mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-05 10:16:54 +08:00
126 lines
4.0 KiB
JavaScript
126 lines
4.0 KiB
JavaScript
var animationMixingDemo = function(pathPrefix) {
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var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, skeletonNoMix, state, stateNoMix, bounds;
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var timeSlider;
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var lastFrameTime = Date.now() / 1000
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function init () {
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timeSlider = document.getElementById("animationmixingdemo-timeslider");
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canvas = document.getElementById("animationmixingdemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
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assetManager.loadTexture("assets/spineboy.png");
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assetManager.loadText("assets/spineboy.json");
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assetManager.loadText("assets/spineboy.atlas");
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requestAnimationFrame(load);
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input = new spine.webgl.Input(canvas);
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input.addListener({
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down: function(x, y) {
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state.setAnimation(1, "shoot", false);
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stateNoMix.setAnimation(1, "shoot", false);
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},
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up: function(x, y) { },
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moved: function(x, y) { }
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});
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}
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function load () {
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if (assetManager.isLoadingComplete()) {
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skeleton = loadSkeleton("spineboy");
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skeletonNoMix = new spine.Skeleton(skeleton.data);
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state = createState(0.2);
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setAnimations(state, 0);
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stateNoMix = createState(0.0);
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setAnimations(stateNoMix, -0.2);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
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skeleton.getBounds(bounds.offset, bounds.size);
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requestAnimationFrame(render);
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} else requestAnimationFrame(load);
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}
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function createState(mix) {
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var stateData = new spine.AnimationStateData(skeleton.data);
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stateData.setMix("walk", "jump", mix);
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stateData.setMix("jump", "walk", mix);
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stateData.setMix("walk", "idle", mix);
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stateData.setMix("idle", "walk", mix);
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var state = new spine.AnimationState(stateData);
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return state;
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}
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function setAnimations(state, delay) {
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state.addAnimation(0, "idle", false, delay);
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state.addAnimation(0, "walk", false, delay);
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state.addAnimation(0, "idle", false, delay);
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state.addAnimation(0, "walk", false, delay);
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state.addAnimation(0, "walk", false, 0);
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state.addAnimation(0, "jump", false, delay);
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state.addAnimation(0, "walk", false, delay).listener = {
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event: function (trackIndex, event) {},
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complete: function (trackIndex, loopCount) {},
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start: function (trackIndex) {
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setAnimations(state, delay);
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},
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end: function (trackIndex) {}
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};
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}
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function loadSkeleton(name) {
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var atlas = new spine.TextureAtlas(assetManager.get("assets/" + name + ".atlas"), function(path) {
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return assetManager.get("assets/" + path);
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});
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/" + name + ".json"));
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var skeleton = new spine.Skeleton(skeletonData);
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skeleton.setSkinByName("default");
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return skeleton;
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}
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function render () {
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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lastFrameTime = now;
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if (delta > 0.032) delta = 0.032;
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delta *= (timeSlider.value / 100);
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var offset = bounds.offset;
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var size = bounds.size;
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renderer.camera.position.x = offset.x + size.x - 50;
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renderer.camera.position.y = offset.y + size.y / 2;
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renderer.camera.viewportWidth = size.x * 2.4;
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renderer.camera.viewportHeight = size.y * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(0.2, 0.2, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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state.update(delta);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.x = 0;
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renderer.drawSkeleton(skeleton);
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stateNoMix.update(delta);
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stateNoMix.apply(skeletonNoMix);
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skeletonNoMix.updateWorldTransform();
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skeletonNoMix.x = size.x;
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renderer.drawSkeleton(skeletonNoMix);
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renderer.end();
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requestAnimationFrame(render);
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}
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init();
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}; |