114 lines
4.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSlotData.h"
void SpineSlotData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_index"), &SpineSlotData::get_index);
ClassDB::bind_method(D_METHOD("get_slot_name"), &SpineSlotData::get_slot_name);
ClassDB::bind_method(D_METHOD("get_bone_data"), &SpineSlotData::get_bone_data);
ClassDB::bind_method(D_METHOD("get_color"), &SpineSlotData::get_color);
ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlotData::get_dark_color);
ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlotData::has_dark_color);
ClassDB::bind_method(D_METHOD("set_has_dark_color", "v"), &SpineSlotData::set_has_dark_color);
ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineSlotData::get_attachment_name);
ClassDB::bind_method(D_METHOD("set_attachment_name", "v"), &SpineSlotData::set_attachment_name);
ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpineSlotData::get_blend_mode);
ClassDB::bind_method(D_METHOD("set_blend_mode", "v"), &SpineSlotData::set_blend_mode);
ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSlotData::set_color);
ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlotData::set_dark_color);
BIND_ENUM_CONSTANT(BLENDMODE_NORMAL);
BIND_ENUM_CONSTANT(BLENDMODE_ADDITIVE);
BIND_ENUM_CONSTANT(BLENDMODE_MULTIPLY);
BIND_ENUM_CONSTANT(BLENDMODE_SCREEN);
}
SpineSlotData::SpineSlotData() : slot_data(NULL) {}
SpineSlotData::~SpineSlotData() {}
#define S_T(x) (spine::String(x.utf8()))
int SpineSlotData::get_index() {
return slot_data->getIndex();
}
String SpineSlotData::get_slot_name() {
return slot_data->getName().buffer();
}
Ref<SpineBoneData> SpineSlotData::get_bone_data() {
auto &bd = slot_data->getBoneData();
Ref<SpineBoneData> gd_bone_data(memnew(SpineBoneData));
gd_bone_data->set_spine_object(&bd);
return gd_bone_data;
}
Color SpineSlotData::get_color() {
auto &c = slot_data->getColor();
return Color(c.r, c.g, c.b, c.a);
}
void SpineSlotData::set_color(Color v) {
auto &c = slot_data->getColor();
c.set(v.r, v.g, v.b, v.a);
}
Color SpineSlotData::get_dark_color() {
auto &c = slot_data->getDarkColor();
return Color(c.r, c.g, c.b, c.a);
}
void SpineSlotData::set_dark_color(Color v) {
auto &c = slot_data->getDarkColor();
c.set(v.r, v.g, v.b, v.a);
}
bool SpineSlotData::has_dark_color() {
return slot_data->hasDarkColor();
}
void SpineSlotData::set_has_dark_color(bool v) {
slot_data->setHasDarkColor(v);
}
String SpineSlotData::get_attachment_name() {
return slot_data->getAttachmentName().buffer();
}
void SpineSlotData::set_attachment_name(const String &v) {
slot_data->setAttachmentName(S_T(v));
}
SpineSlotData::BlendMode SpineSlotData::get_blend_mode() {
auto bm = (int) slot_data->getBlendMode();
return (BlendMode) bm;
}
void SpineSlotData::set_blend_mode(BlendMode v) {
auto bm = (int) v;
slot_data->setBlendMode((spine::BlendMode) bm);
}
#undef S_T