spine-runtimes/spine-ts/webgl/demos/animationmixing.js
2016-08-26 16:19:31 +02:00

126 lines
4.0 KiB
JavaScript

var animationMixingDemo = function(pathPrefix) {
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
var canvas, gl, renderer, input, assetManager;
var skeleton, skeletonNoMix, state, stateNoMix, bounds;
var timeSlider;
var lastFrameTime = Date.now() / 1000
function init () {
timeSlider = document.getElementById("animationmixingdemo-timeslider");
canvas = document.getElementById("animationmixingdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
assetManager.loadTexture("assets/spineboy.png");
assetManager.loadText("assets/spineboy.json");
assetManager.loadText("assets/spineboy.atlas");
requestAnimationFrame(load);
input = new spine.webgl.Input(canvas);
input.addListener({
down: function(x, y) {
state.setAnimation(1, "shoot", false);
stateNoMix.setAnimation(1, "shoot", false);
},
up: function(x, y) { },
moved: function(x, y) { }
});
}
function load () {
if (assetManager.isLoadingComplete()) {
skeleton = loadSkeleton("spineboy");
skeletonNoMix = new spine.Skeleton(skeleton.data);
state = createState(0.2);
setAnimations(state, 0);
stateNoMix = createState(0.0);
setAnimations(stateNoMix, -0.2);
state.apply(skeleton);
skeleton.updateWorldTransform();
bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
skeleton.getBounds(bounds.offset, bounds.size);
requestAnimationFrame(render);
} else requestAnimationFrame(load);
}
function createState(mix) {
var stateData = new spine.AnimationStateData(skeleton.data);
stateData.setMix("walk", "jump", mix);
stateData.setMix("jump", "walk", mix);
stateData.setMix("walk", "idle", mix);
stateData.setMix("idle", "walk", mix);
var state = new spine.AnimationState(stateData);
return state;
}
function setAnimations(state, delay) {
state.addAnimation(0, "idle", false, delay);
state.addAnimation(0, "walk", false, delay);
state.addAnimation(0, "idle", false, delay);
state.addAnimation(0, "walk", false, delay);
state.addAnimation(0, "walk", false, 0);
state.addAnimation(0, "jump", false, delay);
state.addAnimation(0, "walk", false, delay).listener = {
event: function (trackIndex, event) {},
complete: function (trackIndex, loopCount) {},
start: function (trackIndex) {
setAnimations(state, delay);
},
end: function (trackIndex) {}
};
}
function loadSkeleton(name) {
var atlas = new spine.TextureAtlas(assetManager.get("assets/" + name + ".atlas"), function(path) {
return assetManager.get("assets/" + path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/" + name + ".json"));
var skeleton = new spine.Skeleton(skeletonData);
skeleton.setSkinByName("default");
return skeleton;
}
function render () {
var now = Date.now() / 1000;
var delta = now - lastFrameTime;
lastFrameTime = now;
if (delta > 0.032) delta = 0.032;
delta *= (timeSlider.value / 100);
var offset = bounds.offset;
var size = bounds.size;
renderer.camera.position.x = offset.x + size.x - 50;
renderer.camera.position.y = offset.y + size.y / 2;
renderer.camera.viewportWidth = size.x * 2.4;
renderer.camera.viewportHeight = size.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
skeleton.x = 0;
renderer.drawSkeleton(skeleton);
stateNoMix.update(delta);
stateNoMix.apply(skeletonNoMix);
skeletonNoMix.updateWorldTransform();
skeletonNoMix.x = size.x;
renderer.drawSkeleton(skeletonNoMix);
renderer.end();
requestAnimationFrame(render);
}
init();
};