mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
- Add NSObject inheritance to root classes for ObjC compatibility - Add @objc(Spine<ClassName>) and @objcMembers annotations to all classes - Fix property name conflicts (className -> rttiClassName, hash -> hashString) - Use @nonobjc on subclass initializers to avoid selector conflicts - Fix convenience init override modifiers - Update ObjC example to use new API method names - Update test to use rttiClassName property
128 lines
5.1 KiB
Swift
128 lines
5.1 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// PhysicsConstraintPose wrapper
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@objc(SpinePhysicsConstraintPose)
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@objcMembers
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public class PhysicsConstraintPose: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_physics_constraint_pose) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public override convenience init() {
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let ptr = spine_physics_constraint_pose_create()
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self.init(fromPointer: ptr!)
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}
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public var inertia: Float {
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get {
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let result = spine_physics_constraint_pose_get_inertia(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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return result
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}
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set {
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spine_physics_constraint_pose_set_inertia(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
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}
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}
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public var strength: Float {
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get {
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let result = spine_physics_constraint_pose_get_strength(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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return result
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}
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set {
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spine_physics_constraint_pose_set_strength(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
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}
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}
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public var damping: Float {
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get {
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let result = spine_physics_constraint_pose_get_damping(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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return result
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}
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set {
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spine_physics_constraint_pose_set_damping(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
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}
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}
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public var massInverse: Float {
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get {
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let result = spine_physics_constraint_pose_get_mass_inverse(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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return result
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}
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set {
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spine_physics_constraint_pose_set_mass_inverse(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
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}
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}
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public var wind: Float {
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get {
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let result = spine_physics_constraint_pose_get_wind(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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return result
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}
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set {
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spine_physics_constraint_pose_set_wind(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
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}
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}
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public var gravity: Float {
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get {
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let result = spine_physics_constraint_pose_get_gravity(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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return result
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}
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set {
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spine_physics_constraint_pose_set_gravity(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
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}
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}
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public var mix: Float {
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get {
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let result = spine_physics_constraint_pose_get_mix(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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return result
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}
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set {
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spine_physics_constraint_pose_set_mix(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
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}
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}
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public func set(_ pose: PhysicsConstraintPose) {
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spine_physics_constraint_pose_set(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), pose._ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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}
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public func dispose() {
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spine_physics_constraint_pose_dispose(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
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}
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} |