142 lines
4.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSlot.h"
#include "SpineBone.h"
#include "SpineSkeleton.h"
void SpineSlot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_to_setup_pos"), &SpineSlot::set_to_setup_pos);
ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data);
ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSlot::get_skeleton);
ClassDB::bind_method(D_METHOD("get_color"), &SpineSlot::get_color);
ClassDB::bind_method(D_METHOD("set_color"), &SpineSlot::set_color);
ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlot::get_dark_color);
ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlot::set_dark_color);
ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlot::has_dark_color);
ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSlot::get_attachment);
ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSlot::set_attachment);
ClassDB::bind_method(D_METHOD("get_attachment_state"), &SpineSlot::get_attachment_state);
ClassDB::bind_method(D_METHOD("set_attachment_state", "v"), &SpineSlot::set_attachment_state);
ClassDB::bind_method(D_METHOD("get_deform"), &SpineSlot::get_deform);
ClassDB::bind_method(D_METHOD("set_deform", "v"), &SpineSlot::set_deform);
}
SpineSlot::SpineSlot() : slot(NULL) {}
SpineSlot::~SpineSlot() {}
void SpineSlot::set_to_setup_pos() {
slot->setToSetupPose();
}
Ref<SpineSlotData> SpineSlot::get_data() {
auto &sd = slot->getData();
Ref<SpineSlotData> gd_sd(memnew(SpineSlotData));
gd_sd->set_spine_object(&sd);
return gd_sd;
}
Ref<SpineBone> SpineSlot::get_bone() {
auto &b = slot->getBone();
Ref<SpineBone> gd_b(memnew(SpineBone));
gd_b->set_spine_object(&b);
return gd_b;
}
Ref<SpineSkeleton> SpineSlot::get_skeleton() {
auto &s = slot->getSkeleton();
Ref<SpineSkeleton> gd_s(memnew(SpineSkeleton));
gd_s->set_spine_object(&s);
return gd_s;
}
Color SpineSlot::get_color() {
auto &c = slot->getColor();
return Color(c.r, c.g, c.b, c.a);
}
void SpineSlot::set_color(Color v) {
auto &c = slot->getColor();
c.set(v.r, v.g, v.b, v.a);
}
Color SpineSlot::get_dark_color() {
auto &c = slot->getDarkColor();
return Color(c.r, c.g, c.b, c.a);
}
void SpineSlot::set_dark_color(Color v) {
auto &c = slot->getDarkColor();
c.set(v.r, v.g, v.b, v.a);
}
bool SpineSlot::has_dark_color() {
return slot->hasDarkColor();
}
Ref<SpineAttachment> SpineSlot::get_attachment() {
auto a = slot->getAttachment();
if (a == NULL) return NULL;
Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
gd_a->set_spine_object(a);
return gd_a;
}
void SpineSlot::set_attachment(Ref<SpineAttachment> v) {
if (v.is_valid()) {
slot->setAttachment(v->get_spine_object());
} else {
slot->setAttachment(NULL);
}
}
int SpineSlot::get_attachment_state() {
return slot->getAttachmentState();
}
void SpineSlot::set_attachment_state(int v) {
slot->setAttachmentState(v);
}
Array SpineSlot::get_deform() {
auto &ds = slot->getDeform();
Array gd_ds;
gd_ds.resize(ds.size());
for (size_t i = 0; i < ds.size(); ++i) {
gd_ds[i] = ds[i];
}
return gd_ds;
}
void SpineSlot::set_deform(Array gd_ds) {
auto &ds = slot->getDeform();
ds.setSize(gd_ds.size(), 0);
for (size_t i = 0; i < gd_ds.size(); ++i) {
ds[i] = gd_ds[i];
}
}