spine-runtimes/spine-c/spine-c/include/spine/TransformConstraint.h
2023-07-31 13:29:16 +02:00

64 lines
2.5 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_TRANSFORMCONSTRAINT_H_
#define SPINE_TRANSFORMCONSTRAINT_H_
#include <spine/dll.h>
#include <spine/TransformConstraintData.h>
#include <spine/Bone.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
typedef struct spTransformConstraint {
spTransformConstraintData *const data;
int bonesCount;
spBone **const bones;
spBone *target;
float mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY;
int /*boolean*/ active;
} spTransformConstraint;
SP_API spTransformConstraint *
spTransformConstraint_create(spTransformConstraintData *data, const struct spSkeleton *skeleton);
SP_API void spTransformConstraint_dispose(spTransformConstraint *self);
SP_API void spTransformConstraint_update(spTransformConstraint *self);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_TRANSFORMCONSTRAINT_H_ */