Mario Zechner 7b0bf128ff [cpp] Port AnimationState additive/hold rework, Skin placeholder rename, timeline API changes from spine-libgdx
- Replace MixBlend/MixDirection with bool fromSetup/add/out in all timeline apply() signatures
- Remove MixBlend.h and MixDirection.h (no longer used)
- Add Timeline::_additive and _instant fields
- Replace TrackEntry holdPrevious/interruptAlpha/mixBlend with additive/keepHold
- Rewrite AnimationState hold system with bitmask (Subsequent/First/Hold/HoldFirst)
- Rewrite applyMixingFrom alpha computation
- Rename Skin::AttachmentMap::Entry::_name to _placeholderName
- Fix SkeletonBinary::readLong() sign extension bug truncating 64-bit hashes
- Fix SkeletonSerializer sequence and bones null/empty parity with Java
- Add transition frame testing to HeadlessTest
- Port all doc updates from spine-libgdx
2026-03-24 21:09:50 +01:00

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#ifndef Spine_RotateTimeline_h
#define Spine_RotateTimeline_h
#include <spine/BoneTimeline.h>
namespace spine {
/// Changes a bone's local rotation.
class SP_API RotateTimeline : public BoneTimeline1 {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AnimationState;
RTTI_DECL
public:
explicit RotateTimeline(size_t frameCount, size_t bezierCount, int boneIndex);
protected:
virtual void _apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, bool fromSetup, bool add, bool out) override;
};
}
#endif /* Spine_RotateTimeline_h */