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2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef GODOT_SPINESLOTDATA_H
#define GODOT_SPINESLOTDATA_H
#include "core/variant_parser.h"
#include <spine/spine.h>
#include "SpineBoneData.h"
class SpineSlotData : public Reference {
GDCLASS(SpineSlotData, Reference);
protected:
static void _bind_methods();
private:
spine::SlotData *slot_data;
public:
SpineSlotData();
~SpineSlotData();
inline void set_spine_object(spine::SlotData *s) {
slot_data = s;
}
inline spine::SlotData *get_spine_object() {
return slot_data;
}
enum BlendMode {
BLENDMODE_NORMAL = 0,
BLENDMODE_ADDITIVE,
BLENDMODE_MULTIPLY,
BLENDMODE_SCREEN
};
int get_index();
String get_slot_name();
Ref<SpineBoneData> get_bone_data();
Color get_color();
void set_color(Color c);
Color get_dark_color();
void set_dark_color(Color c);
bool has_dark_color();
void set_has_dark_color(bool v);
String get_attachment_name();
void set_attachment_name(const String &v);
BlendMode get_blend_mode();
void set_blend_mode(BlendMode v);
};
VARIANT_ENUM_CAST(SpineSlotData::BlendMode);
#endif//GODOT_SPINESLOTDATA_H