Mario Zechner 7b0bf128ff [cpp] Port AnimationState additive/hold rework, Skin placeholder rename, timeline API changes from spine-libgdx
- Replace MixBlend/MixDirection with bool fromSetup/add/out in all timeline apply() signatures
- Remove MixBlend.h and MixDirection.h (no longer used)
- Add Timeline::_additive and _instant fields
- Replace TrackEntry holdPrevious/interruptAlpha/mixBlend with additive/keepHold
- Rewrite AnimationState hold system with bitmask (Subsequent/First/Hold/HoldFirst)
- Rewrite applyMixingFrom alpha computation
- Rename Skin::AttachmentMap::Entry::_name to _placeholderName
- Fix SkeletonBinary::readLong() sign extension bug truncating 64-bit hashes
- Fix SkeletonSerializer sequence and bones null/empty parity with Java
- Add transition frame testing to HeadlessTest
- Port all doc updates from spine-libgdx
2026-03-24 21:09:50 +01:00

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#ifndef Spine_PosedActive_h
#define Spine_PosedActive_h
#include <spine/dll.h>
namespace spine {
/// Simple mixin class that adds active state tracking
class SP_API PosedActive {
protected:
bool _active;
public:
PosedActive() : _active(true) {
}
virtual ~PosedActive() {
}
/// Returns false when this won't be updated by Skeleton::updateWorldTransform(Physics) because a skin is
/// required and the active skin does not contain this item. See Skin::getBones(), Skin::getConstraints(),
/// PosedData::getSkinRequired(), and Skeleton::updateCache().
bool isActive() const {
return _active;
}
void setActive(bool active) {
_active = active;
}
};
}
#endif /* Spine_PosedActive_h */