mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-05 10:16:54 +08:00
142 lines
4.9 KiB
C++
142 lines
4.9 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include "SpineSlot.h"
|
|
|
|
#include "SpineBone.h"
|
|
#include "SpineSkeleton.h"
|
|
|
|
|
|
void SpineSlot::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_to_setup_pos"), &SpineSlot::set_to_setup_pos);
|
|
ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data);
|
|
ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone);
|
|
ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSlot::get_skeleton);
|
|
ClassDB::bind_method(D_METHOD("get_color"), &SpineSlot::get_color);
|
|
ClassDB::bind_method(D_METHOD("set_color"), &SpineSlot::set_color);
|
|
ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlot::get_dark_color);
|
|
ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlot::set_dark_color);
|
|
ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlot::has_dark_color);
|
|
ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSlot::get_attachment);
|
|
ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSlot::set_attachment);
|
|
ClassDB::bind_method(D_METHOD("get_attachment_state"), &SpineSlot::get_attachment_state);
|
|
ClassDB::bind_method(D_METHOD("set_attachment_state", "v"), &SpineSlot::set_attachment_state);
|
|
ClassDB::bind_method(D_METHOD("get_deform"), &SpineSlot::get_deform);
|
|
ClassDB::bind_method(D_METHOD("set_deform", "v"), &SpineSlot::set_deform);
|
|
}
|
|
|
|
SpineSlot::SpineSlot() : slot(NULL) {}
|
|
SpineSlot::~SpineSlot() {}
|
|
|
|
void SpineSlot::set_to_setup_pos() {
|
|
slot->setToSetupPose();
|
|
}
|
|
|
|
Ref<SpineSlotData> SpineSlot::get_data() {
|
|
auto &sd = slot->getData();
|
|
Ref<SpineSlotData> gd_sd(memnew(SpineSlotData));
|
|
gd_sd->set_spine_object(&sd);
|
|
return gd_sd;
|
|
}
|
|
|
|
Ref<SpineBone> SpineSlot::get_bone() {
|
|
auto &b = slot->getBone();
|
|
Ref<SpineBone> gd_b(memnew(SpineBone));
|
|
gd_b->set_spine_object(&b);
|
|
return gd_b;
|
|
}
|
|
|
|
Ref<SpineSkeleton> SpineSlot::get_skeleton() {
|
|
auto &s = slot->getSkeleton();
|
|
Ref<SpineSkeleton> gd_s(memnew(SpineSkeleton));
|
|
gd_s->set_spine_object(&s);
|
|
return gd_s;
|
|
}
|
|
|
|
Color SpineSlot::get_color() {
|
|
auto &c = slot->getColor();
|
|
return Color(c.r, c.g, c.b, c.a);
|
|
}
|
|
void SpineSlot::set_color(Color v) {
|
|
auto &c = slot->getColor();
|
|
c.set(v.r, v.g, v.b, v.a);
|
|
}
|
|
|
|
Color SpineSlot::get_dark_color() {
|
|
auto &c = slot->getDarkColor();
|
|
return Color(c.r, c.g, c.b, c.a);
|
|
}
|
|
void SpineSlot::set_dark_color(Color v) {
|
|
auto &c = slot->getDarkColor();
|
|
c.set(v.r, v.g, v.b, v.a);
|
|
}
|
|
|
|
bool SpineSlot::has_dark_color() {
|
|
return slot->hasDarkColor();
|
|
}
|
|
|
|
Ref<SpineAttachment> SpineSlot::get_attachment() {
|
|
auto a = slot->getAttachment();
|
|
if (a == NULL) return NULL;
|
|
Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
|
|
gd_a->set_spine_object(a);
|
|
return gd_a;
|
|
}
|
|
void SpineSlot::set_attachment(Ref<SpineAttachment> v) {
|
|
if (v.is_valid()) {
|
|
slot->setAttachment(v->get_spine_object());
|
|
} else {
|
|
slot->setAttachment(NULL);
|
|
}
|
|
}
|
|
|
|
int SpineSlot::get_attachment_state() {
|
|
return slot->getAttachmentState();
|
|
}
|
|
void SpineSlot::set_attachment_state(int v) {
|
|
slot->setAttachmentState(v);
|
|
}
|
|
|
|
Array SpineSlot::get_deform() {
|
|
auto &ds = slot->getDeform();
|
|
Array gd_ds;
|
|
gd_ds.resize(ds.size());
|
|
for (size_t i = 0; i < ds.size(); ++i) {
|
|
gd_ds[i] = ds[i];
|
|
}
|
|
return gd_ds;
|
|
}
|
|
void SpineSlot::set_deform(Array gd_ds) {
|
|
auto &ds = slot->getDeform();
|
|
ds.setSize(gd_ds.size(), 0);
|
|
for (size_t i = 0; i < gd_ds.size(); ++i) {
|
|
ds[i] = gd_ds[i];
|
|
}
|
|
}
|