Opaque {}
final class spine_slider_data_wrapper extends ffi.Opaque {}
final class spine_slider_mix_timeline_wrapper extends ffi.Opaque {}
final class spine_slider_pose_wrapper extends ffi.Opaque {}
final class spine_slider_timeline_wrapper extends ffi.Opaque {}
final class spine_slot_wrapper extends ffi.Opaque {}
final class spine_slot_curve_timeline_wrapper extends ffi.Opaque {}
final class spine_slot_data_wrapper extends ffi.Opaque {}
final class spine_slot_pose_wrapper extends ffi.Opaque {}
final class spine_slot_timeline_wrapper extends ffi.Opaque {}
final class spine_texture_region_wrapper extends ffi.Opaque {}
final class spine_timeline_wrapper extends ffi.Opaque {}
final class spine_to_property_wrapper extends ffi.Opaque {}
final class spine_to_rotate_wrapper extends ffi.Opaque {}
final class spine_to_scale_x_wrapper extends ffi.Opaque {}
final class spine_to_scale_y_wrapper extends ffi.Opaque {}
final class spine_to_shear_y_wrapper extends ffi.Opaque {}
final class spine_to_x_wrapper extends ffi.Opaque {}
final class spine_to_y_wrapper extends ffi.Opaque {}
final class spine_track_entry_wrapper extends ffi.Opaque {}
final class spine_transform_constraint_wrapper extends ffi.Opaque {}
final class spine_transform_constraint_data_wrapper extends ffi.Opaque {}
final class spine_transform_constraint_pose_wrapper extends ffi.Opaque {}
final class spine_transform_constraint_timeline_wrapper extends ffi.Opaque {}
final class spine_translate_timeline_wrapper extends ffi.Opaque {}
final class spine_translate_x_timeline_wrapper extends ffi.Opaque {}
final class spine_translate_y_timeline_wrapper extends ffi.Opaque {}
final class spine_update_wrapper extends ffi.Opaque {}
final class spine_vertex_attachment_wrapper extends ffi.Opaque {}
abstract class spine_attachment_type {
static const int SPINE_ATTACHMENT_TYPE_REGION = 0;
static const int SPINE_ATTACHMENT_TYPE_BOUNDINGBOX = 1;
static const int SPINE_ATTACHMENT_TYPE_MESH = 2;
static const int SPINE_ATTACHMENT_TYPE_LINKEDMESH = 3;
static const int SPINE_ATTACHMENT_TYPE_PATH = 4;
static const int SPINE_ATTACHMENT_TYPE_POINT = 5;
static const int SPINE_ATTACHMENT_TYPE_CLIPPING = 6;
}
abstract class spine_blend_mode {
static const int SPINE_BLEND_MODE_NORMAL = 0;
static const int SPINE_BLEND_MODE_ADDITIVE = 1;
static const int SPINE_BLEND_MODE_MULTIPLY = 2;
static const int SPINE_BLEND_MODE_SCREEN = 3;
}
abstract class spine_event_type {
static const int SPINE_EVENT_TYPE_START = 0;
static const int SPINE_EVENT_TYPE_INTERRUPT = 1;
static const int SPINE_EVENT_TYPE_END = 2;
static const int SPINE_EVENT_TYPE_DISPOSE = 3;
static const int SPINE_EVENT_TYPE_COMPLETE = 4;
static const int SPINE_EVENT_TYPE_EVENT = 5;
}
abstract class spine_format {
static const int SPINE_FORMAT_ALPHA = 0;
static const int SPINE_FORMAT_INTENSITY = 1;
static const int SPINE_FORMAT_LUMINANCE_ALPHA = 2;
static const int SPINE_FORMAT_RGB565 = 3;
static const int SPINE_FORMAT_RGBA4444 = 4;
static const int SPINE_FORMAT_RGB888 = 5;
static const int SPINE_FORMAT_RGBA8888 = 6;
}
abstract class spine_inherit {
static const int SPINE_INHERIT_NORMAL = 0;
static const int SPINE_INHERIT_ONLY_TRANSLATION = 1;
static const int SPINE_INHERIT_NO_ROTATION_OR_REFLECTION = 2;
static const int SPINE_INHERIT_NO_SCALE = 3;
static const int SPINE_INHERIT_NO_SCALE_OR_REFLECTION = 4;
}
abstract class spine_mix_blend {
static const int SPINE_MIX_BLEND_SETUP = 0;
static const int SPINE_MIX_BLEND_FIRST = 1;
static const int SPINE_MIX_BLEND_REPLACE = 2;
static const int SPINE_MIX_BLEND_ADD = 3;
}
abstract class spine_mix_direction {
static const int SPINE_MIX_DIRECTION_IN = 0;
static const int SPINE_MIX_DIRECTION_OUT = 1;
}
abstract class spine_physics {
static const int SPINE_PHYSICS_NONE = 0;
static const int SPINE_PHYSICS_RESET = 1;
static const int SPINE_PHYSICS_UPDATE = 2;
static const int SPINE_PHYSICS_POSE = 3;
}
abstract class spine_position_mode {
static const int SPINE_POSITION_MODE_FIXED = 0;
static const int SPINE_POSITION_MODE_PERCENT = 1;
}
abstract class spine_property {
static const int SPINE_PROPERTY_ROTATE = 1;
static const int SPINE_PROPERTY_X = 2;
static const int SPINE_PROPERTY_Y = 4;
static const int SPINE_PROPERTY_SCALE_X = 8;
static const int SPINE_PROPERTY_SCALE_Y = 16;
static const int SPINE_PROPERTY_SHEAR_X = 32;
static const int SPINE_PROPERTY_SHEAR_Y = 64;
static const int SPINE_PROPERTY_INHERIT = 128;
static const int SPINE_PROPERTY_RGB = 256;
static const int SPINE_PROPERTY_ALPHA = 512;
static const int SPINE_PROPERTY_RGB2 = 1024;
static const int SPINE_PROPERTY_ATTACHMENT = 2048;
static const int SPINE_PROPERTY_DEFORM = 4096;
static const int SPINE_PROPERTY_EVENT = 8192;
static const int SPINE_PROPERTY_DRAW_ORDER = 16384;
static const int SPINE_PROPERTY_IK_CONSTRAINT = 32768;
static const int SPINE_PROPERTY_TRANSFORM_CONSTRAINT = 65536;
static const int SPINE_PROPERTY_PATH_CONSTRAINT_POSITION = 131072;
static const int SPINE_PROPERTY_PATH_CONSTRAINT_SPACING = 262144;
static const int SPINE_PROPERTY_PATH_CONSTRAINT_MIX = 524288;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_INERTIA = 1048576;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_STRENGTH = 2097152;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_DAMPING = 4194304;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_MASS = 8388608;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_WIND = 16777216;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_GRAVITY = 33554432;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_MIX = 67108864;
static const int SPINE_PROPERTY_PHYSICS_CONSTRAINT_RESET = 134217728;
static const int SPINE_PROPERTY_SEQUENCE = 268435456;
static const int SPINE_PROPERTY_SLIDER_TIME = 536870912;
static const int SPINE_PROPERTY_SLIDER_MIX = 1073741824;
}
abstract class spine_rotate_mode {
static const int SPINE_ROTATE_MODE_TANGENT = 0;
static const int SPINE_ROTATE_MODE_CHAIN = 1;
static const int SPINE_ROTATE_MODE_CHAIN_SCALE = 2;
}
abstract class spine_sequence_mode {
static const int SPINE_SEQUENCE_MODE_HOLD = 0;
static const int SPINE_SEQUENCE_MODE_ONCE = 1;
static const int SPINE_SEQUENCE_MODE_LOOP = 2;
static const int SPINE_SEQUENCE_MODE_PINGPONG = 3;
static const int SPINE_SEQUENCE_MODE_ONCE_REVERSE = 4;
static const int SPINE_SEQUENCE_MODE_LOOP_REVERSE = 5;
static const int SPINE_SEQUENCE_MODE_PINGPONG_REVERSE = 6;
}
abstract class spine_spacing_mode {
static const int SPINE_SPACING_MODE_LENGTH = 0;
static const int SPINE_SPACING_MODE_FIXED = 1;
static const int SPINE_SPACING_MODE_PERCENT = 2;
static const int SPINE_SPACING_MODE_PROPORTIONAL = 3;
}
abstract class spine_texture_filter {
static const int SPINE_TEXTURE_FILTER_UNKNOWN = 0;
static const int SPINE_TEXTURE_FILTER_NEAREST = 1;
static const int SPINE_TEXTURE_FILTER_LINEAR = 2;
static const int SPINE_TEXTURE_FILTER_MIP_MAP = 3;
static const int SPINE_TEXTURE_FILTER_MIP_MAP_NEAREST_NEAREST = 4;
static const int SPINE_TEXTURE_FILTER_MIP_MAP_LINEAR_NEAREST = 5;
static const int SPINE_TEXTURE_FILTER_MIP_MAP_NEAREST_LINEAR = 6;
static const int SPINE_TEXTURE_FILTER_MIP_MAP_LINEAR_LINEAR = 7;
}
abstract class spine_texture_wrap {
static const int SPINE_TEXTURE_WRAP_MIRRORED_REPEAT = 0;
static const int SPINE_TEXTURE_WRAP_CLAMP_TO_EDGE = 1;
static const int SPINE_TEXTURE_WRAP_REPEAT = 2;
}
final class spine_array_float_wrapper extends ffi.Opaque {}
final class spine_array_int_wrapper extends ffi.Opaque {}
final class spine_array_unsigned_short_wrapper extends ffi.Opaque {}
final class spine_array_property_id_wrapper extends ffi.Opaque {}
final class spine_array_animation_wrapper extends ffi.Opaque {}
final class spine_array_atlas_page_wrapper extends ffi.Opaque {}
final class spine_array_atlas_region_wrapper extends ffi.Opaque {}
final class spine_array_attachment_wrapper extends ffi.Opaque {}
final class spine_array_bone_wrapper extends ffi.Opaque {}
final class spine_array_bone_data_wrapper extends ffi.Opaque {}
final class spine_array_bone_pose_wrapper extends ffi.Opaque {}
final class spine_array_bounding_box_attachment_wrapper extends ffi.Opaque {}
final class spine_array_constraint_wrapper extends ffi.Opaque {}
final class spine_array_constraint_data_wrapper extends ffi.Opaque {}
final class spine_array_event_wrapper extends ffi.Opaque {}
final class spine_array_event_data_wrapper extends ffi.Opaque {}
final class spine_array_from_property_wrapper extends ffi.Opaque {}
final class spine_array_physics_constraint_wrapper extends ffi.Opaque {}
final class spine_array_polygon_wrapper extends ffi.Opaque {}
final class spine_array_skin_wrapper extends ffi.Opaque {}
final class spine_array_slot_wrapper extends ffi.Opaque {}
final class spine_array_slot_data_wrapper extends ffi.Opaque {}
final class spine_array_texture_region_wrapper extends ffi.Opaque {}
final class spine_array_timeline_wrapper extends ffi.Opaque {}
final class spine_array_to_property_wrapper extends ffi.Opaque {}
final class spine_array_track_entry_wrapper extends ffi.Opaque {}
final class spine_array_update_wrapper extends ffi.Opaque {}
typedef spine_array_float = ffi.Pointer<spine_array_float_wrapper>;
typedef spine_array_int = ffi.Pointer<spine_array_int_wrapper>;
typedef spine_array_unsigned_short = ffi.Pointer<spine_array_unsigned_short_wrapper>;
typedef spine_array_property_id = ffi.Pointer<spine_array_property_id_wrapper>;
typedef spine_array_animation = ffi.Pointer<spine_array_animation_wrapper>;
typedef spine_animation = ffi.Pointer<spine_animation_wrapper>;
typedef spine_array_atlas_page = ffi.Pointer<spine_array_atlas_page_wrapper>;
typedef spine_atlas_page = ffi.Pointer<spine_atlas_page_wrapper>;
typedef spine_array_atlas_region = ffi.Pointer<spine_array_atlas_region_wrapper>;
typedef spine_atlas_region = ffi.Pointer<spine_atlas_region_wrapper>;
typedef spine_array_attachment = ffi.Pointer<spine_array_attachment_wrapper>;
typedef spine_attachment = ffi.Pointer<spine_attachment_wrapper>;
typedef spine_array_bone = ffi.Pointer<spine_array_bone_wrapper>;
typedef spine_bone = ffi.Pointer<spine_bone_wrapper>;
typedef spine_array_bone_data = ffi.Pointer<spine_array_bone_data_wrapper>;
typedef spine_bone_data = ffi.Pointer<spine_bone_data_wrapper>;
typedef spine_array_bone_pose = ffi.Pointer<spine_array_bone_pose_wrapper>;
typedef spine_bone_pose = ffi.Pointer<spine_bone_pose_wrapper>;
typedef spine_array_bounding_box_attachment = ffi.Pointer<spine_array_bounding_box_attachment_wrapper>;
typedef spine_bounding_box_attachment = ffi.Pointer<spine_bounding_box_attachment_wrapper>;
typedef spine_array_constraint = ffi.Pointer<spine_array_constraint_wrapper>;
typedef spine_constraint = ffi.Pointer<spine_constraint_wrapper>;
typedef spine_array_constraint_data = ffi.Pointer<spine_array_constraint_data_wrapper>;
typedef spine_constraint_data = ffi.Pointer<spine_constraint_data_wrapper>;
typedef spine_array_event = ffi.Pointer<spine_array_event_wrapper>;
typedef spine_event = ffi.Pointer<spine_event_wrapper>;
typedef spine_array_event_data = ffi.Pointer<spine_array_event_data_wrapper>;
typedef spine_event_data = ffi.Pointer<spine_event_data_wrapper>;
typedef spine_array_from_property = ffi.Pointer<spine_array_from_property_wrapper>;
typedef spine_from_property = ffi.Pointer<spine_from_property_wrapper>;
typedef spine_array_physics_constraint = ffi.Pointer<spine_array_physics_constraint_wrapper>;
typedef spine_physics_constraint = ffi.Pointer<spine_physics_constraint_wrapper>;
typedef spine_array_polygon = ffi.Pointer<spine_array_polygon_wrapper>;
typedef spine_polygon = ffi.Pointer<spine_polygon_wrapper>;
typedef spine_array_skin = ffi.Pointer<spine_array_skin_wrapper>;
typedef spine_skin = ffi.Pointer<spine_skin_wrapper>;
typedef spine_array_slot = ffi.Pointer<spine_array_slot_wrapper>;
typedef spine_slot = ffi.Pointer<spine_slot_wrapper>;
typedef spine_array_slot_data = ffi.Pointer<spine_array_slot_data_wrapper>;
typedef spine_slot_data = ffi.Pointer<spine_slot_data_wrapper>;
typedef spine_array_texture_region = ffi.Pointer<spine_array_texture_region_wrapper>;
typedef spine_texture_region = ffi.Pointer<spine_texture_region_wrapper>;
typedef spine_array_timeline = ffi.Pointer<spine_array_timeline_wrapper>;
typedef spine_timeline = ffi.Pointer<spine_timeline_wrapper>;
typedef spine_array_to_property = ffi.Pointer<spine_array_to_property_wrapper>;
typedef spine_to_property = ffi.Pointer<spine_to_property_wrapper>;
typedef spine_array_track_entry = ffi.Pointer<spine_array_track_entry_wrapper>;
typedef spine_track_entry = ffi.Pointer<spine_track_entry_wrapper>;
typedef spine_array_update = ffi.Pointer<spine_array_update_wrapper>;
typedef spine_update = ffi.Pointer<spine_update_wrapper>;
typedef spine_rtti = ffi.Pointer<spine_rtti_wrapper>;
typedef spine_skeleton = ffi.Pointer<spine_skeleton_wrapper>;
typedef spine_bone_local = ffi.Pointer<spine_bone_local_wrapper>;
typedef spine_atlas = ffi.Pointer<spine_atlas_wrapper>;
typedef spine_skeleton_data = ffi.Pointer<spine_skeleton_data_wrapper>;
final class spine_atlas_result_wrapper extends ffi.Opaque {}
final class spine_skeleton_data_result_wrapper extends ffi.Opaque {}
final class spine_skeleton_drawable_wrapper extends ffi.Opaque {}
final class spine_animation_state_events_wrapper extends ffi.Opaque {}
final class spine_skin_entry_wrapper extends ffi.Opaque {}
final class spine_skin_entries_wrapper extends ffi.Opaque {}
final class spine_texture_loader_wrapper extends ffi.Opaque {}
typedef spine_atlas_result = ffi.Pointer<spine_atlas_result_wrapper>;
/// Texture loader callbacks
typedef spine_texture_loader_load_func = ffi.Pointer<ffi.NativeFunction<spine_texture_loader_load_funcFunction>>;
typedef spine_texture_loader_load_funcFunction = ffi.Pointer<ffi.Void> Function(ffi.Pointer<ffi.Char> path);
typedef spine_texture_loader_unload_func = ffi.Pointer<ffi.NativeFunction<spine_texture_loader_unload_funcFunction>>;
typedef spine_texture_loader_unload_funcFunction = ffi.Void Function(ffi.Pointer<ffi.Void> texture);
typedef Dartspine_texture_loader_unload_funcFunction = void Function(ffi.Pointer<ffi.Void> texture);
typedef spine_skeleton_data_result = ffi.Pointer<spine_skeleton_data_result_wrapper>;
typedef spine_skeleton_drawable = ffi.Pointer<spine_skeleton_drawable_wrapper>;
typedef spine_render_command = ffi.Pointer<spine_render_command_wrapper>;
typedef spine_animation_state = ffi.Pointer<spine_animation_state_wrapper>;
typedef spine_animation_state_data = ffi.Pointer<spine_animation_state_data_wrapper>;
typedef spine_animation_state_events = ffi.Pointer<spine_animation_state_events_wrapper>;
typedef spine_skin_entries = ffi.Pointer<spine_skin_entries_wrapper>;
typedef spine_skin_entry = ffi.Pointer<spine_skin_entry_wrapper>;
typedef spine_alpha_timeline = ffi.Pointer<spine_alpha_timeline_wrapper>;
typedef spine_atlas_attachment_loader = ffi.Pointer<spine_atlas_attachment_loader_wrapper>;
typedef spine_region_attachment = ffi.Pointer<spine_region_attachment_wrapper>;
typedef spine_sequence = ffi.Pointer<spine_sequence_wrapper>;
typedef spine_mesh_attachment = ffi.Pointer<spine_mesh_attachment_wrapper>;
typedef spine_path_attachment = ffi.Pointer<spine_path_attachment_wrapper>;
typedef spine_point_attachment = ffi.Pointer<spine_point_attachment_wrapper>;
typedef spine_clipping_attachment = ffi.Pointer<spine_clipping_attachment_wrapper>;
typedef spine_attachment_loader = ffi.Pointer<spine_attachment_loader_wrapper>;
typedef spine_attachment_timeline = ffi.Pointer<spine_attachment_timeline_wrapper>;
typedef spine_color = ffi.Pointer<spine_color_wrapper>;
typedef spine_bone_timeline = ffi.Pointer<spine_bone_timeline_wrapper>;
typedef spine_bone_timeline1 = ffi.Pointer<spine_bone_timeline1_wrapper>;
typedef spine_bone_timeline2 = ffi.Pointer<spine_bone_timeline2_wrapper>;
typedef spine_vertex_attachment = ffi.Pointer<spine_vertex_attachment_wrapper>;
typedef spine_constraint_timeline = ffi.Pointer<spine_constraint_timeline_wrapper>;
typedef spine_constraint_timeline1 = ffi.Pointer<spine_constraint_timeline1_wrapper>;
typedef spine_curve_timeline = ffi.Pointer<spine_curve_timeline_wrapper>;
typedef spine_curve_timeline1 = ffi.Pointer<spine_curve_timeline1_wrapper>;
typedef spine_deform_timeline = ffi.Pointer<spine_deform_timeline_wrapper>;
typedef spine_draw_order_timeline = ffi.Pointer<spine_draw_order_timeline_wrapper>;
typedef spine_event_queue_entry = ffi.Pointer<spine_event_queue_entry_wrapper>;
typedef spine_event_timeline = ffi.Pointer<spine_event_timeline_wrapper>;
typedef spine_from_rotate = ffi.Pointer<spine_from_rotate_wrapper>;
typedef spine_from_scale_x = ffi.Pointer<spine_from_scale_x_wrapper>;
typedef spine_from_scale_y = ffi.Pointer<spine_from_scale_y_wrapper>;
typedef spine_from_shear_y = ffi.Pointer<spine_from_shear_y_wrapper>;
typedef spine_from_x = ffi.Pointer<spine_from_x_wrapper>;
typedef spine_from_y = ffi.Pointer<spine_from_y_wrapper>;
typedef spine_ik_constraint = ffi.Pointer<spine_ik_constraint_wrapper>;
typedef spine_ik_constraint_data = ffi.Pointer<spine_ik_constraint_data_wrapper>;
typedef spine_ik_constraint_pose = ffi.Pointer<spine_ik_constraint_pose_wrapper>;
typedef spine_ik_constraint_timeline = ffi.Pointer<spine_ik_constraint_timeline_wrapper>;
typedef spine_inherit_timeline = ffi.Pointer<spine_inherit_timeline_wrapper>;
typedef spine_linked_mesh = ffi.Pointer<spine_linked_mesh_wrapper>;
typedef spine_path_constraint = ffi.Pointer<spine_path_constraint_wrapper>;
typedef spine_path_constraint_data = ffi.Pointer<spine_path_constraint_data_wrapper>;
typedef spine_path_constraint_pose = ffi.Pointer<spine_path_constraint_pose_wrapper>;
typedef spine_path_constraint_mix_timeline = ffi.Pointer<spine_path_constraint_mix_timeline_wrapper>;
typedef spine_path_constraint_position_timeline = ffi.Pointer<spine_path_constraint_position_timeline_wrapper>;
typedef spine_path_constraint_spacing_timeline = ffi.Pointer<spine_path_constraint_spacing_timeline_wrapper>;
typedef spine_physics_constraint_data = ffi.Pointer<spine_physics_constraint_data_wrapper>;
typedef spine_physics_constraint_pose = ffi.Pointer<spine_physics_constraint_pose_wrapper>;
typedef spine_physics_constraint_damping_timeline = ffi.Pointer<spine_physics_constraint_damping_timeline_wrapper>;
typedef spine_physics_constraint_gravity_timeline = ffi.Pointer<spine_physics_constraint_gravity_timeline_wrapper>;
typedef spine_physics_constraint_inertia_timeline = ffi.Pointer<spine_physics_constraint_inertia_timeline_wrapper>;
typedef spine_physics_constraint_mass_timeline = ffi.Pointer<spine_physics_constraint_mass_timeline_wrapper>;
typedef spine_physics_constraint_mix_timeline = ffi.Pointer<spine_physics_constraint_mix_timeline_wrapper>;
typedef spine_physics_constraint_reset_timeline = ffi.Pointer<spine_physics_constraint_reset_timeline_wrapper>;
typedef spine_physics_constraint_strength_timeline = ffi.Pointer<spine_physics_constraint_strength_timeline_wrapper>;
typedef spine_physics_constraint_timeline = ffi.Pointer<spine_physics_constraint_timeline_wrapper>;
typedef spine_physics_constraint_wind_timeline = ffi.Pointer<spine_physics_constraint_wind_timeline_wrapper>;
typedef spine_posed = ffi.Pointer<spine_posed_wrapper>;
typedef spine_posed_active = ffi.Pointer<spine_posed_active_wrapper>;
typedef spine_posed_data = ffi.Pointer<spine_posed_data_wrapper>;
typedef spine_rgb2_timeline = ffi.Pointer<spine_rgb2_timeline_wrapper>;
typedef spine_rgba2_timeline = ffi.Pointer<spine_rgba2_timeline_wrapper>;
typedef spine_rgba_timeline = ffi.Pointer<spine_rgba_timeline_wrapper>;
typedef spine_rgb_timeline = ffi.Pointer<spine_rgb_timeline_wrapper>;
typedef spine_rotate_timeline = ffi.Pointer<spine_rotate_timeline_wrapper>;
typedef spine_scale_timeline = ffi.Pointer<spine_scale_timeline_wrapper>;
typedef spine_scale_x_timeline = ffi.Pointer<spine_scale_x_timeline_wrapper>;
typedef spine_scale_y_timeline = ffi.Pointer<spine_scale_y_timeline_wrapper>;
typedef spine_slot_pose = ffi.Pointer<spine_slot_pose_wrapper>;
typedef spine_sequence_timeline = ffi.Pointer<spine_sequence_timeline_wrapper>;
typedef spine_shear_timeline = ffi.Pointer<spine_shear_timeline_wrapper>;
typedef spine_shear_x_timeline = ffi.Pointer<spine_shear_x_timeline_wrapper>;
typedef spine_shear_y_timeline = ffi.Pointer<spine_shear_y_timeline_wrapper>;
typedef spine_skeleton_clipping = ffi.Pointer<spine_skeleton_clipping_wrapper>;
typedef spine_skeleton_binary = ffi.Pointer<spine_skeleton_binary_wrapper>;
typedef spine_skeleton_bounds = ffi.Pointer<spine_skeleton_bounds_wrapper>;
typedef spine_skeleton_json = ffi.Pointer<spine_skeleton_json_wrapper>;
typedef spine_skeleton_renderer = ffi.Pointer<spine_skeleton_renderer_wrapper>;
typedef spine_slider = ffi.Pointer<spine_slider_wrapper>;
typedef spine_slider_data = ffi.Pointer<spine_slider_data_wrapper>;
typedef spine_slider_pose = ffi.Pointer<spine_slider_pose_wrapper>;
typedef spine_slider_mix_timeline = ffi.Pointer<spine_slider_mix_timeline_wrapper>;
typedef spine_slider_timeline = ffi.Pointer<spine_slider_timeline_wrapper>;
typedef spine_slot_curve_timeline = ffi.Pointer<spine_slot_curve_timeline_wrapper>;
typedef spine_slot_timeline = ffi.Pointer<spine_slot_timeline_wrapper>;
typedef spine_transform_constraint_pose = ffi.Pointer<spine_transform_constraint_pose_wrapper>;
typedef spine_to_rotate = ffi.Pointer<spine_to_rotate_wrapper>;
typedef spine_to_scale_x = ffi.Pointer<spine_to_scale_x_wrapper>;
typedef spine_to_scale_y = ffi.Pointer<spine_to_scale_y_wrapper>;
typedef spine_to_shear_y = ffi.Pointer<spine_to_shear_y_wrapper>;
typedef spine_to_x = ffi.Pointer<spine_to_x_wrapper>;
typedef spine_to_y = ffi.Pointer<spine_to_y_wrapper>;
typedef spine_transform_constraint = ffi.Pointer<spine_transform_constraint_wrapper>;
typedef spine_transform_constraint_data = ffi.Pointer<spine_transform_constraint_data_wrapper>;
typedef spine_transform_constraint_timeline = ffi.Pointer<spine_transform_constraint_timeline_wrapper>;
typedef spine_translate_timeline = ffi.Pointer<spine_translate_timeline_wrapper>;
typedef spine_translate_x_timeline = ffi.Pointer<spine_translate_x_timeline_wrapper>;
typedef spine_translate_y_timeline = ffi.Pointer<spine_translate_y_timeline_wrapper>;