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* Removed # parsing from SpinePlayer, replaced with config.jsonField. * Refactored AssetMananger to split downloading from asset creation. * Allow Downloader to be specified in SpinePlayer config so multiple players don't download the same assets. * Added AssetManager#loadJson so the text is only parsed once. * TextureAtlas is still parsed multiple times. :( * AssetMananger clean up, catch more errors, log error, don't keep rendering after an error.