2025-07-15 22:56:12 +02:00

89 lines
2.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Event.h>
#include <spine/EventData.h>
using namespace spine;
Event::Event(float time, const EventData &data)
: _data(data), _time(time), _intValue(data.getInt()), _floatValue(data.getFloat()), _stringValue(data.getString()), _volume(data.getVolume()),
_balance(data.getBalance()) {
}
const EventData &Event::getData() {
return _data;
}
float Event::getTime() {
return _time;
}
int Event::getInt() {
return _intValue;
}
void Event::setInt(int inValue) {
_intValue = inValue;
}
float Event::getFloat() {
return _floatValue;
}
void Event::setFloat(float inValue) {
_floatValue = inValue;
}
const String &Event::getString() {
return _stringValue;
}
void Event::setString(const String &inValue) {
_stringValue = inValue;
}
float Event::getVolume() {
return _volume;
}
void Event::setVolume(float inValue) {
_volume = inValue;
}
float Event::getBalance() {
return _balance;
}
void Event::setBalance(float inValue) {
_balance = inValue;
}