spine-runtimes/spine-ios/Sources/SpineSwift/Generated/physics_constraint_pose.swift
Mario Zechner cb62bd70c0 feat(spine-ios): Add Objective-C support to generated Swift bindings
- Add NSObject inheritance to root classes for ObjC compatibility
- Add @objc(Spine<ClassName>) and @objcMembers annotations to all classes
- Fix property name conflicts (className -> rttiClassName, hash -> hashString)
- Use @nonobjc on subclass initializers to avoid selector conflicts
- Fix convenience init override modifiers
- Update ObjC example to use new API method names
- Update test to use rttiClassName property
2025-08-27 10:58:23 +02:00

128 lines
5.1 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// PhysicsConstraintPose wrapper
@objc(SpinePhysicsConstraintPose)
@objcMembers
public class PhysicsConstraintPose: NSObject {
public let _ptr: UnsafeMutableRawPointer
public init(fromPointer ptr: spine_physics_constraint_pose) {
self._ptr = UnsafeMutableRawPointer(ptr)
super.init()
}
public override convenience init() {
let ptr = spine_physics_constraint_pose_create()
self.init(fromPointer: ptr!)
}
public var inertia: Float {
get {
let result = spine_physics_constraint_pose_get_inertia(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
return result
}
set {
spine_physics_constraint_pose_set_inertia(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
}
}
public var strength: Float {
get {
let result = spine_physics_constraint_pose_get_strength(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
return result
}
set {
spine_physics_constraint_pose_set_strength(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
}
}
public var damping: Float {
get {
let result = spine_physics_constraint_pose_get_damping(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
return result
}
set {
spine_physics_constraint_pose_set_damping(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
}
}
public var massInverse: Float {
get {
let result = spine_physics_constraint_pose_get_mass_inverse(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
return result
}
set {
spine_physics_constraint_pose_set_mass_inverse(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
}
}
public var wind: Float {
get {
let result = spine_physics_constraint_pose_get_wind(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
return result
}
set {
spine_physics_constraint_pose_set_wind(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
}
}
public var gravity: Float {
get {
let result = spine_physics_constraint_pose_get_gravity(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
return result
}
set {
spine_physics_constraint_pose_set_gravity(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
}
}
public var mix: Float {
get {
let result = spine_physics_constraint_pose_get_mix(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
return result
}
set {
spine_physics_constraint_pose_set_mix(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), newValue)
}
}
public func set(_ pose: PhysicsConstraintPose) {
spine_physics_constraint_pose_set(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self), pose._ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
}
public func dispose() {
spine_physics_constraint_pose_dispose(_ptr.assumingMemoryBound(to: spine_physics_constraint_pose_wrapper.self))
}
}