spine-runtimes/spine-flutter/example/lib/animation_state_events.dart

46 lines
1.7 KiB
Dart

// ignore_for_file: avoid_print
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class AnimationStateEvents extends StatelessWidget {
const AnimationStateEvents({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
reportLeaks();
final controller = SpineWidgetController(
onInitialized: (controller) {
controller.skeleton.scaleX = 0.5;
controller.skeleton.scaleY = 0.5;
controller.skeleton.findSlot("gun")?.pose.color.set(1, 0, 0, 1);
controller.animationStateData.defaultMix = 0.2;
controller.animationState.setAnimation(0, "walk", true).setListener((type, trackEntry, event) {
print("Walk animation event $type");
});
controller.animationState.addAnimation(0, "jump", false, 2);
controller.animationState.addAnimation(0, "run", true, 0).setListener((type, trackEntry, event) {
print("Run animation event $type");
});
controller.animationState.setListener((type, trackEntry, event) {
if (type == EventType.event) {
print(
"User event: { name: ${event?.data.name}, intValue: ${event?.intValue}, floatValue: ${event?.floatValue}, stringValue: ${event?.stringValue} }",
);
}
});
print("Current: ${controller.animationState.getCurrent(0)?.animation.name}");
},
);
return Scaffold(
appBar: AppBar(title: const Text('Animation State Listener')),
body: Column(
children: [
const Text("See output in console!"),
Expanded(child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller)),
],
),
);
}
}