mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
104 lines
4.5 KiB
C++
104 lines
4.5 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineboyExample.h"
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#include "SkeletonRendererSeparatorExample.h"
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USING_NS_CC;
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using namespace spine;
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Scene* SpineboyExample::scene () {
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Scene *scene = Scene::create();
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scene->addChild(SpineboyExample::create());
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return scene;
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}
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bool SpineboyExample::init () {
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-ess.json", "spineboy.atlas", 0.6f);
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skeletonNode->setStartListener( [] (TrackEntry* entry) {
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log("%d start: %s", entry->getTrackIndex(), entry->getAnimation()->getName().buffer());
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});
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skeletonNode->setInterruptListener( [] (TrackEntry* entry) {
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log("%d interrupt", entry->getTrackIndex());
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});
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skeletonNode->setEndListener( [] (TrackEntry* entry) {
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log("%d end", entry->getTrackIndex());
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});
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skeletonNode->setCompleteListener( [] (TrackEntry* entry) {
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log("%d complete", entry->getTrackIndex());
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});
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skeletonNode->setDisposeListener( [] (TrackEntry* entry) {
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log("%d dispose", entry->getTrackIndex());
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});
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skeletonNode->setEventListener( [] (TrackEntry* entry, spine::Event* event) {
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log("%d event: %s, %d, %f, %s", entry->getTrackIndex(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer());
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});
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skeletonNode->setMix("walk", "jump", 0.4);
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skeletonNode->setMix("jump", "run", 0.4);
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skeletonNode->setAnimation(0, "walk", true);
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TrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setTrackStartListener(jumpEntry, [] (TrackEntry* entry) {
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log("jumped!");
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});
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// skeletonNode->addAnimation(1, "test", true);
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// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this] (Touch* touch, cocos2d::Event* event) -> bool {
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if (!skeletonNode->getDebugBonesEnabled())
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skeletonNode->setDebugBonesEnabled(true);
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else if (skeletonNode->getTimeScale() == 1)
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skeletonNode->setTimeScale(0.3f);
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else
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Director::getInstance()->replaceScene(SkeletonRendererSeparatorExample::scene());
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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void SpineboyExample::update (float deltaTime) {
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// Test releasing memory.
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// Director::getInstance()->replaceScene(SpineboyExample::scene());
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}
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